History Main / DisobeyThisMessage

14th Jan '16 4:57:44 AM WillBGood
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* ''Film/DeadPoetsSociety'': Don't do what grown-ups like me tell you! Let's all be individuals... together!
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* ''Film/DeadPoetsSociety'': Don't do what grown-ups like me tell you! Let's all be individuals... together!together! Given [[BlitheSpirit who's]] saying it, though, it should be read as tongue-in-cheek.
14th Dec '15 1:31:33 PM FF32
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Can also be a FamilyUnfriendlyAesop, if the author's intent was obviously to send the message, "Don't blindly obey anybody -- [[{{Hypocrite}} except me.]]" This can especially be the case when the [[AuthorOnBoard author is trying to convince the audience to take up particular political causes]]; see the Real Life example of conspiracy theorists below for how that can turn out badly.
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Can also be a FamilyUnfriendlyAesop, if the author's intent was obviously to send the message, "Don't blindly obey anybody -- [[{{Hypocrite}} except me.]]" This can especially be the case when the [[AuthorOnBoard [[WriterOnBoard author is trying to convince the audience to take up particular political causes]]; see the Real Life example of conspiracy theorists below for how that can turn out badly.
23rd Nov '15 12:13:12 PM DastardlyDemolition
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* Music/{{Tool}} was well known for tricking concerts goers into saying stupid things like the above Scrubs example.
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* Music/{{Tool}} was well known for tricking concerts concert goers into saying stupid things like the above Scrubs example.
29th Sep '15 4:26:26 AM Eilevgmyhren
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Added DiffLines:
* Discussed in ''Literature/SophiesWorld'' in the chapter concerning Hegelian philosophy. The example is of an obedient daughter who does everything she is told, until her mother has it and aks her daughter to ''not'' be so bloody obedient. She begs her daughter to oppose her, only to get this answer: "Ok, mom". Alternatively, what if the daughter turned on her mother and opposed her by saying "but I ''want'' to obey you!" LogicBomb?
16th Sep '15 3:39:45 PM KhesterBarbatos
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31st Jul '15 7:47:52 AM nighttrainfm
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** VideoGames/SpecOpsTheLine takes this trope into its metafiction. It's a military-themed shooter which delivers a horrific TakeThat to the plethora of military shooters out there while depicting some of the worst atrocities ever captured in a video game. It outright insults the player for continuing to play and tells the player as well as the protagonist that the horrifying atrocities on screen are all their fault. The devs give a WordOfGod interpretation that there was an option to prevent all those horrible things; the player could have just walked away. By the end, the player and protagonist hear the damning line, [[spoiler: "We're here because you wanted to feel like something you're not: a hero."]] A loading screen sarcastically reads, "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." But the player presumably paid for the game and would like to get what they paid for, not just shut it off after two hours, and if the player does what he or she should have (shut it off), he wouldn't have seen the whole message and condemnation of the hero fantasy present in so many games.
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** VideoGames/SpecOpsTheLine VideoGame/SpecOpsTheLine takes this trope into its metafiction. It's a military-themed shooter which delivers a horrific TakeThat to the plethora of military shooters out there while depicting some of the worst atrocities ever captured in a video game. It outright insults the player for continuing to play and tells the player as well as the protagonist that the horrifying atrocities on screen are all their fault. The devs give a WordOfGod interpretation that there was an option to prevent all those horrible things; the player could have just walked away. By the end, the player and protagonist hear the damning line, [[spoiler: "We're here because you wanted to feel like something you're not: a hero."]] A loading screen sarcastically reads, "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." But the player presumably paid for the game and would like to get what they paid for, not just shut it off after two hours, and if the player does what he or she should have (shut it off), he wouldn't have seen the whole message and condemnation of the hero fantasy present in so many games.
31st Jul '15 7:45:50 AM nighttrainfm
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** SpecOpsTheLine takes this trope into its metafiction. It's a military-themed shooter which delivers a horrific TakeThat to the plethora of military shooters out there while depicting some of the worst atrocities ever captured in a video game. It outright insults the player for continuing to play and tells the player as well as the protagonist that the horrifying atrocities on screen are all their fault. The devs give a WordOfGod interpretation that there was an option to prevent all those horrible things; the player could have just walked away. By the end, the player and protagonist hear the damning line, [[spoiler: "We're here because you wanted to feel like something you're not: a hero."]] A loading screen sarcastically reads, "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." But the player presumably paid for the game and would like to get what they paid for, not just shut it off after two hours, and if the player does what he or she should have (shut it off), he wouldn't have seen the whole message and condemnation of the hero fantasy present in so many games.
to:
** SpecOpsTheLine VideoGames/SpecOpsTheLine takes this trope into its metafiction. It's a military-themed shooter which delivers a horrific TakeThat to the plethora of military shooters out there while depicting some of the worst atrocities ever captured in a video game. It outright insults the player for continuing to play and tells the player as well as the protagonist that the horrifying atrocities on screen are all their fault. The devs give a WordOfGod interpretation that there was an option to prevent all those horrible things; the player could have just walked away. By the end, the player and protagonist hear the damning line, [[spoiler: "We're here because you wanted to feel like something you're not: a hero."]] A loading screen sarcastically reads, "To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless." But the player presumably paid for the game and would like to get what they paid for, not just shut it off after two hours, and if the player does what he or she should have (shut it off), he wouldn't have seen the whole message and condemnation of the hero fantasy present in so many games.
16th Jun '15 6:37:20 AM Medinoc
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* Classically done in ''TheParkingLotIsFull'' strip shown above.
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* Classically done in ''TheParkingLotIsFull'' ''Webcomic/TheParkingLotIsFull'' strip shown above.
15th Jun '15 1:48:32 PM eroock
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[[quoteright:250:[[Webcomic/TheParkingLotIsFull http://static.tvtropes.org/pmwiki/pub/images/587d1d93879c1eeddfb3a4e82e7c999c.jpg]]]] [[caption-width-right:250:''Just remember. You're unique. Just like everyone else.'']]
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[[quoteright:250:[[Webcomic/TheParkingLotIsFull [[quoteright:300:[[Webcomic/TheParkingLotIsFull http://static.tvtropes.org/pmwiki/pub/images/587d1d93879c1eeddfb3a4e82e7c999c.org/pmwiki/pub/images/55457934024e7945ce81fdf84d6217e8.jpg]]]] [[caption-width-right:250:''Just [[caption-width-right:300:''Just remember. You're unique. Just like everyone else.'']]
15th Jun '15 1:46:50 PM eroock
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[[quoteright:225:[[Webcomic/TheParkingLotIsFull http://static.tvtropes.org/pmwiki/pub/images/question.PNG]]]] [[caption-width-right:225:''Just remember. You're unique. Just like everyone else.'']]
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[[quoteright:225:[[Webcomic/TheParkingLotIsFull [[quoteright:250:[[Webcomic/TheParkingLotIsFull http://static.tvtropes.org/pmwiki/pub/images/question.PNG]]]] [[caption-width-right:225:''Just org/pmwiki/pub/images/587d1d93879c1eeddfb3a4e82e7c999c.jpg]]]] [[caption-width-right:250:''Just remember. You're unique. Just like everyone else.'']]
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