History Main / DialogDuringGameplay

23rd Apr '17 10:53:35 AM nombretomado
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** This has become very common amongst many games in the ''Franchise/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.

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** This has become very common amongst many games in the ''Franchise/TalesOf'' ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
18th Mar '17 7:23:39 PM Abodos
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Added DiffLines:

* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the boss himself will chastise you for fighting poorly. If Ghirahim blocks your sword strikes one too many times, he will grab the sword for himself and start swinging it at you while berating you for telegraphing your attacks so amateurishly.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', each battle against a [[HumongousMecha Divine Beast]] involves an ally who helps you incapacitate the machine; said ally will also give you hints on how to fight the Beast and congratulate you for good shots. [[spoiler:The hints and congratulations carry over to the end-of-dungeon bosses, where the [[SealedGoodInACan trapped spirits of the Champions]] will tell you about the creatures that killed them a century ago.]]
18th Mar '17 7:05:46 PM nombretomado
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* ''Franchise/{{Neopets}}'' browser RPG ''Neo Quest II'' has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.

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* ''Franchise/{{Neopets}}'' ''Website/{{Neopets}}'' browser RPG ''Neo Quest II'' has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.
11th Mar '17 11:18:13 AM nombretomado
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* This was an innovation in ''MetalGearSolid4''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.

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* This was an innovation in ''MetalGearSolid4''; ''VideoGame/MetalGearSolid4GunsOfThePatriots''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
10th Jul '16 10:16:10 AM nombretomado
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* BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.

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* BioWare's Creator/BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.
25th Feb '16 5:12:56 PM 017Bluefield
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But now, with the growing trend toward more cinematic and story-oriented games, companies are starting to have their characters talk and hold conversations during gameplay.

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But now, with the growing trend toward more cinematic and story-oriented games, games (especially those with cutscenes), companies are starting to have their characters talk and hold conversations during ''during'' gameplay.



On the other hand, this kind of dialog is easy to miss while concentrating on the game, especially if [[SubtitlesAreSuperfluous there are no subtitles]] and there is action going on. So it's best limited to background detail, with actual game-critical information given in cutscenes.

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On the other hand, this kind of dialog is easy to miss while concentrating on the game, especially if [[SubtitlesAreSuperfluous there are no subtitles]] and there is action going on. So it's best limited to background detail, with actual ''actual'' game-critical information given in cutscenes.
19th Nov '15 6:13:16 PM DeisTheAlcano
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Naturally, this occurs in games where a group of characters travel together, since otherwise, there'd be no-one for the hero to talk to (though many games did have solo heroes making one-liners--or just [[ICantUseTheseThingsTogether chatting with themselves]]). Sometimes you get this banter with MissionControl. Oftentimes, the heroes will be traveling the countryside, wandering through a town, or so on, and the characters will talk to each other. Or they might remark on something they just saw, or something that recently happened.

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Naturally, this occurs in games where a group of characters travel together, since otherwise, there'd be no-one for the hero to talk to (though many games did have solo heroes making one-liners--or just [[ICantUseTheseThingsTogether [[InformingTheFourthWall chatting with themselves]]). Sometimes you get this banter with MissionControl. Oftentimes, the heroes will be traveling the countryside, wandering through a town, or so on, and the characters will talk to each other. Or they might remark on something they just saw, or something that recently happened.
26th Jul '15 6:11:39 PM nombretomado
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* All the dialogue between Faith and Merc in ''MirrorsEdge'' happens via Faith's headset while she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.

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* All the dialogue between Faith and Merc in ''MirrorsEdge'' ''VideoGame/MirrorsEdge'' happens via Faith's headset while she is [[LeParkour running really fast]]. Apparently, she is just that good at keeping her breath steady.
25th Jul '15 4:29:01 PM Vios
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** The ''Videogame/BaldursGate'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.

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** The ''Videogame/BaldursGate'' ''Franchise/BaldursGate'' series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.
5th Jul '15 2:14:26 PM Prfnoff
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* ''FossilFighters'' includes {{Combat Commentator}}s discussing the battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.

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* ''FossilFighters'' ''VideoGame/FossilFighters'' includes {{Combat Commentator}}s discussing the battles going on, via text boxes on the DS's top screen. Like with ''VideoGame/KirbySuperStar'', you can pick up tips if you pay attention.



* ''TheLastStory'' does this almost constantly throughout the game. there are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.

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* ''TheLastStory'' ''VideoGame/TheLastStory'' does this almost constantly throughout the game. there are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.
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