History Main / ElementalRockPaperScissors

25th Apr '18 11:34:25 AM Twiddler
Is there an issue? Send a Message

Added DiffLines:

* [[http://www.qu-i-x.com/fear.html "The Bear, The Fire, and The Snow"]] by Creator/ShelSilverstein. The bear fears the snow, the snow the fire, the fire the river, and the river the bear.
24th Apr '18 9:19:27 AM WhosAsking
Is there an issue? Send a Message


** Black is the color of death, night, and amorality, and its magic is designed to degrade enemy creatures and whittle down the other player's health points. It's also very strongly associated with the Cemetery so Black cards tend to have effects like Unearth and Deathtouch. This power usually comes at a price, but the payoff is generally worth it. However, Black magic struggles to deal with things that aren't living, such as enchantments, artifacts, and other Black creatures

to:

** Black is the color of death, night, and amorality, and its magic is designed to degrade enemy creatures and whittle down the other player's health points. It's also very strongly associated with the Cemetery so Black cards tend to have effects like Unearth [[BackFromTheDead Unearth]] and Deathtouch.[[OneHitKill Deathtouch]]. This power usually comes at a price, but the payoff is generally worth it. However, Black magic struggles to deal with things that aren't living, such as enchantments, artifacts, and other Black creatures
24th Apr '18 9:13:06 AM WhosAsking
Is there an issue? Send a Message


** White is associated with light, valor and order. On the attack it uses numerous weak creatures working together or a few powerful champions, all of which can be further augmented through spells. But White tends to show itself best in defense; White is where you most likely find creatures with Vigilance. White magic is partial towards life-restoring spells, or enchantments that prevent your opponent from doing damage to you or your creatures (Lifelink is most often seen in White creatures). But while White can deal with almost any threat, it does so only partially; its removal spells either give your opponent an out, or make an "equal" trade that destroys a lot of things, including your own. If a White spell doesn't destroy something, it more than likely only taps (temporarily disables) a target, meaning you need to coordinate such effects so as to take advantage of these openings.

to:

** White is associated with light, valor and order. On the attack it uses numerous weak creatures working together or a few powerful champions, all of which can be further augmented through spells. But White tends to show itself best in defense; White is where you most likely find creatures with Vigilance. [[note]]Vigilance means a creature doesn't tap when it attacks, meaning it can attack and still be used to block on the opponent's turn.[[/note]] White magic is partial towards life-restoring spells, or enchantments that prevent your opponent from doing damage to you or your creatures (Lifelink is most often seen in White creatures). But while White can deal with almost any threat, it does so only partially; its removal spells either give your opponent an out, or make an "equal" trade that destroys a lot of things, including your own. If a White spell doesn't destroy something, it more than likely only taps (temporarily disables) a target, meaning you need to coordinate such effects so as to take advantage of these openings.



** Red magic is associated with earth/fire, destruction, and chaos. It's the most offensive color, boasting spells that do direct damage or destroy enemy artifacts and lands, and fast-striking creatures that do the same (Red creatures are the most likely to possess Haste). But like Black, Red has trouble with enchantments, and has to burn down big creatures with damage since its own creatures tend to fall short of Green's power.

to:

** Red magic is associated with earth/fire, destruction, and chaos. It's the most offensive color, boasting spells that do direct damage or destroy enemy artifacts and lands, and fast-striking creatures that do the same (Red creatures are the most likely to possess Haste).Haste[[note]]Which means they can attack the same turn as they're cast[[/note]]). But like Black, Red has trouble with enchantments, and has to burn down big creatures with damage since its own creatures tend to fall short of Green's power.
20th Apr '18 11:35:45 AM immblueversion
Is there an issue? Send a Message


* ''Manga/FairyTail'' averts this trope for the most part. [[HotBlooded Fire mage]] [[TheHero Natsu Dragoneel]] and [[AnIcePerson ice mage]] [[TheLancer Gray Fullbuster]] often fight with Natsu having no apparent advantage due to his element. It's even outright stated at one point that Natsu can't melt magic ice nearly as easily as he can regular ice. It's worth noting that the one time it seems they're going to use this trope, it ends up being [[SubvertedTrope subverted]]. [[spoiler:Gray is up against a woman who is literally made of water. Everyone thinks he'll just freeze her and score an easy win, but he ends up making her angry, which causes her to boil herself and melt his ice before it can hit her.]]

to:

