History Main / DifficultySpike

11th Feb '16 7:57:04 AM Escher
Is there an issue? Send a Message
** The Genocide/No Mercy route also has a difficulty spike. Even bosses are a pushover in the first half of the game, but then you get to [[spoiler:Undyne the Undying, who requires some serious reaction time to beat]].
to:
** The Genocide/No Mercy route also has a major difficulty spike. Even bosses The random encounters are a pushover in always easy, and you essentially skip the boss battles for the first half of the game, but game -- and then you get to reach [[spoiler:Undyne the Undying, Undying]], who abruptly requires some serious reaction time to beat]].beat, even more so than all the bosses in the normal/pacifist routes.
6th Feb '16 9:50:27 AM wolftickets1969
Is there an issue? Send a Message
Added DiffLines:
** The arcade game has a much steeper incline in difficulty than the NES version, due to the HardModeFiller levels being replaced with unique boards from the [[PlatformHell infamously hard]] ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros 2 Japan]]'', which contain many narrow platforms, sadistic enemy/obstacle patterns, and long jumps, some of which require bouncing off Koopa Paratroopas at the right height, as in [[ThatOneLevel 6-3]].
5th Feb '16 3:30:00 PM gophergiggles
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/ResidentEvil'', both the original and the remake, get a nasty difficulty spike when you've beaten the guardhouse and get back to the mansion. Cue ShakyPOVCam charging through the courtyard and down the balcony ''you just used to enter the mansion'' and your first battle with a [[DemonicSpider Hunter]]. You'd better pray you didn't burn through all the ammo and health caches in the mansion either, since this guy isn't a BossInMookClothing: the mansion is ''crawling with them now''.
4th Feb '16 10:19:19 PM MisterVercetti
Is there an issue? Send a Message
Added DiffLines:
* Though it certainly has a few tough spots, most of ''VideoGame/FinalFantasyX'' isn't incredibly difficult. Then you hit Mount Gagazet, at which point not only do the standard enemies start getting a lot tougher, but the next four bosses ''all'' qualify as ThatOneBoss, culminating in a fight that many players consider the hardest non-BonusBoss in the entire game (and happens to come right after an unskippable 10-minute cutscene). It doesn't let up from there, even if you're not going for OneHundredPercentCompletion.
29th Jan '16 7:33:47 PM Blacksun388
Is there an issue? Send a Message
* ''VideoGame/DarkestDungeon'' is unforgiving in general but the titular Darkest Dungeon itself assaults you with a hellish spike in difficulty, especially in the second mission with a total of 3 very difficult mini-bosses in the Templar Warlords and Impalers.
to:
* ''VideoGame/DarkestDungeon'' is unforgiving in general but the titular Darkest Dungeon itself assaults you with a hellish spike in difficulty, especially in the second mission with a total of 3 very difficult mini-bosses in the Templar Warlords and Impalers. Just as well if you retreat from the dungeon you ''must'' surrender one of your heroes to hold off the monsters so the rest of your party can escape.
29th Jan '16 7:30:58 PM Blacksun388
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/DarkestDungeon'' is unforgiving in general but the titular Darkest Dungeon itself assaults you with a hellish spike in difficulty, especially in the second mission with a total of 3 very difficult mini-bosses in the Templar Warlords and Impalers.
21st Jan '16 10:24:56 PM MyFinalEdits
Is there an issue? Send a Message
* ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time and Darkness]]'' has a nice progression...until you hit Hidden Land. In the previous dungeon, you would face Seel, Staryu and Kingler, with the occasional Dragonair appearing every now and then. Suddenly, Dragonite, Garchomp, Magmortar and Rampardos start to raid your team with no mercy, coupled with a boss battle that can easily be ThatOneBoss for the unprepared.
to:
* ''[[VideoGame/PokemonMysteryDungeonExplorers Pokémon Mystery Dungeon: Explorers of Time and Darkness]]'' Darkness]]'': ** The game has a nice progression...until you hit Hidden Land. In the previous dungeon, you would face Seel, Staryu and Kingler, with the occasional Dragonair appearing every now and then. Suddenly, Dragonite, Garchomp, Magmortar and Rampardos start to raid your team with no mercy, coupled with a boss battle that can easily be ThatOneBoss for the unprepared.

** In the [[VideoGame/PokemonMysteryDungeonRescueTeam first games]], Sky Tower is markedly harder than anything you've previously done, featuring ghosts that can move through walls, changing weather, enemies with attacks that hit the entire room, and potential Monster Houses that can be extremely dangerous.
to:
** * In the [[VideoGame/PokemonMysteryDungeonRescueTeam first games]], ''VideoGame/PokemonMysteryDungeonRescueTeam'', Sky Tower is markedly harder than anything you've previously done, featuring ghosts that can move through walls, changing weather, enemies with attacks that hit the entire room, and potential Monster Houses that can be extremely dangerous.

* ''VideoGame/{{Undertale}}'' is pretty decent with its difficulty for boss encounters and they ramp up at a considerable pace. Each boss has a gimmick to exploit in the game's bullet hell styled mini-game you play whenever the enemy attacks. [[spoiler: Omega/Photoshop Flowey puts the "hell" in bullet hell with little to no time to react to his attacks as they cover nearly the entire screen. The battles after him if you are on the true pacifist route are much easier.]]
to:
* ''VideoGame/{{Undertale}}'' ''VideoGame/{{Undertale}}'': ** The game is pretty decent with its difficulty for boss encounters and they ramp up at a considerable pace. Each boss has a gimmick to exploit in the game's bullet hell styled mini-game you play whenever the enemy attacks. [[spoiler: Omega/Photoshop Flowey puts the "hell" in bullet hell with little to no time to react to his attacks as they cover nearly the entire screen. The battles after him if you are on the true pacifist route are much easier.]]
21st Jan '16 9:25:07 PM ThemJohns
Is there an issue? Send a Message
* ''VideoGame/{{Undertale}}'' is pretty decent with its difficulty for boss encounters and they ramp up at a considerable pace. Each boss has a gimmick to exploit in the game's bullet hell styled mini-game you play whenever the enemy attacks. [[spoiler: Omega/Photoshop Flowey puts the "hell" in bullet hell with little to no time to react to his attacks as they cover nearly the entire screen. The battles after him if you are on the true pacifist route are significantly much easier.]]
to:
* ''VideoGame/{{Undertale}}'' is pretty decent with its difficulty for boss encounters and they ramp up at a considerable pace. Each boss has a gimmick to exploit in the game's bullet hell styled mini-game you play whenever the enemy attacks. [[spoiler: Omega/Photoshop Flowey puts the "hell" in bullet hell with little to no time to react to his attacks as they cover nearly the entire screen. The battles after him if you are on the true pacifist route are significantly much easier.]]]] ** The Genocide/No Mercy route also has a difficulty spike. Even bosses are a pushover in the first half of the game, but then you get to [[spoiler:Undyne the Undying, who requires some serious reaction time to beat]].
21st Jan '16 9:11:59 PM ThemJohns
Is there an issue? Send a Message
* To progress through the story the ''VideoGame/CryptOfTheNecrodancer'', first you have to clear all zones as Cadence (the standard character). Then you have to clear them as Melody, who is locked into one weapon but is very strong once you get used to its attack radius. But hen you have to beat it again as Aria, a OneHitPointWonder (technically two, since she starts with a revive) who can't use any other weapon besides the basic dagger and dies if you skip a beat. Oh, and she progress through the zones backwards.
to:
* To progress through the story the in ''VideoGame/CryptOfTheNecrodancer'', first you have to clear all zones each zone as Cadence (the standard character). Then you have to clear them as Melody, who is locked into one weapon but that is very strong once you get used to its attack radius. But hen then you have to beat it them again as Aria, a OneHitPointWonder (technically two, since she starts with a revive) who can't use any other weapon besides the basic dagger and dies if you skip a beat. Oh, and Not to mention she progress through has to clear the zones backwards.in reverse order.
21st Jan '16 9:10:35 PM ThemJohns
Is there an issue? Send a Message
* To progress through the story ''VideoGame/CryptOfTheNecrodancer'', first you have to clear all zones as Cadence (the standard character). Then you have to clear them as Melody, who is locked into one weapon but is very strong once you get used to its attack radius. Then you have to play the game as Aria, a OneHitPointWonder (technically two, since she starts with a revive) who can't use any other weapon besides the basic dagger and dies if you skip a beat.
to:
* To progress through the story the ''VideoGame/CryptOfTheNecrodancer'', first you have to clear all zones as Cadence (the standard character). Then you have to clear them as Melody, who is locked into one weapon but is very strong once you get used to its attack radius. Then But hen you have to play the game beat it again as Aria, a OneHitPointWonder (technically two, since she starts with a revive) who can't use any other weapon besides the basic dagger and dies if you skip a beat.beat. Oh, and she progress through the zones backwards.
This list shows the last 10 events of 521. Show all.