History Main / EjectionSeat

16th Jul '17 10:29:33 PM HeroGal2347
Is there an issue? Send a Message


* In the ''WesternAnimation/DuckTales'' episode ''All Ducks on Deck'', Launchpad accidently pushes the ejector seat button in the invisible jet.

to:

* In the ''WesternAnimation/DuckTales'' ''WesternAnimation/DuckTales1987'' episode ''All Ducks on Deck'', Launchpad accidently pushes the ejector seat button in the invisible jet.
4th Jul '17 10:35:01 PM JackG
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/TheWarAgainstTheChtorr''. 'Lizard' Tirelli has to eject after the engines on her helicopter gunship are clogged and explode in a dust storm. The rotors and tail are blown off and the fuselage drifts down to the ground on a parachute.
2nd Jul '17 6:03:46 PM MagiMecha
Is there an issue? Send a Message


* ''Film/SpaceMutiny''. "I LOST POWER!"

to:

* ''Film/SpaceMutiny''. "I LOST POWER!"the Viper fighter craft, like the one our hero David Ryder flew in, is equipped with a "High-Density Deatomizer Escape System", which only works in short distances. When David's ship malfunctions thanks to Kalgan's sabotage, only David escapes, leaving his poor passenger to die in the crash. As David explains, it's only installed in the cockpit and it was the only thing ''working''.
25th Jun '17 4:43:00 PM StarTropes
Is there an issue? Send a Message


* ''Series/1000WaysToDie'' features an idiot [[WhatAnIdiot who decides to play with an old ejection seat indoors]]...[[TooDumbToLive with predictable results]].

to:

* ''Series/1000WaysToDie'' ''Series/OneThousandWaysToDie'' features an idiot [[WhatAnIdiot who decides to play with an old ejection seat indoors]]...[[TooDumbToLive with predictable results]].
25th Jun '17 4:41:44 PM StarTropes
Is there an issue? Send a Message

Added DiffLines:

* ''Series/1000WaysToDie'' features an idiot [[WhatAnIdiot who decides to play with an old ejection seat indoors]]...[[TooDumbToLive with predictable results]].
17th Jun '17 11:17:04 PM RezaMaulana98
Is there an issue? Send a Message


* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Game Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistenceFailure. [[spoiler:It fails Kiriya, aka. Kamen Rider Lazer, partway through the series as a result of Kuroto / Kamen Rider Genm's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]

to:

* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Game Gamer Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistenceFailure. [[spoiler:It fails Kiriya, aka. Kamen Rider Lazer, partway through the series as a result of Kuroto / Kamen Rider Genm's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]
17th Jun '17 11:16:52 PM RezaMaulana98
Is there an issue? Send a Message


* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Game Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistanceFailure. [[spoiler:It fails Kiriya, AKA: Kamen Rider Lazer, partway through the series as a result of Kamen Rider GENM's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]

to:

* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Game Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistanceFailure. CriticalExistenceFailure. [[spoiler:It fails Kiriya, AKA: aka. Kamen Rider Lazer, partway through the series as a result of Kuroto / Kamen Rider GENM's Genm's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]
6th Jun '17 9:21:18 PM superkeijikun
Is there an issue? Send a Message

Added DiffLines:

* ''Series/KamenRiderExAid'' has a variation of this: the heroes' [[TransformationTrinket Game Drivers]] have a function where, in the event that their Rider Gauge is in danger of running out, they automatically cancel the transformation in order to prevent a GameOver and subsequent CriticalExistanceFailure. [[spoiler:It fails Kiriya, AKA: Kamen Rider Lazer, partway through the series as a result of Kamen Rider GENM's Dangerous Zombie Gashat having a jamming function that prevents this failsafe from activating, costing him his life.]]
13th May '17 10:47:53 PM BattleMaster
Is there an issue? Send a Message


* The ''Videogame/MechWarrior'' series has escape pods built into the cockpits of their [[HumongousMecha BattleMechs]] that gave pilots a chance to survive a losing fight. In some games, they are seemingly powerful enough to get back to orbit under their own power, which is a good bit beyond the normal capabilities of ejection seats in the board game. Traditionally, the "Eject" button is [[PressXToDie basically a "Suicide" button]] for when a player gets stuck or crippled in the middle of nowhere, but ''Mechwarrior Living Legends'' allows players to bail out (in a [[MetaMecha full suit]] of [[PoweredArmor Battlarmor]]) and continue fighting on foot, though with much weaker weapons (just an anti-infantry {{gatling g|ood}}un) than dedicated Battlearmor players.

to:

* The ''Videogame/MechWarrior'' series has escape pods built into the cockpits of their [[HumongousMecha BattleMechs]] that gave pilots a chance to survive a losing fight. In some games, they are seemingly powerful enough to get back to orbit under their own power, which is a good bit beyond the normal capabilities of ejection seats in the board game. Traditionally, the "Eject" button is [[PressXToDie basically a "Suicide" button]] for when a player gets stuck or crippled in the middle of nowhere, but ''Mechwarrior Living Legends'' allows players to bail out (in a [[MetaMecha full suit]] of [[PoweredArmor Battlarmor]]) and continue fighting on foot, though with much weaker weapons (just an anti-infantry {{gatling g|ood}}un) than dedicated Battlearmor players. In ''Mechwarrior 2 Mercenaries'', ejecting allows you to continue on the campaign at the cost of losing your mech and failing to complete the mission you're currently on, potentially leading to a NonStandardGameOver if you're out of replacement mechs and don't have enough money to buy a new one.
7th May '17 4:08:03 PM nombretomado
Is there an issue? Send a Message


* There are two HeroesOfTheStorm maps using the {{Starcraft}} universe where the Core is a huge cannon-based mecha that is piloted by a Terran pilot. When either team destroys a core in these maps, the mecha ejects the pilot and he flies through the air with a "GG" parachute.

to:

* There are two HeroesOfTheStorm maps using the {{Starcraft}} ''VideoGame/StarCraft'' universe where the Core is a huge cannon-based mecha that is piloted by a Terran pilot. When either team destroys a core in these maps, the mecha ejects the pilot and he flies through the air with a "GG" parachute.
This list shows the last 10 events of 234. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EjectionSeat