History Main / DifficultySpike

22nd Dec '16 6:41:14 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'''s final boss (Dagoth Ur) is level 35. The bosses from the expansions (Almalexia and Hircine) are both ''level 100''...
** The Bloodmoon expansion is especially guilty of this, Hircine is not even the worst part, he was pretty easy compared to this: A player who can't be harmed (literally, using constant healing amulets or something similar) in all of Vvardenfell will have a challenging game on Solstheim, the Isle of the Bloodmoon EP. Still, it won't be too hard. That is, until you chose [[spoiler:to finish the main quest as a werewolf]]. Then you're stripped off all your items and magic spells and face >30 enemies who are about as strong as you and attack in packs of 2-4, everything without a chance to heal yourself. To make things worse, if you manage it, your reward will be less than it would be if you took the easy path.
** Also simply starting a new game with the expansions installed. Whenever you go to sleep, you have a chance of an assassin being near your bed when you wake. This assassin, meant for players who had already beaten the original game, will quickly kill you at low levels.

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* ''VideoGame/TheElderScrollsIIIMorrowind'''s final ''VideoGame/TheElderScrollsIIIMorrowind''':
** BigBad Final
boss (Dagoth Ur) of the main game is level 35. The final bosses from the expansions (Almalexia and Hircine) are both ''level 100''...
100''.
** Even the non-bosses from the main game into the expansions spikes. ''Bloodmoon'' especially, because even the local wildlife on Solstheim rivals the strength of enemies [[{{Mordor}}inside of the Ghostfence]] on Vvardenfell.
** The Bloodmoon ''Bloodmoon'' expansion is especially guilty of this, Hircine is not even this if you choose to complete the worst part, he was pretty easy compared to this: A player who can't be harmed (literally, using constant healing amulets or something similar) in all of Vvardenfell will have a challenging game on Solstheim, the Isle of the Bloodmoon EP. Still, it won't be too hard. That is, until you chose [[spoiler:to finish the expansion's main quest as a werewolf]]. Then you're werewolf. You're stripped off all your items and magic spells and have to face >30 around 30 enemies who are all about as strong as you and attack in packs of 2-4, everything 2-4. All without a chance to heal yourself. To make things worse, if you manage it, your reward will be less ''lesser'' than it would be have been if you took the easy path.
** Also simply Simply starting a new game with the expansions installed. Whenever you go to sleep, you have ''Tribunal'' expansion installed, as a chance of an Dark Brotherhood assassin being near your bed may spawn at any time when you wake. This assassin, meant for players who had already beaten sleep. The assassins do [[LevelScaling level scale]], but even the original game, lowest leveled ones will quickly kill you at low levels.be a major challenge for a brand new character.
13th Dec '16 8:43:44 AM MyFinalEdits
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** ''VideoGame/{{Doom 2016}}'', from "Lazarus Labs" onward, the game has finally introduced every non-boss demon in the game. And, to see if you really have what it takes to [[MemeticMutation beat the big badasses]], the game throws ALL OF THEM at you multiple times per level. Since the game's difficulty is also scaled in such a way that the developers expected you to get most of the upgrades for your weapons/character by that point, going into a [[HarderThanHard Nightmare "no upgrades"]] run of the game is basically asking for you to spread your cheeks and bite the pillow.

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** * ''VideoGame/{{Doom 2016}}'', from "Lazarus Labs" onward, the game has finally introduced every non-boss demon in the game. And, to see if you really have what it takes to [[MemeticMutation beat the big badasses]], the game throws ALL OF THEM at you multiple times per level. Since the game's difficulty is also scaled in such a way that the developers expected you to get most of the upgrades for your weapons/character by that point, going into a [[HarderThanHard Nightmare "no upgrades"]] run of the game is basically asking for you to spread your cheeks and bite the pillow.
12th Dec '16 8:53:13 AM SgtLexar
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-->-- '''SomecallmeJohnny''' describing the DifficultySpike of ''VideoGame/CaveStory''

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-->-- '''SomecallmeJohnny''' '''SomeCallMeJohnny''' describing the DifficultySpike of ''VideoGame/CaveStory''
12th Dec '16 12:41:00 AM Smurfman256
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Added DiffLines:

** ''VideoGame/{{Doom 2016}}'', from "Lazarus Labs" onward, the game has finally introduced every non-boss demon in the game. And, to see if you really have what it takes to [[MemeticMutation beat the big badasses]], the game throws ALL OF THEM at you multiple times per level. Since the game's difficulty is also scaled in such a way that the developers expected you to get most of the upgrades for your weapons/character by that point, going into a [[HarderThanHard Nightmare "no upgrades"]] run of the game is basically asking for you to spread your cheeks and bite the pillow.
26th Nov '16 9:47:08 PM Kazmahu
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Added DiffLines:

* Each form change in ''VideoGame/TrillionGodOfDestruction'', [[TropesAreTools by design]]. The Titan Form is dangerous, but has fairly slow and predictable attacks. Then you chip it down to Dragon Form, which uses ''completely'' different attack patterns, hits harder and faster, and has a completely different body shape; an Overlord who was specced for fighting Titan is probably [[FinalDeath headed for the grave]]. Once you adapt your strategies, Dragon form becomes manageable... and then there's the Final Form. [[spoiler:It's much smaller, meaning less damage as there's less to hit. Its attacks are vicious and rapid, and it takes the meta step of sealing several game mechanics like retreating and practice battles. Your Overlords have a single chance each, with less preparation, against the toughest challenge in the game. It's not fair, but it's not supposed to be.]]
23rd Nov '16 6:47:51 PM nombretomado
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** ''Legion'' has several, and it's mostly due to the new scaling mechanics. Fresh level 110 characters are in for a world of pain as they are initially quite squishy compared to mobs until getting geared up, and certain quests are much more difficult as a freshly capped character than they are as a lower level questing through (especially true in Azsuna and Stormheim and for certain class-specific Artifact quests). The max level zone of Suramar also represents a considerable kick up in difficulty compared to the rest of the game, due to the aforementioned scaling and the GenreShift to ''AssassinsCreed''-style stealth mechanics.

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** ''Legion'' has several, and it's mostly due to the new scaling mechanics. Fresh level 110 characters are in for a world of pain as they are initially quite squishy compared to mobs until getting geared up, and certain quests are much more difficult as a freshly capped character than they are as a lower level questing through (especially true in Azsuna and Stormheim and for certain class-specific Artifact quests). The max level zone of Suramar also represents a considerable kick up in difficulty compared to the rest of the game, due to the aforementioned scaling and the GenreShift to ''AssassinsCreed''-style ''Franchise/AssassinsCreed''-style stealth mechanics.
22nd Oct '16 1:19:18 PM kylenne
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Added DiffLines:

** ''Legion'' has several, and it's mostly due to the new scaling mechanics. Fresh level 110 characters are in for a world of pain as they are initially quite squishy compared to mobs until getting geared up, and certain quests are much more difficult as a freshly capped character than they are as a lower level questing through (especially true in Azsuna and Stormheim and for certain class-specific Artifact quests). The max level zone of Suramar also represents a considerable kick up in difficulty compared to the rest of the game, due to the aforementioned scaling and the GenreShift to ''AssassinsCreed''-style stealth mechanics.
7th Oct '16 3:56:08 PM OldBen
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* ''VideoGame/XCOMEnemyUnknown'' has a large spike in form of the first Terror mission. First, as opposed to usual search-and-destroy missions, you have to take care of civilians in the area before aliens kill them all. Secondly, this will usually be the first mission where you encounter local DemonicSpiders, Chryssalids, which can OneHitKill both civilians and your troops and turn them into zombies - and if you don't kill them fast enough, they'll spawn even more Chryssalids. And finally, losing previous missions meant had significant, but manageable consequences - however, failing a Terror mission causes affected country to instantly withdraw from [=XCOM=] project, permanently reducing your funding and putting you one step closer to GameOver.

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* ''VideoGame/XCOMEnemyUnknown'' has a large spike in form of the first Terror mission. First, as opposed to usual search-and-destroy missions, you have to take care of civilians in the area before aliens kill them all. Secondly, this will usually be the first mission where you encounter local DemonicSpiders, Chryssalids, which can OneHitKill both civilians and your troops and turn them into zombies - and if you don't kill them fast enough, they'll spawn even more Chryssalids. And finally, losing previous missions meant had significant, but manageable consequences - however, failing a Terror mission causes affected country to instantly withdraw from [=XCOM=] project, permanently reducing your funding and putting you one step closer to GameOver.
24th Sep '16 2:45:28 AM LucaEarlgrey
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** Similarly, a lot of Single Play players can't graduate out of [[KyuAndDanRanks 6th Dan]] due to 7th Dan using THE SAFARI's mash-heavy Hyper chart as its final stage, causing many players to hold onto as much as 90% of their Groove Gauge for that stage and ''still'' fail it.

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** Similarly, a lot of Single Play players can't graduate out of [[KyuAndDanRanks 6th Dan]] due to 7th Dan using THE SAFARI's mash-heavy Hyper chart as its final stage, causing many players to hold onto as much as 90% of their Groove Gauge for as they enter that stage and ''still'' fail it.
24th Sep '16 2:39:23 AM LucaEarlgrey
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* In ''VideoGame/{{beatmania}} IIDX'', you don't fail a song by running out of life, but you do need to finish with your life meter at 80% or higher to clear it. Many songs will abuse this by having sudden jumps in difficulty at the end; some of the biggest offenders are [[http://www1.ocn.ne.jp/~hibroad/score/3/holic.html?2AB00 Holic (Another)]], [[http://www1.ocn.ne.jp/~hibroad/score/8/blame.html?2AB00 Blame (Another)]], [[http://www1.ocn.ne.jp/~hibroad/score/13/contract.html?2N800 Contract (Normal)]] (the rest of the song is fairly easy in comparison), and [[http://www1.ocn.ne.jp/~hibroad/score/14/inori.html?1AB00 Inori (Another)]]. This issue is subverted [[http://www1.ocn.ne.jp/~hibroad/score/0/gobeyond.html?2AC00 Go Beyond!! (Another)]], which has its most difficult part in the ''middle'' of the song, and the rest of the song is easy enough for someone who can clear level-11 songs to easily recover in. Many players avoid this by setting doing the "Hard" route for the life bar. In this, as long as the life doesn't reach 0%, you pass.

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* In ''VideoGame/{{beatmania}} IIDX'', you IIDX'':
** You
don't fail a song by running out of life, but you do need to finish with your life meter at 80% or higher to clear it. Many songs will abuse this by having sudden jumps in difficulty at the end; some of the biggest offenders are [[http://www1.ocn.ne.jp/~hibroad/score/3/holic.html?2AB00 Holic (Another)]], [[http://www1.ocn.ne.jp/~hibroad/score/8/blame.html?2AB00 Blame (Another)]], [[http://www1.ocn.ne.jp/~hibroad/score/13/contract.html?2N800 Contract (Normal)]] (the rest of the song is fairly easy in comparison), and [[http://www1.ocn.ne.jp/~hibroad/score/14/inori.html?1AB00 Inori (Another)]]. This issue is subverted [[http://www1.ocn.ne.jp/~hibroad/score/0/gobeyond.html?2AC00 Go Beyond!! (Another)]], which has its most difficult part in the ''middle'' of the song, and the rest of the song is easy enough for someone who can clear level-11 songs to easily recover in. Many players avoid this by setting doing using the "Hard" route option for the life bar. In this, as long as the life doesn't reach 0%, you pass.pass.
** As far as level progression goes, going from level 9 charts to level 10 is one of the biggest walls for many players; whereas someone who can reliably clear 8's can do some 9's, those who can reliably clear 9's will get ''smoked'' on many 10's.
** Similarly, a lot of Single Play players can't graduate out of [[KyuAndDanRanks 6th Dan]] due to 7th Dan using THE SAFARI's mash-heavy Hyper chart as its final stage, causing many players to hold onto as much as 90% of their Groove Gauge for that stage and ''still'' fail it.
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