History Main / DumpStat

15th May '16 10:53:46 PM AnonFangeekGirl
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Not to be confused with "the stat you dump all your points into", that's OneStatToRuleThemAll.

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Not to be confused with "the stat you dump all your points into", that's OneStatToRuleThemAll.
OneStatToRuleThemAll (also often referred to as the God Stat).
9th May '16 5:10:06 AM erforce
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** Empathy was actually ridiculously useful in ''Cyberpunk'', as it determined your starting Humanity score, which determined how many cybernetic enhancements you could cram in your body before [[CyberneticsEatYourSoul flipping out and killing everyone]]. This had the ironic effect of guaranteeing that anyone who wanted to end up as a weapons platform with (most of) a [[BrainInAJar human brain]] somewhere inside it had to start out as one of the most empathic people on the planet. Conversely, Attractiveness and Movement Allowance (MA) were not only of little use, but could be replaced wholesale with biosculpting or cybernetic legs respectively. With most stats you were either stuck with your starting score or could only modify it to your starting score plus a few points, but Attractiveness could be raised to a maximum of 12 whether it started at 1 or 10 (you paid by the point, so it did cost a litte more if you started ugly) and anyone could buy a pair of cyberlegs that set their MA at 16 (out of a human maximum of 10) regardless of how fast they were with their organic legs. So, yes, it was a game of lightning fast sharpshooter supermodels with personalities like TheTerminator who started life as glacial sharpshooter trolls with the compassion of Mother Theresa.

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** Empathy was actually ridiculously useful in ''Cyberpunk'', as it determined your starting Humanity score, which determined how many cybernetic enhancements you could cram in your body before [[CyberneticsEatYourSoul flipping out and killing everyone]]. This had the ironic effect of guaranteeing that anyone who wanted to end up as a weapons platform with (most of) a [[BrainInAJar human brain]] somewhere inside it had to start out as one of the most empathic people on the planet. Conversely, Attractiveness and Movement Allowance (MA) were not only of little use, but could be replaced wholesale with biosculpting or cybernetic legs respectively. With most stats you were either stuck with your starting score or could only modify it to your starting score plus a few points, but Attractiveness could be raised to a maximum of 12 whether it started at 1 or 10 (you paid by the point, so it did cost a litte more if you started ugly) and anyone could buy a pair of cyberlegs that set their MA at 16 (out of a human maximum of 10) regardless of how fast they were with their organic legs. So, yes, it was a game of lightning fast sharpshooter supermodels with personalities like TheTerminator The Franchise/{{Terminator}} who started life as glacial sharpshooter trolls with the compassion of Mother Theresa.
5th May '16 8:59:46 AM justanid
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SubTrope of CharacterCustomization.
5th May '16 8:57:51 AM justanid
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SubTrope of CharacterCustomization.
30th Apr '16 10:51:33 PM thatother1dude
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** Despite ''VideoGame/DarkSoulsIII'' having numerous armors and items that increase Poise, raising the stat ''does nothing at all''[[labelnote:*:There are a few weapons that get [[ImmuneToFlinching (more) Hyper Armor]] when you have Poise, but that applies the same with ''any'' amount above 0, and nearly every armor set (including things like loincloths and cloth gloves) gives at least .1 Poise.[[/labelnote]].

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** Despite ''VideoGame/DarkSoulsIII'' having numerous armors and items that increase Poise, raising the stat ''does nothing at all''[[labelnote:*:There are a few all''[[labelnote:*]]Some attacks for certain weapons that get [[ImmuneToFlinching (more) Hyper Armor]] when you have Poise, but that applies the same with ''any'' amount above 0, and nearly every armor set (including things like loincloths and cloth gloves) gives at least .1 Poise.[[/labelnote]].
30th Apr '16 10:50:09 PM thatother1dude
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** Despite ''VideoGame/DarkSoulsIII'' having numerous armors and items that increase Poise, raising the stat ''does nothing at all''[[labelnote:*:There are a few weapons that get [[ImmuneToFlinching (more) Hyper Armor]] when you have Poise, but that applies the same with ''any'' amount above 0, and nearly every armor set (including things like loincloths and cloth gloves) gives at least .1 Poise.]].

