History Main / DifficultButAwesome

11th Jan '17 10:17:40 AM BeerBaron
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* In ''VideoGame/TotalWarShogun2'', you have the Otomo. Being Christians, ''everyone'' in Japan hates their guts, and will try to murder you from the get-go. However, they start with access to matchlock infantry, which are a little finickity at times but are capable of countering any unit type and mow down units at a rate that archers couldn't even dream of. Provided you can hold out long enough, you also get easy access to Nanban trade ships, which pack plenty of cannon and can take on anything short of the Black Ship (which is a bigger Nanban trade ship). As if this wasn't enough, their matchlock ashigaru and samurai are ''much'' more skilled than those of the other factions, meaning you can essentially ditch bows entirely (save for one or two units to shoot over walls) once you have matchlock ashigaru.

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* ''Franchise/TotalWar'':
** ''VideoGame/RomeTotalWar'':
*** Playing as Parthia. Sure, they have huge tract of land, but most of it is simply miles upon miles of empty wilderness with cities few and far between. This means that corruption is very high and troop waypointing is tedious. They are also one of the most financially impoverished factions at the start of the game. Their forte are [[FragileSpeedster horse archers]], which require practice to use effectively, are awful at capturing cities, and count as very weak in auto-battle. Their infantry is [[CannonFodder pitifully weak]], among the weakest in the game in fact, in a game where infantry makes up the backbone of any serious army. As if that's not enough, they start out next to the unstoppable force that is Egypt. However, get to high-tier horse units, and Parthia will become [[LightningBruiser the Timurids of 3rd century BCE]].
*** Playing as the Greek Cities. Your starting territories are spread out and you'll almost instantly be attacked on all sides. (The Brutii Romans in western Greece, the Scipii Romans and Carthaginians in Sicily, the Macedonians in northern Greece, and possibly the Pontic and/or Seleucid factions in Asia Minor.) If you can survive however, you'll have access to some of the most [[MightyGlacier awesome infantry]] in the game (particularly the [[BadassArmy Spartan hoplites]],) and some of the [[MoneyForNothing most profitable territories]] as well.
*** The Seleucids have powerful units but start out in a very tough position. They are surrounded by enemies on all sides, most of which are entirely capable of reducing their slow phalanx units to Swiss cheese with horse archers or something similar. However, if they make it to the late game, they get perfect copies of the mighty Roman Legionnaires added to their roster.
**
In ''VideoGame/TotalWarShogun2'', you have the Otomo. Being Christians, ''everyone'' in Japan hates their guts, and will try to murder you from the get-go. However, they start with access to matchlock infantry, which are a little finickity at times but are capable of countering any unit type and mow down units at a rate that archers couldn't even dream of. Provided you can hold out long enough, you also get easy access to Nanban trade ships, which pack plenty of cannon and can take on anything short of the Black Ship (which is a bigger Nanban trade ship). As if this wasn't enough, their matchlock ashigaru and samurai are ''much'' more skilled than those of the other factions, meaning you can essentially ditch bows entirely (save for one or two units to shoot over walls) once you have matchlock ashigaru.
6th Jan '17 7:34:26 PM Dattix
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-> '''Serebii Profile''': Thanks to the raw power that Ash-Greninja wields, after transforming, it no longer cares as much about losing the freedom to switch attacks the same way that Protean Greninja does.

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-> --> '''Serebii Profile''': Thanks to the raw power that Ash-Greninja wields, after transforming, it no longer cares as much about losing the freedom to switch attacks the same way that Protean Greninja does.
6th Jan '17 7:31:20 PM Dattix
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** Hyper Training, as seen in ''Sun & Moon.'' While the actual training is brain-dead simple (just select the stats you need to train and hit go), it's getting ready to do it that requires work and patience. First off, only Level 100 Pokémon can be hyper trained, which means tedious LevelGrinding that can take days. Next, you have to find Bottle Caps, which are used to pay for the training. They're not easy to come by, involving fishing them up (1% each time), trading large amounts of shards, or digging them up in Poké Pelago. Also, hyper trained stats aren't passed down by breeding. For this reason, it's mostly saved for legendaries (who can't breed) and shiny Pokémon (due to their rarity). However, doing it lets you have Pokémon with flawless stats that are very, very hard to obtain otherwise, and you can have any type of Hidden Power with the best stats, taking a lot of the frustration out of resetting legendaries for good stats by now really only having to focus on natures, and no longer forcing you to fight with slightly gimped stats for the best Hidden Power.
6th Jan '17 10:53:14 AM PixelKnight
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** The Sniper requires excellent aim and good reflexes to hit something as small and erratically moving as an enemy's head, especially at close range, needs to know absolutely every flank route where his enemies could possibly surprise him from, and it's absolutely imperative that he checks those flank routes regularly lest he get a knife in the back. However, a good Sniper can render a large section of the map completely uncrossable, pick off classes with 150 health or less in a split second, and open up weak spots in the enemy defenses for his teammates to exploit, as well as shredding the health of any enemy that dares to poke their head into his line of sight.

