History Main / DestructibleProjectiles

5th Feb '16 4:06:00 PM nombretomado
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* ''VideoGame/Terminator2JudgmentDay'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
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* ''VideoGame/Terminator2JudgmentDay'' ArcadeGame.UsefulNotes/ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
10th Dec '15 2:55:58 PM Morgenthaler
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Added namespaces.
* ''{{Guxt}}'' missiles can be shot. * Homing missiles in ''SolarJetman''.
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* ''{{Guxt}}'' ''VideoGame/{{Guxt}}'' missiles can be shot. * Homing missiles in ''SolarJetman''.''VideoGame/SolarJetman''.

* Most projectiles in ''BeatHazard'' can be shot. * ''Franchise/{{Terminator}} II: Judgment Day'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
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* Most projectiles in ''BeatHazard'' ''VideoGame/BeatHazard'' can be shot. * ''Franchise/{{Terminator}} II: Judgment Day'' ''VideoGame/Terminator2JudgmentDay'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
25th Sep '15 6:43:50 PM Berrenta
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* In the second ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.
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* In the second ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.for massive damage.
2nd Sep '15 4:16:39 PM Prfnoff
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Namespaces
* Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.
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* Creator/{{cactus}}'s game ''BurnTheTrash!'' ''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.

* In the games of ''BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
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* In the games of ''BattleCity'' ''VideoGame/BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
26th Aug '15 1:12:58 AM TuefelHundenIV
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* ''VideoGame/FromTheDepths'': Any of the projectiles launched by the missile type weapon system can be destroyed by the Anti-Missile Laser.
28th Mar '15 9:29:23 AM valos
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* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the [[PainfullySlowProjectile Painfully Slow Projectiles]] being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.
5th Dec '14 8:04:29 PM Prfnoff
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In most VideoGames, projectiles are intangible things whose only interaction with the outside world is that they inflict CollisionDamage on the first thing they touch and then promptly cease to exist. But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you! This is also the mechanic that enables PlayingTennisWithTheBoss. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended {{Boss Battle}}s (where it may overlap with BossArenaRecovery). Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. {{Painfully Slow Projectile}}s or BulletTime are usually the reason this is possible. Homing missiles and grenades are the most common candidates for this.
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In most VideoGames, projectiles are intangible things whose only interaction with the outside world is that they inflict CollisionDamage their damaging payload on the first thing they touch and then promptly cease to exist. But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting shooting it down before it hits you! This is also the mechanic that enables PlayingTennisWithTheBoss. Sometimes it can is also provide known as "bullet canceling." {{Painfully Slow Projectile}}s or BulletTime are usually the reason this is possible. {{Homing Projectile}}s and grenades are the most common targets for this. In some games, this also provides a renewable source of health or ammo pickups, especially in extended {{Boss Battle}}s (where it may overlap with BossArenaRecovery). Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. {{Painfully Slow Projectile}}s or BulletTime are usually the reason this is possible. Homing missiles and grenades are the most common candidates for this. BossArenaRecovery).

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In most VideoGames, Compare PlayingTennisWithTheBoss, where attacks are used to deflect projectiles are intangible things whose only interaction with the outside world is that they inflict CollisionDamage on the first thing they touch and then promptly cease to exist. But sometimes the projectile is indeed a tangible object that can be attacked or affected by other projectiles or attacks. Can't dodge an incoming attack, for example? Try deflecting it before it hits you! This is also the mechanic that enables PlayingTennisWithTheBoss. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended {{Boss Battle}}s (where it may overlap with BossArenaRecovery). rather than destroy them. Contrast ShootTheBullet, in which this is an extraordinary MomentOfAwesome / CutscenePowerToTheMax feat instead of a normal gameplay mechanic. {{Painfully Slow Projectile}}s or BulletTime are usually the reason this is possible. Homing missiles and grenades are the most common candidates for this. mechanic.
5th Dec '14 7:41:07 PM Saber15
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* Missiles in ''Videogame/MechWarrior'' can be shot down, but only by the automated (Laser) Anti-Missile System. In ''[=MechWarrior=] Living Legends'', the LAMS is an actual turret mounted on [[HumongousMecha battlemech's]] head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down.
27th Oct '14 8:58:05 PM KamenRiderOokalf
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--->'''Constructor''': [[OhCrap "Deploying nuclear warhead."]]
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--->'''Constructor''': -->'''Constructor''': [[OhCrap "Deploying nuclear warhead."]]
27th Sep '14 9:32:09 PM KatanaCat
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* Most enemy projectiles in ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros'' are destructible. It's easier to dodge them, though.
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* Most enemy projectiles in ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros'' are destructible. It's easier Shooting the bombs in Blood Bros. causes them to dodge them, though.drop a bomb item the player can throw.

* In the arcade game ''Blood Bros.'', some enemies throw orange bombs. Shooting these a few times causes them to be destroyed, dropping a bomb item the player can pick up and use.
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