History Main / DilatingDoor

1st Apr '18 2:22:04 AM Jake
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* A bizarre aversion in ''Film/TronLegacy''. The interior of [[spoiler:Flynn's]] house in the Grid has obviously visible hinges and door knobs on all of the doors, such that they wouldn't be out of place in a regular modern house. This, of course, is taking place in the entirely virtual world where CoolButInefficient is king. Even stranger when compared with the AsceticAesthetic design of the rest of the house. In particular, the windows stand out, as they are not made of a solid substance, but instead seem to be SomeKindOfForceField, marking a pretty stark contrast with the doors.

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* A bizarre aversion in ''Film/TronLegacy''. The interior of [[spoiler:Flynn's]] house in the Grid has obviously visible hinges and door knobs on all of the doors, such that they wouldn't be out of place in a regular modern house. This, of course, is taking place in the entirely virtual world where CoolButInefficient is king. Even stranger when compared with the AsceticAesthetic design of the rest of the house. In particular, the windows stand out, as they are not made of a solid substance, but instead seem to be SomeKindOfForceField, marking a pretty stark contrast with the doors. Presumably this was either a matter of personal preference on the owner's part or because the filmmakers couldn't get a fancier visual effect to look right.
18th Feb '18 9:20:44 AM eroock
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-->-- '''Literature/BeyondThisHorizon''' by Creator/RobertAHeinlein.

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-->-- '''Literature/BeyondThisHorizon''' by Creator/RobertAHeinlein.
Creator/RobertAHeinlein
23rd Oct '17 4:49:16 PM malter
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** Most other doors and hatches in ''VideoGame/MetroidPrime'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.

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** Most other doors and hatches in ''VideoGame/MetroidPrime'' the ''VideoGame/MetroidPrimeTrilogy'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.
23rd Oct '17 4:48:00 PM malter
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** Most other doors and hatches in ''VideoGame/MetroidPrime'' are pretty complex as well. Rarely do they simply slide open - there are often many interlocking parts and convoluted mechanisms going on, ''especially'' on the [[EternalEngine Pirate Homeworld]] in ''[[VideoGame/MetroidPrime3Corruption Corruption]]''. Some even require [[EverythingIsBetterWithSpinning spinning the Morph Ball]] to operate.
22nd Oct '17 8:51:42 PM ZerroDefex
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** This makes sense assuming that their intended purpose is to regulate air flow through the ship and not to be pressure-tight in case of a hull breech.
18th Oct '17 9:08:06 AM Prfnoff
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* Doors in ''VideoGame/{{Doom}}'' open upwards, primarily due to limitations of the engine. "Polyobjects" from the version of the engine used in ''VideoGame/{{Hexen}}'' and later source ports can be used to make doors that actually imitate real-world door behavior.

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* Doors in ''VideoGame/{{Doom}}'' open upwards, primarily due to limitations of the engine. (When the source code was released, a routine for horizontally sliding doors was found to be DummiedOut with the comment "ABANDONED TO THE MISTS OF TIME!!!") "Polyobjects" from the version of the engine used in ''VideoGame/{{Hexen}}'' and later source ports can be used to make doors that actually imitate real-world door behavior.
6th Oct '17 1:44:41 PM Abodos
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** This is explained in the ''VideoGame/MetroidPrime'' games as being a method of bypassing the door's normal opening mechanism; you're basically lowering a weak shield that's there to keep wildlife (or you in the case of stronger ones) out and the doors are opening automatically (presumably there's a more peaceful manner of opening the doors). The ones that need missiles explicitly have a blast shield (which disappears after being removed the first time) on them for extra security. Some areas of ''VideoGame/SuperMetroid'' have doors which lack the shields and just let your straight through when you approach.

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** This is explained in the ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games as being a method of bypassing the door's normal opening mechanism; you're basically lowering a weak shield that's there to keep wildlife (or you in the case of stronger ones) out and the doors are opening automatically (presumably there's a more peaceful manner of opening the doors). The ones that need missiles explicitly have a blast shield (which disappears after being removed the first time) on them for extra security. Some areas of ''VideoGame/SuperMetroid'' have doors which lack the shields and just let your straight through when you approach.
31st Jul '17 12:45:58 AM JackG
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* ''Literature/ConsiderPhlebas''. When Bora Horza Gobuchul gets ThrownOutTheAirlock on an alien spacecraft, the airlock just turns inside out.
18th Jun '17 11:05:41 PM JackG
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** On the ''Series/StarTrekTheNextGeneration'' episode "The First Duty", the Academy dorms have doorknobs and hinges.
*** Probably to give the cadets more things to polish.

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** On the ''Series/StarTrekTheNextGeneration'' episode "The First Duty", the Academy dorms have doorknobs and hinges.
***
hinges. Probably to [[ToothbrushFloorScrubbing give the cadets more things to polish.polish]].
24th Mar '17 12:58:23 AM KeithM
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** Parodied in ''VideoGame/{{Fallout 3}}'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely. It's also a ShoutOut to ''Series/GetSmart'' and/or ''Series/MysteryScienceTheater3000'', being exactly the same as one of the doors in both those series' famous door sequences.

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** Parodied in ''VideoGame/{{Fallout 3}}'' 4}}'' in the Mechanist's Lair where the main entrance is a ridiculously complex set of doors that take easily couple of minutes to open entirely. It's also a ShoutOut to ''Series/GetSmart'' and/or ''Series/MysteryScienceTheater3000'', being exactly the same as one of the doors in both those series' famous door sequences.
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