History Main / ElementalRockPaperScissors

13th May '17 12:14:55 PM nombretomado
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* ''LuminousArc2'' has Fire, Water, Nature, Wind, Light, and Shadow Frost[[note]](While that might sound weird, it's a [[FridgeBrilliance subtle but very clever]] use of MagicAIsMagicA. Magic in this universe can manipulate an element, but not create it or directly harm. Darkness (shadow) is a lack of light, which is a lack of heat, hence ice missiles with a dark magic warhead.)[[/note]], the six of which are involved in a web of conflict (increased damage) and support (increased healing/buffs) links, though the difference is subtle enough to be ignored save for out-and-out immunity. The game also has non-elemental (neutral to everything) and [[spoiler:silver magic, which resists any elemental attack and gain support boost from any elemental heal/buff.]]

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* ''LuminousArc2'' ''VideoGame/LuminousArc2'' has Fire, Water, Nature, Wind, Light, and Shadow Frost[[note]](While that might sound weird, it's a [[FridgeBrilliance subtle but very clever]] use of MagicAIsMagicA. Magic in this universe can manipulate an element, but not create it or directly harm. Darkness (shadow) is a lack of light, which is a lack of heat, hence ice missiles with a dark magic warhead.)[[/note]], the six of which are involved in a web of conflict (increased damage) and support (increased healing/buffs) links, though the difference is subtle enough to be ignored save for out-and-out immunity. The game also has non-elemental (neutral to everything) and [[spoiler:silver magic, which resists any elemental attack and gain support boost from any elemental heal/buff.]]
8th May '17 9:22:45 PM DrFraud
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* ''VideoGame/LordsOfMagic'' has 8 elements representing 8 factions in an all-out war. They were:

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* ''VideoGame/LordsOfMagic'' has 8 elements representing 8 factions in an all-out war. They were:are:


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* In ''Legend of Fae'' fire beats water beats earth beats air beats fire.
2nd May '17 1:53:34 PM Prometheus117
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* ''Manga/FairyTail'' averts this trope for the most part. [[HotBlooded Fire mage]] [[TheHero Natsu Dragoneel]] and [[AnIcePerson ice mage]] [[TheLancer Gray Fullbuster]] often fight with Natsu having no apparent advantage due to his element. It's even outright stated at one point that Natsu can't melt magic ice nearly as easily as he can regular ice. It's worth noting that the one time it seems they're going to use this trope, it ends up being [[SubvertedTrope subverted]]. [[spoiler:Gray is up against a woman who is literally made of water. Everyone thinks he'll just freeze her and score an easy win, but he ends up making her angry, which causes her to boil herself.]]

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* ''Manga/FairyTail'' averts this trope for the most part. [[HotBlooded Fire mage]] [[TheHero Natsu Dragoneel]] and [[AnIcePerson ice mage]] [[TheLancer Gray Fullbuster]] often fight with Natsu having no apparent advantage due to his element. It's even outright stated at one point that Natsu can't melt magic ice nearly as easily as he can regular ice. It's worth noting that the one time it seems they're going to use this trope, it ends up being [[SubvertedTrope subverted]]. [[spoiler:Gray is up against a woman who is literally made of water. Everyone thinks he'll just freeze her and score an easy win, but he ends up making her angry, which causes her to boil herself.herself and melt his ice before it can hit her.]]
28th Apr '17 3:48:23 PM Abodos
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Fire attacks one-shot Ice based enemies and vice versa. More subtly, electric weapons gain a powerboost around water whether rain or in a body of water, exploding into a dome field, while wood weapons gain a powerboost in fire and hot temperatures when they are literally lit on fire. Similarly bomb arrows instantly diffuse in water, and instantly explode in firey areas. The Master Sword, Ancient, and Guardian weapons also get a boost against Guardian enemies.
23rd Apr '17 2:46:20 PM nombretomado
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* The ''Franchise/TalesSeries'' often uses Fire, Ice, Wind, Earth, Lighting, and Water, in a cycle, then has Light and Dark, which were both strong against each other.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' often uses Fire, Ice, Wind, Earth, Lighting, and Water, in a cycle, then has Light and Dark, which were both strong against each other.
23rd Apr '17 8:04:55 AM flamemario12
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%%* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type. Super effective damage occured when the type of the attack is strong against the other types, dealing twice or more damage to that Pokemon, and not very effective damage occured when the type of the attack isn't good against the other type, dealing half or less damage. Immunities do exist, but they aren't too prominent.

