History Main / EleventhHourSuperPower

7th Dec '17 2:22:19 PM BeerBaron
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* ''VideoGame/TheElderScrollsIVOblivion'' inverts this: Martin who [[BarrierMaiden is the only one who can fix the Oblivion Crisis]] has spent the whole game tagged as Quest-Essential, meaning he can't be killed. In the last two main quests (the Great Gate and the Seige on the Imperial City) he looses that tag meaning he can be killed, which gives you a game over. And seeing as friendly NPC's tend to have suicidal tactics...
** ''VideoGame/TheElderScrollsVSkyrim'' on the other hand gives you a shout called Dragon Rend that makes dragon killing a LOT easier and is received towards the end of the main quest line. Bonus points as you often find or are taught shouts throughout the main quest line and receive Dragon Rend because you are trying to find out how Alduin was beaten last time.

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* ''VideoGame/TheElderScrollsIVOblivion'' ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''
inverts this: Martin who [[BarrierMaiden is the only one who can fix the Oblivion Crisis]] has spent the whole game tagged as Quest-Essential, meaning he can't be killed. In the last two main quests (the Great Gate and the Seige on the Imperial City) he looses that tag meaning he can be killed, which gives you a game over. And seeing as friendly NPC's tend to have suicidal tactics...
** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' on the other hand gives you a shout called Dragon Rend that makes dragon killing a LOT easier and is received towards the end of the main quest line. Bonus points as you often find or are taught shouts throughout the main quest line and receive Dragon Rend because you are trying to find out how Alduin was beaten last time.
17th Nov '17 6:14:43 AM ArcaneAzmadi
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* At the start of the mission of 'Path of Fire' the second expansion for ''VideoGame/GuildWars2,'' [[spoiler:your ally Rytlock Brimstone gives you his FlamingSword Sohothin, to wield against the forces of the rogue war god Balthazar. It's absurdly powerful, doing outrageous DPS to any enemy within your reach and possessing a pair of devastating super moves that take ages to cool down but will basically wipe out anything around you short of the mission bosses themselves.]] You have to give it back once you're done, of course.

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* At the start of the final mission of 'Path of Fire' the second expansion for ''VideoGame/GuildWars2,'' [[spoiler:your ally Rytlock Brimstone gives you his FlamingSword Sohothin, to wield against the forces of the rogue war god Balthazar. It's absurdly powerful, doing outrageous DPS to any enemy within your reach and possessing a pair of devastating super moves that take ages to cool down but will basically wipe out anything around you short of the mission bosses themselves.]] You have to give it back once you're done, of course.
17th Nov '17 6:13:18 AM ArcaneAzmadi
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* At the start of the mission of 'Path of Fire' the second expansion for ''VideoGame/GuildWars2,'' [[spoiler:your ally Rytlock Brimstone gives you his FlamingSword Sohothin, to wield against the forces of the rogue war god Balthazar. It's absurdly powerful, doing outrageous DPS to any enemy within your reach and possessing a pair of devastating super moves that take ages to cool down but will basically wipe out anything around you short of the mission bosses themselves.]] You have to give it back once you're done, of course.
12th Nov '17 1:34:03 PM SirPellucidar
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* Bruce Leeroy mastering the Glow at the end of The Last Dragon
12th Nov '17 6:50:20 AM ruthlesstyrant
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* ''Series/StrangerThings'': In the first season, Eleven finally used her powers of telekinesis to the greatest effect when she desintegrated the Demogorgon - though it isn't exactly her tapping into hitherto unknown sources. In season 2, however, she gains [[spoiler: the ability to fuel her power while channeling her rage, thus being enabled to close the gate between the dimensions.]]
12th Nov '17 6:47:08 AM ruthlesstyrant
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* In ''Film/WonderWoman2017, the titular character gains her power to vanquish Ares just before the end.
6th Oct '17 3:07:50 PM Abodos
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** In ''Metroid Prime 2'', Samus gets the Light Suit, which allows her to navigate Dark Aether unharmed (previously, the poisonous atmosphere of Dark Aether would make Samus take constant damage)and to travel across Aether through beams of light; however, she only gets this shortly before going to the SupervillainLair.
** In ''Metroid Prime: Pinball'', the Force Ball is acquired at the start of the final boss fight.
** ''Metroid Prime: Hunters'' features the Omega Cannon, which can later be unlocked for multiplayer (where it's an outright OneHitKill).
** ''Metroid Prime 3'' also put a twist on it by [[SecondHourSuperpower giving you access to the uber-weapon only a few hours in]] [[DangerousForbiddenTechnique but limiting its usage]]; when the endgame hits, you lose access to all weapons ''but'' that one.Putting you in constant danger of death in the process.

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** In ''Metroid Prime 2'', ''VideoGame/MetroidPrime2Echoes'', Samus gets the Light Suit, which allows her to navigate Dark Aether unharmed (previously, the poisonous atmosphere of Dark Aether would make Samus take constant damage)and to travel across Aether through beams of light; however, she only gets this shortly before going to the SupervillainLair.
** In ''Metroid Prime: Pinball'', ''VideoGame/MetroidPrimePinball'', the Force Ball is acquired at the start of the final boss fight.
** ''Metroid Prime: Hunters'' ''VideoGame/MetroidPrimeHunters'' features the Omega Cannon, which can later be unlocked for multiplayer (where it's an outright OneHitKill).
** ''Metroid Prime 3'' ''VideoGame/MetroidPrime3Corruption'' also put a twist on it by [[SecondHourSuperpower giving you access to the uber-weapon only a few hours in]] [[DangerousForbiddenTechnique but limiting its usage]]; when the endgame hits, you lose access to all weapons ''but'' that one.one. Putting you in constant danger of death in the process.
5th Oct '17 5:26:45 AM WillyFourEyes
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* In ''VideoGame/BlasterMaster Zero'', if you've fulfilled the conditions to enter TheVeryDefinitelyFinalDungeon, your SOPHIA III will be replaced with the SOPHIA [[TitleDrop ZERO]]. All of the ZERO's weapons and sub-weapons have improved attack power, and their {{charged attack}}s can be fired instantly, as long as it has enough energy to do so (except for the [[WaveMotionGun Acceleration Cannon]], which instead has its charge time cut in half), and it is immune to the blasting damage from the Cannon Shot's explosions.
5th Oct '17 5:16:48 AM WillyFourEyes
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** While some games partially avert this by making some legendary weapons available early on, they still qualify by not making TheHero's available until the final few chapters. In addition, most games in the series feature a [[GuestStarPartyMember super-powerful recruit]] who only joins for the final chapter. This character archetype is so common that it's got a nickname among the ''FireEmblem'' community: the "Gotoh", after its first example. Others include Karel from ''FireEmblem 6'', Athos from ''FireEmblem 7'', and two Laguz kings and a third's top General from ''FireEmblem 9''.
** Ragnell in ''VideoGame/FireEmblem 9: Path of Radiance''. It's only usable for two-and-a-half chapters (out of more than thirty) in the entire game, but it's by far the best usable sword, being one of only two UnbreakableWeapons in the entire game, with good attack power and a ranged attack to boot. It allows the main character -- who's arguably the best playable character in the game even with normal weapons -- to rip through enemy hordes damn near single-handedly, and is the only equippable weapon that can damage the final boss. Ragnell goes to plot-defying lengths to conform to this trope. Ike presumably gets Ragnell much earlier in the storyline, but it doesn't appear in-game until the 3rd-to-last chapter. Even then, the sword waits until the end of that chapter to magically appear in Ike's inventory, at which point it becomes vital to use.
*** Ragnell [[AvertedTrope averts this trope]] in VideoGame/SuperSmashBros Brawl. When Ike uses it there, it's no more or less powerful than any other sword.
** The sequel, ''Radiant Dawn'', kicks this up another notch. In one of the last five chapters, you obtain [[spoiler:Alondite, Ragnell's counterpart, except that ''any sword user'' can equip it.]] You also get [[spoiler:every laguz king except Dheginsea]] before those final five chapters. Add to that that after 2 chapters you can make a weapon unbreakable for every character, you get a lot of these this game. On second playthrough, on you get [[spoiler:Lehran; look at his [[http://serenesforest.net/fe10/char_base.html stats]] -- the cap in general is 40 and he has that in FIVE STATS to start. Granted, Lehran takes more work than any character ever in any Fire Emblem game to unlock, but he will make the fight easier.]]
** Additionally, while it's only the Eleventh Hour Superpower of Part 1 (of four) [[DepartmentOfRedundancyDepartment only]], you also get [[spoiler:the Black Knight, who literally cannot be killed by any enemy units]], but he still has a death speech.

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** While some games partially avert this by making some legendary weapons available early on, they still qualify by not making TheHero's available until the final few chapters. In addition, most games in the series feature a [[GuestStarPartyMember super-powerful recruit]] who only joins for the final chapter. This character archetype is so common that it's got a nickname among the ''FireEmblem'' community: the "Gotoh", after its first example. Others include Karel from ''FireEmblem 6'', ''VideoGame/FireEmblemTheBindingBlade'', Athos from ''FireEmblem 7'', ''VideoGame/FireEmblemTheBlazingBladr'', and two Laguz kings and a third's top General from ''FireEmblem 9''.
''VideoGame/FireEmblemPathOfRadiance''.
** Ragnell in ''VideoGame/FireEmblem 9: Path ''Path of Radiance''. It's only usable for two-and-a-half chapters (out of more than thirty) in the entire game, but it's by far the best usable sword, being one of only two UnbreakableWeapons in the entire game, with good attack power and a ranged attack to boot. It allows the main character -- who's arguably the best playable character in the game even with normal weapons -- to rip through enemy hordes damn near single-handedly, and is the only equippable weapon that can damage the final boss. Ragnell goes to plot-defying lengths to conform to this trope. Ike presumably gets Ragnell much earlier in the storyline, but it doesn't appear in-game until the 3rd-to-last chapter. Even then, the sword waits until the end of that chapter to magically appear in Ike's inventory, at which point it becomes vital to use.
*** Ragnell [[AvertedTrope averts this trope]] in VideoGame/SuperSmashBros Brawl.''VideoGame/SuperSmashBros Brawl''. When Ike uses it there, it's no more or less powerful than any other sword.
** The sequel, ''Radiant Dawn'', ''VideoGame/FireEmblemRadiantDawn'', kicks this up another notch. In one of the last five chapters, you obtain [[spoiler:Alondite, Ragnell's counterpart, except that ''any sword user'' can equip it.]] You also get [[spoiler:every laguz king except Dheginsea]] before those final five chapters. Add to that that after 2 chapters you can make a weapon unbreakable for every character, you get a lot of these this game. On second playthrough, on you get [[spoiler:Lehran; look at his [[http://serenesforest.net/fe10/char_base.html stats]] -- the cap in general is 40 and he has that in FIVE STATS to start. Granted, Lehran takes more work than any character ever in any Fire Emblem ''Fire Emblem'' game to unlock, but he will make the fight easier.]]
** Additionally, while it's only the Eleventh Hour Superpower of Part 1 (of four) [[DepartmentOfRedundancyDepartment only]], four), you also get [[spoiler:the Black Knight, who literally cannot be killed by any enemy units]], but he still has a death speech.



** The Naga tome from ''Fire Emblem 4'' also counts, as you get it nearly right before fighting the final boss, and it has 30 Might (though all holy weapons are that powerful) and adds a grand total of '''''80''''' points in stat bonuses (Most legendary weapons in ''4'' provide a total of 30 bonus stat points... while in other entries in the series, legendaries rarely provide over ''5'' bonus stat points) and negates the final boss's ability to halve attack power. [[RuleOfCool It also summons a giant glowing dragon to attack.]]

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** The Naga tome from ''Fire Emblem 4'' ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' also counts, as you get it nearly right before fighting the final boss, and it has 30 Might (though all holy weapons are that powerful) and adds a grand total of '''''80''''' points in stat bonuses (Most legendary weapons in ''4'' provide a total of 30 bonus stat points... while in other entries in the series, legendaries rarely provide over ''5'' bonus stat points) and negates the final boss's ability to halve attack power. [[RuleOfCool It also summons a giant glowing dragon to attack.]]



* ''Videogame/DirgeOfCerberus'' has Vincent Valentine transform into Chaos and [[CrowningMomentOfAwesome pull his ultimate weapon Death Penalty out of thin air]] for the final level.
* ''LostPlanet: Extreme Condition'' gives you an incredibly agile, flight-capable Vital Suit very near the end of the game; prior only to a short corridor of enemies (to learn the controls) and the final boss. The suit controls so differently than any other that it might be considered an UnexpectedGameplayChange.

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* ''Videogame/DirgeOfCerberus'' has Vincent Valentine transform into Chaos and [[CrowningMomentOfAwesome pull his ultimate weapon weapon, Death Penalty Penalty, out of thin air]] for the final level.
* ''LostPlanet: ''VideoGame/LostPlanet: Extreme Condition'' gives you an incredibly agile, flight-capable Vital Suit very near the end of the game; prior only to a short corridor of enemies (to learn the controls) and the final boss. The suit controls so differently than any other that it might be considered an UnexpectedGameplayChange.



* In ''Mother'' (predecessor to ''VideoGame/EarthBound'', known as ''[[VideoGame/{{Mother1}} Earthbound Zero]]'' by fans), the final boss is toppled by [[spoiler:singing a song comprised of the 8 melodies collected during the game. The player receives the actual song prior to entering the final boss battle.]]

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* In ''Mother'' ''VideoGame/EarthBoundBeginnings'' (predecessor to ''VideoGame/EarthBound'', known as ''[[VideoGame/{{Mother1}} Earthbound Zero]]'' by fans), ''VideoGame/EarthBound''), the final boss is toppled by [[spoiler:singing a song comprised of the 8 melodies collected during the game. The player receives the actual song prior to entering the final boss battle.]]



* ''VideoGame/MegaManX 5'' hides the [[spoiler:Ultimate Armor for X and Black Armor for Zero in a wide pit in the third fortress stage,]] although you can technically start with them by using built-in cheat codes at the character select.
** The first Mega Man X has Zero give you his ArmCannon in the final stage, which upgrades your blaster significantly. Of course, experienced players will be well aware that you can find this upgrade (and several others) much earlier, but it's nice that the game gives you a freebie if you didn't find it before.
** In ''X3'', you can get the golden armor (upgrading all your armor parts at once) and Zero's saber near the end of the game.

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* ''VideoGame/MegaManX 5'' ''VideoGame/MegaManX5'' hides the [[spoiler:Ultimate Armor for X and Black Armor for Zero in a wide pit in the third fortress stage,]] although you can technically start with them by using built-in cheat codes at the character select.
** The first Mega Man X ''VideoGame/MegaManX'' has Zero give you his ArmCannon in the final stage, which upgrades your blaster significantly. Of course, experienced players will be well aware that you can find this upgrade (and several others) much earlier, but it's nice that the game gives you a freebie if you didn't find it before.
** In ''X3'', ''[[VideoGame/MegaManX3 X3]]'', you can get the golden armor (upgrading all your armor parts at once) and Zero's saber near the end of the game.



* Both ''SoulBlazer'' and ''IllusionOfGaia'' have a Phoenix-based projectile, only unlocked in the last area, and the only way to damage the final boss. However, SoulBlazer does unlock it in the middle of the last zone, and you can leave and use it in previous areas.
* The last mission of ''HostileWaters'' gives you the Vulture, a quick, cheap, heavily armed air unit. Unfortunately, it is utterly useless in that particular mission.

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* Both ''SoulBlazer'' ''VideoGame/SoulBlazer'' and ''IllusionOfGaia'' ''VideoGame/IllusionOfGaia'' have a Phoenix-based projectile, only unlocked in the last area, and the only way to damage the final boss. However, SoulBlazer ''[=SoulBlazer=]'' does unlock it in the middle of the last zone, and you can leave and use it in previous areas.
* The last mission of ''HostileWaters'' ''VideoGame/HostileWaters'' gives you the Vulture, a quick, cheap, heavily armed air unit. Unfortunately, it is utterly useless in that particular mission.



** One of the earliest examples occurs in Blackwing Lair with Vaelastrasz, a corrupted, fully-grown red dragon capable of [[CurbStompBattle wiping the floor]] with you and your friends. Fortunately, he [[KillMe wants to be killed]] and so gives the raid a buff that enables everyone to go crazy with maximum damage output for three minutes.

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** One of the earliest examples occurs in Blackwing Lair with Vaelastrasz, a corrupted, fully-grown red dragon capable of [[CurbStompBattle wiping the floor]] with you and your friends. Fortunately, he [[KillMe [[DeathSeeker wants to be killed]] and so gives the raid a buff that enables everyone to go crazy with maximum damage output for three minutes.



* If you get a new mecha in the last few stages of a VideoGame/SuperRobotWars game, expect it to be a total gamebreaker. Here are a few: the [[spoiler:Nirvash Spec 3]] from the last stage of SRW Z, [[spoiler:Alfimi]] in Impact and in OG 2, and in the good ending of Alpha 3, [[spoiler:you get reinforcements on the last stage in the form of the Nashim Gun Eden, the final boss of Alpha 2, WITH HER FINAL BOSS STATS INTACT. It's pretty much impossible for her to be killed because of that massive HP bar, but you only get her after the final boss is around half dead.]]

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* If you get a new mecha in the last few stages of a VideoGame/SuperRobotWars ''VideoGame/SuperRobotWars'' game, expect it to be a total gamebreaker. Here are a few: the [[spoiler:Nirvash [[spoiler:[[Anime/EurekaSevem Nirvash Spec 3]] 3]]]] from the last stage of SRW Z, [[spoiler:Alfimi]] in Impact and in OG 2, and in the good ending of Alpha 3, [[spoiler:you get reinforcements on the last stage in the form of the Nashim Gun Eden, the final boss of Alpha 2, WITH HER FINAL BOSS STATS INTACT. It's pretty much impossible for her to be killed because of that massive HP bar, but you only get her after the final boss is around half dead.]]



* In ''RogueGalaxy'', the main character Jaster gets a glowy power aura of strength and a {{BFS}} with infinite reach to defeat the [[SequentialBoss final form]] of the TrueFinalBoss.

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* In ''RogueGalaxy'', ''VideoGame/RogueGalaxy'', the main character Jaster gets a glowy power aura of strength and a {{BFS}} with infinite reach to defeat the [[SequentialBoss final form]] of the TrueFinalBoss.



* In ''EverquestII'', this trope is in full force in the Vasty Deep: The Vestigal Cella zone. The boss of the zone can summon her elite guard, who can one-shot most people. If you burn her slowly, though, a dragon who you fought before will fly in and imbue you with the power of the seas, massively increasing your health and your damage to fight off the elite guard.

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* In ''EverquestII'', ''VideoGame/EverquestII'', this trope is in full force in the Vasty Deep: The Vestigal Cella zone. The boss of the zone can summon her elite guard, who can one-shot most people. If you burn her slowly, though, a dragon who you fought before will fly in and imbue you with the power of the seas, massively increasing your health and your damage to fight off the elite guard.



** Speaking of Liberty Prime...



* ''VideoGame/InFamous'': the final karmic choice, just before the final boss has you decide to activate or destroy the Raysphere. Destroying it sets your karma to maximum whereas activating it sets your karma so low it will never rise, gives you an extra 6 health slots and gives you a damage boost and cool colour change

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* ''VideoGame/InFamous'': the final karmic choice, just before the final boss has you decide to activate or destroy the Raysphere. Destroying it sets your karma to maximum whereas activating it sets your karma so low it will never rise, gives you an extra 6 health slots and gives you a damage boost and cool colour changechange.



* DemonsSouls, of [[NintendoHard all]] [[TrialAndErrorGameplay possible]] [[DifficultButAwesome games]], gives you this in the Shrine of Storms, to avoid forcing an effective game restart for any melee-focused character. Against the [[GiantFlyer Storm King]], the final boss of this world, make a dash for the abandoned [[SuspiciousVideogameGenerosity Stormruler]] sword, and you'll be throwing RazorWind around like so much candy. It's strong enough to be superior to the innate damage potential of most ranged or magical characters, making it a weapon of choice for them as well, and to avoid balance issues, it loses most of its power outside of the Storm King's domain. Not, of course, that an InfinityPlusOneSword will make this boss ''easy''... it's still not that kind of game.

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* DemonsSouls, ''VideoGame/DemonsSouls'', of [[NintendoHard all]] [[TrialAndErrorGameplay possible]] [[DifficultButAwesome games]], gives you this in the Shrine of Storms, to avoid forcing an effective game restart for any melee-focused character. Against the [[GiantFlyer Storm King]], the final boss of this world, make a dash for the abandoned [[SuspiciousVideogameGenerosity Stormruler]] sword, and you'll be throwing RazorWind around like so much candy. It's strong enough to be superior to the innate damage potential of most ranged or magical characters, making it a weapon of choice for them as well, and to avoid balance issues, it loses most of its power outside of the Storm King's domain. Not, of course, that an InfinityPlusOneSword will make this boss ''easy''... it's still not that kind of game.



* ''VideoGame/{{ShadowWarrior}}'': Upon re-forging the Nobitsura-Kage shortly before the final level, you are now able to perform your greatest crowd control technique WITH EVERY NORMAL SLICE (comparable to throwing chainsaws with the speed and skill of throwing shurikens). It is as awesome as it sounds.

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* ''VideoGame/{{ShadowWarrior}}'': ''VideoGame/ShadowWarrior'': Upon re-forging the Nobitsura-Kage shortly before the final level, you are now able to perform your greatest crowd control technique WITH EVERY NORMAL SLICE (comparable to throwing chainsaws with the speed and skill of throwing shurikens). It is as awesome as it sounds.
29th Sep '17 9:32:20 AM Skyblade743
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** Averted in the Wii version of ''VideoGame/SonicColors'', where the Nega-Wisp Armor is fought as normal Sonic and Super Sonic is once again unlockable for normal gameplay.
*** Played straight in the DS version, however. Collecting all the Chaos Emeralds just unlocks the TrueFinalBoss, the Nega-Mother Wisp, which is once again a standard "use Super Sonic in space" level. However, unlike the Wii version, Super Sonic doesn't carry over to the regular levels.

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** Averted in the Wii version of ''VideoGame/SonicColors'', ''VideoGame/SonicColors'' and ''VideoGame/SonicLostWorld'', where the Nega-Wisp Armor is and the Eggrobo respectively are fought as normal Sonic and Super Sonic is once again unlockable for normal gameplay.
*** Played straight in the DS version, version of ''Colors'', however. Collecting all the Chaos Emeralds just unlocks the TrueFinalBoss, the Nega-Mother Wisp, which is once again a standard "use Super Sonic in space" level. However, unlike the Wii version, Super Sonic doesn't carry over to the regular levels.
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