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** Despite ''VideoGame/DarkSoulsIII'' having numerous armors and items that increase Poise, raising the stat ''does nothing at all''[[labelnote:*:There are a few weapons that get [[ImmuneToFlinching (more) Hyper Armor]] when you have Poise, but that applies the same with ''any'' amount above 0, and nearly every armor set (including things like loincloths and cloth gloves) gives at least .1 Poise.]].[[/labelnote]].
30th Apr '16 10:49:54 PM thatother1dude
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* ''VideoGame/DarkSouls:'''

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* ''VideoGame/DarkSouls:'''''VideoGame/DarkSouls:''
30th Apr '16 10:49:38 PM thatother1dude
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* In ''VideoGame/DarkSoulsI'', Resistance increases physical and flame defense and resistance to poison. This first two are almost useless because they both go up nearly as much when you raise ''any'' stat (because this raises your level, which increases all of your defense stats) and you can gain much more defense against ''every'' type of damage (including lightning and magical, which Resistance does nothing against) by wearing heavier armor and putting points into [[OneStatToRuleThemAll Endurance]] (which decides carrying capacity) to compensate for the extra weight. Poison resistance is only especially valuable in specific areas, so it's better to get it from equipment. To make it ''even worse'', DiminishingReturnsForBalance kicks in once your armor-less defense reaches a certain point from putting points in resistance ''or'' level up--so you're just getting a headstart up a slope that gets pretty close to being flat at higher levels. Neither of the next games have a Resistance stat: ''VideoGame/DarkSoulsII'' effectively spread its effect across Strength, Dexterity, Vitality, and Endurance. ''VideoGame/DarkSoulsIII'' has Resistance's effect as a secondary effect of Vitality (which is now what decides equip load, but not stamina).

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* ''VideoGame/DarkSouls:'''
**
In ''VideoGame/DarkSoulsI'', Resistance increases physical and flame defense and resistance to poison. This first two are almost useless because they both go up nearly as much when you raise ''any'' stat (because this raises your level, which increases all of your defense stats) and you can gain much more defense against ''every'' type of damage (including lightning and magical, which Resistance does nothing against) by wearing heavier armor and putting points into [[OneStatToRuleThemAll Endurance]] (which decides carrying capacity) to compensate for the extra weight. Poison resistance is only especially valuable in specific areas, so it's better to get it from equipment. To make it ''even worse'', DiminishingReturnsForBalance kicks in once your armor-less defense reaches a certain point from putting points in resistance ''or'' level up--so you're just getting a headstart up a slope that gets pretty close to being flat at higher levels. Neither of the next games have a Resistance stat: ''VideoGame/DarkSoulsII'' effectively spread its effect across Strength, Dexterity, Vitality, and Endurance. ''VideoGame/DarkSoulsIII'' has Resistance's effect as a secondary effect of Vitality (which is now what decides equip load, but not stamina).stamina).
** Despite ''VideoGame/DarkSoulsIII'' having numerous armors and items that increase Poise, raising the stat ''does nothing at all''[[labelnote:*:There are a few weapons that get [[ImmuneToFlinching (more) Hyper Armor]] when you have Poise, but that applies the same with ''any'' amount above 0, and nearly every armor set (including things like loincloths and cloth gloves) gives at least .1 Poise.]].
24th Apr '16 5:11:17 PM Steven
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* ''VideoGame/PAYDAY2'' has Health, Armor, Dodge, Stamina, Steadiness, and Speed for character stats. Each stat is determined by whatever skills you unlocked in each skill tree, what perk deck you have equipped, and the type of armor you are wearing. Heavy armor will give more armor at the cost of not being able to dodge bullets and moving slower and tiring out faster when sprinting while light armor or even wearing no armor makes you be able to dodge bullets via random chance and be able to run really fast for a while before tiring out at the risk of going down quickly due to your lack of armor. A lot of players gravitate towards dodge builds where they focus on having a high dodge stat and dump the armor stat since moving quickly means they can zip from cover to cover and move loot quickly whereas heavy armor users can't run across the street without getting mowed down by the police. While it is possible to play in a setup where you have a ton of armor and shoot from cover, it won't protect you if A) cops focus their fire on you and B) Cloakers can instantly incapacitate you, regardless of your health or armor.
23rd Apr '16 10:53:36 PM Rakt
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** Willpower in ''Oblivion''. One of the only things it affects is your maximum fatigue, which is also affected by other stats. It also controls your rate of magicka regeneration, but it's more effective to increase your Intelligence so you have more magicka in the first place.

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** Willpower in ''Oblivion''. One of the only things it affects is your maximum fatigue, which is also affected by other stats. It also controls your rate of magicka regeneration, but it's more effective to increase your Intelligence so you have more magicka in the first place. In addition, mages often take Atronach birthsign which give you additional mana and chance of absorbing enemy spell but completely stop mana regeneration.
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