History Main / ElementalPowers

29th Apr '16 4:27:29 PM nombretomado
Is there an issue? Send a Message


* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of {{the leader}}, even if they aren't very strong themselves.

to:

* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet [[WesternAnimation/CaptainPlanetAndThePlaneteers more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of {{the leader}}, even if they aren't very strong themselves.
17th Apr '16 12:27:26 PM dasuberkaiser
Is there an issue? Send a Message


[[folder:MMORPG]]
* In ''VideoGame/WorldOfWarcraft'' the Shaman class can create elemental "totems" that produce various effects; Earth totems tend to give defensive [[StatusBuff buffs]], Fire ones are usually offensive, Water ones provide healing/restoration effects and Air ones provide a variety of support effects such as acting like a lightning rod for enemy spells. And let's not forget the fact that they can shoot lightning (and ''lava'') from their hands.
** The game is unique in that air and earth count as the same element (nature). It also features Shadow, Arcane (magic) and Holy (which, unlike the other five, has no resistance stat).
** Story-wise, the Warcraft universe contains universal self-aware spirits for each element. The fifth element, and the strongest of all, is [[strike:life]] Wild.
** Note that there doesn't seem to be any connection to the elemental spirits that Shamans get their power from and the damage types ingame; which are the above mentioned Nature, Shadow, Arcane and Holy, plus Fire, Frost and physical damage. Nature in particular seems to be a 'dump' category, including air and earth, but also poisons.
** The schools of magic damage simply don't correspond to anything in particular. Arcane damage is usually delt by either pure magical energy also known as Mana or by 5 seperate elements(collectively called the Schools of Arcane) of created from mathematical equations refered to as Arcane, Displacing Arcane, Fortified Arcane, Replicating Arcane and Time which are used almost exclusively by cerebral mages with, which warps reality in large concentrations - but focused moonlight, a gift from the moon goddess, also deals Arcane damage despite not being anyway related to Arcane. Fire from demons is a completely different thing from fire from elemental forces or a chemical combusion reaction, but it's all Fire damage. Frost damage is dealt by all water elementals everywhere, even on tropical islands. Some earth elementals (that is, with a certain animated rock model) deal Nature damage and some deal Fire damage, if they're found in places where volcanic forces are strong, and somewhere there are probably some that deal physical damage. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells, Shadow damage comes from Shadow, Fel, Void, Death(created from mathematical equations like Arcane and other Elements of the Schools of Arcane which it is a member of) and strangely enough Life Spells(Ra-Den's spells that use life against the player either do Shadow or Plague AKA Nature/Shadow damage) and Holy damage comes from spells associated with The Light, The Loa and Elune.
** Of course, every spell is connected to an element and most classes have at least two elements used regularly. Exception being the Warrior, who doesn't use anything at all, the Rogue who has poisons and the Paladin who relies solely on Holy spells.
* Elementalists in ''VideoGame/GuildWars''. They have five spell attributes: Fire, Earth, Air (Most of which are Lightning), Water (Most of which are Ice), and their Primary Attribute, Energy Storage, which gives them a large Energy (mana) pool. It has one offensive spell, Energy Blast, which does more damage based on how much Energy you currently have. ElementalRockPaperScissors isn't invoked much, mainly against some monsters with an obvious elemental bent.
** Mesmers can also perhaps be called in here, invoking a strange mix of Heart and Mind, collectively designated Chaos, and they excel at making life for other people miserable by turning their own powers against them, sabotaging those powers, and attacking the very essence of the enemy.
** Rangers also feature a series of Nature Rituals, tying them into Life, and Ritualists use Spirit as their main power source, with some ties to Life.
* In ''VideoGame/KingdomOfLoathing'', there are the five elements of Hot, Cold, Spooky, Stench, and Sleaze, with rare occurrences of Bad Spelling and Shadow (the former used by creatures parodying the Internet like Flaming Trolls and Spam Witches, the latter used, appropriately, by your [[MirrorMatch Shadow]])
