History Main / DialogDuringGameplay

22nd Feb '18 7:30:02 PM nombretomado
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* ''RogueGalaxy'' had a feature called "Active Chat" (a possible title) where as you run about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the current situation/objective, the previous RandomEncounter, the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a SavePoint, or so on.

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* ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' had a feature called "Active Chat" (a possible title) where as you run about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the current situation/objective, the previous RandomEncounter, the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a SavePoint, or so on.
28th Dec '17 6:34:42 AM SeptimusHeap
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* Several of the ''{{Spider-Man}}'' video games have Spiderman and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.

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* Several of the ''{{Spider-Man}}'' ''Franchise/SpiderMan'' video games have Spiderman and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.
21st Sep '17 7:19:41 PM Nouct
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* ''VideoGame/TheLastStory'' does this almost constantly throughout the game. there are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.

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* ''VideoGame/TheLastStory'' does this almost constantly throughout the game. there There are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.conversation.
* ''VideoGame/GranblueFantasy'' has certain characters in the party talk with each other during battle for nearly every action they can do. When the Four Dragon Knights have their unique costume equipped, they get even more battle dialogue with each other.
3rd Aug '17 1:49:21 PM somerndmguy
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** Travelling through Mementos in ''VideoGame/{{Persona 5}}'', you will hear ''plenty'' of chatter between your party members. Conversations are modular, with multiple characters capable of responding to the same piece of dialogue if it gets repeated. It's a shame their conversations get interrupted whenever you open a door.
3rd Aug '17 9:29:27 AM GrammarNavi
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* In the ''VideoGame/AceCombat'' series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In ''AceCombat5TheUnsungWar'', you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).

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* In the ''VideoGame/AceCombat'' series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In ''AceCombat5TheUnsungWar'', ''VideoGame/AceCombat5TheUnsungWar'', you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).
23rd Apr '17 10:53:35 AM nombretomado
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** This has become very common amongst many games in the ''Franchise/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.

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** This has become very common amongst many games in the ''Franchise/TalesOf'' ''VideoGame/TalesOf'' series. Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
18th Mar '17 7:23:39 PM Abodos
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* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', the boss himself will chastise you for fighting poorly. If Ghirahim blocks your sword strikes one too many times, he will grab the sword for himself and start swinging it at you while berating you for telegraphing your attacks so amateurishly.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', each battle against a [[HumongousMecha Divine Beast]] involves an ally who helps you incapacitate the machine; said ally will also give you hints on how to fight the Beast and congratulate you for good shots. [[spoiler:The hints and congratulations carry over to the end-of-dungeon bosses, where the [[SealedGoodInACan trapped spirits of the Champions]] will tell you about the creatures that killed them a century ago.]]
18th Mar '17 7:05:46 PM nombretomado
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* ''Franchise/{{Neopets}}'' browser RPG ''Neo Quest II'' has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.

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* ''Franchise/{{Neopets}}'' ''Website/{{Neopets}}'' browser RPG ''Neo Quest II'' has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.
11th Mar '17 11:18:13 AM nombretomado
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* This was an innovation in ''MetalGearSolid4''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.

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* This was an innovation in ''MetalGearSolid4''; ''VideoGame/MetalGearSolid4GunsOfThePatriots''; previously, whenever Otacon or your other VoiceWithAnInternetConnection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In ''[=MGS4=]'', Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
10th Jul '16 10:16:10 AM nombretomado
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* BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.

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* BioWare's Creator/BioWare's [=RPGs=] frequently have this, as part of the company's traditional attention to characters. The fandom's term for this is "PartyBanter", since most of the dialogue takes place between active party members.
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