History Main / ElementalPowers

18th Jul '16 2:22:33 PM Doug86
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* Of the five magic systems given as examples in the ''Fate System Toolkit'', two draw upon the same five elemental "Great Storms" -- Earthquake, Flood, Glacier, Inferno, and Thunder. (That these terms give each element, even the traditionally more "passive" ones, a decidedly ''dynamic'' aspect is probably not a coincidence.) One system models channeling their power directly, somewhat [[AvatarTheLastAirbender bender]]-style, while the other deals with summoning [[ElementalEmbodiment elemental spirits]] from the same Storms; either can be used standalone in a given campaign, but they can also just as easily be combined and then potentially used by a single character given suitable investment.

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* Of the five magic systems given as examples in the ''Fate System Toolkit'', two draw upon the same five elemental "Great Storms" -- Earthquake, Flood, Glacier, Inferno, and Thunder. (That these terms give each element, even the traditionally more "passive" ones, a decidedly ''dynamic'' aspect is probably not a coincidence.) One system models channeling their power directly, somewhat [[AvatarTheLastAirbender [[WesternAnimation/AvatarTheLastAirbender bender]]-style, while the other deals with summoning [[ElementalEmbodiment elemental spirits]] from the same Storms; either can be used standalone in a given campaign, but they can also just as easily be combined and then potentially used by a single character given suitable investment.
15th Jul '16 9:34:58 AM Willbyr
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* In the Hanshin Republic arc of ''TsubasaReservoirChronicle'', Syaoran has a fire kudan, Kurogane a water kudan, and Fai an air kudan. Later, Kurogane gains a sword named Souhi (blue ice), while Syaoran gains a sword named Hien (scarlet flame).

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* In the Hanshin Republic arc of ''TsubasaReservoirChronicle'', ''Manga/TsubasaReservoirChronicle'', Syaoran has a fire kudan, Kurogane a water kudan, and Fai an air kudan. Later, Kurogane gains a sword named Souhi (blue ice), while Syaoran gains a sword named Hien (scarlet flame).
14th Jul '16 3:11:29 PM BobJones2nd
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*** Airbending can bend anything that's gas. Earth can bend any solid. Air can bend any gas. Fire can bend any plasma. This is why water can bend blood, earth can bend metals, and fire can bend lighting (an element that's classically tends to be associated with wind).

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*** Airbending can bend anything that's gas. is actually gasbending. Earth can bend any solid. Air can bend any gas. is soldbending Water is liquidbending. Fire can bend any plasma.is plasmabending. This is why water can bend blood, earth can bend metals, and fire can bend lighting (an element that's classically tends to be associated with wind). Energy and energybending is the 5th state of matter via E=mc^2.
14th Jul '16 3:06:18 PM BobJones2nd
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Added DiffLines:

** The series makes an interesting link between the ancient world and the modern one. The world of "Avatar" is part of the ancient world so the people categorize their powers base the classical elements of earth, wind, water, and fire. However, the true power of the bending arts actually stems from the more modern scientific "four states of matter."
*** Airbending can bend anything that's gas. Earth can bend any solid. Air can bend any gas. Fire can bend any plasma. This is why water can bend blood, earth can bend metals, and fire can bend lighting (an element that's classically tends to be associated with wind).
14th Jul '16 12:48:23 PM Willbyr
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* In ''{{Sekirei}}'', elemental abilities are condensed among the powerful [[BornWinner Single Numbers]] and the last two Numbers.

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* In ''{{Sekirei}}'', ''Manga/{{Sekirei}}'', elemental abilities are condensed among the powerful [[BornWinner Single Numbers]] and the last two Numbers.
9th Jul '16 12:56:58 PM StFan
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->'''Aang:''' I'm the Avatar, master of all four elements!
->'''Dmitri Mendeleev:''' Really? I'm Mendeleev, master of all 118+. ''*swoosh*'' That was polonium-bending. You probably didn't feel anything, but the symptoms of radiation poisoning will set in shortly.

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->'''Aang:''' I'm the Avatar, master of all four elements!
->'''Dmitri
elements!\\
'''Dmitri
Mendeleev:''' Really? I'm Mendeleev, master of all 118+. ''*swoosh*'' ''[swoosh]'' That was polonium-bending. You probably didn't feel anything, but the symptoms of radiation poisoning will set in shortly.



[[folder: Anime and Manga]]
* Anime/{{Pokemon}} has ''18'' elemental types for it's various creatures. These range from conventional elements like [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[ShockAndAwe Electric]] to very unconventional elements like [[InvertebrateIndex Bug]], [[OurDragonsAreDifferent Dragon]], and [[TheUndead Ghost]]. See the Video Games folder for more info.
* The heroes and villains of ''Anime/DigimonFrontier'' use Spirits that represent ten elements, specifically Fire (Takuya), Water (Ranamon), Earth (Grumblemon), Wind (Izumi/Zoe), Wood (Arbormon), Lightning (Junpei/J.T), Ice (Tomoki/Tommy), Metal (Mercurimon), Light (Kouji) and Darkness (Kouichi).

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[[folder: Anime and [[folder:Anime & Manga]]
* Anime/{{Pokemon}} has ''18'' elemental types for it's its various creatures. These range from conventional elements like [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[ShockAndAwe Electric]] to very unconventional elements like [[InvertebrateIndex Bug]], [[OurDragonsAreDifferent Dragon]], and [[TheUndead Ghost]]. See the Video Games folder for more info.
* ''Franchise/{{Digimon}}'':
**
The heroes and villains of ''Anime/DigimonFrontier'' use Spirits that represent ten elements, specifically Fire (Takuya), Water (Ranamon), Earth (Grumblemon), Wind (Izumi/Zoe), Wood (Arbormon), Lightning (Junpei/J.T), Ice (Tomoki/Tommy), Metal (Mercurimon), Light (Kouji) and Darkness (Kouichi).



