History Main / ElementalPowers

21st Jan '17 10:33:06 AM ShazamJr
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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. Earth characters are frequently dependable, strong, protective and, if female, motherly, on the negative side they, they may also be stubborn, repressive, or just far too stuck in their ways. As such, it is aligned with the melancholic temperament. It is frequently [[MightyGlacier the strongest element, but also the slowest]] or it's good at defensive magic, but not in offensive depending on the writer. Generally represented as by either the color Green, Brown, Tan, or Yellow (the latter three especially if [[DishingOutDirt actual earth]] is distinguished from [[GreenThumb plants]] or other stuff). This is the "element" corresponding to the solid state.

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* '''[[DishingOutDirt Earth]]:''' Stable and resilient, earth is the element of solidity and support. Earth characters are frequently dependable, strong, protective and, if female, motherly, on the negative side they, they may also be stubborn, repressive, or just far too stuck in their ways. As such, it is aligned with the melancholic temperament. It is frequently [[MightyGlacier the strongest element, but also the slowest]] or it's good at defensive magic, but not in offensive depending on the writer. Generally represented as by either the color Green, Brown, Orange, Tan, or Yellow (the latter three especially if [[DishingOutDirt actual earth]] is distinguished from [[GreenThumb plants]] or other stuff). This is the "element" corresponding to the solid state.
21st Jan '17 9:58:16 AM Getta
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* '''[[SuperSpeed Speed]]''': The ability to move at high speeds, often used as an attack.
* '''[[MakeMeWannaShout Sound]]:''' Using sound as a method of attacking and/or battling with an instrument falls under this section.
* '''[[PsychicPowers Psychic]]''' Power relating to the mind. It can involve other elements as well.

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* '''[[SuperSpeed Speed]]''': The ability to move at high speeds, often used as an attack.
* '''[[MakeMeWannaShout Sound]]:''' Using sound as a method of attacking and/or battling with an instrument falls under this section.
section. Sometimes a subset of Air powers. Sometimes can be extended into power of vibration.
* '''[[PsychicPowers Psychic]]''' Psychic]]:''' Power relating to the mind.mind. The power either plays with other people's minds, or [[MindOverMatter causing direct effect on their surroundings.]] Frequently opposed by the pure magic power (above) as an expression of MagicVsScience (as this power sounds more sci-fi), or sometimes the heart (again, as logic/brain vs emotion). It can involve other elements as well.



* '''[[SuperSmoke Smoke/Gas]]''': The ability to control a cloudy-looking element like smoke, mist or gas. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc), thus they could be considered the DarkerAndEdgier form of [[BlowYouAway Air]]. Mist is not much better due to its presence in [[OminousFog mysteries, hauntings and supernatural phenomena in general]]. Often becomes a subset of Fire or Poison (or Water/Ice, in the case of mist), but it might also show up as its own thing.
* '''[[HavingABlast Explosion]]''': The power to [[StuffBlowingUp blow stuff up]]. It's very often a subpower of Fire (or possibly even its DarkerAndEdgier counterpart, with the negative aspects of Fire being played up like Lava), although any energy-based element, like Radiation, Lightning or Light, can potentially have this as well (Metal too, which bombs and missiles tend to be made of). Weirdly, if the wielder of this kind of ability is not a MadBomber, then he will be the complete opposite: a [[TheStoic stoic]] type who creates [[DemolitionsExpert controlled explosions]], contrasting with the sheer destructiveness of this power.
* '''{{Time|Master}}:''' Controlling the flow of time. The ability to stop time, slow time down, speed up time, etc.

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* '''[[SuperSmoke Smoke/Gas]]''': The ability to control a cloudy-looking element like smoke, mist or gas.gaseous substance. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc), thus they could be considered the DarkerAndEdgier form of [[BlowYouAway Air]]. Mist is not much better due to its presence in [[OminousFog mysteries, hauntings and supernatural phenomena in general]]. Often becomes a subset of Fire or Poison (or Water/Ice, in the case of mist), but it might also show up as its own thing.
* '''[[HavingABlast Explosion]]''': The power to [[StuffBlowingUp blow stuff up]]. It's very often a subpower of Fire (or possibly even its DarkerAndEdgier counterpart, with the negative aspects of Fire being played up like Lava), although any energy-based element, like Radiation, Lightning or Light, can potentially have this as well (Metal too, which bombs and missiles tend to be made of). Weirdly, if the wielder of this kind of ability is not a MadBomber, then he will be the complete opposite: a [[TheStoic stoic]] type who creates [[DemolitionsExpert controlled explosions]], contrasting with the sheer destructiveness of this power.
power. May ocassionally come in form of beautiful fireworks, which combines this with Light.
* '''{{Time|Master}}:''' Controlling the flow of time. The ability to stop time, slow time down, speed up time, etc. Often combined with Space below.



