History Main / ElementalNation

9th Nov '16 8:03:57 AM Theriocephalus
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* The main setting in ''TabletopGame/{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, the North is frozen and windblown, and the east is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.

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* The main setting in ''TabletopGame/{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south South is a vast desert and then volcanoes, the west West opens to a vast ocean, the North is frozen and windblown, and the east East is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.
1st Nov '16 5:58:17 PM GordyTepig
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* The four dimensions of ''Anime/YuGiOhArcV'' each have their own summon method: one focuses exclusively on Fusion summoning, another on Synchro, another on Xyz, and the standard dimension. Played with when it comes to standard; while they have all summon methods (but on a much smaller scale), they later become the ones who pioneer Pendulum Summon, and only people from this dimension are able to use it, due to Reiji manufacturing Pendulum cards.
6th Oct '16 4:11:40 AM Dark_Lord_
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* In the world of the ''TheSovereignStone'', certain individuals are chosen to be Dominion Lords, who are basically {{Magic Knight}}s with elemental powers. In the beginning, only the humans had this power, being associated with the element of earth. However, in an act of goodwill the king of the strongest human kingdom uses the titular artifact to share this power to other races inhabiting the world. As a result, the elves received power over wind, the dwarves power over fire and the orcs (here being a race of seafaring nomads) gained power over water.
28th Sep '16 5:35:10 AM Morgenthaler
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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.

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** * It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.
28th Sep '16 5:34:17 AM Morgenthaler
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* In ''TheGreatTreeOfAvalon'' trilogy, each of the seven roots of the WorldTree is attuned to a different element which dominates its landscape (Woodroot is heavily forested, Stoneroot is very mountainous, Airroot consists entirely of open skies, etc) and has at least one race specifically attuned to that element, even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot for example).

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* In ''TheGreatTreeOfAvalon'' ''Literature/TheGreatTreeOfAvalon'' trilogy, each of the seven roots of the WorldTree is attuned to a different element which dominates its landscape (Woodroot is heavily forested, Stoneroot is very mountainous, Airroot consists entirely of open skies, etc) and has at least one race specifically attuned to that element, even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot for example).



* ''WorldOfWarcraft'' has the Elemental Plane, another dimension (or dimensions, it's not clear) dominated by elementals of certain types. The Firelands, for example, are inhabited by hellhounds, fiery scorpions and turtles, magma elementals of several shapes, sizes and levels of intelligence, and so on. While that doesn't exactly fit this trope, in the Cataclysm expansion, the elemental place(s?) have begun to intrude on Azeroth, setting the scene for elemental invasions and stuff.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has the Elemental Plane, another dimension (or dimensions, it's not clear) dominated by elementals of certain types. The Firelands, for example, are inhabited by hellhounds, fiery scorpions and turtles, magma elementals of several shapes, sizes and levels of intelligence, and so on. While that doesn't exactly fit this trope, in the Cataclysm expansion, the elemental place(s?) have begun to intrude on Azeroth, setting the scene for elemental invasions and stuff.



* A sci-fi example is ''ShadowRaiders'', The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water, with their inhabitants looking a lot like the element describing the planet (with the exception of the people of Bone, who look like reptiles).

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* A sci-fi example is ''ShadowRaiders'', ''WesternAnimation/ShadowRaiders'', The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water, with their inhabitants looking a lot like the element describing the planet (with the exception of the people of Bone, who look like reptiles).
28th Sep '16 5:33:38 AM Morgenthaler
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* ''VideoGame/{{Ryzom}}'' has strong hints of these in each of the four Homin Races you can play as. The Zoraï rely on water to procure their racial ShockAndAwe spell and create their magnetism tech, the Matis need a strong connection to the earth to fuel their plant technology as well as their racial poison spell, the Fyros are the most obvious with their love of PlayingWithFire, tying into their racial spell, and the floating cities of the Trykers require heavy reliance on the winds for power.

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* ''VideoGame/{{Ryzom}}'' has strong hints of these in each of the four Homin Races you can play as. The Zoraï rely on water to procure their racial ShockAndAwe spell and create their magnetism tech, the Matis need a strong connection to the earth to fuel their plant technology as well as their racial poison spell, the Fyros are the most obvious with their love of PlayingWithFire, tying into their racial spell, and the floating cities of the Trykers require heavy reliance on the winds for power.

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13th Sep '16 4:22:37 AM jormis29
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* The main setting in ''{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, the North is frozen and windblown, and the east is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.

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* The main setting in ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, the North is frozen and windblown, and the east is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.
11th Sep '16 12:03:13 AM Theriocephalus
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* In ''TheGreatTreeOfAvalon'' trilogy, each of the seven elemental realms has at least one race specifically attuned to the element, even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot for example).

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* In ''TheGreatTreeOfAvalon'' trilogy, each of the seven elemental realms roots of the WorldTree is attuned to a different element which dominates its landscape (Woodroot is heavily forested, Stoneroot is very mountainous, Airroot consists entirely of open skies, etc) and has at least one race specifically attuned to the that element, even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot for example).



* ''MagicTheGathering'' does this fairly frequently. Aligning tribes with certain colours or colour combinations, which in different blocks can be associated with different elements.

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* ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' does this fairly frequently. Aligning tribes with certain colours or colour combinations, which in different blocks can be associated with different elements.



* The main setting in ''{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, and the east is thicker and thicker forests. The people naturally try to adapt.
** Played with regarding the largest nation in Creation. [[TheEmpire The Realm's]] ruling caste, the Dragon Bloods, is made up of people who embody the various elements, but who aren't actually elementals (those are a separate thing). The played with aspect comes up in that they aren't divided politically by which element they embody; their divisions are based purely on politics.
* TabletopGame/DuelMasters has five civlizations that each had a distinct elemental theme: Light, Nature, Water, Fire and Darkness (think the colors of MagicTheGathering with the alignments of Green and Blue switched).

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* The main setting in ''{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, the North is frozen and windblown, and the east is thicker and thicker forests.forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.
** Played with regarding the largest nation in Creation. [[TheEmpire The Realm's]] ruling caste, the Dragon Bloods, Dragon-Blooded, is made up of people who embody the various elements, but who aren't actually elementals (those are a separate thing). The played with aspect comes up in that they aren't divided politically by which element they embody; their divisions are based purely on politics.
* TabletopGame/DuelMasters ''TabletopGame/DuelMasters'' has five civlizations civilizations that each had a distinct elemental theme: Light, Nature, Water, Fire and Darkness (think the colors of MagicTheGathering with the alignments of Green and Blue switched).



* ''TotalAnnihilationKingdoms'' the Kingdoms and their monarchs are based on the elements they control. Elsin and Aramon are earth, Kirenna and Veruna are water, Lokken and Taros are fire, Thirsha and Zhon are wind, The Sage and Creon are steel.

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* ''TotalAnnihilationKingdoms'' ''VideoGame/TotalAnnihilationKingdoms'' the Kingdoms and their monarchs are based on the elements they control. Elsin and Aramon are earth, Kirenna and Veruna are water, Lokken and Taros are fire, Thirsha and Zhon are wind, The Sage and Creon are steel.



* Explicitly averted by five powers of Literature/{{Lambda}}, mostly so it doesn't end up looking like Avatar with {{Magical Girl}}s, and also to avoid PoorPredictableRock.

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* Explicitly averted by five powers of Literature/{{Lambda}}, ''Literature/{{Lambda}}'', mostly so it doesn't end up looking like Avatar with {{Magical Girl}}s, and also to avoid PoorPredictableRock.



* A sci-fi example is ''ShadowRaiders'', The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water with their inhabitants looking a lot like the element describing the planet (with the exception of Bone that look like reptiles).

to:

* A sci-fi example is ''ShadowRaiders'', The Cluster's solar system has five planets; Rock, Fire, Ice, Bone and Water Water, with their inhabitants looking a lot like the element describing the planet (with the exception of Bone that the people of Bone, who look like reptiles).
31st Aug '16 2:02:25 PM Theriocephalus
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* Some interpretations of the [[JRRTolkien Tolkinian]] world assign elemental simbolism onto the four main races of the [[TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) and Men are water (emotional and adaptable). Even their wheapons are associated with the elements according to the Esoteric tradition, as for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and montains, Dwarves live underground and in caves and inside mountains, Men live near big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active Volcano.

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* Some interpretations of the [[JRRTolkien Tolkinian]] Creator/JRRTolkien's world assign elemental simbolism symbolism onto the four main races of the [[TheLordOfTheRings [[Literature/TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and umpredictible) unpredictable) and Men are water (emotional and adaptable). Even their wheapons weapons are associated with the elements according to the Esoteric tradition, as as, for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and montains, mountains, Dwarves live underground and in caves and inside mountains, Men live near big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active Volcano.volcano.
10th Aug '16 5:01:46 PM ElusivePukka
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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as being the location of the world's only active Air Nomad Temple.

to:

** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as being the location home of the world's only active Air Nomad Temple.living airbenders.
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