History Main / DungeonMaintenance

8th Nov '16 12:04:29 PM Dutchtica
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** Likewise SpiritualSuccessor/SerialNumbersFiledOff game, ''VideoGame/WarForTheOverworld''.
26th Sep '16 10:58:49 AM Morgenthaler
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** ''ForgottenRealms'' has Undermountain, the territory of ancient Halaster Blackcloak, also known as "the Mad Wizard" -- and it takes ''a lot'' to deserve such a nickname on Faerûn. So he set up the vast cave complex as a dungeon giving adventurers some good MindScrew, mostly just for fun. Start with a piece of art in [[ChaosArchitecture dynamic]] MalevolentArchitecture genre, littered with refuse of his and his apprentices' experiments. Except for various unsavory beings he just allowed to live there, Undermountain was maintained in this shape by Halaster's spells, his pre-programmed spells, his own [[PortalNetwork gate network]], his custom magic items, overlapping fields of his permanent enchantments -- you get the idea: Detect Magic discerns only the strongest auras [[MadeOfMagic in all the statics]].

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** ''ForgottenRealms'' has Undermountain, the territory of ancient Halaster Blackcloak, also known as "the Mad Wizard" -- and it takes ''a lot'' to deserve such a nickname on Faerûn. So he set up the vast cave complex as a dungeon giving adventurers some good MindScrew, mostly just for fun. Start with a piece of art in [[ChaosArchitecture dynamic]] MalevolentArchitecture genre, littered with refuse of his and his apprentices' experiments. Except for various unsavory beings he just allowed to live there, Undermountain was maintained in this shape by Halaster's spells, his pre-programmed spells, his own [[PortalNetwork gate network]], his custom magic items, overlapping fields of his permanent enchantments -- you get the idea: Detect Magic discerns only the strongest auras [[MadeOfMagic in all the statics]].



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26th Sep '16 9:30:46 AM Morgenthaler
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** The dungeons' improbability became a subject of both serious study and parody by the game's makers. For example, DragonMagazine, had a series of articles called "The Ecology of..." that explored the life cycle of a fictional creature and how it fit in with others. (The oddest monsters were explained as inventions of mad wizards created precisely to serve as living deathtraps). And of course it also made fun of the concept in its comic strips, with characters often lampshading the facts.

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** The dungeons' improbability became a subject of both serious study and parody by the game's makers. For example, DragonMagazine, Magazine/DragonMagazine, had a series of articles called "The Ecology of..." that explored the life cycle of a fictional creature and how it fit in with others. (The oddest monsters were explained as inventions of mad wizards created precisely to serve as living deathtraps). And of course it also made fun of the concept in its comic strips, with characters often lampshading the facts.
11th Sep '16 12:09:07 AM Jake
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* It's not ''intended'' as one of these, but there was once a bit of a fad among ''VideoGame/DwarfFortress'' players who are also tabletop gamers for using their own fortresses as the map for a DungeonCrawl, often with a Mines of Moria-style DugTooDeep plot. Particularly sadistic dungeon masters have been known to use LetsPlay/{{Boatmurdered}}.

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* It's not ''intended'' as one of these, but there was once a bit of a fad among ''VideoGame/DwarfFortress'' players who are also tabletop gamers for using their own fortresses as the map for a DungeonCrawl, often with a Mines of Moria-style DugTooDeep plot. Particularly sadistic dungeon masters have been known to use LetsPlay/{{Boatmurdered}}.
LetsPlay/{{Boatmurdered}}. The game itself also has a few elements of this trope; stone-fall traps only work once before they have to be reset, projectile weapons fitted to traps have limited ammunition stockpiles and all other weapon traps have a chance to jam (often because some unfortunate goblin got ImpaledWithExtremePrejudice on it), all of which your dwarves will have to fix at some point.
16th Aug '16 7:08:40 PM DanaO
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** Side stories by the author have expanded on this theme: for example, monsters can reproduce (rather than being born by the Dungeon itself) but it doesn't go well, making the descendants of those who escaped to the surface a very weak UndergroundMonkey inversion. The Dungeon also has "pantries" which produce a universal monster food, always far enough away from the vertical routes between floors that it's not worth the effort of visiting for normal adventuring.
5th Jul '16 7:58:08 AM Malady
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* ''VideoGame/RecettearAnItemShopsTale'': [[spoiler:A race of golems is in charge of refilling treasure chests, distributing monsters and changing the pathways.]]

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* ''VideoGame/RecettearAnItemShopsTale'': [[spoiler:A race of golems golem is in charge the service of refilling the dungeon, helping refill treasure chests, distributing monsters and changing the pathways.]]
23rd Mar '16 12:52:55 PM bowserbros
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* This is Brick Road's passion in ''VideoGame/EarthBound'', setting up signs in his dungeon describing tricks of the trade and asking guests if they enjoyed their trek through it. He carries on his passion once he becomes Dungeon Man (an anthropomorphic tower), taking the time to set up more signs about everything he's learned about dungeon making.
16th Nov '15 4:24:25 PM Prfnoff
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* ''EmbricOfWulfhammersCastle'': Our heroine can get to an empty treasure chest before the government official responsible for refilling them. She's outraged by this lapse in standards.

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* ''EmbricOfWulfhammersCastle'': ''VideoGame/EmbricOfWulfhammersCastle'': Our heroine can get to an empty treasure chest before the government official responsible for refilling them. She's outraged by this lapse in standards.



* ''{{Recettear}}'': [[spoiler:A race of golems is in charge of refilling treasure chests, distributing monsters and changing the pathways.]]
* ''PlanescapeTorment'' has the Modron maze - a construction intentionally built to be a dungeon to crawl. It contains monsters that acknowledge they lack a motive for being there, and such items as "A Clue!". And there are [[StarfishAliens Modron]] who maintain the dungeon. Modrons are beings of pure Law, from a plane that is all mechanical. They are living robots and can't go outside their programming. The dungeon is an attempt to figure out why adventurers constantly risk their lives to explore dungeons, but they haven't quite figured it out.

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* ''{{Recettear}}'': ''VideoGame/RecettearAnItemShopsTale'': [[spoiler:A race of golems is in charge of refilling treasure chests, distributing monsters and changing the pathways.]]
* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has the Modron maze - a construction intentionally built to be a dungeon to crawl. It contains monsters that acknowledge they lack a motive for being there, and such items as "A Clue!". And there are [[StarfishAliens Modron]] who maintain the dungeon. Modrons are beings of pure Law, from a plane that is all mechanical. They are living robots and can't go outside their programming. The dungeon is an attempt to figure out why adventurers constantly risk their lives to explore dungeons, but they haven't quite figured it out.



* ''{{Nodwick}}'' explored this several times. At one point the heroes explore a dungeon that's been revamped and put under new management, complete with brochures touting it like one would promote a beach resort. It turns out [[spoiler:the dungeon's "managers" are professional kidnappers who are hired to abduct embarrassing nobility and use transformation and enraging magics to turn their victims into monsters, then letting adventurers dispose of them]]. Later on, the heroes end up owning their own dungeon and end up facing foreclosure because they're not keeping it up to community standards of sufficient vileness, given their "community" consists of other dungeons with names like "AAAIIIEEE!" that [[IncorruptiblePurePureness Piffany]] describes as being worse than a kitten cannery.

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* ''{{Nodwick}}'' ''Webcomic/{{Nodwick}}'' explored this several times. At one point the heroes explore a dungeon that's been revamped and put under new management, complete with brochures touting it like one would promote a beach resort. It turns out [[spoiler:the dungeon's "managers" are professional kidnappers who are hired to abduct embarrassing nobility and use transformation and enraging magics to turn their victims into monsters, then letting adventurers dispose of them]]. Later on, the heroes end up owning their own dungeon and end up facing foreclosure because they're not keeping it up to community standards of sufficient vileness, given their "community" consists of other dungeons with names like "AAAIIIEEE!" that [[IncorruptiblePurePureness Piffany]] describes as being worse than a kitten cannery.
1st Aug '15 6:16:20 AM Jake
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* It's not ''intended'' as one of these, but there was once a bit of a fad among ''VideoGame/DwarfFortress'' players who are also tabletop gamers for using their own fortresses as the map for a DungeonCrawl, often with a Mines of Moria-style DugTooDeep plot. Particularly sadistic dungeon masters have been known to use LetsPlay/{{Boatmurdered}}.
11th Jun '15 2:47:12 AM SamCurt
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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', an RPGMechanicsVerse light novel about DungeonCrawling, has a mechanism to make crawlers cleaning up after themselves. All monsters in the Dungeon contains a magic stone that acts as the major {{plunder}} in this universe, and removing this stone causes the body to disappear (sans any RandomDrop). As a result crawlers have a financial incentive to clean up themselves, or through the use of [[NonPlayerCompanion Supporters]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DungeonMaintenance