History Main / DropInDropOutMultiplayer

28th Jan '16 12:58:51 PM R1ck
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* ''VideoGame/MarioParty'' games allow you to set human players to computer players and vice versa at any time except during cutscenes and minigames.

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* ''VideoGame/MarioParty'' games allow you to set human players to computer players and vice versa at any time except during cutscenes and minigames. This is also useful for getting the coins and stars collected by computers at the end of the game.
29th Oct '15 5:47:10 PM nombretomado
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* The ''GuitarHero'' series introduced Party Play in ''Guitar Hero 5'', which allowed players to play as many songs as they like with the option of any player to pick any instrument and drop in when they like. When players join, the interface adjusts to fit more players on the screen, and when players leave, their note chart disappears.
* ''RockBand'' ''3'' introduced the ability for players to drop in/drop out at anytime, even during mid-song.

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* The ''GuitarHero'' ''VideoGame/GuitarHero'' series introduced Party Play in ''Guitar Hero 5'', which allowed players to play as many songs as they like with the option of any player to pick any instrument and drop in when they like. When players join, the interface adjusts to fit more players on the screen, and when players leave, their note chart disappears.
* ''RockBand'' ''3'' ''VideoGame/RockBand 3'' introduced the ability for players to drop in/drop out at anytime, even during mid-song.
3rd Oct '15 3:50:19 AM Servbot
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* ''VideoGame/DragonsCrown'', being a GenreThrowback to the HighFantasy BeatEmUp arcade games of old, naturally employs this. You could even set it so that AI-controlled characters could randomly join during a dungeon crawl if there's still an available player slot.
29th Aug '15 8:11:04 AM Saber15
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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' allows players to enter a match at any point. The progression-based gameplay means that a player joining halfway through the (usually 30 to 120 minutes) game may have to fight heavy battlemechs while in a basic light mech, but the ComebackMechanic introduced in the [[ScrewedByTheLawyers final update]] and players giving money to each other can get someone up to speed quickly.

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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' allows players to enter a match at any point. The progression-based gameplay means that a player joining halfway through the (usually 30 to 120 80 minutes) game may have to fight heavy battlemechs while in a basic light mech, but the ComebackMechanic introduced in the [[ScrewedByTheLawyers final update]] and players giving money to each other can get someone up to speed quickly.
29th Aug '15 8:10:23 AM Saber15
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* ''Videogame/StarRuler'' and ''Videogame/StarRuler2'' allow players to take over AI empires. If a player drops out, the AI takes over, but the player can return and take over the AI's control.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' allows players to enter a match at any point. The progression-based gameplay means that a player joining halfway through the (usually 30 to 120 minutes) game may have to fight heavy battlemechs while in a basic light mech, but the ComebackMechanic introduced in the [[ScrewedByTheLawyers final update]] and players giving money to each other can get someone up to speed quickly.
4th Jul '15 12:52:12 AM SuperLlama
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* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in or dies themselves) or to invade and kill them. The brief nature of these excursions means players don't have to devote a large chunk of time to the multiplayer aspect.

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* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or leaves, the player defeats the boss of the area they're in in, or dies themselves) either of them dies) or to invade and kill them. The brief nature of these excursions means players don't have to devote a large chunk of time to the multiplayer aspect.
4th Jul '15 12:51:45 AM SuperLlama
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* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in) or to invade and kill them. The brief nature of these excursions means players don't have to devote a large chunk of time to the multiplayer aspect.

to:

* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in) in or dies themselves) or to invade and kill them. The brief nature of these excursions means players don't have to devote a large chunk of time to the multiplayer aspect.
4th Jul '15 12:47:11 AM SuperLlama
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* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in) or to invade and kill them.

to:

* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in) or to invade and kill them. The brief nature of these excursions means players don't have to devote a large chunk of time to the multiplayer aspect.
4th Jul '15 12:45:14 AM SuperLlama
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Added DiffLines:

* ''VideoGame/DarkSouls'' gives players the option to briefly pop into another player's world as a phantom, either to assist them (which lasts until either the phantom leaves or is killed, or the player defeats the boss of the area they're in) or to invade and kill them.
19th Mar '15 10:38:11 AM mlsmithca
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The solution to that problem is DropInDropOutMultiplayer. The ability to join at any time, and just as crucial, the ability to leave at any time (which helps you avoid that annoying problem where your younger brother suddenly doesn't want to play anymore, leaving with a second character just standing there). These titles have no real distinction between single and multiple-player games, since those initiated as one type can easily turn into the other and back.

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The solution to that problem is DropInDropOutMultiplayer.Drop-In-Drop-Out Multiplayer. The ability to join at any time, and just as crucial, the ability to leave at any time (which helps you avoid that annoying problem where your younger brother suddenly doesn't want to play anymore, leaving with a second character just standing there). These titles have no real distinction between single and multiple-player games, since those initiated as one type can easily turn into the other and back.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DropInDropOutMultiplayer