History Main / EMP

10th Jun '16 6:21:18 AM ChronoLegion
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* According to the ''Series/DoctorWho'' book ''Only Human'', at some point in the future, Earth will be hit by an EMP-like wave from an alien weapon that missed its target during a titanic SpaceBattle far away, not only shutting down all technology but also persisting for hundreds of years, preventing new technology from being made. As a result, people will turn to other fields of science that aren't affected by the EMP, such as biology and chemistry, resulting in {{Steam Punk}}ish technology (including a steam-based ''time machine'') and advanced bio-science.
10th Jun '16 6:16:37 AM ChronoLegion
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* ''Film/TheDayTheEarthStoodStill2008'': [[spoiler:At the end of the film, Klaatu changes his mind about wiping out all life on Earth and activates his ship's EMP generator that emits a wave across the entire planet, shutting down the GreyGoo nanites, warning humans that their way of life will have to change. He just didn't tell them that it would also result in many deaths from plane crashes, anyone on life support or with a pacemaker, etc.]]
* In ''Film/MissionToMars'', the first manned mission accidentally triggers a Martian defense system at Cydonia, which not only kills most of them but also emits an EMP wave that fries the lander's systems, stranding the survivor on Mars. The rescue mission brings replacement motherboards with them ([[spoiler:they end up being their only way off the planet, after their original craft is destroyed]]).
10th Jun '16 6:07:50 AM ChronoLegion
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* ''VideoGame/TachyonTheFringe'' has two weapons that disable enemy ships and do no physical damage. They can still damage shields, and the disabling effect only works on unshielded opponents. The Tesla EMP Missile used by [[MegaCorp GalSpan]] is guided (i.e. requires a lock before firing), and a single hit on an unshielded ship's hull is usually enough to disable it. However, they're limited in supply, and they still have to hit their target, which is likely to use decoy flares. The EMP Projector used by [[YourTerroristsAreOurFreedomFighters Bora]] is an rapid-fire EnergyWeapon and doesn't have ammo, but it does drain your fighter's battery. It also requires multiple hits to disable an unshielded enemy. One mission involves ambushing and capturing a notorious [[SpacePirates Space Pirate]]. An EMP weapon is a must in this mission. Some wingmen's fighters are equipped with EMP weapons, allowing you to use the "disable target" command.
10th Jun '16 5:55:10 AM ChronoLegion
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* This is how North Korea (China in the original cut) manages to invade the US in the ''[[Film/RedDawn2012 Red Dawn]]'' remake.
19th May '16 2:45:01 PM erforce
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** One of the three variables in the tactical grenade in ''VideoGame/CallOfDutyAdvancedWarfare'' is a short-range electromagnetic pulse, which is useful against drone swarms and mooks with AST exoskeletons.



** ''Crysis 2'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[EverythingsSquishierWithCephalopods Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.

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** ''Crysis 2'' ''VideoGame/{{Crysis 2}}'' lacks EMP grenades, but it does have the K-Volt sub-machine gun, which fires electrostatic bolts that knock CELL troops off their feet and "stunlock" [[EverythingsSquishierWithCephalopods Ceph]] enemies in place. The Ceph themselves have an EMP emitter seemingly built into their exosuits which instantly drains your suit energy, disabling your powered armor, cloaking, and sprinting functions, and they will make very good use of it when searching an area for you. Grunts and Stalkers have short-ranged [=EMPs=] that have a range of about a meter or two, while [[TripodTerror Pingers]] have a much larger one combined with some form of sonic pulse, leaving you at the mercy of its rapid-fire plasma cannon should you be caught in range.
6th May '16 4:57:31 PM StFan
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* ''FanFic/BetweenMinds'' (VideoGame/{{HalfLife}} X {{Videogame/Portal}}) uses one to nuke a couple Advisors' life support during an aerial battle!

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* ''FanFic/BetweenMinds'' (VideoGame/{{HalfLife}} X {{Videogame/Portal}}) (''VideoGame/HalfLife'' × ''Videogame/{{Portal}}'') uses one to nuke a couple Advisors' life support during an aerial battle!



* ''Film/PacificRim'' has one of the Kaiju knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance though]].

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* ''Film/PacificRim'' has one of the Kaiju knocking Hong Kong off the power grid, along with disabling a jaeger, with a burst of this. Yes, a ''Kaiju''. Due to its nuclear reactor, Gypsy Danger is not affected. Considering it already needs shielding from its own emissions it makes sense. [[ArtisticLicensePhysics Characters act as if its non-digital interface is the true reason for its resistance resistance, though]].



* ''Film/{{Chappie}}'' is immobilized by a handheld version wielded by Moore. Its effects are only short-term, however, and he's able to escape a short time later.

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* ''Film/{{Chappie}}'' ''Film/{{Chappie}}'': Chappie is immobilized by a handheld version wielded by Moore. Its effects are only short-term, however, and he's able to escape a short time later.later.
* In ''Film/CaptainAmericaCivilWar'', Zemo orders an EMP bomb to be delivered at a the power plant alimenting the German prison where Bucky is detained. When the Electro-Magnetic Pulse goes off, it knocks out the power and turns off the prison's security system, giving Zemo just enough time to trigger the Winter Soldier's programming.



** Also used in ''Series/StargateSG1'' to remotely knock out an alien device through the Stargate (it didn't work).
** And [[MacGyvering another]] was used to disable an enemy command bunker (it worked).

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** Also used in ''Series/StargateSG1'' to remotely knock out an alien device through the Stargate (it didn't doesn't work).
** And [[MacGyvering another]] was is used to disable an enemy command bunker (it worked).works).



** Not to mention The Lion's "roar", an "ætheric" pulse.

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** Not to mention The Lion's "roar", an "ætheric" pulse. It disables all mechanism around, including Clanks, as well as [[spoiler:Agatha's collar keeping The Other at bay in her mind]].



19th Mar '16 7:35:24 PM Vios
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* In ''VisualNovel/TheBottomOfTheWell'', the nuclear bombardment causes electronics such as Alice's laptop to stop working. If players haven't already used the laptop to find the location of a nearby bomb shelter, it's too late to do so.
9th Mar '16 5:44:08 PM Kadorhal
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** ''VideoGame/GhostRecon: Future Soldier'' likewise includes EMP grenades that temporarily short out electronics within their blast radius. If you're hit by one, your active camo won't work and you won't be able to see your HUD.
29th Jan '16 10:04:27 PM Quanyails
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* In ''WesternAnimation/YoungJustice'', the two BadassNormals on the team are stuck fighting a pair of super-powered androids. Halfway through the episode, Artemis refers to the two as "machines" and it dawns on Robin that they can use one of these to beat them, since they'll never be a match for them as-is. They cannibalize a vircator from an X-ray machine in the medical lab and hook it up to their main power generator in order to pull it off.

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* In ''WesternAnimation/YoungJustice'', the two BadassNormals {{Badass Normal}}s on the team are stuck fighting a pair of super-powered androids. Halfway through the episode, Artemis refers to the two as "machines" and it dawns on Robin that they can use one of these to beat them, since they'll never be a match for them as-is. They cannibalize a vircator from an X-ray machine in the medical lab and hook it up to their main power generator in order to pull it off.
17th Jan '16 3:45:43 PM NegiSpongie
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* In ''WesternAnimation/StevenUniverse'', Pearl develops a device like this to shut down Peridot's Robonoids, probably drawing inspiration from the one Peridot herself used when she first appeared. It succeeds in knocking out power to the town, and knocking the Gems off their feet, but the Robonoid is unaffected.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EMP