History Main / ElementalCrafting

8th May '18 6:02:48 AM Mouser
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* ''VideoGame/StardewValley'''s hierarchy for tools goes copper < iron < gold < iridium. Iridium is rare, found in meteorites, and (oddly) portrayed as purple in color. Weapons skip this system, but the most powerful sword in the game is forged from a single rare gemstone.
26th Apr '18 11:21:31 PM ChaoticNovelist
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* ''TabletopGame/SenZar'' swore by this, to the point that it managed to completely break the game. This is one of the many reasons why it's considered one of the worst tabletop roleplaying games ever devised.

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* %%%%%%%%* ''TabletopGame/SenZar'' swore by this, to the point that it managed to completely break the game. This is one of the many reasons why it's considered one of the worst tabletop roleplaying games ever devised.



* ''VideoGame/ChronoCross'' had the best weapons available be crafted out of iridescent seashells. Sea. Shells.
** Which is better explained in ''VideoGame/ChronoTrigger'', where the shell is from a legendary creature.
** The name of the frying pan weapon you can make using Rainbow Shell strongly implies that Rainbow Shell is in turn made of diamond, which is known for cutting well, but is so brittle that, as a weapon, it would shatter to pieces from the force of the first blow.
*** Well, it's got 'C6' in it (the silver version has [=Ag47=]). Make of that what you will.

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* ''VideoGame/ChronoCross'' had ''VideoGame/ChronoCross''
**This game has
the best weapons available be crafted out of iridescent seashells. Sea. Shells.
** Which
This is better explained in the prequel, ''VideoGame/ChronoTrigger'', where the shell is from a legendary creature.
** The
creature. Furthermore, the name of the frying pan weapon you can make using Rainbow Shell strongly implies that Rainbow Shell is in turn made of diamond, which is known for cutting well, but is so brittle that, as a weapon, it would shatter to pieces from the force of the first blow.
*** Well, it's got 'C6' in it (the silver version has [=Ag47=]). Make of that what you will.
blow.



** ''VideoGame/FinalFantasyXI'' makes steps to ensure that softer and weaker metals are either used as jewelry, [[http://wiki.ffxiclopedia.org/wiki/Gold_Cuirass or an alloy with a different material.]] Fantasy metals are in full force, however.

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** ''VideoGame/FinalFantasyXI'' makes steps to ensure that softer and weaker metals are either used as jewelry, [[http://wiki.ffxiclopedia.org/wiki/Gold_Cuirass or an alloy with a different material.]] Fantasy metals are in full force, however.force.



* Parodied in [[http://xkcd.com/1114/ this]] {{Webcomic/xkcd}} strip.

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* %%%%* Parodied in [[http://xkcd.com/1114/ this]] {{Webcomic/xkcd}} strip.
14th Mar '18 4:25:36 PM rixion
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* Armor in the ''''[[Franchise/SaGaRPG Final Fantasy Legend]]'' games normally progresses as bronze < gold < silver (mithril) < dragon (elemental) < Arthur (historical legendary) < [[LostTechnology Parasuit]]. The strongest [[strike: sword]] weapon of the game is the Glass Sword which naturally breaks after one use (in a series where BreakableWeapons are the norm).

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* Armor in the ''''[[Franchise/SaGaRPG ''[[Franchise/SaGaRPG Final Fantasy Legend]]'' Legend (SaGa)]]'' games normally progresses as bronze < gold < silver (mithril) < dragon (elemental) < Arthur (historical legendary) < [[LostTechnology Parasuit]]. The strongest [[strike: sword]] weapon of the game is the Glass Sword which naturally breaks after one use (in a series where BreakableWeapons are the norm).
14th Mar '18 4:24:27 PM rixion
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* Armor in the ''[[VideoGame/{{SaGa}} Final Fantasy Legend]]'' games normally progresses as bronze < gold < silver (mithril) < dragon (elemental) < Arthur (historical legendary) < [[LostTechnology Parasuit]]. The strongest [[strike: sword]] weapon of the game is the Glass Sword which naturally breaks after one use (in a series where BreakableWeapons are the norm).