[[folder:Card Games]]
* ''TabletopGame/MagicTheGathering'' is rooted in this trope, using five "colors" as its elements, and "tapping" natural elements to produce appropriately-colored mana. It's got a somewhat different elemental division, though: White (holy magic), Black (shadow and death magic), Blue (illusion magic), Red (raw power magic), and Green (nature magic). These could be seen to correspond to Light, Dark, Water, Fire, and Earth, sort of, but not exactly. Most decks are built around a pairing of color types.
** Magic color/elemental alignments summarized. Note: This is not perfect.
*** White: LightEmUp, ThePowerOfTheSun, SoulPower, DishingOutDirt (usually as dust and [[TakenForGranite petrification]] spells), ExtraOreDinary, StarPower
*** Blue: PsychicPowers, BlowYouAway, MakingASplash, AnIcePerson, TimeMaster, SpaceMaster
*** Black: {{Necromancer}}, PowerOfTheVoid, CastingAShadow, SoulPower, PoisonousPerson, ExtraOreDinary (by control of precious metals such as gold), StarPower
*** Red: ShockAndAwe, PlayingWithFire, DishingOutDirt (in general rock manipulation), MagmaMan, ExtraOreDinary
*** Green: TheBeastMaster, GreenThumb, DishingOutDirt (manifesting more as land-animation and soil magic), BlowYouAway, AnIcePerson
*** Colorless: NonElemental, RealityWarper (Eldrazi), ExtraOreDinary (artifacts)
*** Many things, like {{Lunacy}} and power over snow and metal, tend to vary across the settings; Kamigawa, for example, attributed snow magic to Red.
[[/folder]]



[[folder:Fan Fiction]]

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[[folder:Fan Fiction]]Works]]



[[folder:Films -- Animated]]

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[[folder:Films -- Animated]]Animation]]



* The ''{{Literature/Alterien}}'' series. The Alteriens can absorb, convert and expel energy to astounding degrees. It is their primary ability.
* ''Creator/KatherineKurtz'' in ''{{Series/Deryni}}'' identifies the four Christian Archangels with the Four Elements:

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* The ''{{Literature/Alterien}}'' ''Literature/{{Alterien}}'' series. The Alteriens can absorb, convert and expel energy to astounding degrees. It is their primary ability.
* ''Creator/KatherineKurtz'' in ''{{Series/Deryni}}'' ''Literature/{{Deryni}}'' identifies the four Christian Archangels with the Four Elements:



* ''[[Literature/TheDresdenFiles Harry Dresden]]'' generally conjures wind when he wants to move something or pull his punches and fire when he really wants something destroyed quickly. He also rarely calls on earth magic (in such aspects as magnetism and moving gravity for a moment) but considers that element "difficult, powerful, and dangerous" to deal with. Later on he becomes more adept at using force magic.

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* ''[[Literature/TheDresdenFiles ''Literature/TheDresdenFiles'':
**
Harry Dresden]]'' Dresden generally conjures wind when he wants to move something or pull his punches and fire when he really wants something destroyed quickly. He also rarely calls on earth magic (in such aspects as magnetism and moving gravity for a moment) but considers that element "difficult, powerful, and dangerous" to deal with. Later on he becomes more adept at using force magic.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* Early seasons of ''Franchise/KamenRider'' would sometimes base the heroes' powers on ''single'' elements in no consistent pattern. The very first one used wind, and ''Stronger'' would be the first lightning one - but later ones like ''Super-1'' could switch between several at will. More so for the Heisei (2000-onward) seasons, as changing colors and forms to shift the MultiformBalance ''and'' enable different elemental abilities became the standard.
** Series/KamenRiderWizard is more direct about this, being a magic-user and all. His primary forms (Styles) are Flame, Water, Hurricane, and Land; his MidSeasonUpgrade Dragon Styles get special attacks using laterally-releated elements, like ice for Water Dragon, lightning for Hurricane Dragon, and gravity for Land Dragon. Finally, his [[SuperMode Infinity Style]] is AllYourPowersCombined, but primarily looks like light element.
* Much like the above, ''MadanSenkiRyukendo'' would invoke this very directly, with fire, water and lightning forms.

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* ''Franchise/KamenRider'':
**
Early seasons of ''Franchise/KamenRider'' would sometimes base the heroes' powers on ''single'' elements in no consistent pattern. The very first one used wind, and ''Stronger'' would be the first lightning one - -- but later ones like ''Super-1'' could switch between several at will. More so for the Heisei (2000-onward) seasons, as changing colors and forms to shift the MultiformBalance ''and'' enable different elemental abilities became the standard.
** Series/KamenRiderWizard ''Series/KamenRiderWizard'' is more direct about this, being a magic-user and all. His primary forms (Styles) are Flame, Water, Hurricane, and Land; his MidSeasonUpgrade Dragon Styles get special attacks using laterally-releated elements, like ice for Water Dragon, lightning for Hurricane Dragon, and gravity for Land Dragon. Finally, his [[SuperMode Infinity Style]] is AllYourPowersCombined, but primarily looks like light element.
* Much like the above, ''MadanSenkiRyukendo'' ''Series/MadanSenkiRyukendo'' would invoke this very directly, with fire, water and lightning forms.



