History Main / DoppelgangerSpin

28th Sep '17 9:22:17 AM Aardvark123
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* In ''Fanfic/{{FREAKINGENSOKYO}}'', this technique is added to Remilia Scarlet's repertoire.
17th Sep '17 2:27:09 AM Arivne
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** Nanase uses a variation on this early on while fighting a giant blob of goo. In a subversion, ''none'' of the ones fighting the goo are the real Nanase; the real Nanase is rescuing Ellen while the goo is distracted by the duplicates. Earlier, her boyfriend Elliot complains that he hates "these trendy 'which one is real?' illusion attacks".

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** Nanase Kitsune
*** [[http://www.egscomics.com/index.php?id=85 She creates two images of herself while in a demonstration martial arts match with her boyfriend Elliott]]. Each of the images she creates has different colored hair (green and blue). She uses them to distract him so she can make a sneak attack from the rear. Elliot complains that he hates "these trendy 'which one is real?' illusion attacks".
*** She
uses a variation on this early on while fighting a giant blob of goo. In a subversion, ''none'' of the ones fighting the goo are the real Nanase; the real Nanase is rescuing Ellen while the goo is distracted by the duplicates. Earlier, her boyfriend Elliot complains that he hates "these trendy 'which one is real?' illusion attacks".
6th Jul '17 1:55:24 AM GigaHand
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In video games, finding the "real" one usually boils down to a game of "one of these isn't like the others", by noticing subtle details like whether they use the same attacks, have the same HP or defense power, or [[CastsNoShadow cast a shadow on the ground]].

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In video games, finding the "real" one usually boils down to a game of "one of these isn't like the others", by noticing subtle details like whether they use the same attacks, have the same HP or defense power, or [[CastsNoShadow cast a shadow on the ground]].
ground]]. Another common way of implementing this into a game is having the illusory clones disappear the instant they take a hit, or when the real one takes a hit.
3rd Jul '17 3:12:49 AM Arivne
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* ''WesternAnimation/FantasticVoyage''. In the episode "The Menace from Space", Guru causes TheMole to see multiple images of Jonathon Kidd so he can't ram Kidd with the Voyager.

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* ''WesternAnimation/FantasticVoyage''. ''WesternAnimation/FantasticVoyage''.
**
In the episode "The Menace from Space", Guru causes TheMole to see multiple images of Jonathon Kidd so he can't ram Kidd with the Voyager.Voyager.
** In "The Perfect Crime", Guru uses his mystic powers to create multiple images of the Voyager so the criminals they're fighting don't know what to shoot at.
1st Jul '17 2:40:29 PM ultimomant
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* In ''Fanfic/FateBlackReflection'', Rider criticizes this technique when she sees Ichigo's memories of using it. She calls it a waste of time and energy, because if you are fast enough to run circles around your enemies and make afterimages, you should be fast enough to just kill them right away.
6th Apr '17 9:56:02 PM nombretomado
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** Played straight as an arrow during Suicune's testing of Janine in ''PokemonSpecial''. Janine and her Crobat fly into the air, split into a ring of Double Team clones, and dare Suicune to find the right one. After being beaten, the ninja Leader realizes that Suicune identified the real Crobat by the darker shadow underneath it.

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** Played straight as an arrow during Suicune's testing of Janine in ''PokemonSpecial''.''Manga/PokemonSpecial''. Janine and her Crobat fly into the air, split into a ring of Double Team clones, and dare Suicune to find the right one. After being beaten, the ninja Leader realizes that Suicune identified the real Crobat by the darker shadow underneath it.
13th Mar '17 7:49:13 PM SteveMB
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* CanonForeigner Luminus from ''WesternAnimation/SupermanTheAnimatedSeries'' liked to do this, but never had the good sense to get away while the getting was good. Eventually he came up with "hard light" versions of these that actually were a threat, as Franchise/TheFlash found out the hard way.
* In the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E5And6OnlyADream Only a Dream]]", Luminus tries the 'confuse opponent with hard light copies' technique. Just one little problem: [[spoiler:holograms don't have skeletons]].

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* CanonForeigner Luminus from ''WesternAnimation/SupermanTheAnimatedSeries'' liked to do this, but never had the good sense to get away while the getting was good. Eventually he came up with "hard light" versions of these that actually were a threat, as Franchise/TheFlash found out the hard way.
*
good.
**
In the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E5And6OnlyADream Only a Dream]]", Luminus tries had improved his duplicates into HardLight [[DoppelgangerAttack combat-capable]] versions, as Franchise/TheFlash discovered the 'confuse opponent with hard light copies' technique. way. Just one two little problem: problems: [[spoiler:holograms don't have skeletons]].skeletons, and taking down the real Luminus also disposed of the duplicates]].
22nd Feb '17 7:51:00 AM Valen
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* In ''VideoGame/DarkSoulsI", Catacombs boss Pinwheel generates a clone of themselves every time they jump away from you to reposition themselves. The clones will immediately shatter in one hit from any weapon, and Pinwheel isn't a very fast boss, but they do this every time they jump, and there's no limit to how many clones they can make. Couple that with the fact that there is way to differentiate Pinwheel from their clones aside from memorization and this comparatively easy boss can be a nightmare for slow or cocky players. The only mercy you get is that only the original makes clones and [[BreatherBoss Pinwheel has abysmally low health]].

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* In ''VideoGame/DarkSoulsI", ''VideoGame/DarkSoulsI'', Catacombs boss Pinwheel generates a clone of themselves every time they jump away from you to reposition themselves. The clones will immediately shatter in one hit from any weapon, and Pinwheel isn't a very fast boss, but they do this every time they jump, and there's no limit to how many clones they can make. Couple that with the fact that there is way to differentiate Pinwheel from their clones aside from memorization and this comparatively easy boss can be a nightmare for slow or cocky players. The only mercy you get is that only the original makes clones and [[BreatherBoss Pinwheel has abysmally low health]].
22nd Feb '17 7:50:00 AM Valen
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Added DiffLines:

* In ''VideoGame/DarkSoulsI", Catacombs boss Pinwheel generates a clone of themselves every time they jump away from you to reposition themselves. The clones will immediately shatter in one hit from any weapon, and Pinwheel isn't a very fast boss, but they do this every time they jump, and there's no limit to how many clones they can make. Couple that with the fact that there is way to differentiate Pinwheel from their clones aside from memorization and this comparatively easy boss can be a nightmare for slow or cocky players. The only mercy you get is that only the original makes clones and [[BreatherBoss Pinwheel has abysmally low health]].
21st Feb '17 4:32:38 PM Gosicrystal
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* Cackletta does this in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''. The trick is that the two duplicates can only attack one brother at a time, while the real one can attack both.
** Also done by [[RunTheGauntlet two of the Koopalings]] in the endgame. The easist way to find out which is the real one is by using [[ShockAndAwe Thunder Bros.]]

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* ''VideoGame/MarioAndLuigiSuperstarSaga'':
**
Cackletta does this in ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]''.this. The trick is that the two duplicates can only attack one brother at a time, while the real one can attack both.
** Also done Done by [[RunTheGauntlet two of the Koopalings]] in the endgame. The easist way to find out which is the real one is by using [[ShockAndAwe Thunder Bros.]]



* ''VideoGame/PhantasyStarOnline'' had Sinow Beats which projected holograms and circled you. The trick to finding the fakes? The one with the red shoulder lights are real: all the holograms have yellow lights.
** They return in ''VideoGame/PhantasyStarOnline2'', though the tell for them is more subtle, instead having the fakes periodically crackle with electricity. They're also all equally capable of hurting you, which makes getting rid of the real deal quickly rather important.

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* ''VideoGame/PhantasyStarOnline'' had Sinow Beats which projected holograms and circled you. The trick to finding the fakes? The one with the red shoulder lights are real: all the holograms have yellow lights.
**
lights. They return in ''VideoGame/PhantasyStarOnline2'', though the tell for them is more subtle, instead having the fakes periodically crackle with electricity. They're also all equally capable of hurting you, which makes getting rid of the real deal quickly rather important.



** The sequel ''VideoGame/NightshadeKunoichi'' has this as well as a [[LimitBreak special attack]] which enables the heroine to summon a gang of clones and send them at an enemy.

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** * The sequel ''VideoGame/NightshadeKunoichi'' has this as well as a [[LimitBreak special attack]] which enables the heroine to summon a gang of clones and send them at an enemy.



** The [[Disney/SnowWhite Magic Mirror]] does this in ''VideoGame/KingdomHeartsBirthBySleep''. Look very carefully at the different faces' expressions, however...

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** * The [[Disney/SnowWhite Magic Mirror]] does this in ''VideoGame/KingdomHeartsBirthBySleep''. Look very carefully at the different faces' expressions, however...



** Tau characters in the ''TabletopGame/{{Warhammer 40000}}''-derived tabletop game Inquisitor may also use holograms to do this.

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** * Tau characters in the ''TabletopGame/{{Warhammer 40000}}''-derived tabletop game Inquisitor may also use holograms to do this.



* In ''VideoGame/PaperMario'', the varieties of Magikoopa sometimes do this. Also, The Crystal King does it late in the battle.
** Similarly, the Magikoopas in ''VideoGame/PaperMarioTheThousandYearDoor'' do it, and Wizzerds are also capable. In all these cases, you either have to use an item, attack, or special move that hits them all guaranteed, or just guess. The latter of the two gets separate attacks for each clone, which predictably makes them very dangerous.

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* In ''VideoGame/PaperMario'', the ''VideoGame/PaperMario'':
** The
varieties of Magikoopa sometimes do this. Also, this.
**
The Crystal King does it late in the battle.
** Similarly, the Magikoopas in ''VideoGame/PaperMarioTheThousandYearDoor'' do it, and Wizzerds are also capable. In all these cases, you capable of this in ''VideoGame/PaperMarioTheThousandYearDoor''. You either have to use an item, attack, or special move that hits them all guaranteed, or just guess. The latter of the two gets separate attacks for each clone, which predictably makes them very dangerous.



