History Main / DirectionallySolidPlatforms

15th May '16 9:32:55 PM Galacton
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In video games, particularly 2D platform games, there are sometimes platforms and surfaces that you can jump through from below, yet they are solid when you're above them.

In some cases, it's possible to drop down from that platform (most commonly by ducking and then hitting the jump key). In other cases, it's impossible to go back down from said platforms except by walking off the edge.

In 2D platform games, it can be justified under the assumption that your character is not jumping 'through' the platforms, but rather jumping 'in' or 'out' of the 2D plane (ie. the platforms may not be in the same plane; it just looks that way to the player).

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In Platforms and surfaces in video games, particularly 2D platform games, there are sometimes platforms and surfaces that where you can jump through from below, yet they are solid when you're above them.

In some cases, it's possible to drop down from that platform (most commonly by ducking and then hitting the jump key).button). In other cases, it's impossible to go back down from said platforms except by walking off the edge.

In 2D platform games, it can be justified under the assumption that your character is not jumping actually passing 'through' the platforms, but rather jumping 'in' or 'out' of the 2D plane (ie. the platforms may not be in the same plane; it just looks that way to the player).
9th Feb '16 1:10:27 PM case
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* Some ''VideoGame/SuperMarioBros'' games will also feature these kinds of platforms.

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* Some ''VideoGame/SuperMarioBros'' games will also feature these ''VideoGame/SuperMarioBros'':
** These
kinds of platforms.platforms are present in every main series game besides the original, and even the original Super Mario Bros. style has them in ''VideoGame/SuperMarioMaker''.
29th Jan '16 12:12:14 AM Adept
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* Some ''SuperMarioBros'' games will also feature these kinds of platforms.

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* Some ''SuperMarioBros'' ''VideoGame/SuperMarioBros'' games will also feature these kinds of platforms.



* If you go through one of those platforms in ''{{Shantae}}'', there's no going back down.
* ''{{Shinobi}}'' games had this thing going on.
* Many areas in ''SonicTheHedgehog'' games feature these platforms. For an example, Green Hill Zone is full of them.

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* If you go through one of those platforms in ''{{Shantae}}'', ''VideoGame/{{Shantae}}'', there's no going back down.
* ''{{Shinobi}}'' ''VideoGame/{{Shinobi}}'' games had this thing going on.
* Many areas in ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games feature these platforms. For an example, Green Hill Zone is full of them.



* Often present in ''{{Vectorman}}''.

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* Often present in ''{{Vectorman}}''.''VideoGame/{{Vectorman}}''.
12th Jan '16 6:10:46 AM Galacton
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In video games, particularly 2D platform games, there are sometimes some weird platforms and surfaces. The most common variation of them is when you can jump through them from below, yet they are solid when you're above them.

In 2D platform games, it can be assumed that your character is not jumping 'through' the platforms, but rather jumping 'in' or 'out' of the 2D plane (ie. the platforms may not be in the same plane; it just looks that way to the player).

to:

In video games, particularly 2D platform games, there are sometimes some weird platforms and surfaces. The most common variation of them is when surfaces that you can jump through them from below, yet they are solid when you're above them.

In 2D platform games, it can be assumed that your character is not jumping 'through' the platforms, but rather jumping 'in' or 'out' of the 2D plane (ie. the platforms may not be in the same plane; it just looks that way to the player).
them.




In 2D platform games, it can be justified under the assumption that your character is not jumping 'through' the platforms, but rather jumping 'in' or 'out' of the 2D plane (ie. the platforms may not be in the same plane; it just looks that way to the player).



* ''VideoGame/{{Kirby}}'' games feature platforms which are solid from above but you can jump through them from below. There are both can-be-dropped-down and cannot-be-dropped-down variations. Since you drop through them by just pressing Down, Kirby can't duck on thin platforms.

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* ''VideoGame/{{Kirby}}'' games commonly feature platforms which are solid from above but you can jump through them from below. There are both can-be-dropped-down and cannot-be-dropped-down variations. Since you drop through them by just pressing Down, Kirby can't duck on thin platforms.
28th Dec '15 7:15:07 PM Kytin
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* In ''VideoGame/DragonsWake'' the player can jump up past wooden bridges, giant mushrooms and the roofs of houses in order to land on them.
3rd Jul '15 2:43:13 PM Prfnoff
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* ''Batman - Return of the Joker'' has these platforms, too.

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* ''Batman - ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker'' Joker]]'' has these platforms, too.



* ''FancyPantsAdventures'' uses them after Fancy Pants Man jumps or runs upwards; the platforms don't allow him to drop down, though usually, he can just drop off the side.

