History Main / ElementalRockPaperScissors

14th Aug '17 8:23:46 AM TheNerfGuy
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* [[BlowYouAway Air]] -- usually strong against fire, weak to earth and electricity. May be strong or weak against wood. Sometimes however, wind spread flames around instead.

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* [[BlowYouAway Air]] -- usually strong against fire, weak to earth and electricity. May be strong or weak against wood. Sometimes however, wind spread flames around instead.
13th Aug '17 8:22:40 AM beck09
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* [[ExtraOredinary Metal]] -- Strong against plant life, or [[ColdIron the mystic and the "natural"]], weak against water (it rusts metal). May be strong or weak against fire and electricity (metal being both heat and electric insulator).

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* [[ExtraOredinary Metal]] -- Strong against plant life, or [[ColdIron the mystic and the "natural"]], weak against water (it rusts metal). May be strong or weak against fire and electricity (metal being both heat and electric insulator).conductor).
13th Aug '17 8:21:40 AM beck09
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* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth (since water erodes rock over time), or (instead of being weak to it) electricity.
* [[BlowYouAway Air]] -- usually strong against fire, weak to earth and electricity. Sometimes however, wind spread flames around instead.

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* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth (since water erodes rock over time), or (instead of being weak to it) electricity.it.
* [[BlowYouAway Air]] -- usually strong against fire, weak to earth and electricity. May be strong or weak against wood. Sometimes however, wind spread flames around instead.
12th Jul '17 8:09:09 PM ironcommando
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** One of the more annoying-to-kill enemies are Mage Dogs and Mage Birds, which are holy-aligned. Like most holy-type enemies, they absorb holy damage. Unlike most other holy monsters, they also absorb dark damage.

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** One of the more annoying-to-kill enemies are Mage Dogs and Mage Birds, which are holy-aligned. Like most holy-type enemies, they absorb holy damage. Unlike most other holy monsters, they also absorb dark damage. They're both weak to Poison instead.



* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type. A super effective damage (deals double damage or more) occurs when the attack's type is good against the other's type while a not very effective damage (dealing half the damage or less) occur when the opposite happens. As for how type weaknesses work, most of them are pretty standard like Water beats Fire and Grass beat Water, but there are some unusual ones like Bug beats Dark and Psychic beats Fighting.

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* ''Franchise/{{Pokemon}}'' has ''eighteen'' ([[VideoGame/PokemonGoldAndSilver formerly seventeen]], [[VideoGame/PokemonRedAndBlue even earlier fifteen]]) type. A super effective damage (deals double damage or more) occurs when the attack's type is good against the other's type while a not very effective damage (dealing half the damage or less) occur when the opposite happens. As for how type weaknesses work, most of them are pretty standard like Water beats Fire and Grass beat Water, there are some with clever but more subtle logic like [[ColdIron Steel beats Fairy]], and there are some unusual ones like Bug beats Dark and Psychic beats Fighting.
4th Jul '17 10:23:56 AM DSRClone
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** Before Reshef of Destruction and its prequel, ''VideoGame/YuGiOhTheSacredCards'', there was the Game Boy Color title ''VideoGame/YuGiOhDarkDuelStories'', which had the dual-elemental loop from ''VideoGame/YuGiOhForbiddenMemories''. In short, Light beats Dark beats Dream beats Shadow beats Light, and Fire beats Forest beats Wind beats Earth beats Thunder beats Water beats Fire. Divine-type monsters in the handheld games were the InfinityPlusOneElement, having zero weaknesses.
** Speaking of ''Forbidden Memories'', every monster card in that game had two Guardian Stars, which gave an ATK/DEF boost to whomever had the advantage. Sun beats Moon beats Venus beats Mercury beats Sun, and Mars beats Jupiter beats Saturn beats Uranus beats Pluto beats Neptune beats Mars.
30th Jun '17 2:34:24 AM Silverblade2
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** ''Battles of Prince of Persia'' also had a size triangle. Large > Medium > Small > Large. It also featured triangles based on weapon types, much like Fire Emblem.

