History Main / ElementalRockPaperScissors

15th Aug '16 10:33:06 AM Vir
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[-(Your rival always picks the one that beats yours, and one of the {{mons}} above [[PoisonousPerson isn't even]] pure [[{{Planimal}} Grass]]!)-] ]]

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[-(Your rival always picks the one that beats yours, and one of the {{mons}} {{mon}}s above [[PoisonousPerson isn't even]] pure [[{{Planimal}} Grass]]!)-] ]]
10th Aug '16 5:24:42 AM anza_sb
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* In ''VideoGame/ClubPenguin'', this is basically how Card-Jitsu works: Water extinguishes Fire, Fire melts Snow, and Snow freezes Water.
4th Aug '16 5:22:33 PM legendaryweredragon
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* The ''ComicBook/FantasticFour'' have often been compared to the four Western elements:
** Mr. Fantastic: Water (powers of flexibility)
** Invisible Woman: Air (powers of invisibility)
** The Human Torch: Fire (powers of... well, fire)
** The Thing: Earth (He's essentially a man made out of rock).
** In the [[UltimateMarvel Ultimate Universe]], Dr. Doom gets in on this as well; his element is Metal. Which, considering that Ultimate Doom has actually transformed into a [[NighInvulnerability nigh-invulnerable]] creature of living steel and isn't just a guy in a suit of armor, is quite appropriate.



* ''Comics/MetaFour'' was a NewAge themed comic cut short by [[AuthorExistenceFailure the bankruptcy]] of publisher First Comics and revived much later with Moonstone Books. The title characters were basically in the right place when the Harmonic Convergence struck. Like the ComicBook/FantasticFour, the NotWearingTights members of the loose team had powers that roughly corresponded to the four elements.
** A college environmental activist gained the ability to turn into massively strong living earth.
** A {{goth}} girl became able to tap into the power of crystals. (Water, somehow)
** A [[TheHedonist party girl]] harnessed "hot" energy. (Fire)
** A drifter who wandered into the same diner as the others gained the ability to control machines. (Air, again kind of indirect)


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*** Rage/Red rings give the user the user the ability to vomit blood that weakens other rings, the disadvantage is that most red ring users are unable to make constructs, and they also were vulnerable to blue.
*** Greed/Orange rings can store far more charge than normal rings and can absorb energy from other colors, but not blue.
*** Indigo/compassion can copy other colors.
*** Black/Death, which is the absence of color and life, normally can only be beaten by a combination of green plus one other color or by white.
*** White/Life is the combination of all other colors except black, and their combined abilities.
*** The First lantern was a RealityWarper and EmotionEater who had an advantage over all the colors, although Orange was particularly resistant to him. His only vulnerability was against Black.
4th Aug '16 12:27:16 PM Malady
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* [[AnIcePerson Ice]] -- May be either strong or weak against fire, depending on whether it's classified with or separately from Water. If it's separate, then Water will be strong against Fire while Ice is weak to it; [[IceMagicIsWater if they're combined]], Fire and Ice will be equally strong against each other (similar to Light/Dark, mentioned below).

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* [[AnIcePerson Ice]] -- May be either strong or [[WeakToFire weak against fire, fire]], depending on whether it's classified with or separately from Water. If it's separate, then Water will be strong against Fire while Ice is weak to it; [[IceMagicIsWater if they're combined]], Fire and Ice will be equally strong against each other (similar to Light/Dark, mentioned below).
15th Jul '16 5:52:29 AM Quanyails
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** To elaborate, each elemental jutsu has its own "theme"; for instance, Earth jutsu are mostly defensive (making walls, for example), and that plays into how they work. Fire attacks feast on Wind, so if you counter Fire with Wind you will simply make the Fire more powerful; Lightning disrupts and tears through Earth; Earth blocks Water; and Water obviously snuffs Fire out. Wind v Lightning is yet to be demonstrated, but presumably involves redirection. Other elemental clashes can still have bad effects -- Lightning v Water, for instance, is usually bad for any ninja touching the water, except for the caster of the lightning jutsu.

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** To elaborate, each elemental jutsu has its own "theme"; for instance, Earth jutsu are mostly defensive (making walls, for example), and that plays into how they work. Fire attacks feast on Wind, so if you counter Fire with Wind you will simply make the Fire more powerful; Lightning disrupts and tears through Earth; Earth blocks Water; and Water obviously snuffs Fire out. Wind v vs. Lightning is yet to be demonstrated, but presumably involves redirection. Other elemental clashes can still have bad effects -- Lightning v vs. Water, for instance, is usually bad for any ninja touching the water, except for the caster of the lightning jutsu.
3rd Jul '16 5:26:15 PM nombretomado
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* Surprisingly averted in ''Franchise/{{Bionicle}}'', besides light and shadow being equally weak to each other

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* Surprisingly averted in ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', besides light and shadow being equally weak to each other
26th Jun '16 3:53:50 AM Vir
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* ''[[VideoGame/TearsToTiara2 Tears to Tiara 2]]'' has two sets. The European four (though Fire beats Wind, Wind beats Earth instead) in one. In the other, Holy beats Cosmic, Cosmic beats Darkness, and Darkness beats Holy.