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* ''FancyPantsAdventures'' ''VideoGame/FancyPantsAdventures'' uses them after Fancy Pants Man jumps or runs upwards; the platforms don't allow him to drop down, though usually, he can just drop off the side.



* ''GrandChase'' uses this, letting you drop off from platforms by pressing down, but not in rooms that have a BottomlessPit.
** The earlier ''MapleStory'' had this as well. Jumping down was handled by holding the down key and pressing the jump key once for each descent.
* Toadstools in ''IndianaRodent''.

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* ''GrandChase'' ''VideoGame/GrandChase'' uses this, letting you drop off from platforms by pressing down, but not in rooms that have a BottomlessPit.
** The earlier ''MapleStory'' ''VideoGame/MapleStory'' had this as well. Jumping down was handled by holding the down key and pressing the jump key once for each descent.
* Toadstools in ''IndianaRodent''.''VideoGame/IndianaRodent''.



* Clouds in ''JumpBug'' are solid from above but not from below.

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* Clouds in ''JumpBug'' ''VideoGame/JumpBug'' are solid from above but not from below.



* ''LinusSpacehead'' and ''Linus Spacehead's Cosmic Crusade'' often use these platforms.
* ''LittleBigPlanet'' tries to simulate these. There are three 2D planes you can be on (foreground, middle, and background), and jumping up above a platform on an adjacent plane automatically shifts you into that plane so you can land on it. You can also drop down from a platform by moving towards the foreground, but not towards the background.

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* ''LinusSpacehead'' ''VideoGame/LinusSpacehead'' and ''Linus Spacehead's Cosmic Crusade'' often use these platforms.
* ''LittleBigPlanet'' ''VideoGame/LittleBigPlanet'' tries to simulate these. There are three 2D planes you can be on (foreground, middle, and background), and jumping up above a platform on an adjacent plane automatically shifts you into that plane so you can land on it. You can also drop down from a platform by moving towards the foreground, but not towards the background.



* ''{{N}}'' and its commercial remake ''N+'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, resulting in platforms you can fall through from above, but not jump through from below and vice versa and platforms you can go through from left to right, but not the other way around and vice versa.

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* ''{{N}}'' ''VideoGame/{{N}}'' and its commercial remake ''N+'' have four varieties of directionally solid platforms. It's just one block, but it appears turned in every single direction, resulting in platforms you can fall through from above, but not jump through from below and vice versa and platforms you can go through from left to right, but not the other way around and vice versa.



* Platforms and ledges in ''{{Ristar}}''.

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* Platforms and ledges in ''{{Ristar}}''.''VideoGame/{{Ristar}}''.
24th Mar '14 2:46:37 AM Medinoc
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** As did the 8-bit ''Batman'' game available on home computers.
14th Feb '14 7:06:23 AM erforce
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* ''{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.

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* ''{{Castlevania}}'' ''Franchise/{{Castlevania}}'' games (particularly in ''The Adventure: Rebirth'') ''VideoGame/CastlevaniaTheAdventureRebirth'') often have platforms that can be jumped through from below. There are also stairs which partially behave that way.
29th Jan '14 11:23:57 PM VPhantom
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* The original ''{{Rayman}}'' does this too, in the most frustrating variety imaginable: One ''entire'' room in the game is made up of bouncy platforms that you can jump up through, and the goal is to get to the bottom. It's ''incredibly'' easy to take one misstep and bounce all the way to the top of the room.

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* The original ''{{Rayman}}'' ''VideoGame/{{Rayman}}'' does this too, in the most frustrating variety imaginable: One ''entire'' room in the game is made up of bouncy platforms that you can jump up through, and the goal is to get to the bottom. It's ''incredibly'' easy to take one misstep and bounce all the way to the top of the room.
31st Jul '13 3:52:28 PM Willbyr
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* ''VideoGame/{{Jumper}} Two'' and ''Three'' features solid-from-above platforms. ''Jumper Two Editor'' (version 4.x) changed these to "Ghost Platforms" to HandWave a certain bug in previous versions[[hottip:*:Put a gravity-obeying object like a crate on such platform, then have Ogmo drop below and the object will drop off a platform ''by itself''.]] and added a variation for three other directions.

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* ''VideoGame/{{Jumper}} Two'' and ''Three'' features solid-from-above platforms. ''Jumper Two Editor'' (version 4.x) changed these to "Ghost Platforms" to HandWave a certain bug in previous versions[[hottip:*:Put versions[[note]]Put a gravity-obeying object like a crate on such platform, then have Ogmo drop below and the object will drop off a platform ''by itself''.]] [[/note]] and added a variation for three other directions.
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