* Video game remix musician named [[http://djthes.com/ DJ the S]] has the Disciple series. A series of compilation remixes made from various elemental themes from video games but all share one common song as their foundation: "[[https://www.youtube.com/watch?v=25-BEGZCc0U Fighting of the Spirit]]" from [[VideoGame/TalesOfSymphonia Tales of Symphonia]]. Two songs in particular known as "[[https://www.youtube.com/watch?v=v3oDdPUwXwc Lord of the Elements]]" and "[[https://www.youtube.com/watch?v=5J4hdam0KIo Master of the Elements]]" are mash-ups of previous elemental remixes he has done, and concludes the entire Disciple series to give one the sense of the true nature of the elements.
** And apparently, he's still going at it. Now he has a new entry in the series dubbed "[[https://www.youtube.com/watch?v=Km6tLP6KKgM Disciple Month Aftermath - VS The 4 Elemental Fiends]]".

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* Video game remix musician named [[http://djthes.com/ DJ the S]] has the Disciple series. A series of compilation remixes made from various elemental themes from video games but all share one common song as their foundation: "[[https://www.youtube.com/watch?v=25-BEGZCc0U Fighting of the Spirit]]" from [[VideoGame/TalesOfSymphonia Tales of Symphonia]]. Two songs in particular known as "[[https://www.youtube.com/watch?v=v3oDdPUwXwc Lord of the Elements]]" and "[[https://www.youtube.com/watch?v=5J4hdam0KIo Master of the Elements]]" are mash-ups of previous elemental remixes he has done, and concludes the entire Disciple series to give one the sense of the true nature of the elements.
**
elements. And apparently, he's still going at it. Now he has a new entry in the series dubbed "[[https://www.youtube.com/watch?v=Km6tLP6KKgM Disciple Month Aftermath - -- VS The 4 Elemental Fiends]]".



[[folder:Pinball]]

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[[folder:Pinball]][[folder:Pinballs]]



[[folder:Mysticism/Religion/Mythology]]

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[[folder:Mysticism/Religion/Mythology]][[folder:Myth & Religion]]



* ''TabletopGame/MagicTheGathering'' is rooted in this trope, using five "colors" as its elements, and "tapping" natural elements to produce appropriately-colored mana. It's got a somewhat different elemental division, though: White (holy magic), Black (shadow and death magic), Blue (illusion magic), Red (raw power magic), and Green (nature magic). These could be seen to correspond to Light, Dark, Water, Fire, and Earth, sort of, but not exactly. Most decks are built around a pairing of color types.
** Magic color/elemental alignments summarized. Note: This is not perfect.
*** White: LightEmUp, ThePowerOfTheSun, SoulPower, DishingOutDirt (usually as dust and [[TakenForGranite petrification]] spells), ExtraOreDinary, StarPower
*** Blue: PsychicPowers, BlowYouAway, MakingASplash, AnIcePerson, TimeMaster, SpaceMaster
*** Black: {{Necromancer}}, PowerOfTheVoid, CastingAShadow, SoulPower, PoisonousPerson, ExtraOreDinary (by control of precious metals such as gold), StarPower
*** Red: ShockAndAwe, PlayingWithFire, DishingOutDirt (in general rock manipulation), MagmaMan, ExtraOreDinary
*** Green: TheBeastMaster, GreenThumb, DishingOutDirt (manifesting more as land-animation and soil magic), BlowYouAway, AnIcePerson
*** Colorless: NonElemental, RealityWarper (Eldrazi), ExtraOreDinary (artifacts)
*** Many things, like {{Lunacy}} and power over snow and metal, tend to vary across the settings; Kamigawa, for example, attributed snow magic to Red.
* ''TabletopGame/DungeonsAndDragons''
** Earlier editions of D&D, elaborated further in 2nd Edition's {{Planescape}} setting, were a lot more complicated [[note]][[TheyChangedItNowItSucks and we liked it that way!]][[/note]]. First you had the four (classic) elemental planes, then two energy planes (Positive, or "life" energy, and Negative, or "death"/"unlife" energy) which aren't elements proper. Paraelemental planes occurred where the elemental planes crossed over each other ("magma" between earth and fire, for example), and quasielemental planes where the elemental planes crossed with the energy planes -- Fire + Positive = Radiance (plane of pure, blinding light of all colors), Air + Positive = Lightning (infinite storm), Air + Negative = Vacuum (the vast absence of air and most other things). So a quasielement touches energy, base element, 2 quasielements and two base's paraelements, and a paraelement touches 2 base elements and their 4 quasielements. Some fans went further and created planes to "fill in the gaps" between the paraelemental planes and the energy planes.

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* ''TabletopGame/MagicTheGathering'' is rooted in this trope, using five "colors" as its elements, and "tapping" natural elements to produce appropriately-colored mana. It's got a somewhat different elemental division, though: White (holy magic), Black (shadow and death magic), Blue (illusion magic), Red (raw power magic), and Green (nature magic). These could be seen to correspond to Light, Dark, Water, Fire, and Earth, sort of, but not exactly. Most decks are built around a pairing of color types.
** Magic color/elemental alignments summarized. Note: This is not perfect.
*** White: LightEmUp, ThePowerOfTheSun, SoulPower, DishingOutDirt (usually as dust and [[TakenForGranite petrification]] spells), ExtraOreDinary, StarPower
*** Blue: PsychicPowers, BlowYouAway, MakingASplash, AnIcePerson, TimeMaster, SpaceMaster
*** Black: {{Necromancer}}, PowerOfTheVoid, CastingAShadow, SoulPower, PoisonousPerson, ExtraOreDinary (by control of precious metals such as gold), StarPower
*** Red: ShockAndAwe, PlayingWithFire, DishingOutDirt (in general rock manipulation), MagmaMan, ExtraOreDinary
*** Green: TheBeastMaster, GreenThumb, DishingOutDirt (manifesting more as land-animation and soil magic), BlowYouAway, AnIcePerson
*** Colorless: NonElemental, RealityWarper (Eldrazi), ExtraOreDinary (artifacts)
*** Many things, like {{Lunacy}} and power over snow and metal, tend to vary across the settings; Kamigawa, for example, attributed snow magic to Red.
* ''TabletopGame/DungeonsAndDragons''
''TabletopGame/DungeonsAndDragons'':
** Earlier editions of D&D, elaborated further in 2nd Edition's {{Planescape}} TabletopGame/{{Planescape}} setting, were a lot more complicated [[note]][[TheyChangedItNowItSucks and we liked it that way!]][[/note]]. First you had the four (classic) elemental planes, then two energy planes (Positive, or "life" energy, and Negative, or "death"/"unlife" energy) which aren't elements proper. Paraelemental planes occurred where the elemental planes crossed over each other ("magma" between earth and fire, for example), and quasielemental planes where the elemental planes crossed with the energy planes -- Fire + Positive = Radiance (plane of pure, blinding light of all colors), Air + Positive = Lightning (infinite storm), Air + Negative = Vacuum (the vast absence of air and most other things). So a quasielement touches energy, base element, 2 quasielements and two base's paraelements, and a paraelement touches 2 base elements and their 4 quasielements. Some fans went further and created planes to "fill in the gaps" between the paraelemental planes and the energy planes.