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* ''[[VideoGame/TearsToTiara2 Tears to Tiara 2]]'' ''VideoGame/TearsToTiara2'' has two sets. The European four (though Fire beats Wind, Wind beats Earth instead) in one. In the other, Holy beats Cosmic, Cosmic beats Darkness, and Darkness beats Holy.



** ''The Elder Scrolls'' games haven't really employed Elemental Rock Paper Scissors that much, except with respective Daedra, atronaches (Daggerfall), and golems (Arena). All but two races experience at least one natural resistance but this is typically negligible during normal gameplay, unless it is the general resistance to magic type.
* ''TheToneRebellion'' includes a standard version of ElementalRockPaperScissors with a twist. The four realms are physical, supernatural, ethereal, and natural. The level of dominance is determined clockwise instead of across (i.e. while physical and ethereal are opposites, one does not dominate the other; instead, physical dominates supernatural, supernatural dominates ethereal, ethereal dominates natural, and natural dominates physical). The two realm scales change with tides. The players must use the proper tides for the right moment to attack in order to gain an advantage. Conveniently, each of the four playable [[StarfishAlien Floater]] tribes is in tune with one of the four realms (Tarks - physical, Zygons - supernatural, Cepheans - ethereal, and Dyla - natural). The [[BigBad Leviathan]] creates structures and creatures depending on the dominant realm on a particular island and is capable of building creature-producing structures of every realm.

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** ''The Elder Scrolls'' games haven't really employed Elemental Rock Paper Scissors Rock-Paper-Scissors that much, except with respective Daedra, atronaches (Daggerfall), (''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''), and golems (Arena).(''[[VideoGame/TheElderScrollsArena Arena]]''). All but two races experience at least one natural resistance but this is typically negligible during normal gameplay, unless it is the general resistance to magic type.
* ''TheToneRebellion'' ''VideoGame/TheToneRebellion'' includes a standard version of ElementalRockPaperScissors with a twist. The four realms are physical, supernatural, ethereal, and natural. The level of dominance is determined clockwise instead of across (i.e. while physical and ethereal are opposites, one does not dominate the other; instead, physical dominates supernatural, supernatural dominates ethereal, ethereal dominates natural, and natural dominates physical). The two realm scales change with tides. The players must use the proper tides for the right moment to attack in order to gain an advantage. Conveniently, each of the four playable [[StarfishAlien Floater]] tribes is in tune with one of the four realms (Tarks - physical, Zygons - supernatural, Cepheans - ethereal, and Dyla - natural). The [[BigBad Leviathan]] creates structures and creatures depending on the dominant realm on a particular island and is capable of building creature-producing structures of every realm.



* ''WorldOfWarcraft'' has this in some places. Elemental creatures do exist, and will usually be immune to their own form of damage (Fire immune to fire; water immune to frost; air immune to lightning, etc.) Some elementals take extra damage from their opposite number and others do not; for example, the water elementals in Arathi Highlands are extremely vulnerable to fire damage, but [[http://www.wowwiki.com/Ragnaros Ragnaros the Firelord]] is not especially bothered by frost. The elements are Fire, Frost, Arcane, Nature, and Shadow. There's also Holy but players couldn't build resistance to it.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has this in some places. Elemental creatures do exist, and will usually be immune to their own form of damage (Fire immune to fire; water immune to frost; air immune to lightning, etc.) Some elementals take extra damage from their opposite number and others do not; for example, the water elementals in Arathi Highlands are extremely vulnerable to fire damage, but [[http://www.wowwiki.com/Ragnaros Ragnaros the Firelord]] is not especially bothered by frost. The elements are Fire, Frost, Arcane, Nature, and Shadow. There's also Holy but players couldn't build resistance to it.



** Generally, WoW's ElementalRockPaperScissors isn't much of one, since there are so few enemies that are weak to an element. The secondary benefits of elements (Fire burns for a while and can stun, Frost slows and freezes, poison (part of Nature) does damage over time, Shadow tends to cripple by lowering stats and defenses while doing damage over time) are far more important. Only elemental beings and some bosses (Notably Chromaggus, who changes his resistances and vulnerability at random) can take more damage from an elemental attack.

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** Generally, WoW's ElementalRockPaperScissors [=WoW=]'s Elemental Rock-Paper-Scissors isn't much of one, since there are so few enemies that are weak to an element. The secondary benefits of elements (Fire burns for a while and can stun, Frost slows and freezes, poison (part of Nature) does damage over time, Shadow tends to cripple by lowering stats and defenses while doing damage over time) are far more important. Only elemental beings and some bosses (Notably Chromaggus, who changes his resistances and vulnerability at random) can take more damage from an elemental attack.



** That said, the game's fourth expansion pack introduced Pet Battles, a Pokemon-like minigame using the already existing collectible pets. Those are grouped into 10 kinds, some of them vaguely elemental ("Aquatic", "Magic", "Undead", "Mechanical") and others less so ("Beast", "Critter", "Humanoid"). Each of those groups is strong against two others (defense and attack separately), weak against another two. Thus forming two, not exactly Rock-Paper-Scissor graphs, one for defense and one for attack.

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** That said, the game's fourth expansion pack introduced Pet Battles, a Pokemon-like Pokémon-like minigame using the already existing collectible pets. Those are grouped into 10 kinds, some of them vaguely elemental ("Aquatic", "Magic", "Undead", "Mechanical") and others less so ("Beast", "Critter", "Humanoid"). Each of those groups is strong against two others (defense and attack separately), weak against another two. Thus forming two, not exactly Rock-Paper-Scissor graphs, one for defense and one for attack.



* Idols in ''VideoGame/TokyoSeventhSisters'' do not use traditional elements, but their types still fit this trope. The order goes Player>Dancer>Vocalist>Variety>Model>Player.

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* Idols in ''VideoGame/TokyoSeventhSisters'' do not use traditional elements, but their types still fit this trope. The order goes Player>Dancer>Vocalist>Variety>Model>Player.Player > Dancer > Vocalist > Variety > Model > Player.


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* The ''WesternAnimation/TeenTitansGo'' game ''VideoGame/TeenyTitans'' parodies this, going Martial Arts > Beast > Cute > Dark Arts > Super > Tech > Martial Arts.
4th Jun '16 3:37:57 PM Sammettik
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* The WesternAnimation/RickAndMorty game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
* VideoGame/DailyLifeWithMonsterGirlOnline doesn't have "elements", but assigns each character one of five Personality Types that functions in the spirit of the trope. Passionate, Cute, and Cool types follow the standard X > Y > Z > X formula, while Devilish and Pure types cancel each other out but don't receive any bonuses against the other three.

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* The WesternAnimation/RickAndMorty ''WesternAnimation/RickAndMorty'' game ''Pocket Mortys'' uses this literally and figuratively, as "rock" "paper" and "scissors" are elemental types.
* VideoGame/DailyLifeWithMonsterGirlOnline ''VideoGame/DailyLifeWithMonsterGirlOnline'' doesn't have "elements", but assigns each character one of five Personality Types that functions in the spirit of the trope. Passionate, Cute, and Cool types follow the standard X > Y > Z > X formula, while Devilish and Pure types cancel each other out but don't receive any bonuses against the other three.
29th May '16 4:09:39 AM Doug86
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** ''Franchise/{{Spider-Man}}'' villains Electro, Sandman, and Hydro-Man have all been defeated by being doused with water and/or some chemical compound that negatively affects them, like wet cement.
** The ComicBook/{{X-Men}} hero Iceman once defeated the Human Torch despite the apparent weakness, using his ice powers to create steam and water vapors around Torch and extinguish his flames. Obviously, The Torch was struck dumb.

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** ''Franchise/{{Spider-Man}}'' ''Franchise/SpiderMan'' villains Electro, Sandman, and Hydro-Man have all been defeated by being doused with water and/or some chemical compound that negatively affects them, like wet cement.
** The ComicBook/{{X-Men}} ComicBook/XMen hero Iceman once defeated the Human Torch despite the apparent weakness, using his ice powers to create steam and water vapors around Torch and extinguish his flames. Obviously, The Torch was struck dumb.
28th Apr '16 3:49:48 PM Galacton
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* [[PlayingWithFire Fire]] -- usually [[KillItWithFire strong]] against wood, ice, or {{the undead}}. Weak to water, and sometimes, wind. Sometimes weak to stone or earth (but just as often strong against the latter).

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* [[PlayingWithFire Fire]] -- usually [[KillItWithFire strong]] against wood, ice, or {{the undead}}. Weak to water, and sometimes, wind. Sometimes weak to stone or earth (but just as often strong against the latter).latter especially if plant life is included in earth).



* [[DishingOutDirt Earth]] -- usually strong against electricity, and weak to fire, and utterly ineffective against air, although again this varies by the setting; sometimes Earth is strong to fire and weak to water and/or ice, and sometimes it ''is'' effective against Wind/Air (also similar to Light/Dark).

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* [[DishingOutDirt Earth]] -- usually strong against electricity, and weak to fire, and utterly ineffective against air, air although again this varies by the setting; sometimes when combined with plants it is weak to fire otherwise Earth is strong to fire and weak to water and/or ice, and sometimes it ''is'' effective against Wind/Air (also similar to Light/Dark).



* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth, or (instead of being weak to it) electricity.
* [[BlowYouAway Air]] -- usually strong against earth, weak to fire and electricity. Sometimes however, wind may blow flames off instead.

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* [[MakingASplash Water]] -- usually strong against fire, weak to electricity, ice (if they're separate) and/or wood/grass. Sometimes strong against earth, earth (since water erodes rock over time), or (instead of being weak to it) electricity.
* [[BlowYouAway Air]] -- usually strong against earth, weak to fire (it spreads the fire) and electricity. Sometimes however, wind may blow flames off instead.
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