History Main / EMP

31st May '18 12:51:41 PM ultimomant
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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear).

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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear). According to the novelization, the EMP effect weakens Godzilla's Atomic Breath, which would explain why the attack was not as destructive as it is normally portrayed.
2nd May '18 9:26:36 AM HellTabby
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* In ''VideoGame/NewDanganRonpaV3'', Kokichi [[spoiler: gets Miu to build EMP hammers and bombs for him. He gives them to the other students to get through the [[PlatformHell Death Road to Despair]]]] The characters latter use them to [[spoiler: break into the Exisal hanger. They also serve as piece of evidence in the trial, as Kokichi used one of the bombs to disable the Nanokumas so the mastermind couldn't know who the real victim is.]]
25th Mar '18 12:28:08 PM igordebraga
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** In a later season, Sarge built an EMP gun into one of their jeeps. It is eventually abandoned given the obvious drawback that after the gun is fired, it can only be fired again after a minute, while also temporarily killing the "Chupababy"'s engine.
20th Mar '18 12:43:26 PM TomS98
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* ''VideoGame/Xcom2'' has EMP Grenades and their upgrade, EMP Bombs. They do a large chunk of damage to robotic units and lower their hack defense.
20th Mar '18 1:07:13 AM LtFedora
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** And the MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' is a computer chip that can withstand EMP, built by Zorn Industries -- Bond is investigating how one of these chips ended up in the Soviet Union.

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** And the MacGuffin (though only for the first half of the movie) in ''Film/AViewToAKill'' is a computer chip that can withstand EMP, built by Zorn Zorin Industries -- Bond is investigating how one of these chips ended up in the Soviet Union.
8th Feb '18 5:26:37 PM foxley
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* In ''Film/DenOfThieves'', Donnie uses a short range EMP device to fritz the camera in the counting room. How the crew got hold of this device is unclear, but it can be assumed that Mack, the team's technical expert, probably has contacts.
29th Dec '17 5:17:41 AM ElodieHiras
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* The ''TabletopGame/D20Modern'' setting Urban Arcana runs on PostModernMagick, so it shouldn't come as a surprise that it actually includes a FunctionalMagic spell that has the sole purpose of generating an EMP.
15th Nov '17 2:05:29 PM Kadorhal
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* [[spoiler:Solidus attempted to EMP UsefulNotes/NewYorkCity]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''.

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* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', [[spoiler:Solidus attempted Snake's ultimate plan is to EMP UsefulNotes/NewYorkCity]] in ''VideoGame/MetalGearSolid2SonsOfLiberty''.hijack Arsenal Gear, steal a nuclear warhead contained within it, then detonate it over UsefulNotes/NewYorkCity to pull it out of [[AncientConspiracy the Patriots']] control and mount an insurrection against them through a new republic.]]



** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] includes them and forms the main plot line.

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** ''VideoGame/ProjectSnowblind'' [[SpiritualSuccessor naturally]] includes them and forms the main plot line. [[spoiler:Yan Lo's plan involves detonating EMP bombs in New York, Paris, and Tokyo to essentially send the entire world back into TheDungAges, due to his [[TheSocialDarwinist social-Darwinist beliefs]] that anybody who couldn't survive back then doesn't deserve to live at all.]]



** One of the three variables in the tactical grenade in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is useful against drone swarms and mooks with AST exoskeletons.
** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly usefull against forcefield generators and automatic cannons.

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** One of the three variables in ''VideoGame/CallOfDuty'' has EMP grenades as an option for the tactical grenade equipment slot in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is ''VideoGame/ModernWarfare 3'', ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'' and ''[[VideoGame/CallOfDutyBlackOps3 III]]'', and ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]''. Is useful against automated KillStreak rewards like sentry guns, drone swarms and swarms, mooks with AST exoskeletons.
exoskeletons and the like; against players it does little more than disabling their HUD and any optical attachments on their guns for a couple seconds.
** ''VideoGame/UnrealIITheAwakening'': Has the EMP grenades for the ''Hydra'' Grenade Launcher. In addition to those, the SecondaryFire of the Shock Lance creates an energy ball with EMP properties. Both are particularly usefull useful against forcefield generators and automatic cannons.



*** ''VideoGame/{{Halo 3}}'' has the power drain, which is basically an EMP grenade that also explodes.

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*** ''VideoGame/{{Halo 3}}'' ''Halo 3'' has the power drain, which is basically an EMP grenade that also explodes.



** In ''Modern Warfare 2'', [[spoiler:a nuclear missile is detonated in the upper atmosphere over America, blacking out the eastern states and causing the player to dodge helicopter rain.]] The player also gets an EMP in multiplayer if they get a KillStreak of 15, which disables enemy electronics, including [[InterfaceScrew removing their radar, ammo count and the game score]]. It still fails physics forever, of course, because the team that used it is unaffected and the effect only lasts for about two minutes.
** ''Modern Warfare 3''[='s=] Multiplayer introduces EMP grenades that become available at Level 21. The EMP is applied only to players and their electronics caught in the blast radius and the effect lasts for a much shorter period of time. AcceptableBreaksFromReality -- who would use the EMP if it affected their own team as well? Nobody. Who would use the EMP if it lasted until the end of the round? '''[[GameBreaker Everybody.]]'''

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** In ''Modern Warfare 2'', [[spoiler:a nuclear missile is detonated in the upper atmosphere over America, blacking out the eastern states and causing the player to dodge helicopter rain.]] The player also gets an EMP in multiplayer if they get a KillStreak of 15, which disables enemy electronics, including [[InterfaceScrew removing their radar, ammo count and the game score]]. score]] and destroying almost all active killstreaks the opposing team has. It still fails physics forever, of course, because the team that used it is unaffected and the effect only lasts for about two minutes.
** ''Modern Warfare 3''[='s=] Multiplayer introduces EMP grenades that become available at Level 21. The EMP
one minute. Granted, this is applied only to players and their electronics caught [[AcceptableBreaksFromReality in the blast radius and the effect lasts for a much shorter period name of time. AcceptableBreaksFromReality balance]] -- who would use the EMP if it affected their own team as well? Nobody. Who would use the EMP if it lasted until the end of the round? '''[[GameBreaker Everybody.]]''']]'''
** In addition to the return of the EMP killstreak, the semi-hidden M.O.A.B. killstreak in ''Modern Warfare 3'' also gives an EMP-like effect upon detonation, which still only lasts one minute, alongside adding a lot of dust and a red tint over the map that lasts for the remainder of the match.



** Getting hit by an EMP in ''VideoGame/MetroidPrime3Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such as, for example, the hapless pirate that threw the EMP...)

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** Getting hit by an EMP in ''VideoGame/MetroidPrime3Corruption'' instantly puts Samus into corrupted mode with a full phazon tank. This is a double-edged sword for the pirates though; if Samus can't vent the phazon in time (due to a paralyzing attack, for example) it's a NonStandardGameOver for her, but to vent phazon she has to BeamSpam it all out, and those beams are highly destructive to anyone nearby. (Such Such as, for example, the hapless pirate that threw the EMP...)



** ''[[VideoGame/SplinterCellConviction Conviction]]'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' before added an attachment to the pistol called the "OCP", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples.

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** ''[[VideoGame/SplinterCellConviction Conviction]]'' ''Conviction'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' ''Chaos Theory'' before it added an attachment to the pistol called the "OCP", "Optically Channeled Potentiator", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples. As stated, it's temporary, but it's still quieter and less conspicuous than shooting out the light.



* In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious weapon which turns out to be an EMP.

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* In ''VideoGame/BattlefieldBadCompany 2'' the plot revolves around the members of the Bad Company trying to find a mysterious weapon mysterious, lost Japanese superweapon from UsefulNotes/WorldWarII which turns out to be an EMP.



* ''VideoGame/PerfectDark'' has EMP mines which have to be placed on the computer terminals to disable the security system in the first level. Unfortunately, they don't appear in other levels with security cameras.

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* ''VideoGame/PerfectDark'' has EMP mines which have to be placed on the computer terminals to disable the security system in the first level. Unfortunately, they don't appear in other levels with security cameras. Its prequel has a variant as the Jackal SniperRifle's SecondaryFire, a directed beam of some variety that scrambles the target's radar - though [[AwesomeButImpractical why you'd really bother is a mystery]], since if you can keep your crosshair on an enemy long enough to scramble their radar properly, you can also keep your crosshair on an enemy long enough to just ''shoot'' him with your ridiculously-powerful sniper rifle and be done with it.
10th Nov '17 1:20:17 PM ACW
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*In Literature/SpiderManGlobalWar: this is how Comic/DoctorOctopus plans to cause communication silence, thus preventing the rest of the world from taking with ComicBook/DoctorDoom .
4th Nov '17 3:25:41 PM Viira
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'''Washington:''' It's an electo-magnetic pulse. It wipes out all circuitry and computers it touches. It will destroy the A.I.--\\

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'''Washington:''' It's an electo-magnetic electro-magnetic pulse. It wipes out all circuitry and computers it touches. It will destroy the A.I.--\\
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EMP