History Main / ElementalNation

20th Apr '16 5:28:09 PM SparkyLurkdragon
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* ''VideoGame/SkiesOfArcadia'' uses this for all the defined nations. Though "magic" figures largely as a game mechanic, the cultures are all clearly influenced by the kinds of moonstones to which they have access: Valua has a strong industrial sector powered by electricity, Ixataca has lots of trees, and Yafutoma has ships that can fly unusually high. Nasr mostly just has sand, but its people manage. [[spoiler: The silver civilization were a race of nihilists.]]

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* ''VideoGame/SkiesOfArcadia'' uses this for all the defined nations. Though "magic" figures largely as a game mechanic, the cultures are all clearly influenced by the kinds of moonstones to which they have access: Valua [[ShockAndAwe Valua]] has a strong industrial sector powered by electricity, Ixataca [[GreenThumb Ixa'taka]] has lots of fast-growing trees, and Yafutoma [[BlowYouAway Yafutoma]] has ships that can fly unusually high. Nasr [[PlayingWithFire Nasr]] mostly just has sand, but its people manage. [[spoiler: The silver civilization [[YinYangBomb Silver Civilization]] were a race of nihilists.]]
24th Mar '16 1:29:58 PM Chabal2
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* ''Manga/AkatsukiNoYona'': The five tribes are Fire, Water, Wind, Earth, and Sky (the reigning tribe), though it's subverted in that each was supposedly founded by a dragon of that element, and there's very little magic in the world at large.
25th Feb '16 9:58:42 AM Willbyr
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* The Five Great Shinobi Countries in ''{{Naruto}}'' are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.

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* The Five Great Shinobi Countries in ''{{Naruto}}'' ''Manga/{{Naruto}}'' are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.
29th Dec '15 9:21:05 PM jormis29
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* All of the faiths in LordsOfMagic, where each faith worships a different type of magic. (Includes the four standard elements, order, chaos, life, and death.)

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* All of the faiths in LordsOfMagic, ''VideoGame/LordsOfMagic'', where each faith worships a different type of magic. (Includes the four standard elements, order, chaos, life, and death.)
28th Dec '15 2:44:30 AM DragonQuestZ
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[[caption-width-right:333: [-[[MakingASplash Water.]] [[DishingOutDirt Earth.]] [[PlayingWithFire Fire.]] [[BlowYouAway Air.]] [[OpeningNarration Long ago, the four nations lived together in harmony.]] [[MemeticMutation Then, everything changed when the Fire Nation attacked.]]-] ]]

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[[caption-width-right:333: [-[[MakingASplash Water.]] [[DishingOutDirt Earth.]] [[PlayingWithFire Fire.]] [[BlowYouAway Air.]] [[OpeningNarration Long ago, the four nations lived together in harmony.]] [[MemeticMutation Then, everything changed when the Fire Nation attacked.]]-] -] ]]
20th Jul '15 8:50:58 AM PilotSolaris
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* ''VideoGame/{{Ryzom}}'' has strong hints of these in each of the four Homin Races you can play as. The Zoraï rely on water to procure their racial ShockAndAwe spell and create their magnetism tech, the Matis need a strong connection to the earth to fuel their plant technology as well as their racial PoisonousPerson spell, the Fyros are the most obvious with their love of PlayingWithFire, tying into their racial spell, and the floating cities of the Trykers require heavy reliance on the winds for power.

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* ''VideoGame/{{Ryzom}}'' has strong hints of these in each of the four Homin Races you can play as. The Zoraï rely on water to procure their racial ShockAndAwe spell and create their magnetism tech, the Matis need a strong connection to the earth to fuel their plant technology as well as their racial PoisonousPerson poison spell, the Fyros are the most obvious with their love of PlayingWithFire, tying into their racial spell, and the floating cities of the Trykers require heavy reliance on the winds for power.
20th Jul '15 8:48:56 AM PilotSolaris
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* ''VideoGame/{{Ryzom}}'' has strong hints of these in each of the four Homin Races you can play as. The Zoraï rely on water to procure their racial ShockAndAwe spell and create their magnetism tech, the Matis need a strong connection to the earth to fuel their plant technology as well as their racial PoisonousPerson spell, the Fyros are the most obvious with their love of PlayingWithFire, tying into their racial spell, and the floating cities of the Trykers require heavy reliance on the winds for power.
13th Jul '15 5:04:15 AM Ryulong
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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire, Earth, and Water nations.

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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire, Earth, Fire Nation, Earth Kingdom, and Water nations.
Tribes, as well as being the location of the world's only active Air Nomad Temple.
14th Apr '15 10:54:29 PM MissMokushiroku
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* [[VideoGame/TheElderScrollsVSkyrim Skyrim]] is arguably an ice culture, the place itself is characterized by tundra, taiga and glaciers, the native Nords are resistant to it, some of the wildlife like the trolls are resistant to it but are vulnerable to fire, and the undead and Falmer favor frost spells.

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* [[VideoGame/TheElderScrollsVSkyrim Skyrim]] is arguably an ice culture, the place itself is characterized by tundra, taiga and glaciers, the native Nords are resistant to it, some of the wildlife like the trolls are resistant to it but are vulnerable to fire, and the undead and Falmer favor frost spells.
31st Jan '15 7:14:24 AM Shimegi
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** In the past, five dragon broods allied with ally colour pairs also existed on Tarkir, though at least they were justified by being born from elemental storms that took mana from different terrains. They were also elementally aligned too: green-white dragons breathed [[LightEmUp lasers]], white-blue dragons breathed [[AnIcePerson ice]], blue-black dragons breathed [[PoisonPerson poison]], black-red dragons breathed [[ShockAndAwe lightning]] and red-green dragons breathed [[OneOfTheseThingsIsNotLikeTheOthers fire]].

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** In the past, five dragon broods allied with ally colour pairs also existed on Tarkir, though at least they were justified by being born from elemental storms that took mana from different terrains. They were also elementally aligned too: green-white dragons breathed [[LightEmUp lasers]], white-blue dragons breathed [[AnIcePerson ice]], blue-black dragons breathed [[PoisonPerson [[PoisonousPerson poison]], black-red dragons breathed [[ShockAndAwe lightning]] and red-green dragons breathed [[OneOfTheseThingsIsNotLikeTheOthers fire]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalNation