History Main / EarlyBirdBoss

12th Jun '16 2:34:18 PM MegaMarioMan
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* In ''VideoGame//{{Fallout 4]}'', the first boss fight of the game is against a Deathclaw. You'll have access to a suit of power armour and a minigun by this point, but the armour is damaged and of poor quality, and the minigun is simply not up to the task of killing it, requiring a minute or so of sustained ScratchDamage to bring it down. Most Deathclaws are in the southern part of the map, and by the time you get down there you should have vastly superior gear and perks needed to take them on properly.

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* In ''VideoGame//{{Fallout 4]}'', ''VideoGame/{{Fallout 4}}'', the first boss fight of the game is against a Deathclaw. You'll have access to a suit of power armour and a minigun by this point, but the armour is damaged and of poor quality, and the minigun is simply not up to the task of killing it, requiring a minute or so of sustained ScratchDamage to bring it down. Most Deathclaws are in the southern part of the map, and by the time you get down there you should have vastly superior gear and perks needed to take them on properly.



* ''Videogame/DonkeyKong64'' has Army Dillo the first boss. Sure, he's not exactly difficult but given that you only have one melon of health, and this is your first boss battle of any kind (there are no mini-bosses you face beforehand, you need Lanky to fight the level's only mini-boss), this battle can definitely feel like this. He's much easier in the world 6 rematch despite learning new movies because you have three melons and can take 12 hits instead of 4.

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* ''Videogame/DonkeyKong64'' has Army Dillo the first boss. Sure, he's not exactly difficult but given that you only have one melon of health, and this is your first boss battle of any kind (there are no mini-bosses you face beforehand, you need Lanky to fight the level's only mini-boss), this battle can definitely feel like this. He's much easier in the world 6 rematch despite learning new movies moves because you have three melons and can take 12 hits instead of 4.
1st Jun '16 8:19:22 PM MattDruzian
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** Dreamy Mario is this [[TheSmaeButMore even more so]], you have no real opportunities to level grind so you'll at most be fighting him at a single level higher than when you faced Smouldergeist. However, unlike the first boss which has simple, easy to dodge patterns so you can get used to the controls, Dreamy Mario doesn't hold back. He has seven times the HP that Smouldergeist had and hits harder, he created a bunch of clones of himself, and you have to hit the real one. Hit a clone and it'll fly up and launch at you with a meteorite attack that is fairly difficult to dodge. You also have to only jump on the real one when they ZergRush you, and avoid them entirely during the GetBackHereBoss segment since they're invincible (while not getting confused by the purple cloud created to obscure vision). And just like in the previous boss battle, you have no weapons except the basic jump attack. He also serves as a WakeUpCallBoss, letting you know you're in for a NintendoHard world of hurt if you don't master the gameplay. This battle would be made much easier with a Luiginary attack where you could hit both the clones and the original at the same time, as well as deal tremendous damage, but all you have to rely on are jumps.

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** Dreamy Mario is this [[TheSmaeButMore [[TheSameButMore even more so]], you have no real opportunities to level grind so you'll at most be fighting him at a single level higher than when you faced Smouldergeist. However, unlike the first boss which has simple, easy to dodge patterns so you can get used to the controls, Dreamy Mario doesn't hold back. He has seven times the HP that Smouldergeist had and hits harder, he created a bunch of clones of himself, and you have to hit the real one. Hit a clone and it'll fly up and launch at you with a meteorite attack that is fairly difficult to dodge. You also have to only jump on the real one when they ZergRush you, and avoid them entirely during the GetBackHereBoss segment since they're invincible (while not getting confused by the purple cloud created to obscure vision). And just like in the previous boss battle, you have no weapons except the basic jump attack. He also serves as a WakeUpCallBoss, letting you know you're in for a NintendoHard world of hurt if you don't master the gameplay. This battle would be made much easier with a Luiginary attack where you could hit both the clones and the original at the same time, as well as deal tremendous damage, but all you have to rely on are jumps.
21st May '16 9:21:37 PM nombretomado
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* ''VideoGame/NinjaGaiden Sigma'' on PS3 has Doku in chapter 2, who is also a HopelessBossFight. Apart from the fact he wields the [[ArtifactOfDoom Black]] [[{{BFS}} Dragon Sword]], he is more or less the same boss you fight ten chapters later, except you have only a level 1 Dragon Sword and a ''very small'' lifebar at this point, making him extremely difficult (though not impossible) to beat.

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* ''VideoGame/NinjaGaiden Sigma'' on PS3 [=PS3=] has Doku in chapter 2, who is also a HopelessBossFight. Apart from the fact he wields the [[ArtifactOfDoom Black]] [[{{BFS}} Dragon Sword]], he is more or less the same boss you fight ten chapters later, except you have only a level 1 Dragon Sword and a ''very small'' lifebar at this point, making him extremely difficult (though not impossible) to beat.
2nd May '16 4:30:12 PM supergod
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* Tarnesh in ''VideoGame/BaldursGate'' is a level 5 mage you fight at a point in the game where you, barring SequenceBreaking, are still level 1 and therefore guaranteed to die to his third spell (a triple magic missile), have never fought a mage before, and have at most four party members with their starting equipment. You meet more higher-level mages with scarier spells scant hours later, but beating Tarnesh at that stage of development is more or less a LuckBasedMission: If he gets to this third spell (which he will always aim at the main character), you're dead.

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* Tarnesh in ''VideoGame/BaldursGate'' is a level 5 mage you fight at a point in the game where you, barring SequenceBreaking, if sticking closely to the main questline, are likely still level 1 and therefore almost guaranteed to die to his third spell (a triple magic missile), have never fought a mage before, and have at most four party members with their starting equipment. You meet more higher-level mages with scarier spells scant hours later, but beating Tarnesh at that stage of development is more or less a LuckBasedMission: If he gets to this third spell (which he will always aim at the main character), you're dead.
2nd May '16 4:02:43 PM supergod
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* In the ''TabletopGame/DungeonsAndDragons'' module ''Keep on the Shadowfell'', Irontooth definitely falls into this category. The fight here is the first experience players have with "waves" of monsters, as to get to Irontooth you need to fight a whole encounter's worth of monsters to get into the lair, and then another whole encounter's worth once there. Parties who know how to marshal their tactics and conserve their resources find this a tough but beatable encounter. Those who just rushed into the lair without taking a short rest or who blow all their abilities before Irontooth shows up 3 rounds in will take a brutal beating, and this is where the majority of [[TotalPartyKill TPKs]] for new parties happen in this module.

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* In ''TabletopGame/DungeonsAndDragons''
**
In the ''TabletopGame/DungeonsAndDragons'' module ''Keep on the Shadowfell'', Irontooth definitely falls into this category. The fight here is the first experience players have with "waves" of monsters, as to get to Irontooth you need to fight a whole encounter's worth of monsters to get into the lair, and then another whole encounter's worth once there. Parties who know how to marshal their tactics and conserve their resources find this a tough but beatable encounter. Those who just rushed into the lair without taking a short rest or who blow all their abilities before Irontooth shows up 3 rounds in will take a brutal beating, and this is where the majority of [[TotalPartyKill TPKs]] for new parties happen in this module.
** More generally, the final opponent of any low-level D&D module will be this trope, due to the fact that most classes will not have much in the way of advanced equipment or class abilities.