* '''[[GravityMaster Gravity]]:''' The ability to manipulate gravity, making objects super-heavy or super-light. Is sometimes connected with Darkness via black holes. For some reason, the gravity may be [[GravityIsPurple purple-colored]] if visually depicted.
* '''[[PowerOfTheVoid Void]]:''' This is generally considered to be even DarkerAndEdgier than Darkness. Generally involves erasing things from existence, whether via black hole, draining LifeEnergy, or simply causing a CessationOfExistence. Rarely has an opposing element.

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* '''[[GravityMaster Gravity]]:''' The ability to manipulate gravity, making objects super-heavy or super-light.super-light, or causing something (or a point in space) to become a center of gravity. Is sometimes connected with Darkness via black holes. For some reason, the gravity may be [[GravityIsPurple purple-colored]] if visually depicted.
* '''[[PowerOfTheVoid Void]]:''' This is generally considered to be even DarkerAndEdgier than Darkness. Generally involves erasing things from existence, whether via black hole, draining LifeEnergy, or simply causing a CessationOfExistence. Rarely has an opposing element. Might be the source of Space or Gravity powers.
18th Jan '17 6:03:55 AM Morgenthaler
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* August Derleth tried to retroactively impose an elemental theme on Creator/HPLovecraft's CthulhuMythos, matching up Cthulhu with Water and Shub-Niggurath with Earth, etc. It never worked too well. Just to point out the most obvious flaw: Water was, In Lovecraft's ''Call of Cthulhu'', one of Cthulhu's only weaknesses, as being submerged kept him in hibernation and hindered his ability to inspire fear in the minds of mankind.

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* August Derleth tried to retroactively impose an elemental theme on Creator/HPLovecraft's CthulhuMythos, Franchise/CthulhuMythos, matching up Cthulhu with Water and Shub-Niggurath with Earth, etc. It never worked too well. Just to point out the most obvious flaw: Water was, In Lovecraft's ''Call of Cthulhu'', one of Cthulhu's only weaknesses, as being submerged kept him in hibernation and hindered his ability to inspire fear in the minds of mankind.
17th Jan '17 12:14:38 PM narm00
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** Air: Red Tornado (''ComicBook/JusticeLeague'')

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** Air: Red Tornado (''ComicBook/JusticeLeague'')(''Franchise/JusticeLeagueOfAmerica'')



*** ComicBook/{{Firestorm}}'s the fire elemental. Turns out Fire represents /all/ forms of energy, including the nuclear forces. It's implied that DC's air, earth, and water elementals have similar potential.

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*** ComicBook/{{Firestorm}}'s the fire elemental. Turns out Fire represents /all/ ''all'' forms of energy, including the nuclear forces. It's implied that DC's air, earth, and water elementals have similar potential.potential.
*** In addition to the classical elements, the official elemental forces of the DCU include the Green (plant life), the Red (animal life), the Grey (fungal life), and the Rot (death and decay).



* {{Superman}} can be considered the embodiment of all four elements wrapped into one. For earth, there's his SuperStrength and NighInvulnerability. For water, there's his [[BreathWeapon arctic breath]]. For air, there's his {{Flight}} and SuperBreath. For fire, there's his [[EyeBeams heat vision.]]

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* {{Superman}} Franchise/{{Superman}} can be considered the embodiment of all four elements wrapped into one. For earth, there's his SuperStrength and NighInvulnerability. For water, there's his [[BreathWeapon arctic breath]]. For air, there's his {{Flight}} and SuperBreath. For fire, there's his [[EyeBeams heat vision.]]
15th Jan '17 3:54:03 PM nombretomado
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* ''BrutalLegend'', set in a HeavyMetal world, features an appropriate selection of four elements: Metal, Noise, Blood, and Fire (which are actually [[spoiler:the four elements that made up Ormagöden before his death]]). Although "magic" attacks in the game are not directly associated with them, they all fall into one element in one way or another.

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* ''BrutalLegend'', ''VideoGame/BrutalLegend'', set in a HeavyMetal world, features an appropriate selection of four elements: Metal, Noise, Blood, and Fire (which are actually [[spoiler:the four elements that made up Ormagöden before his death]]). Although "magic" attacks in the game are not directly associated with them, they all fall into one element in one way or another.
13th Jan '17 6:05:59 PM megaman100
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* '''[[[PhsychicPowers Psychic]]''' Power relating to the mind. It can involve other elements as well.

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* '''[[[PhsychicPowers '''[[PsychicPowers Psychic]]''' Power relating to the mind. It can involve other elements as well.
13th Jan '17 6:04:54 PM megaman100
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Added DiffLines:

* '''[[[PhsychicPowers Psychic]]''' Power relating to the mind. It can involve other elements as well.
12th Jan '17 9:11:45 PM Psychadelico
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** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).

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** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).
12th Jan '17 9:11:39 PM Psychadelico
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** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice).

to:

** There's little evidence for a concrete Native American system, though the Plains Indians attributed their directional winds to South/Fire, West/Lightning and North/Water (as ice). In general, directions and times of day seem to have been the concepts that got formalized instead, with groups from at least across the American Southwest (extending into Mexico) associating each direction (North, South, East, West) with a time of day (morning/predawn, midday, evening/twilight, full night) and a color (what colors are used, and for what direction, varies significantly from culture to culture).
12th Jan '17 8:51:59 PM Psychadelico
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** In Chinese thought, the elements are [[GreenThumb Wood]] (which is also synonymous with [[BlowYouAway Wind]]), [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[ExtraOreDinary Metal]] (which also includes [[ShockAndAwe eletricity]] and [[LightEmUp light]]) and [[MakingASplash Water]]. They are pretty much described as states of matter and natural phases, so logically they're also closely tied with seasons (Wood/Spring, Fire/Summer, Metal/Autumn, Water/Winter, and Earth being the time between seasons) and life stages (Wood = birth/childhood, Fire = teenagehood, Earth = adulthood, Metal = old age and Water = old age or death). They're divided in the Yin/Yang axis (Wood and Fire = Yang, Metal and Water = Yin and Earth is both Yin and Yang). TheFourGods each represent an element (the often forgotten Yellow Dragon is the fifth, representing the Earth).

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** In Chinese thought, the elements are [[GreenThumb Wood]] (which is also synonymous with [[BlowYouAway Wind]]), [[PlayingWithFire Fire]], [[DishingOutDirt Earth]], [[ExtraOreDinary Metal]] (which also includes [[ShockAndAwe eletricity]] and [[LightEmUp light]]) and [[MakingASplash Water]]. They are pretty much described as states of matter and natural phases, so logically they're also closely tied with seasons (Wood/Spring, Fire/Summer, Metal/Autumn, Water/Winter, and Earth being the time between seasons) and life stages (Wood = birth/childhood, Fire = teenagehood, Earth = adulthood, Metal = old age and Water = old age or death). They're divided in the Yin/Yang axis (Wood and Fire = Yang, Metal and Water = Yin and Earth is both Yin and Yang). TheFourGods each represent an element (the often forgotten Yellow Dragon is the fifth, representing the Earth). The elements are also associated with personality traits, some good, some bad (fire is politeness and aggression, water contemplation and indecision, earth stubbornness and greed, wind flexibility and yielding, metal righteous and headstrong)[[note]]Not a comprehensive list[[/note]] and are sometimes used as a form of horoscope. The system of thinking also includes ElementalRockPaperScissors, with each element "nurturing" another at their own expense, being nurtured by a second, and suppressing or being suppressed by the third and fourth (for instance, wood feeds fire, which produces earth, melts metal, and is extinguished by water), although excesses of any given element can throw this system out of whack (eg: excess fire scorches earth and boils water).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalPowers