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* ''VideoGame/Postal2'' has you visit the developers' offices on the very first level, complete with author avatars, only to learn that you've been fired and the offices are being stormed by protestors. The developers can all be killed with no effect on the game. This was a response to criticism of the previous Postal game, and in particular to one protestor asking the lead developer "How would you like being shot?"; clearly within a game, he wouldn't mind at all.
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I can find absolutely no evidence of a dev room in Vampyr 2018 and you certainly don’t go to heaven whenever you die. However, as far as I can tell all of is true of this obscure Ultima inspired RPG (including the bit about the Jester) so I think this someone else just accidentally assumed OP was referring to the more well known Vampyr. Regardless, I’ve corrected it


* In ''VideoGame/Vampyr2018'', the gods of the world that the player meets in Heaven after dying are the programmers of the game. They judge the player based on his actions, and presumably allow him to be reincarnated. It's also possible to fight them, but they're bloody tough. Killing one particular eunuch jester in Heaven gains the player a whole load of experience points and the favour of the gods.

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* In ''VideoGame/Vampyr2018'', the 1989 game ''Vampyr: Talisman of Invocation'', the gods of the world that the player meets in Heaven after dying are the programmers of the game. They judge the player based on his actions, and presumably allow him to be reincarnated. It's also possible to fight them, but they're bloody tough. Killing one particular eunuch jester in Heaven gains the player a whole load of experience points and the favour of the gods.
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Crosswicking

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* ''VideoGame/ChicoryAColorfulTale'': If the player completes every single CollectionSidequest and explores the entire world map, the dev team's avatars appear at Pizza's house to talk about making the game.
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* ''VideoGame/BloodySpell'', a Chinese-made {{wuxia}} game, have one of these... in the ''Ming Dynasty''. You take a detour in some caverns, hack apart a flimsy wooden wall in a secret area, and uncover a room filled with laptops, programming software, soda machines and posters promoting the game. As the game was developed in 2020, there are even notices on the wall reminding employees to "wear a facemask at all times".

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* ''VideoGame/BloodySpell'', a Chinese-made {{wuxia}} game, have has one of these... in the ''Ming Dynasty''. You take a detour in some caverns, hack apart a flimsy wooden wall in a secret area, and uncover a room filled with laptops, programming software, soda machines and posters promoting the game. As the game was developed in 2020, there are even notices on the wall reminding employees to "wear a facemask at all times".
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* ''VideoGame/{{Blood}}'' has the Monolith office as a Blood Bath level, most noticeable for featuring the cut Beast monster which Caleb would have originally been able to transform into.

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* ''VideoGame/{{Blood}}'' ''VideoGame/Blood1997'' has the Monolith office as a [[CompetitiveMultiplayer Blood Bath Bath]] level, most noticeable for featuring the cut Beast monster which Caleb would have originally been able to transform into.
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* Not an actual room that can be explored, but in ''VideoGame/EarthBound'' checking a sign in Fourside reveals the message "Planning Meeting for ''[[VideoGame/Mother3 EarthBound 2]]''."

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* Not an actual room that can be explored, but in ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' checking a sign in Fourside reveals the message "Planning Meeting for ''[[VideoGame/Mother3 EarthBound 2]]''."
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* ''VideoGame/BloodySpell'', a Chinese-made {{wuxia}} game, have one of these... in the ''Ming Dynasty''. You take a detour in some caverns, hack apart a flimsy wooden wall in a secret area, and uncover a room filled with laptops, programming software, soda machines and posters promoting the game. As the game was developed in 2020, there are even notices on the wall reminding employees to "wear a facemask at all times".
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Bonus Boss was renamed by TRS


* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter on Boldan between 3 AM and 4 AM [It's developed by ''Insomniac'' Games after all], or by jumping off the grind rail at a certain point, going over to the building containing the teleporter, finding a non-solid wall to go under the building and jumping through the floor), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all 15 trophies or using a hidden teleporter on Kerwan between 3 AM and 4 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by rescuing all Zoni, beating the game, and defeating BonusBoss [[spoiler:Lord Vorselon for the third time]]). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.

