History Main / ElementalRockPaperScissors

15th Jul '16 5:52:29 AM Quanyails
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** To elaborate, each elemental jutsu has its own "theme"; for instance, Earth jutsu are mostly defensive (making walls, for example), and that plays into how they work. Fire attacks feast on Wind, so if you counter Fire with Wind you will simply make the Fire more powerful; Lightning disrupts and tears through Earth; Earth blocks Water; and Water obviously snuffs Fire out. Wind v Lightning is yet to be demonstrated, but presumably involves redirection. Other elemental clashes can still have bad effects -- Lightning v Water, for instance, is usually bad for any ninja touching the water, except for the caster of the lightning jutsu.

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** To elaborate, each elemental jutsu has its own "theme"; for instance, Earth jutsu are mostly defensive (making walls, for example), and that plays into how they work. Fire attacks feast on Wind, so if you counter Fire with Wind you will simply make the Fire more powerful; Lightning disrupts and tears through Earth; Earth blocks Water; and Water obviously snuffs Fire out. Wind v vs. Lightning is yet to be demonstrated, but presumably involves redirection. Other elemental clashes can still have bad effects -- Lightning v vs. Water, for instance, is usually bad for any ninja touching the water, except for the caster of the lightning jutsu.
3rd Jul '16 5:26:15 PM nombretomado
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* Surprisingly averted in ''Franchise/{{Bionicle}}'', besides light and shadow being equally weak to each other

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* Surprisingly averted in ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', besides light and shadow being equally weak to each other
26th Jun '16 3:53:50 AM Vir
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* ''[[VideoGame/TearsToTiara2 Tears to Tiara 2]]'' has two sets. The European four (though Fire beats Wind, Wind beats Earth instead) in one. In the other, Holy beats Cosmic, Cosmic beats Darkness, and Darkness beats Holy.

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* ''[[VideoGame/TearsToTiara2 Tears to Tiara 2]]'' ''VideoGame/TearsToTiara2'' has two sets. The European four (though Fire beats Wind, Wind beats Earth instead) in one. In the other, Holy beats Cosmic, Cosmic beats Darkness, and Darkness beats Holy.



** ''The Elder Scrolls'' games haven't really employed Elemental Rock Paper Scissors that much, except with respective Daedra, atronaches (Daggerfall), and golems (Arena). All but two races experience at least one natural resistance but this is typically negligible during normal gameplay, unless it is the general resistance to magic type.
* ''TheToneRebellion'' includes a standard version of ElementalRockPaperScissors with a twist. The four realms are physical, supernatural, ethereal, and natural. The level of dominance is determined clockwise instead of across (i.e. while physical and ethereal are opposites, one does not dominate the other; instead, physical dominates supernatural, supernatural dominates ethereal, ethereal dominates natural, and natural dominates physical). The two realm scales change with tides. The players must use the proper tides for the right moment to attack in order to gain an advantage. Conveniently, each of the four playable [[StarfishAlien Floater]] tribes is in tune with one of the four realms (Tarks - physical, Zygons - supernatural, Cepheans - ethereal, and Dyla - natural). The [[BigBad Leviathan]] creates structures and creatures depending on the dominant realm on a particular island and is capable of building creature-producing structures of every realm.

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** ''The Elder Scrolls'' games haven't really employed Elemental Rock Paper Scissors Rock-Paper-Scissors that much, except with respective Daedra, atronaches (Daggerfall), (''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''), and golems (Arena).(''[[VideoGame/TheElderScrollsArena Arena]]''). All but two races experience at least one natural resistance but this is typically negligible during normal gameplay, unless it is the general resistance to magic type.
* ''TheToneRebellion'' ''VideoGame/TheToneRebellion'' includes a standard version of ElementalRockPaperScissors with a twist. The four realms are physical, supernatural, ethereal, and natural. The level of dominance is determined clockwise instead of across (i.e. while physical and ethereal are opposites, one does not dominate the other; instead, physical dominates supernatural, supernatural dominates ethereal, ethereal dominates natural, and natural dominates physical). The two realm scales change with tides. The players must use the proper tides for the right moment to attack in order to gain an advantage. Conveniently, each of the four playable [[StarfishAlien Floater]] tribes is in tune with one of the four realms (Tarks - physical, Zygons - supernatural, Cepheans - ethereal, and Dyla - natural). The [[BigBad Leviathan]] creates structures and creatures depending on the dominant realm on a particular island and is capable of building creature-producing structures of every realm.



* ''WorldOfWarcraft'' has this in some places. Elemental creatures do exist, and will usually be immune to their own form of damage (Fire immune to fire; water immune to frost; air immune to lightning, etc.) Some elementals take extra damage from their opposite number and others do not; for example, the water elementals in Arathi Highlands are extremely vulnerable to fire damage, but [[http://www.wowwiki.com/Ragnaros Ragnaros the Firelord]] is not especially bothered by frost. The elements are Fire, Frost, Arcane, Nature, and Shadow. There's also Holy but players couldn't build resistance to it.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has this in some places. Elemental creatures do exist, and will usually be immune to their own form of damage (Fire immune to fire; water immune to frost; air immune to lightning, etc.) Some elementals take extra damage from their opposite number and others do not; for example, the water elementals in Arathi Highlands are extremely vulnerable to fire damage, but [[http://www.wowwiki.com/Ragnaros Ragnaros the Firelord]] is not especially bothered by frost. The elements are Fire, Frost, Arcane, Nature, and Shadow. There's also Holy but players couldn't build resistance to it.



** Generally, WoW's ElementalRockPaperScissors isn't much of one, since there are so few enemies that are weak to an element. The secondary benefits of elements (Fire burns for a while and can stun, Frost slows and freezes, poison (part of Nature) does damage over time, Shadow tends to cripple by lowering stats and defenses while doing damage over time) are far more important. Only elemental beings and some bosses (Notably Chromaggus, who changes his resistances and vulnerability at random) can take more damage from an elemental attack.

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** Generally, WoW's ElementalRockPaperScissors [=WoW=]'s Elemental Rock-Paper-Scissors isn't much of one, since there are so few enemies that are weak to an element. The secondary benefits of elements (Fire burns for a while and can stun, Frost slows and freezes, poison (part of Nature) does damage over time, Shadow tends to cripple by lowering stats and defenses while doing damage over time) are far more important. Only elemental beings and some bosses (Notably Chromaggus, who changes his resistances and vulnerability at random) can take more damage from an elemental attack.



** That said, the game's fourth expansion pack introduced Pet Battles, a Pokemon-like minigame using the already existing collectible pets. Those are grouped into 10 kinds, some of them vaguely elemental ("Aquatic", "Magic", "Undead", "Mechanical") and others less so ("Beast", "Critter", "Humanoid"). Each of those groups is strong against two others (defense and attack separately), weak against another two. Thus forming two, not exactly Rock-Paper-Scissor graphs, one for defense and one for attack.

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** That said, the game's fourth expansion pack introduced Pet Battles, a Pokemon-like Pokémon-like minigame using the already existing collectible pets. Those are grouped into 10 kinds, some of them vaguely elemental ("Aquatic", "Magic", "Undead", "Mechanical") and others less so ("Beast", "Critter", "Humanoid"). Each of those groups is strong against two others (defense and attack separately), weak against another two. Thus forming two, not exactly Rock-Paper-Scissor graphs, one for defense and one for attack.



* Idols in ''VideoGame/TokyoSeventhSisters'' do not use traditional elements, but their types still fit this trope. The order goes Player>Dancer>Vocalist>Variety>Model>Player.

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* Idols in ''VideoGame/TokyoSeventhSisters'' do not use traditional elements, but their types still fit this trope. The order goes Player>Dancer>Vocalist>Variety>Model>Player.Player > Dancer > Vocalist > Variety > Model > Player.


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* The ''WesternAnimation/TeenTitansGo'' game ''VideoGame/TeenyTitans'' parodies this, going Martial Arts > Beast > Cute > Dark Arts > Super > Tech > Martial Arts.
4th Jun '16 3:37:57 PM Sammettik
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* The WesternAnimation/RickAndMorty game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
* VideoGame/DailyLifeWithMonsterGirlOnline doesn't have "elements", but assigns each character one of five Personality Types that functions in the spirit of the trope. Passionate, Cute, and Cool types follow the standard X > Y > Z > X formula, while Devilish and Pure types cancel each other out but don't receive any bonuses against the other three.

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* The WesternAnimation/RickAndMorty ''WesternAnimation/RickAndMorty'' game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
* VideoGame/DailyLifeWithMonsterGirlOnline ''VideoGame/DailyLifeWithMonsterGirlOnline'' doesn't have "elements", but assigns each character one of five Personality Types that functions in the spirit of the trope. Passionate, Cute, and Cool types follow the standard X > Y > Z > X formula, while Devilish and Pure types cancel each other out but don't receive any bonuses against the other three.
29th May '16 4:09:39 AM Doug86
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** ''Franchise/{{Spider-Man}}'' villains Electro, Sandman, and Hydro-Man have all been defeated by being doused with water and/or some chemical compound that negatively affects them, like wet cement.
** The ComicBook/{{X-Men}} hero Iceman once defeated the Human Torch despite the apparent weakness, using his ice powers to create steam and water vapors around Torch and extinguish his flames. Obviously, The Torch was struck dumb.

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** ''Franchise/{{Spider-Man}}'' ''Franchise/SpiderMan'' villains Electro, Sandman, and Hydro-Man have all been defeated by being doused with water and/or some chemical compound that negatively affects them, like wet cement.
** The ComicBook/{{X-Men}} ComicBook/XMen hero Iceman once defeated the Human Torch despite the apparent weakness, using his ice powers to create steam and water vapors around Torch and extinguish his flames. Obviously, The Torch was struck dumb.
28th Apr '16 3:49:48 PM Galacton
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* [[PlayingWithFire Fire]] -- usually [[KillItWithFire strong]] against wood, ice, or {{the undead}}. Weak to water, and sometimes, wind. Sometimes weak to stone or earth (but just as often strong against the latter).