* The earlier versions of ''TabletopGame/{{Runequest}}'', set in the mythical Glorantha world, used five basic elements: Darkness (the primal element), Earth, Sky (which includes fire), Water, and Storm (the air between Earth and Sky). The Lunar Empire regards "Moon" as a sixth element, and most other cultures hate and fear them.

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* The earlier versions of ''TabletopGame/{{Runequest}}'', ''TabletopGame/RuneQuest}}'', set in the mythical Glorantha world, used five basic elements: Darkness (the primal element), Earth, Sky (which includes fire), Water, and Storm (the air between Earth and Sky). The Lunar Empire regards "Moon" as a sixth element, and most other cultures hate and fear them.



* ''BloodlineChampions'' has quite a few. The Guardian's powers seem to be of the holy nature, especially with them being a ChurchMilitant. The Inhibitor is a ChurchMilitant as well, but their powers seem to have an arcane theme and appearance to them. The Glutton's magic is stated to be earth magic. The Stalker's powers aren't stated within their background, but has a darkness look and naming to it. The Seeker can use fire, ice and lightning on their arrows with an ultimate in the past that was called Elemental Fusion (later changed to a different ultimate called Marksmanship). The Harbinger has darkness powers. The Thorn [[GreenThumb has twisted plants to use them as abilities]]. The Herald of Insight is a TimeMaster. The Psychopomp's powers are of soul and spirit. While not mentioned in their background, the Nomad has wind powers. [[ExactlyWhatItSaysOnTheTin The Igniter]] [[PlayingWithFire burns stuff]]. The Astronomer seems to be able to LightEmUp, but subverts it - their abilities are actually due to their scientific tools.
* ''[[VideoGame/{{Diablo}} Diablo II]]'' only uses [[FireIceLightning Fire, Cold and Lightning]]. Fire deal the most consistent damage, ice is generally useful due to it's incapacitating properties while lightning has the potentially highest but also the potentially lowest damage. Sorceresses have a separate skill tree for each though lightning contains some strange choices as well, like teleportation (fire only has one that increases mana regeneration). All three elements have separate resistance values; poison (mastered by Necromancers) does as well but in terms of gameplay mechanics, it's not considered to be elemental damage. Also, in terms of gameplay mechanics, elemental and magical damage are considered two separate things ie. magical immunity won't block elemental attacks and vice versa.

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* ''BloodlineChampions'' ''VideoGame/BloodlineChampions'' has quite a few. The Guardian's powers seem to be of the holy nature, especially with them being a ChurchMilitant. The Inhibitor is a ChurchMilitant as well, but their powers seem to have an arcane theme and appearance to them. The Glutton's magic is stated to be earth magic. The Stalker's powers aren't stated within their background, but has a darkness look and naming to it. The Seeker can use fire, ice and lightning on their arrows with an ultimate in the past that was called Elemental Fusion (later changed to a different ultimate called Marksmanship). The Harbinger has darkness powers. The Thorn [[GreenThumb has twisted plants to use them as abilities]]. The Herald of Insight is a TimeMaster. The Psychopomp's powers are of soul and spirit. While not mentioned in their background, the Nomad has wind powers. [[ExactlyWhatItSaysOnTheTin The Igniter]] [[PlayingWithFire burns stuff]]. The Astronomer seems to be able to LightEmUp, but subverts it - their abilities are actually due to their scientific tools.
* ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/DiabloII'' only uses [[FireIceLightning Fire, Cold and Lightning]]. Fire deal the most consistent damage, ice is generally useful due to it's incapacitating properties while lightning has the potentially highest but also the potentially lowest damage. Sorceresses have a separate skill tree for each though lightning contains some strange choices as well, like teleportation (fire only has one that increases mana regeneration). All three elements have separate resistance values; poison (mastered by Necromancers) does as well but in terms of gameplay mechanics, it's not considered to be elemental damage. Also, in terms of gameplay mechanics, elemental and magical damage are considered two separate things ie. magical immunity won't block elemental attacks and vice versa.



* In ''VisualNovel/AnOctaveHigher,'' [[PersonalityPowers four of the five magical Traits that a person can be gifted with are associated with the four classical elements (the fifth, Compassion,]] [[HealingHands allows you to cast healing magic instead)]]:
** Courage = Fire.
** Faith = Wind.
** Intelligence = Water.
** Willpower = Earth.
** Other, more complex elements can be created by combining these Traits. Ice, for instance, is created by combining Water (Intelligence) with the spell Freeze (nullified Courage).



[[folder:Visual Novels]]
* In ''VisualNovel/AnOctaveHigher,'' [[PersonalityPowers four of the five magical Traits that a person can be gifted with are associated with the four classical elements (the fifth, Compassion,]] [[HealingHands allows you to cast healing magic instead)]]:
** Courage = Fire.
** Faith = Wind.
** Intelligence = Water.
** Willpower = Earth.
** Other, more complex elements can be created by combining these Traits. Ice, for instance, is created by combining Water (Intelligence) with the spell Freeze (nullified Courage).
[[/folder]]

[[folder:Web Animation]]
* The heroes of ''WebAnimation/BrokenSaints'', do not actually have control over the elements, they are simply associated with them as representations of certain virtues.
** Oran > Faith > Fire
** Kamimura > Will > Earth
** Raimi > Awareness > Air
*** (alternatively, "Awareness" in promotional material is replaced by "Hope" to represent Raimi)
** Shandala > Lover > Water
[[/folder]]



-->They're not called reactionals, you know!
** But don't you know the classic elements are called ''classic'' for a reason!?
** They are, but once you remember [[{{Planescape}} 4 paraelements and 8 quasielements]], you see why a stock parody is "Elemental Plane of Marshmallow".
** Don't forget the [[http://www.giantitp.com/comics/oots0802.html Semi-Elemental Plane of Ranch Dressing.]]

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-->They're -->'''Redcloak:''' They're not called reactionals, you know!
** But don't you know the classic elements are called ''classic'' for a reason!?
** They are, but once you remember [[{{Planescape}} 4 paraelements and 8 quasielements]], you see why a stock parody is "Elemental Plane of Marshmallow".
** Don't forget the [[http://www.giantitp.com/comics/oots0802.html Semi-Elemental Plane of Ranch Dressing.]]
know!



* The abilities of the protagonists of ''[[Webcomic/M9Girls M9 Girls!]]'' are the result of channeling the universe's elemental energies thru their bodies.

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* The abilities of the protagonists of ''[[Webcomic/M9Girls M9 Girls!]]'' ''Webcomic/M9Girls'' are the result of channeling the universe's elemental energies thru their bodies.



* The heroes of ''WebAnimation/BrokenSaints'', do not actually have control over the elements, they are simply associated with them as representations of certain virtues.
** Oran > Faith > Fire
** Kamimura > Will > Earth
** Raimi > Awareness > Air
*** (alternatively, "Awareness" in promotional material is replaced by "Hope" to represent Raimi)
** Shandala > Lover > Water
* Several of the superpowered teenagers at Whateley Academy in the WhateleyUniverse have elemental powers. Riptide has control over water. Fireball and Phoenixfire have fire-based powers. Imperious has the ability to cast lightning bolts, and super strength.

to:

* The heroes of ''WebAnimation/BrokenSaints'', do not actually have control over the elements, they are simply associated with them as representations of certain virtues.
** Oran > Faith > Fire
** Kamimura > Will > Earth
** Raimi > Awareness > Air
*** (alternatively, "Awareness" in promotional material is replaced by "Hope" to represent Raimi)
** Shandala > Lover > Water
* Several of the superpowered teenagers at Whateley Academy in the WhateleyUniverse ''Literature/WhateleyUniverse'' have elemental powers. powers.
**
Riptide has control over water. Fireball and Phoenixfire have fire-based powers. Imperious has the ability to cast lightning bolts, and super strength.



* Nearly everyone in TrintonChronicles from hero, villain, to [[InnocentBystander every-day-citzens]] has one of the above abilities or [[MixAndMatch more then one in some cases]]. Magic is treated like [[ForScience science]] as it is learnable by all and everyone uses it [[Magitek in everyday]] life.

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* Nearly everyone in TrintonChronicles ''Literature/TrintonChronicles'' from hero, villain, to [[InnocentBystander every-day-citzens]] has one of the above abilities or [[MixAndMatch more then one in some cases]]. Magic is treated like [[ForScience science]] as it is learnable by all and everyone uses it [[Magitek in everyday]] life.