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* The ''Franchise/RatchetAndClank'' series has the Insomniac Museum, which can be accessed in ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' (by getting all Skill Points and Weapon Mods, by using a hidden teleporter on Boldan between 3 AM and 4 AM [It's developed by ''Insomniac'' Games after all], or by jumping off the grind rail at a certain point, going over to the building containing the teleporter, finding a non-solid wall to go under the building and jumping through the floor), ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' (by getting all 15 trophies or using a hidden teleporter on Kerwan between 3 AM and 4 AM again) and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' (by rescuing all Zoni, beating the game, and defeating BonusBoss OptionalBoss [[spoiler:Lord Vorselon for the third time]]). As its name implies, it also doubles as a behind-the-scenes gallery of things scrapped during development of the games.



* ''[[VideoGame/EndlessFrontier Endless Frontier EXCEED]]'' has one that's accessible after beating the BonusBoss, it's where you get a piece of BraggingRightsReward equipment, and if you feel like beating the entire BonusDungeon multiple times, you can get extra copies of it by revisiting the dev room which you can carry over to NewGamePlus.

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* ''[[VideoGame/EndlessFrontier Endless Frontier EXCEED]]'' has one that's accessible after beating the BonusBoss, {{Superboss}}, it's where you get a piece of BraggingRightsReward equipment, and if you feel like beating the entire BonusDungeon multiple times, you can get extra copies of it by revisiting the dev room which you can carry over to NewGamePlus.



* ''VideoGame/NocturneRebirth'' has a dev room that can be accessed if the player beats the FinalBoss with all party members at or below level 35. Unlike most examples, this one contains several [[BonusBoss Bonus Bosses]] of varying difficulties, including a HopelessBossFight.

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* ''VideoGame/NocturneRebirth'' has a dev room that can be accessed if the player beats the FinalBoss with all party members at or below level 35. Unlike most examples, this one contains several [[BonusBoss Bonus [[OptionalBoss Optional Bosses]] of varying difficulties, including a HopelessBossFight.
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* The final level in ''[[VideoGame/{{Doom}} Doom II]]'' contains a hidden room with Creator/JohnRomero's head in it. (In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)

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* ''VideoGame/DoomII'': The final level in ''[[VideoGame/{{Doom}} Doom II]]'' the game contains a hidden room with Creator/JohnRomero's head in it. (In In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)
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** Another SNES fan translation that followed the ''Romancing Saga 3'' example is ''CyberKnight''.

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** Another SNES fan translation that followed the ''Romancing Saga 3'' example is ''CyberKnight''.''VideoGame/CyberKnight''.
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* ''VideoGame/PatricksParabox'': One of the worlds unlocked post-game is [[spoiler:a gallery that shows graphics from past iterations of the game, with a few levels playable in the graphical style of one of these builds]].

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%%* ''VideoGame/ChronoCross'' (relocated misplaced ZCE, apparently regarding one of the endings)

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%%* * ''VideoGame/ChronoCross'' (relocated misplaced ZCE, apparently regarding has a developer's room similar to the one of the endings)in ''Trigger'' described below accessed in a similar manner.


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* ''[[VideoGame/EndlessFrontier Endless Frontier EXCEED]]'' has one that's accessible after beating the BonusBoss, it's where you get a piece of BraggingRightsReward equipment, and if you feel like beating the entire BonusDungeon multiple times, you can get extra copies of it by revisiting the dev room which you can carry over to NewGamePlus.
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Expanding on the Drawn to Life example


* In ''VideoGame/DrawnToLife'', if you donate enough coins to a well, you will be taken to the "developer's grove".

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* In ''VideoGame/DrawnToLife'', if you donate enough coins to a the Raposa Village's wishing well, you will be taken to the "developer's grove"."Developer's Grove," which is filled with developer avatars. While most of them have silly things to say, one of them notoriously trolls the player with an UrbanLegendOfZelda about [[spoiler:saving the Mayor's life]], which isn't actually possible to do.

