History Main / EdgeGravity

18th Mar '18 5:38:33 PM nombretomado
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* ''Film/DieHard'' is an especially {{egregious}} case. If you try to climb down the roof of the building on a rope, our hero refuses to do so saying he'd have to be desperate to try it, and yet he'll happily walk through an office window to his death. (Pointed out by WebVideo/TheAngryVideoGameNerd).

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* ''Film/DieHard'' is an especially {{egregious}} JustForFun/{{egregious}} case. If you try to climb down the roof of the building on a rope, our hero refuses to do so saying he'd have to be desperate to try it, and yet he'll happily walk through an office window to his death. (Pointed out by WebVideo/TheAngryVideoGameNerd).
7th Mar '18 3:58:16 PM nombretomado
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* ''ToeJamAndEarl'' (the first one) averts this; your player will teeter for a while before caving into the player's commands and falling off. If they're using running or rocket shoes though, they'll take a big leap instead.

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* ''ToeJamAndEarl'' ''VideoGame/ToeJamAndEarl'' (the first one) averts this; your player will teeter for a while before caving into the player's commands and falling off. If they're using running or rocket shoes though, they'll take a big leap instead.
13th Feb '18 10:56:37 AM Piterpicher
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* The eerie alternate world of ''Franchise/SilentHill'' is loaded with cutaway floors that are impossible to fall through. This was averted in ''SilentHill3'' where Heather will sometimes stop and teeter at the edge of a BottomlessPit, but other times lose her balance and drop to her death[[note]]the strength of it is dependent on the difficulty setting: in Easy it's almost impossible to fall off; on hard [[HarderThanHard or higher]], the edge of the floor might as well be coated in vaseline[[/note]]. Good way to skip the opening nightmare sequence if you're that kind of person.

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* The eerie alternate world of ''Franchise/SilentHill'' is loaded with cutaway floors that are impossible to fall through. This was averted in ''SilentHill3'' ''VideoGame/SilentHill3'' where Heather will sometimes stop and teeter at the edge of a BottomlessPit, but other times lose her balance and drop to her death[[note]]the strength of it is dependent on the difficulty setting: in Easy it's almost impossible to fall off; on hard [[HarderThanHard or higher]], the edge of the floor might as well be coated in vaseline[[/note]]. Good way to skip the opening nightmare sequence if you're that kind of person.
9th Jan '18 2:51:43 AM Cryoclaste
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* A very interesting version in the ''[[TonyHawkProSkater Tony Hawk]]'' games. When going vertical on your skateboard (or bike or what-have-you) you will frequently turn around corners, so that you come down perfectly - well, as long as there's ramp left to land on, anyway.

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* A very interesting version in the ''[[TonyHawkProSkater ''[[VideoGame/TonyHawksProSkater Tony Hawk]]'' games. When going vertical on your skateboard (or bike or what-have-you) you will frequently turn around corners, so that you come down perfectly - well, as long as there's ramp left to land on, anyway.
29th Nov '17 8:54:05 PM UNoWho
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually ''no'' Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually ''no'' Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a as they have holes near the edges which you can fall through when trying to jump off.
29th Nov '17 8:52:50 PM UNoWho
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no ''no'' Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.
29th Nov '17 8:51:55 PM UNoWho
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* ''VideoGame/InFamous'' has many edges that are impossible to cross unless you jump. You can't just walk onto the street from the sidewalk, you must make a five foot leap.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.
* ''VideoGame/InFamous'' has many edges that are impossible to cross unless you jump. You can't just walk onto the street from the sidewalk, you must make a five foot leap.
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.
leap.
29th Nov '17 8:48:55 PM UNoWho
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Added DiffLines:

* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's actually no Edge Gravity, which means even if you're walking slowly, you can still accidentally fall off a ledge. Especially frustrating when you're trying to jump off of a tower, a they have holes near the edges which you can fall through when trying to jump off.
7th Nov '17 11:16:01 PM GrammarNavi
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* Lampshaded in the tutorial of ''[[TwelveThirteen 1213]]'', when being instructed to jump over a pit. ''Don't worry! You can't fall off by walking over the edge. That would be very silly of you, wouldn't it.''

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* Lampshaded in the tutorial of ''[[TwelveThirteen ''[[VideoGame/TwelveThirteen 1213]]'', when being instructed to jump over a pit. ''Don't worry! You can't fall off by walking over the edge. That would be very silly of you, wouldn't it.''
19th Oct '17 6:19:56 AM CosmicFerret
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* In the first ''BrokenSword'', one location on a mountaintop has an inexplicable "walk off the edge" option. If you try it, George understandably refuses, so at first it looks like just another of the game's many joke options. However, not long afterwards, [[spoiler:you find yourself held at gunpoint by the same ledge, and the only way out is to distract the gunman (with a NotCompletelyUseless JokeItem, no less) and make a [[PressXToNotDie well-timed]] LeapOfFaith onto a [[CarCushion handy soft-topped Jeep]].]]

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* In the first ''BrokenSword'', ''VideoGame/BrokenSwordShadowOfTheTemplars'', one location on a mountaintop has an inexplicable "walk off the edge" option. If you try it, George understandably refuses, so at first it looks like just another of the game's many joke options. However, not long afterwards, [[spoiler:you find yourself held at gunpoint by the same ledge, and the only way out is to distract the gunman (with a NotCompletelyUseless JokeItem, no less) and make a [[PressXToNotDie well-timed]] LeapOfFaith onto a [[CarCushion handy soft-topped Jeep]].]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EdgeGravity