History Main / DisneySchoolOfActingAndMime

22nd Apr '18 10:56:45 AM StFan
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->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water."''
-->-- '''Creator/RalphBakshi''', discouraging the use of this

to:

->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all halt -- all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”.'new acting'. Blow the computer out of the water."''
-->-- '''Creator/RalphBakshi''', discouraging the use of this
this trope






!!Examples

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!!Examples!!Examples:



[[folder: Films - Animated]]

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[[folder: Films - Animated]][[folder:Films -- Animation]]



[[folder: Video Games]]

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[[folder: Video [[folder:Video Games]]



[[folder: Western Animation]]
* WesternAnimation/FelixTheCat is one of the earliest examples of using this in animation, and it's justified, since almost all of the original B&W films were silent cartoons. Creator/OttoMessmer had studied actor Creator/CharlieChaplin extensively (even working on a cartoon series based on him prior to creating Felix) and realized how important it was to get this kind of expressive acting into drawings. While the cartoons do employ speech balloons for the characters to talk, a lot of the personality is conveyed through the broad, hammy poses and animation.

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[[folder: Western [[folder:Western Animation]]
* WesternAnimation/FelixTheCat ''WesternAnimation/FelixTheCat'' is one of the earliest examples of using this in animation, and it's justified, since almost all of the original B&W films were silent cartoons. Creator/OttoMessmer had studied actor Creator/CharlieChaplin extensively (even working on a cartoon series based on him prior to creating Felix) and realized how important it was to get this kind of expressive acting into drawings. While the cartoons do employ speech balloons for the characters to talk, a lot of the personality is conveyed through the broad, hammy poses and animation.
22nd Apr '18 10:15:45 AM eroock
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-->--'''Creator/RalphBakshi''', discouraging the use of this

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-->--'''Creator/RalphBakshi''', -->-- '''Creator/RalphBakshi''', discouraging the use of this
22nd Apr '18 9:14:55 AM Prinzenick
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Added DiffLines:

** ''Disney/WreckItRalph'' has a rare aversion of this with the Nicelanders, who are animated in a [[LimitedAnimation very stilted, mechanical style]] to [[StylisticSuck emulate the movement of 8-Bit sprites in CGI form]]. WordOfGod says the effect was much harder to achieve than it looked, because the Disney animators had been so conditioned to always avoid using this style of movement in their animation.


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* WesternAnimation/{{Rugrats}} intentionally avoided this style of acting to better serve the down to earth tone of the series. [[http://maxiesatanofficial.tumblr.com/image/171682388777 The original style guide for the show]] even warned the artists not to use theatrical gestures like finger pointing for the babies, saying that characters like Tommy, being one year old, should be free of any kind of acting that conveys affection, maturity, cultural conditioning and malice. The movies get a little more expressive in the acting, but nowhere to the extent of a Disney movie.
18th Feb '18 1:17:43 PM nombretomado
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* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time. Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.

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* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time. Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation [[UsefulNotes/TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.
18th Jan '18 7:08:29 PM mlsmithca
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->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water."''\\
-- Creator/RalphBakshi, discouraging the use of this

to:

->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water."''\\
-- Creator/RalphBakshi,
"''
-->--'''Creator/RalphBakshi''',
discouraging the use of this



-->''"The actor is trained to know these symbols of communication because they are his tools in trade. Basically, the animator is the actor in animated films. He is many other things as well; however, in his efforts to communicate his ideas, acting becomes his most important device. But the animator has a special problem. On the stage, all the foregoing symbols are accompanied by some kind of personal magnetism that can communicate the feelings and attitudes equally as well as the action itself. There is a spirit in this kind of communication that is extremely alive and vital. However, wonderful as the world of animation is, it is too crude to capture completely that kind of subtlety. If in animation we are trying to show that a character is sad, we droop the shoulders, slump the body, drop the head, add a long face, and drag the feet. Yet those same symbols also can mean that the character is tired, or discouraged, or even listless. We can add a tear and pinpoint our attitude a little better, but that is the extent of our capabilities."''

to:

-->''"The --->"The actor is trained to know these symbols of communication because they are his tools in trade. Basically, the animator is the actor in animated films. He is many other things as well; however, in his efforts to communicate his ideas, acting becomes his most important device. But the animator has a special problem. On the stage, all the foregoing symbols are accompanied by some kind of personal magnetism that can communicate the feelings and attitudes equally as well as the action itself. There is a spirit in this kind of communication that is extremely alive and vital. However, wonderful as the world of animation is, it is too crude to capture completely that kind of subtlety. If in animation we are trying to show that a character is sad, we droop the shoulders, slump the body, drop the head, add a long face, and drag the feet. Yet those same symbols also can mean that the character is tired, or discouraged, or even listless. We can add a tear and pinpoint our attitude a little better, but that is the extent of our capabilities."''"



* Creator/RalphBakshi avoids this, since he feels the style is stale and cliche. His films usually have very subtle acting. Bakshi even spoke out to young animators to stop using disney style acting and try and experiment with new types of acting.

to:

* Creator/RalphBakshi avoids this, since he feels the style is stale and cliche. His films usually have very subtle acting. Bakshi even spoke out to young animators to stop using disney Disney style acting and try and experiment with new types of acting.



* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time.
** Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.

to:

* WesternAnimation/LooneyTunes, although they do have plenty of non-mime acting at the same time.
**
time. Warner Bros. also used this in their [[TheRenaissanceAgeOfAnimation Renaissance Age]] animated films, such as ''WesternAnimation/CatsDontDance'', ''WesternAnimation/QuestForCamelot'', ''WesternAnimation/TheIronGiant'', ''Film/OsmosisJones'', and ''Film/SpaceJam''; and TV series, like ''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/{{Animaniacs}}'', ''WesternAnimation/PinkyAndTheBrain'', and ''WesternAnimation/{{Freakazoid}}''.



* MikeJudge avoids this in his cartoons such as WesternAnimation/BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.

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* MikeJudge Creator/MikeJudge avoids this in his cartoons such as WesternAnimation/BeavisAndButthead and ''WesternAnimation/KingOfTheHill'' in favor of more subdued acting.



* The made for TV Creator/HannaBarbera cartoons and their contemporaries such as Filmstion and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.

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* The made for TV Creator/HannaBarbera cartoons and their contemporaries such as Filmstion Filmation and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.
14th Dec '17 3:58:55 PM trulymadmoves
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** This crosses over into ''Franchise/KingdomHearts'', naturally.[[note]]Interesting because the other company involved in the games, ''Creator/SquareEnix'', averts it.[[/note]]


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* In ''Franchise/KingdomHearts'', being a Square-Enix and Disney crossover, the Square-Enix animators make an effort to convert the Disney characters' acting style into video game graphics. It doesn't quite translate, and you can definitely tell you're not looking at Disney-made animation. Most of the anime-style characters created specifically for the series also emote this way, to interesting effect, while characters who cameo from other Square-Enix properties stick to a more stoic, subdued acting style more characteristic of Japanese animation.
7th Nov '17 1:09:50 AM bt8257
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->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about?"''\\

to:

->''"When I hear 2D animators today talking about acting in hand-drawn cartoons, I ask, what kind of acting? Are you talking about the old fashioned acting that animators have always done? You know… the hand on the hip, finger-pointing, broad action, lots of [[TheTwelvePrinciplesOfAnimation overlapping action]], screeching to a halt--all that turn-of-the-century old fashioned mime stuff. Is that what you’re talking about?"''\\about? Well, forget about it. If you’re gonna compete with computer animation, you better go all out and do something that’s totally different. Call it “new acting”. Blow the computer out of the water."''\\
14th May '17 11:47:31 AM Vir
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* Danny Antonucci likewise tells his animators to avoid this style of acting [[EdEddNEddy in his cartoons.]]
* The made for tv Creator/HannaBarbera cartoons and their contemporaries such as Filmstion and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.

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* Danny Antonucci likewise tells his animators to avoid this style of acting [[EdEddNEddy [[WesternAnimation/EdEddNEddy in his cartoons.]]
* The made for tv TV Creator/HannaBarbera cartoons and their contemporaries such as Filmstion and Ruby Spears usually avoided this, largely because of their use of LimitedAnimation.
29th Mar '17 5:20:10 AM Morgenthaler
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* HotelTransylvania uses this quite a bit.

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* HotelTransylvania WesternAnimation/HotelTransylvania uses this quite a bit.
10th Oct '16 7:15:07 PM nombretomado
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** [[ClassicDisneyShorts Classic Disney animated shorts]] and TV shows.

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** [[ClassicDisneyShorts [[WesternAnimation/ClassicDisneyShorts Classic Disney animated shorts]] and TV shows.
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