History Main / DestroyableItems

15th Sep '15 1:05:17 AM TVT1234
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* ''Every item'' in ''VideoGame/PlanetBlupi'' can be destroyed in one way or another, usually via explosion.
3rd Jun '15 6:48:00 AM MacronNotes
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* In ''JaggedAlliance 2'', any item can be destroyed. Usually this occurs through explosions which damage a character, thus damaging the items he is carrying. Also, weapons become damaged (and can be potentially destroyed) by firing them repeatedly, and armor is damaged every time you get shot. Finally, wading or swimming through water will cause damage to most items you're carrying. Fortunately you can repair most items back to 100% condition.
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* In ''JaggedAlliance ''VideoGame/JaggedAlliance 2'', any item can be destroyed. Usually this occurs through explosions which damage a character, thus damaging the items he is carrying. Also, weapons become damaged (and can be potentially destroyed) by firing them repeatedly, and armor is damaged every time you get shot. Finally, wading or swimming through water will cause damage to most items you're carrying. Fortunately you can repair most items back to 100% condition.
9th Jul '14 4:07:33 AM SeptimusHeap
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* The ''CatacombFantasyTrilogy'' series. You can make powerups (zappers, x-terminators and cure potions) explode by shooting your magic missiles at them, though scrolls, keys and radar gems are immune. This matters little because there's an unreasonable abundance of these items.
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* The ''CatacombFantasyTrilogy'' ''VideoGame/CatacombFantasyTrilogy'' series. You can make powerups (zappers, x-terminators and cure potions) explode by shooting your magic missiles at them, though scrolls, keys and radar gems are immune. This matters little because there's an unreasonable abundance of these items.
22nd May '14 4:28:10 PM Prfnoff
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* ''VideoGame/{{Glider}} PRO'' makes it possible for bonus items to be permanently destroyed by switches or triggers designed to do so. Even [[StarShapedCoupon Magic Stars]] can be destroyed this way, making the game unwinnable; this effect may cause a graphical glitch and is proscribed by the LevelEditor.
22nd May '14 4:22:48 PM Prfnoff
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ExactlyWhatItSaysOnTheTin. A game mechanic, [[ScrappyMechanic usually a disliked one]], by which a game's pickups, powerups, and sometimes even [[UnWinnable mission-critical objects]] can be destroyed entirely by accident. This can include damage by the players' attacks, damage from enemies' attacks, and, if the developer is especially evil, the [[BottomlessPit game]] [[LavaPit environment]] [[MalevolentArchitecture itself]]. Vehicles are not included in this trope unless they take an unreasonably low amount of firepower to destroy.
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ExactlyWhatItSaysOnTheTin. A game mechanic, [[ScrappyMechanic usually a disliked one]], by which a game's pickups, powerups, and sometimes even [[UnWinnable mission-critical objects]] can be destroyed entirely by accident. This can include damage by the players' attacks, damage from enemies' attacks, and, if the developer is especially evil, the [[BottomlessPit game]] [[LavaPit environment]] [[MalevolentArchitecture itself]]. Vehicles are not included in this trope unless they take an unreasonably low amount of firepower to destroy. destroy. Some games may even punish players who destroy certain items, on top of losing the items themselves.

* In ''FinalFantasyTacticsA2'', some enemies gain abilities that break armour/weapons at a certain late-game part unless you have a special ability equipped... the main problem with that being there so much better Passive abilities to use over Safeguard. ** The original ''FinalFantasyTactics'' also had Knights, whose main ability was to break weapons and armor. Some bosses in the game have even stronger abilities that do this.
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* In ''FinalFantasyTacticsA2'', ''VideoGame/FinalFantasyTacticsA2'', some enemies gain abilities that break armour/weapons at a certain late-game part unless you have a special ability equipped... the main problem with that being there so much better Passive abilities to use over Safeguard. ** The original ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' also had Knights, whose main ability was to break weapons and armor. Some bosses in the game have even stronger abilities that do this.

* Some [=RPG=]s will drop a random treasure chest (or equivalent thereof) into the middle of an enemy party during a random encounter. Finishing the fight without damaging the chest nets you its contents, but the chest can be destroyed if you're not careful. An example of this: the later ''MegaManBattleNetwork'' games, where random Mystery Data can appear during a virus battle.
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* Some [=RPG=]s will drop a random treasure chest (or equivalent thereof) into the middle of an enemy party during a random encounter. Finishing the fight without damaging the chest nets you its contents, but the chest can be destroyed if you're not careful. An example of this: the later ''MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' games, where random Mystery Data can appear during a virus battle.

* ''FarCry 2'' has ammo and explosive stockpiles that are amazingly valuable when raiding camps and bases, as most enemy weapons are rusted to the point of near-uselessness and they won't necessarily have something you can take ammo from. Explosive stockpiles, obviously, go up in a massive fireball that will probably burn everything nearby and create a spreading fire, while ammo stockpiles fire a hail of bullets in every direction for about 5 seconds or so. While this is often a tactically sound method of eliminating enemies or distracting them, it can result in a massive OhCrap for players running low on ammo and grenades.
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* ''FarCry 2'' ''VideoGame/FarCry2'' has ammo and explosive stockpiles that are amazingly valuable when raiding camps and bases, as most enemy weapons are rusted to the point of near-uselessness and they won't necessarily have something you can take ammo from. Explosive stockpiles, obviously, go up in a massive fireball that will probably burn everything nearby and create a spreading fire, while ammo stockpiles fire a hail of bullets in every direction for about 5 seconds or so. While this is often a tactically sound method of eliminating enemies or distracting them, it can result in a massive OhCrap for players running low on ammo and grenades.

