History Main / EarlyBirdBoss

20th Apr '17 10:06:51 AM FF32
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* The [[AliceAllusion Queen of Hearts]] in ''VideoGame/{{Persona Q}}'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.

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* The [[AliceAllusion Queen of Hearts]] in ''VideoGame/{{Persona Q}}'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.
19th Apr '17 2:17:48 AM AtmosBlitzer
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* ''VideoGame/TheWorldEndsWithYou'' has Verspetilio Canor. At this point, it's still early in the game and the player doesn't have as large a collection of Pins and Threads and is probably still trying to get used to fighting on both screens. Verspetilo Canor is the first enemy that utilizes unique mechanics for both screens. The boss is invincible in the dark and exploits this by sending {{Mooks}} to the top screen to drain the power for the lights while attacking Neku on the bottom screen. The goal is to have your partner take out the mooks on the top screen to restore the lights while Neku tries to avoid dying until the boss is vulnerable. However, the player likely won't know this and foolishly try to retaliate while the boss is invincible or not realize that they need to control their partner. A tougher version of the boss is fought later. However, the player should now know what to do and how to fight and have better Pins and Threads.

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* ''VideoGame/TheWorldEndsWithYou'' has Verspetilio Vespertilio Canor. At this point, it's still early in the game and the player doesn't have as large a collection of Pins and Threads and is probably still trying to get used to fighting on both screens. Verspetilo Vespertilio Canor is the first enemy that utilizes unique mechanics for both screens. The boss is invincible in the dark and exploits this by sending {{Mooks}} to the top screen to drain the power for the lights while attacking Neku on the bottom screen. The goal is to have your partner take out the mooks on the top screen to restore the lights while Neku tries to avoid dying until the boss is vulnerable. However, the player likely won't know this and foolishly try to retaliate while the boss is invincible or not realize that they need to control their partner. A tougher version of the boss is fought later. However, the player should now know what to do and how to fight and have better Pins and Threads.
8th Mar '17 10:18:04 AM nombretomado
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* Strangely for a simulator game, ''MechWarrior 3'' has two. Towards the end of campaign one, the player will be in a medium 'Mech, and tasked with attacking and killing an [[JackOfAllStats Orion]], which has half again their weight on them. The addition of an ally in that mission helps, but the Orion has two cronies of similar weight to your ally. Oh, and the Orion has both long range missiles ''and'' a powerful close range gun that often knocks down targets. Even kiting away the minions doesn't keep you from getting pummeled by the Orion in the meantime.

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* Strangely for a simulator game, ''MechWarrior 3'' ''VideoGame/MechWarrior3'' has two. Towards the end of campaign one, the player will be in a medium 'Mech, and tasked with attacking and killing an [[JackOfAllStats Orion]], which has half again their weight on them. The addition of an ally in that mission helps, but the Orion has two cronies of similar weight to your ally. Oh, and the Orion has both long range missiles ''and'' a powerful close range gun that often knocks down targets. Even kiting away the minions doesn't keep you from getting pummeled by the Orion in the meantime.
15th Feb '17 6:57:46 PM bt8257
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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, [[DegradedBoss you just might]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.

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If only it showed up an hour later, you'd have the upgrades to beat it handily (and an hour from now, later, [[DegradedBoss you just might]]).may]]). For now, however, be prepared to either dig in your heels to battle [[WarmupBoss Knight of Slight Peril]] with your [[WithThisHerring Pointy-Stick-Of-Mild-Discomfort]] or to [[SaveScumming run back to your save file]]. But don't worry, things will get better.



Companion trope of WakeUpCallBoss. Subtrope of EarlyGameHell.

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Companion trope of WakeUpCallBoss. Subtrope SubTrope of EarlyGameHell.
9th Feb '17 2:39:03 AM bt8257
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If, however, you luck out and find a DiscOneNuke (or you're determined enough to level grind for long enough), the early bird boss will be about as difficult as an ordinary mook, or possibly even TheGoomba.

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If, however, However, if you luck out and find a DiscOneNuke (or you're determined enough to level grind for long enough), the early bird boss will be about as difficult as an ordinary mook, or possibly even TheGoomba.
17th Dec '16 9:38:15 AM SirPellucidar
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Added DiffLines:

* The Cyberdemon in the original Doom may qualify, as you encounter him before you have access to the BFG 9000, and he's actually tougher than the final boss.
16th Nov '16 1:47:41 AM DarkStorm
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** Aquamentus in the first game. He takes 6 direct hits with the wooden sword to kill, and he spits energy beams that can't be blocked without the magical shield. Once you've got either the white sword or magical shield beating him becomes easy (having both makes it near effortless), but with the starting equipment he can be pretty tough.
** First-time players of ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' are in for a ''cruel'' surprise when they face Odolwa, the first dungeon boss. He's fast, hard hitting, and his arena tricks you into thinking you should use Deku Link (which instead leads to a darned near OneHitKO). In fact many gamers only do that dungeon far enough to get the bow and move on to take down the ''second'' dungeon Snowhead, so they can come back to rock Woodfall and give Odolwa what-for with the Gilded Sword, Fire Arrows, and an extended healthbar.

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** Aquamentus in the first game. He takes 6 direct hits with the wooden sword to kill, and he spits energy beams that can't be blocked without the magical shield. Once you've got either the white sword or magical shield beating him becomes easy (having both makes it near effortless), but with the starting equipment he can be pretty tough.
tough. (Subverted in that it's actually fairly trivial to get the white sword before entering the first dungeon once you know which walls to bomb, but a first-time player wouldn't know that)
** First-time players of ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' are in for a ''cruel'' surprise when they face Odolwa, the first dungeon boss. He's fast, hard hitting, and his arena tricks you into thinking you should use Deku Link (which instead leads to a darned near OneHitKO). In fact many Many gamers only do that dungeon far enough to get the bow and move on to take down the ''second'' dungeon Snowhead, so they can come back to rock Woodfall and give Odolwa what-for with the Gilded Sword, Fire Arrows, and an extended healthbar.healthbar. Subverted in the 3DS version, which changes him to more of a PuzzleBoss (he blocks everything with his shield unless you use Deku Link to fly above him and stun him), so having better gear won't help as much.
21st Sep '16 4:10:27 PM nombretomado
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* The ''BatenKaitos'' series sports two examples:
** The Nunkirantula from the first ''BatenKaitos'' game. Only the third boss in the game, he would be cake except you can only fight him with one character, and he frequently buffs his defense, which can really stall the fight when you only have one character. What would normally be an average fight turns into a drawn-out slugfest as you gradually whittle down his HP. With only one character, you're entirely reliant on luck to get healing items, and if all your healing items get shuffled to the bottom of your deck, then you're just screwed.
** Giacomo in ''BatenKaitos: Origins''. His main attacks hit ''hard'', easily taking out half of Sagi or Guillo's health as well as knocking them down for long periods of time, and his special, Thrashingale, can take off half to two-thirds of your health ''by itself''. Since ''Origins'' is NintendoHard, that's all to be expected. However, he's the ''second boss'', so you have three specials, no EX Combo options, and a sparse handful of weak weapons. Just to top it off, your healing options are limited to Low Potions, which are already becoming borderline-useless. It's telling that when Giacomo returns later in the game for rematches, [[VillainForgotToLevelGrind he's actually pretty easy]].
* In WorldOfWarcraft, Lord Godfrey in the normal mode of Shadowfang Keep has all the abilities his Heroic counterpart does. These include putting a Curse on the party that must be interrupted, dispelled, or healed through (when it's highly unlikely that players have abilities, or are familiar with them, to interrupt spells or remove curses), summoning adds mid-battle, and firing a Pistol Barrage that essentially kills anyone who stands in it for more than a second or two. These are all abilities that bosses generally don't use until later. However, [[TropesAreNotBad these actually do acquaint new players with a taste of what will come later]].

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* The ''BatenKaitos'' ''VideoGame/BatenKaitos'' series sports two examples:
** The Nunkirantula from the first ''BatenKaitos'' game. Only the third boss in the game, he would be cake except you can only fight him with one character, and he frequently buffs his defense, which can really stall the fight when you only have one character. What would normally be an average fight turns into a drawn-out slugfest as you gradually whittle down his HP. With only one character, you're entirely reliant on luck to get healing items, and if all your healing items get shuffled to the bottom of your deck, then you're just screwed.
** Giacomo in ''BatenKaitos: Origins''.''VideoGame/BatenKaitosOrigins''. His main attacks hit ''hard'', easily taking out half of Sagi or Guillo's health as well as knocking them down for long periods of time, and his special, Thrashingale, can take off half to two-thirds of your health ''by itself''. Since ''Origins'' is NintendoHard, that's all to be expected. However, he's the ''second boss'', so you have three specials, no EX Combo options, and a sparse handful of weak weapons. Just to top it off, your healing options are limited to Low Potions, which are already becoming borderline-useless. It's telling that when Giacomo returns later in the game for rematches, [[VillainForgotToLevelGrind he's actually pretty easy]].
* In WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'':
**
Lord Godfrey in the normal mode of Shadowfang Keep has all the abilities his Heroic counterpart does. These include putting a Curse on the party that must be interrupted, dispelled, or healed through (when it's highly unlikely that players have abilities, or are familiar with them, to interrupt spells or remove curses), summoning adds mid-battle, and firing a Pistol Barrage that essentially kills anyone who stands in it for more than a second or two. These are all abilities that bosses generally don't use until later. However, [[TropesAreNotBad these actually do acquaint new players with a taste of what will come later]].
5th Sep '16 10:05:36 PM spiritsunami
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** In the initial versions of ''VideoGame/PokemonRedAndBlue'', Brock can turn into this, especially for players who pick Charmander as their starter, as you have very few options as far as your Pokémon go (your starter and ComMons for the most part), and even fewer able to exploit his weakness. Yellow and Fire Red/Leaf Green both fix this with new additions, such as Mankey, to be found earlier in the game.

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** In the initial versions of ''VideoGame/PokemonRedAndBlue'', Brock can turn into this, especially for players who pick Charmander as their starter, as you have very few options as far as your Pokémon go (your starter and ComMons for the most part), and even fewer able to exploit his weakness. Yellow and Fire Red/Leaf Green both fix this with new additions, such as Mankey, to be found earlier in Mankey on Route 22 and the game.rearranging of Nidoran's level-up learnset.[[note]]Nidoran of both genders learn a Fighting-type move that will be super effective against Brock's Rock-types...but in Red and Blue, it was the very ''last'' move they learned; due to Rock-types having poor special defense, you'd be able to 1-shot them ''with Ember'' long before you'd have access to Double Kick.[[/note]]



** The Striaton Triplets are this in ''Black and White''... no, not because of their elemental monkey, which is basically just a glorified tutorial on compensating for your starter's weaknesses, but their Lilipup. At this point nothing you have access to resists Normal or hits it for super effective damage (barring a ridiculously over-grinded Tepig), and Lilipup happens to have a stat boosting move that can result in a TotalPartyKill if it gets going. Of course, after this gym you have access to Fighting types, which make all future Lilipups a joke.

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** The Striaton Triplets are this in ''Black and White''... no, not because of their elemental monkey, which is basically just a glorified tutorial on compensating for your starter's weaknesses, but their Lilipup. At this point nothing you have access to resists Normal or hits it for super effective damage (barring a ridiculously over-grinded Tepig), and Lilipup happens to have a stat boosting move that can result in a TotalPartyKill if it gets going. Of course, after this gym you have access to Fighting types, which make all future Lilipups Lillipups a joke.
17th Aug '16 11:12:08 PM AnotherDuck
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** ''VideoGame/BioShock2'' averts this a bit by giving you Trap Rivets for the Rivet Gun—which function like weaker versions of the previous game's Trap Bolts—at the beginning of the level where you first encounter enemy Big Daddies.
* ''VideoGame/SkiesOfArcadia'' uses this trope in the ship battle against [[LadyOfWar Admiral Belleza.]] There are only two ship fights (both of them easy as hell and meant for figuring out the system) up to this point, along with little ship weapons and armor available to buy; this fight is tough because beforehand, there is a required HopelessBossFight against [[HumongousMecha Recumen]] that can leave your items and healing magic depleted and your health dwindled. As if those weren't enough, Belleza's ship has high health, is evasive, and can cast attack magic, which the player cannot do at that point in the game.

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** * ''VideoGame/BioShock2'' averts this a bit by giving you Trap Rivets for the Rivet Gun—which function like weaker versions of the previous game's Trap Bolts—at the beginning of the level where you first encounter enemy Big Daddies.
* ''VideoGame/SkiesOfArcadia'' uses this trope in the ''VideoGame/SkiesOfArcadia''
** The
ship battle against [[LadyOfWar Admiral Belleza.]] There are only two ship fights (both of them easy as hell and meant for figuring out the system) up to this point, along with little ship weapons and armor available to buy; this fight is tough because beforehand, there is a required HopelessBossFight against [[HumongousMecha Recumen]] that can leave your items and healing magic depleted and your health dwindled. As if those weren't enough, Belleza's ship has high health, is evasive, and can cast attack magic, which the player cannot do at that point in the game.



* The Shadow Yukiko battle in ''VideoGame/{{Persona 4}}'' qualifies in a few ways. Decent Persona at this point require a good amount of metaknowledge (that is, GuideDangIt or previous experience with SMT games) to gain. You cannot [[LevelGrinding level up efficiently]] because you can't heal SP outside of rare items and Arcana Chance events without wasting a day (a finite resource in the entire game) at this point in the game. You have no real healer yet unless you know what you're doing and get the MC a Persona able to do it[[note]]A player who knows what they are doing can get a Slime, keep it active so it levels up and learns both Resist Physical and Red Wall, then fuse it into an Archangel or Senri (latter preferred due to negating Fire) and level that up a few times for Media (mass heal spell). In other words, knowing exactly what you are doing from the very start of the game proper.[[/note]]. Unfortunately, doing this also relegates your most potent damage dealer to pure support. Also, she turns into [[VisualPun a bird]], making this a literal example of an [[JustForPun early]] '''''[[JustForPun bird]]''''' [[JustForPun boss]].
** Another good example of this trope, also from ''Persona 4'', is the optional boss for Yukiko's Castle, the Contrarian King. If you, as many players do, attempt this boss directly after beating the dungeon for the first time, the combination of your relatively low party level, his high HP, and, most importantly, his usage of the ([[TheComputerIsACheatingBastard heavily overpowered]]) Rampage physical attack (hits whole party, three times, for a ton of damage) will generally lead to you being [[TotalPartyKill hideously maimed]]. On the other hand, if you come back after completing the next dungeon, he's a good deal more manageable, though you're still basically fighting the RandomNumberGod and hoping he doesn't Rampage twice.
*** Pretty much any BonusBoss that shows up at the end of a dungeon qualifies as this if you don't wait to clear the dungeon afterward before taking on that boss.

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* The Shadow Yukiko battle in ''VideoGame/{{Persona 4}}'' 4}}'':
** The Shadow Yukiko battle
qualifies in a few ways. Decent Persona at this point require a good amount of metaknowledge (that is, GuideDangIt or previous experience with SMT games) to gain. You cannot [[LevelGrinding level up efficiently]] because you can't heal SP outside of rare items and Arcana Chance events without wasting a day (a finite resource in the entire game) at this point in the game. You have no real healer yet unless you know what you're doing and get the MC a Persona able to do it[[note]]A player who knows what they are doing can get a Slime, keep it active so it levels up and learns both Resist Physical and Red Wall, then fuse it into an Archangel or Senri (latter preferred due to negating Fire) and level that up a few times for Media (mass heal spell). In other words, knowing exactly what you are doing from the very start of the game proper.[[/note]]. Unfortunately, doing this also relegates your most potent damage dealer to pure support. Also, she turns into [[VisualPun a bird]], making this a literal example of an [[JustForPun early]] '''''[[JustForPun bird]]''''' [[JustForPun boss]].
** Another good example of this trope, also from ''Persona 4'', trope is the optional boss for Yukiko's Castle, the Contrarian King. If you, as many players do, attempt this boss directly after beating the dungeon for the first time, the combination of your relatively low party level, his high HP, and, most importantly, his usage of the ([[TheComputerIsACheatingBastard heavily overpowered]]) Rampage physical attack (hits whole party, three times, for a ton of damage) will generally lead to you being [[TotalPartyKill hideously maimed]]. On the other hand, if you come back after completing the next dungeon, he's a good deal more manageable, though you're still basically fighting the RandomNumberGod and hoping he doesn't Rampage twice.
*** Pretty much any BonusBoss that shows up at the end of a dungeon qualifies as this if you don't wait to clear the dungeon afterward before taking on that boss.
twice.



* In the initial versions of ''VideoGame/PokemonRedAndBlue'', Brock can turn into this, especially for players who pick Charmander as their starter, as you have very few options as far as your Pokémon go (your starter and ComMons for the most part), and even fewer able to exploit his weakness. Yellow and Fire Red/Leaf Green both fix this with new additions, such as Mankey, to be found earlier in the game.

to:

* ''Franchise/{{Pokemon}}'':
**
In the initial versions of ''VideoGame/PokemonRedAndBlue'', Brock can turn into this, especially for players who pick Charmander as their starter, as you have very few options as far as your Pokémon go (your starter and ComMons for the most part), and even fewer able to exploit his weakness. Yellow and Fire Red/Leaf Green both fix this with new additions, such as Mankey, to be found earlier in the game.



*** And he's still that way in the Gen IV remakes, particularly if you start with Chikorita, which is weak to Flying-types. Then he hauls out his Pidgeotto with constant use of Roost to heal half of his current health points, which makes things even harder. It definitely pays to get the aforementioned Geodude or Onix.

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*** ** And he's still that way in the Gen IV remakes, particularly if you start with Chikorita, which is weak to Flying-types. Then he hauls out his Pidgeotto with constant use of Roost to heal half of his current health points, which makes things even harder. It definitely pays to get the aforementioned Geodude or Onix.



** ''VideoGame/ChildrenOfMana'' is a cakewalk with only two parts that are remotely challenging, but those can be very tough. Which ones? The last boss and... the first.

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** * ''VideoGame/ChildrenOfMana'' is a cakewalk with only two parts that are remotely challenging, but those can be very tough. Which ones? The last boss and... the first.



** The first fight with [[VideoGame/FinalFantasyVIII Leon]] in ''VideoGame/KingdomHearts'' comes right before Sora gets the [[UnnecessaryCombatRoll Dodge Roll]] ability that lets the player evade most physical attacks with proper timing. Naturally, most of Leon's arsenal would be ''much'' easier to avoid by rolling than by running around.
*** Depending on your weapon choices at the beginning of the game, the player is most likely not going to have Guard (and Counterattack) at their disposal unless they grinded something fierce back on Destiny Islands. Thus, the player will need to [[FearfulSymmetry rely on well-timed attacks to parry/redirect Leon's]] (a skill that helped during the sparring matches on the Islands), all the while employing hit-and-run tactics to prevent themselves from being on the receiving end of his Gunblade: Leon isn't particularly aggressive and [[TheSlowWalk moves around with the urgency of a sloth]], but when he connects, you ''will'' feel it.

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** The first fight with [[VideoGame/FinalFantasyVIII Leon]] in ''VideoGame/KingdomHearts'' comes right before Sora gets the [[UnnecessaryCombatRoll Dodge Roll]] ability that lets the player evade most physical attacks with proper timing. Naturally, most of Leon's arsenal would be ''much'' easier to avoid by rolling than by running around.
***
around. Depending on your weapon choices at the beginning of the game, the player is most likely not going to have Guard (and Counterattack) at their disposal unless they grinded something fierce back on Destiny Islands. Thus, the player will need to [[FearfulSymmetry rely on well-timed attacks to parry/redirect Leon's]] (a skill that helped during the sparring matches on the Islands), all the while employing hit-and-run tactics to prevent themselves from being on the receiving end of his Gunblade: Leon isn't particularly aggressive and [[TheSlowWalk moves around with the urgency of a sloth]], but when he connects, you ''will'' feel it.



*** However, if you take even a small amount of time fighting mooks and grinding the job level of the starting job, they become very manageable. And considering job levels are grinded by the amount of battle moves used, you can simply sit in a fight against a weak single enemy and just keep guarding it's attacks over and over to bump up that job level quick.



** More generally, the final opponent of any low-level D&D module will be this trope, due to the fact that most classes will not have much in the way of advanced equipment or class abilities.



** Its UpdatedRerelease ''[[VideoGame/CastlevaniaLegacyOfDarkness Legacy of Darkness]]'' is even more guilty. The first boss is a hydra which has attacks that are very difficult to avoid, even if you know what to do. The next few bosses are a lot easier.

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** Its UpdatedRerelease ''[[VideoGame/CastlevaniaLegacyOfDarkness Legacy of Darkness]]'' is even more guilty. The * In ''VideoGame/CastlevaniaLegacyOfDarkness'' the first boss is a hydra which has attacks that are very difficult to avoid, even if you know what to do. The next few bosses are a lot easier.



* ''VideoGame/SuperMetroid'' starts with some empty corridors, followed by a boss battle against Ridley using a portion of his standard attack patterns. You don't have any beams, energy tanks, or even your trusty Morph Ball at this point. While defeating him isn't necessary, trying to dodge his attacks is good practice, [[ThatOneBoss which you'll really need when you go up against him again]].

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* ''VideoGame/SuperMetroid'' starts with some empty corridors, followed by a boss battle against Ridley using a portion of his standard attack patterns. You don't have any beams, energy tanks, or even your trusty Morph Ball at this point. While defeating him isn't necessary, trying to dodge his attacks is good practice, [[ThatOneBoss which you'll really need when you go up against him again]].''Franchise/{{Metroid}}'':



** Made even worse by that fight being preceded with a long elevator ride and then an unskippable cutscene, which you have to replay every time you fail to kill the Krogan Battlemaster.



* ''VideoGame/HalfLife2'': the Hunter-Chopper is a somewhat easier fight than a Gunship by the numbers, but your encounter with it limits you to only the airboat gun to kill it, and the airboat is tough to maneuver and offers no cover.

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* ''VideoGame/HalfLife2'': the ''VideoGame/HalfLife2'':
** The
Hunter-Chopper is a somewhat easier fight than a Gunship by the numbers, but your encounter with it limits you to only the airboat gun to kill it, and the airboat is tough to maneuver and offers no cover.



** The Butcher in the first ''Diablo'' counts as this. Early level players ''will'' get, well, butchered the first time they fight the dude, although fortunately you don't actually have to kill him the first moment you see [[BossRoom his lair]] and you can wait until you're [[LevelGrinding some levels higher]]. He can even be [[HopelessBossFight literally impossible]] for some characters when they first meet him, as he regenerates health too fast to kill.

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** The Butcher in the first ''Diablo'' counts as this. Early level players ''will'' get, well, butchered the first time they fight the dude, although fortunately you don't actually have to kill him the first moment you see [[BossRoom his lair]] and you can wait until you're [[LevelGrinding some levels higher]]. He can even be [[HopelessBossFight literally impossible]] impossible for some characters when they first meet him, as he regenerates health too fast to kill.



*** Speaking of the first two dungeons, The Cave in the Cold Plains (not Blood Moor once the Den Of Evil is done) contains a Super Unique archer pack that's Cold Enchanted. Archers generally cause a lot of grief because of their ranged capabilities, but this monster pack multiplies the damage of an already damage-enhanced monster through the use of minions. The Cold Enchanted property further acts as some sort of a force multiplier by allowing all in the pack to deal additional cold damage AND slow their target's movements. This combination makes for an encounter that makes Blood Raven seem like a cakewalk.
*** The super unique monster is called Coldcrow. [[TakingYouWithMe Upon death]], she flips you the finger like all Cold Enchanted monsters do, by casting a frost nova that's VERY damaging to characters who haven't been investing significantly in their vitality attribute. Woe to the one who doesn't replenish their HP right before they deal her the death blow.



* ''VideoGame/{{Fallout 2}}'' opens with a series of headaches: in order to prove yourself worthy of searching for the GECK, not only do you have to make it through a very tough dungeon, filled with enemies that can poison you with a very limited amount of healing items at your disposal, but then you have to defeat a local tough guy at the end. Make it past that? Well congratulations, now you get to go fight geckos... which are no pushovers either.
** However, a pacifist can talk their way into being given the key for the door without a fight, though starting as a pacifist out of the gate makes the ''rest'' of the opening this...

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* ''VideoGame/{{Fallout 2}}'' 2}}'':
** The game
opens with a series of headaches: in order to prove yourself worthy of searching for the GECK, not only do you have to make it through a very tough dungeon, filled with enemies that can poison you with a very limited amount of healing items at your disposal, but then you have to defeat a local tough guy at the end. Make it past that? Well congratulations, now you get to go fight geckos... which are no pushovers either.
**
either. However, a pacifist can talk their way into being given the key for the door without a fight, though starting as a pacifist out of the gate makes the ''rest'' of the opening this...



* Fighting Skelter Helter in ''VideoGame/NoMoreHeroes2DesperateStruggle'' is literally the first thing you do after the opening cutscene. Hell, the game even tries to ''teach you the controls'' mid-fight. Fortunately, if you've played the first game already and have a good handle on the controls, he shouldn't be too hard...[[ThatOneBoss unless you're fighting on Bitter Mode.]]
** The game still goes through the tutorial, even on Bitter, though. This can actually mess players up...

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* Fighting Skelter Helter in ''VideoGame/NoMoreHeroes2DesperateStruggle'' is literally the first thing you do after the opening cutscene. Hell, the game even tries to ''teach you the controls'' mid-fight. Fortunately, if you've played the first game already and have a good handle on the controls, he shouldn't be too hard...[[ThatOneBoss unless you're fighting on Bitter Mode.]]
**
]] The game still goes through the tutorial, even on Bitter, though. This can actually mess players up...



** Defeating a boss often nets you a bonus item or completes a secondary objective for unlocking a secret. This would be easy except that they also tend to flee when their health gets low. Early in the game, most pilots lack the Valor/Hot Blood spirit, which doubles the next hit's damage, so this ends up being quite tricky.
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