* The MMORPG ''VideoGame/RagnarokOnline'' has 9 elements. Earth, Fire , Wind (most of it is lightning), Water ( almost everything of it is ice), Ghost , Holy , Undead , Dark , Poison. There's also neutral. First five are used by Mages, holy by Priest and Crusaders, Poison is utilized by Assasins. Dark and Undead is used by monsters. The game involves ElementalRockPaperScissors and elemental levels, from 1 to 4. The higher the elemental level the more important its elemental weaknesses and strenghts. A Water1 monster is highly resistant to fire attacks, but a Water4 is invulnerable to them.
* ''VideoGame/CityOfHeroes'' has multiple powersets for using many elements for ranged and melee attacks, defensive armors, [[StandardStatusEffects controls]], and [[StatusBuff buffs]] and debuffs. Elements available include Fire, Wind (Storm), Electricity, Ice, Darkness, Energy, and one of the few heroic examples of Radiation, used by one unambiguously heroic character.
* In ''VideoGame/RuneScape'', the basic spell book divides up offensive spells into wind, water, earth and fire attacks. The Ancient spellbook on the other hand uses smoke, shadow, blood, ice and miasma spells.
** In addition, all spells are based on Runes. Fire, Water, Air, Earth, Mind and Body Runes can be crafted and used by anybody. Nature, Death, Order, Chaos and Cosmic Runes can only be crafted by [[BribingYourWayToVictory Members]]. Blood, Soul and Astral Runes (and the Life Rune before it was scrapped) can only be crafted or used by Members. There are also Runes made from combining the classical elements: Lava(Earth+Fire), Mud(Earth+Water), Dust(Earth+Air), Smoke(Air+Fire), Mist(Air+Water) and Steam (Water+Fire).
* {{Rift}} has six elemental planes that are all trying to invade the world of Telara. To wit, Life, Death, Fire, Water, Air, and Earth, each and every one of them opening the titular rifts and each and every one of them hating all the others. Fun times, everybody!
* In addition to all the elements that both ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature, ''VideoGame/AdventureQuestWorlds'' throws in a new tenth elemental in the form of Chaos, which is represented by purple Chaos tentacles and a purple eye. Chaos has the power to chaorrupt (short for chaos corrupt) objects and beings, sapping them of their sanity and giving them the power to chaorrupt others. It is controlled by the BigBad, Drakath, and his 13 Lords of Chaos.
* The Monk class in ''VideoGame/DungeonsAndDragonsOnline'' come stock with elemental attacks in Air, Fire, Earth and Water, which adds electric, fire, acid and cold damage to attacks, respectively. Combining or repeating some attacks yield special results, such as shooting flames from your hand. Offensive/defense stances based on the elements are included, too. Earth gives best defense, Fire gives best strength to damage, Wind generates the fastest and most prolific attacks, and Water generates the best offensive/defensive balance. A [[PowerOfTheVoid Void attack]] is optionally available, which, in its ultimate form, sends a foe out of existence. Special attacks that generate light, force and negative energy damage make the class nearly a TropeCodifier, were it not for the online game's relative youth.
** Elemental damage powers are common in the game. Acid, cold, lightning, and fire attacks are associated with earth, water, air, and (of course) fire, respectively. There are also Sonic and Force attacks, which are treated like the other "energy" attacks but are not associated with an element.
* ''VideoGame/WildStar'' has six 'primal elelemts' that compose everything in the universe: the four base elemental energies (air, earth, fire, and water) and the forces that bind them (life and logic). Creatures heavily 'infused' with one or more of these elements are common enemies; some are even composed of pure Primal energy alone.
[[/folder]]