* Infamously, ''house cats'' in ''TabletopGame/DungeonsAndDragons'' 3.5. They are small with high dexterity, thus hard to hit, particularly with a base to hit bonus of one or zero. They pack a decent hide modifier, improved further by the mentioned size and dexterity, meaning they attack first. The high dex then gets them the initiative after the first round when the bastards sneak up on you and you can't attack (so they have 2 free rounds on you). Unless you get max HP at first level, you have little HP and cats (thanks to the rules for natural attacks) get 3 attacks a round, each dealing ScratchDamage (no pun intended) of at least 1 point in a game where commoners with 3 HP at level 1 are lucky and wizards, rogues, and other non-fighter types have barely more than that at level 1.
** House cats aside, generally the final opponent of any low-level D&D module will be this trope, due to the fact that most classes will not have much in the way of advanced equipment or class abilities.
** House cats are fine for killing off commoners (they have a slight edge on them), but the effect on [=PCs=] is greatly exaggerated. During a surprise round they can only attack once, and their to-hit is, while not bad by any means, in no way guaranteed to hit even a commoner, let alone a PC (even one in basic gear). The only player character they pose a significant threat to is a level 1 wizard (or other very squishy class) with a negative con and dex modifier; even then, if the cat doesn't hit every attack (only about a 30% chance at best), the wizard can still kill it in one hit. It would take incredibly bad luck to die to a housecat at level 1 as any reasonable PC.
27th Apr '16 10:07:06 AM thatmadork
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Added DiffLines:

* In ''VideoGame//{{Fallout 4]}'', the first boss fight of the game is against a Deathclaw. You'll have access to a suit of power armour and a minigun by this point, but the armour is damaged and of poor quality, and the minigun is simply not up to the task of killing it, requiring a minute or so of sustained ScratchDamage to bring it down. Most Deathclaws are in the southern part of the map, and by the time you get down there you should have vastly superior gear and perks needed to take them on properly.
20th Apr '16 8:24:50 AM Berrenta
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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, [[DegradedBoss you just might]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, ItGetsBetter.

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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, [[DegradedBoss you just might]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, ItGetsBetter.
things will get better.
2nd Apr '16 11:25:54 PM Jgamer
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* ''VideoGame/TheWorldEndsWithYou'' has Verspetilio Canor. At this point, it's still early in the game and the player doesn't have as large a collection of Pins and Threads and is probably still trying to get used to fighting on both screens. Verspetilo Canor is the first enemy that utilizes unique mechanics for both screens. The boss is invincible in the dark and exploits this by sending {{Mooks}} to the top screen to drain the power for the lights while attacking Neku on the bottom screen. The goal is to have your partner take out the mooks on the top screen to restore the lights while Neku tries to avoid dying until the boss is vulnerable. However, the player likely won't know this and foolishly try to retaliate while the boss is invincible or not realize that they need to control their partner. A tougher version of the boss is fought later. However, the player should now know what to do and how to fight and have better Pins and Threads.
28th Mar '16 5:48:15 PM Macecurb
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* ''VideoGame/DarkSouls'', being [[NintendoHard Dark souls]] throws a boss at you after 2 enemies that don't fight back, and ''before you get any weapon whatsoever''. [[GuideDangIt You're supposed to run out the barely-noticably side door]]. Beating it ''without'' a weapon nets you ''it's'' weapon as a bonus..........one that you can't use yet because it's too heavy.

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* ''VideoGame/DarkSouls'', being [[NintendoHard Dark souls]] Souls]], throws a the first boss at you after 2 enemies that don't fight back, and ''before before you get any weapon whatsoever''. [[GuideDangIt You're supposed weapons whatsoever, and you're meant to run out the barely-noticably side door]]. away from it. Beating it ''without'' during this first encounter a weapon nets you ''it's'' weapon its [[BraggingRightsReward awesome-looking weapon]] as a bonus..........one that bonus, although by the time you can't have the stats to use yet because it's too heavy.it, you'll probably have better weapons.
7th Mar '16 11:33:54 AM DarthWalrus
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Added DiffLines:

* ''VideoGame/DarkSouls'', being [[NintendoHard Dark souls]] throws a boss at you after 2 enemies that don't fight back, and ''before you get any weapon whatsoever''. [[GuideDangIt You're supposed to run out the barely-noticably side door]]. Beating it ''without'' a weapon nets you ''it's'' weapon as a bonus..........one that you can't use yet because it's too heavy.
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