History Main / ElementalCrafting

28th Jan '18 12:40:22 AM Twoeyesshort
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** And a number of industrial and medical saws use diamonds in their teeth.\

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** And a number of industrial and medical saws use diamonds in their teeth.\
28th Jan '18 12:37:12 AM Twoeyesshort
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** And a number of industrial and medical saws use diamonds in their teeth.

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** And a number of industrial and medical saws use diamonds in their teeth.\
** There's a surprising amount of TruthInTelevision here: rubies and sapphires are made of corundum, a crystalline form of alumina; this same compound can be found in modern-day ceramic armor, which is about half as heavy as steel but routinely stops bullets.
30th Dec '17 12:58:31 PM Temporary14
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** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''Franchise/MassEffect'', ''TabletopGame/TheWorldOfDarkness'', ''TabletopGame/ShadowRun'', etc) tend to not have ElementalCrafting, which is a usually a fantasy trope.

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** Technically, ballistic nylon and Kevlar count as cloth. However, the kinds of role playing games with ballistic armors (''Franchise/MassEffect'', ''TabletopGame/TheWorldOfDarkness'', ''TabletopGame/ShadowRun'', etc) tend to not have ElementalCrafting, which is a usually a fantasy trope.
13th Nov '17 8:46:42 AM BeerBaron
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* ''Franchise/TheElderScrolls'' games do it like there's no tomorrow. Later games feature multiple ElementalCrafting lines based on the weight/defense ratio of the armor or lethality of the weapon and gear made of different materials are more clearly crafted differently.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two ElementalCrafting lines: one for heavy armor and one for light armor. As of ''Oblivion'', the sequence is Iron<Steel<Dwarven<Orcish<Ebony<Daedric for "heavy," and Fur<Leather<Chainmail<Mithril<Elven<Glass for "light."
*** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds Dragon to the powerful end of both lines of armor. Made from the bones and scales of said dragons.
*** Oddly enough, in Skyrim, Orcish and Dwarven are reversed when it comes to weapons, with Dwarven weapons beating out Orcish weapons, while Orcish armor is tougher than Dwarven. The same is true for Daedric and Dragon weapons, from the DLC.
** ''Morrowind'' had a few unique armor types that skirted ElementalCrafting rules and and also substituted certain armor types for exotic local varieties. There was also a "medium" crafting line. A full list of all armor in the game, broken down by type and crafting line, is located [[http://www.uesp.net/wiki/Morrowind:Base_Armor here]] but highlights of the exotic differences include: Netch Leather (created from the hides of floating gelatinous creatures called Netches), Bonemold (soft shells hardened using a resin), Chitin (laminated shells from unnamed insects), and Dreugh (aqueous creatures called Dreugh, utilizing both shells and waxes). Arrows composed of "Corkbulb," a Vvardenfell root plant, can be found but are much weaker compared to normal arrows.

