History Main / EMP

19th Mar '16 7:35:24 PM Vios
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* In ''VisualNovel/TheBottomOfTheWell'', the nuclear bombardment causes electronics such as Alice's laptop to stop working. If players haven't already used the laptop to find the location of a nearby bomb shelter, it's too late to do so.
9th Mar '16 5:44:08 PM Kadorhal
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** ''VideoGame/GhostRecon: Future Soldier'' likewise includes EMP grenades that temporarily short out electronics within their blast radius. If you're hit by one, your active camo won't work and you won't be able to see your HUD.
29th Jan '16 10:04:27 PM Quanyails
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* In ''WesternAnimation/YoungJustice'', the two BadassNormals on the team are stuck fighting a pair of super-powered androids. Halfway through the episode, Artemis refers to the two as "machines" and it dawns on Robin that they can use one of these to beat them, since they'll never be a match for them as-is. They cannibalize a vircator from an X-ray machine in the medical lab and hook it up to their main power generator in order to pull it off.

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* In ''WesternAnimation/YoungJustice'', the two BadassNormals {{Badass Normal}}s on the team are stuck fighting a pair of super-powered androids. Halfway through the episode, Artemis refers to the two as "machines" and it dawns on Robin that they can use one of these to beat them, since they'll never be a match for them as-is. They cannibalize a vircator from an X-ray machine in the medical lab and hook it up to their main power generator in order to pull it off.
17th Jan '16 3:45:43 PM NegiSpongie
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* In ''WesternAnimation/StevenUniverse'', Pearl develops a device like this to shut down Peridot's Robonoids, probably drawing inspiration from the one Peridot herself used when she first appeared. It succeeds in knocking out power to the town, and knocking the Gems off their feet, but the Robonoid is unaffected.
6th Jan '16 8:16:05 AM TrollMan
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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively.
* ''Film/{{Chappie}}'' is immobilized by a handheld version wielded by Moore. Its affects are only short-term, however, and he's able to escape a short time later.

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* In ''Film/{{Godzilla|2014}}'' (2014), the [=MUTOs=] have the ability to emit natural electromagnetic pulses. Indeed, the lights suddenly going out in the area serves as an indirect sign that they are nearby. It also makes it difficult to use many modern weapons against them, as evidenced by the scene where a bunch of fighter jets sent to take one out suddenly shut down and crash into San Francisco Bay.[[note]]Real fighter jets are hardened to resist EMP for exactly this reason; but even if all the electronics on a fighter ''did'' get fried, it wouldn't suddenly go into an unrecoverable flat spin as shown in the movie as the engines would still be running for a while. It would probably be rendered useless as a weapons platform, though.[[/note]] Of note, at first it seems the use this accidentally (as it seems more them trying to use the shockwave that accompanies them setting it off), but by the time of the San Francisco, the male Muto has seemed to learn to use it offensively.
offensively (they have absolutely no effect on Godzilla though, so why they even have the ability is unclear).
* ''Film/{{Chappie}}'' is immobilized by a handheld version wielded by Moore. Its affects effects are only short-term, however, and he's able to escape a short time later.
24th Nov '15 3:08:34 AM jormis29
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** ''Splinter Cell: Conviction'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''Splinter Cell: Chaos Theory'' before added an attachment to the pistol called the "OCP", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples.

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** ''Splinter Cell: Conviction'' ''[[VideoGame/SplinterCellConviction Conviction]]'' has a plot focused on detonating several EMP bombs in UsefulNotes/WashingtonDC. Sam actually gets a backpack that has a built-in EMP generator fairly early in the game. It can only be used three times per level (no recharging it like other gadgets) and the effect is purely temporary, lasting ten seconds at most. He also has access to EMP grenades, which are even less effective, but ranged.
** ''Splinter Cell: ''[[VideoGame/SplinterCellChaosTheory Chaos Theory'' Theory]]'' before added an attachment to the pistol called the "OCP", which allowed the player to temporarily disable any electronic device they aimed the pistol at. This was of the "microwave" variety of electronic disruption, and thus was more directed than many examples.
9th Nov '15 11:19:08 AM themisterfree
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* ''StarTrekDeepSpaceNine'' had one being used by the Dominion forces in "Sacrifice of Angels" to block communications between Starfleet ships.

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* ''StarTrekDeepSpaceNine'' had one a "rotating" pulse being used by the Dominion forces in "Sacrifice of Angels" to block communications between Starfleet ships.
9th Nov '15 11:18:43 AM themisterfree
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* ''StarTrekDeepSpaceNine'' had one being used by the Dominion forces in "Sacrifice of Angels" to block communications between Starfleet ships.
18th Oct '15 6:58:31 AM Anddrix
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** Villain (and [[HeelFaceRevolvingDoor occasional ally]]) SelfDemonstrating/{{Magneto}} does this from time to time. Considering how [[GreenLanternRing flexible]] his magnetic powers are usually depicted as being, it's not completely out of the question.

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** Villain (and [[HeelFaceRevolvingDoor occasional ally]]) SelfDemonstrating/{{Magneto}} ComicBook/{{Magneto}} does this from time to time. Considering how [[GreenLanternRing flexible]] his magnetic powers are usually depicted as being, it's not completely out of the question.
2nd Sep '15 3:31:34 PM HeWhoMustNotBeUsernamed
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**In the Ultimate Universe, there was a very minor villain called Syndicate who had a literal electromagnetic pulse- that is, his heartbeat would send out waves of electronics-disrupting surges. He also had two heads.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EMP