History Main / ElementalRockPaperScissors

11th Dec '17 9:52:35 PM TrueShadow1
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* In ''VideoGame/TerraBattle'', Fire and Ice oppose each other, and Lightning and Darkness oppose each other. Later patches introduce "super-elements" Sun, Moon, Photon, and Graviton. Sun and Moon oppose each other, but also are strong against Ice and Fire respectively. Likewise, Photon and Graviton oppose each other, but are also strong against Darkness and Lightning respectively.

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* In ''VideoGame/TerraBattle'', Fire and Ice oppose each other, and Lightning and Darkness oppose each other. Later patches introduce "super-elements" Sun, Moon, Photon, and Graviton. Sun and Moon oppose each other, but also are strong against Ice and Fire respectively. Likewise, Photon and Graviton oppose each other, but are also strong against Darkness and Lightning respectively. There's also Non-elemental, which is neutral towards all elements.
11th Dec '17 9:51:24 PM TrueShadow1
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* ''VideoGame/TerraBattle2'' has quite a complex elemental system. First, Fire, Ice, and Earth are in a triangle, with Fire -> Ice -> Earth -> Fire. Then, Lightning and Wind oppose each other, and so do Photon and Graviton. Finally, there's Darkness and NonElemental ([[SubvertedTrope which isn't a truenon-element]], as it still belongs in the RPS), which have their own interactions with each of the other elements. [[labelnote:Darkness]]Darkness takes more damage from Fire and Earth, deals more damage to Lightning, deals no damage to Wind, and takes halved damage from Photon and Graviton[[/labelnote]][[labelnote:Non-elemental]]Non-elemental takes more damage from Ice, deals no damage to Earth, and both deal more damage to and take less damage from Photon and Graviton[[/labelnote]]

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* ''VideoGame/TerraBattle2'' has quite a complex elemental system. First, Fire, Ice, and Earth are in a triangle, with Fire -> Ice -> Earth -> Fire. Then, Lightning and Wind oppose each other, and so do Photon and Graviton. Finally, there's Darkness and NonElemental ([[SubvertedTrope which isn't a truenon-element]], true non-element, as it still belongs in the RPS), RPS]]), which have their own interactions with each of the other elements. [[labelnote:Darkness]]Darkness takes more damage from Fire and Earth, deals more damage to Lightning, deals no damage to Wind, and takes halved damage from Photon and Graviton[[/labelnote]][[labelnote:Non-elemental]]Non-elemental takes more damage from Ice, deals no damage to Earth, and both deal more damage to and take less damage from Photon and Graviton[[/labelnote]]
11th Dec '17 9:47:38 PM TrueShadow1
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11th Dec '17 9:46:48 PM TrueShadow1
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** In ''VideoGame/FinalFantasyXIIRevenantWings'', the Yarhi you control belong to one of 6 elements: Fire, Water, Lightning, Earth, Holy, and Non-elemental. Holy creatures can only heal, and Non-elemental is neutral towards anything. For the first four, Fire beats Earth, Earth beats Lightning, Lightning beats Water, and Water beats Fire. The exceptions to this are Shiva, Shivan, and Shivar, which are considered Ice rather than Water, and so are neutral towards Lightning but take more damage from Fire.


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* In ''VideoGame/TerraBattle'', Fire and Ice oppose each other, and Lightning and Darkness oppose each other. Later patches introduce "super-elements" Sun, Moon, Photon, and Graviton. Sun and Moon oppose each other, but also are strong against Ice and Fire respectively. Likewise, Photon and Graviton oppose each other, but are also strong against Darkness and Lightning respectively.
* ''VideoGame/TerraBattle2'' has quite a complex elemental system. First, Fire, Ice, and Earth are in a triangle, with Fire -> Ice -> Earth -> Fire. Then, Lightning and Wind oppose each other, and so do Photon and Graviton. Finally, there's Darkness and NonElemental ([[SubvertedTrope which isn't a truenon-element]], as it still belongs in the RPS), which have their own interactions with each of the other elements. [[labelnote:Darkness]]Darkness takes more damage from Fire and Earth, deals more damage to Lightning, deals no damage to Wind, and takes halved damage from Photon and Graviton[[/labelnote]][[labelnote:Non-elemental]]Non-elemental takes more damage from Ice, deals no damage to Earth, and both deal more damage to and take less damage from Photon and Graviton[[/labelnote]]
10th Dec '17 2:56:16 PM Mitis
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** An NPC child in [[VideoGame/PokemonBlackAndWhite Accumula Town]] even invites you to play Pokémon rock-paper-scissors, with the options being Grass, Fire, and Water.
8th Dec '17 8:01:27 PM KagSwirby
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* In the reality gameshow series ''Endurance'' the Temple of Fate showdown were resolved by pitting Wood, Water and Fire against each other. Water doused Fire, Fire burned Wood and Wood floated on Water

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* In the reality gameshow series ''Endurance'' ''Series/Endurance'' the Temple of Fate showdown were resolved by pitting Wood, Water and Fire against each other. Water doused Fire, Fire burned Wood Wood, and Wood floated on WaterWater.
25th Nov '17 7:51:38 AM SparkPlugTheTroper
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* Oddly enough, this is averted in the ''Toys/StarMonsters'' series, even though the Star Monsters belong to one of seven elemental families (plant, water, earth, air, ice, sound, and shadow).
6th Nov '17 1:32:24 PM SparkPlugTheTroper
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* Surprisingly averted in ''Toys/{{Bionicle}}'', besides light and shadow being equally weak to each other

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* Surprisingly averted in ''Toys/{{Bionicle}}'', besides light and shadow being equally weak to each otherother.


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* The ''Toys/GoGosCrazyBones'' toyline had a series called "Power" that had trading cards that came with the Gogos. The trading card game from this series provides an unusual example of this trope where the only normal element involved seems to be electricity, as one of the powers is represented by a yellow lightning bolt; the other two powers are represented by a green swirl and a red star.
6th Oct '17 3:03:45 PM Abodos
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* ''VideoGame/MetroidPrime 2: Echoes'' uses the Light-Dark dichotomy: the Light Beam slaughters Ing and other Darklings, and the Dark Beam is generally very effective against creatures on Light Aether. The first Prime game would have fallen squarely into this with its [[FireIceLightning elemental beam weapons]], but with the exception of a few fighting-fire-with-fire enemies and the Chozo Ghosts, the Plasma Beam [[GameBreaker kills everything dead]], even the creatures in [[LethalLavaLand Magmoor Caverns]].

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* ''VideoGame/MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' uses the Light-Dark dichotomy: the Light Beam slaughters Ing and other Darklings, and the Dark Beam is generally very effective against creatures on Light Aether. The first Prime game ''VideoGame/MetroidPrime'' would have fallen squarely into this with its [[FireIceLightning elemental beam weapons]], but with the exception of a few fighting-fire-with-fire enemies and the Chozo Ghosts, the Plasma Beam [[GameBreaker kills everything dead]], even the creatures in [[LethalLavaLand Magmoor Caverns]].
26th Sep '17 8:23:50 PM jormis29
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* The ''WesternAnimation/RickAndMorty'' game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.

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* The ''WesternAnimation/RickAndMorty'' game ''Pocket Mortys'' ''VideoGame/PocketMortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
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