History Main / DifficultButAwesome

27th Sep '16 4:47:49 AM Fallingwater
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''WarThunder'' features tracerless ammo belts as an option for plane loadouts. They are usually avoided by most players, because they offer absolutely no visual cues as to where your bullets are heading and make it much harder to LeadTheTarget, doubly so if you're playing a difficulty mode without the leading assistance. However, a player that masters their use will have two significant advantages: first, the bullets themselves do more damage because they don't have to waste mass on tracer compound, and second, they won't tip off an enemy plane that they're being attacked until it's too late, making it significantly easier to pull off ambushes or abort a botched attack without the target going after you in revenge or going evasive and making a second attack much more difficult.

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* ''WarThunder'' features tracerless ammo belts as an option for plane loadouts. They are usually avoided by most players, because they offer absolutely no visual cues as to where your bullets are heading and make it much harder to LeadTheTarget, doubly so if you're playing a difficulty mode without the leading assistance. However, a player that masters their use will have two significant advantages: first, the bullets themselves do more damage because they don't have to waste mass on tracer compound, and second, they won't tip off an enemy plane that they're being attacked until it's too late, making it significantly easier to pull off ambushes or abort a botched attack without the target going after you in revenge or going evasive and making a second attack much more difficult.
27th Sep '16 4:47:21 AM Fallingwater
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''WarThunder'' features tracerless ammo belts as an option for plane loadouts. They are usually avoided by most players, because they offer absolutely no visual cues as to where your bullets are heading and make it much harder to LeadYourShots, doubly so if you're playing a difficulty mode without the leading assistance. However, a player that masters their use will have two significant advantages: first, the bullets themselves do more damage because they don't have to waste mass on tracer compound, and second, they won't tip off an enemy plane that they're being attacked until it's too late, making it significantly easier to pull off ambushes or abort a botched attack without the target going after you in revenge or going evasive and making a second attack much more difficult.

to:

''WarThunder'' features tracerless ammo belts as an option for plane loadouts. They are usually avoided by most players, because they offer absolutely no visual cues as to where your bullets are heading and make it much harder to LeadYourShots, LeadTheTarget, doubly so if you're playing a difficulty mode without the leading assistance. However, a player that masters their use will have two significant advantages: first, the bullets themselves do more damage because they don't have to waste mass on tracer compound, and second, they won't tip off an enemy plane that they're being attacked until it's too late, making it significantly easier to pull off ambushes or abort a botched attack without the target going after you in revenge or going evasive and making a second attack much more difficult.
27th Sep '16 4:46:41 AM Fallingwater
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Added DiffLines:

[[folder:Simulators]]
''WarThunder'' features tracerless ammo belts as an option for plane loadouts. They are usually avoided by most players, because they offer absolutely no visual cues as to where your bullets are heading and make it much harder to LeadYourShots, doubly so if you're playing a difficulty mode without the leading assistance. However, a player that masters their use will have two significant advantages: first, the bullets themselves do more damage because they don't have to waste mass on tracer compound, and second, they won't tip off an enemy plane that they're being attacked until it's too late, making it significantly easier to pull off ambushes or abort a botched attack without the target going after you in revenge or going evasive and making a second attack much more difficult.
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21st Sep '16 12:38:18 PM superkeijikun
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** [[LaserBlade photon swords]] in ''Gun Gale Online'': at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ParryingBullets deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.

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** [[LaserBlade photon Photon swords]] in ''Gun Gale Online'': at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ParryingBullets deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.
21st Sep '16 12:37:53 PM superkeijikun
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* In ''LightNovel/SwordArtOnline'', [[LaserBlade photon swords]] in ''Gun Gale Online'' became this: at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ParryingBullets deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.

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* In ''LightNovel/SwordArtOnline'', ''LightNovel/SwordArtOnline''
**
[[LaserBlade photon swords]] in ''Gun Gale Online'' became this: Online'': at first, they were considered [[JokeWeapon Joke Weapons]], since anyone else could use a gun (which made up the majority of weapons in the game) to kill someone wielding a sword before they got close enough for it to be of any use. Then Kirito starts playing and takes a photon sword as his main weapon and, using experience gained from two prior games that focused on sword fighting, turned it into a LethalJokeWeapon, [[ParryingBullets deflecting bullets like a Jedi knight before slicing his foes to shreds]]. When he leaves GGO, other players try to mimic his feats, though to limited success.success.
** Kirito continues to pull off nigh-impossible feats when he returns to ''[=ALfheim=] Online'' after the ''Phantom Bullet'' arc: not only can he deflect magic spells (which have a hitbox even smaller than bullets) with his swords, but he can fight with [[DualWielding two swords]], like in SAO, without assistance from the system. He also finds a way to maximize the utility of his two-sword fighting style by alternating between one-handed Sword Skills, activating one after the last finishes. This technique requires him to start the next Sword Skill within ''one tenth of a second'' before post-Sword Skill immobility kicks in.
18th Sep '16 9:15:20 PM LucaEarlgrey
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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. Not to mention, it takes a lot of time, patience, raging over this one part you can't get right, cursing yourself for procrastinating on your costume until the night before a convention or cosplay meet, etc. However, making cosplays gives the wearer more control over how the final product looks. While someone making cosplays for the first time will probably end up with something that looks crappy at best and doesn't fit at worst, with practice one can make a costume that is just as good, if not better, than moost store-bought cosplays, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs a premium for labor, something you don't have to pay if you make the costume yourself.

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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. Not to mention, it takes a lot of time, patience, raging over this one part you can't get right, cursing yourself for procrastinating on your costume until the night before a convention or cosplay meet, etc. However, making cosplays gives the wearer more control over how the final product looks. While someone making cosplays for the first time will probably end up with something that looks crappy at best and doesn't fit at worst, with practice one can make a costume that is just as good, if not better, than moost most store-bought cosplays, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs a premium for labor, something you don't have to pay if you make the costume yourself.
18th Sep '16 9:14:39 PM LucaEarlgrey
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* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. However, making cosplays gives the wearer more control over how the final product looks. While someone making cosplays for the first time will probably end up with something that looks crappy at best and doesn't fit at worst, with practice one can make a costume that is just as good, if not better, than moost store-bought cosplays, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs a premium for labor, something you don't have to pay if you make the costume yourself.

to:

* Many cosplayers just buy their costumes or purchase clothes that look like the character's at a thrift store or wherever, but some take to the art of making cosplays themselves. It is a tedious process that involves learning how to sew, having a strong sense of craftsmanship (especially if one's costume comes with props or is a suit of armor), and working with tools that can potentially hurt the user if handled improperly such as superglue, hot glue guns, and sewing needles. Not to mention, it takes a lot of time, patience, raging over this one part you can't get right, cursing yourself for procrastinating on your costume until the night before a convention or cosplay meet, etc. However, making cosplays gives the wearer more control over how the final product looks. While someone making cosplays for the first time will probably end up with something that looks crappy at best and doesn't fit at worst, with practice one can make a costume that is just as good, if not better, than moost store-bought cosplays, and there are many cosplays that one simply can't just order due to the difficulty of the costume or the obscurity of the character. Additionally, ordering costumes often costs a premium for labor, something you don't have to pay if you make the costume yourself.
15th Sep '16 11:15:02 PM AceOfScarabs
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Added DiffLines:

** There is one specific deck archtype from the Mirrodin Constructed era that actually requires a significant amount of skill and sense of timing, especially in the mirror match. While it is easily capable of steamrolling opponents with sudden explosions of combat damage and can even defeat enemies with just lifeloss alone, often seemingly effortlessly, it requires knowledge of the stack and your opponent's selection of countermeasures in order to avoid getting your big plays neutered, and you would also have to decide when to summon the winning weaponry in your creature arsenal in case you need to stagger out your offensive plays to keep options for victory in certain trouble matchups. Furthermore, in the mirror match, you will NEED to control the flow of battle and ensure you can keep your life point score high enough to win. The name of this deck? [[spoiler:Ravager Affinity]].
15th Sep '16 6:54:40 AM AceOfScarabs
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* The ''Manga/GetterRobo'' itself is a powerful and terrifying combining robot, but is noted in-story to be a difficult to handle beast. It is demonstrated several times that pilots that are insufficiently skilled or badass will ultimately fail to harness the Getter's true potential - in ''Shin VS Neo'', the test pilot who failed to initiate the combination sequence from Neo Getter-1's cockpit was physically incapable of even hitting the emergency failsafe lever as he was unable to withstand the forces involved; compare that to the final pilot of Neo Getter-1, Ichimonji Gou, who actually ''enjoyed'' the intensity of flying the craft.
11th Sep '16 7:49:47 PM Hylarn
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* The ''VideoGame/{{Touhou}}'' games have several, particularly in terms of [[ScoringPoints high scores]]:
** ''Perfect Cherry Blossom'' has [=SakuyaB=], whose knives swing around depending on where you move, and whose bomb only clears very specific areas of the field. It takes some getting used to the aiming process, but when used right, she's by far the best in terms of scoring (the current [=SakuyaB=] world record is ''half a billion points higher'' than all other records).
** Youmu solo in Imperishable Night is difficult to use well, with an option that swings around depending on how she moves, but she has an easier time swinging the phantom gauge around for better time orb collection. Her margin of advantage over other teams is much smaller than [=SakuyaB=] in PCB, but it's noticable.

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* The ''VideoGame/{{Touhou}}'' games have several, particularly several:
** Youmu
in terms of [[ScoringPoints high scores]]:
** ''Perfect Cherry Blossom'' has [=SakuyaB=], whose knives swing around depending on where you move, and whose bomb only clears very specific areas of the field. It takes some getting used to the aiming process, but when used right,
general:
*** In ''Imperishable Night''
she's by far normally part of the best Ghost Team, which has the highest overall power in terms exchange for having the spread shot focused on the concentrated shot unfocused, the reverse of scoring (the current [=SakuyaB=] world record is ''half a billion points higher'' than all other records).
** Youmu solo
usual, and she herself has part of her shot in Imperishable Night is difficult to use well, with an option that swings around depending on how as she moves, moves. Or she can go ''solo'', which removes the spread option (and her own ability to center her option by briefly focusing) but she has an easier time swinging the lets her lock her option by focusing and giver her shortened phantom gauge around for better time orb collection. Her margin that improves her scoring abilities.
*** In ''Phantasmagoria
of advantage over other teams is much smaller than [=SakuyaB=] in PCB, Flower View'' she has all-around terrible statistics (slow charge speeds and move speeds that're the opposite of optimal) but the unique ability to cancel bullets without spending meter. In practice she's bottom-tier since the ability is underwhelming and and her attacks suck, but this is probably what ZUN was going for.
*** In ''Ten Desires'' has access to the strongest spread and concentrated attacks... but she's a reverse shot-type, meaning that unless you're very good you won't be able to make full use of her strong unfocused shots. And the charged nature of her focused shots can be a problem if you don't get
it's noticable.rhythm down, while the unfocused shots have trailing options that punish you for moving wildly.



** Youmu is ''Ten Desires'' has access to the strongest spread and concentrated attacks... but she's a reverse shot-type, meaning that unless you're very good you won't be able to make full use of her strong unfocused shots. And the charged nature of her focused shots can be a problem if you don't get it's rhythm down, while the unfocused shots have trailing options that punish you for moving wildly.
** [=SanaeA=] in the fangame Marine Benefit also qualifies for this, as her unfocused shot by itself is fairly weak and her bomb only clears the area to her sides; however, she has Kanako's virtue spheres hovering around her and spinning around the field, killing most non-boss enemies they touch almost instantly (and doing good damage to bosses). While it takes a lot of getting used to aiming the virtues, knowing when to unfocus to activate them, and learning to see through them so they don't distract you from the bullets, using them wisely helps tremendously in killing off enemies in places other shot types would almost require a bomb to kill, and thus reducing a lot of the difficulty of some sections. And it helps that [=SanaeA's=] focused shot, while it lacks the virtues, has plenty of forward power for boss killing.
** Marisa in general is this. Her shots are primarily focused in front of her rather than homing in on enemies or spreading out, forcing her to move around to hit every enemy on the screen. However, it's because of this property that she's able to chew through tougher enemies' defenses faster than other characters can (while focus shots exist for this purpose, sometimes it's not an option as it slows down the player and there are times where patterns are just too fast to focus-dodge), and her fast movement makes her well-suited to scrambling all over the screen, whether to wipe out enemies or to scoop up items.

to:

** Youmu is ''Ten Desires'' has access to the strongest spread and concentrated attacks... but she's a reverse shot-type, meaning that unless you're very good you won't be able to make full use of her strong unfocused shots. And the charged nature of her focused shots can be a problem if you don't get it's rhythm down, while the unfocused shots have trailing options that punish you for moving wildly.
** [=SanaeA=] in the fangame Marine Benefit ''Marine Benefit'' also qualifies for this, as her unfocused shot by itself is fairly weak and her bomb only clears the area to her sides; however, she has Kanako's virtue spheres hovering around her and spinning around the field, killing most non-boss enemies they touch almost instantly (and doing good damage to bosses). While it takes a lot of getting used to aiming the virtues, knowing when to unfocus to activate them, and learning to see through them so they don't distract you from the bullets, using them wisely helps tremendously in killing off enemies in places other shot types would almost require a bomb to kill, and thus reducing a lot of the difficulty of some sections. And it helps that [=SanaeA's=] focused shot, while it lacks the virtues, has plenty of forward power for boss killing.
** Marisa in general is this. Her shots are primarily focused in front of her rather than homing in on enemies or spreading out, forcing her to move around to hit every enemy on the screen. However, it's because of this property that she's able to chew through tougher enemies' defenses faster than other characters can (while focus shots exist for this purpose, sometimes it's not an option as it slows down the player and there are times where patterns are just too fast to focus-dodge), and her fast movement makes her well-suited to scrambling all over the screen, whether to wipe out enemies or to scoop up items.
killing.
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