History Main / DigimonCardBattle

14th Apr '13 6:03:18 AM Brainiac0982
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''Franchise/{{Digimon}} Card Battle'' is a [[ExactlyWhatItSaysOnTheTin digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exhange of blows, a feature which is oddly similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every digimon has their own unique attack animations, a feature which was surprisingly not implemented in digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

Below are the tropes that apply to it:

----

* AIRoulette: Early opponents are either suffering of this or a very bad case of ArtificialStupidity. They can make some utterly baffling moves that no sane human player would, though this ''can'' actually work for their advantage, as it makes them [[ConfusionFu completely impossible to predict]]. While later opponents have better strategies, a savvy player can at least try and guess what they are going to do.
* [[spoiler: AndIMustScream: Defeating A triggers a program that locks him into an infinity loop program forever.]]
* AwesomeButImpractical: Some of the most powerful cards in this game recquire a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires 90 DP points to be used. A battle will most likely be already over by this point.
** AwesomeYetPractical: Using Download Digivolve, however, ignores all digivolution conditions and makes such cards practical again.
** Sadly, it doesnt say that its immune to [[LethalJokeCharacter Toy-Agumon.]]
* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.
* BrainwashedAndCrazy: Wormmon does it with the masters of the arenas he takes control.
** NotBrainwashed: [=KingSukamon=], however, is immune to that. After freeing his city, however, [[UngratefulBastard he will force you to fight all your way through his arena again if you want the passcode to the next city]].
* CompetitiveBalance:
** Fire Digimons have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons are very quick; most stack high amounts of DP, C-level and U-level Digimons have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons far outclasses other Types both offensively and defensively.
** Rare Digimons are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons at all.
* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]
* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck.
* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
* DiscOneNuke: You can acquire the Hacking card right after clearing the Wiseman Tower [[GuideDangIt by talking to [=WereGarurumon=] after the challenge]]. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See {{The Computer Is A Cheating Bastard}} above.
** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.
* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards.
* HeelFaceTurn: [[spoiler: Ken]], just like in the [[Anime/DigimonAdventure02 anime]].
* LethalJokeCharacter : Most of the rares feels ridiculously underpowered, Hit-or-Miss support effects and looks lame. On the other hand, their Support effects are some of the most dangerous effect in the game [[DifficultButAwesome if you know how to "abuse" them.]]
* LostForever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.
** Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.
* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/digidestined, in a crossover with Digimon Adventure 02]]
* [[spoiler: OneLetterName: The {{Big Bad}} is called A.]]
* OneSteveLimit: Averted. There are two different Devimons and Myotismons in the game you must defeat.
* RankInflation: Inverted. Several digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
* RecurringBoss: Wormmon and his evolutions in the beggining of the game.

to:

''Franchise/{{Digimon}} Card Battle'' is a [[ExactlyWhatItSaysOnTheTin digimon card battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exhange of blows, a feature which is oddly similar to the card battle in the first episode of ''Anime/DigimonTamers''. Furthermore, every digimon has their own unique attack animations, a feature which was surprisingly not implemented in digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

Below are the tropes that apply to it:

----

* AIRoulette: Early opponents are either suffering of this or a very bad case of ArtificialStupidity. They can make some utterly baffling moves that no sane human player would, though this ''can'' actually work for their advantage, as it makes them [[ConfusionFu completely impossible to predict]]. While later opponents have better strategies, a savvy player can at least try and guess what they are going to do.
* [[spoiler: AndIMustScream: Defeating A triggers a program that locks him into an infinity loop program forever.]]
* AwesomeButImpractical: Some of the most powerful cards in this game recquire a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires 90 DP points to be used. A battle will most likely be already over by this point.
** AwesomeYetPractical: Using Download Digivolve, however, ignores all digivolution conditions and makes such cards practical again.
** Sadly, it doesnt say that its immune to [[LethalJokeCharacter Toy-Agumon.]]
* BossRush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.
* BrainwashedAndCrazy: Wormmon does it with the masters of the arenas he takes control.
** NotBrainwashed: [=KingSukamon=], however, is immune to that. After freeing his city, however, [[UngratefulBastard he will force you to fight all your way through his arena again if you want the passcode to the next city]].
* CompetitiveBalance:
** Fire Digimons have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons are very quick; most stack high amounts of DP, C-level and U-level Digimons have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons far outclasses other Types both offensively and defensively.
** Rare Digimons are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons at all.
* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]
* TheComputerIsACheatingBastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck.
* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
* DiscOneNuke: You can acquire the Hacking card right after clearing the Wiseman Tower [[GuideDangIt by talking to [=WereGarurumon=] after the challenge]]. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See {{The Computer Is A Cheating Bastard}} above.
** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.
* FusionDance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards.
* HeelFaceTurn: [[spoiler: Ken]], just like in the [[Anime/DigimonAdventure02 anime]].
* LethalJokeCharacter : Most of the rares feels ridiculously underpowered, Hit-or-Miss support effects and looks lame. On the other hand, their Support effects are some of the most dangerous effect in the game [[DifficultButAwesome if you know how to "abuse" them.]]
* LostForever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by [[GuideDangIt defeating certain chosen children a certain number of times]], but it is just for {{One Hundred Percent Completion}}, you will never be able to really use them in your main deck.
** Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.
* NewGamePlus: Not only do you get to keep your old decks, the places you visited before give you a new storyline [[spoiler: Battling the chosen children/digidestined, in a crossover with Digimon Adventure 02]]
* [[spoiler: OneLetterName: The {{Big Bad}} is called A.]]
* OneSteveLimit: Averted. There are two different Devimons and Myotismons in the game you must defeat.
* RankInflation: Inverted. Several digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
* RecurringBoss: Wormmon and his evolutions in the beggining of the game.
[[redirect:VideoGame/DigimonDigitalCardBattle]]
8th Apr '13 6:51:05 AM Digsu
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Added DiffLines:

* AIRoulette: Early opponents are either suffering of this or a very bad case of ArtificialStupidity. They can make some utterly baffling moves that no sane human player would, though this ''can'' actually work for their advantage, as it makes them [[ConfusionFu completely impossible to predict]]. While later opponents have better strategies, a savvy player can at least try and guess what they are going to do.
28th Sep '12 12:34:48 PM Foton
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* Competitive Balance:

to:

* Competitive Balance:CompetitiveBalance:
28th Sep '12 12:34:17 PM Foton
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Added DiffLines:

* Competitive Balance:
** Fire Digimons have high attack power, have Support Effects that increase attack power, and Special Effects often reflect attacks back to the opponent. Very aggressive.
** Ice Digimons are defensive in nature. High HP with low attack powers, Special Attacks often reduce enemy attacks to 0 while Support Effects often replenish HP.
** Nature Digimons are very quick; most stack high amounts of DP, C-level and U-level Digimons have less DP requirement to Digivolve to, and Special Attacks and Support both usually allow the user to attack first regardless of turns.
** Dark Digimon Decks have slow momentum and risky, but rewards patience. They don't provide much DP (if at all), Digivolving requires a lot of points, and Support Effects are often in form of double-edged effects, eg, increasing the attack powers of both the player and the opponent. However, their Special Attack often gain tremendous bonuses against specific Types and when leveled, both C-level and U-level Dark Digimons far outclasses other Types both offensively and defensively.
** Rare Digimons are quirky to use. Their advanced forms aren't as strong as other types, Special Attacks vary wildly from Digimon to Digimon, and their Support usually have strange requirements/costs. However, when done right, Rare Digimons can radically tilt the balance of the game using Support Effects that either increase a Digimon's HP to match their opponent's, forcibly reduce their opponent's HP to match theirs, or reducing both Digimon's HP to very low levels. Combined with several R-level Digimons that possess Self-Destruct Special Attacks, a skilled Player can create a Self-Destruct Deck with no need for C or U-Level Digimons at all.


Added DiffLines:

* DifficultButAwesome: R-level Dark Digimon are, at best, mediocre in attack or defense, and most C or U-Level Digimon require hefty DP to Digivolve into. That being said, if they DO Digivolve, U-Level Dark Digimons are the some of the strongest Digimon cards in the game. The same goes with Rare-Type Digimon with their wildly varying Support and Effect Attacks. Safe to say both Decks are not for beginners.
13th Jul '12 11:29:14 PM nombretomado
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{{Digimon}} Card Battle is a [[ExactlyWhatItSaysOnTheTin digimon card batlling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exhange of blows, a feature which is oddly similar to the card battle in the first episode of DigimonTamers. Furthermore, every digimon has their own unique attack animations, a feature which was surprisingly not implemented in digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

to:

{{Digimon}} ''Franchise/{{Digimon}} Card Battle Battle'' is a [[ExactlyWhatItSaysOnTheTin digimon card batlling battling game]] penned by the same creators of Digital World 1, and resolves it's storyline [[spoiler: since the final boss is A (Analogman)]]. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exhange of blows, a feature which is oddly similar to the card battle in the first episode of DigimonTamers.''Anime/DigimonTamers''. Furthermore, every digimon has their own unique attack animations, a feature which was surprisingly not implemented in digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).



* HeelFaceTurn: [[spoiler: Ken]], just like in the [[DigimonAdventure02 anime]].

to:

* HeelFaceTurn: [[spoiler: Ken]], just like in the [[DigimonAdventure02 [[Anime/DigimonAdventure02 anime]].
21st Mar '12 3:38:28 AM JSND
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Added DiffLines:

** Sadly, it doesnt say that its immune to [[LethalJokeCharacter Toy-Agumon.]]


Added DiffLines:

** First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
** As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a OneHitKill card, and since its a rookie, its ridiculously easy to get.


Added DiffLines:

* LethalJokeCharacter : Most of the rares feels ridiculously underpowered, Hit-or-Miss support effects and looks lame. On the other hand, their Support effects are some of the most dangerous effect in the game [[DifficultButAwesome if you know how to "abuse" them.]]
21st Mar '12 3:32:19 AM JSND
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Added DiffLines:

** Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.
20th Mar '12 2:49:24 PM nhull
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* OneSteveLimit: Averted. There are two different Devimons and Myotismons in the game you must defeat.

to:

* OneSteveLimit: Averted. There are two different Devimons and Myotismons in the game you must defeat.defeat.
* RankInflation: Inverted. Several digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
2nd Mar '12 4:07:04 PM ShadowAbyss
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* GameBreaker: Download Digivolve, Rosemon's Lure Card, Hacking and the 7-S cards in general.



* RecurringBoss: Wormmon and his evolutions in the beggining of the game.

to:

* RecurringBoss: Wormmon and his evolutions in the beggining of the game.
game.
1st Feb '12 5:23:31 AM luislucas
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Added DiffLines:

* DeathByIrony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the ''hacking'' card which works by inflicting HoistByHisOwnPetard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the [[CherryTapping weakest monsters.]]
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