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[[quoteright:350:[[VideoGame/MarioBros https://static.tvtropes.org/pmwiki/pub/images/mario_bros_gameplay.png]]]]
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* ''VideoGame/{{Joust}}'' -- The TropeMaker.
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* ''Toppy and Rappy''
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* ''Toppy and Rappy''Rappy'' - from the same creators of ''Bubble Bobble'', except you get a '''gun''' instead of bubbles
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* ''Nightmare in the Dark''
to:
* ''Nightmare in the Dark''''VideoGame/NightmareInTheDark''
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Added more titles
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* ''Fancy World''
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* ''[[VideoGame/BubbleBobble Parasol Stars]]''
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* ''Qwak''
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* ''[[VideoGame/BurgerTime Super BurgerTime]]''
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* ''VideoGame/SpankysQuest''
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* ''VideoGame/SpankysQuest''''VideoGame/SpankysQuest''[[note]]or the Game Boy version, at least; in the SNES version, the goal in each level is changed from defeating all of the enemies to collecting enough keys to open the level's exit door.[[/note]]
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* ''Spanky's Quest''
to:
* ''Spanky's Quest''''VideoGame/SpankysQuest''
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* ''VideoGame/CopyKitty''
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to:
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* ''Saboten Bombers''
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* ''Saboten Bombers''''VideoGame/SabotenBombers''
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* ''Hane Hane Paradise''
* ''Head Panic''
* ''Head Panic''
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* ''Ninja-kun''
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* ''Ninja-kun''''Ninja-kun: Majou no Bouken''
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* ''Metal Saver''
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* ''Penguin Brothers''
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* ''The Fairyland Story''
to:
* ''The Fairyland Story''''VideoGame/TheFairylandStory''
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Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with further effort, sending them flying all over the screen and turning them into bonus items.
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Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with some further effort, sending effort that sends them flying all over the screen and screen, taking out other enemies in their path, before turning them into bonus items.
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* ''Saboten Bombers''
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A subgenre of PlatformGame, where the goal of each stage is for the player(s) to eliminate all the enemies in each stage.
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A subgenre of PlatformGame, where the goal of each stage is for the player(s) to eliminate clear each stage by eliminating all the enemies in each stage.
enemies.
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* ''Yoyo's Puzzle Park''
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While these games have the same basic mechanics of walking around and jumping as conventional platformers (which sequels to these often are), the stage design tends to be far more compact than games based on collecting things and/or finding the exit. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
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While these games have the same basic mechanics of walking around and jumping as conventional platformers (which sequels to these often are), the stage design tends to be far more compact than games based on collecting things and/or finding the exit.exit, with far less in the way of fixed hazards. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
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* ''Zupapa!''
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* ''VideoGame/MagicalWhipWizardsOfPhantasmalForest''
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Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with further effort that may send them flying all over the screen when defeated.
to:
Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with further effort that may send effort, sending them flying all over the screen when defeated.and turning them into bonus items.
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* ''VideoGame/TheCavernsOfHammerfest''
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While these games have the same basic mechanics of walking around and jumping as other platformers, the stage design tends to be far more compact than games based on collecting things and/or finding the exit. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
to:
While these games have the same basic mechanics of walking around and jumping as other platformers, conventional platformers (which sequels to these often are), the stage design tends to be far more compact than games based on collecting things and/or finding the exit. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
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A subgenre of PlatformGame, where the goal of each stage is for the player(s) to eliminate all the enemies in each stage.
While these games have the same basic mechanics of walking around and jumping as other platformers, the stage design tends to be far more compact than games based on collecting things and/or finding the exit. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with further effort that may send them flying all over the screen when defeated.
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!!These games include:
[[index]]
* ''VideoGame/BubbleBobble'' (the TropeCodifier)
* ''Chip Chan Kick!''
* ''Diet Go Go''
* ''Don Doko Don''
* ''The Fairyland Story''
* ''Funky Jet''
* ''VideoGame/JoeAndMac Returns''
* ''VideoGame/MarioBros''
* ''Nightmare in the Dark''
* ''Ninja-kun''
* ''Ninja Jajamaru-kun''
* ''Pop'n Magic''
* ''VideoGame/RodLand''
* ''VideoGame/SnowBros''
* ''Spanky's Quest''
* ''VideoGame/TumblePop''
* ''Ultra Balloon''
[[/index]]
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While these games have the same basic mechanics of walking around and jumping as other platformers, the stage design tends to be far more compact than games based on collecting things and/or finding the exit. Often each stage is just a single screen, with DirectionallySolidPlatforms to make it easier for the players and enemies to get at each other. Frenetic [[CoOpMultiplayer 2-player co-op action]] is often (but not always) the point.
Typically, players' primary attack works to trap or stun enemies, who then need to be finished off with further effort that may send them flying all over the screen when defeated.
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!!These games include:
[[index]]
* ''VideoGame/BubbleBobble'' (the TropeCodifier)
* ''Chip Chan Kick!''
* ''Diet Go Go''
* ''Don Doko Don''
* ''The Fairyland Story''
* ''Funky Jet''
* ''VideoGame/JoeAndMac Returns''
* ''VideoGame/MarioBros''
* ''Nightmare in the Dark''
* ''Ninja-kun''
* ''Ninja Jajamaru-kun''
* ''Pop'n Magic''
* ''VideoGame/RodLand''
* ''VideoGame/SnowBros''
* ''Spanky's Quest''
* ''VideoGame/TumblePop''
* ''Ultra Balloon''
[[/index]]
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