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* Armor in the ''[[VideoGame/{{SaGa}} ''''[[Franchise/SaGaRPG Final Fantasy Legend]]'' games normally progresses as bronze < gold < silver (mithril) < dragon (elemental) < Arthur (historical legendary) < [[LostTechnology Parasuit]]. The strongest [[strike: sword]] weapon of the game is the Glass Sword which naturally breaks after one use (in a series where BreakableWeapons are the norm).
8th Mar '18 9:13:21 PM DarthWalrus
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** As with cloth and leather above, items made primarily from wood will often have a hierarchy where an item is more powerful depending on what type of wood it is made from (e.g. a yew bow will be better than an oak bow).

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** As with cloth and leather above, items made primarily from wood will often have a hierarchy where an item is more powerful depending on what type of wood it is made from (e.g. a yew bow will be better than an oak bow). Similarly, at higher levels, you get things like Treant wood or the World Tree.
28th Jan '18 12:40:22 AM Twoeyesshort
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** And a number of industrial and medical saws use diamonds in their teeth.\

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** And a number of industrial and medical saws use diamonds in their teeth.\
28th Jan '18 12:37:12 AM Twoeyesshort
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** And a number of industrial and medical saws use diamonds in their teeth.

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** And a number of industrial and medical saws use diamonds in their teeth.\
** There's a surprising amount of TruthInTelevision here: rubies and sapphires are made of corundum, a crystalline form of alumina; this same compound can be found in modern-day ceramic armor, which is about half as heavy as steel but routinely stops bullets.
30th Dec '17 12:58:31 PM Temporary14
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** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''Franchise/MassEffect'', ''TabletopGame/TheWorldOfDarkness'', ''TabletopGame/ShadowRun'', etc) tend to not have ElementalCrafting, which is a usually a fantasy trope.

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** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''Franchise/MassEffect'', ''TabletopGame/TheWorldOfDarkness'', ''TabletopGame/ShadowRun'', etc) tend to not have ElementalCrafting, which is a usually a fantasy trope.
13th Nov '17 8:46:42 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games do it like there's no tomorrow. Later games feature multiple ElementalCrafting lines based on the weight/defense ratio of the armor or lethality of the weapon and gear made of different materials are more clearly crafted differently.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two ElementalCrafting lines: one for heavy armor and one for light armor. As of ''Oblivion'', the sequence is Iron<Steel<Dwarven<Orcish<Ebony<Daedric for "heavy," and Fur<Leather<Chainmail<Mithril<Elven<Glass for "light."
*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds Dragon to the powerful end of both lines of armor. Made from the bones and scales of said dragons.
*** Oddly enough, in Skyrim, Orcish and Dwarven are reversed when it comes to weapons, with Dwarven weapons beating out Orcish weapons, while Orcish armor is tougher than Dwarven. The same is true for Daedric and Dragon weapons, from the DLC.
** ''Morrowind'' had a few unique armor types that skirted ElementalCrafting rules and and also substituted certain armor types for exotic local varieties. There was also a "medium" crafting line. A full list of all armor in the game, broken down by type and crafting line, is located [[http://www.uesp.net/wiki/Morrowind:Base_Armor here]] but highlights of the exotic differences include: Netch Leather (created from the hides of floating gelatinous creatures called Netches), Bonemold (soft shells hardened using a resin), Chitin (laminated shells from unnamed insects), and Dreugh (aqueous creatures called Dreugh, utilizing both shells and waxes). Arrows composed of "Corkbulb," a Vvardenfell root plant, can be found but are much weaker compared to normal arrows.

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* Played straight throughout ''Franchise/TheElderScrolls'' games do series with a few quirks. To note:
** For armor,
it like there's no tomorrow. Later games feature multiple ElementalCrafting lines is based on the weight/defense ratio of ratio. For weapons, it is based on the armor or lethality of weight/lethality ratio. That said, skill also plays a part for the user. A highly skilled character will be more effective with bottom tier Iron equipment than an unskilled character with high-end [[FantasyMetals Daedric]] equipment.
** Similarly,
weapon and gear made of different materials are more clearly crafted differently.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''
armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two ElementalCrafting lines: one for heavy
skills tend to be broken down by type. A character skilled in Light Armor will be better protected by simple Leather armor and one for light armor. As of ''Oblivion'', the sequence is Iron<Steel<Dwarven<Orcish<Ebony<Daedric for "heavy," and Fur<Leather<Chainmail<Mithril<Elven<Glass for "light."
***
than he would be in equivalent tier Heavy Armor (and even some higher tier Heavy Armor). ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds Dragon to the powerful end of both lines of armor. Made from the bones and scales of said dragons.
*** Oddly enough, in Skyrim, Orcish and Dwarven are reversed when it comes to weapons, with Dwarven weapons beating out Orcish weapons, while Orcish armor is tougher than Dwarven. The same is true for Daedric and Dragon weapons, from the DLC.
** ''Morrowind'' had a few unique armor types that skirted ElementalCrafting rules and and also substituted certain armor types for exotic local varieties. There was also a "medium" crafting line. A full list of all armor in the game, broken down by type and crafting line, is located [[http://www.uesp.net/wiki/Morrowind:Base_Armor here]] but highlights of the exotic differences include: Netch Leather (created from the hides of floating gelatinous creatures called Netches), Bonemold (soft shells hardened using a resin), Chitin (laminated shells from unnamed insects), and Dreugh (aqueous creatures called Dreugh, utilizing both shells and waxes). Arrows composed of "Corkbulb," a Vvardenfell root plant, can be found but are much weaker compared to normal arrows.
Perks which kicks this up several more notches.
5th Sep '17 1:36:24 PM morenohijazo
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* Also played straight in ''VideoGame/{{Terraria}}''. You start out with Wood, then move up through Copper, Iron, Silver, and Gold to Demonite, [[MeteoricIron Meteorite]], Hellstone, Cobalt, [[{{Mithril}} Mythril]], Adamantite, and finally, Hallowed[[note]]Note that there's no ore, only bars.[[/note]]. {{Lampshaded}} by the goblin tinkerer, who says "YES, gold is stronger than iron. What are they teaching these humans nowadays?"
** 1.2 adds Tin, Lead, Tungsten, Platinum, Crimstone as random alternative to the first five ores, Palladium, {{Orichalcum}} and Titanium as alternative to hardmode ores, as well as adding Chlorophyte ore, which can be used to make either Chlorophyte or Shroomite.

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* Also played straight in ''VideoGame/{{Terraria}}''. You start out with Wood, then move up through Copper, Iron, Silver, and Gold to Demonite, [[MeteoricIron Meteorite]], Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum, Demonite/Crimtane, MeteoricIron, Hellstone, Cobalt, Cobalt/Palladium, [[{{Mithril}} Mythril]], Adamantite, Mythril]]/{{Orichalcum}}, Adamantite/Titanium, Hallowed metal, Chlorophyte, Shroomite, Spectre metal and finally, Hallowed[[note]]Note that there's no ore, only bars.[[/note]]. {{Lampshaded}} by the goblin tinkerer, who says "YES, gold is stronger than iron. What are they teaching these humans nowadays?"
** 1.2 adds Tin, Lead, Tungsten, Platinum, Crimstone as random alternative to the first five ores, Palladium, {{Orichalcum}} and Titanium as alternative to hardmode ores, as well as adding Chlorophyte ore, which can be used to make either Chlorophyte or Shroomite.
finally Luminite.
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