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%%* * ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type. Super A super effective damage occured (deals double damage or more) occurs when the attack's type of the attack is strong good against the other types, dealing twice or more damage to that Pokemon, and other's type while a not very effective damage occured (dealing half the damage or less) occur when the opposite happens. As for how type weaknesses work, most of the attack isn't good against the other type, dealing half or less damage. Immunities do exist, them are pretty standard like Water beats Fire and Grass beat Water, but they aren't too prominent.there are some unusual ones like Bug beats Dark and Psychic beats Fighting.
22nd Apr '17 11:01:04 PM flamemario12
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%%* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type.

to:

%%* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type. Super effective damage occured when the type of the attack is strong against the other types, dealing twice or more damage to that Pokemon, and not very effective damage occured when the type of the attack isn't good against the other type, dealing half or less damage. Immunities do exist, but they aren't too prominent.
22nd Apr '17 10:37:55 PM flamemario12
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[[caption-width-right:350:[[StarterEquipment The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\

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[[caption-width-right:350:[[StarterEquipment [[caption-width-right:350:[[StarterMon The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\



* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) types ([[http://pokemondb.net/type here's a chart]]), and many Pokémon have two types that can sometimes cover or amplify weaknesses. Most obvious in the three possible choices of "starter" Pokémon in each game, which are just the right types (Fire, Grass, and Water) that each Pokémon's type is strong against one of the others and is weak to the other one, just like Rock-Paper-Scissors. Naturally, the rival character will invariably [[http://www.vgcats.com/super/?strip_id=2 pick the one strong against your starter]].
** Despite the series now having over 700 different Pokémon, some types are much rarer than others, even two types. In the initial generation, there were no single-type Ghost or Flying Pokémon, and the latter still only exists in one Legendary Pokémon [[note]] Tornadus, a Fujin,[[/note]] despite being among the most commonly found types overall.
** This series in particular has some rather odd elements. There are more "classic" RPG elements like [[FireIceLightning Fire, Ice, and Electric]], some oddball-but-still-sensible elements like Fighting, Poison, and Psychic, and some that evoke "Does that really count as an element?", such as Ghost and Bug. There is no particular pattern to what resists what (each type's weaknesses and resistances is basically independent of every other type) and there is no specific number of resistances that every type should have (Ice has one resistance and four weaknesses, Steel has a whopping eleven resistances, three weaknesses, and one immunity), and 'mons are often assigned two types that may or may not cancel or increase each others' weaknesses or resistances, resulting in a very intricate Rock Paper Scissors sequence. In fact, different elements don't even consistently work against themselves, as Fire-type Pokémon are resistant to Fire-type attacks, but Dragon-type Pokémon are extra-vulnerable to Dragon-type attacks.
** In ''[=FireRed=]'' and ''[=LeafGreen=]'', this is parodied in the Teachy TV's tutorial on Pokémon types, when the [[WittyBanter Poké Dude]] interrupts his [[SoOnceAgainTheDayIsSaved usual ending speech]] to say that he's a "cool-type", and compatible with "awesome-type" kids.
** An interesting fact: If there were a hypothetical Pokémon of all 18 types, it would only be weak to Rock-type moves, because there are more Pokémon types weak to it than Pokémon types that resist it, and no types that are immune to it.
*** Specifically, it would have 8 immunities (Normal, Fighting, Poison, Ground, Ghost, Electric, Psychic, & Dragon), Take normal damage from Flying, Fire, Water, Ice & Fairy; resist Steel & Dark, and take 1/16 damage from Grass & Bug, and be weak to Rock (4 types are weak, 3 types are resistant, for a value of 2x). It would also be weak to the move ''Freeze Dry'' and immune to ''Flying Press'' (see below).
** There are two monsters whose typing makes them have no weaknesses (until Gen VI): Sableye and Spiritomb, who are Ghost/Dark. If the ability "Wonder Guard" is hacked onto either of them, they become immune to all damage, save for weather effects, entry hazards, residual poison damage, and (through a programming oversight) the move Fire Fang, among other things. While Sableye has unimpressive stats, rendering its lack of a Type weakness basically a novelty if you don't cheat, Spiritomb has pretty good stats [[MightyGlacier other than speed]], especially its Defense and Special Defense, making it quite viable for StoneWall purposes.
*** The fifth generation adds three more, kicking the total of Pokémon without weaknesses up to five. Tynamo, Eelektrik, and Eelektross are all pure Electric-type Pokemon, which are only weak to Ground-type attacks. However, all three of them have the Levitate ability, which makes the user inherently immune to Ground-type attacks. Moves which negate abilities do work against them, however.
** ''VideoGame/PokemonXAndY'' introduced [[OurFairiesAreDifferent Fairy]] Types, making the total number of Types 18. Thusfar, the most prominent new species of this type is a new Eevee evolution called Sylveon, and Gardevoir, along with the Jigglypuff and Marill families, who are [[{{Retcon}} retconned]] into it. It's intended to be a [[{{Nerf}} counter]] to [[InfinityPlusOneElement Dragon-types]], much like what happened with Psychic-types and Dark-types; especially considering Fairy is [[NoSell immune]] to Dragon-type attacks. It is, however, weak to Poison and [[ColdIron Steel]]-type attacks, two hardly-used offensive types.
** The typing of a Pokémon itself counts only defensively whenever the type chart comes out. That is, a Water-type Pokémon's Electric- and Grass-type attacks aren't worn down. However, when a Pokémon uses a damaging move (barring moves with set damage) that matches its type, they are increased in power. This is known as the Same Type Attack Bonus (or [[FunWithAcronyms STAB]]).
*** To make things more complex, some abilities effectively change the element of moves used, and two of the new moves introduced in ''VideoGame/PokemonXAndY'' give the target a new type in addition to its normal ones, which can result in Pokémon with ''three'' types temporarily. And lastly, there's a move that is dual-typed (Flying Press, Fighting/Flying) and one that otherwise [[ScissorsCutsRock goes against]] the type chart (Freeze Dry, which is strong against Water while most Ice attacks are less effective).

to:

* %%* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) types ([[http://pokemondb.net/type here's a chart]]), and many Pokémon have two types that can sometimes cover or amplify weaknesses. Most obvious in the three possible choices of "starter" Pokémon in each game, which are just the right types (Fire, Grass, and Water) that each Pokémon's type is strong against one of the others and is weak to the other one, just like Rock-Paper-Scissors. Naturally, the rival character will invariably [[http://www.vgcats.com/super/?strip_id=2 pick the one strong against your starter]].
** Despite the series now having over 700 different Pokémon, some types are much rarer than others, even two types. In the initial generation, there were no single-type Ghost or Flying Pokémon, and the latter still only exists in one Legendary Pokémon [[note]] Tornadus, a Fujin,[[/note]] despite being among the most commonly found types overall.
** This series in particular has some rather odd elements. There are more "classic" RPG elements like [[FireIceLightning Fire, Ice, and Electric]], some oddball-but-still-sensible elements like Fighting, Poison, and Psychic, and some that evoke "Does that really count as an element?", such as Ghost and Bug. There is no particular pattern to what resists what (each type's weaknesses and resistances is basically independent of every other type) and there is no specific number of resistances that every type should have (Ice has one resistance and four weaknesses, Steel has a whopping eleven resistances, three weaknesses, and one immunity), and 'mons are often assigned two types that may or may not cancel or increase each others' weaknesses or resistances, resulting in a very intricate Rock Paper Scissors sequence. In fact, different elements don't even consistently work against themselves, as Fire-type Pokémon are resistant to Fire-type attacks, but Dragon-type Pokémon are extra-vulnerable to Dragon-type attacks.
** In ''[=FireRed=]'' and ''[=LeafGreen=]'', this is parodied in the Teachy TV's tutorial on Pokémon types, when the [[WittyBanter Poké Dude]] interrupts his [[SoOnceAgainTheDayIsSaved usual ending speech]] to say that he's a "cool-type", and compatible with "awesome-type" kids.
** An interesting fact: If there were a hypothetical Pokémon of all 18 types, it would only be weak to Rock-type moves, because there are more Pokémon types weak to it than Pokémon types that resist it, and no types that are immune to it.
*** Specifically, it would have 8 immunities (Normal, Fighting, Poison, Ground, Ghost, Electric, Psychic, & Dragon), Take normal damage from Flying, Fire, Water, Ice & Fairy; resist Steel & Dark, and take 1/16 damage from Grass & Bug, and be weak to Rock (4 types are weak, 3 types are resistant, for a value of 2x). It would also be weak to the move ''Freeze Dry'' and immune to ''Flying Press'' (see below).
** There are two monsters whose typing makes them have no weaknesses (until Gen VI): Sableye and Spiritomb, who are Ghost/Dark. If the ability "Wonder Guard" is hacked onto either of them, they become immune to all damage, save for weather effects, entry hazards, residual poison damage, and (through a programming oversight) the move Fire Fang, among other things. While Sableye has unimpressive stats, rendering its lack of a Type weakness basically a novelty if you don't cheat, Spiritomb has pretty good stats [[MightyGlacier other than speed]], especially its Defense and Special Defense, making it quite viable for StoneWall purposes.
*** The fifth generation adds three more, kicking the total of Pokémon without weaknesses up to five. Tynamo, Eelektrik, and Eelektross are all pure Electric-type Pokemon, which are only weak to Ground-type attacks. However, all three of them have the Levitate ability, which makes the user inherently immune to Ground-type attacks. Moves which negate abilities do work against them, however.
** ''VideoGame/PokemonXAndY'' introduced [[OurFairiesAreDifferent Fairy]] Types, making the total number of Types 18. Thusfar, the most prominent new species of this type is a new Eevee evolution called Sylveon, and Gardevoir, along with the Jigglypuff and Marill families, who are [[{{Retcon}} retconned]] into it. It's intended to be a [[{{Nerf}} counter]] to [[InfinityPlusOneElement Dragon-types]], much like what happened with Psychic-types and Dark-types; especially considering Fairy is [[NoSell immune]] to Dragon-type attacks. It is, however, weak to Poison and [[ColdIron Steel]]-type attacks, two hardly-used offensive types.
** The typing of a Pokémon itself counts only defensively whenever the type chart comes out. That is, a Water-type Pokémon's Electric- and Grass-type attacks aren't worn down. However, when a Pokémon uses a damaging move (barring moves with set damage) that matches its type, they are increased in power. This is known as the Same Type Attack Bonus (or [[FunWithAcronyms STAB]]).
*** To make things more complex, some abilities effectively change the element of moves used, and two of the new moves introduced in ''VideoGame/PokemonXAndY'' give the target a new type in addition to its normal ones, which can result in Pokémon with ''three'' types temporarily. And lastly, there's a move that is dual-typed (Flying Press, Fighting/Flying) and one that otherwise [[ScissorsCutsRock goes against]] the type chart (Freeze Dry, which is strong against Water while most Ice attacks are less effective).
type.
21st Apr '17 10:04:54 PM nombretomado
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* Exemplified in the ''{{Suikoden}}'' series of games -- where using two highest-rank spells of compatible element in the same round would result in them combining into a single ultra-powerful spell, and in ''SuikodenIV'', where shipboard sea-battles are fought using Elemental Cannons. Countering an enemy attack with the appropriate element would result in the enemy's attack being absorbed into your own, thus dealing damage to the enemy ship equal to each ship's attack power ''combined''.

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* Exemplified in the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series of games -- where using two highest-rank spells of compatible element in the same round would result in them combining into a single ultra-powerful spell, and in ''SuikodenIV'', ''VideoGame/SuikodenIV'', where shipboard sea-battles are fought using Elemental Cannons. Countering an enemy attack with the appropriate element would result in the enemy's attack being absorbed into your own, thus dealing damage to the enemy ship equal to each ship's attack power ''combined''.
21st Apr '17 3:47:23 AM Vir
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* The ''WesternAnimation/TeenTitansGo'' game ''VideoGame/TeenyTitans'' parodies this, going Martial Arts > Beast > Cute > Dark Arts > Super > Tech > Martial Arts.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalRockPaperScissors