History Main / DirectContinuousLevels

4th Aug '16 8:49:33 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''Franchise/{{Halo}}'' smoothly transitions into cutscenes by adding widescreen-esque bars with the level names on them, but without changing perspective immediately. All of ''VideoGame/{{Halo 2}}'''s missions are pairs of contiguous levels: The Armory->Cairo Station, Outskirts->Metropolis, The Arbiter->The Oracle, Delta Halo->Regret, Sacred Icon->Quarantine Zone, Gravemind->High Charity, and Uprising->The Great Journey. ''Halo 3'' has Crow's Nest-->Tsavo Highway-->The Storm-->Floodgate.
** ''VideoGame/HaloReach'' also has seamless transitions between most levels, such as at, the end of Winter Contingency, you hitch a ride on a Falcon to ONI Sword Base in real time, complete with SceneryPorn. Tip of the Spear picks up where Nightfall left off. Long Night of Solace ends with Noble Six falling from orbit, and the next level, Exodus, starts right after his landing.

to:

* ''Franchise/{{Halo}}'' ''Franchise/{{Halo}}'':
** The games generally
smoothly transitions transition into cutscenes by adding widescreen-esque bars with the level names on them, but without changing perspective immediately. immediately.
** ''VideoGame/HaloCombatEvolved'': The first level ends with you getting into an escape pod, and the second level starts with you getting out of said pod. Also, "343 Guilty Spark", "The Library", "Two Betrayals", and "Keyes" form a continuous chain via literal teleportation, with each level taking place immediately after the previous one.
**
All of ''VideoGame/{{Halo 2}}'''s missions are pairs of contiguous levels: The Armory->Cairo Station, Outskirts->Metropolis, The Arbiter->The Oracle, Delta Halo->Regret, Sacred Icon->Quarantine Zone, Gravemind->High Charity, and Uprising->The Great Journey. ''Halo 3'' Journey.
** ''VideoGame/{{Halo 3}}''
has Crow's Nest-->Tsavo Highway-->The Storm-->Floodgate.
** The three "present-time" levels in ''VideoGame/Halo3ODST'' all transition seamlessly into each other: Mombasa Streets-->Data Hive-->Coastal Highway.
** ''VideoGame/HaloReach'' also has seamless transitions between most levels, such as at, levels; at the end of Winter Contingency, "Winter Contingency", you hitch a ride on a Falcon to ONI "ONI: Sword Base Base" in real time, complete with SceneryPorn. Tip "Tip of the Spear Spear" picks up where Nightfall "Nightfall" left off. Long "Long Night of Solace Solace" ends with Noble Six falling from orbit, and the next level, Exodus, "Exodus", starts right after his landing.their landing.
** ''VideoGame/{{Halo 4}}'': The first three levels ("Dawn", "Requiem", and "Forerunner") have almost no breaks in between them. Also, while "Reclaimer", "Shutdown", "Composer", and "Midnight" each take place far away from each other, each level's ending cutscene fits in seamlessly with the next one's opening cutscene.
** ''VideoGame/Halo5Guardians'' has several pairs of contiguous levels: Glassed->Meridian Station, Unconfirmed->Evacuation, and Battle of Sunaion->Genesis.
3rd Jun '16 9:53:29 AM nombretomado
Is there an issue? Send a Message


* Most missions in ''VideoGame/SoldierOfFortune II'', and a few levels of the original. The PS2 version of the original divided the levels into contiguous sublevels.

to:

* Most missions in ''VideoGame/SoldierOfFortune II'', and a few levels of the original. The PS2 [=PS2=] version of the original divided the levels into contiguous sublevels.
12th Mar '16 8:34:48 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Ketsui}}'' shows a results screen between stages, but otherwise keeps the player in control of their craft at all times and seamlessly transitions from one stage to the next.
5th Dec '15 9:25:31 PM Prfnoff
Is there an issue? Send a Message


* Quite a few shmups by {{Toaplan}} (''Truxton'', ''Vimana'', ''VideoGame/{{Dogyuun}}'', ''VideoGame/FireShark'' etc.) play like one really long [[EndlessGame (often looping)]] level occasionally broken up by boss fights.

to:

* Quite a few shmups by {{Toaplan}} Creator/{{Toaplan}} (''Truxton'', ''Vimana'', ''VideoGame/{{Dogyuun}}'', ''VideoGame/FireShark'' etc.) play like one really long [[EndlessGame (often looping)]] level occasionally broken up by boss fights.


Added DiffLines:

* Creator/{{Konami}}'s ''Lightning Fighters'' is one long vertical scroll which doesn't even momentarily stop for the end-of-stage messages.
2nd Dec '15 6:14:37 PM nombretomado
Is there an issue? Send a Message


* Stages 4-6, 9-10, and 11-14 in ''VideoGame/WonderBoyIIIMonsterLair''. Not so in the MegaDrive version, which cuts out five of these levels.

to:

* Stages 4-6, 9-10, and 11-14 in ''VideoGame/WonderBoyIIIMonsterLair''. Not so in the MegaDrive UsefulNotes/MegaDrive version, which cuts out five of these levels.
7th Oct '15 10:04:41 PM wolftickets1969
Is there an issue? Send a Message


* ''FarCry'' follows this format, with the only separations being the mission debriefing screens.\

to:

* ''FarCry'' follows this format, with the only separations being the mission debriefing screens.\
7th Oct '15 10:02:21 PM wolftickets1969
Is there an issue? Send a Message


* ''FarCry'' follows this format, with the only separations being the mission debriefing screens.

to:

* ''FarCry'' follows this format, with the only separations being the mission debriefing screens.\
* In ''VideoGame/RainbowSixVegas 1'' and ''2'', each Act is a continuous series of Scenes (levels), with the TitleIn being the only indication of a level transition.
30th Jul '15 4:20:28 PM nombretomado
Is there an issue? Send a Message


** Each act in ''VideoGame/CallOfDuty 4: ModernWarfare'' is contiguous for the most part, e.g. Blackout->Hunted->Death from Above,The Bog->War Pig->Shock and Awe, All Ghillied Up->One Shot, One Kill, and Ultimatum->All In->No Fighting in the War Room->Game Over, although the levels [[TwoLinesNoWaiting alternate between]] the American and British storylines for the first act, and there are occasional hard breaks.

to:

** Each act in ''VideoGame/CallOfDuty 4: ModernWarfare'' VideoGame/ModernWarfare'' is contiguous for the most part, e.g. Blackout->Hunted->Death from Above,The Bog->War Pig->Shock and Awe, All Ghillied Up->One Shot, One Kill, and Ultimatum->All In->No Fighting in the War Room->Game Over, although the levels [[TwoLinesNoWaiting alternate between]] the American and British storylines for the first act, and there are occasional hard breaks.
20th Jul '15 11:27:37 AM nombretomado
Is there an issue? Send a Message


* The 2010 ''MedalOfHonor'' game does this to great affect. With a few exceptions, there aren't even anything like mission briefings before each mission, instead you get your instructions as the action unfolds, or as part of a discussion between characters as you get to the first objective. Each mission is separated by a (typically short) transition cutscene, in the later missions, typically only long enough to make it clear you are playing a different character. As an example, one mission ends with a pair of helicopters arriving. The cutscene shows them leaving, and the next level puts you in the gunner's seat of one of the choppers. At the end of that level, you have a cutscene of your choppers flying over the character you play for the next level. Probably half or more of the levels transition this way in the game.

to:

* The 2010 ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' game does this to great affect. With a few exceptions, there aren't even anything like mission briefings before each mission, instead you get your instructions as the action unfolds, or as part of a discussion between characters as you get to the first objective. Each mission is separated by a (typically short) transition cutscene, in the later missions, typically only long enough to make it clear you are playing a different character. As an example, one mission ends with a pair of helicopters arriving. The cutscene shows them leaving, and the next level puts you in the gunner's seat of one of the choppers. At the end of that level, you have a cutscene of your choppers flying over the character you play for the next level. Probably half or more of the levels transition this way in the game.
15th May '15 9:44:53 PM nombretomado
Is there an issue? Send a Message


** The older ''MOH'' games also did this, eg "Battle in the Bocage" in ''Allied Assault'' directly continues to "The Nebelwerfer Hunt", "Diverting the Enemy" ends with you crashing the gates to "The Command Post", "Sniper's Last Stand" is made up of two contiguous levels which in turn seque to "Hunt for the King Tiger", and "Return to Schmerzen" has a logical progression all the way through. Same for most of the levels in ''Frontline''.
* ''{{Halo}}'' smoothly transitions into cutscenes by adding widescreen-esque bars with the level names on them, but without changing perspective immediately. All of ''{{Halo 2}}'''s missions are pairs of contiguous levels: The Armory->Cairo Station, Outskirts->Metropolis, The Arbiter->The Oracle, Delta Halo->Regret, Sacred Icon->Quarantine Zone, Gravemind->High Charity, and Uprising->The Great Journey. ''Halo 3'' has Crow's Nest-->Tsavo Highway-->The Storm-->Floodgate.

to:

** The older ''MOH'' games also did this, eg "Battle in the Bocage" in ''Allied Assault'' directly continues to "The Nebelwerfer Hunt", "Diverting the Enemy" ends with you crashing the gates to "The Command Post", "Sniper's Last Stand" is made up of two contiguous levels which in turn seque segue to "Hunt for the King Tiger", and "Return to Schmerzen" has a logical progression all the way through. Same for most of the levels in ''Frontline''.
* ''{{Halo}}'' ''Franchise/{{Halo}}'' smoothly transitions into cutscenes by adding widescreen-esque bars with the level names on them, but without changing perspective immediately. All of ''{{Halo ''VideoGame/{{Halo 2}}'''s missions are pairs of contiguous levels: The Armory->Cairo Station, Outskirts->Metropolis, The Arbiter->The Oracle, Delta Halo->Regret, Sacred Icon->Quarantine Zone, Gravemind->High Charity, and Uprising->The Great Journey. ''Halo 3'' has Crow's Nest-->Tsavo Highway-->The Storm-->Floodgate.
This list shows the last 10 events of 179. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DirectContinuousLevels