History Main / ElementalPowers

24th May '16 7:35:02 AM Drope
Is there an issue? Send a Message


* '''[[SuperSmoke Smoke/Gas]]''': The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc), thus they could be considered the DarkerAndEdgier form of [[BlowYouAway Air]] (mist is not much better due to its association with hauntings and the supernatural in general). Often becomes a subset of Fire or Poison (or Water/Ice, in the case of mist), but it might also show up as its own thing.

to:

* '''[[SuperSmoke Smoke/Gas]]''': The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc), thus they could be considered the DarkerAndEdgier form of [[BlowYouAway Air]] (mist is not much better due to its association with presence in mysteries, hauntings and the supernatural phenomena in general). Often becomes a subset of Fire or Poison (or Water/Ice, in the case of mist), but it might also show up as its own thing.
24th May '16 7:32:29 AM Drope
Is there an issue? Send a Message


* '''[[SuperSmoke Smoke/Gas]]: The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke very rarely signals something good (fires, eruptions, health risks caused by smoking, etc). This one tends to become a subset of fire, air or poison (or water/ice, in the case of mist), but it might also show up as its own thing.

to:

* '''[[SuperSmoke Smoke/Gas]]: Smoke/Gas]]''': The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke very or gas rarely signals signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, etc). This one tends gas chambers, etc), thus they could be considered the DarkerAndEdgier form of [[BlowYouAway Air]] (mist is not much better due to become its association with hauntings and the supernatural in general). Often becomes a subset of fire, air Fire or poison Poison (or water/ice, Water/Ice, in the case of mist), but it might also show up as its own thing.
24th May '16 7:16:54 AM Drope
Is there an issue? Send a Message

Added DiffLines:

* '''[[SuperSmoke Smoke/Gas]]: The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke very rarely signals something good (fires, eruptions, health risks caused by smoking, etc). This one tends to become a subset of fire, air or poison (or water/ice, in the case of mist), but it might also show up as its own thing.
14th May '16 9:35:54 PM Rassilon001
Is there an issue? Send a Message

Added DiffLines:

* The {{Crossover}} fanfic [[FanFic/TheLegendOfRuby The Legend of Ruby]], being the cast of WebAnimation/{{RWBY}} with the powers of [[WesternAnimation/AvatarTheLastAirbender Avatar]], naturally features the four elemental bending styles. Each of the main girls gets one: Yang is [[PlayingWithFire Fire]], Blake is [[DishingOutDirt Earth]], Weiss is [[MakingASplash Water]], while Ruby is [[BlowYouAway Air]]. Ozpin is the [[AllYourPowersCombined Avatar]] of the story.
12th May '16 12:12:55 PM nighttrainfm
Is there an issue? Send a Message


** Each Hogwarts house is associated with an element.
*** Fire: Gryffindor
*** Water: Slytherin
*** Air: Ravenclaw
*** Earth: Hufflepuff

to:

** Each Hogwarts house is symbolically associated with an element.
*** Fire: Gryffindor
Gryffindor (many of whom are passionate and hot-headed)
*** Water: Slytherin
Slytherin (slippery, adaptable, rooms under the lake)
*** Air: Ravenclaw
Ravenclaw (quick-witted and independent)
*** Earth: HufflepuffHufflepuff (loyal, straightforward, a cosy windowed basement)
12th May '16 9:55:25 AM Morgenthaler
Is there an issue? Send a Message


** In ''TabletopGame/ChangelingTheDreaming'', two races of changelings have elemental themes. However, they are not standard player characters and come across as exotic and alien to the Kithain, the more mainstream fae. The Western elements are represented by the Inanimae. They include the Solimonds (Fire; revolutionaries), Ondines (Water; watchers), Perosemes (Air; travellers), Glomes (Earth/Rock; soldiers), Kuberas (Earth/Plants; hedonists), and Mannikins (Anything human-shaped; enigmatic to Inanimae and Kithain alike). The Eastern Elements are represented by the Kamuii, the noble caste of Hsien (Asian Changelings; the commoners are [[{{Animorphism}} Animorphs]]). The Kamuii consist of the Chu-ih-yu (Metal; KnightsTemplar), Chu Jung (Fire; strategists), Hou-chi (Wood; healers), Komuko (Earth; Balanced), and Suijen (Water; jerkasses).

to:

