History Main / DialogDuringGameplay

10th Jul '16 10:16:10 AM nombretomado
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* BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.

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* BioWare's Creator/BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.
25th Feb '16 5:12:56 PM 017Bluefield
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But now, with the growing trend toward more cinematic and story-oriented games, companies are starting to have their characters talk and hold conversations during gameplay.

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But now, with the growing trend toward more cinematic and story-oriented games, games (especially those with cutscenes), companies are starting to have their characters talk and hold conversations during ''during'' gameplay.



On the other hand, this kind of dialog is easy to miss while concentrating on the game, especially if [[SubtitlesAreSuperfluous there are no subtitles]] and there is action going on. So it's best limited to background detail, with actual game-critical information given in cutscenes.

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On the other hand, this kind of dialog is easy to miss while concentrating on the game, especially if [[SubtitlesAreSuperfluous there are no subtitles]] and there is action going on. So it's best limited to background detail, with actual ''actual'' game-critical information given in cutscenes.
19th Nov '15 6:13:16 PM DeisTheAlcano
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Naturally, this occurs in games where a group of characters travel together, since otherwise, there'd be no-one for the hero to talk to (though many games did have solo heroes making one-liners--or just [[ICantUseTheseThingsTogether chatting with themselves]]). Sometimes you get this banter with MissionControl. Oftentimes, the heroes will be traveling the countryside, wandering through a town, or so on, and the characters will talk to each other. Or they might remark on something they just saw, or something that recently happened.

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Naturally, this occurs in games where a group of characters travel together, since otherwise, there'd be no-one for the hero to talk to (though many games did have solo heroes making one-liners--or just [[ICantUseTheseThingsTogether [[InformingTheFourthWall chatting with themselves]]). Sometimes you get this banter with MissionControl. Oftentimes, the heroes will be traveling the countryside, wandering through a town, or so on, and the characters will talk to each other. Or they might remark on something they just saw, or something that recently happened.
26th Jul '15 6:11:39 PM nombretomado
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* All the dialogue between Faith and Merc in ''MirrorsEdge'' happens via Faith's headset while she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.

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* All the dialogue between Faith and Merc in ''MirrorsEdge'' ''VideoGame/MirrorsEdge'' happens via Faith's headset while she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.
25th Jul '15 4:29:01 PM Vios
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** The ''Videogame/BaldursGate'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.

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** The ''Videogame/BaldursGate'' ''Franchise/BaldursGate'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.
5th Jul '15 2:14:26 PM Prfnoff
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* ''FossilFighters'' includes {{Combat Commentator}}s discussing the battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.

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* ''FossilFighters'' ''VideoGame/FossilFighters'' includes {{Combat Commentator}}s discussing the battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.



* ''TheLastStory'' does this almost constantly throughout the game. there are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.

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* ''TheLastStory'' ''VideoGame/TheLastStory'' does this almost constantly throughout the game. there are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.
21st May '15 11:33:36 AM StFan
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* Your party members in {{Persona 3}} and {{Persona 4}} are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.

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* Your party members in {{Persona 3}} ''VideoGame/{{Persona 3}}'' and {{Persona 4}} ''VideoGame/{{Persona 4}}'' are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.
11th May '15 2:43:20 AM Waddle
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* In the ''AceCombat'' series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In ''AceCombat5TheUnsungWar'', you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).

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* In the ''AceCombat'' ''VideoGame/AceCombat'' series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In ''AceCombat5TheUnsungWar'', you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).



* Characters in HyruleWarriors keep up a running commentary of the battle, to inform you of their plans or to ask for your help when they're overwhelmed. Unlike most examples of this trope, the dialogue is not voice-acted (since it is a Zelda game) other than a short gasp or similar sound to alert you to their dialogue. Given the hectic nature of battles in the game, it can be quite easy to miss unless you happen to glance over at the bottom corner of the screen at the right moment.

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* Characters in HyruleWarriors ''VideoGame/HyruleWarriors'' keep up a running commentary of the battle, to inform you of their plans or to ask for your help when they're overwhelmed. Unlike most examples of this trope, the dialogue is not voice-acted (since it is a Zelda game) other than a short gasp or similar sound to alert you to their dialogue. Given the hectic nature of battles in the game, it can be quite easy to miss unless you happen to glance over at the bottom corner of the screen at the right moment.



* ''SonicAndTheSecretRings'' has Sonic the Hedgehog accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.

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* ''SonicAndTheSecretRings'' ''VideoGame/SonicAndTheSecretRings'' has Sonic the Hedgehog accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
9th Apr '15 7:16:08 PM jormis29
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This tends to make the characters feel more "alive" by showing their personality, but it also has the benefit of conveying story and character without hurting the flow of gameplay. If [[{{Uncharted}} Nathan Drake]] quips with Elena and Chloe while you're making him explore a ruined city, then you don't have to stop what you're doing just to watch the characters talk. Plus, it gives more of a feel of actually being there with those characters, to hear them conversing while you're controlling the lead hero.

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This tends to make the characters feel more "alive" by showing their personality, but it also has the benefit of conveying story and character without hurting the flow of gameplay. If [[{{Uncharted}} [[VideoGame/{{Uncharted}} Nathan Drake]] quips with Elena and Chloe while you're making him explore a ruined city, then you don't have to stop what you're doing just to watch the characters talk. Plus, it gives more of a feel of actually being there with those characters, to hear them conversing while you're controlling the lead hero.



* The ''{{Uncharted}}'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!

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* The ''{{Uncharted}}'' ''VideoGame/{{Uncharted}}'' series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
13th Jan '15 12:39:03 AM McMann
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Added DiffLines:

** It's [[SerialEscalation greatly expanded]] in ''VideoGame/DragonAgeInquisition'', where there is ''[[https://www.youtube.com/watch?v=b0zNyv_WdH0 over five hours]]'' of recorded dialog between the 9 party members and player character. Banter can occur at any time (except when fighting, or in Val Royeaux) and takes into account what quests you've done and who you've romanced.
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