History Main / ElementalBaggage

5th Nov '16 9:26:15 AM nombretomado
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* In ''{{Chaotic}}'', the Liquilizer is capable of refilling itself with just the water in the air.

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* In ''{{Chaotic}}'', ''WesternAnimation/{{Chaotic}}'', the Liquilizer is capable of refilling itself with just the water in the air.
21st Aug '16 10:44:30 AM nombretomado
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* This trope is averted in ''{{Drowtales}}'', where elemental sorcery requires the presence of the element in question. For example, [[AnIcePerson ice]] users need freezable liquid, and [[PlayingWithFire fire]] users either carry around so-called "fire pots" or strike a spark when they need some flames.

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* This trope is averted in ''{{Drowtales}}'', ''Webcomic/{{Drowtales}}'', where elemental sorcery requires the presence of the element in question. For example, [[AnIcePerson ice]] users need freezable liquid, and [[PlayingWithFire fire]] users either carry around so-called "fire pots" or strike a spark when they need some flames.
12th Aug '16 9:49:15 PM nombretomado
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* In ''{{Exalted}}'', the Dragon-Blooded don't ''need'' elemental baggage. They '''''are''''' elemental baggage, scions of a long line of elemental heroes, sons and daughters of the (obviously) Immaculate Dragons.

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* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', the Dragon-Blooded don't ''need'' elemental baggage. They '''''are''''' elemental baggage, scions of a long line of elemental heroes, sons and daughters of the (obviously) Immaculate Dragons.



* In TheDarkEye, most magical traditions need a small amount of one of the six elements is to summon a servant, djinn or master elemental of that particular element. If the element in question is not pure (sand instead of stone for a stone elemental) it will be more difficult, should it be purer, it will be easier (diamond instead of stone for a stone elemental).

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* In TheDarkEye, ''TabletopGame/TheDarkEye'', most magical traditions need a small amount of one of the six elements is to summon a servant, djinn or master elemental of that particular element. If the element in question is not pure (sand instead of stone for a stone elemental) it will be more difficult, should it be purer, it will be easier (diamond instead of stone for a stone elemental).
1st Jul '16 11:41:15 AM Quanyails
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* [[PoisonousPerson Coco]] from ''Manga/{{Toriko}}'' plays with this trope. He can only produce a limited amount of poison at a time as his poison is composed of his own bodily fluids, in other words, the poison he produces the more dehydrated he becomes. At the start of the series his maximum was 15 liters of poison, however due to his Gourmet Cells evolving and learning Food Immersion, he can produce a larger quantity of poison than before, although their is still a limit.

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* [[PoisonousPerson Coco]] from ''Manga/{{Toriko}}'' plays with this trope. He can only produce a limited amount of poison at a time as his poison is composed of his own bodily fluids, in other words, the poison he produces the more dehydrated he becomes. At the start of the series his maximum was 15 liters of poison, however due to his Gourmet Cells evolving and learning Food Immersion, he can produce a larger quantity of poison than before, although their there is still a limit.
30th Jun '16 7:27:14 PM nombretomado
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* Addressed during the Bohrok arc of the ''{{Bionicle}}'' comics. Gali's water-summoning abilities apparently work by forcing water vapor in the air to condense on command. However, she's able to summon a flood in the middle of a desert, even though there shouldn't be that much water vapor in the atmospheric column over a dry desert.
* In ''{{Bionicle}}'', each Toa wield an element. To control it, they need elemental energy that slowly recharges itself when not in use, or by absorbing their own element. This energy allows them to create their element out of thin air (shooting fire or water), or to control nearby supplies of it (earthquakes, wind, etc.). As soon as they run out, however, they can't do a thing.

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* ''Toys/{{Bionicle}}'':
**
Addressed during the Bohrok arc of the ''{{Bionicle}}'' comics. Gali's water-summoning abilities apparently work by forcing water vapor in the air to condense on command. However, she's able to summon a flood in the middle of a desert, even though there shouldn't be that much water vapor in the atmospheric column over a dry desert.
* In ''{{Bionicle}}'', each ** Each Toa wield an element. To control it, they need elemental energy that slowly recharges itself when not in use, or by absorbing their own element. This energy allows them to create their element out of thin air (shooting fire or water), or to control nearby supplies of it (earthquakes, wind, etc.). As soon as they run out, however, they can't do a thing.
30th Apr '16 10:29:46 PM nombretomado
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* Truly {{Averted|Trope}} in ''CaptainPlanetAndThePlaneteers'': The Ring of Water could only control existing bodies of water. Used straight with the Ring of Fire, though.

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* Truly {{Averted|Trope}} in ''CaptainPlanetAndThePlaneteers'': ''WesternAnimation/CaptainPlanetAndThePlaneteers'': The Ring of Water could only control existing bodies of water. Used straight with the Ring of Fire, though.
4th Apr '16 9:22:22 AM supergod
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* In ''TabletopGame/DungeonsAndDragons'', FunctionalMagic often allows elemental powers to be conjured out of nothing or it may otherwise require a small spell component to cast (with more expensive components needed for more powerful spells). Sometimes the powers are explicitly drawn from elemental planes (particularly summoning spells), which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast. There ''are'' a few spells which may only function if there's at least some amount of the element present, and these are usually given names such as "control water".

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* In ''TabletopGame/DungeonsAndDragons'', FunctionalMagic often allows elemental powers to be conjured out of nothing or it may otherwise require a small spell component to cast (with more expensive components needed for more powerful spells). Sometimes the powers are explicitly drawn from elemental planes (particularly summoning spells), which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast. There ''are'' a few spells which may only function if there's at least some amount of the element present, and these are usually given names such as "control water".X".
4th Apr '16 9:17:16 AM supergod
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Related to ShapeshifterBaggage and the HyperspaceArsenal. Often implied for SnowMeansCold.

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Related to NoConservationOfEnergy, ShapeshifterBaggage and the HyperspaceArsenal. Often implied for SnowMeansCold.



* In ''TabletopGame/DungeonsAndDragons'', this is {{Hand Wave}}d through the Elemental Planes of Fire, Water, Earth, and Air, from which these elements can be summoned, and which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast.

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* In ''TabletopGame/DungeonsAndDragons'', this is {{Hand Wave}}d through FunctionalMagic often allows elemental powers to be conjured out of nothing or it may otherwise require a small spell component to cast (with more expensive components needed for more powerful spells). Sometimes the Elemental Planes of Fire, Water, Earth, and Air, powers are explicitly drawn from which these elements can be summoned, and elemental planes (particularly summoning spells), which double as exotic adventuring locales. If you're actually ''on'' those planes, spells involving the plane's element get a free power boost, while spells involving their opposed element -- fire/water or earth/air -- are much harder to cast. There ''are'' a few spells which may only function if there's at least some amount of the element present, and these are usually given names such as "control water".
4th Apr '16 8:49:28 AM supergod
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In many {{fantasy}} settings, FunctionalMagic will often allow the elemental ability to be simply [[ThePowerOfCreation created out of nothing]], requiring no source to function. Otherwise only a small amount of the element may be needed to power the spell or some other PowerSource or component may be used. It may also allow the user to draw elements from distant sources or even other [[ElementalPlane planes of existence]].

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In many {{fantasy}} settings, FunctionalMagic will often allow the elemental ability to be simply [[ThePowerOfCreation created out of nothing]], requiring no source to function. Otherwise only a small amount of the element may be needed to power the spell spell, or some other PowerSource or component may be used. It may also allow the user to draw elements from distant sources or even other [[ElementalPlane planes of existence]].
4th Apr '16 8:47:35 AM supergod
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Added DiffLines:

In many {{fantasy}} settings, FunctionalMagic will often allow the elemental ability to be simply [[ThePowerOfCreation created out of nothing]], requiring no source to function. Otherwise only a small amount of the element may be needed to power the spell or some other PowerSource or component may be used. It may also allow the user to draw elements from distant sources or even other [[ElementalPlane planes of existence]].
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