History Main / DestructibleProjectileS

7th Feb '18 4:33:18 AM Diask
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* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the [[PainfullySlowProjectile Painfully Slow Projectiles]] being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.

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* ''[[VideoGame/{{Doom}} Doom 3]]'' includes this for both enemy projectiles and the player's. One of the video logs available mentions the {{BFG}} shots being vulnerable to stray fire, but the ability to intercept enemy fireballs [[GuideDangIt you'll have to find out on your own]]. Despite the [[PainfullySlowProjectile Painfully {{Painfully Slow Projectiles]] Projectile}}s being less painfully slow [[RoadRunnerPC relative to the player character]] compared to classic Doom, it's usually easier to dodge incoming attacks and shoot the monsters instead. The fact most projectiles also have a bit of SplashDamage can still be used to the player's advantage by shooting them.



* ''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot.

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* Several shooters by Creator/{{Cactus}} feature projectiles that are destructible one way or another.
** The player's ship in
''VideoGame/BurnTheTrash'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. path.
**
The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. weapon.
**
''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game. game.
**
In ''Protoganda II'', you are able to destroy the homing missiles that the enemies sometimes shoot. shoot.


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* In ''VideoGame/FTLFasterThanLight'', it's possible for both player's and enemy's projectiles to collide with each after being shot, resulting in destruction of both bullets. Useful if you manage to destroy the enemy's [[ArmorPiercingAttack shield-ignoring missile]], but it can be annoying if your remaining salvo does not suffice to punch through enemy's shields.
* Missiles in ''VideoGame/{{Rodina}}'' that lock on your ship can be reliably destroyed by shooting them. So can be ''your'' missiles, however. Don't count on your missile reaching the target if said target is accompanied by a squadron of scouts firing a flurry of bullets in your general direction.
5th Jan '18 8:53:31 PM nombretomado
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* ''TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.

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* ''TheIncredibleHulkUltimateDestruction'' ''VideoGame/TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
30th Oct '17 12:34:26 PM SeptimusHeap
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* In ''VideoGame/{{Half-Life 2}}'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.
27th May '17 3:26:29 PM nombretomado
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* In ''ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.

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* In ''ViewtifulJoe'', ''VideoGame/ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
18th Jan '17 3:43:15 AM SuperFeatherYoshi
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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre requires BeamSpam. Base defenses will also try to shoot Scud issiles and the Chinese nuke, but they're onscreen for too little time for it to matter.

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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre MacrossMissileMassacre requires BeamSpam. Base defenses will also try to shoot down GLA Scud issiles missiles and the Chinese nuke, nukes, but they're onscreen for too little time for it to matter.
25th Oct '16 11:01:06 AM Ragitsu
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[[folder:Third Person Shooter\\

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[[folder:Third Person Shooter\\Shooter]]
25th Oct '16 11:00:35 AM Ragitsu
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[[folder:Survival Horror]]
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.
[[/folder]]

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[[folder:Survival Horror]]
[[folder:Third Person Shooter\\
* In ''VideoGame/ResidentEvil4'' and ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''VideoGame/ResidentEvil5''.
''VideoGame/ResidentEvil5''.[[/folder]]
5th Oct '16 4:45:31 PM Saber15
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* Missiles in ''Videogame/MechWarrior'' can be shot down, but only by the automated (Laser) Anti-Missile System. In ''[=MechWarrior=] Living Legends'', the LAMS is an actual turret mounted on [[HumongousMecha battlemech's]] head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down.

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* Missiles in ''Videogame/MechWarrior'' can be shot down, but only by the automated (Laser) Anti-Missile System. In ''[=MechWarrior=] Living Legends'', the LAMS is an actual turret mounted on [[HumongousMecha battlemech's]] head which benefits from steady piloting, so staring down incoming missiles can increase the number shut down. Static LAMS mounted in bases can even shoot down Long Tom Artillery shells to prevent camping with the [[DeathFromAbove finger-of-god]] artillery tank.
24th Jun '16 1:04:02 AM Medinoc
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** ''Super Scope 6'' also has the Engage mode, whose main objective is to destroy enemy ships, while keeping yourself alive by also shooting down the missiles targeting you.
11th Jun '16 9:36:07 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': The Paladin tank has a laser that shoots down enemy missiles. Problem is, the laser's rate of fire is slower than most missiles, so countering a MacrossMissileMAssacre requires BeamSpam. Base defenses will also try to shoot Scud issiles and the Chinese nuke, but they're onscreen for too little time for it to matter.
* ''VideoGame/EmpireEarth'': Projectiles will self-destruct in midair if their target is destroyed before they reach it.
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