** In ''TabletopGame/ChangelingTheDreaming'', two races of changelings have elemental themes. However, they are not standard player characters and come across as exotic and alien to the Kithain, the more mainstream fae. The Western elements are represented by the Inanimae. They include the Solimonds (Fire; revolutionaries), Ondines (Water; watchers), Perosemes (Air; travellers), Glomes (Earth/Rock; soldiers), Kuberas (Earth/Plants; hedonists), and Mannikins (Anything human-shaped; enigmatic to Inanimae and Kithain alike). The Eastern Elements are represented by the Kamuii, the noble caste of Hsien (Asian Changelings; the commoners are [[{{Animorphism}} Animorphs]]). The Kamuii consist of the Chu-ih-yu (Metal; KnightsTemplar), KnightTemplar), Chu Jung (Fire; strategists), Hou-chi (Wood; healers), Komuko (Earth; Balanced), and Suijen (Water; jerkasses).
12th May '16 1:52:30 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

** The four elements are represented by planets: Jupiter (wind and lightning), Mars (fire and lava), Mercury (water and ice), and Venus (earth, plants, and curses for some reason).


Added DiffLines:

* ''{{VideoGame/Drakengard}}'': While only one character has actual powers, the three side characters all have pact partners associated with a classical element: Leonard's is a sylph (air), Sere is a golem (earth, though the original creature was a gnome), and Arioch has Salamander and Undine (fire and water, used as a YinYangBomb).
9th May '16 6:39:17 PM Prime32
Is there an issue? Send a Message


* '''[[TheBeastMaster Animals]]:''' May be combined with Nature, or be fueled by Heart. Sometimes limited to specific types of animals (land, sea, sky) or all animals. A character with this power can likely talk to animals, possess animals, fuel themselves with the power of animals up to and including transforming, or summon creatures to their aid. Often CloserToEarth. Stands opposed to Metal, Technology, Poison and Death.

to:

* '''[[TheBeastMaster Animals]]:''' May be combined with Nature, or be fueled by Heart. Sometimes limited to specific types of animals (land, sea, sky) or all animals. A character with this power can likely talk to animals, possess animals, fuel themselves with the power of animals up to and including transforming, or summon creatures to their aid. Often CloserToEarth. Stands opposed to Metal, Technology, Poison and Death. When referred to as "Beast" or "Wild" it tends to be the UnskilledButStrong of elements, [[PowerAtAPrice bringing a lot of power in exchange for heavy drawbacks]] (most commonly turning the user into TheBerserker or a MightyGlacier, [[PowerStrainBlackout burning through their stamina very quickly]], or [[CloseRangeCombatant lacking any form of ranged attack]]). If the user can fire blasts of "beast energy", expect ShapingYourAttacks.


Added DiffLines:

* '''{{Magnetism|Manipulation}}:''' The ability to control magnetic fields; most commonly appears as a form of telekinesis which only works on metal. Often folded in with either Electricity or Metal, but appears as a distinct element on occasion. When both Metal and Magnetism exist, Metal will generally be more powerful and Magnetism more flexible (such as allowing the user to attack and defend at the same time). In some cases Magnetism users [[LogicalWeakness need a pre-existing supply of metal to use their powers]], while Metal users can simply [[ElementalBaggage create it from thin air]].
29th Apr '16 4:27:29 PM nombretomado
Is there an issue? Send a Message


* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of {{the leader}}, even if they aren't very strong themselves.

to:

* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet [[WesternAnimation/CaptainPlanetAndThePlaneteers more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of {{the leader}}, even if they aren't very strong themselves.
17th Apr '16 12:27:26 PM dasuberkaiser
Is there an issue? Send a Message


