History Main / DifficultButAwesome

26th Jun '16 8:10:15 PM dRoy
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* Any Martial Arts style will take years to learn and a lifetime to master. Extended practice will bring significant health benefits including increased strength, stamina, flexibility, balance, and cardio-pulminary health, greater self-confidence, self-awareness, and personal peace, as well as self-defense capability.
** Of particular note is taijiquan (T'ai Chi). The basics require months to grasp, and often come with admonitions of "Straight but not straight" and "Round but not round." Once learned, it is a very versatile style with several movements that can be applied in a number of ways, single movements often containing offensive, defensive, and mixed potential. Apart from the combative aspect, it is excellent for increasing patience and serenity. Also, the relatively low impact of its practice make it an ideal form for the elderly, or those undergoing physical rehab.
*** The problem with T'ai Chi is that it's generally practiced by the aforementioned elderly and infirm, and by people with an unhealthy phobia to strength training. But the actual movements can in fact be compared to "weaponized powerlifting," as the same concepts required to channel the body's power into a single blow are also used to channel the body's power into moving heavy amounts of mass. To put it in perspective: one of the basic taijiquan techniques is a simple shove, learning how to maximize the force to knock an adult human away. Now imagine a woman using that technique to shove a 200 lb attacker - after learning how to bench press 200 lbs. Rag doll physics start to come into play.

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* Any Martial Arts style will take years to learn and a lifetime to master. master, with months spent on basics alone for the beginners. Extended practice will bring significant health benefits including increased strength, stamina, flexibility, balance, and cardio-pulminary health, greater self-confidence, self-awareness, and personal peace, as well as self-defense capability.
capability. Specific examples include but not limited to:
** Of particular note is taijiquan Taijiquan (T'ai Chi). The basics require months to grasp, and It often come with admonitions of "Straight but not straight" and "Round but not round." Once learned, it is a very versatile style with several movements that can be applied in a number of ways, single movements often containing offensive, defensive, both offensively and mixed potential.defensively. Apart from the combative aspect, it is excellent for increasing patience and serenity. Also, the relatively low impact of its practice make it an ideal form for the elderly, or those undergoing physical rehab.
*** The problem with T'ai Chi is that it's generally practiced by the aforementioned elderly and infirm, and by people with an unhealthy phobia to strength training. But
rehab. Although this can be considered a weakness, the actual movements can in fact be compared to "weaponized powerlifting," as the same concepts required to channel the body's power into a single blow are also used to channel the body's power into moving heavy amounts of mass. To put it in perspective: one of the basic taijiquan techniques is a simple shove, learning how to maximize the force to knock an adult human away. Now imagine a woman using that technique to shove a 200 lb attacker - after learning how to bench press 200 lbs. Rag doll physics start to come into play.play.
** Wrestling. Even in the standards of martial arts, its training regimen can be exceptionally tough, with ''very'' heavy emphasis on both power and endurance training, as well as numerous movements, counters, and ''counter''-counters. However, once mastered it is one of the most powerful and versatile combat martial arts in existence. In fact, it's one of the four core martial arts in Useful/MixedMartialArts, along with boxing, muay thai, and Brazilian Jiu-Jitsu.
24th Jun '16 11:46:46 PM TravisTouchdown
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** Gargos in the 2013 reboot is huge, slow (though capable of flight), and has the first Instinct Mode in the series to have a drawback (he loses the ability to block and some air mobility in exchange for becoming ImmuneToFlinching and the ability to cancel out of his Instinct Mode to break combos, knock down opponents, etc.). He also has the ability to summon two minions that die in two/three hits but provide insane combo opening and breaker potential. Add in the ability to start combos from pretty much anywhere (which is easily breakable) and a unique command grab with four possible throws, and you have a character that's a nightmare to learn, but also has quite possibly THE most versatile movepool in the entire series.
** General RAAM is as big as, and even slower than, Gargos. He also has a very limited movepool that's easy to Combo Break, requiring accurate Counter Breakers to keep his combos going in high-level play. However, several of his combo enders, as well as his Instinct Mode, inflict damage over time meaning that a good RAAM can easily land short combos that deal 50% damage or more so long as he can keep the momentum going his way.
10th Jun '16 2:10:33 PM crazyrabbits
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* [[Film/{{Grindhouse}} Cherry Broling]] in ''VideoGame/{{Broforce}}''. When she was originally introduced, she was considered to be a lower-tier character with little utility value besides shooting jumping and firing downward. However, in the hands of a skilled player, she is one of the (if not ''the'') fast characters in the game, especially in in open areas. By consistently jumping and shooting, a skilled player can move incredibly fast through levels and avoid the majority of enemy fire, which is only programmed to fire left and right. Likewise, she makes certain sections of the final Hell stage (such as the OutrunTheFireball section just before the final boss) trivally easy if a player knows what they're doing.

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* [[Film/{{Grindhouse}} Cherry Broling]] in ''VideoGame/{{Broforce}}''. When she was originally introduced, she was considered to be a lower-tier character with little utility value besides shooting jumping and firing downward. However, in the hands of a skilled player, she is one of the (if not ''the'') fast fastest characters in the game, especially in in open areas. By consistently jumping and shooting, a skilled player can move incredibly fast through levels and avoid the majority of enemy fire, which is only programmed to fire left and right. Likewise, she makes certain sections of the final Hell stage (such as the OutrunTheFireball section just before the final boss) trivally trivially easy if a player knows what they're doing.
10th Jun '16 2:08:19 PM crazyrabbits
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Added DiffLines:

* [[Film/{{Grindhouse}} Cherry Broling]] in ''VideoGame/{{Broforce}}''. When she was originally introduced, she was considered to be a lower-tier character with little utility value besides shooting jumping and firing downward. However, in the hands of a skilled player, she is one of the (if not ''the'') fast characters in the game, especially in in open areas. By consistently jumping and shooting, a skilled player can move incredibly fast through levels and avoid the majority of enemy fire, which is only programmed to fire left and right. Likewise, she makes certain sections of the final Hell stage (such as the OutrunTheFireball section just before the final boss) trivally easy if a player knows what they're doing.
9th Jun '16 12:31:20 AM LucaEarlgrey
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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks, making it look just as good, if not better, than store-bought cosplays with the right skills, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs an additional premium for labor, something you don't have to do if you make the costume yourself.

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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks, making it look just as good, if not better, than store-bought cosplays with the right skills, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs an additional a premium for labor, something you don't have to do pay if you make the costume yourself.
2nd Jun '16 12:38:21 AM LucaEarlgrey
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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks, making it look just as good, if not better, than store-bought cosplays with the right skills, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character.

to:

* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks, making it look just as good, if not better, than store-bought cosplays with the right skills, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs an additional premium for labor, something you don't have to do if you make the costume yourself.
26th May '16 10:34:34 PM LucaEarlgrey
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[[folder:Real Life]]over long periods and even something as simple as a lit cigar can ''outright kill you'' if you're not careful. It's also, by far, '''the''' most useful tool ever handled by humanity, even to this day, and it looks pretty awesome to boot. (This Webcomic/SchlockMercenary [[http://www.schlockmercenary.com/2006-11-19 comic page]] is a fairly humorous representation of the entire process and danger)

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[[folder:Real Life]]over Life]]
* Life in general. It is one long process of decisions, distractions, and difficulties, but it has it's wonderful rewards once you get used to it.
* Fire is extremely dangerous, hard to mantain over
long periods and even something as simple as a lit cigar can ''outright kill you'' if you're not careful. It's also, by far, '''the''' most useful tool ever handled by humanity, even to this day, and it looks pretty awesome to boot. (This Webcomic/SchlockMercenary [[http://www.schlockmercenary.com/2006-11-19 comic page]] is a fairly humorous representation of the entire process and danger)


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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks, making it look just as good, if not better, than store-bought cosplays with the right skills, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character.
25th May '16 2:43:33 AM LucaEarlgrey
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* A number of games in the SpectacleFighter genre tend to be Nintendo Hard, and have mechanics that rival Fighting Games in complexity. That said, watch a typical combo video for VideoGame/DevilMayCry, VideoGame/{{Bayonetta}}, and the like as for why [[WebVideo/ZeroPunctuation Yahtzee]] coined the term.



* In general, [[DrivingStick manual transmission]]. It can take time to learn the proper shift points for whatever you're driving, and you have to manage a new set of inputs, but choosing manual often provides several advantages, such as improved acceleration, speed control, and top speed. In some games, it's not even possible to ''compete with CPU opponents'', let alone with human players without using manual.



* While the point for manual transmission as stated above holds true in ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', automatic transmission players can and ''do'' play competitively against manual transmission players when mastered. While manual transmission players simply needs to shift down a gear and then steer regardless of how the power setting is done, automatic transmission players need to memorize ''precisely'' when and how to brake and steer simultaneously and these change significantly when power setting is changed, which means they need to stick to the same power setting for all races. However, once they have these mastered, they can take on ''any'' corners as good as manual transmission users (even in Hakone, but that takes more effort than the rest of the tracks combined). A couple examples of competitive AT play can be found [[https://www.youtube.com/watch?v=ByoJK7NRxIU here]] and [[https://www.youtube.com/watch?v=aKDbYwNMtxM here]].

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* While the point for manual transmission as stated above being difficult holds true in many racing games like ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', automatic transmission players can and ''do'' play competitively against manual transmission players when mastered. While manual transmission players simply needs to shift down a gear and then steer regardless of how the power setting is done, automatic transmission players need to memorize ''precisely'' when and how to brake and steer simultaneously and these change significantly when power setting is changed, which means they need to stick to the same power setting for all races. However, once they have these mastered, they can take on ''any'' corners as good as manual transmission users (even in Hakone, but that takes more effort than the rest of the tracks combined). A couple examples of competitive AT play can be found [[https://www.youtube.com/watch?v=ByoJK7NRxIU here]] and [[https://www.youtube.com/watch?v=aKDbYwNMtxM here]].



* Before anything else, fightsticks in general. Compared to regular controllers, they take quite a bit of getting used to. That said, the general consensus is that it's generally easier to get good at a fighter using a fightstick.
* Hitbox-style fightsticks are this UpToEleven. You have nothing but buttons for each finger and a jump button that is on the bottom, you also have to build up strength in your weaker fingers (usually your left ring finger). Once you learn it however, you'll have faster inputs than anything you'll get on the pad and especially the stick, attacks that come out in 2 or 3 frames and being able to air cancel into special moves almost immediately. This has led some to declare it as a GameBreaker, but there is nothing you can do on hitbox that you can't do on any other controller: you can block in two directions on pad in games that allow it, and legit hitboxes are modded to SOCD clear so that left + right = neutral and down + up = up, and anybody can mod their controllers to cheat (not just hitbox), so they're here to stay.
* In fighting games where they are available, infinite combos demand highly accurate positioning and timing, but for those who can master them they are ExactlyWhatItSaysOnTheTin.
* {{Puppet Fighter}}s have a tendency to be this most of the time for one reason or another. You need to keep track of not one, but ''two'' characters simultaneously and also need to know how to properly control both at the same time. If you do, you can control more of the screen than anyone else in the cast, giving you an advantage no other character can have. This is also added with that in some games, some of the puppets can be damaged in some way that will cause them to be disabled, rendering their user useless for a period of time, or very rarely, they can act as an actual extension of the actual character themselves, meaning their enemy has more than one route to damage their opponent through.
* The 2D fighting game Pretzel Motion, so far held by [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] (but not by his son Rock Howard however) and [[VideoGame/BlazBlue Hazama]]. The motion is unbelievably complex (down-back to half circle back to down-forward) but the move that it brings out is normally easy to combo into, does big damage (in Hazama's case a OneHitKill), and works as a great anti-air. [[NinjaMaid Kohaku]] from ''VideoGame/MeltyBlood'' uses it as well for her [[MadDoctor KohaponX]] move; it costs 100 meter and has long startup (making the usage itself as difficult as execution, the cactus summons help though), but grants her [[ImmuneToFlinching super armor]] and instant [[SuperMode Blood Heat]] upon successful activation, so you can pound the enemy and use [[LimitBreak Arc Drive]] or [[CounterAttack Last Arc]] with impunity.
* Grapplers and charge characters tend to be this (especially the former in some cases). Grapplers are usually huge, slow, usually require the use of full circle motions (which can make the character jump accidentally when done wrong unless you're playing ''VideoGame/SkullGirls''; or even earlier, ''VideoGame/TheKingOfFighters'': the former has a system that detects when you're trying to perform a full circle motion which prevents jumping when you press up during one and the latter has no special throw motions with "up" as one of their directions), don't usually have projectile attacks ([[VideoGame/BlazBlue Tager]], [[VideoGame/Persona4Arena Kanji]], and [[VideoGame/{{Skullgirls}} Cerebella]] being limited exceptions), and require getting to point blank to use their most damaging attacks. Charge-motion characters can be tough to use on the fly (considering their moves require you to hold in one direction, then thrust the opposite) unless you're [[StoneWall turtling]] (or if you're really good at sticking them into any combo). That said though, grapplers tend to have the best damage output when you land their grabs, and some of the best characters in certain fighters (like [[Franchise/StreetFighter Guile]] and [[VideoGame/Persona4Arena Mitsuru]]) tend to be charges due to having better properties on their moves compared to the more common circle-motion characters.
* Believe it or not, the JackOfAllStats characters can be this, {{Shotoclone}} or not. This is mainly because they are so balanced at what they do, they lack true specialization, as it is up to the [[WeakButSkilled player's true skill to win against other characters with more specialized and possibly dominating tools in the hands of players just as good as they are. This involves them requiring a lot of usage of fundamentals, system mechanics and even unorthodox gimmicks in the system itself]].



* For people who mainly play consoles, playing a shooter with a controller. Most who got used to keyboard & mouse can agree that it's the easiest way to play a shooter (what with the mouse being more naturally accurate than the right stick). That said, if you don't have a powerful enough rig to play some of the more graphically-intensive shooters on PC, learning how to play on a pad can easily gain you access to that game if it's on your console of choice.



* Diagonal swapping in any mobile match three games which allows such maneuver when sliding pieces. Pulling this off is more difficult than horizontal and vertical swapping as it is very easy to accidentally swap with other adjacent units, but when mastered players can easily get out from being blocked by surrounding matches in less time.



* As mentioned before, controlling with a controller instead of a keyboard and mouse. While it's generally accepted that keyboard and mouse is the way to go, if the game is incredibly laggy on your computer, using a controller helps you get a better edge for the console version if the game has one.
* Playing first person shooters that have a more clumsy, third person mode like ''VideoGame/JediKnightIIJediOutcast''. The aiming for guns is usually easier to do in first person mode, and if there's melee weapons those are easier to use in third person. Most FPS with a third person mode dont have fixed cameras at the character's back. It is harder to learn to aim properly, but it can used for easy determination of where a shot is coming from when you are hit in the back. In some games, you can manipulate the camera to look behind your character while s/he continues to look forward. If you have steady hands, you can turn the senstivity up and perform quick area checks and cover all your corners.



[[folder:Real Life]]
* Life in general. It is one long process of decisions, distractions, and difficulties, but it has it's wonderful rewards once you get used to it.
* Fire is extremely dangerous, hard to mantain over long periods and even something as simple as a lit cigar can ''outright kill you'' if you're not careful. It's also, by far, '''the''' most useful tool ever handled by humanity, even to this day, and it looks pretty awesome to boot. (This Webcomic/SchlockMercenary [[http://www.schlockmercenary.com/2006-11-19 comic page]] is a fairly humorous representation of the entire process and danger)

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[[folder:Real Life]]
* Life in general. It is one long process of decisions, distractions, and difficulties, but it has it's wonderful rewards once you get used to it.
* Fire is extremely dangerous, hard to mantain over
Life]]over long periods and even something as simple as a lit cigar can ''outright kill you'' if you're not careful. It's also, by far, '''the''' most useful tool ever handled by humanity, even to this day, and it looks pretty awesome to boot. (This Webcomic/SchlockMercenary [[http://www.schlockmercenary.com/2006-11-19 comic page]] is a fairly humorous representation of the entire process and danger)
24th May '16 12:17:21 PM NativeJovian
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* In ''LightNovel/SwordArtOnline'', [[LaserBlade photon swords]] in ''Gun Gale Online'' became this: at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ImplausibleFencingPowers deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.

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* In ''LightNovel/SwordArtOnline'', [[LaserBlade photon swords]] in ''Gun Gale Online'' became this: at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ImplausibleFencingPowers [[ParryingBullets deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.
19th May '16 9:04:45 AM Grobi
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** [[LongRangeFighter Gunner weapons]] (Bows and Bowguns) also count. In addition to requiring a lot more micromanagement than [[CloseRangeCombatant Blademasters]] (thanks to multiple ammunition types you have to juggle), Gunners need to be aware of their surroundings a lot more due to Gunner weapons only working best at a specific distances and Gunner armor offering only having half as much protection compared to Blademasters. That being said, Bows and Bowguns are incredibly flexible weapons suited for almost every situation as long as you know to exploit monster's weaknesses correctly.

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** [[LongRangeFighter Gunner weapons]] (Bows and Bowguns) also count. In addition to requiring a lot more micromanagement than [[CloseRangeCombatant Blademasters]] (thanks to multiple ammunition types you have to juggle), Gunners need to be aware of their surroundings a lot more due to Gunner weapons only working best at a specific distances and Gunner armor offering only having half as much protection compared to Blademasters. That being said, Bows and Bowguns are incredibly flexible weapons suited for almost every situation as long as you know to exploit monster's weaknesses correctly.
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