History Main / DisneySchoolOfActingAndMime

17th Mar '16 8:56:07 AM Prinzenick
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* Creator/RalphBakshi avoids this, since he feels the style is stale and cliche. His films usually have very subtle acting. Bakshi even spoke out to young animators to stop using disney style acting and try and experiment with new types of acting.
* ''WesternAnimation/FernGully'', ''WesternAnimation/OnceUponAForest'', and ''WesternAnimation/ThePagemaster'' use this.
* Creator/{{Amblimation}} uses this in its movies.
* ''WesternAnimation/TheThiefAndTheCobbler'' uses this.
* HotelTransylvania uses this quite a bit.



* Creator/RalphBakshi likewise avoids this, since he feels the style is stale and cliche. His films usually have very subtle acting. Bakshi even spoke out to young animators to stop using disney style acting and try and experiment with new types of acting.
* ''WesternAnimation/FernGully'', ''WesternAnimation/OnceUponAForest'', and ''WesternAnimation/ThePagemaster'' use this.
* Creator/{{Amblimation}} uses this in its movies.
* ''WesternAnimation/TheThiefAndTheCobbler'' uses this.
* HotelTransylvania uses this quite a bit.
17th Mar '16 8:55:14 AM Prinzenick
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[[Folder: Films - Animated]]

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[[Folder: [[folder: Films - Animated]]



[[Folder: Video Games]]

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[[Folder: [[folder: Video Games]]



[[Folder: Western Animation]]

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[[Folder: [[folder: Western Animation]]
17th Mar '16 8:54:02 AM Prinzenick
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[[Films - Animated]]

to:

[[Films [[Folder: Films - Animated]]
17th Mar '16 8:53:42 AM Prinzenick
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Added DiffLines:

[[foldercontrol]]
17th Mar '16 8:52:51 AM Prinzenick
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[[Films - Animated]]



* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time.
** Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.
* FleischerStudios used this in ''WesternAnimation/GulliversTravels'' and ''Film/MrBugGoesToTown''. Most of their other works avoid it, however.



* ''WesternAnimation/TomAndJerry'' uses this out of necessity, due to the characters having almost no dialogue. Same for [[WesternAnimation/TomAndJerryTheMovie the movie]].
** The WesternAnimation/MGMOneshotCartoons and WesternAnimation/BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
** Creator/HarmanAndIsing initially didn't use this in their early Looney Tunes shorts like [[WesternAnimation/BoskoTheTalkInkKid Bosko]] or in their early WesternAnimation/HappyHarmonies, but as their draftsmanship and animation improved, they switched to this method of acting.
* Creator/TexAvery usually avoided this in both his Looney Tunes and MGM cartoons, in favor of more straight to the point, streetwise acting--many of his cartoons rely on strong, held poses and expressions, sometimes bordering on LimitedAnimation. Occasionally he dipped into Disney style acting, but only when he was parodying Disney (i.e. the insufferably mawkish Sammy Squirrel in "Screwball Squirrel") or in cases where only that kind of acting would really work (i.e. all of the Red Hot Riding Hood shorts).

to:

* ''WesternAnimation/TomAndJerry'' uses All of Creator/DreamWorksAnimation's hand-drawn animated films use this.
[[/folder]]

[[Folder: Video Games]]
* VideoGame/SonicTheHedgehog started using
this out of necessity, due to the characters having almost no dialogue. Same for [[WesternAnimation/TomAndJerryTheMovie the movie]].
** The WesternAnimation/MGMOneshotCartoons and WesternAnimation/BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
** Creator/HarmanAndIsing initially didn't use this in their early Looney Tunes shorts like [[WesternAnimation/BoskoTheTalkInkKid Bosko]] or in their early WesternAnimation/HappyHarmonies, but as their draftsmanship and animation improved, they switched to this method of acting.
* Creator/TexAvery usually avoided this in both his Looney Tunes and MGM cartoons, in favor of more straight to the point, streetwise acting--many of his cartoons rely on strong, held poses and expressions, sometimes bordering on LimitedAnimation. Occasionally he dipped into Disney style acting, but only when he was parodying Disney (i.e. the insufferably mawkish Sammy Squirrel in "Screwball Squirrel") or in cases where only that
kind of acting would really work (i.e. all in its cutscenes from Sonic Adventure 2 and onward. The earlier games avoided this due to technical limitations. Most of Sega's other games avoid using this kind of acting, too.
* The PS2 era Franchise/RatchetAndClank games constantly used these kind of broad gestures and acting. This started getting downplayed in the Future era games, and the in-game cutscenes from the 2016 reimagining
of the Red Hot Riding Hood shorts).first game outright avoid it.



[[/folder]]

[[Folder: Western Animation]]
* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time.
** Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.
* FleischerStudios used this in ''WesternAnimation/GulliversTravels'' and ''Film/MrBugGoesToTown''. Most of their other works avoid it, however.
* ''WesternAnimation/TomAndJerry'' uses this out of necessity, due to the characters having almost no dialogue. Same for [[WesternAnimation/TomAndJerryTheMovie the movie]].
** The WesternAnimation/MGMOneshotCartoons and WesternAnimation/BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
** Creator/HarmanAndIsing initially didn't use this in their early Looney Tunes shorts like [[WesternAnimation/BoskoTheTalkInkKid Bosko]] or in their early WesternAnimation/HappyHarmonies, but as their draftsmanship and animation improved, they switched to this method of acting.
* Creator/TexAvery usually avoided this in both his Looney Tunes and MGM cartoons, in favor of more straight to the point, streetwise acting--many of his cartoons rely on strong, held poses and expressions, sometimes bordering on LimitedAnimation. Occasionally he dipped into Disney style acting, but only when he was parodying Disney (i.e. the insufferably mawkish Sammy Squirrel in "Screwball Squirrel") or in cases where only that kind of acting would really work (i.e. all of the Red Hot Riding Hood shorts).



* MikeJudge avoids this in his cartoons such as WesternAnimation/BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.
* Danny Antonucci likewise tells his animators to avoid this style of acting [[EdEddNEddy in his cartoons.]]
* The made for tv Creator/HannaBarbera cartoons and their contemporaries such as Filmstion and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.



* All of Creator/DreamWorksAnimation's hand-drawn animated films use this.



* VideoGame/SonicTheHedgehog started using this kind of acting in its cutscenes from Sonic Adventure 2 and onward. The earlier games avoided this due to technical limitations. Most of Sega's other games avoid using this kind of acting, too.

to:

* VideoGame/SonicTheHedgehog started using MikeJudge avoids this kind in his cartoons such as WesternAnimation/BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.
* Danny Antonucci likewise tells his animators to avoid this style
of acting [[EdEddNEddy in its cutscenes from Sonic Adventure 2 his cartoons.]]
* The made for tv Creator/HannaBarbera cartoons
and onward. The earlier games their contemporaries such as Filmstion and Ruby Spears usually avoided this due to technical limitations. Most this, largely because of Sega's other games avoid using this kind their use of acting, too.LimitedAnimation.
[[/folder]]
9th Mar '16 10:04:57 AM Hossmeister
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* MikeJudge avoids this in his cartoons such as BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.

to:

* MikeJudge avoids this in his cartoons such as BeavisAndButthead WesternAnimation/BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.
24th Dec '15 3:58:52 AM Adept
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** The WesternAnimation/MGMOneshotCartoons and BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.

to:

** The WesternAnimation/MGMOneshotCartoons and BarneyBear WesternAnimation/BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
23rd Dec '15 11:51:50 PM Adept
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** The MGMOneshotCartoons and BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.

to:

** The MGMOneshotCartoons WesternAnimation/MGMOneshotCartoons and BarneyBear shorts likewise use this, due in part to having many ex Disney staffers on board and the shorts having little to no dialogue.
1st Nov '15 10:39:44 AM poi99
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-- Creator/RalphBakshi, referring to this type of acting, although in a context that discourages its use.

to:

-- Creator/RalphBakshi, referring to this type discouraging the use of acting, although in a context that discourages its use.
this
14th Jul '15 6:01:18 AM Prinzenick
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* VideoGame/SonicTheHedgehog started using this kind of acting in its cutscenes from Sonic Adventure 2 and onward. The earlier games avoided this due to technical limitations.

to:

* VideoGame/SonicTheHedgehog started using this kind of acting in its cutscenes from Sonic Adventure 2 and onward. The earlier games avoided this due to technical limitations. Most of Sega's other games avoid using this kind of acting, too.
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