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** ''Battles of Prince of Persia'' ''VideoGame/BattlesOfPrinceOfPersia'' also had a size triangle. Large > Medium > Small > Large. It also featured triangles based on weapon types, much like Fire Emblem.
11th Jun '17 4:23:04 PM Galacton
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[[caption-width-right:350:[[StarterMon The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\
[-(Your rival always picks the one that beats yours, and one of the {{mon}}s above [[PoisonousPerson isn't even]] pure [[{{Planimal}} Grass]]!)-] ]]

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[[caption-width-right:350:[[StarterMon [[caption-width-right:350:''[[PlayingWithFire Fire]] burns Grass'',''[[GreenThumb Grass]] absorbs Water'', and ''[[MakingASplash Water]] puts out Fire''. [[StarterMon The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\
[-(Your rival always picks the one that beats yours, and one of the {{mon}}s above [[PoisonousPerson isn't even]] pure [[{{Planimal}} Grass]]!)-] yours...)-] ]]
30th May '17 7:22:06 PM nombretomado
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* In the ''WheelOfTime'', the One Power (magic) works on a yin/yang system: a system of equal opposites. ''Saidar'', women's magic, is like a glacier: you make it work by submitting to (''embracing'') the power and then ''guiding'' it to do what you want. Women have a natural affinity for water and air. Meanwhile, ''saidin'', men's magic, is like a flood: the only way you can harness this is by ''seizing'' it with your strength of will and then ''wielding'' it with the same. So men have an affinity for earth and fire. The end result is a system that can conflict with each other or complement themselves depending on how the two sides act on each other. Then you have ElementNumberFive, the rare Spirit element, that acts as an outlier versus the other four.

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* In the ''WheelOfTime'', ''Literature/TheWheelOfTime'', the One Power (magic) works on a yin/yang system: a system of equal opposites. ''Saidar'', women's magic, is like a glacier: you make it work by submitting to (''embracing'') the power and then ''guiding'' it to do what you want. Women have a natural affinity for water and air. Meanwhile, ''saidin'', men's magic, is like a flood: the only way you can harness this is by ''seizing'' it with your strength of will and then ''wielding'' it with the same. So men have an affinity for earth and fire. The end result is a system that can conflict with each other or complement themselves depending on how the two sides act on each other. Then you have ElementNumberFive, the rare Spirit element, that acts as an outlier versus the other four.
13th May '17 12:14:55 PM nombretomado
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* ''LuminousArc2'' has Fire, Water, Nature, Wind, Light, and Shadow Frost[[note]](While that might sound weird, it's a [[FridgeBrilliance subtle but very clever]] use of MagicAIsMagicA. Magic in this universe can manipulate an element, but not create it or directly harm. Darkness (shadow) is a lack of light, which is a lack of heat, hence ice missiles with a dark magic warhead.)[[/note]], the six of which are involved in a web of conflict (increased damage) and support (increased healing/buffs) links, though the difference is subtle enough to be ignored save for out-and-out immunity. The game also has non-elemental (neutral to everything) and [[spoiler:silver magic, which resists any elemental attack and gain support boost from any elemental heal/buff.]]

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* ''LuminousArc2'' ''VideoGame/LuminousArc2'' has Fire, Water, Nature, Wind, Light, and Shadow Frost[[note]](While that might sound weird, it's a [[FridgeBrilliance subtle but very clever]] use of MagicAIsMagicA. Magic in this universe can manipulate an element, but not create it or directly harm. Darkness (shadow) is a lack of light, which is a lack of heat, hence ice missiles with a dark magic warhead.)[[/note]], the six of which are involved in a web of conflict (increased damage) and support (increased healing/buffs) links, though the difference is subtle enough to be ignored save for out-and-out immunity. The game also has non-elemental (neutral to everything) and [[spoiler:silver magic, which resists any elemental attack and gain support boost from any elemental heal/buff.]]
8th May '17 9:22:45 PM DrFraud
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* ''VideoGame/LordsOfMagic'' has 8 elements representing 8 factions in an all-out war. They were:

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* ''VideoGame/LordsOfMagic'' has 8 elements representing 8 factions in an all-out war. They were:are:


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* In ''Legend of Fae'' fire beats water beats earth beats air beats fire.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalRockPaperScissors