History Main / DumpStat

5th Feb '16 10:16:18 PM thatother1dude
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* In the game Punch Club, you have three skill trees to work with with one of them being the dump stat. [[GlassCannon Way of the Bear]] is all about hard hitting strikes while sacrificing agility, meaning you'll whiff a lot of attacks which suck up energy. [[FragileSpeedster Way of the Tiger]] is all about hitting people hard and often, though you sacrifice stamina in your fights. [[MightyGlacier Way of the Turtle]] is all about being a tank, making people wear themselves out trying to take you down, though you'll also have to sacrifice agility.
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* In the game Punch Club, ''VideoGame/PunchClub'', you have three skill trees to work with with one of them being the dump stat. [[GlassCannon Way of the Bear]] is all about hard hitting strikes while sacrificing agility, meaning you'll whiff a lot of attacks which suck up energy. [[FragileSpeedster Way of the Tiger]] is all about hitting people hard and often, though you sacrifice stamina in your fights. [[MightyGlacier Way of the Turtle]] is all about being a tank, making people wear themselves out trying to take you down, though you'll also have to sacrifice agility.
29th Jan '16 2:00:46 PM kawaiineko333
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* In the game Punch Club, you have three skill trees to work with with one of them being the dump stat. [[GlassCannon Way of the Bear]] is all about hard hitting strikes while sacrificing agility, meaning you'll whiff a lot of attacks which suck up energy. [[FragileSpeedster Way of the Tiger]] is all about hitting people hard and often, though you sacrifice stamina in your fights. [[MightyGlacier Way of the Turtle]] is all about being a tank, making people wear themselves out trying to take you down, though you'll also have to sacrifice agility.
25th Jan '16 9:40:52 AM PDL
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** A snag that can occur with some Pokemon is that their movepools (a list of moves that a Pokemon is able to learn) don't work well with the base stats that the species have. This could change if the Pokemon can evolve into another more powerful form (For example, Larvesta has a higher attack stat, but it evolves into Volcarona, who has a really strong special attack stat), but some aren't as lucky as they're forced to fight left-handed while letting their higher stat go to waste.
7th Jan '16 9:22:08 PM finalsurvivor1
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* Subverted with early ''VideoGame/ShinMegamiTensei'' games. The PlayerCharacter is usually unable to use magic, but is still able to increase Intelligence (normally a universal DumpStat) and Magic. Despite this, they are still both important as Intelligence increases the success of demon negotiation regardless of the game it appears in, and without a decent Magic or Intelligence stat most end-game spells can rip a character to pieces.
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* Subverted with early ''VideoGame/ShinMegamiTensei'' games. The PlayerCharacter is usually unable to use magic, but is still able to increase Intelligence (normally a universal DumpStat) and Magic. Despite this, they are still both important as Intelligence increases the success of demon negotiation regardless of the game it appears in, and without a decent Magic or Intelligence stat most end-game spells can rip a character to pieces. The second game goes a bit further by requiring the main character to have at least ten Magic points at one point in order to win a dance contest.
31st Dec '15 9:49:31 AM thatmadork
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** In ''VideoGame/{{Fallout 4}}'', the entire skill system has been removed. Perks are now based entirely on your S.P.E.C.I.A.L stats. Charisma and Luck are now actually pretty useful. Charisma not only affects trading prices and speech checks, but also affects how you run settlements in the new settlement building system, and there's a collection of new Charisma-based perks which allow you to peacefully pacify enemies that are a lower level than you, and at higher levels of the perk, let you give them specific commands and turn them against other enemies. Up to and including ''Deathclaws'' - [[https://www.youtube.com/watch?v=3p5diC6DlTY yes, it's as awesome as it sounds]]. Luck is now more than a bit of fun too: the Luck 10 perk will let you reflect attacks back at the enemy and instantly kill them, Bloody Mess has been reworked so it does even more damage than before and also damages surrounding enemies at the highest level, there are several useful perks which tie heavily into [[CriticalHitClass critical hits]], and with selling loot heavily nerfed in this game, the Scrounger and Fortune Finder perks have become more valuable than ever to supplement your scarce income.
12th Dec '15 9:28:03 AM TheSinful
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*** Leech is considered only somewhat less useless than Versatility for a couple reasons. It heals players by a given percentage of damage they do but again, outside of Arenas, no one can use it well. Tanks don't deal enough damage to noticeably affect the damage they're taking, dps shouldn't be taking enough damage for it to matter, lastly healers are in the same boat as dps for taking damage and can simply heal themselves anyway. Furthermore, most classes already have a method to heal themselves.
4th Dec '15 5:26:55 PM nombretomado
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* Thanks to bugs, the Agility stat is worthless for every character not named Hawk in ''SeikenDensetsu3''; the only things it affects are Hit Rate and Evasion Rate, which don't work, the speed the trapped chests' roulettes spin, which is insignificant, the rate at which Hawk learns skills, and the damage of some of Hawk's skills. And for this reason, the spells Speed Up and Speed Down do nothing of value, either (they don't even work on Hawk!).
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* Thanks to bugs, the Agility stat is worthless for every character not named Hawk in ''SeikenDensetsu3''; ''VideoGame/SeikenDensetsu3''; the only things it affects are Hit Rate and Evasion Rate, which don't work, the speed the trapped chests' roulettes spin, which is insignificant, the rate at which Hawk learns skills, and the damage of some of Hawk's skills. And for this reason, the spells Speed Up and Speed Down do nothing of value, either (they don't even work on Hawk!).
29th Nov '15 3:41:36 PM thatother1dude
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** In, ''[[VideoGame/FalloutNewVegas New Vegas]]'' Charisma and Luck may be completely useless depending on build and no build at all needs Perception. Charisma only boosts companion damage, but at the very least it does that and can be useful on a pacifist character or such. The second is Luck. Where as luck in the earlier games can be useful for random encounters, it has two uses in New Vegas: critical chance and gambling. Gambling can be very profitable but money can be easy to get elsewhere and if you are using a weapon that has a low critical modifier (like most automatic weapons) or doesn't get extra damage from crits (explosives), the SPECIAL points could be better suited on something else. The last would be Perception. Perception, outside of a few skill points that can be remedied with a simple level up or two, only decides your radar range to sight enemies (which is slightly useful), is used in a very small number of stat checks (which you can pass by using items to temporarily raise your Perception a very large amount), and is required for a few decent perks. To make it worse, just having ED-E as a companion gives you the same radar range as having a whole '''10''' Perception, and he's the first companion most people are able to recruit.
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** In, ''[[VideoGame/FalloutNewVegas New Vegas]]'' Charisma and Luck may be completely useless depending on build and no build at all needs Perception. Charisma only boosts companion damage, but at the very least it does that and can be useful on a pacifist character or such. The second is Luck. Where as luck Luck in the earlier games can be useful for random encounters, it has two uses in New Vegas: critical chance and gambling. Gambling can be very profitable but money can be easy to get elsewhere and if you are using a weapon that has a low critical modifier (like most automatic weapons) or doesn't get extra damage from crits (explosives), the SPECIAL points could be better suited on something else. The last would be Perception. Perception, outside of a few skill points that can be remedied with a simple level up or two, only decides your radar range to sight enemies (which is slightly useful), is used in a very small number of stat checks (which you can pass by using items to temporarily raise your Perception a very large amount), and is required for a few decent perks. To make it worse, just having ED-E as a companion gives you the same radar range as having a whole '''10''' Perception, and he's the first companion most people are able to recruit.
29th Nov '15 3:40:28 PM thatother1dude
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** ''New Vegas'' has two stats that may be completely useless depending on build and one stat no build at all needs. Charisma only boosts companion damage, but at the very least it does that and can be useful on a pacifist character or such. The second is Luck. Where as luck in the earlier games can be useful for random encounters, it has two uses in New Vegas: critical chance and gambling. Gambling can be very profitable but money can be easy to get elsewhere and if you are using a weapon that has a low critical modifier (like most automatic weapons) or doesn't get extra damage from crits (explosives), the SPECIAL points could be better suited on something else. The last would be Perception. Perception, outside of a few skill points that can be remedied with a simple level up or two, only decides your radar range to sight enemies (which is slightly useful), is used in a very small number of stat checks (which you can pass by using items to temporarily raise your Perception a very large amount), and is required for a few decent perks. To make it worse, just having ED-E as a companion gives you the same radar range as having a whole '''10''' Perception, and he's the first companion most people are able to recruit.
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** ''New Vegas'' has two stats that In, ''[[VideoGame/FalloutNewVegas New Vegas]]'' Charisma and Luck may be completely useless depending on build and one stat no build at all needs.needs Perception. Charisma only boosts companion damage, but at the very least it does that and can be useful on a pacifist character or such. The second is Luck. Where as luck in the earlier games can be useful for random encounters, it has two uses in New Vegas: critical chance and gambling. Gambling can be very profitable but money can be easy to get elsewhere and if you are using a weapon that has a low critical modifier (like most automatic weapons) or doesn't get extra damage from crits (explosives), the SPECIAL points could be better suited on something else. The last would be Perception. Perception, outside of a few skill points that can be remedied with a simple level up or two, only decides your radar range to sight enemies (which is slightly useful), is used in a very small number of stat checks (which you can pass by using items to temporarily raise your Perception a very large amount), and is required for a few decent perks. To make it worse, just having ED-E as a companion gives you the same radar range as having a whole '''10''' Perception, and he's the first companion most people are able to recruit.
28th Nov '15 5:00:50 AM Medinoc
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* Secret from ''Webcomic/KeychainOfCreation'' has [[http://keychain.patternspider.net/archive/koc0001.html only 2 in Stamina]].
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