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* [[PlayingWithFire Fire]] -- usually [[KillItWithFire strong]] against wood, ice, or {{the undead}}. Weak to water, and sometimes, wind. Sometimes weak to stone or earth (but just as often strong against the latter).latter especially if plant life is included in earth).



* [[DishingOutDirt Earth]] -- usually strong against electricity, and weak to fire, and utterly ineffective against air, although again this varies by the setting; sometimes Earth is strong to fire and weak to water and/or ice, and sometimes it ''is'' effective against Wind/Air (also similar to Light/Dark).

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* [[DishingOutDirt Earth]] -- usually strong against electricity, and weak to fire, and utterly ineffective against air, air although again this varies by the setting; sometimes when combined with plants it is weak to fire otherwise Earth is strong to fire and weak to water and/or ice, and sometimes it ''is'' effective against Wind/Air (also similar to Light/Dark).



* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth, or (instead of being weak to it) electricity.
* [[BlowYouAway Air]] -- usually strong against earth, weak to fire and electricity. Sometimes however, wind may blow flames off instead.

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* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth, earth (since water erodes rock over time), or (instead of being weak to it) electricity.
* [[BlowYouAway Air]] -- usually strong against earth, weak to fire (it spreads the fire) and electricity. Sometimes however, wind may blow flames off instead.
14th Mar '16 6:17:22 PM Prfnoff
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* The mages in ''WhatsShakin'' have the powers of all elements, but excel in only one. In contrast to typical canon, ice and water elements are weak against fire as seen in the ''[[http://whatsshakincomic.com/2011/08/22/page-48-2/ fight against Fred]]''.
* In the ''Triquetra Cats'', the main characters have control over the elements of Earth Fire and Water, their mother has control over the element of Air, (as they are all on the same side it has never been resolved if one is weaker/stronger than the other save for minor sibling rivalry squabbling, in which they use their powers in possibly the weakest strength possible anyway)
* ''Webcomic/{{Adventurers}}!'', in addition to the standard RPG elements, includes [[http://adventurers.keenspot.com/d/0268.html "Tastes Like Orange Tang"]], "Doesn't Taste Like Orange Tang", and even [[http://adventurers.keenspot.com/d/20050818.html "Peanuts"]] (which Khrima apparently has an allergy to). The main quest has the party collect about a hundred elements from the periodic table.
* Played with in [[http://www.sdamned.com/2006/09/09082006/ this]] SlightlyDamned comic.

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* The mages in ''WhatsShakin'' ''Webcomic/WhatsShakin'' have the powers of all elements, but excel in only one. In contrast to typical canon, ice and water elements are weak against fire as seen in the ''[[http://whatsshakincomic.com/2011/08/22/page-48-2/ fight against Fred]]''.
* In the ''Triquetra Cats'', ''Webcomic/TriquetraCats'', the main characters have control over the elements of Earth Fire and Water, their mother has control over the element of Air, (as they are all on the same side it has never been resolved if one is weaker/stronger than the other save for minor sibling rivalry squabbling, in which they use their powers in possibly the weakest strength possible anyway)
* ''Webcomic/{{Adventurers}}!'', ''Webcomic/{{Adventurers}}'', in addition to the standard RPG elements, includes [[http://adventurers.keenspot.com/d/0268.html "Tastes Like Orange Tang"]], "Doesn't Taste Like Orange Tang", and even [[http://adventurers.keenspot.com/d/20050818.html "Peanuts"]] (which Khrima apparently has an allergy to). The main quest has the party collect about a hundred elements from the periodic table.
* Played with in [[http://www.sdamned.com/2006/09/09082006/ this]] SlightlyDamned ''Webcomic/SlightlyDamned'' comic.
8th Feb '16 7:17:04 PM Xenodile
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* VideoGame/DailyLifeWithMonsterGirlOnline doesn't have "elements", but assigns each character one of five Personality Types that functions in the spirit of the trope. Passionate, Cute, and Cool types follow the standard X > Y > Z > X formula, while Devilish and Pure types cancel each other out but don't receive any bonuses against the other three.
1st Feb '16 10:57:49 AM Awesomesauce210
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* Compared to the games, the anime version of ''Anime/Pokemon'' actually downplays this. While type advantages are acknowledged to exist in-universe by the characters, it isn't uncommon for Trainers' Pokemon to be able to overcome them completely with the right strategies, moves, and brutal training.

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* Compared to the games, the anime version of ''Anime/Pokemon'' ''Anime/{{Pokemon}}'' actually downplays this. While type advantages are acknowledged to exist in-universe by the characters, it isn't uncommon for Trainers' Pokemon to be able to overcome them completely with the right strategies, moves, and brutal training.
20th Jan '16 11:50:35 AM Edrobot
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* The WesternAnimation/RickAndMorty game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
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