[[folder:MMORPG]]
* In ''VideoGame/WorldOfWarcraft'' the Shaman class can create elemental "totems" that produce various effects; Earth totems tend to give defensive [[StatusBuff buffs]], Fire ones are usually offensive, Water ones provide healing/restoration effects and Air ones provide a variety of support effects such as acting like a lightning rod for enemy spells. And let's not forget the fact that they can shoot lightning (and ''lava'') from their hands.
** The game is unique in that air and earth count as the same element (nature). It also features Shadow, Arcane (magic) and Holy (which, unlike the other five, has no resistance stat).
** Story-wise, the Warcraft universe contains universal self-aware spirits for each element. The fifth element, and the strongest of all, is [[strike:life]] Wild.
** Note that there doesn't seem to be any connection to the elemental spirits that Shamans get their power from and the damage types ingame; which are the above mentioned Nature, Shadow, Arcane and Holy, plus Fire, Frost and physical damage. Nature in particular seems to be a 'dump' category, including air and earth, but also poisons.
** The schools of magic damage simply don't correspond to anything in particular. Arcane damage is usually delt by either pure magical energy also known as Mana or by 5 seperate elements(collectively called the Schools of Arcane) of created from mathematical equations refered to as Arcane, Displacing Arcane, Fortified Arcane, Replicating Arcane and Time which are used almost exclusively by cerebral mages with, which warps reality in large concentrations - but focused moonlight, a gift from the moon goddess, also deals Arcane damage despite not being anyway related to Arcane. Fire from demons is a completely different thing from fire from elemental forces or a chemical combusion reaction, but it's all Fire damage. Frost damage is dealt by all water elementals everywhere, even on tropical islands. Some earth elementals (that is, with a certain animated rock model) deal Nature damage and some deal Fire damage, if they're found in places where volcanic forces are strong, and somewhere there are probably some that deal physical damage. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells, Shadow damage comes from Shadow, Fel, Void, Death(created from mathematical equations like Arcane and other Elements of the Schools of Arcane which it is a member of) and strangely enough Life Spells(Ra-Den's spells that use life against the player either do Shadow or Plague AKA Nature/Shadow damage) and Holy damage comes from spells associated with The Light, The Loa and Elune.
** Of course, every spell is connected to an element and most classes have at least two elements used regularly. Exception being the Warrior, who doesn't use anything at all, the Rogue who has poisons and the Paladin who relies solely on Holy spells.
* Elementalists in ''VideoGame/GuildWars''. They have five spell attributes: Fire, Earth, Air (Most of which are Lightning), Water (Most of which are Ice), and their Primary Attribute, Energy Storage, which gives them a large Energy (mana) pool. It has one offensive spell, Energy Blast, which does more damage based on how much Energy you currently have. ElementalRockPaperScissors isn't invoked much, mainly against some monsters with an obvious elemental bent.
** Mesmers can also perhaps be called in here, invoking a strange mix of Heart and Mind, collectively designated Chaos, and they excel at making life for other people miserable by turning their own powers against them, sabotaging those powers, and attacking the very essence of the enemy.
** Rangers also feature a series of Nature Rituals, tying them into Life, and Ritualists use Spirit as their main power source, with some ties to Life.
* In ''VideoGame/KingdomOfLoathing'', there are the five elements of Hot, Cold, Spooky, Stench, and Sleaze, with rare occurrences of Bad Spelling and Shadow (the former used by creatures parodying the Internet like Flaming Trolls and Spam Witches, the latter used, appropriately, by your [[MirrorMatch Shadow]])
* The MMORPG ''VideoGame/RagnarokOnline'' has 9 elements. Earth, Fire , Wind (most of it is lightning), Water ( almost everything of it is ice), Ghost , Holy , Undead , Dark , Poison. There's also neutral. First five are used by Mages, holy by Priest and Crusaders, Poison is utilized by Assasins. Dark and Undead is used by monsters. The game involves ElementalRockPaperScissors and elemental levels, from 1 to 4. The higher the elemental level the more important its elemental weaknesses and strenghts. A Water1 monster is highly resistant to fire attacks, but a Water4 is invulnerable to them.
* ''VideoGame/CityOfHeroes'' has multiple powersets for using many elements for ranged and melee attacks, defensive armors, [[StandardStatusEffects controls]], and [[StatusBuff buffs]] and debuffs. Elements available include Fire, Wind (Storm), Electricity, Ice, Darkness, Energy, and one of the few heroic examples of Radiation, used by one unambiguously heroic character.
* In ''VideoGame/RuneScape'', the basic spell book divides up offensive spells into wind, water, earth and fire attacks. The Ancient spellbook on the other hand uses smoke, shadow, blood, ice and miasma spells.
** In addition, all spells are based on Runes. Fire, Water, Air, Earth, Mind and Body Runes can be crafted and used by anybody. Nature, Death, Order, Chaos and Cosmic Runes can only be crafted by [[BribingYourWayToVictory Members]]. Blood, Soul and Astral Runes (and the Life Rune before it was scrapped) can only be crafted or used by Members. There are also Runes made from combining the classical elements: Lava(Earth+Fire), Mud(Earth+Water), Dust(Earth+Air), Smoke(Air+Fire), Mist(Air+Water) and Steam (Water+Fire).
* {{Rift}} has six elemental planes that are all trying to invade the world of Telara. To wit, Life, Death, Fire, Water, Air, and Earth, each and every one of them opening the titular rifts and each and every one of them hating all the others. Fun times, everybody!
* In addition to all the elements that both ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature, ''VideoGame/AdventureQuestWorlds'' throws in a new tenth elemental in the form of Chaos, which is represented by purple Chaos tentacles and a purple eye. Chaos has the power to chaorrupt (short for chaos corrupt) objects and beings, sapping them of their sanity and giving them the power to chaorrupt others. It is controlled by the BigBad, Drakath, and his 13 Lords of Chaos.
* The Monk class in ''VideoGame/DungeonsAndDragonsOnline'' come stock with elemental attacks in Air, Fire, Earth and Water, which adds electric, fire, acid and cold damage to attacks, respectively. Combining or repeating some attacks yield special results, such as shooting flames from your hand. Offensive/defense stances based on the elements are included, too. Earth gives best defense, Fire gives best strength to damage, Wind generates the fastest and most prolific attacks, and Water generates the best offensive/defensive balance. A [[PowerOfTheVoid Void attack]] is optionally available, which, in its ultimate form, sends a foe out of existence. Special attacks that generate light, force and negative energy damage make the class nearly a TropeCodifier, were it not for the online game's relative youth.
** Elemental damage powers are common in the game. Acid, cold, lightning, and fire attacks are associated with earth, water, air, and (of course) fire, respectively. There are also Sonic and Force attacks, which are treated like the other "energy" attacks but are not associated with an element.
* ''VideoGame/WildStar'' has six 'primal elelemts' that compose everything in the universe: the four base elemental energies (air, earth, fire, and water) and the forces that bind them (life and logic). Creatures heavily 'infused' with one or more of these elements are common enemies; some are even composed of pure Primal energy alone.
[[/folder]]


