History Main / DumpStat

26th Apr '17 7:19:36 AM henrymidfields
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* [[VideoGame/FireEmblemElibe Fire Emblem Binding Blade]] also averts this trope for a different reason. In most other games in the series, Skill and Luck are considered as the dump stat. The former (and the latter to an extent) boost accuracy, which you already have enough of in most cases. The latter lowers critical activation rate, which the enemy generally has little of in the first place. Here, however:
** Accuracy is actually an ongoing issue due to a number of factors.[[note]]Gates/Thrones that gives higher avoid boosts, enemies that have relatively high speed and actually existent Luck stats (which the additional avoid bonus% is based on), generally lower base accuracy for lances, axes, and Dark magic, lower bonuses for weapon triangle advantage, and lower player unit growths compared to the enemy.[[/note]] You would need every bit of help you can get to raise your own unit's accuracy, and this includes raising your Skill[[note]]Every +1 in Skill is a +2% in accuracy[[/note]]. This is the reason why Warriors, promoted Generals, and Bandits/Pirates/Berserkers [[note]]though the last one depends on whether the critical hit bonus is worth the sacrifice in Skill[[/note]] are ignored as axe-users in this game, with the preference given to Paladins and Heroes.
** Luck also becomes somewhat important both for the above reason [[note]]+1 in Luck means +1% in accuracy[[/note]], and also to reduce the critical hit rate of [[DemonicSpiders Swordmasters and especially Berserkers,]] [[OhCrap which get a massive 30% boost, that is unheard of in most other FE games]]. [[note]]The damage multiplier for criticals is 3, and this is in a game series where all deaths are final.[[/note]] Luck is also beneficial for evading enemy attacks in this game, as it gives a bigger evasion bonus than in most other games.
17th Apr '17 3:27:31 PM BreadBull
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*** Between Health, Magicka and Stamina (Fatigue), the middle one is the dump stat even (especially) when playing a mage. Yes, having more magicka lets you cast more spells. Right up until you figure out enchanting and amass a total of [[GameBreaker -100% destruction spell costs]] on your equipment. All of your level-ups into magicka (and the points into reduced magicka perks) are now wasted. At least you can respec, right? Just kidding. Start over.
*** It seem Bethesda are aware of this, the Dragonborn DLC give you the ability to [[http://elderscrolls.wikia.com/wiki/Black_Book:_Waking_Dreams_%28Book%29 convert perks back into perk points by spending a dragon soul.]]
*** Magicka is never useless for a mage, since there are many magic schools, and try as you might it will never be possible to reduce the costs for all of them by 100%. SO if you're planning on casting high-level spells from any school other than your main one (usually Destruction), you will need magicka.
14th Apr '17 4:27:46 AM zaqq
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** For anyone who decides to use elemental infused weaponry, Strength and Dexterity essentially become dump stats, especially in the first game, where elemental weapons did increased base damage but eliminated stat scaling entirely. This meant that the weapon would preform exactly the same for someone with the minimum required Str/Dex to use the weapon as it would for a character who had maxed out both stats. This frees you up to put all those points that would have gone to Strength or Dexterity into boosting Vitality and Endurance to obscene levels. Most players take this a step further and only give themselves enough Strength to use the weapon two-handed -- which is much lower than the requirement to use it one-handed -- and combine this with the ever-popular {{Stat Stick|s}} the Grass Crest Shield. The sequels lessened this somewhat by making elemental weapons scale off other stats like Intelligence or Faith, and not completely removing the Strength and Dexterity scaling. Of course, Raw weapons now function like the first game's elemental weapons, but they don't see nearly as much use for some reason.

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** For anyone who decides to use elemental infused weaponry, Strength and Dexterity essentially become dump stats, especially in the first game, where elemental weapons did increased base damage but eliminated stat scaling entirely. This meant that the weapon would preform perform exactly the same for someone with the minimum required Str/Dex to use the weapon as it would for a character who had maxed out both stats. This frees you up to put all those points that would have gone to Strength or Dexterity into boosting Vitality and Endurance to obscene levels. Most players take this a step further and only give themselves enough Strength to use the weapon two-handed -- which is much lower than the requirement to use it one-handed -- and combine this with the ever-popular {{Stat Stick|s}} the Grass Crest Shield. The sequels lessened this somewhat by making elemental weapons scale off other stats like Intelligence or Faith, and not completely removing the Strength and Dexterity scaling. Of course, Raw weapons now function like the first game's elemental weapons, but they don't see nearly as much use for some reason.
11th Apr '17 7:10:48 PM Willbyr
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* The first ''KingdomHearts'' makes you choose a dump stat. It's odd, in that its effects on your stats is minimal, but its effect on when you learn which abilities is massive, making the choice very much a GuideDangIt.

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* The first ''KingdomHearts'' ''VideoGame/KingdomHeartsI'' makes you choose a dump stat. It's odd, in that its effects on your stats is minimal, but its effect on when you learn which abilities is massive, making the choice very much a GuideDangIt.
9th Apr '17 8:02:05 PM zequeins
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* In ''VideoGame/{{Stellaris}}'', you can pick Traits to customize your race to make them smarter, stronger, weaker, shorter-lived, etc using the PointBuildSystem. The ''Sedentary'' trait is almost always considered a DumpStat, as it affects population resettlement and migration, the former you will use only sparingly (on account of Influence cost) and the latter happens automatically in the background randomly all the time anyway. Taking this disadvantageous trait is always good for a free Trait point.
** In general, which Trait becomes DumpStat will depend on your Ethos. Choosing ''[[WeAreAsMayFlies Fleeting]]'' means you will get to build more of the unique once-per-ruler structures and units exclusive to dictatorships. And if you are playing as [[OmnicidalManiac genocidal Xenophobes]], who cares what your neighbors think of your ''Repugnant'' appearance and customs?
5th Apr '17 9:17:49 PM nombretomado
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* ''PlanescapeTorment'' averts this with the main character. The Nameless One can be a fighter, thief, or mage, which means Wisdom and Charisma should be unimportant stats. However, combat is not a major focus, so Wisdom and Charisma are both extremely valuable, while Strength, Dexterity, and Constitution are fine at fairly mediocre values.

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' averts this with the main character. The Nameless One can be a fighter, thief, or mage, which means Wisdom and Charisma should be unimportant stats. However, combat is not a major focus, so Wisdom and Charisma are both extremely valuable, while Strength, Dexterity, and Constitution are fine at fairly mediocre values.
31st Mar '17 12:44:05 PM eroock
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A '''Dump Stat''' is a phenomenon that occurs in games which involve multiple attributes for your characters and allow you to [[CharacterCustomization customize]] those attributes in some fashion. This is the stat that you put your lowest score in, or else don't spend any [[PointBuildSystem points]] on at all.

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A '''Dump Stat''' Dump Stat is a phenomenon that occurs in games which involve multiple attributes for your characters and allow you to [[CharacterCustomization customize]] those attributes in some fashion. This is the stat that you put your lowest score in, or else don't spend any [[PointBuildSystem points]] on at all.
20th Mar '17 10:14:44 PM SonicGamer07
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* ''VideoGame/PhantasyStarOnline2'' has two versions of this.
** For characters, it's Dexterity. Damage is calculated by rolling a number between your minimum and maximum damage thresholds when you hit with an attack; Dexterity increases the odds that you'll roll higher numbers. The thing is, the effect on your DPS is minimal at best, and when you have rarer weapons, the range of values the RNG can roll is restricted between 90% and 100%, so Dexterity is literally useless except for equipping weapons that require it.
** For gear, it's Defense/Resist. Adding Defense or Resist on equipment eats up valuable Special Ability slots that can go towards increasing other, more useful base stats like HP, PP, ATK. Most players rely on the Defense and Resistance stats granted by their Units.
16th Mar '17 9:37:55 AM nombretomado
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* ''Space {{Munchkin}}'' parodies this trope with "Stat X" a mystery stat in addition to the 6 core D20 stats. The GameMaster is, however, advised to make Stat X count for something awesome if someone actually bothers to put a high score in it.
* ''MutantsAndMasterminds'' and ''DC Adventures'' (the 3rd edition of the game) feature this for Presence, which only has the effect of adding bonuses to three solitary Skills, all of which can be bought up for cheaper than spending points in Presence. It was already a weaker option in the 2nd Edition, and the changes in the 3rd Edition made it even worse. The Dexterity stat can also become a Dump Stat at times, as anyone who isn't a long-range fighter can just take a "0".

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* ''Space {{Munchkin}}'' TabletopGame/{{Munchkin}}'' parodies this trope with "Stat X" a mystery stat in addition to the 6 core D20 stats. The GameMaster is, however, advised to make Stat X count for something awesome if someone actually bothers to put a high score in it.
* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' and ''DC Adventures'' (the 3rd edition of the game) feature this for Presence, which only has the effect of adding bonuses to three solitary Skills, all of which can be bought up for cheaper than spending points in Presence. It was already a weaker option in the 2nd Edition, and the changes in the 3rd Edition made it even worse. The Dexterity stat can also become a Dump Stat at times, as anyone who isn't a long-range fighter can just take a "0".
11th Mar '17 10:40:56 PM Fwahm
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* The defense stat in the ''VideoGame/MarioAndLuigi'' games is pretty much useless, since you can dodge ''every single attack'' in the game and none of them are that hard to dodge (except for [[spoiler:the Elder Shroob Princess' spinning tentacle attack]] in [[VideoGame/MarioAndLuigiPartnersInTime the second game]], fumble-fingers nonwithstanding), spending your bonus at level-up on the defense stat or getting accessories and clothes that increase your defense instead of your attack is a waste.
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