Added DiffLines:

* In ''VideoGame/WorldOfWarcraft'' the Shaman class can create elemental "totems" that produce various effects; Earth totems tend to give defensive [[StatusBuff buffs]], Fire ones are usually offensive, Water ones provide healing/restoration effects and Air ones provide a variety of support effects such as acting like a lightning rod for enemy spells. And let's not forget the fact that they can shoot lightning (and ''lava'') from their hands.
** The game is unique in that air and earth count as the same element (nature). It also features Shadow, Arcane (magic) and Holy (which, unlike the other five, has no resistance stat).
** Story-wise, the Warcraft universe contains universal self-aware spirits for each element. The fifth element, and the strongest of all, is [[strike:life]] Wild.
** Note that there doesn't seem to be any connection to the elemental spirits that Shamans get their power from and the damage types ingame; which are the above mentioned Nature, Shadow, Arcane and Holy, plus Fire, Frost and physical damage. Nature in particular seems to be a 'dump' category, including air and earth, but also poisons.
** The schools of magic damage simply don't correspond to anything in particular. Arcane damage is usually delt by either pure magical energy also known as Mana or by 5 seperate elements(collectively called the Schools of Arcane) of created from mathematical equations refered to as Arcane, Displacing Arcane, Fortified Arcane, Replicating Arcane and Time which are used almost exclusively by cerebral mages with, which warps reality in large concentrations - but focused moonlight, a gift from the moon goddess, also deals Arcane damage despite not being anyway related to Arcane. Fire from demons is a completely different thing from fire from elemental forces or a chemical combusion reaction, but it's all Fire damage. Frost damage is dealt by all water elementals everywhere, even on tropical islands. Some earth elementals (that is, with a certain animated rock model) deal Nature damage and some deal Fire damage, if they're found in places where volcanic forces are strong, and somewhere there are probably some that deal physical damage. In addition to some earth elementals, Nature damage also comes from lightning, poison, plant elementals and wildlife-associated spells, Shadow damage comes from Shadow, Fel, Void, Death(created from mathematical equations like Arcane and other Elements of the Schools of Arcane which it is a member of) and strangely enough Life Spells(Ra-Den's spells that use life against the player either do Shadow or Plague AKA Nature/Shadow damage) and Holy damage comes from spells associated with The Light, The Loa and Elune.
** Of course, every spell is connected to an element and most classes have at least two elements used regularly. Exception being the Warrior, who doesn't use anything at all, the Rogue who has poisons and the Paladin who relies solely on Holy spells.
* Elementalists in ''VideoGame/GuildWars''. They have five spell attributes: Fire, Earth, Air (Most of which are Lightning), Water (Most of which are Ice), and their Primary Attribute, Energy Storage, which gives them a large Energy (mana) pool. It has one offensive spell, Energy Blast, which does more damage based on how much Energy you currently have. ElementalRockPaperScissors isn't invoked much, mainly against some monsters with an obvious elemental bent.
** Mesmers can also perhaps be called in here, invoking a strange mix of Heart and Mind, collectively designated Chaos, and they excel at making life for other people miserable by turning their own powers against them, sabotaging those powers, and attacking the very essence of the enemy.
** Rangers also feature a series of Nature Rituals, tying them into Life, and Ritualists use Spirit as their main power source, with some ties to Life.
* In ''VideoGame/KingdomOfLoathing'', there are the five elements of Hot, Cold, Spooky, Stench, and Sleaze, with rare occurrences of Bad Spelling and Shadow (the former used by creatures parodying the Internet like Flaming Trolls and Spam Witches, the latter used, appropriately, by your [[MirrorMatch Shadow]])
* The MMORPG ''VideoGame/RagnarokOnline'' has 9 elements. Earth, Fire , Wind (most of it is lightning), Water ( almost everything of it is ice), Ghost , Holy , Undead , Dark , Poison. There's also neutral. First five are used by Mages, holy by Priest and Crusaders, Poison is utilized by Assasins. Dark and Undead is used by monsters. The game involves ElementalRockPaperScissors and elemental levels, from 1 to 4. The higher the elemental level the more important its elemental weaknesses and strenghts. A Water1 monster is highly resistant to fire attacks, but a Water4 is invulnerable to them.
* ''VideoGame/CityOfHeroes'' has multiple powersets for using many elements for ranged and melee attacks, defensive armors, [[StandardStatusEffects controls]], and [[StatusBuff buffs]] and debuffs. Elements available include Fire, Wind (Storm), Electricity, Ice, Darkness, Energy, and one of the few heroic examples of Radiation, used by one unambiguously heroic character.
* In ''VideoGame/RuneScape'', the basic spell book divides up offensive spells into wind, water, earth and fire attacks. The Ancient spellbook on the other hand uses smoke, shadow, blood, ice and miasma spells.
** In addition, all spells are based on Runes. Fire, Water, Air, Earth, Mind and Body Runes can be crafted and used by anybody. Nature, Death, Order, Chaos and Cosmic Runes can only be crafted by [[BribingYourWayToVictory Members]]. Blood, Soul and Astral Runes (and the Life Rune before it was scrapped) can only be crafted or used by Members. There are also Runes made from combining the classical elements: Lava(Earth+Fire), Mud(Earth+Water), Dust(Earth+Air), Smoke(Air+Fire), Mist(Air+Water) and Steam (Water+Fire).
* {{Rift}} has six elemental planes that are all trying to invade the world of Telara. To wit, Life, Death, Fire, Water, Air, and Earth, each and every one of them opening the titular rifts and each and every one of them hating all the others. Fun times, everybody!
* In addition to all the elements that both ''VideoGame/AdventureQuest'' and ''VideoGame/DragonFable'' feature, ''VideoGame/AdventureQuestWorlds'' throws in a new tenth elemental in the form of Chaos, which is represented by purple Chaos tentacles and a purple eye. Chaos has the power to chaorrupt (short for chaos corrupt) objects and beings, sapping them of their sanity and giving them the power to chaorrupt others. It is controlled by the BigBad, Drakath, and his 13 Lords of Chaos.
* The Monk class in ''VideoGame/DungeonsAndDragonsOnline'' come stock with elemental attacks in Air, Fire, Earth and Water, which adds electric, fire, acid and cold damage to attacks, respectively. Combining or repeating some attacks yield special results, such as shooting flames from your hand. Offensive/defense stances based on the elements are included, too. Earth gives best defense, Fire gives best strength to damage, Wind generates the fastest and most prolific attacks, and Water generates the best offensive/defensive balance. A [[PowerOfTheVoid Void attack]] is optionally available, which, in its ultimate form, sends a foe out of existence. Special attacks that generate light, force and negative energy damage make the class nearly a TropeCodifier, were it not for the online game's relative youth.
** Elemental damage powers are common in the game. Acid, cold, lightning, and fire attacks are associated with earth, water, air, and (of course) fire, respectively. There are also Sonic and Force attacks, which are treated like the other "energy" attacks but are not associated with an element.
* ''VideoGame/WildStar'' has six 'primal elelemts' that compose everything in the universe: the four base elemental energies (air, earth, fire, and water) and the forces that bind them (life and logic). Creatures heavily 'infused' with one or more of these elements are common enemies; some are even composed of pure Primal energy alone.
17th Apr '16 11:53:31 AM dasuberkaiser
Is there an issue? Send a Message


** ''VideoGame/MegaMan3'' had a few like this as well.
*** [[ShockAndAwe Magnet Man]]
*** [[ShockAndAwe Spark Man]]
*** [[PoisonousPerson Snake Man]]
*** [[LightEmUp Gemini]] [[MakingASplash Man]]
** ''VideoGame/MegaMan4'':
*** [[MakingASplash Toad Man]]
*** [[LightEmUp Bright]] [[TimeMaster Man]]
*** [[PlayingWithFire Pharaoh]] [[ThePowerOfTheSun Man]]
*** [[CastingAShadow Skull Man]]
** ''VideoGame/MegaMan5'':
*** [[MakingASplash Wave Man]]
*** [[StarPower Star Man]]
*** [[GravityMaster Gravity Man]]
*** [[DishingOutDirt Crystal Man]]
*** [[DishingOutDirt Stone Man]]
** ''VideoGame/MegaMan6''
*** [[PlayingWithFire Flame Man]]
*** [[AnIcePerson Blizzard Man]]
*** [[BlowYouAway Wind Man]]
*** [[MakingASplash Centaur]] [[TimeMaster Man]]
*** [[GreenThumb Plant Man]]
** ''VideoGame/MegaMan7''
*** [[MakingASplash Burst Man]]
*** [[AnIcePerson Freeze Man]]
*** [[BlowYouAway Cloud]] [[ShockAndAwe Man]]
*** [[CastingAShadow Shade Man]]
** ''VideoGame/MegaMan8''
*** [[BlowYouAway Tengu Man]]
*** [[AnIcePerson Frost Man]]
*** [[PlayingWithFire Sword Man]]
*** [[MakingASplash Aqua Man]]
*** [[ShockAndAwe Clown Man]]
*** [[SpaceMaster Astro Man]]
** ''VideoGame/MegaMan9''
*** [[SpaceMaster Galaxy Man]]
*** [[BlowYouAway Tornado Man]]
*** [[ExtraOreDinary Jewel Man]]
*** [[MakingASplash Splash Woman]]
*** [[MagmaMan Magma]] [[PlayingWithFire Man]]
*** [[DishingOutDirt Concrete Man]]
** ''VideoGame/MegaMan10''
*** [[ShockAndAwe Sheep Man]]
*** [[MakingASplash Pump Man]]
*** [[PlayingWithFire Solar]] [[LightEmUp Man]]
*** [[AnIcePerson Chill Man]]

to:

** ''VideoGame/MegaMan3'' had a few like this as well.
*** [[ShockAndAwe
well: [[MagnetismManipulation Magnet Man]]
***
Man]], [[ShockAndAwe Spark Man]]
***
Man]], [[PoisonousPerson Snake Man]]
***
Man]], [[LightEmUp Gemini]] [[MakingASplash Man]]
Man]].
** ''VideoGame/MegaMan4'':
***
''VideoGame/MegaMan4'': [[MakingASplash Toad Man]]
***
Man]], [[LightEmUp Bright]] [[TimeMaster Man]]
***
Man]], [[PlayingWithFire Pharaoh]] [[ThePowerOfTheSun Man]]
***
Man]], [[CastingAShadow Skull Man]]
** ''VideoGame/MegaMan5'':
***
''VideoGame/MegaMan5'': [[MakingASplash Wave Man]]
***
Man]], [[StarPower Star Man]]
***
Man]], [[GravityMaster Gravity Man]]
*** [[DishingOutDirt
Man]], [[GemstoneAssault Crystal Man]]
***
Man]], [[DishingOutDirt Stone Man]]
** ''VideoGame/MegaMan6''
***
''VideoGame/MegaMan6'': [[PlayingWithFire Flame Man]]
***
Man]], [[AnIcePerson Blizzard Man]]
***
Man]], [[BlowYouAway Wind Man]]
***
Man]], [[MakingASplash Centaur]] [[TimeMaster Man]]
***
Man]], [[GreenThumb Plant Man]]
** ''VideoGame/MegaMan7''
***
''VideoGame/MegaMan7'': [[MakingASplash Burst Man]]
***
Man]], [[AnIcePerson Freeze Man]]
***
Man]], [[BlowYouAway Cloud]] [[ShockAndAwe Man]]
***
Man]], [[CastingAShadow Shade Man]]
** ''VideoGame/MegaMan8''
***
''VideoGame/MegaMan8'': [[BlowYouAway Tengu Man]]
***
Man]], [[AnIcePerson Frost Man]]
***
Man]], [[PlayingWithFire Sword Man]]
***
Man]], [[MakingASplash Aqua Man]]
***
Man]], [[ShockAndAwe Clown Man]]
***
Man]], [[SpaceMaster Astro Man]]
** ''VideoGame/MegaMan9''
***
''VideoGame/MegaMan9'': [[SpaceMaster Galaxy Man]]
***
Man]], [[BlowYouAway Tornado Man]]
*** [[ExtraOreDinary
Man]], [[GemstoneAssault Jewel Man]]
***
Man]], [[MakingASplash Splash Woman]]
***
Woman], [[MagmaMan Magma]] [[PlayingWithFire Man]]
***
Man]], [[DishingOutDirt Concrete Man]]
** ''VideoGame/MegaMan10''
***
''VideoGame/MegaMan10'': [[ShockAndAwe Sheep Man]]
***
Man]], [[MakingASplash Pump Man]]
***
Man]], [[PlayingWithFire Solar]] [[LightEmUp Man]]
***
Man]], [[AnIcePerson Chill Man]]
8th Apr '16 12:55:11 PM GlassRain
Is there an issue? Send a Message

Added DiffLines:

* Team Alchemical in ''Webcomic/SleeplessDomain'': Sylvia as [[BlowYouAway Alchemical Air]], Undine as [[MakingASplash Alchemical Water]], Terra as [[DishingOutDirt Alchemical Earth]], Sally as [[PlayingWithFire Alchemical Fire]], and Tessa as [[PureEnergy Alchemical Aether]].
4th Apr '16 2:07:16 PM supergod
Is there an issue? Send a Message


ElementalBaggage is when a character requires some (usually not much) element lying around in order to work with.

to:

ElementalBaggage is when a character requires some (usually not much) element lying around whose powers require an elemental source in order to work with.
can make do without much of it lying around.
4th Apr '16 10:12:26 AM FuzzyBoots
Is there an issue? Send a Message


* In the Literature/Elemental series by Brigid Kemmerer, Elemental Powers are the main premise of the series. The Merrick brothers each have one, and [[spoiler: Becca and Hunter are Guides, which means they have some control over all four.]]

to:

* In the Literature/Elemental ''Literature/{{Elemental}}'' series by Brigid Kemmerer, Elemental Powers are the main premise of the series. The Merrick brothers each have one, and [[spoiler: Becca and Hunter are Guides, which means they have some control over all four.]]
7th Mar '16 7:01:19 AM Maddy-chan4444
Is there an issue? Send a Message


** Luigi - [[PlayingWithFire Playing With Green Fire]], BlowYouAway added after ''VideoGame/LuigisMansion]]'', and ShockAndAwe added after ''VideoGame/MarioAndLuigiSuperstarSaga''.

to:

** Luigi - [[PlayingWithFire Playing With with Green Fire]], BlowYouAway added (added after ''VideoGame/LuigisMansion]]'', ''VideoGame/LuigisMansion''), and ShockAndAwe added (added after ''VideoGame/MarioAndLuigiSuperstarSaga''.''VideoGame/MarioAndLuigiSuperstarSaga'').



** Daisy - PetalPower

to:

** Daisy - PetalPowerPetalPower / GreenThumb and GemstoneAssault (in ''VideoGame/MarioStrikersCharged'')


Added DiffLines:

** Rosalina - StarPower
27th Feb '16 5:19:14 PM ANTMuddle
Is there an issue? Send a Message


* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so this is often the power of the leader, even if they aren't very strong themselves.

to:

* '''[[HeartBeatDown Heart/Love]]:''' The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[CaptainPlanet more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of the leader, {{the leader}}, even if they aren't very strong themselves.
9th Feb '16 6:06:40 AM Alia_of
Is there an issue? Send a Message

Added DiffLines:

* Witches in ''Literature/MaledictionTrilogy'' can use the elements (earth, air, water and fire) to power their spells. The element used depends on the spell, sometimes all of them are used for more complicated spells.
6th Feb '16 1:15:10 PM Prime32
Is there an issue? Send a Message


Just what the "classical elements" are varies from culture to culture. In Greek (and by extension most European), Hindu, and Buddhist mythology, it's usually Fire, Air, Water, and Earth -- with Aether (which can be "souls", "{{heart|IsAnAwesomePower}}", "spirits", or PureEnergy) occasionally mixed in. In classical Chinese mythology, it's typically Fire, Water, Earth, Wood (which includes control over plants as well as the wind), and Metal. The classical Japanese elements are Earth, Water, Fire, Air, and Void. In some alchemical texts, there are salt, sulphur, mercury, and quintessence, with salt representing the physical, sulphur representing the spirit of life, mercury representing volatility or fluidity and the "passive principle", quintessence was supposed to be the constituent matter of the heavenly bodies, and also sometimes was included with the more common 4 elements. (Indeed, quintessence quite literally means "the fifth element".)

to:

Just what the "classical elements" are varies from culture to culture. In Greek (and by extension most European), Hindu, and Buddhist mythology, it's usually Fire, Air, Water, and Earth -- with Aether (which can be "souls", "{{heart|IsAnAwesomePower}}", "spirits", or PureEnergy) occasionally mixed in. In classical Chinese mythology, it's typically Fire, Water, Water (which includes [[TheSkyIsAnOcean the sky]]), Earth, Wood (which includes control over plants as well as [[WindIsGreen the wind), wind]]), and Metal.Metal (which includes light and electricity). The classical Japanese elements are Earth, Water, Fire, Air, and Void. In some alchemical texts, there are salt, sulphur, mercury, and quintessence, with salt representing the physical, sulphur representing the spirit of life, mercury representing volatility or fluidity and the "passive principle", quintessence was supposed to be the constituent matter of the heavenly bodies, and also sometimes was included with the more common 4 elements. (Indeed, quintessence quite literally means "the fifth element".)



* '''[[ShockAndAwe Lightning/Electricity]]''' is sometimes paired with air or fire, but more often is considered a separate form of power. In most games, it forms the [[FireIceLightning basic trio]] of available powers. Lightning usually carries the same connotations as fire, but may also include speed (i.e.: "moves like lightning") or [[PsychoElectro mild insanity (from having fried his brain too many times)]], [[LightningCanDoAnything or even more]]. Like fire it's sometimes an ability of TheSmartGuy as [[{{Technopath}} controlling and conducting electricity]] is integral to [[GadgeteerGenius modern day gadgets.]] Usually depicted as either [[YellowLightningBlueLightning very yellow or very blue]], although in real life it's actually more often white.

to:

* '''[[ShockAndAwe Lightning/Electricity]]''' is sometimes paired with air or fire, but more often is considered a separate form of power. In most games, it forms the [[FireIceLightning basic trio]] of available powers. Lightning usually carries the same connotations as fire, but may also include speed (i.e.: "moves like lightning") lightning"), [[AntiArmor penetration]] or [[PsychoElectro mild insanity (from having fried his brain too many times)]], [[LightningCanDoAnything or even more]]. Like fire it's sometimes an ability of TheSmartGuy as [[{{Technopath}} controlling and conducting electricity]] is integral to [[GadgeteerGenius modern day gadgets.]] Usually depicted as either [[YellowLightningBlueLightning very yellow or very blue]], although in real life it's actually more often white.
This list shows the last 10 events of 280. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalPowers