History Main / DoorToBefore

7th Nov '17 3:11:40 PM RyzeGuy
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** P T Barnum exploited this trope: to stop visitors from overcrowding his exhibit rooms, he put up attractive signs reading "This Way to the Egress," which led people out one-way doors. ("Egress" meaning "Exit.")
27th Oct '17 6:38:14 PM Malady
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[[AC:VideoGames]]

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[[AC:VideoGames]][[foldercontrol]]

[[folder: Video Games ]]



** In ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', defeating or catching Mewtwo in Cerulean Cave reveals a ladder behind Mewtwo, which leads to an island on the first floor behind one of the aforementioned ledges, not too far from the entrance.

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** In ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', defeating or catching Mewtwo in Cerulean Cave reveals a ladder behind Mewtwo, which leads to an island on the first floor behind one of the aforementioned ledges, not too far from the entrance.



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[[folder: Film ]]



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[[folder: Literature ]]



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[[folder: Live Action TV ]]



[[AC:{{Pinball}}]]

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[[folder: Pinball ]]



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[[folder: Tabletop RPG ]]



[[AC:WesternAnimation]]

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[[folder: Western Animation ]]



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[[folder: Real Life ]]


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[[/folder]]
17th Sep '17 7:42:47 PM wolftickets1969
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** In ''VideoGame/MetroidPrime1'', after defeating Flaahgra and reclaiming the Varia Suit, the door you entered the Sunchamber through is blocked by vines, so you instead have to descend the Sun Tower, which conveniently deposits you near the elevator to Magmoor Caverns. You later have to come back to the Sunchamber via this route once you have the Spider Ball to obtain the Artifact of Wild.

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** In ''VideoGame/MetroidPrime1'', ''VideoGame/MetroidPrime'', after defeating Flaahgra and reclaiming the Varia Suit, the door you entered the Sunchamber through is blocked by vines, so you instead have to descend the Sun Tower, which conveniently deposits you near the elevator to Magmoor Caverns. You later have to come back to the Sunchamber via this route once you have the Spider Ball to obtain the Artifact of Wild.
17th Sep '17 7:42:17 PM wolftickets1969
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Added DiffLines:

** In ''VideoGame/MetroidPrime1'', after defeating Flaahgra and reclaiming the Varia Suit, the door you entered the Sunchamber through is blocked by vines, so you instead have to descend the Sun Tower, which conveniently deposits you near the elevator to Magmoor Caverns. You later have to come back to the Sunchamber via this route once you have the Spider Ball to obtain the Artifact of Wild.
14th Aug '17 10:25:03 PM wolftickets1969
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** In the first ''VideoGame/{{Metroid}}'', the "normal" path to Kraid has you descend the leftmost shaft of his hideout, through the false acid pool, bomb the floor in the purple hallway to reach the green hallway with the fake Kraid, then drop through a false floor to the antechamber of the real Kraid's room. To exit, you climb the rightmost shaft via a column of respawning blocks, which leads you through a missile door to an out of reach ledge back in the central shaft. With the Ice Beam, however, you can use frozen Rippers [[DungeonBypass to reach the door from the opposite side for a shortcut]]. The hideout also has two one-way "filter" passages exiting from the lower halls.

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** In the first ''VideoGame/{{Metroid}}'', the "normal" path to Kraid has you descend the leftmost shaft of his hideout, through the false acid pool, bomb the floor in the purple hallway to reach the green hallway with the fake Kraid, then drop through a false floor to the antechamber of the real Kraid's room. To exit, you climb the rightmost shaft via a column of respawning blocks, which leads you through a missile door to an out of reach ledge back in the central shaft. With the Ice Beam, however, you can use frozen Rippers [[DungeonBypass to reach the door from the opposite side for a shortcut]]. The hideout also has two one-way "filter" Morph Ball passages exiting from the lower halls.
14th Aug '17 10:18:30 PM wolftickets1969
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** In the first ''VideoGame/{{Metroid}}'', the "normal" path to Kraid has you descend the leftmost shaft of his hideout, through the false acid pool, bomb the floor in the purple hallway to reach the green hallway with the fake Kraid, then drop through a false floor to the antechamber of the real Kraid's room. To exit, you climb the rightmost shaft via a column of respawning blocks, which leads you through a missile door to an out of reach ledge back in the central shaft. With the Ice Beam, however, you can use frozen Rippers [[DungeonBypass to reach the door from the opposite side for a shortcut]].

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** In the first ''VideoGame/{{Metroid}}'', the "normal" path to Kraid has you descend the leftmost shaft of his hideout, through the false acid pool, bomb the floor in the purple hallway to reach the green hallway with the fake Kraid, then drop through a false floor to the antechamber of the real Kraid's room. To exit, you climb the rightmost shaft via a column of respawning blocks, which leads you through a missile door to an out of reach ledge back in the central shaft. With the Ice Beam, however, you can use frozen Rippers [[DungeonBypass to reach the door from the opposite side for a shortcut]]. The hideout also has two one-way "filter" passages exiting from the lower halls.
12th Aug '17 9:49:49 PM wolftickets1969
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Added DiffLines:

** In the first ''VideoGame/{{Metroid}}'', the "normal" path to Kraid has you descend the leftmost shaft of his hideout, through the false acid pool, bomb the floor in the purple hallway to reach the green hallway with the fake Kraid, then drop through a false floor to the antechamber of the real Kraid's room. To exit, you climb the rightmost shaft via a column of respawning blocks, which leads you through a missile door to an out of reach ledge back in the central shaft. With the Ice Beam, however, you can use frozen Rippers [[DungeonBypass to reach the door from the opposite side for a shortcut]].
12th Aug '17 7:38:37 PM eroock
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[[quoteright:287:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/map_dead_mens_respite.jpg]]]]



-->-- '''Machinima/FreemansMind'''

[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/900px_sr_map_dead_mens_respite.jpg]]]]

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-->-- '''Machinima/FreemansMind'''

[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/900px_sr_map_dead_mens_respite.jpg]]]]
''Machinima/FreemansMind''
19th Jul '17 2:00:25 PM RockRaider
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* The elevators in ''VideoGame/{{Skyhill}}'' act as this, allowing you to bypass several floors to keep your hunger down.
2nd Jul '17 8:42:28 AM Kalaong
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* In ''VideoGame/BreathOfFireIII'', [[spoiler: after going across the ocean and stepping into a teleporter on the other half of the world, you wind up back at Steel Beach in the Freighter; the door was locked on the other side when you first entered when retrieving the parts to fix the boat.]]

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* In ''VideoGame/BreathOfFireIII'', [[spoiler: after ''VideoGame/BreathOfFireIII'' has a normal version; [[spoiler:after going across the ocean and stepping into a teleporter on the other half of the world, you wind up back at Steel Beach in the Freighter; the door was locked on the other side when you first entered when retrieving the parts to fix the boat.]]]]
**...and an inversion of this combined with PeninsulaOfPowerLeveling; One of the destinations in the above PortalNetwork is a room in a container yard full of nasty monsters, the exit blocked by a giant crate. After CrossingTheDesert of Death, you enter the container yard from the outside, where Garr can easily push the crate aside.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DoorToBefore