History Main / ElementalNation

15th Jul '16 8:56:35 AM Quanyails
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[[AC:WebOriginal]]
* Explicitly averted by five powers of Literature/{{Lambda}}, mostly so it doesn't end up looking like Avatar with {{Magical Girl}}s, and also to avoid PoorPredictableRock.



[[AC:WebOriginal]]
* Explicitly averted by five powers of Literature/{{Lambda}}, mostly so it doesn't end up looking like Avatar with {{Magical Girl}}s, and also to avoid PoorPredictableRock.

to:

[[AC:WebOriginal]]
* Explicitly averted by five powers of Literature/{{Lambda}}, mostly so it doesn't end up looking like Avatar with {{Magical Girl}}s, and also to avoid PoorPredictableRock.
11th Jul '16 4:48:45 PM SantosLHalper
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[[caption-width-right:333: [-[[MakingASplash Water.]] [[DishingOutDirt Earth.]] [[PlayingWithFire Fire.]] [[BlowYouAway Air.]] [[OpeningNarration Long ago, the four nations lived together in harmony.]] Then, everything changed when the Fire Nation attacked.-] ]]

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[[caption-width-right:333: [-[[MakingASplash Water.]] [[DishingOutDirt Earth.]] [[PlayingWithFire Fire.]] [[BlowYouAway Air.]] [[OpeningNarration Long ago, the four nations lived together in harmony.]] harmony. Then, everything changed when the Fire Nation attacked.attacked...-] ]]
3rd Jul '16 5:25:49 PM nombretomado
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* ''Franchise/{{Bionicle}}'': Mata Nui and Metru Nui were each divided into seven regions, six of which corresponded to the elements of Fire, Water, Air, Earth, Stone and Ice (the seventh was a neutral zone in the center). Voya Nui and Bara Magna mix things up a bit: Voya Nui has similar regions but all the inhabitants share a single settlement; while Bara Magna has the regions and color-coding, but none of its peoples have innate elemental powers and most do not have cultural traits unique to their regional tribe (those that do, the Rock and Sand tribes, can attribute their traits to being led by a different race rather than being from a certain region).

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* ''Franchise/{{Bionicle}}'': ''Toys/{{Bionicle}}'': Mata Nui and Metru Nui were each divided into seven regions, six of which corresponded to the elements of Fire, Water, Air, Earth, Stone and Ice (the seventh was a neutral zone in the center). Voya Nui and Bara Magna mix things up a bit: Voya Nui has similar regions but all the inhabitants share a single settlement; while Bara Magna has the regions and color-coding, but none of its peoples have innate elemental powers and most do not have cultural traits unique to their regional tribe (those that do, the Rock and Sand tribes, can attribute their traits to being led by a different race rather than being from a certain region).
17th Jun '16 5:33:16 PM Luppercus
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* Some interpretations of the [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and Men are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and montains, Dwarves live underground and in caves and inside mountains, Men live nead big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active Volcano.

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* Some interpretations of the [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and Men are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and montains, Dwarves live underground and in caves and inside mountains, Men live nead near big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active Volcano.
17th Jun '16 5:32:26 PM Luppercus
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* Some interpretations of the [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and humans are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives.

to:

* Some interpretations of the [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and humans Men are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and montains, Dwarves live underground and in caves and inside mountains, Men live nead big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active Volcano.
17th Jun '16 5:07:50 PM Luppercus
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* A sci-fi example is ''ShadowRaiders'', has four planets; Rock (earth, as in the solid element), Bone (a swampy place full of oceans, thus water), Fire (ask CaptainObvious) and Ice (a cold windy place, air).

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* A sci-fi example is ''ShadowRaiders'', The Cluster's solar system has four five planets; Rock (earth, as in the solid element), Rock, Fire, Ice, Bone (a swampy place full of oceans, thus water), Fire (ask CaptainObvious) and Ice (a cold windy place, air).Water with their inhabitants looking a lot like the element describing the planet (with the exception of Bone that look like reptiles).
17th Jun '16 4:53:55 PM Luppercus
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* A sci-fi example is ''ShadowRaiders'', has four planets; Rock (earth, as in the solid element), Bone (a swampy place full of oceans, thus water), Fire (ask CaptainObvious) and Ice (a cold windy place, air).
17th Jun '16 4:47:31 PM Luppercus
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* Some interpretations of the Tolkinian world assign elemental simbolism onto the four main races of the Middle Earth; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and humans are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives.

to:

* Some interpretations of the Tolkinian [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth; Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and humans are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives.
17th Jun '16 4:46:14 PM Luppercus
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to:

* Some interpretations of the Tolkinian world assign elemental simbolism onto the four main races of the Middle Earth; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and humans are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives.
20th Apr '16 5:28:09 PM SparkyLurkdragon
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* ''VideoGame/SkiesOfArcadia'' uses this for all the defined nations. Though "magic" figures largely as a game mechanic, the cultures are all clearly influenced by the kinds of moonstones to which they have access: Valua has a strong industrial sector powered by electricity, Ixataca has lots of trees, and Yafutoma has ships that can fly unusually high. Nasr mostly just has sand, but its people manage. [[spoiler: The silver civilization were a race of nihilists.]]

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* ''VideoGame/SkiesOfArcadia'' uses this for all the defined nations. Though "magic" figures largely as a game mechanic, the cultures are all clearly influenced by the kinds of moonstones to which they have access: Valua [[ShockAndAwe Valua]] has a strong industrial sector powered by electricity, Ixataca [[GreenThumb Ixa'taka]] has lots of fast-growing trees, and Yafutoma [[BlowYouAway Yafutoma]] has ships that can fly unusually high. Nasr [[PlayingWithFire Nasr]] mostly just has sand, but its people manage. [[spoiler: The silver civilization [[YinYangBomb Silver Civilization]] were a race of nihilists.]]
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