** Note that the Avatar cycle goes in the same order as the elements are called out on ''Captain Planet'', corresponding with the ancient Greek order: Air (warm and wet) to Water (cold and wet) to Earth (cold and dry) to Fire (hot and dry) to Air... One unique theme is the presence of the titular [[MessianicArchetype Avatar]]- a reincarnated figure who can (with training and time) [[TheRedMage harness the powers of all four elements]], and serves more or less as the resident {{Superhero}}. It also has not only the cast but ''entire nations'' themed around the elements- the [[TheEmpire Fire Nation]], the [[TheKingdom Water Tribes]], the Air Nomads and the [[TheFederation Earth Kingdom]]. A certain percentage of people born within those countries tend to manifest their signature elemental power, with no known exceptions besides the Avatar.
** There is also PureEnergy in the form of [[KiAttacks chi]], which is seen or implied to have abilities related to the SpiritWorld, locating things far away, seeing the future, and reading auras. It is also the basis of Bending (manipulating chi within one's body via muscle or breath control), and the ability to invoke the Avatar State at will (via opening one's chakras). [[spoiler: In the GrandFinale, another discipline of Bending, called Energybending, is revealed. It is an ancient style said to predate the Bending of the elements (and the incarnation of the Avatar) and was used by beings to manipulate the [[LifeEnergy energy within themselves]]. Bending the energy of another is shown to be capable of bestowing knowledge and removing the ability to Bend, at the risk of having one's own spirit overwhelmed by the target.]]
** Each of the Bending styles also has a sublevels, some that require a great amount of skill, special training, or are stronger in certain bloodlines. Including Combustion and Lightningbending (fire), Healing, Spirit calming, and Bloodbending (water), Metalbending and Lavabending (earth), AstralProjection and weightlessness (Air). There are also a few odd clans with their own takes on bending, like swampbenders and sandbenders; these are ''not'' separate elements, but specific disciplines of Waterbending and Earthbending developed by some tribes to better suit the areas they live in (swamps and deserts, respectively). Similarly waterbending is expected to include ice and snow by default since the main water tribes are located near the pole
** Also, the characters' temperments often follow the traditional associations with those elements, but with exceptions. [[FourStarBadass Uncle Iroh]] is one of the most skilled firebenders in the world, and is a fat, philosophical, laid back (many would say "lazy", and many do) DirtyOldMan. Of course, push him too far, and you will learn why he is known as the [[BewareTheNiceOnes Dragon of the West]]. Meanwhile, [[TheJuggernaut King Bumi]], one of the most skilled Earthbenders, is ''probably'' entirely insane, in contrast to the calm ImplacableMan association you'd expect. In both cases, the benders studied other types of bending (Water and Fire, respectively), incorporating aspects of them to their own bending styles and personalities.
* ''WesternAnimation/TheLegendOfKorra'', the SequelSeries to ''WesternAnimation/AvatarTheLastAirbender'', follows all the same rules as the original show, listed above. The new Avatar is Korra, the {{reincarnation}} of Aang and a member of the Southern Water Tribe. The OpeningNarration's new elemental roll call now goes in the exact same order as the elemental roll call on ''Captain Planet''.
** Both Metalbending and Lightningbending have become more widespread; lightingbenders are hired to provide the city with power, and an entire police force of metalbenders keeps order in [[CityOfAdventure Republic]] [[WretchedHive City]]. Also Meelo, Aang's grandson is capable of bending his own farts and use them to attack.
* ''WesternAnimation/XiaolinShowdown'' - Notable for [[spoiler:the leader of the kids,]] Raimundo, being aligned with Air, while the show's lead Omi uses Water, and TheChick, Kimiko, uses Fire. [[TheBigGuy Clay]], though, is played straight for using Earth.
* ''WesternAnimation/{{WITCH}}'' - Will (Energy [[note]]a.k.a. Quintessence [[/note]]/Heart), Irma (Water), Taranee (Fire), Cornelia (Earth/Plants) and Hay Lin (Air). The show is notable for ''subverting'' the personalities usually attached to the elements. Taranee Cook, the fire-user, is shy and softspoken whereas Cornelia Hale, the earth-user, is spoiled, brutally honest and sometimes kind of a bitch.
** Actually justified in the comic book: Cornelia got Earth power because she was the most grounded, as declared by Yan Lin when she gave the protagonists their powers, while Taranee is noted many times as being the one you can't piss off, as provoking her is like pouring napalm on fire (as Cedric cried at Elyon after the latter did just that and Taranee started melting the building. There WAS a reason if Cedric told her to leave Taranee alone for all the issue while Taranee was their prisoner...).
* ''WesternAnimation/WinxClub'' - Bloom (Fire), Stella (Light), Musa (Sound), Flora (Earth/Air), Tecna (Metal/Electricity), Aisha (Water/Plasma), Roxy (Animals), Icy (Ice), Darcy (Darkness), and Stormy (Wind/Lightning).
** There is a bit of a subversion in that Flora seems to manipulate both earth and air.
* Many of the aliens in the WesternAnimation/{{Ben 10}} series have these kind of powers. Most notably however is in Ben10UltimateAlien, Ben obtains the forms of five aliens who each possess one of these: Water, Fire, Wind, Earth, and Lightning.
** [[spoiler: This might be the reason the newest BigBad intends to [[AllYourPowersCombined absorb their powers]]]].

to:

** Note that the Avatar cycle goes in the same order as the elements are called out on ''Captain Planet'', corresponding with the ancient Greek order: Air (warm and wet) to Water (cold and wet) to Earth (cold and dry) to Fire (hot and dry) to Air... One unique theme is the presence of the titular [[MessianicArchetype Avatar]]- Avatar]] -- a reincarnated figure who can (with training and time) [[TheRedMage harness the powers of all four elements]], and serves more or less as the resident {{Superhero}}. It also has not only the cast but ''entire nations'' themed around the elements- elements -- the [[TheEmpire Fire Nation]], the [[TheKingdom Water Tribes]], the Air Nomads and the [[TheFederation Earth Kingdom]]. A certain percentage of people born within those countries tend to manifest their signature elemental power, with no known exceptions besides the Avatar.
** There is also PureEnergy in the form of [[KiAttacks chi]], which is seen or implied to have abilities related to the SpiritWorld, locating things far away, seeing the future, and reading auras. It is also the basis of Bending (manipulating chi within one's body via muscle or breath control), and the ability to invoke the Avatar State at will (via opening one's chakras). [[spoiler: In [[spoiler:In the GrandFinale, another discipline of Bending, called Energybending, is revealed. It is an ancient style said to predate the Bending of the elements (and the incarnation of the Avatar) and was used by beings to manipulate the [[LifeEnergy energy within themselves]]. Bending the energy of another is shown to be capable of bestowing knowledge and removing the ability to Bend, at the risk of having one's own spirit overwhelmed by the target.]]
** Each of the Bending styles also has a sublevels, some that require a great amount of skill, special training, or are stronger in certain bloodlines. Including Combustion and Lightningbending (fire), Healing, Spirit calming, and Bloodbending (water), Metalbending and Lavabending (earth), AstralProjection and weightlessness (Air). There are also a few odd clans with their own takes on bending, like swampbenders and sandbenders; these are ''not'' separate elements, but specific disciplines of Waterbending and Earthbending developed by some tribes to better suit the areas they live in (swamps and deserts, respectively). Similarly waterbending is expected to include ice and snow by default since the main water tribes are located near the pole
pole.
** Also, the characters' temperments temperaments often follow the traditional associations with those elements, but with exceptions. [[FourStarBadass Uncle Iroh]] is one of the most skilled firebenders in the world, and is a fat, philosophical, laid back (many would say "lazy", and many do) DirtyOldMan. Of course, push him too far, and you will learn why he is known as the [[BewareTheNiceOnes Dragon of the West]]. Meanwhile, [[TheJuggernaut King Bumi]], one of the most skilled Earthbenders, is ''probably'' entirely insane, in contrast to the calm ImplacableMan association you'd expect. In both cases, the benders studied other types of bending (Water and Fire, respectively), incorporating aspects of them to their own bending styles and personalities.
* ''WesternAnimation/TheLegendOfKorra'', the SequelSeries to ''WesternAnimation/AvatarTheLastAirbender'', follows all the same rules as the original show, listed above. The new Avatar is Korra, the {{reincarnation}} of Aang and a member of the Southern Water Tribe. The OpeningNarration's new elemental roll call now goes in the exact same order as the elemental roll call on ''Captain Planet''.
**
Planet''. Both Metalbending and Lightningbending have become more widespread; lightingbenders are hired to provide the city with power, and an entire police force of metalbenders keeps order in [[CityOfAdventure Republic]] [[WretchedHive City]]. Also Meelo, Aang's grandson is capable of bending his own farts and use them to attack.
* ''WesternAnimation/XiaolinShowdown'' - ''WesternAnimation/XiaolinShowdown'': Notable for [[spoiler:the leader of the kids,]] Raimundo, being aligned with Air, while the show's lead Omi uses Water, and TheChick, Kimiko, uses Fire. [[TheBigGuy Clay]], though, is played straight for using Earth.
* ''WesternAnimation/{{WITCH}}'' - ''WesternAnimation/{{WITCH}}'': Will (Energy [[note]]a.k.a. Quintessence [[/note]]/Heart), Irma (Water), Taranee (Fire), Cornelia (Earth/Plants) and Hay Lin (Air). The show is notable for ''subverting'' the personalities usually attached to the elements. Taranee Cook, the fire-user, is shy and softspoken whereas Cornelia Hale, the earth-user, is spoiled, brutally honest and sometimes kind of a bitch.
** Actually justified
bitch. Justified in the comic book: Cornelia got Earth power because she was the most grounded, as declared by Yan Lin when she gave the protagonists their powers, while Taranee is noted many times as being the one you can't piss off, as provoking her is like pouring napalm on fire (as Cedric cried at Elyon after the latter did just that and Taranee started melting the building. There WAS a reason if Cedric told her to leave Taranee alone for all the issue while Taranee was their prisoner...).
* ''WesternAnimation/WinxClub'' - ''WesternAnimation/WinxClub'': Bloom (Fire), Stella (Light), Musa (Sound), Flora (Earth/Air), Tecna (Metal/Electricity), Aisha (Water/Plasma), Roxy (Animals), Icy (Ice), Darcy (Darkness), and Stormy (Wind/Lightning).
**
(Wind/Lightning). There is a bit of a subversion in that Flora seems to manipulate both earth and air.
* Many of the aliens in the WesternAnimation/{{Ben 10}} ''WesternAnimation/Ben10'' series have these kind of powers. Most notably however is in Ben10UltimateAlien, Ben obtains the forms of five aliens who each possess one of these: Water, Fire, Wind, Earth, and Lightning.
** [[spoiler: This
Lightning. [[spoiler:This might be the reason the newest BigBad intends to [[AllYourPowersCombined absorb their powers]]]].



* ''Franchise/{{Ninjago}}'' The four ninja have the powers of Fire (Kai), Earth (Cole), Electricity (Jay), and Ice (Zane)

to:

* ''Franchise/{{Ninjago}}'' ''WesternAnimation/{{Ninjago}}'': The four ninja have the powers of Fire (Kai), Earth (Cole), Electricity (Jay), and Ice (Zane)



6th Jul '16 5:09:12 PM DragonRanger
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** Series/PowerRangersLightspeedRescue: Although the Lightspeed Rangers don't have actual elemental powers, they do get an elemental motif from their occupations and main mecha: Fire (Red, fireman with a fire truck), Water (Blue, sea animal trainer with a water tanker), Air (Green, stunt pilot with a jet), Earth (Yellow, extreme athlete (including rock climbing) with a hazmat truck), and Life (Pink, paramedic with an ambulance). The Titanium Ranger's motif can either be Metal from his name and [[ChromeChampion color scheme]] or Sun since his mecha is a solar-powered space shuttle.
** Series/NinpuuSentaiHurricaneger/Series/PowerRangersNinjaStorm: [[LandSeaSky Sky/Wind (Red), Water (Blue), Land/Earth (Yellow)]], Thunder (Goraigers/Thunder Rangers), and NonElemental (Shurikenger/Samurai Ranger; there's a minor Fire ''motif'' but no overt powers).
** Series/MahouSentaiMagiranger/Series/PowerRangersMysticForce: Fire (Red and Wolzard Fire/Wolf Warrior), Lightning (Yellow), Water (Blue), Wind (Pink), Wood (Green), Sun (Shine/Solaris Knight), and Ice/Snow (Mother/White).

to:

** Series/PowerRangersLightspeedRescue: Series/KyukyuSentaiGoGoV[=/=]Series/PowerRangersLightspeedRescue: Although the Lightspeed Rangers don't this team doesn't have actual elemental powers, they do get an elemental motif from their occupations and main mecha: Fire (Red, fireman with a fire truck), Water (Blue, sea chemist/sea animal trainer with a water tanker), Air (Green, stunt pilot with a jet), Earth (Yellow, extreme policeman/extreme athlete (including rock climbing) with a hazmat truck), and Life (Pink, paramedic with an ambulance). The In ''Lightspeed Rescue'', the Titanium Ranger's motif can either be Metal from his name and [[ChromeChampion color scheme]] or Sun since his mecha is a solar-powered space shuttle.
** Series/NinpuuSentaiHurricaneger/Series/PowerRangersNinjaStorm: Series/NinpuuSentaiHurricaneger[=/=]Series/PowerRangersNinjaStorm: [[LandSeaSky Sky/Wind (Red), Water (Blue), Land/Earth (Yellow)]], Thunder (Goraigers/Thunder Rangers), and NonElemental (Shurikenger/Samurai Ranger; there's a minor Fire ''motif'' but no overt powers).
** Series/MahouSentaiMagiranger/Series/PowerRangersMysticForce: Series/MahouSentaiMagiranger[=/=]Series/PowerRangersMysticForce: Fire (Red and Wolzard Fire/Wolf Warrior), Lightning (Yellow), Water (Blue), Wind (Pink), Wood (Green), Sun (Shine/Solaris Knight), and Ice/Snow (Mother/White).



** Series/TensouSentaiGoseiger/Series/PowerRangersMegaforce: [[LandSeaSky Sky (Red and Pink), Land (Black and Yellow), and Sea (Blue and Goseiger's late Green)]]. [=GoseiKnight=] can [[AllYourPowersCombined use all three elements]]. [[note]]They also use cards with different elements that correspond to their own: Thunder (Red and Pink's Comprethunder card and Black and Yellow's Sparquake card), Wood/Forest (Black and Yellow's Roplant card), and Ice (Blue's Istop and Knight's Freezedrive cards). During their team-up with the Shinkengers, Red uses Fire (the Kaentornado card).[[/note]]
** Series/ShurikenSentaiNinninger: The main team all have access to Fire, Water, Earth, Wood, and Metal; while [=StarNinger=] uses Wind and Lightning.

to:

** Series/TensouSentaiGoseiger/Series/PowerRangersMegaforce: Series/TensouSentaiGoseiger[=/=]Series/PowerRangersMegaforce: [[LandSeaSky Sky (Red and Pink), Land (Black and Yellow), and Sea (Blue and Goseiger's late Green)]]. [=GoseiKnight=] can [[AllYourPowersCombined use all three elements]]. [[note]]They also use cards with different elements that correspond to their own: Thunder (Red and Pink's Comprethunder card and Black and Yellow's Sparquake card), Wood/Forest (Black and Yellow's Roplant card), and Ice (Blue's Istop and Knight's Freezedrive cards). During their team-up with the Shinkengers, Red uses Fire (the Kaentornado card).[[/note]]
** Series/ShurikenSentaiNinninger: Series/ShurikenSentaiNinninger[=/=]Series/PowerRangersNinjaSteel: The main team all have access to Fire, Water, Earth, Wood, and Metal; while [=StarNinger=] [=StarNinger=]/"Gold" uses Wind and Lightning.Lightning.
** Series/DoubutsuSentaiZyuohger: The Zyuohgers' special attacks are charged with an element that in most cases is related to their AnimalMotifs: Fire (Red, eagle/gorilla), Water (Blue, shark), Lightning (Yellow, lion), Earth (Green, elephant), and Snow (White, tiger). SixthRanger Zyuoh [=TheWorld=], originally created as a pawn of the villains, has Shadow.
4th Jul '16 1:29:05 PM Onlythrice
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* ''Franchise/TheLegendOfZelda'' have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. The Forest Sage is affiliated with GreenThumb, the Fire Sage with PlayingWithFire, etc.

to:

* ''Franchise/TheLegendOfZelda'' have had such powers exhibited to at least a minor extent by the Sages ever since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. The Forest Sage is affiliated with GreenThumb, the Fire Sage with PlayingWithFire, etc. In addition, the three Golden Goddesses Din (fire and earth), Naryu (water), and Farore (air) [[CreationMyth are said to have created the world with these powers]].
3rd Jul '16 5:25:58 PM nombretomado
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* Most characters in ''Franchise/{{Bionicle}}'' have an element associated with them. The main ones that the various heroes wield are Fire, Ice, Water, Air, Stone, and Earth; while the {{Big Bad}}s have Shadow and the SixthRanger has Light. Time, Life and Creation are considered {{Infinity Plus One Element}}s; no person wields those naturally and the relics with those powers (one each) are dangerous to use. Occasionally some other elements are mentioned, from not-so-unusual ones like Lightning, Iron, and Plant Life; to offbeat ones like Sonics (sound), Magnetism, Gravity, Plasma, and Psionics (PsychicPowers). On top of that, some characters' powers like Acid and Vacuum are considered quasi-elements, mostly due to being part of a group whose other members use ''actual'' elements.

to:

* Most characters in ''Franchise/{{Bionicle}}'' ''Toys/{{Bionicle}}'' have an element associated with them. The main ones that the various heroes wield are Fire, Ice, Water, Air, Stone, and Earth; while the {{Big Bad}}s have Shadow and the SixthRanger has Light. Time, Life and Creation are considered {{Infinity Plus One Element}}s; no person wields those naturally and the relics with those powers (one each) are dangerous to use. Occasionally some other elements are mentioned, from not-so-unusual ones like Lightning, Iron, and Plant Life; to offbeat ones like Sonics (sound), Magnetism, Gravity, Plasma, and Psionics (PsychicPowers). On top of that, some characters' powers like Acid and Vacuum are considered quasi-elements, mostly due to being part of a group whose other members use ''actual'' elements.
2nd Jul '16 6:54:29 AM anza_sb
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[[caption-width-right:350:See? It's just elementary.?]]

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[[caption-width-right:350:See? It's just elementary.?]]]]
This list shows the last 10 events of 310. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalPowers