History Main / ElementalWeapon

5th Jan '17 2:28:11 PM Arachnos
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* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
2nd Sep '16 3:03:27 PM Moopsball
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* ''VideoGame/PathOfExile'' has this in three different forms. Properties on the RandomlyGeneratedLoot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as [[FlamingSword Oro's Sacrifice]].
1st Sep '16 6:25:30 PM nombretomado
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* In ''VideoGame/NamcoXCapcom'' and EndlessFrontier, Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning.In ProjectXZone, Reiji gets an additional ice katana.

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* In ''VideoGame/NamcoXCapcom'' and EndlessFrontier, ''VideoGame/EndlessFrontier'', Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning.In ProjectXZone, Reiji gets an additional ice katana.
11th Jun '16 1:18:13 PM Prfnoff
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* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.

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* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.is obtained from a locked chest inside a church.
11th Jun '16 7:38:20 AM Prfnoff
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* ''Holy Umbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Wind Umbrella, Ice Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.

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* ''Holy Umbrella'' ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Wind Ice Umbrella, Ice Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.
1st May '16 6:58:15 PM RazorSmile
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[[AC:{{Literature}}]]

* Vorpal from ''Dire: Seed'' by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a FlamingSword, an electroblade or granting it some kind of void-based AbsurdCuttingPower.
27th Feb '16 10:32:12 PM shadowbeast
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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.

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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' ''TabletopGame/{{Rifts}}'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
27th Feb '16 10:31:37 PM shadowbeast
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** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG Lava Cannon]].

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** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG [[{{BFG}} Lava Cannon]].
* The D20 sourcebook ''1001 Science Fiction Weapons'' carries a whole heap of melee weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.
27th Feb '16 10:25:54 PM shadowbeast
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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
** Conventional techno-wizardry is well capable of giving PCs access to weapons, which may or may not be gun-shaped, which fire balls or blasts of fire, shards of ice etc.
** Splugorth/Atlantean Bio-wizard weapons often use a trapped creature inside to operate them, which can include water sprites to give the weapon water-based powers.
** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG Lava Cannon]].
8th Dec '15 7:04:23 PM LadyNorbert
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* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' sword, which is an extension of his fire elemental power.

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* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' sword, game, which is an extension of his fire elemental power.
power over fire.
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