History Main / DilatingDoor

23rd Oct '17 4:49:16 PM malter
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** Most other doors and hatches in ''VideoGame/MetroidPrime'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.

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** Most other doors and hatches in ''VideoGame/MetroidPrime'' the ''VideoGame/MetroidPrimeTrilogy'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.
23rd Oct '17 4:48:00 PM malter
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** Most other doors and hatches in ''VideoGame/MetroidPrime'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.
22nd Oct '17 8:51:42 PM ZerroDefex
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** This makes sense assuming that their intended purpose is to regulate air flow through the ship and not to be pressure-tight in case of a hull breech.
18th Oct '17 9:08:06 AM Prfnoff
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* Doors in ''VideoGame/{{Doom}}'' open upwards, primarily due to limitations of the engine. "Polyobjects" from the version of the engine used in ''VideoGame/{{Hexen}}'' and later source ports can be used to make doors that actually imitate real-world door behavior.

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* Doors in ''VideoGame/{{Doom}}'' open upwards, primarily due to limitations of the engine. (When the source code was released, a routine for horizontally sliding doors was found to be DummiedOut with the comment "ABANDONED TO THE MISTS OF TIME!!!") "Polyobjects" from the version of the engine used in ''VideoGame/{{Hexen}}'' and later source ports can be used to make doors that actually imitate real-world door behavior.
6th Oct '17 1:44:41 PM Abodos
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** This is explained in the ''VideoGame/MetroidPrime'' games as being a method of bypassing the door's normal opening mechanism; you're basically lowering a weak shield that's there to keep wildlife (or you in the case of stronger ones) out and the doors are opening automatically (presumably there's a more peaceful manner of opening the doors). The ones that need missiles explicitly have a blast shield (which disappears after being removed the first time) on them for extra security. Some areas of ''VideoGame/SuperMetroid'' have doors which lack the shields and just let your straight through when you approach.

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** This is explained in the ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games as being a method of bypassing the door's normal opening mechanism; you're basically lowering a weak shield that's there to keep wildlife (or you in the case of stronger ones) out and the doors are opening automatically (presumably there's a more peaceful manner of opening the doors). The ones that need missiles explicitly have a blast shield (which disappears after being removed the first time) on them for extra security. Some areas of ''VideoGame/SuperMetroid'' have doors which lack the shields and just let your straight through when you approach.
31st Jul '17 12:45:58 AM JackG
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* ''Literature/ConsiderPhlebas''. When Bora Horza Gobuchul gets ThrownOutTheAirlock on an alien spacecraft, the airlock just turns inside out.
18th Jun '17 11:05:41 PM JackG
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** On the ''Series/StarTrekTheNextGeneration'' episode "The First Duty", the Academy dorms have doorknobs and hinges.
*** Probably to give the cadets more things to polish.

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** On the ''Series/StarTrekTheNextGeneration'' episode "The First Duty", the Academy dorms have doorknobs and hinges.
***
hinges. Probably to [[ToothbrushFloorScrubbing give the cadets more things to polish.polish]].
24th Mar '17 12:58:23 AM KeithM
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** Parodied in ''VideoGame/{{Fallout 3}}'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely. It's also a ShoutOut to ''Series/GetSmart'' and/or ''Series/MysteryScienceTheater3000'', being exactly the same as one of the doors in both those series' famous door sequences.

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** Parodied in ''VideoGame/{{Fallout 3}}'' 4}}'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely. It's also a ShoutOut to ''Series/GetSmart'' and/or ''Series/MysteryScienceTheater3000'', being exactly the same as one of the doors in both those series' famous door sequences.
20th Jan '17 5:37:54 AM Medinoc
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** The defensive iris used on the titular gate of ''Series/StargateSG1''. Arguably, this can be justified because the alien gate didn't come with a convenient slot to allow sliding a solid metal door over the event horizon. But then they completely forgot to explain where the iris disappears to when open and where the presumably complex mechanism for operating it is. By ''Series/StargateAtlantis'', they just had a more prop-friendly generally-invisible ForceField that prevented invasion via "Unscheduled Off-World Activation."

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** The defensive iris used on the titular gate of ''Series/StargateSG1''. Arguably, this can be justified because the alien gate didn't come with a convenient slot to allow sliding a solid metal door over the event horizon. But then they completely forgot to explain where the iris disappears to when open and where the presumably complex mechanism for operating it is. By ''Series/StargateAtlantis'', they just had a more prop-friendly generally-invisible ForceField that prevented invasion via to use in case of "Unscheduled Off-World Activation."
1st Sep '16 9:03:28 AM Zabeus
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[[folder:Real Life]]
* Likely inspired by the human eye. The iris is a naturally evolved mechanism for opening and closing, and probably the only biological example of a "door" that doesn't invoke {{Squick}}.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DilatingDoor