Added DiffLines:

* In ''VideoGame/WorldOfWarcraft'' the Shaman class can create elemental "totems" that produce various effects; Earth totems tend to give defensive [[StatusBuff buffs]], Fire ones are usually offensive, Water ones provide healing/restoration effects and Air ones provide a variety of support effects such as acting like a lightning rod for enemy spells. And let's not forget the fact that they can shoot lightning (and ''lava'') from their hands.
** The game is unique in that air and earth count as the same element (nature). It also features Shadow, Arcane (magic) and Holy (which, unlike the other five, has no resistance stat).
** Story-wise, the Warcraft universe contains universal self-aware spirits for each element. The fifth element, and the strongest of all, is [[strike:life]] Wild.
** Note that there doesn't seem to be any connection to the elemental spirits that Shamans get their power from and the damage types ingame; which are the above mentioned Nature, Shadow, Arcane and Holy, plus Fire, Frost and physical damage. Nature in particular seems to be a 'dump' category, including air and earth, but also poisons.
** The schools of magic damage simply don't correspond to anything in particular. Arcane damage is usually delt by either pure magical energy also known as Mana or by 5 seperate elements(collectively called the Schools of Arcane) of created from mathematical equations refered to as Arcane, Displacing Arcane, Fortified Arcane, Replicating Arcane and Time which are used almost exclusively by cerebral mages with, which warps reality in large concentrations - but focused moonlight, a gift from the moon goddess, also deals Arcane damage despite not being anyway related to Arcane. Fire from demons is a completely different thing from fire from elemental forces or a chemical combusion reaction, but it's all Fire damage. Frost damage is dealt by all water elementals everywhere, even on tropical islands. Some earth elementals (that is, with a certain animated rock model) deal Nature damage and some deal Fire damage, if they're found in places where volcanic forces are strong, and somewhere there are probably some that deal physical damage. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells, Shadow damage comes from Shadow, Fel, Void, Death(created from mathematical equations like Arcane and other Elements of the Schools of Arcane which it is a member of) and strangely enough Life Spells(Ra-Den's spells that use life against the player either do Shadow or Plague AKA Nature/Shadow damage) and Holy damage comes from spells associated with The Light, The Loa and Elune.
** Of course, every spell is connected to an element and most classes have at least two elements used regularly. Exception being the Warrior, who doesn't use anything at all, the Rogue who has poisons and the Paladin who relies solely on Holy spells.
* Elementalists in ''VideoGame/GuildWars''. They have five spell attributes: Fire, Earth, Air (Most of which are Lightning), Water (Most of which are Ice), and their Primary Attribute, Energy Storage, which gives them a large Energy (mana) pool. It has one offensive spell, Energy Blast, which does more damage based on how much Energy you currently have. ElementalRockPaperScissors isn't invoked much, mainly against some monsters with an obvious elemental bent.
** Mesmers can also perhaps be called in here, invoking a strange mix of Heart and Mind, collectively designated Chaos, and they excel at making life for other people miserable by turning their own powers against them, sabotaging those powers, and attacking the very essence of the enemy.
** Rangers also feature a series of Nature Rituals, tying them into Life, and Ritualists use Spirit as their main power source, with some ties to Life.
* In ''VideoGame/KingdomOfLoathing'', there are the five elements of Hot, Cold, Spooky, Stench, and Sleaze, with rare occurrences of Bad Spelling and Shadow (the former used by creatures parodying the Internet like Flaming Trolls and Spam Witches, the latter used, appropriately, by your [[MirrorMatch Shadow]])
* The MMORPG ''VideoGame/RagnarokOnline'' has 9 elements. Earth, Fire , Wind (most of it is lightning), Water ( almost everything of it is ice), Ghost , Holy , Undead , Dark , Poison. There's also neutral. First five are used by Mages, holy by Priest and Crusaders, Poison is utilized by Assasins. Dark and Undead is used by monsters. The game involves ElementalRockPaperScissors and elemental levels, from 1 to 4. The higher the elemental level the more important its elemental weaknesses and strenghts. A Water1 monster is highly resistant to fire attacks, but a Water4 is invulnerable to them.
* ''VideoGame/CityOfHeroes'' has multiple powersets for using many elements for ranged and melee attacks, defensive armors, [[StandardStatusEffects controls]], and [[StatusBuff buffs]] and debuffs. Elements available include Fire, Wind (Storm), Electricity, Ice, Darkness, Energy, and one of the few heroic examples of Radiation, used by one unambiguously heroic character.
* In ''VideoGame/RuneScape'', the basic spell book divides up offensive spells into wind, water, earth and fire attacks. The Ancient spellbook on the other hand uses smoke, shadow, blood, ice and miasma spells.
** In addition, all spells are based on Runes. Fire, Water, Air, Earth, Mind and Body Runes can be crafted and used by anybody. Nature, Death, Order, Chaos and Cosmic Runes can only be crafted by [[BribingYourWayToVictory Members]]. Blood, Soul and Astral Runes (and the Life Rune before it was scrapped) can only be crafted or used by Members. There are also Runes made from combining the classical elements: Lava(Earth+Fire), Mud(Earth+Water), Dust(Earth+Air), Smoke(Air+Fire), Mist(Air+Water) and Steam (Water+Fire).
* {{Rift}} has six elemental planes that are all trying to invade the world of Telara. To wit, Life, Death, Fire, Water, Air, and Earth, each and every one of them opening the titular rifts and each and every one of them hating all the others. Fun times, everybody!
* In addition to all the elements that both ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature, ''VideoGame/AdventureQuestWorlds'' throws in a new tenth elemental in the form of Chaos, which is represented by purple Chaos tentacles and a purple eye. Chaos has the power to chaorrupt (short for chaos corrupt) objects and beings, sapping them of their sanity and giving them the power to chaorrupt others. It is controlled by the BigBad, Drakath, and his 13 Lords of Chaos.
* The Monk class in ''VideoGame/DungeonsAndDragonsOnline'' come stock with elemental attacks in Air, Fire, Earth and Water, which adds electric, fire, acid and cold damage to attacks, respectively. Combining or repeating some attacks yield special results, such as shooting flames from your hand. Offensive/defense stances based on the elements are included, too. Earth gives best defense, Fire gives best strength to damage, Wind generates the fastest and most prolific attacks, and Water generates the best offensive/defensive balance. A [[PowerOfTheVoid Void attack]] is optionally available, which, in its ultimate form, sends a foe out of existence. Special attacks that generate light, force and negative energy damage make the class nearly a TropeCodifier, were it not for the online game's relative youth.
** Elemental damage powers are common in the game. Acid, cold, lightning, and fire attacks are associated with earth, water, air, and (of course) fire, respectively. There are also Sonic and Force attacks, which are treated like the other "energy" attacks but are not associated with an element.
* ''VideoGame/WildStar'' has six 'primal elelemts' that compose everything in the universe: the four base elemental energies (air, earth, fire, and water) and the forces that bind them (life and logic). Creatures heavily 'infused' with one or more of these elements are common enemies; some are even composed of pure Primal energy alone.
This list shows the last 10 events of 288. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalPowers