History Main / ElementalNation

22nd Jul '17 9:03:49 PM Theriocephalus
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** Generally speaking, each color’s recurring creature types can be counted upon to stick to the same general philosophy and magic system regardless of what plane and storyline they appear in. For instance, elves are almost always Green-aligned druids who specialize in plant magic, goblins and dragons Red-aligned chaotic anarchists with an affinity for fire magic, and vampires self-centered Black-aligned schemers who practice necromancy.
1st Jul '17 2:14:27 AM UmbrellasWereAwesome
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* ''WesternAnimation/AvatarTheLastAirbender'' features this prominently. Elemental "bending" is limited to characters from the appropriately named nation that engages in use of that element. Moreover, the nations themselves are easily defined by those elements. The Air Nomads, when they were still around, largely lived in high-up temples to which only they could glide. The Water Tribe lives at the poles (where they are naturally surrounded by water), except for one offshoot that lives at a swamp (which is mostly surrounded by water). The Fire Nation is mostly close to the equator and has an inordinately large number of active volcanoes in its territory. The Earth Kingdom, in addition to being a massive landmass, is very rocky and mountainous with lots of caves.
* It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.

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\n* The ''[[Franchise/AvatarTheLastAirbender Avatar]]'' franchise:
**
''WesternAnimation/AvatarTheLastAirbender'' features this prominently. Elemental "bending" is limited to characters from the appropriately named nation that engages in use of that element. Moreover, the nations themselves are easily defined by those elements. The Air Nomads, when they were still around, largely lived in high-up temples to which only they could glide. The Water Tribe lives at the poles (where they are naturally surrounded by water), except for one offshoot that lives at a swamp (which is mostly surrounded by water). The Fire Nation is mostly close to the equator and has an inordinately large number of active volcanoes in its territory. The Earth Kingdom, in addition to being a massive landmass, is very rocky and mountainous with lots of caves.
* ** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. along. Due to the complications cultural blending caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those plus waves of subsequent immigration, these former Fire Nation colonies have developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.



4th Jun '17 9:41:46 PM Theriocephalus
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* ''TabletopGame/MagicTheGathering'' does this fairly frequently. Aligning tribes with certain colours or colour combinations, which in different blocks can be associated with different elements.

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* ''TabletopGame/MagicTheGathering'' does this fairly frequently. Aligning Gameplay tribes with certain colours or colour combinations, which and in-game factions frequently align to either one of the five colors of {{mana}} in different blocks can be the game and their associated with different elements.philosophies and magics -- White (law, society and light), Blue (science, the mind, water and air), Black (ambition, death and darkness), Red (chaos, emotion and fire) and Green (stability, nature and life) -- or various combinations of these, which naturally has heavy influences on how members of these societies think and behave and on what magic they use.



** Tarkir similarly is ruled by five warrior clans, [[FantasyCounterpartCulture each modelled after an historical asian culture]], aligned with each colour of mana plus its enemy colours, albeit is focus is arbitary and random (for instance, the Mardu, which features White and its enemy colours Black and Red, focuses primarily on Red and not on White).
** In the past, five dragon broods allied with ally colour pairs also existed on Tarkir, though at least they were justified by being born from elemental storms that took mana from different terrains. They were also elementally aligned too: green-white dragons breathed [[LightEmUp lasers]], white-blue dragons breathed [[AnIcePerson ice]], blue-black dragons breathed [[PoisonousPerson poison]], black-red dragons breathed [[ShockAndAwe lightning]] and red-green dragons breathed [[OneOfTheseThingsIsNotLikeTheOthers fire]].

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** Tarkir similarly is ruled by five warrior clans, [[FantasyCounterpartCulture each modelled after an historical asian culture]], aligned with each colour of mana plus its enemy colours, albeit is although the focus is somewhat arbitary and random (for instance, the Mardu, Mardu Horde, which features White and its enemy colours Black and Red, focuses primarily on Red and not on White).
** In the past, five dragon broods allied with ally colour pairs also existed on Tarkir, though at least they were justified by following this trope specifically due to being born from elemental storms that took mana from different terrains. They were also elementally aligned too: green-white dragons breathed [[LightEmUp lasers]], white-blue dragons breathed [[AnIcePerson ice]], blue-black dragons breathed [[PoisonousPerson poison]], black-red dragons breathed [[ShockAndAwe lightning]] and red-green dragons breathed [[OneOfTheseThingsIsNotLikeTheOthers fire]].
3rd Jun '17 6:55:59 PM Theriocephalus
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[[folder: Literature ]]

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[[folder: Literature ]]
Literature]]



* Some interpretations of Creator/JRRTolkien's world assign elemental symbolism onto the four main races of the [[Literature/TheLordOfTheRings Middle Earth]]; Elves are air (wise and spiritual), Dwarves are earth (ambitious and strong), Orcs are fire (temperamental and unpredictable) and Men are water (emotional and adaptable). Even their weapons are associated with the elements according to the Esoteric tradition, as, for example, Elves use arrows, Dwarves use axes, Humans use swords and Orcs use explosives. Also the places where they live can re-enforce the elemental association; Elves live in high castles and mountains, Dwarves live underground and in caves and inside mountains, Men live near big water bodies and are one of the very few races that sails (Elves only use ships to go to the next world) and Orcs live near an active volcano.
3rd May '17 4:34:29 PM Theriocephalus
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* The Five Great Shinobi Countries in ''Manga/{{Naruto}}'' are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.

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\n* ''Manga/{{Naruto}}'':
**
The Five Great Shinobi Countries in ''Manga/{{Naruto}}'' are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.



* Employed by the ''Literature/{{Xanth}}'' series.

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* %%* Employed by the ''Literature/{{Xanth}}'' series.
17th Mar '17 12:34:53 PM Theriocephalus
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Compare ElementalPlane.

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Compare ElementalPlane.
ElementalPlane, for when the physical location itself is elemental in nature. Naturally, there is often a lot of overlap.
9th Nov '16 8:03:57 AM Theriocephalus
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* The main setting in ''TabletopGame/{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south is a vast desert and then volcanoes, the west opens to a vast ocean, the North is frozen and windblown, and the east is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.

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* The main setting in ''TabletopGame/{{Exalted}}'', Creation, has the Elemental Poles of Fire (south), Water (west), Air (north), Wood (east) and Earth (center). The closer you get to the pole, the more prominent the element becomes; the south South is a vast desert and then volcanoes, the west West opens to a vast ocean, the North is frozen and windblown, and the east East is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain. The people naturally try to adapt.
1st Nov '16 5:58:17 PM GordyTepig
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* The four dimensions of ''Anime/YuGiOhArcV'' each have their own summon method: one focuses exclusively on Fusion summoning, another on Synchro, another on Xyz, and the standard dimension. Played with when it comes to standard; while they have all summon methods (but on a much smaller scale), they later become the ones who pioneer Pendulum Summon, and only people from this dimension are able to use it, due to Reiji manufacturing Pendulum cards.
6th Oct '16 4:11:40 AM Dark_Lord_
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* In the world of the ''TheSovereignStone'', certain individuals are chosen to be Dominion Lords, who are basically {{Magic Knight}}s with elemental powers. In the beginning, only the humans had this power, being associated with the element of earth. However, in an act of goodwill the king of the strongest human kingdom uses the titular artifact to share this power to other races inhabiting the world. As a result, the elves received power over wind, the dwarves power over fire and the orcs (here being a race of seafaring nomads) gained power over water.
28th Sep '16 5:35:10 AM Morgenthaler
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** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.

to:

** * It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along though. Due to the complications caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, with all the resulting cultural blending, those colonies developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ElementalNation