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** The Sniper requires excellent aim and good reflexes to hit something as small and erratically moving as an enemy's head, especially at close range, needs to know absolutely every flank route where his enemies could possibly surprise him from, and it's absolutely imperative that he checks those flank routes regularly lest he get a knife in the back. However, a good Sniper can render a large section of the map completely uncrossable, pick off classes with 150 health or less in a split second, and open up weak spots in the enemy defenses for his teammates to exploit, as well as shredding the health of any enemy that dares to poke their head into his line of sight. There's a reason that most high-level Medics avoid common sniper sightlines like the plague.
5th Jan '17 10:55:58 AM Ferot_Dreadnaught
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* Revealed, via backstory, to be the case with Luffy's Devil Fruit power in ''Manga/OnePiece''. Luffy got his DF before being sent to live with Dadan (where he lived with Ace and also met Sabo). When training with Ace and Sabo, the other two, as child [[BadassNormal Badass Normals]], would consistently beat up Luffy because his rubberized body was too hard to use properly. The ease with which we see him dominate foes even from chapter/episode 1 came from between 5-10 '''years''' of practice, but initially the power was more trouble than it was worth.

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* Revealed, via backstory, to be the case with Luffy's Devil Fruit power in ''Manga/OnePiece''. Luffy got his DF before being sent to live with Dadan (where he lived with Ace and also met Sabo). When training with Ace and Sabo, the other two, as child [[BadassNormal Badass Normals]], {{Badass Normal}}s, would consistently beat up Luffy because his rubberized body was too hard to use properly. The ease with which we see him dominate foes even from chapter/episode 1 came from between 5-10 '''years''' of practice, but initially the power was more trouble than it was worth.



** The 'safety' in 'safety razor' comes from the fact that it was safer to use than its predecessor, the straight razor, which is Difficult But Awesome in its own right, as now you need to know how to hone and strop the blade, but provides the same close shave as a safety razor while looking {{Badass}} as well. On top of that, to add another layer of awesome, the fact that you're shaving with what is (in some ways) a glorified knife makes your shaving choices more versatile in a pinch.

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** The 'safety' in 'safety razor' comes from the fact that it was safer to use than its predecessor, the straight razor, which is Difficult But Awesome in its own right, as now you need to know how to hone and strop the blade, but provides the same close shave as a safety razor while looking {{Badass}} badass as well. On top of that, to add another layer of awesome, the fact that you're shaving with what is (in some ways) a glorified knife makes your shaving choices more versatile in a pinch.
4th Jan '17 6:40:29 PM TravisTouchdown
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** General RAAM is as big as, and even slower than, Gargos. He also has a very limited movepool that's easy to Combo Break, requiring accurate Counter Breakers to keep his combos going in high-level play. However, several of his combo enders, as well as his Instinct Mode, inflict damage over time meaning that a good RAAM can easily land short combos that deal 50% damage or more so long as he can keep the momentum going his way.
** Eyedol in the 2013 game functions a lot like Street Fighter IV's Gen (detailed above) in that he has two entirely separate movesets. Unlike Gen, however, Eyedol has little control on WHICH moveset will be available at any given moment, as which form he starts in is completely random, and will occasionally swap movesets after preforming special attacks (the odds of which increase the longer he's gone without switching, and can be manually increased [[CastFromHitpoints by hitting himself at the expense of some HP]]. Keeping on top of both movesets, however, give Eyedol players access to some of the best rushdown and zoning options in the game.

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** General RAAM used to be this before nerfs knocked him down several pegs. He is as big as, and even slower than, Gargos. He also has a very limited movepool that's easy to Combo Break, requiring accurate Counter Breakers to keep his combos going in high-level play. However, several of his combo enders, as well as his Instinct Mode, inflict inflicted heavy potential damage over time time, meaning that a good RAAM can easily was once able to land short combos that deal dealt 50% damage or more so long as he can could keep the momentum going his way.
way. Eventually, however, the damage over time effect was heavily adjusted after his release (dealing weak health damage instead of strong potential damage), making him even harder to use while reducing the payoff by substantial margins.
** Eyedol in the 2013 game functions a lot like Street Fighter IV's Gen (detailed above) in that he has two entirely separate movesets. Unlike Gen, however, Eyedol has little control on WHICH moveset will be available at any given moment, as which form he starts in is completely random, and will occasionally swap movesets after preforming special attacks (the odds of which increase the longer he's gone without switching, and can only be manually increased [[CastFromHitpoints by hitting himself at the expense of some HP]].himself]]). Keeping on top of both movesets, however, give Eyedol players access to some of the best rushdown and zoning options in the game.
1st Jan '17 11:49:52 AM Tropetastic1995
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** Ash-Greninja, introduced in ''Sun and Moon'', also qualifies. The concept is as following: you have Greninja knock out an opponents' Pokémon, after which its' ability allows it to transform into a SuperMode that increases its' attacking power and speed, which allows its' STAB attacks to pretty much oneshot anything that doesn't resist it. This transformation also makes the otherwise [[LuckBasedMission unreliable]] Water Shuriken hit three garantueed times ''and'' powers it up, giving Greninja a strong priority move to boot. What makes this transformation difficult is that Greninja ''has'' to score a knockout before transforming, which is easier said than done against other players. Until it transforms, you're basically stuck with a plain regular Greninja, which often doesn't hit as hard as desired. As a result, many players prefer the more versatile [[BarrierChangeBoss Protean]] Greninja, which is a lot easier to work with. Nonetheless, Ash-Greninja ''still'' gets used a lot because it's increased power is just that good, but players that use it have to adopt a playstyle that centers around creating opportunities for Greninja to get the KO. As Serebii's profile on Ash-Greninja puts it:
-> '''Serebii Profile''': Thanks to the raw power that Ash-Greninja wields, after transforming, it no longer cares as much about losing the freedom to switch attacks the same way that Protean Greninja does.
31st Dec '16 10:44:51 AM Morgenthaler
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** Fully gene-modding a soldier is also this for the same reasons. Depending on what you pick, you may have to pay up to 200 Credits and 150 Meld to fully kit out a soldier with gene mods. It also takes twenty days to complete the procedure. However, you're left with a super-powered {{Badass}} who can take out several aliens by him/herself, and forms a deadly duo with [=MECs=] and psionic troopers.

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** Fully gene-modding a soldier is also this for the same reasons. Depending on what you pick, you may have to pay up to 200 Credits and 150 Meld to fully kit out a soldier with gene mods. It also takes twenty days to complete the procedure. However, you're left with a super-powered {{Badass}} badass who can take out several aliens by him/herself, and forms a deadly duo with [=MECs=] and psionic troopers.
25th Dec '16 8:58:48 PM Dattix
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** In fact, competitive Pokémon in general. To someone who only plays the story and against friends, the sheer amounts of mind-numbing terminology, strategies against things not found in the main game, the meaning of natures, [=IVs=] and [=EVs=] and how to maximize them, and other details such as being able to describe precise damage calculations under certain conditions can make higher levels of play seem utterly confusing and inaccessible, and will invariably lead to [[CurbStompBattle Curb Stomp Battles]] if they venture into Battle Spot or Pokémon Showdown cold. Yet if they take the time to learn about the basics, craft excellent Pokémon and teams, are willing to experiment to see what works and accept failure where necessary, and can look at metagame trends and think up counters, one will discover a world of adrenaline-fueled battles where strategy reigns supreme (as opposed to just clicking attacks and wiping the other team all the time), and they can get a lot more mileage and enjoyment out of the games than they would have otherwise, and maybe even meet some new friends along the way.
23rd Dec '16 2:54:48 PM TheSinful
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* Naruto in ''[[https://www.fanfiction.net/s/8506661/8/ Squad 7 and their Accidental Instructor]]'' uses quite possibly the least ninja-esque weapon in existence: a spear and shield. While Anko questions it at first, Naruto displays that he's perfect for such weapons as he can use his clones to create a phalanx. Furthermore, the shield does wonders for their durability.
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