History Main / EliteMooks

21st Aug '16 3:29:45 PM hopeshalllive
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*** Any guard unit in Napoleon Total War: but the Old Guard is this beyond all doubt. One unit alone is enough to give even a veteran strategist a hard time, and several units can make a whole army collapse. Fighting this unit head on will result in a player losing or in them losing a hefty chunk of their army in seconds unless they are outflanked, and players will suicide their cavalry at them just to stop them from firing. Even on Waterloo, where the British have the high ground, the Old Guard will really put them on the ropes.
15th Aug '16 11:08:31 AM mkmlp
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* This is one of the many things {{Parodied}} in ''TwilightAwesomeAdventure/FanFic'', with [[CardCarryingVillain Queen Celestia's]] Elite ''Elite'' Guards; Who are '''Alicorns''' in ScaryImpracticalArmour.

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* This is one of the many things {{Parodied}} in ''TwilightAwesomeAdventure/FanFic'', ''TwilightAwesomeAdventure'', with [[CardCarryingVillain Queen Celestia's]] Elite ''Elite'' Guards; Who are '''Alicorns''' in ScaryImpracticalArmour.
15th Aug '16 11:07:01 AM mkmlp
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15th Aug '16 11:05:50 AM mkmlp
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** The Griffons and the changelings serve as this, to the Solar Empire and Lunar Republic respectively.
* This is one of the many things {{Parodied}} in ''TwilightAwesomeAdventure/FanFic'', with [[CardCarryingVillain Queen Celestia's]] Elite ''Elite'' Guards; Who are '''Alicorns''' in ScaryImpracticalArmour.
5th Aug '16 9:29:27 AM UmbrellasWereAwesome
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** In ''VideoGame/Halo5Guardians'', the Knights have been upgraded to full BossInMookClothing status; tnstead, the smaller and more humanoid Promethean Soldiers take their place as Elite Mooks. The Soldiers can teleport and even switch their weapons on the fly.

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** In ''VideoGame/Halo5Guardians'', the Knights have been upgraded to full BossInMookClothing status; tnstead, instead, the smaller and more humanoid Promethean Soldiers take their place as Elite Mooks. The Soldiers can teleport and even switch their weapons on the fly.
5th Aug '16 9:27:02 AM UmbrellasWereAwesome
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* The aptly-named Elites of ''Franchise/{{Halo}}'', the strongest forms of which are the black-ish-armored Spec-Ops types, who were the only Elites who used grenades in the earlier games (and boy, did they throw ''fast''), and can turn invisible in the later games; the white-armored Ultras with their insane durability (up to four or five sniper shots to the ''head'' in the highest difficulties), [[RegeneratingShieldsStaticHealth quickly-regenerating shields]], GunsAkimbo, and instant-death Energy Swords; and the Zealots (gold armor in the original trilogy, maroon since ''VideoGame/HaloReach''), who, depending on the game, can combine together any of the aforementioned features. These elite Elites (heh) also shoot faster and more accurately than their lesser comrades, and are much dodgier to boot.
** Other elite Elites (heheh) are the jet-packing Rangers, the gold-armored Generals in ''Reach'', and the also-golden Warriors from ''VideoGame/{{Halo 4}}''.
** Their {{Evil Counterpart}}s the Brutes are also this, the most powerful being the Brute Chieftains, who are heavily armored and shielded, wield either Gravity Hammers or [[{{BFG}} a super-heavy firearm]], equipped with temporary invincibility shields, and can take about ''three'' grenades to the face on the highest difficulties before dying (if you could even make the stick, since in their earliest appearances, plasma and spike grenades would merely bounce off their armored sections). Other elite Brutes include Captains, Bodyguards, and Jumpers.

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* ''Franchise/{{Halo}}'':
**
The aptly-named Elites of ''Franchise/{{Halo}}'', Elites, the strongest forms of which are the black-ish-armored Spec-Ops types, who were the only Elites who used grenades in the earlier games (and boy, did they throw ''fast''), and can turn invisible in the later games; the white-armored Ultras with their insane durability (up to four or five sniper shots to the ''head'' in the highest difficulties), [[RegeneratingShieldsStaticHealth quickly-regenerating shields]], GunsAkimbo, and instant-death Energy Swords; and the Zealots (gold armor in the original trilogy, maroon since ''VideoGame/HaloReach''), who, depending on the game, can combine together any of the aforementioned features. These elite Elites (heh) also shoot faster and more accurately than their lesser comrades, and are much dodgier to boot.
** Other elite Elites (heheh) are the jet-packing Rangers, the gold-armored Generals in ''Reach'', and the also-golden Warriors from introduced in ''VideoGame/{{Halo 4}}''.
** Their {{Evil Counterpart}}s the Brutes are also this, the most powerful being the Brute Chieftains, who are heavily armored and shielded, wield either Gravity Hammers or [[{{BFG}} a super-heavy firearm]], come equipped with temporary invincibility shields, and can take about ''three'' grenades to the face on the highest difficulties before dying (if you could even make the stick, since in their earliest appearances, plasma and spike grenades would merely bounce off their armored sections). Other elite Brutes include Captains, Bodyguards, and Jumpers.



** The higher-ranking Skirmishers (Murmillos, Commandos, and Champions) in ''Reach'' are both very durable and insanely agile; to make things worse, the Murmillos will use their dual arm-shields to prevent headshots.
** Even the [[CannonFodder Grunts]] have their elite variants in the Spec-Ops, Heavy, and Ultra Grunts, who were experts with grenades and {{BFG}}s (and could even use the basic plasma pistol well), and the Ultra's ''Halo 4'' replacement, the Imperial.
** ''Halo 2'' also had Sentinel Majors, gold Sentinels with more powerful blue beams who were the only variant to have shields in that game.
** ''Halo 4'' has the Promethean Knights, large mechanical warriors who can teleport across the field, are armed with fairly heavy weapons, and can be revived by Watchers. To top it off, they have their own elite models in the Lancer, Battlewagon, and Commander.

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** The higher-ranking Skirmishers (Murmillos, Commandos, and Champions) in ''Reach'' ''VideoGame/HaloReach'' are both very durable and insanely agile; to make things worse, the Murmillos will use their dual arm-shields to prevent headshots.
** Even the [[CannonFodder Grunts]] have their elite variants in the Spec-Ops, Heavy, and Ultra Grunts, who were experts with grenades and {{BFG}}s (and could even use the basic plasma pistol well), and the Ultra's ''Halo 4'' [[Creator/ThreeFourThreeIndustries 343i]]-era replacement, the Imperial.
Imperial. ''VideoGame/Halo5Guardians'' Firefight adds Grunt Bodyguards, who have recharging energy shields.
** ''Halo 2'' ''VideoGame/{{Halo 2}}'' also had Sentinel Majors, gold Sentinels with more powerful blue beams who were the only variant to have shields in that game.
** ''Halo 4'' has ''VideoGame/{{Halo 4}}''[='s=] version of the Promethean Knights, large mechanical warriors who can teleport across the field, are armed with fairly heavy weapons, and can be revived by Watchers. To top it off, they have their own elite models in the Lancer, Battlewagon, and Commander.Commander.
** In ''VideoGame/Halo5Guardians'', the Knights have been upgraded to full BossInMookClothing status; tnstead, the smaller and more humanoid Promethean Soldiers take their place as Elite Mooks. The Soldiers can teleport and even switch their weapons on the fly.
18th Jul '16 1:54:09 AM Morgenthaler
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* The Bohrok-Kal in ''Toys/{{Bionicle}}''. The ordinary Bohrok rely heavily on ZergRush to overwhelm their foes. But there are only six Bohrok-Kal, who have unique powers, are intelligent enough to speak, and DangerouslyGenreSavvy enough to [[spoiler:steal the icon that is the source of the Toa Nuva's powers in order to render them inert.]]

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* The Bohrok-Kal in ''Toys/{{Bionicle}}''. The ordinary Bohrok rely heavily on ZergRush to overwhelm their foes. But there are only six Bohrok-Kal, who have unique powers, are intelligent enough to speak, and DangerouslyGenreSavvy cunning enough to [[spoiler:steal the icon that is the source of the Toa Nuva's powers in order to render them inert.]]
11th Jul '16 2:43:57 PM SinisterHoodedFigure2
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* ''VideoGame/KingdomHeartsI'': Invisibles for pureblood heartless; devil-like heartless with wings and a big sword. They have the highest health of the non-boss enemies, have offensive and defensive stats equal to bosses, and are swift and aggressive. They are also the only non-boss enemies to have a desperation move, making them invulnerable until they strik. Angel Stars are elite mooks to the emblem heartless; also with powerful stats and magic attacks, immune to thunder, and can summon even more morning stars. Both heartless form very formidable groups, and are found in the endgame.

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* ''VideoGame/KingdomHeartsI'': Invisibles for pureblood heartless; devil-like heartless with wings and a big sword. They have the highest health of the non-boss enemies, have offensive and defensive stats equal to bosses, and are swift and aggressive. They are also the only non-boss enemies to have a desperation move, making them invulnerable until they strik.strike. Angel Stars are elite mooks to the emblem heartless; also with powerful stats and magic attacks, immune to thunder, and can summon even more morning stars. Both heartless form very formidable groups, and are found in the endgame.
6th Jul '16 7:05:11 PM SinisterHoodedFigure2
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* ''VideoGame/KingdomHeartsII'': Nobodies bar the Dusks and Creepers are not very common, but they are stronger and much more unpredictable than the Heartlessthat the player finds everywhere else. The game's last world is filled almost exclusively with them.

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* ''VideoGame/KingdomHeartsI'': Invisibles for pureblood heartless; devil-like heartless with wings and a big sword. They have the highest health of the non-boss enemies, have offensive and defensive stats equal to bosses, and are swift and aggressive. They are also the only non-boss enemies to have a desperation move, making them invulnerable until they strik. Angel Stars are elite mooks to the emblem heartless; also with powerful stats and magic attacks, immune to thunder, and can summon even more morning stars. Both heartless form very formidable groups, and are found in the endgame.
* ''VideoGame/KingdomHeartsChainOfMemories'': Neoshadows are the strongest enemies found in the endgame, and they have the highest valued cards and health. They are very accurate, relentless, and hit very hard if you can't cardbreak them in time, and they come in groups.
* ''VideoGame/KingdomHeartsII'': Nobodies bar the Dusks and Creepers are not very common, but they are stronger and much more unpredictable than the Heartlessthat the player finds everywhere else. The game's last world is filled almost exclusively with them. Sorcerer nobodies stand out, encountered only in the endgame, they are immune to most magic, have no reaction commands to exploit, and attacking them doesn't stop their deadly cube attacks. Sorcerers can be harder to deal with than most bosses even.
6th Jul '16 12:29:57 AM Synthesis
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* Though a staple of the universe as a whole, ''MobileSuitGundamWing'' begins with the unpopular and beleaguered [[TheFederation United Earth Sphere Alliance]] and its massive military. Within that exists the Special Mobile Suit Troops, with access to more modern equipment and better training, and their junior officers wearing a recolored version of the Alliance officer's uniform. As one might expect, they soon replace the whole Alliance in a long-planned [[TheCoup coup d'etat]].
This list shows the last 10 events of 556. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EliteMooks