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* Played straight throughout ''Franchise/TheElderScrolls'' games do series with a few quirks. To note:
** For armor,
it like there's no tomorrow. Later games feature multiple ElementalCrafting lines is based on the weight/defense ratio of ratio. For weapons, it is based on the armor or lethality of weight/lethality ratio. That said, skill also plays a part for the user. A highly skilled character will be more effective with bottom tier Iron equipment than an unskilled character with high-end [[FantasyMetals Daedric]] equipment.
** Similarly,
weapon and gear made of different materials are more clearly crafted differently.
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''
armor had a single crafting line: Leather<Chainmail<Iron/Steel<Silver/Elven<Dwarven<Mithril/Adamantium<Ebony<Orcish<Daedric.
** In recent games, there are two ElementalCrafting lines: one for heavy
skills tend to be broken down by type. A character skilled in Light Armor will be better protected by simple Leather armor and one for light armor. As of ''Oblivion'', the sequence is Iron<Steel<Dwarven<Orcish<Ebony<Daedric for "heavy," and Fur<Leather<Chainmail<Mithril<Elven<Glass for "light."
***
than he would be in equivalent tier Heavy Armor (and even some higher tier Heavy Armor). ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' adds Dragon to the powerful end of both lines of armor. Made from the bones and scales of said dragons.
*** Oddly enough, in Skyrim, Orcish and Dwarven are reversed when it comes to weapons, with Dwarven weapons beating out Orcish weapons, while Orcish armor is tougher than Dwarven. The same is true for Daedric and Dragon weapons, from the DLC.
** ''Morrowind'' had a few unique armor types that skirted ElementalCrafting rules and and also substituted certain armor types for exotic local varieties. There was also a "medium" crafting line. A full list of all armor in the game, broken down by type and crafting line, is located [[http://www.uesp.net/wiki/Morrowind:Base_Armor here]] but highlights of the exotic differences include: Netch Leather (created from the hides of floating gelatinous creatures called Netches), Bonemold (soft shells hardened using a resin), Chitin (laminated shells from unnamed insects), and Dreugh (aqueous creatures called Dreugh, utilizing both shells and waxes). Arrows composed of "Corkbulb," a Vvardenfell root plant, can be found but are much weaker compared to normal arrows.
Perks which kicks this up several more notches.
5th Sep '17 1:36:24 PM morenohijazo
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* Also played straight in ''VideoGame/{{Terraria}}''. You start out with Wood, then move up through Copper, Iron, Silver, and Gold to Demonite, [[MeteoricIron Meteorite]], Hellstone, Cobalt, [[{{Mithril}} Mythril]], Adamantite, and finally, Hallowed[[note]]Note that there's no ore, only bars.[[/note]]. {{Lampshaded}} by the goblin tinkerer, who says "YES, gold is stronger than iron. What are they teaching these humans nowadays?"
** 1.2 adds Tin, Lead, Tungsten, Platinum, Crimstone as random alternative to the first five ores, Palladium, {{Orichalcum}} and Titanium as alternative to hardmode ores, as well as adding Chlorophyte ore, which can be used to make either Chlorophyte or Shroomite.

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* Also played straight in ''VideoGame/{{Terraria}}''. You start out with Wood, then move up through Copper, Iron, Silver, and Gold to Demonite, [[MeteoricIron Meteorite]], Copper/Tin, Iron/Lead, Silver/Tungsten, Gold/Platinum, Demonite/Crimtane, MeteoricIron, Hellstone, Cobalt, Cobalt/Palladium, [[{{Mithril}} Mythril]], Adamantite, Mythril]]/{{Orichalcum}}, Adamantite/Titanium, Hallowed metal, Chlorophyte, Shroomite, Spectre metal and finally, Hallowed[[note]]Note that there's no ore, only bars.[[/note]]. {{Lampshaded}} by the goblin tinkerer, who says "YES, gold is stronger than iron. What are they teaching these humans nowadays?"
** 1.2 adds Tin, Lead, Tungsten, Platinum, Crimstone as random alternative to the first five ores, Palladium, {{Orichalcum}} and Titanium as alternative to hardmode ores, as well as adding Chlorophyte ore, which can be used to make either Chlorophyte or Shroomite.
finally Luminite.
6th Aug '17 4:11:24 PM Amahn
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*** Well, it's got 'C6' in it (the silver version has Ag47). Make of that what you will.

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*** Well, it's got 'C6' in it (the silver version has Ag47).[=Ag47=]). Make of that what you will.



*** Elementium has been used here and there since the original game; making a couple of incredibly powerful weapons in WoW Classic and then used for flavor later on so signify luxury status. There are expensive rings with no stats made of elementium, and the game's custom-crafted motorcycles have elementium-plated ''exhaust pipes.''

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*** Elementium has been used here and there since the original game; making a couple of incredibly powerful weapons in WoW [=WoW=] Classic and then used for flavor later on so signify luxury status. There are expensive rings with no stats made of elementium, and the game's custom-crafted motorcycles have elementium-plated ''exhaust pipes.''



* ''VideoGame/WarcratIII'''s upgrades for the Alliance uses iron, steel and mythril (what the swords are made of prior to iron is not addressed). The Horde uses steel, thorium and arcanite instead.

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* ''VideoGame/WarcratIII'''s ''VideoGame/WarcraftIII'''s upgrades for the Alliance uses iron, steel and mythril (what the swords are made of prior to iron is not addressed). The Horde uses steel, thorium and arcanite instead.
9th Jun '17 4:24:46 AM AnotherDuck
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** ''Diablo 2'' adds even more (and changes the meaning of some of them, the 'blue' series (Lapis, Sapphire etc) become [[AnIcePerson cold]] resistance, as that [[ElementalPowers element]] was added for ''Diablo 2''; as generic "magic" resistance was removed, Amber becomes Lightning resistance, and Jade and Emerald become Poison resistance ([[UniversalPoison poison as an elemental damage type]] is also a ''Diablo 2'' addition).

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** ''Diablo 2'' * ''VideoGame/DiabloII'' adds even more (and upon the original game, but also changes the meaning of some of them, the 'blue' them. The "blue" series (Lapis, Sapphire etc) become etc.) becomes [[AnIcePerson cold]] resistance, as that [[ElementalPowers element]] was added for ''Diablo 2''; as generic "magic" resistance was removed, Amber becomes II'', while Lightning resistance, instead got the "yellow" series (Topaz, Amber, etc.), and "magic", which previously had yellow colours, was removed as its own element. Finally, Poison was added as an element, which got greens such as Jade and Emerald become Poison resistance ([[UniversalPoison poison as an elemental damage type]] is also a ''Diablo 2'' addition).Emerald.



** Gold is mostly used on other items rather than crafting, still making it a case of "reality ensues".
3rd Jun '17 2:54:19 PM Morgenthaler
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* [[http://www.goldcoincomics.com/?id=12 Lance daydreams]] about diamond armor from GoldCoinComics.

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* [[http://www.goldcoincomics.com/?id=12 Lance daydreams]] about diamond armor from GoldCoinComics.Webcomic/GoldCoinComics.
16th Mar '17 10:40:10 AM IllumiaNaty
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[[AsYouKnow As we all know]], Iron is stronger than Bronze is stronger than Copper, so therefore all weapons and armor made of Iron must be better! Well, not necessarily. In RealLife, other factors come into it, including design (a well-made bronze tool is superior to a low-end iron tool), the maker's skill, available forging techniques (bronze is actually stronger than wrought iron, and pure iron is more or less useless), facilities, time, the quality of the raw material, and alloy composition. Some metals are likewise better suited to cutting, resisting damage, or being light enough to carry. They will frequently be used by the UltimateBlacksmith.

to:

[[AsYouKnow As we all know]], Iron is stronger than Bronze which is stronger than Copper, so therefore all weapons and armor made of Iron must be better! Well, not necessarily. In RealLife, other factors come into it, including design (a well-made bronze tool is superior to a low-end iron tool), the maker's skill, available forging techniques (bronze is actually stronger than wrought iron, and pure iron is more or less useless), facilities, time, the quality of the raw material, and alloy composition. Some metals are likewise better suited to cutting, resisting damage, or being light enough to carry. They will frequently be used by the UltimateBlacksmith.
7th Feb '17 7:44:44 PM PaulA
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* In ''Literature/HeroesOfOlympus'', the Romans are armed with weapons of "Imperial gold", a heavily enchanted form of regular gold which is apparently as light and strong as steel, besides being death to supernatural enemies.

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* In ''Literature/HeroesOfOlympus'', ''Literature/TheHeroesOfOlympus'', the Romans are armed with weapons of "Imperial gold", a heavily enchanted form of regular gold which is apparently as light and strong as steel, besides being death to supernatural enemies.
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