* ''Manga/FairyTail'' averts this trope for the most part. [[HotBlooded Fire mage]] wizard]] [[TheHero Natsu Dragoneel]] and [[AnIcePerson ice mage]] wizard]] [[TheLancer Gray Fullbuster]] often fight with Natsu having no apparent advantage due to his element. It's even outright stated at one point that Natsu can't melt magic ice nearly as easily as he can regular ice. It's worth noting that the one time it seems they're going to use this trope, it ends up being [[SubvertedTrope subverted]]. [[spoiler:Gray For instance, when Gray is up against a woman who is literally made of water. Everyone thinks he'll just freeze her and score an easy win, but he water, she ends up making her angry, which causes her to boil herself and melt his ice before it can hit her.]]
6th Apr '18 7:38:46 AM darkchiefy
Is there an issue? Send a Message


* In the reality gameshow series ''Series/Endurance'' the Temple of Fate showdown were resolved by pitting Wood, Water and Fire against each other. Water doused Fire, Fire burned Wood, and Wood floated on Water.

to:

* In the reality gameshow series ''Series/Endurance'' ''Series/{{Endurance}}'' the Temple of Fate showdown were resolved by pitting Wood, Water and Fire against each other. Water doused Fire, Fire burned Wood, and Wood floated on Water.
25th Mar '18 9:08:04 AM WildKatGirl
Is there an issue? Send a Message


* In ''VideoGame/PlantsVsZombies'', fire plants like Pepper Pult and Fire Peashooter are useful for countering ice-based zombies, while ice plants like Iceberg Lettuce can disable the zombies' torches and dynamite.

to:

* In ''VideoGame/PlantsVsZombies'', fire plants like Pepper Pult and Fire Peashooter are useful for countering ice-based zombies, while ice plants like Iceberg Lettuce and Cold Snapdragon can disable the zombies' torches and dynamite.
25th Mar '18 9:07:32 AM WildKatGirl
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/PlantsVsZombies'', fire plants like Pepper Pult and Fire Peashooter are useful for countering ice-based zombies, while ice plants like Iceberg Lettuce can disable the zombies' torches and dynamite.
18th Mar '18 11:04:19 PM DanteVin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/GranblueFantasy'' - Earth beats Water, Water beats Fire, Fire beats Wind and Wind beats Earth. There's another elemental set, Dark and Light are weak to each other. Only the player has the advantages of the second set, enemies with those elements aren't strong against the opposing element.
18th Mar '18 2:31:42 PM Lopiny
Is there an issue? Send a Message


** Furthermore, even non-elemental powers can be counteracted by others. Perona's Negative Hollow doesn't work on negative people, like Usopp. Hawkeye Mihawk's sword skills can't do a thing to [[spoiler:Buggy's Chop-Chop powers.]]

to:

** Furthermore, even non-elemental powers can be counteracted by others. Perona's Negative Hollow doesn't work on negative people, like Usopp. Hawkeye Mihawk's sword skills can't do a thing to [[spoiler:Buggy's Chop-Chop powers.]]]] Candy-slinging powers that become quite common [[spoiler:in Big Mom's territory]] lose quite a bit of their versatility and power when exposed to water that dissolves and softens the treats used.
12th Mar '18 3:05:02 PM ProfessorDetective
Is there an issue? Send a Message


[[caption-width-right:350:''[[PlayingWithFire Fire]] burns Grass'',''[[GreenThumb Grass]] absorbs Water'', and ''[[MakingASplash Water]] puts out Fire''. [[StarterMon The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\

to:

[[caption-width-right:350:''[[PlayingWithFire Fire]] burns Grass'',''[[GreenThumb Grass'', ''[[GreenThumb Grass]] absorbs Water'', and ''[[MakingASplash Water]] puts out Fire''. [[StarterMon The starters]] for ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Green, & Blue]]''.\\



Some systems of Western magic, most notably Wicca, also include Spirit as an element, and use a pentagram (five-pointed star) instead of a square/cross diagram. This might also be called Aether if the work has a Greek flavour, or just "the fifth element" [[note]][[Film/TheFifthElement no, not that one]][[/note]] [[note]]or the medieval Latin term "quintessence" meaning just that[[/note]] if the author is feeling lazy. The native Japanese system also uses these four plus Void, but elemental usage in Japanese media varies widely.

to:

Some systems of Western magic, most notably Wicca, also include Spirit as an element, element and use a pentagram (five-pointed star) instead of a square/cross diagram. This might also be called Aether if the work has a Greek flavour, or just "the fifth element" [[note]][[Film/TheFifthElement no, not that one]][[/note]] [[note]]or the medieval Latin term "quintessence" meaning just that[[/note]] if the author is feeling lazy. The native Japanese system also uses these four plus Void, but elemental usage in Japanese media varies widely.
This list shows the last 10 events of 197. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalRockPaperScissors