History Main / DumpStat

15th Sep '16 7:03:47 AM sturmovik
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* Ship armour became a quintessential example of the dump stat following World War 1. Previously, cruiser and battleship armoring had assigned at least a few points of protection to all parts of the ship. The most vital areas (engines, magazines, primary weapons, steering and fire control), would get the majority of armour "points", but less-critical areas would still get something. After careful analysis in the years prior to World War 1, the United States Navy determined that less-critical areas outside a ship's central citadel were basically expendable and since any shell penetrating the citadel might result in the immediate loss of the ship, all the armour points should be applied to its protection. This resulted in the [[https://en.wikipedia.org/wiki/All_or_nothing_(armor) All or Nothing armouring scheme]] that was ExactlyWhatItSaysOnTheTin with critical components getting the maximum possible armour protection and non-critical components (crew areas, the superstructure, etc) getting virtually none. Instead of being CripplingOverspecialization, this design was borne out in several World War 1 naval engagements where a number of Royal Navy ships were lost due to magazine explosions while sister ships with comparatively more damage in less critical areas were able to keep fighting.
15th Sep '16 6:37:14 AM sturmovik
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** Since WWII the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. The new dump stat has become the general category of "crew comfort", since the only way to make a vehicle both heavily armoured AND light weight, is to reduce overall vehicle size. The Soviet Union embraced this approach, first reducing interior space with sloped and rounded armour and then reducing interrior space further with even '''thicker''' sloped and rounded armour and low profile designs. Western tanks, that included crew comfort in their JackOfAllStats approach, are almost hotels by comparison.

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** Since WWII the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. The new dump stat has become the general category of "crew comfort", since the only way to make a vehicle both heavily armoured AND light weight, is to reduce overall vehicle size. The Soviet Union embraced this approach, first reducing interior space with sloped and rounded armour and then reducing interrior interior space further with even '''thicker''' sloped and rounded armour and low profile designs. Western tanks, that included crew comfort in their JackOfAllStats approach, are almost hotels by comparison.
15th Sep '16 6:36:09 AM sturmovik
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** These kinds of tradeoffs have largely disappeared since WWII, as the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. Modern main battle tanks have even better firepower and protection than WWII-era heavy tanks, and even better mobility than WWII-era light tanks, with the trade-off being that they're enormously ''expensive'' both in purchase price and operating costs. The "tank destroyer" role has been taken up by APCs (for which armor is always the dump stat; they're designed only to withstand infantry weapons) and attack helicopters.

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** These kinds of tradeoffs have largely disappeared since WWII, as Since WWII the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. Modern main battle tanks have The new dump stat has become the general category of "crew comfort", since the only way to make a vehicle both heavily armoured AND light weight, is to reduce overall vehicle size. The Soviet Union embraced this approach, first reducing interior space with sloped and rounded armour and then reducing interrior space further with even better firepower '''thicker''' sloped and protection than WWII-era heavy rounded armour and low profile designs. Western tanks, that included crew comfort in their JackOfAllStats approach, are almost hotels by comparison.
*** The [[https://en.wikipedia.org/wiki/T-64 Soviet T-64]] was described as "a great tank for robotic dwarfs, but a poor tank for humans."
*** Another way to dump stat crew efficiency is to simply eliminate members of the crew. The first to go was the bow machine gunner/radio operator/assistant driver. Some armies then went further
and even better mobility than WWII-era light tanks, replaced the human loader with the trade-off being an auto-loader that they're enormously ''expensive'' both in purchase price and operating costs. The "tank destroyer" role took up less space. However this move has not been taken up by APCs (for which armor is always the dump stat; they're designed only to withstand infantry weapons) and attack helicopters.universal as auto-loaders have a reputation as ReliablyUnreliableGuns.
8th Sep '16 8:24:39 AM Gosicrystal
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* Pitchers in baseball tend to have hitting as their dump stat as they spend virtually [[CripplingOverspecialization no time working to improve it]]. Has been "fixed" in some leagues by use of the [[ScrappyMechanic designated hitter]].

