History Main / DropInDropOutMultiplayer

9th Jun '17 3:12:53 PM nombretomado
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* Starting with ''VideoGame/NewSuperMarioBrosWii'', Nintendo's new retro games including ''VideoGame/KirbysEpicYarn'' and ''VideoGame/DonkeyKongCountryReturns'' take the approach of allowing players to join or leave only inbetween levels, but at least it's better than having to set the number of players ahead of time and have it be fixed. The WiiU sequel, ''VideoGame/NewSuperMarioBrosU'', allows players to join mid-game during a level, but not necessarily drop out mid-level.

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* Starting with ''VideoGame/NewSuperMarioBrosWii'', Nintendo's new retro games including ''VideoGame/KirbysEpicYarn'' and ''VideoGame/DonkeyKongCountryReturns'' take the approach of allowing players to join or leave only inbetween levels, but at least it's better than having to set the number of players ahead of time and have it be fixed. The WiiU UsefulNotes/WiiU sequel, ''VideoGame/NewSuperMarioBrosU'', allows players to join mid-game during a level, but not necessarily drop out mid-level.
23rd Apr '17 2:17:05 PM nombretomado
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* The Franchise/TalesSeries usually enables this. Pause the game to set player 2 as controllable, then play. If you so choose, you can even make every character controlled by the AI.

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* The Franchise/TalesSeries ''VideoGame/TalesSeries'' usually enables this. Pause the game to set player 2 as controllable, then play. If you so choose, you can even make every character controlled by the AI.
21st Apr '17 5:59:43 PM CosmicFerret
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* The ''{{Lego Adaptation Game}}s'' do this. They typically have a second character following the first player around, and any player who joins instantly takes control of the second character. Quitting the game means that character becomes AI-controlled again.

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* The ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s'' do this. They typically have a second character following the first player around, and any player who joins instantly takes control of the second character. Quitting the game means that character becomes AI-controlled again.
28th Sep '16 5:45:33 PM LucaEarlgrey
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* Normally played straight in ''VideoGame/{{Overwatch}}'', but averted in Competitive Mode, where players that leave, voluntarily or otherwise, cannot be substituted. If the cause is a disconnect, they have 30 seconds to reconnect before they're booted from the match altogether, and even then they can only reconnect up to two times. Additionally, if they don't come back, players are allowed to leave with a loss but without quit penalties, as a team that's down by one (out of six) is probably going to lose anyway.
1st Sep '16 12:39:12 PM Morgenthaler
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* ''{{Sword of the Stars}}'' even allows players dropping out to leave the AI some basic instructions on how to run their empire and password lock their slot, in case they intend to come back and retake command later.

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* ''{{Sword ''VideoGame/{{Sword of the Stars}}'' even allows players dropping out to leave the AI some basic instructions on how to run their empire and password lock their slot, in case they intend to come back and retake command later.



* In ''MindJack'' if you allow your game to be open other players can "hack" into your single player game, to help or to hinder.

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* In ''MindJack'' ''VideoGame/MindJack'' if you allow your game to be open other players can "hack" into your single player game, to help or to hinder.



* ''WorldInConflict'' is one of the few online RTS games that has this, made possible by the fact that it has no base building, so new players join at any time during a match without any gameplay disadvantage compared to players who've been there from the start. They ''do'' have the disadvantage of having less time to score points and the game also penalizes you for joining the already winning team if there are vacancies in the losing team (reducing the maximum amount of units you can field at once).

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' is one of the few online RTS games that has this, made possible by the fact that it has no base building, so new players join at any time during a match without any gameplay disadvantage compared to players who've been there from the start. They ''do'' have the disadvantage of having less time to score points and the game also penalizes you for joining the already winning team if there are vacancies in the losing team (reducing the maximum amount of units you can field at once).



* ''GearsOfWar'' didn't have this at all. ''2'' added it to campaign co-op (with a bot replacing Dom). ''3'' added it to campaign co-op (with bots replacing your other 3 party members) as well as versus multiplayer. It is also possible to join a Beast or Horde game mid-stream, but it requires joining a friend's game through the X-Box menu.

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* ''GearsOfWar'' ''VideoGame/GearsOfWar'' didn't have this at all. ''2'' added it to campaign co-op (with a bot replacing Dom). ''3'' added it to campaign co-op (with bots replacing your other 3 party members) as well as versus multiplayer. It is also possible to join a Beast or Horde game mid-stream, but it requires joining a friend's game through the X-Box menu.
18th Aug '16 2:50:14 PM CamelCase
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* If a local player turns on a controller in ''VideoGame/LittleBigPlanet'', the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to joins prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire.
5th Jul '16 2:59:40 PM rcmerod52
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* A server host in ''VideoGame/Payday2'' can allow or disallow both this (the drop-in part, at least) ''and'' AI-controlled allies. Unlike in ''Left 4 Dead'', only two AI players appear in a heist, although up to four human players can be in one.
25th Jun '16 11:40:41 AM nombretomado
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* Games not particularly suited to this sometimes include aspects of it to deal with shortsighted players, especially games that tend toward lengthy matches. It's quite common, for instance, to see a larger ''BattleForWesnoth'' game where half the factions have been handed over to remaining players, the computer, or spectators.

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* Games not particularly suited to this sometimes include aspects of it to deal with shortsighted players, especially games that tend toward lengthy matches. It's quite common, for instance, to see a larger ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' game where half the factions have been handed over to remaining players, the computer, or spectators.
23rd Jun '16 7:52:21 PM nombretomado
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** ''TimeCrisis 2'' and its successors allow you to lock out other players by selecting the Solo Play mode.

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** ''TimeCrisis 2'' ''VideoGame/TimeCrisis2'' and its successors allow you to lock out other players by selecting the Solo Play mode.
19th May '16 4:17:10 AM totoofze47
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* ''VideoGame/KirbysReturnToDreamland'' allows players to drop in and out during levels. They can simply press the + button to join, or push and hold the - button to drop out.

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* ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' allows players to drop in and out during levels. They can simply press the + button to join, or push and hold the - button to drop out.
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