History Main / ElementalWeapon

11th Jun '16 1:18:13 PM Prfnoff
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* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.

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* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.is obtained from a locked chest inside a church.
11th Jun '16 7:38:20 AM Prfnoff
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* ''Holy Umbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Wind Umbrella, Ice Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.

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* ''Holy Umbrella'' ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Wind Ice Umbrella, Ice Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which has to be unlocked by acquiring the appropriate PlotCoupon.
1st May '16 6:58:15 PM RazorSmile
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Added DiffLines:

[[AC:{{Literature}}]]

* Vorpal from ''Dire: Seed'' by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a FlamingSword, an electroblade or granting it some kind of void-based AbsurdCuttingPower.
27th Feb '16 10:32:12 PM shadowbeast
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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.

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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' ''TabletopGame/{{Rifts}}'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
27th Feb '16 10:31:37 PM shadowbeast
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** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG Lava Cannon]].

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** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG [[{{BFG}} Lava Cannon]].
* The D20 sourcebook ''1001 Science Fiction Weapons'' carries a whole heap of melee weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.
27th Feb '16 10:25:54 PM shadowbeast
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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/Rifts'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
** Conventional techno-wizardry is well capable of giving PCs access to weapons, which may or may not be gun-shaped, which fire balls or blasts of fire, shards of ice etc.
** Splugorth/Atlantean Bio-wizard weapons often use a trapped creature inside to operate them, which can include water sprites to give the weapon water-based powers.
** One issue of the Rifter included darker interpretations of techno-wizards, including a Techno-shifter. They can entrap entities and incarcerate them inside a mechanical body to make large weapons powered by the trapped entity. The entities can include elementals, allowing for incredibly high-pressure water blasters, rock cloud-shooting guns and the [[BFG Lava Cannon]].
8th Dec '15 7:04:23 PM LadyNorbert
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* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' sword, which is an extension of his fire elemental power.

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* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' sword, game, which is an extension of his fire elemental power.
power over fire.
8th Dec '15 7:03:10 PM LadyNorbert
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** In ''VideoGame/DragonAgeInquisition'', runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.




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* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' sword, which is an extension of his fire elemental power.



* In ''WesternAnimation/AvatarTheLastAirbender'''s Zuko often creates first daggers, and is also shown using fire whips. The Water Whip is one of the foundational attacks of waterbending and shows up in many different forms throught the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to ake invisible wind swords.

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* In ''WesternAnimation/AvatarTheLastAirbender'''s Zuko often creates first fire daggers, and is also shown using fire whips. The Water Whip is one of the foundational foundation attacks of waterbending and shows up in many different forms throught throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to ake make invisible wind swords.



* Technically, any weapon can be considered an "elemental weapon", since all of them rely on the application of one of the fundamental forces (interactions) of nature. [[KineticWeaponsAreJustBetter Kinetic weapons]] rely on Electromagnetism; [[NuclearOption Nuclear weapons]] rely on the Strong Interaction; [[OrbitalBombardment Orbital bombardment]] (and plain-ol' regular bombardment) relies on Gravity; And so forth.

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* Technically, any weapon can be considered an "elemental weapon", since all of them rely on the application of one of the fundamental forces (interactions) of nature. [[KineticWeaponsAreJustBetter Kinetic weapons]] rely on Electromagnetism; [[NuclearOption Nuclear weapons]] rely on the Strong Interaction; [[OrbitalBombardment Orbital bombardment]] (and plain-ol' plain old regular bombardment) relies on Gravity; And and so forth.
21st Sep '15 6:14:35 PM nombretomado
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** ''Gods, Demigods, & Heroes''. The NorseMythology deity Valis had a shortbow that could fire an arrow of lightning.

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** ''Gods, Demigods, & Heroes''. The NorseMythology Myth/NorseMythology deity Valis had a shortbow that could fire an arrow of lightning.
27th May '15 1:52:27 PM TheGunheart
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In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts]], [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.

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* In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts]], [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.
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