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* Pitchers in baseball tend to have hitting as their dump stat as they spend virtually [[CripplingOverspecialization no time working to improve it]]. Has been "fixed" in some Some leagues overcome this problem by use of the [[ScrappyMechanic designated hitter]].Designated Hitter, a man who bats instead of the pitcher but doesn't field.
27th Aug '16 8:20:58 PM thatother1dude
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*** Back for the first time since Demon's Souls, Luck has returned to become a dump stat in the truest sense. It exists to raise your item discovery, curse resistance, and how fast Bleed and Poison proc. There is no reason to ever waste valuable points on it. It was almost a complete dump stat in Demon's Souls as well, except there was one specific build for a powerful weapon that scaled off of luck. So if you planned to use that weapon, the Blueblood Sword, Luck was useful. Otherwise, pure dump stat.
13th Aug '16 1:26:50 AM SSJMagus
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** These kinds of tradeoffs have largely disappeared since WWII, as the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. The "tank destroyer" role has been taken up by APCs and attack helicopters.

to:

** These kinds of tradeoffs have largely disappeared since WWII, as the vast majority of armies have opted for the JackOfAllStats approach and settled for a fairly homogenous definition of "main battle tank": Something with as much armor as possible on a roughly 50-ton vehicle, a 120-125 mm gun, and an all-terrain speed of 40-60 kph. Modern main battle tanks have even better firepower and protection than WWII-era heavy tanks, and even better mobility than WWII-era light tanks, with the trade-off being that they're enormously ''expensive'' both in purchase price and operating costs. The "tank destroyer" role has been taken up by APCs (for which armor is always the dump stat; they're designed only to withstand infantry weapons) and attack helicopters.
11th Aug '16 9:55:42 AM theknack101
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*** Back for the first time since Demon's Souls, Luck has returned to become a dump stat in the truest sense. It exists to raise your item discovery, curse resistance, and how fast Bleed and Poison proc. There is no reason to ever waste valuable points on it. It was almost a complete dump stat in Demon's Souls as well, except there was one specific build for a powerful weapon that scaled off of luck. So if you planned to use that weapon, the Blueblood Sword, Luck was useful. Otherwise, pure dump stat.
7th Aug '16 10:38:38 AM Morgenthaler
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* Enforced for the Tech-Priests in ''DarkHeresy'', who quite simply cannot improve their Fellowship stat (unless they take a certain career choice on creation), and who have upgrades available that automatically reduce it.

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* Enforced for the Tech-Priests in ''DarkHeresy'', ''TabletopGame/DarkHeresy'', who quite simply cannot improve their Fellowship stat (unless they take a certain career choice on creation), and who have upgrades available that automatically reduce it.
1st Aug '16 12:45:38 PM LuciaMoore
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** In ''FalloutTactics'', the game's emphasis on combat over story was heavy enough during single player, but the game also allowed players to create teams of soldiers to face one another in an arena-style PvP battle. Charisma was a worthless stat since neither it nor any of its associated skills did anything in combat, so it was common for every single soldier created for multiplayer squads to have a charisma score of 1.
20th Jul '16 9:34:32 AM caesium_orange
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* High performance vehicles typically use driver comfort, ride quality, interior luxury and cargo space as their dump stats. Sometimes justified in the pursuit of higher performance and saving weight, but sometimes not where the modifications are a form of performance theatre to make the driver ''feel'' that they are going faster. The Bugatti Veyron goes the opposite way; It's an ''extremely'' luxurious vehicle, with all the creature comforts you'd expect from a less sporty vehicle, good insulation, ride stability, etc, while retaining a massively powerful engine. It sacrifices weight and handling instead : the car weights about 2 tons. Despite its ''ludicrous'' acceleration potential and record-setting top speed, it has failed to beat slower[[note]]that's a relative term[[/note]] vehicles at the Nurburgring trial due to its lack of cornering strength.

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* High performance vehicles typically use driver comfort, ride quality, interior luxury and cargo space as their dump stats. Sometimes justified in the pursuit of higher performance and saving weight, but sometimes not where the modifications are a form of performance theatre to make the driver ''feel'' that they are going faster. The [[https://en.wikipedia.org/wiki/Bugatti_Veyron Bugatti Veyron Veyron]] goes the opposite way; It's it's an ''extremely'' luxurious vehicle, with all the creature comforts you'd expect from a less sporty vehicle, good insulation, ride stability, etc, while retaining a massively powerful engine. It sacrifices weight and handling instead : the car weights about 2 tons. Despite As a result, the Veyron was soundly beaten by lighter vehicles like the [[https://en.wikipedia.org/wiki/Porsche_991#911_GT3 Porsche 911 GT3]] and [[https://en.wikipedia.org/wiki/Chevrolet_Corvette_(C6)#ZR1 Chevrolet Corvette ZR1]] at the Nürburgring Nordschleife, despite its positively ''ludicrous'' acceleration potential and record-setting top speed, it has failed to beat slower[[note]]that's a relative term[[/note]] vehicles at the Nurburgring trial due to its lack of cornering strength.speed.
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