* ''BillyHatcherAndTheGiantEgg'' uses this sometimes in the form of special-purpose eggs that must be negotiated to a goal. Especially annoying because giant eggs are also used to combat enemies, essentially binding your ability to fight back by nullifying your only weapon. * ''PhantomBrave'' has objects littered around all of their stages. These items all have the exact same stats as a character does. Including HP. What's more, destroying them even gives EXP.
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* ''BillyHatcherAndTheGiantEgg'' ''VideoGame/BillyHatcherAndTheGiantEgg'' uses this sometimes in the form of special-purpose eggs that must be negotiated to a goal. Especially annoying because giant eggs are also used to combat enemies, essentially binding your ability to fight back by nullifying your only weapon. * ''PhantomBrave'' ''VideoGame/PhantomBrave'' has objects littered around all of their stages. These items all have the exact same stats as a character does. Including HP. What's more, destroying them even gives EXP.

* ''VideoGame/{{Nethack}}'' has a variety of ways to both destroy and prevent items from being destroyed. For example, if your character falls into water, their scrolls will become blank and their potions will dilute - unless they're being stored in an oilskin sack.
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* ''VideoGame/{{Nethack}}'' ''VideoGame/NetHack'' has a variety of ways to both destroy and prevent items from being destroyed. For example, if your character falls into water, their scrolls will become blank and their potions will dilute - unless they're being stored in an oilskin sack.

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* ''VideoGame/{{Nethack}}'' has a variety ''VideoGame/CrystalQuest'' punishes players who shoot everything coming out of ways to both destroy and prevent items from being destroyed. For example, the {{Mook Maker}}s by subtracting points if your character falls into water, their scrolls will become blank and their potions will dilute - unless they're being stored in an oilskin sack.they shoot a bonus crystal.
27th Apr '14 2:31:00 PM Prfnoff
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* Old school example: in ''Impossible Mission 2'', it was possible to destroy needed music samples by accidentally putting a land mine instead of a time bomb in front of a safe.
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* Old school example: in ''Impossible Mission In ''VideoGame/ImpossibleMission 2'', it was possible to destroy needed music samples by accidentally putting a land mine instead of a time bomb in front of a safe.
26th Jan '14 10:19:15 AM nombretomado
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** And in the GauntletLegends series, anything could be blown up, including food. Food could also be poisoned if a green barrel was blown up near it.
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** And in the GauntletLegends ''[[VideoGame/{{Gauntlet}} Gauntlet Legends]]'' series, anything could be blown up, including food. Food could also be poisoned if a green barrel was blown up near it.
10th Dec '13 8:42:11 AM StFan
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* The ''TheLostWorldJurassicPark'' game for the Sega Genesis is particularly evil with this trope. After collecting a certain number of tokens, you can call for an air support drop. The crate you get usually contains ammo, health, armor, and sometimes even an extra life. However, be careful busting this crate open; if the ammo inside is anything explosive, the entire contents of the crate will go up in a large explosion, ''likely blowing up the player'' as well.
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* The ''TheLostWorldJurassicPark'' ''VideoGame/TheLostWorldJurassicPark'' game for the Sega Genesis is particularly evil with this trope. After collecting a certain number of tokens, you can call for an air support drop. The crate you get usually contains ammo, health, armor, and sometimes even an extra life. However, be careful busting this crate open; if the ammo inside is anything explosive, the entire contents of the crate will go up in a large explosion, ''likely blowing up the player'' as well.
25th Jun '13 3:41:32 AM Rakurai
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* In ''VideoGame/PokemonMysteryDungeonExplorers'' some Pokémon explode even without using Selfdestruct or Explosion when they are defeated, taking all items in vicinity with them.
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* In ''VideoGame/PokemonMysteryDungeonExplorers'' some Pokémon explode even without using the ''VideoGame/PokemonMysteryDungeon'' series, blasts from traps, the Aftermath ability, and the Selfdestruct or and Explosion when they are defeated, taking all moves will destroy any items caught in their radius. There's also Pokemon traps, which inexplicably turn any items in vicinity with them. a room into enemy Pokemon when triggered, and any items that land in a hole or lava will be lost for good, as well. The traps are by far the most aggravating cause of item loss, as it's all too easy to forget to check for them when you catch sight of something valuable.
21st Apr '13 9:52:06 AM Prfnoff
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* In ''VideoGame/PrinceOfPersia 2'', dropping a [[TemporaryPlatform loose tile]] on top of a potion will destroy it. It's all too easy to destroy the [[HeartContainer large potion]] in level 10 this way.
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* In ''VideoGame/PrinceOfPersia 2'', ''VideoGame/PrinceOfPersia2'', dropping a [[TemporaryPlatform loose tile]] on top of a potion will destroy it. It's all too easy to destroy the [[HeartContainer large potion]] in level 10 this way.
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