* In ''VideoGame/IcewindDale'', the last [[TheDragon dragon]] has an '''enhanced''' ''mirror image'' spell, where all the images move independently.
** That's a Simulacrum spell. High level Wizards (in ''VideoGame/BaldursGateII'') can learn it as well, where it's significantly ''less'' useful.
** One wonders how useful maximizing then doubling the length of the Mirror Image spell would be for the cost of making it ''seven levels'' higher in terms of spell level.
*** Very, when you realize that each copy can utilize the entire spell list as if the character were two levels lower. Project image is similar but doesn't act as if lower level.

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* In ''VideoGame/IcewindDale'', the last [[TheDragon dragon]] has an '''enhanced''' ''mirror image'' spell, spell ("Simulacrum"), where all the images move independently.
** That's a Simulacrum spell.
independently. High level Wizards (in ''VideoGame/BaldursGateII'') in ''VideoGame/BaldursGateII'' can learn it as well, where but it's significantly ''less'' useful.
** One wonders how useful maximizing then doubling the length of the Mirror Image spell would be for the cost of making it ''seven levels'' higher in terms of spell level.
*** Very, when you realize that each copy can utilize the entire spell list as if the character were two levels lower. Project image is similar but doesn't act as if lower level.
useful.



* Baal from the ''VideoGame/DiabloII'' expansion pack Lord of Destruction does this when you face him. His clone dies much faster than he does.
** The only visual difference between the real him and the clone is the clone's type listing is slightly offset instead of centered, which allows players to know to target him first.
*** Or they can attack the copy, who is worth just as much [=XP=] as the real Baal.
* The Wizard of ''VideoGame/DiabloIII'' has a spell that summons 2 (sometimes 5) duplicates to run around the enemies casting spells (for 0 damage) from her current build. When she starts the spell, she even moves into a random position.
** There is also a monster trait that enables a similar attack, often flooding the field with clones.

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* Baal from the ''VideoGame/DiabloII'' expansion pack Lord of Destruction does this when you face him. His clone dies much faster than he does.
**
does. The only visual difference between the real him and the clone is the clone's type listing is slightly offset instead of centered, which allows players to know to target him first.
***
first. Or they can attack the copy, who is worth just as much [=XP=] as the real Baal.
* The Wizard of ''VideoGame/DiabloIII'' has a spell that summons 2 (sometimes 5) duplicates to run around the enemies casting spells (for 0 damage) from her current build. When she starts the spell, she even moves into a random position.
**
position. There is also a monster trait that enables a similar attack, often flooding the field with clones.



* The Succubus in ''VideoGame/CastlevaniaSymphonyOfTheNight'' does this as part of her attack chain, filling up the top of the screen with duplicates. They all do the same choreographed moves, and there's no real way to play "One of these things..." other than to attack each one in turn until the real one doesn't vanish after one hit (or you 'cheat' and use an item/spell that hits everything on the screen at once).
** Death has a similar tactic in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]''.
** Dracula appears to do a 2D version of this in ''VideoGame/CastlevaniaIISimonsQuest''.

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* The Succubus in ''VideoGame/CastlevaniaSymphonyOfTheNight'' does this as part of her attack chain, filling up the top of the screen with duplicates. They all do the same choreographed moves, and there's no real way to play "One of these things..." other than to attack each one in turn until the real one doesn't vanish after one hit (or you 'cheat' and use an item/spell that hits everything on the screen at once).
**
once). Death has a similar tactic in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]''.
**
Sorrow]]'', and Dracula appears to do a 2D version of this in ''VideoGame/CastlevaniaIISimonsQuest''.



* Used in the later ''VideoGame/AceCombat'' games by AWACS jammer aircraft -- enemy aircraft will be detected on radar, with 2 or 3 "shadow returns" that can be locked on to, resulting in clean misses. However, this doesn't apply to the jammer itself, making it a clear target...
** ''Ace Combat 2'' also has jammers, but these just [[InterfaceScrew block the radar with static]].

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* Used in the later ''VideoGame/AceCombat'' games by AWACS jammer aircraft -- enemy aircraft will be detected on radar, with 2 or 3 "shadow returns" that can be locked on to, resulting in clean misses. However, this doesn't apply to the jammer itself, making it a clear target...
**
target... ''Ace Combat 2'' also has jammers, but these just [[InterfaceScrew block the radar with static]].



* Each ninja character in ''VideoGame/SamuraiWarriors'' series display this ability at one point when fought.
** Sun Wukong in ''VideoGame/WarriorsOrochi 2'' does it on some levels.

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* Each ninja character in the ''VideoGame/SamuraiWarriors'' series display displays this ability at one point when fought.
** * Sun Wukong in ''VideoGame/WarriorsOrochi 2'' does it on some levels.



* ''Webcomic/ElGoonishShive''

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* ''Webcomic/ElGoonishShive''''Webcomic/ElGoonishShive'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DoppelgangerSpin