History Main / DoorToBefore

2nd May '16 1:56:50 PM Jhonny
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* In Nicaragua there is a volcano that takes quite a bit of time to climb up but is easy to get down: You get a board to race through the sand like you would on a snowboard. Nobody has built a ski-lift. Yet.
25th Apr '16 7:27:13 PM Lots42
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* In the Doom novels written by Dafydd ab Hugh the Marines knew they could bust through doors with their missiles. They went the long way around because they needed to save the missiles for the crazed 'Hell Knight' enemies.
25th Apr '16 7:24:30 PM Lots42
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*** Many other Fallout locations have chained doors. You can't bust through from one side but on the other...just remove the chain and voila. Time saved backtracking.
22nd Apr '16 4:03:39 PM ZerroDefex
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* The ''Hordes of the Underdark'' expansion for ''VideoGame/NeverwinterNights'' features a dungeon that has a locked door at the entrance. Normally this is a door to before that opens from the other side once you complete the dungeon. However, if you have a character with enough points (a lot) in lockpicking it is possible to unlock the door from the entrance and skip straight to the end of the dungeon.

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* The ''Hordes of the Underdark'' expansion for ''VideoGame/NeverwinterNights'' features a dungeon that has a locked door at the entrance. Normally this is a door to before that opens from the other side once you complete the dungeon. However, if you have a character with enough points (a lot) in lockpicking it is possible to unlock the door from the entrance and [[DungeonBypass skip straight to the end of the dungeon.]]
21st Apr '16 8:22:58 PM wolftickets1969
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*** "Hole In the Wall" has you travel through the Mole Rat-infested AbandonedLaboratory of Vault 81 to obtain a cure for the plague-infected child Austin, then after meeting Curie and obtaining the medicine, there's an elevator next to her room leading back to the main Vault entrance.
21st Apr '16 8:16:49 PM wolftickets1969
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* The [[BonusDungeon Black Root Burrows]] in ''VideoGame/OriAndTheBlindForest: [[UpdatedRerelease Definitive Edition]]'' has a backdoor to Gumo's Hideout conveniently situated next to the [[WarpZone Spirit Well]], which is useful when returning for missed or previously unreachable items or secrets, since the Hideout lacks a warp point of its own.
30th Mar '16 1:28:54 PM StFan
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->''"I have noticed some consistencies with all the VideoGame/{{Half-Life}} games: you always have to go through incredible odds of alien monsters and potent deathtraps and evil soldiers and treacherous jumps and taxing challenges just to get to the other side of a locked wooden door."''

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->''"I have noticed some consistencies with all the VideoGame/{{Half-Life}} ''VideoGame/HalfLife'' games: you always have to go through incredible odds of alien monsters and potent deathtraps and evil soldiers and treacherous jumps and taxing challenges just to get to the other side of a locked wooden door."''



* The original ''VideoGame/{{Half-Life|1}}'' is ridden with both "door" and "fence" varieties. Usually, once you get to the other side, you have to press a button or remove a bar to unlock it.
** ''VideoGame/{{Half-Life 2}}'' has at least a couple doors that are blocked because there's a couch or something keeping them from opening. When you get to the other side, you can gravity-punt it out of the way.

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* ''''VideoGame/HalfLife'':
**
The original ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' is ridden with both "door" and "fence" varieties. Usually, once you get to the other side, you have to press a button or remove a bar to unlock it.
** ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has at least a couple doors that are blocked because there's a couch or something keeping them from opening. When you get to the other side, you can gravity-punt it out of the way.
9th Mar '16 10:52:13 PM wolftickets1969
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*** The raider hideout in Andrews Station has a trapdoor at the end leading to a diner back above ground, which you can also use as a backdoor if you raise your lockpicking skill to Master beforehand. Another DTB can be found in Eddie Winter's hideout during Nick Valentine's companion quest.

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*** The raider hideout in Andrews Station has a trapdoor at the end leading to a diner sub sandwich shop back above ground, which you can also use as a backdoor if you raise your lockpicking skill to Master beforehand. Another DTB can be found in Eddie Winter's hideout during Nick Valentine's companion quest.
9th Mar '16 10:46:12 PM wolftickets1969
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*** The raider hideout in Andrews Station has a Master-locked trapdoor (whose key is found during Nick Valentine's companion quest) at the end leading to a diner back above ground, which you can also use as a backdoor if you max out your lockpicking skill beforehand.

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*** The raider hideout in Andrews Station has a Master-locked trapdoor (whose key is found during Nick Valentine's companion quest) at the end leading to a diner back above ground, which you can also use as a backdoor if you max out raise your lockpicking skill beforehand.to Master beforehand. Another DTB can be found in Eddie Winter's hideout during Nick Valentine's companion quest.
9th Mar '16 10:39:04 PM wolftickets1969
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*** The raider hideout in Andrews Station has a Master-locked trapdoor at the end leading to a diner back above ground, which you can also use as a backdoor if you max out your lockpicking skill beforehand.

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*** The raider hideout in Andrews Station has a Master-locked trapdoor (whose key is found during Nick Valentine's companion quest) at the end leading to a diner back above ground, which you can also use as a backdoor if you max out your lockpicking skill beforehand.
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