History Main / EarlyBirdBoss

8th Nov '17 3:08:15 AM TheGameMaster
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* ''VideoGame/{{Earthbound}}'' has Frank, both this and WakeUpCallBoss. Fighting him is the first real objective in the game. Ness is your only Party Member and you barely have any PSI to speak of, and yet you still have to fight him. His knife attack does high damage and he even debuffs you. To make matters worse, when you manage to defeat him you end up having to fight his robot Frankeystein Mark II without any chance to heal in-between fights. Unless you're significantly fast at flipping through menus, exploiting the rolling HP meter to heal when mortal damage is dealt instead of beforehand is also tough because Ness' low HP means you have mere seconds to get your turns out. Better have packed a lot of food.
16th Aug '17 1:20:33 AM superslinger2007
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* ''Franchise/{{Metroid}}'':
** Mogenar of ''MetroidPrime 3'' is one of these, by virtue of him being the first Leviathan guardian. You've only got a scant few energy tanks by this point, and to beat him you need to use Hypermode several times, each time probably eating up a full tank. If you could fight him even a few hours later, when you have access to more tanks, he wouldn't be ThatOneBoss.

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* ''Franchise/{{Metroid}}'':
** Mogenar of ''MetroidPrime 3'' is one of these, by virtue of him being the first Leviathan guardian. You've only got a scant few energy tanks by this point, and to beat him you need to use Hypermode several times, each time probably eating up a full tank. If you could fight him even a few hours later, when you have access to more tanks, he wouldn't be ThatOneBoss.
''Franchise/{{Metroid}}'' / ''VideoGame/MetroidPrimeTrilogy'':



** The Alpha Splinter in ''Echoes'', a giant bug that sits in the center of the circular arena you fight him in and lunges at you. It's harder than it sounds, since his jumps are extremely quick, hard to dodge, and take off sizable chunks of health -- and this is a point when you have 99 health and five missiles... if you made it through the five Dark Splinters beforehand without getting hit once. Amusingly, after he TurnsRed and becomes the Dark Alpha Splinter, he actually gets ''easier'', because he stops relying on his charge and instead mixes it up with an incredibly-easy-to-dodge projectile attack.

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** The Alpha Splinter in ''Echoes'', ''Metroid Prime 2: Echoes'', a giant bug that sits in the center of the circular arena you fight him in and lunges at you. It's harder than it sounds, since his jumps are extremely quick, hard to dodge, and take off sizable chunks of health -- and this is a point when you have 99 health and five missiles... if you made it through the five Dark Splinters beforehand without getting hit once. Amusingly, after he TurnsRed and becomes the Dark Alpha Splinter, he actually gets ''easier'', because he stops relying on his charge and instead mixes it up with an incredibly-easy-to-dodge projectile attack.attack.
** Mogenar of ''Metroid Prime 3: Corruption'' is one of these, by virtue of him being the first Leviathan guardian. You've only got a scant few energy tanks by this point, and to beat him you need to use Hypermode several times, each time probably eating up a full tank. If you could fight him even a few hours later, when you have access to more tanks, he wouldn't be ThatOneBoss.
15th Aug '17 12:28:00 PM lalalei2001
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* ''Videogame/YuGiOhReshefOfDestruction'' has Rebecca Hawkins, who appears in the very beginning when your cards are even more limited than usual.

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* ''Videogame/YuGiOhReshefOfDestruction'' ''VideoGame/YuGiOhReshefOfDestruction'' has Rebecca Hawkins, who appears in the very beginning when your cards are even more limited than usual.
28th Jun '17 5:31:55 AM gophergiggles
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* The Marlwolf in ''VideoGame/MegaManLegends''. Up until now you've faced the laughable Hanmuru Doll, and the tricky but still rather easy rush of {{Marathon Boss}}es when defending the town and City Hall. The Marlwolf is ''no'' joke. It introduces the player to the [[ThatOneAttack homing huge-hitbox shield breaking energy orb]] that bosses love to use, and your means of attacking it is hoping you can jump onto it's back and fire into the hatch when it opens to launch attacks. The only easy way to take down the Marlwolf is to find the Machine Buster arm (the only worthwhile special weapon at this point in the game, and it's easy to miss) and spend lot of time grinding to boost it's stats.
20th Jun '17 4:21:45 PM bt8257
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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour later, [[DegradedBoss you just may]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.

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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour later, [[DegradedBoss you just may]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss [[WarmUpBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.
20th Apr '17 10:06:51 AM FF32
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* The [[AliceAllusion Queen of Hearts]] in ''VideoGame/{{Persona Q}}'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.

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* The [[AliceAllusion Queen of Hearts]] in ''VideoGame/{{Persona Q}}'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.
19th Apr '17 2:17:48 AM AtmosBlitzer
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* ''VideoGame/TheWorldEndsWithYou'' has Verspetilio Canor. At this point, it's still early in the game and the player doesn't have as large a collection of Pins and Threads and is probably still trying to get used to fighting on both screens. Verspetilo Canor is the first enemy that utilizes unique mechanics for both screens. The boss is invincible in the dark and exploits this by sending {{Mooks}} to the top screen to drain the power for the lights while attacking Neku on the bottom screen. The goal is to have your partner take out the mooks on the top screen to restore the lights while Neku tries to avoid dying until the boss is vulnerable. However, the player likely won't know this and foolishly try to retaliate while the boss is invincible or not realize that they need to control their partner. A tougher version of the boss is fought later. However, the player should now know what to do and how to fight and have better Pins and Threads.

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* ''VideoGame/TheWorldEndsWithYou'' has Verspetilio Vespertilio Canor. At this point, it's still early in the game and the player doesn't have as large a collection of Pins and Threads and is probably still trying to get used to fighting on both screens. Verspetilo Vespertilio Canor is the first enemy that utilizes unique mechanics for both screens. The boss is invincible in the dark and exploits this by sending {{Mooks}} to the top screen to drain the power for the lights while attacking Neku on the bottom screen. The goal is to have your partner take out the mooks on the top screen to restore the lights while Neku tries to avoid dying until the boss is vulnerable. However, the player likely won't know this and foolishly try to retaliate while the boss is invincible or not realize that they need to control their partner. A tougher version of the boss is fought later. However, the player should now know what to do and how to fight and have better Pins and Threads.
8th Mar '17 10:18:04 AM nombretomado
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* Strangely for a simulator game, ''MechWarrior 3'' has two. Towards the end of campaign one, the player will be in a medium 'Mech, and tasked with attacking and killing an [[JackOfAllStats Orion]], which has half again their weight on them. The addition of an ally in that mission helps, but the Orion has two cronies of similar weight to your ally. Oh, and the Orion has both long range missiles ''and'' a powerful close range gun that often knocks down targets. Even kiting away the minions doesn't keep you from getting pummeled by the Orion in the meantime.

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* Strangely for a simulator game, ''MechWarrior 3'' ''VideoGame/MechWarrior3'' has two. Towards the end of campaign one, the player will be in a medium 'Mech, and tasked with attacking and killing an [[JackOfAllStats Orion]], which has half again their weight on them. The addition of an ally in that mission helps, but the Orion has two cronies of similar weight to your ally. Oh, and the Orion has both long range missiles ''and'' a powerful close range gun that often knocks down targets. Even kiting away the minions doesn't keep you from getting pummeled by the Orion in the meantime.
15th Feb '17 6:57:46 PM bt8257
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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, [[DegradedBoss you just might]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.

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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, later, [[DegradedBoss you just might]]).may]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.



Companion trope of WakeUpCallBoss. Subtrope of EarlyGameHell.

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Companion trope of WakeUpCallBoss. Subtrope SubTrope of EarlyGameHell.
9th Feb '17 2:39:03 AM bt8257
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If, however, you luck out and find a DiscOneNuke (or you're determined enough to level grind for long enough), the early bird boss will be about as difficult as an ordinary mook, or possibly even TheGoomba.

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If, however, However, if you luck out and find a DiscOneNuke (or you're determined enough to level grind for long enough), the early bird boss will be about as difficult as an ordinary mook, or possibly even TheGoomba.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EarlyBirdBoss