History Main / DifficultButAwesome

27th May '17 2:56:52 AM ScorpiusOB1
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* Like in the Driving Game example above, learning to drive a stick shift in real life. Especially since most driving schools teach using automatic transmissions, and knowing how to drive a stick is no longer required in most driving exams. You ''will'' stall the vehicle, be subject to clunking (and thus think you're breaking the car) and forced to stay on top of what gear you're in at all times, as well as learning which speeds work best for what gears, not to mention learning how to ''quickly'' change gears. But once you master it, you're no longer restricted to only driving a certain type of vehicle, such as if you need to drive one in a pinch, and can own whatever you want. Also, for many first-time drivers, a used stick-shift either from a dealer or from parents or friends is all they can afford, and they get better gas mileage than automatic transmissions of the same make and model.

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* Like in the Driving Game example above, learning to drive a stick shift in real life. Especially since most driving schools teach using automatic transmissions, and knowing how to drive a stick is no longer required in most driving exams. You ''will'' stall the vehicle, be subject to clunking (and thus think you're breaking the car) and forced to stay on top of what gear you're in at all times, as well as learning which speeds work best for what gears, not to mention learning how to ''quickly'' change gears. But once you master it, you're no longer restricted to only driving a certain type of vehicle, such as if you need to drive one in a pinch, and can own whatever you want. Also, for many first-time drivers, a used stick-shift either from a dealer or from parents or friends is all they can afford, and they get better gas mileage than automatic transmissions of the same make and model.model[[note]]This applies to countries where automatic transmissions are the norm. However even in those where manual ones are common you ''will'' too screw up things the first time[[/note]].
11th May '17 9:13:36 PM CountDorku
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** Captain Cosmic creates fragile mini-critters with a variety of activation triggers. These can achieve nothing, or they can utterly demolish the enemy without the Captain ever lifting a finger himself, depending on how effectively you use them. For example, Dynamic Siphon, when damaged but not destroyed, gives the hero it's attached to a chance to use a power. Against mass-damage enemies, like a Gene-Bound Psi-Weaver, this can allow the attached hero to use a damage-dealing power (for example, the power of Fanatic's sword, Absolution), killing the Psi-Weaver before it has a chance to do any more damage.
** Sky Scraper goes so far as to have three different sizes. Her small size focuses on very destructible equipment "Links", her medium size is about recovery, and her large size is about multi-target damage, and your size changes depending on the card you've played most recently. At the same time, all three of her powers are, in the right circumstances, remarkably nasty at what they do, and with proper support you can utterly ''demolish'' enemies.
** Guise is built around weird one-off combos and copying things other heroes can do. This can be anything from unhelpful to devastating - for example, copying all of Legacy's powerful Ongoing cards, or duplicating a potent power, or throwing out a massive amount of damage by "borrowing" equipment.
7th May '17 8:22:39 PM grisha512345
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* In ''[[VideoGame/DiepIo diep.io]]'':
** The Destroyer Branch. These tanks have incredibly slow firing speeds and their bullets are very slow, but they have massive bullets that do devastating damage, usually enough to OneHitKill any tank that isn't a boss or a rammer.
** The Overseer, and it's main upgrade, the Overlord. They utilize controllable Drones instead of standard bullets that can deal enough damage to shred even armored targets quickly and block enemy fire, but because you have no other defense apart from a small group of relatively slow drones, they have to always be in the right place at the right time.
** Then we have the Necromancer. Another upgrade from the Overseer, this tank cannot produce its own drones, instead having to infect squares by touching them or using existing drones to touch them. Because of this, extremely careful management of your drones is necessary, because unlike Overseer, you can't get them back reliably. However, you have an extremely high drone count, giving you immense firepower, and can ZergRush most enemies to death easily, however experienced players can make use of it's repel function to surround and confuse enemies.
1st May '17 3:17:36 PM Kytseo
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* Humans as a whole are a species equivalent to DifficultButAwesome. In a world previously dominated by UnskilledButStrong beasts, we're weak little SquishyWizards who only really had higher brain functions, creative thinking, and opposable thumbs as advantages in a sea of disadvantages. That said, we dominated the rest of the animal kingdom, and basically took over the world as the dominant species.

