History Main / DestroyableItems

20th May '17 2:02:22 PM nombretomado
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* The original ''ValkyrieProfile'' allowed you to pick up chests and item bags and at times required you to do so to use them and your ice crystal creation powers to build stairways to reach even better treasure. Unfortunately, due to the way the controls are mapped, it's easy to pick up an unopened treasure chest by accident when trying to open it and then panic, press the wrong button and have Lenneth gleefully toss it and the InfinityPlusOneSword it contains into a wall, shattering both into a million pieces. Which ultimately doesn't make much sense, as vast majority of the items you obtain are explicitly stated to be coated in Ether and thus made unbreakable.

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* The original ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' allowed you to pick up chests and item bags and at times required you to do so to use them and your ice crystal creation powers to build stairways to reach even better treasure. Unfortunately, due to the way the controls are mapped, it's easy to pick up an unopened treasure chest by accident when trying to open it and then panic, press the wrong button and have Lenneth gleefully toss it and the InfinityPlusOneSword it contains into a wall, shattering both into a million pieces. Which ultimately doesn't make much sense, as vast majority of the items you obtain are explicitly stated to be coated in Ether and thus made unbreakable.
20th May '17 10:37:04 AM nombretomado
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* ''Franchise/{{Ultima}}'':

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* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
4th Feb '17 6:41:39 AM Getta
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A related trope is BreakableWeapons. Compare AttackablePickup.

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A related trope is BreakableWeapons.Related tropes are BreakableWeapons and DisadvantageousDisintegration. Compare AttackablePickup.


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* In ''Franchise/CrashBandicoot'' games, Wumpa Fruits and even OneUps can be spun away by Crash, or be blown away by explosives. In the "being chased" levels, the thing that chases you (boulders, giant polar bears, triceratops etc) can also do the same.
25th Dec '16 8:59:32 AM ADrago
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* In ''VideoGame/TeamFortress2'' items would be given out based on how many achievements you had completed for a class. When they introduced a way to delete items, they didn't realize there was no way to get them back. So until they implemented a new drop system, everything you deleted was LostForever.

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* In ''VideoGame/TeamFortress2'' items would be given out based on how many achievements you had completed for a class. When they introduced a way to delete items, they didn't realize there was no way to get them back. So until they implemented a new drop system, everything you deleted was LostForever.lost.
19th Dec '16 11:11:30 AM ester
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* ''VideoGame/CrystalQuest'' punishes players who shoot everything coming out of the {{Mook Maker}}s by subtracting points if they shoot a bonus crystal.
9th Aug '16 2:26:20 PM Ripburger
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* The {{X-COM}} series plays this trope pretty heavily, along with destroyable terrain. Items even have different amounts of 'hit points' and a few are explosive in their own right.

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* The {{X-COM}} {{VideoGame/XCOM}} series plays this trope pretty heavily, along with destroyable terrain. Items even have different amounts of 'hit points' and a few are explosive in their own right.
17th Jun '16 12:42:32 AM erforce
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* ''Videogame/DonkeyKongCountry'' and its sequels had boss fights (or puzzles) that required the use of barrels. Wouldn't you know it, if anything minor touches those barrels, they ''explode'' into pieces, even though they're made of wood with metal bands. This is especially annoying in any boss fight where there's lots of stuff flying around on the screen and you need to use said barrels against the boss.

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* ''Videogame/DonkeyKongCountry'' ''Videogame/DonkeyKongCountry1'' and its sequels had boss fights (or puzzles) that required the use of barrels. Wouldn't you know it, if anything minor touches those barrels, they ''explode'' into pieces, even though they're made of wood with metal bands. This is especially annoying in any boss fight where there's lots of stuff flying around on the screen and you need to use said barrels against the boss.
15th Sep '15 1:05:17 AM TVT1234
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* ''Every item'' in ''VideoGame/PlanetBlupi'' can be destroyed in one way or another, usually via explosion.
3rd Jun '15 6:48:00 AM MacronNotes
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* In ''JaggedAlliance 2'', any item can be destroyed. Usually this occurs through explosions which damage a character, thus damaging the items he is carrying. Also, weapons become damaged (and can be potentially destroyed) by firing them repeatedly, and armor is damaged every time you get shot. Finally, wading or swimming through water will cause damage to most items you're carrying. Fortunately you can repair most items back to 100% condition.

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* In ''JaggedAlliance ''VideoGame/JaggedAlliance 2'', any item can be destroyed. Usually this occurs through explosions which damage a character, thus damaging the items he is carrying. Also, weapons become damaged (and can be potentially destroyed) by firing them repeatedly, and armor is damaged every time you get shot. Finally, wading or swimming through water will cause damage to most items you're carrying. Fortunately you can repair most items back to 100% condition.
9th Jul '14 4:07:33 AM SeptimusHeap
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* The ''CatacombFantasyTrilogy'' series. You can make powerups (zappers, x-terminators and cure potions) explode by shooting your magic missiles at them, though scrolls, keys and radar gems are immune. This matters little because there's an unreasonable abundance of these items.

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* The ''CatacombFantasyTrilogy'' ''VideoGame/CatacombFantasyTrilogy'' series. You can make powerups (zappers, x-terminators and cure potions) explode by shooting your magic missiles at them, though scrolls, keys and radar gems are immune. This matters little because there's an unreasonable abundance of these items.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DestroyableItems