History Main / EliteMooks

7th Jun '16 12:57:37 AM Morgenthaler
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* ''ComicBook/TheTenSeconders'': The Disciples, humans whom the Gods have experimented on. While they have their own powers, they're nothing compared to the actual Gods.
2nd Jun '16 3:42:37 PM Drope
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** The Pacifista Units became this after the Timeskip. Before, the one that the Straw Hats defeated was a legitimate boss, but then they were hit with [[DegradedBoss degradation]] two years later. Justified as those were outdated models and it's stated that there are actually upgraded Pacifistas now, meaning that there's now Elite ''Elite'' Mooks.
3rd May '16 1:34:14 AM erforce
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** ''VideoGame/SaintsRowIV'''s equivalent of Brutes is the Wardens, who are spawned either during missions, while clearing Flashpoints or Hotspots, during training simulations or simply by getting six bars on your notoriety. They have high health, are typically protected by a shield that requires you to use your superpowers to briefly disable it and have various superpowers of their own. There also are lesser varieties of elites, such as the Specialists that also have Super Sprint and Jump, the [[HeavilyArmoredMook durable]] and grenade- or minigun-wielding [[Film/{{Terminator}} Murderbots]], or the immune unless you AttackItsWeakPoint Marauders.

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** ''VideoGame/SaintsRowIV'''s equivalent of Brutes is the Wardens, who are spawned either during missions, while clearing Flashpoints or Hotspots, during training simulations or simply by getting six bars on your notoriety. They have high health, are typically protected by a shield that requires you to use your superpowers to briefly disable it and have various superpowers of their own. There also are lesser varieties of elites, such as the Specialists that also have Super Sprint and Jump, the [[HeavilyArmoredMook durable]] and grenade- or minigun-wielding [[Film/{{Terminator}} [[Franchise/{{Terminator}} Murderbots]], or the immune unless you AttackItsWeakPoint Marauders.
13th Apr '16 1:44:51 PM Saber15
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* Partway through ''Videogame/BattleZone1998'''s Soviet campaign, the standard American NSDF forces are replaced by the Black Dog squadron which fields heavily upgraded and [[NoseArt customized]] tanks compared to the rank-and-file NSDF troops. The Black Dogs [[LeaveNoSurvivors are far more brutal in their tactics]]. In the sequel, AI commanders will upgrade their forces once they have the tech base and resources to do so; ISDF tanks replace AT-Stabber cannons with more deadly SP-Stabbers, while the Scions get DeflectorShields.
7th Apr '16 2:19:21 PM Godzillafan93
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** In the same series, both ''Revelations'' titles have "Raid Mode," a game within a game (and one that heavily breaks the fourth wall in the second game). While the player will be constantly menaced by the same enemies from the game's main story (and in the sequel, enemies from ''Resident Evil 5'', ''Resident Evil 6'', and the first game), there are also "modified" enemies who are literally Elite versions of base enemies. Even worse, enemies who were already "minibosses" (like Iron Head or Re5' Executioner) can be further modified; some are 20 feet tall...and further, this perks can be randomly generated by another enemy perk called "Booster" which assigns a random perk to nearby enemies.
5th Apr '16 6:22:51 PM CoCage
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* Each of ''VideoGame/DevilMayCry'' installments had these: from Secretaries in Devil May Cry 3 to Dream Runners in DMC remake.

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* Each of ''VideoGame/DevilMayCry'' installments had these: from Secretaries the Abyss in Devil May Cry 3 ''[=DMC3=]'' to Dream Runners in DMC ''[=DmC=]'' remake.
28th Mar '16 3:24:30 AM thatmadork
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*** Also in ''4'', every major player in the Commonwealth has something that qualifies. The Brotherhood of Steel have their classic Brotherhood Knights clad from head to toe in tough PoweredArmor; the Institute have the Coursers, which are basically Franchise/{{Terminator}} {{Exp|y}}ies with ludicrous stats and {{Badass Longcoat}}s; and the Railroad have their Heavies, who weave armour into their clothes and carry huge steam-powered nailguns. The [[WeHelpTheHelpless Minutemen]] (who are basically the player's personal Elite Mooks) don't have an equivalent, but [[ZergRush there is strength in numbers]], and their [[WeaponOfChoice Laser Muskets]] pack a massive punch.
24th Mar '16 3:00:28 PM FGHIK
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->''"Mere child's play. Our kryptonite-clad Nazi ninjas will push them back."''

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->''"Mere child's play. Our [[NinjaPirateZombieRobot kryptonite-clad Nazi ninjas ninjas]] will push them back."''
21st Mar '16 12:34:06 PM DastardlyDemolition
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* The Arch-Viles of ''{{VideoGame/Doom}}'' are Elite Mook that can summon or resurrect lesser mooks. There also the invisible demons and Hell Knights. ''Doom 2'' has Arachnids with plasma cannons, chaingun-using zombies, the demon with two simultaneously-firing guns and more.

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* The Arch-Viles of ''{{VideoGame/Doom}}'' are Elite Mook that can summon or resurrect lesser mooks. There also the invisible demons Specters and Hell Knights. ''Doom 2'' has Arachnids Arachnotrons with plasma cannons, chaingun-using zombies, the demon with two simultaneously-firing guns Heavy Weapon Dudes, Mancubi, Revenants, and more.
21st Mar '16 12:27:06 PM DastardlyDemolition
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* ''Franchise/CrasBandicoot''

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* ''Franchise/CrasBandicoot''''Franchise/CrashBandicoot''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EliteMooks