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* Humans as a whole are a species equivalent to DifficultButAwesome. In a world previously dominated by UnskilledButStrong beasts, we're weak little SquishyWizards {{Squishy Wizard}}s who only really had higher brain functions, creative thinking, and opposable thumbs as advantages in a sea of disadvantages. That said, we dominated the rest of the animal kingdom, and basically took over the world as the dominant species.
1st May '17 3:17:02 PM Kytseo
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* Humans as a whole are a species equivalent to DifficultButAwesome. In a world previously dominated by UnskilledButStrong beasts, we're weak little SquishyWizards who only really had higher brain functions, creative thinking, and opposable thumbs as advantages in a sea of disadvantages. That said, we dominated the rest of the animal kingdom, and basically took over the world as the dominant species.
14th Apr '17 1:34:19 PM ZerroDefex
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** Nova's 2nd ability "Antimatter Drop" is a slow moving projectile that is guided by the player's aim and explodes when it touches a solid surface, but it does little damage by default. It has to be charged by taking damage, either from enemies shooting at it or the player them-self pumping bullets into it before it lands. However when charged this way it can kill every enemy in the room upon detonation.
13th Apr '17 9:35:53 PM HawtDawg87
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** Just Guards have a very tight window, but get the timing right (which can be tough with anything that deploys slower than a buckler-class shield) and you negate any and all chip damage with the added benefit of '''negating the knockback you would get otherwise .'''
12th Apr '17 4:19:00 AM Filosera
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* Fire Dragon-Blooded in second edition[[labelnote:*]]and somewhat more ideally, the heavily errata'd version often called 2.5th edition[[/labelnote]] ''TabletopGame/{{Exalted}}'' combat. They don't have the raw dice or essence pools that Celestial Exalts do, and are often less durable as well. Using one effectively in combat requires an intimate understanding of the game's combat time system, good judgement of dice probabilities and how to best adjust them, a keen awareness of distance and range, and knowing the ways in which the Dragon-Blooded differ from the more directly powerful Celestial Exalts. Played with all of this knowledge in mind, it's not out of the question for a lone Fire Dragon-Blooded to put the fear of death in any other Exalt type of roughly equal experience just by virtue of their potential damage on a ''grazing'' hit -- even post-errata -- being enough to cripple or kill all but the most durable Celestials in one shot. It doesn't help that many people aren't used to fighting competently handled Dragon-Blooded, and what would be standard operating procedure against any other opponent becomes a fatal timing mistake against a Fire Dragon-Blooded due to the subtle nuances that separate Dragon-Blooded ("Terrestrials") and Celestials.

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* Fire Dragon-Blooded in second edition[[labelnote:*]]and somewhat more ideally, the heavily errata'd version often called 2.5th edition[[/labelnote]] ''TabletopGame/{{Exalted}}'' combat. They don't have the raw dice or essence pools that Celestial Exalts do, and are often less durable as well. Using one effectively in combat requires an intimate understanding of the game's combat time system, system and essence economy, good judgement of dice probabilities and how to best adjust them, a keen awareness of distance and range, and knowing the ways in which the Dragon-Blooded differ from the more directly powerful Celestial Exalts. Played with all of this knowledge in mind, it's not out of the question for a lone Fire Dragon-Blooded to put the fear of death in any other Exalt type of roughly equal experience just by virtue of their potential damage on a ''grazing'' hit -- even post-errata -- being enough to cripple or kill all but the most durable Celestials in one shot. It doesn't help that many people aren't used to fighting competently handled Dragon-Blooded, and what would be standard operating procedure against any other opponent becomes a fatal timing mistake against a Fire Dragon-Blooded due to the subtle nuances that separate Dragon-Blooded ("Terrestrials") and Celestials.
12th Apr '17 2:17:58 AM Filosera
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* Fire Dragon-Blooded in second edition[[labelnote:*]]and somewhat more ideally, the heavily errata'd version often called 2.5th edition[[/labelnote]] ''TabletopGame/{{Exalted}}'' combat. They don't have the raw dice or essence pools that Celestial Exalts do, and are often less durable as well. Using one effectively in combat requires an intimate understanding of the game's combat time system, good judgement of dice probabilities and how to best adjust them, a keen awareness of distance and range, and knowing the ways in which the Dragon-Blooded differ from the more directly powerful Celestial Exalts. Played with all of this knowledge in mind, it's not out of the question for a lone Fire Dragon-Blooded to put the fear of death in any other Exalt type of roughly equal experience just by virtue of their potential damage on a ''grazing'' hit -- even post-errata -- being enough to cripple or kill all but the most durable Celestials in one shot. It doesn't help that many people aren't used to fighting competently handled Dragon-Blooded, and what would be standard operating procedure against any other opponent becomes a fatal timing mistake against a Fire Dragon-Blooded due to the subtle nuances that separate Dragon-Blooded ("Terrestrials") and Celestials.
10th Apr '17 3:18:16 AM GameAW
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** [[VideoGame/BlazblueCentralFiction]] gives us Nine the Phantom. She walks painfully slow, has a teleport dash like Azrael's but much slower, uses the same dash for her midair dash, and shares Kokonoe and Carl's spot as the most frail character in the game in terms of HP. She also has no drive unlike the rest of the cast. What she does have however, is far-reaching powerful normals that store up to three stocks in any combination of ice, wind, and fire spells leading up to what her specialty actually is: mixing these normals to create and combo into a myriad of special attacks all at the press of a single button. She boasts the largest moveset in the game by far and can create up to 20 different attacks to control the battle in her favor. Poorly played, Nine is a joke, at best, and easily crushed by a large majority of the cast. Proper Nine players however memorize each and every one of these spell combinations and can make it close to, if not outright impossible to even advance upon her. This woman was one of the Six Heroes for a reason.

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** [[VideoGame/BlazblueCentralFiction]] ''[[VideoGame/BlazblueCentralFiction Central Fiction]]'' gives us Nine the Phantom. She walks painfully slow, has a teleport dash like Azrael's but much slower, uses the same dash for her midair dash, and shares Kokonoe and Carl's spot as the most frail character in the game in terms of HP. She also has no drive unlike the rest of the cast. What she does have however, is far-reaching powerful normals that store up to three stocks in any combination of ice, wind, and fire spells leading up to what her specialty actually is: mixing these normals to create and combo into a myriad of special attacks all at the press of a single button. She boasts the largest moveset in the game by far and can create up to 20 different attacks to control the battle in her favor. Poorly played, Nine is a joke, at best, and easily crushed by a large majority of the cast. Proper Nine players however memorize each and every one of these spell combinations and can make it close to, if not outright impossible to even advance upon her. This woman was one of the Six Heroes for a reason.
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