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* ''VideoGame/GoatSimulator'' features a house that turns out to be the workplace of Coffee Stain Studios, the game's creators, depicted as being hard at work on a ''VideoGame/FlappyBird'' ripoff.

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* ''VideoGame/GoatSimulator'' ''VideoGame/GoatSimulator''
** One map
features a house that turns out to be the workplace of Coffee Stain Studios, the game's creators, depicted as being hard at work on a ''VideoGame/FlappyBird'' ripoff.ripoff.
** The [[ZombieApocalypse Goatz]] map features one house filled with desks and computers, and in the living room is a man crying while the television displays negative reviews for the game.

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* The ''VideoGame/FinalFantasyIV'' fanfic ''[[http://ff.adult-fanfiction.org/story.php?no=600082296 Smut!]]'' is about a character exploring of these rooms. Because he lives in a setting where computers haven't been invented yet, he is very confused and creeped out by what he finds.
-->He could scarcely believe the insanity before his eyes. They called this place the '1991 Dev Team Office.' That 1990 other locations existed or once had in this world with such a structure seemed impossible, yet that provided the only logical conclusion. Ordinary people slaved over desks in very different attire from each other. (...) A couple men slept soundly on beds, one mumbling gibberish about movies and [[SeparatedByACommonLanguage bugs]].
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* The developers of ''VideoGame/{{Temtem}}'', Crema, have an in-game office building in Neoedo. They make allusions to the game's development, and there's a sidequest where you do menial tasks for them.
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* ''VideoGame/{{Adventure}}'' had the famous EasterEgg room where the developer signed his name with the walls. (When it was made, Atari had a policy of not including programmer credits).

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* ''VideoGame/{{Adventure}}'' ''VideoGame/{{Adventure}}'', likely the UrExample, had the famous EasterEgg room where the developer signed his name with the walls. (When it was made, Atari had a policy of not including programmer credits).
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* ''VideoGame/EpiphanyCity'' has a dev room hidden underneath a large building in the third major area, the park.
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** The ''Reaper Of Souls'' expansion moves the devteam into a rare Nephalem Rift. Jay had quit Blizzard by then, so the Rift Guardian is instead Creator/JoshMosqueira - [[IncrediblyLamePun Reaper Of 'Soles]]. Again there's an achievement for killing him ("Mosquito Swatter").

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** The ''Reaper Of Souls'' expansion moves the devteam into a rare Nephalem Rift. Jay had quit Blizzard by then, so the Rift Guardian is instead Creator/JoshMosqueira - [[IncrediblyLamePun [[{{Pun}} Reaper Of 'Soles]]. Again there's an achievement for killing him ("Mosquito Swatter").
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* ''VideoGame/DiabloIII'' has two.
** The base game's Cemetery Of The Forsaken usually has three of the four passages open, leading to Defiled Crypts, one of which you need for story progression. Occasionally the fourth will also be open, in which case it leads to an area ''literally called'' DevelopmentHell, where all the enemies are named after the dev team members and given BossSubtitles according to their jobs; killing its FinalBoss, Creator/JayWilson - Game Director, offers an achievement.
** The ''Reaper Of Souls'' expansion moves the devteam into a rare Nephalem Rift. Jay had quit Blizzard by then, so the Rift Guardian is instead Creator/JoshMosqueira - [[IncrediblyLamePun Reaper Of 'Soles]]. Again there's an achievement for killing him ("Mosquito Swatter").

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cleaning up this indentation and lack-of-context


* ''VideoGame/ChronoTrigger'': The "best" ending, achieved by beating the game as soon as possible, is one of these, with enough developer-avatars to fill a dozen rooms.
** Ditto for the sequel, ''VideoGame/ChronoCross''.
** You can also access this in ''VideoGame/ChronoTrigger'' if you manage to prevail in the HopelessBossFight - as said boss has dramatically boosted stats compared to any other time you fight it, it's actually easier to beat it by the above method (which can involve fighting the final boss alone).

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%%* ''VideoGame/ChronoCross'' (relocated misplaced ZCE, apparently regarding one of the endings)
* ''VideoGame/ChronoTrigger'': The "best" ending, achieved by beating Lavos at the game as soon as possible, is one of these, very first opportunity,[[note]]There are two possible first opportunities depending on whether you're on NewGamePlus or not, and both lead to the same ending[[/note]] sends you to an entire developer's ''building'', with enough developer-avatars to fill a dozen rooms.
** Ditto for the sequel, ''VideoGame/ChronoCross''.
** You can also access this in ''VideoGame/ChronoTrigger'' if you manage to prevail in the HopelessBossFight - as said boss has dramatically boosted stats compared to any other time you fight it, it's actually easier to beat it by the above method (which can involve fighting the final boss alone).
rooms.
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* ''VideoGame/RadiantArc'': The Mysterious House is where the developers' in-game avatars are headquartered. This place includes various artworks and several bonus bosses, including the lead developer, Danny.
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* The final level in ''[[VideoGame/{{Doom}} Doom II]]'' contains a hidden room with Creator/JohnRomero's head in it. (In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)0

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* The final level in ''[[VideoGame/{{Doom}} Doom II]]'' contains a hidden room with Creator/JohnRomero's head in it. (In fact, the Romero head is the actual final boss - the big demon you shoot at is just a wall texture.)0)

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* Every mainline ''Franchise/{{Pokemon}}'' has either a branch office where the player can meet the game's staff or a hotel room where you can talk to a designer who's on vacation. Going to this location after completing the Pokédex will get you a OneHundredPercentCompletion certificate from them. From ''VideoGame/PokemonBlackAndWhite'' onwards, you're able to battle Shigeki Morimoto once a day, with Morimoto being a designer and programmer who has been involved in the series from the beginning. He's best known for personally designing [[SecretCharacter Mew]] and adding it to the game at the last minute, a move credited for making ''Pokémon'' a CashCowFranchise.

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* Every mainline ''Franchise/{{Pokemon}}'' has either a branch office where the player can meet the game's staff or a hotel room where you can talk to a designer who's on vacation. Going to this location after completing the Pokédex will get you a OneHundredPercentCompletion certificate from them. From ''VideoGame/PokemonBlackAndWhite'' onwards, you're able to battle Shigeki Morimoto once a day, with Morimoto being a designer and programmer who has been involved in the series from the beginning. He's best known for personally designing [[SecretCharacter Mew]] and adding it to the game at the last minute, a move credited for making ''Pokémon'' a CashCowFranchise.


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** From ''VideoGame/PokemonBlackAndWhite'' onwards, you're able to battle Shigeki Morimoto once a day, with Morimoto being a designer and programmer who has been involved in the series from the beginning. He's best known for personally designing [[SecretCharacter Mew]] and adding it to the game at the last minute, a move credited for making ''Pokémon'' a CashCowFranchise.

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** If you hold shift while clicking on the credits option on the main menu, both ''VideoGame/{{Fallout 1}}'' and ''Fallout 2'' will instead show you a series of quotes and messages from the developers and playtesters.

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** If you hold shift while clicking on the credits option on the main menu, both ''VideoGame/{{Fallout 1}}'' ''VideoGame/Fallout1'' and ''Fallout 2'' will instead show you a series of quotes and messages from the developers and playtesters.


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* In the ''VideoGame/CaveStory'' FanSequel ''VideoGame/JenkasNightmare'', at any point in the game where you could [[SequenceBreaking Sequence Break]] with some effort, instead of going to the next logical map, you'll be sent to a "Secret Room". Inside this secret room is the modding author, [=ZarroTsu=], seen to be working on the game while in the game. [[spoiler:Accessing all five Secret Rooms and walking through Jenka's fireplace takes you to the Super Secret Room containing a BossRush.]]


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* In the ''VideoGame/Portal2'' GameMod ''VideoGame/PortalStoriesMel'', the office area where you find Virgil at the beginning of Chapter 3 has three offices with pictures of the developers in them.

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