History Main / DesignCompromise

22nd Mar '17 2:18:14 PM rjd1922
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* ''VideoGame/BioShockInfinite'''s Irrational Studios had to put up with a lot of ExecutiveMeddling and make a lot of concessions (heavy focus on combat, a tough male main character, etc.) in order to secure the funding they needed to complete the game, but [[WriterRevolt nearly all those concessions became thematic fodder for the game's story.]] For example, the obligatory ISO standard male shooter protagonist is an [[TheAtoner Atoner]] with a laundry list of past sins, [[DoesThisRemindYouOfAnything many of which involve murder,]] and more than one critic has theorized that the reason the game has [[BeCarefulWhatYouWishFor far, FAR more combat than necessary]] was Irrational passive-aggressively commenting on the artistic demands made of them.

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%%Please find a source before uncommenting this, since Ken Levine is listed on this wiki as having an AuteurLicense.

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''VideoGame/BioShockInfinite'''s Irrational Studios had to put up with a lot of ExecutiveMeddling and make a lot of concessions (heavy focus on combat, a tough male main character, etc.) in order to secure the funding they needed to complete the game, but [[WriterRevolt nearly all those concessions became thematic fodder for the game's story.]] For example, the obligatory ISO standard male shooter protagonist is an [[TheAtoner Atoner]] with a laundry list of past sins, [[DoesThisRemindYouOfAnything many of which involve murder,]] and more than one critic has theorized that the reason the game has [[BeCarefulWhatYouWishFor far, FAR more combat than necessary]] was Irrational passive-aggressively commenting on the artistic demands made of them.
9th Mar '17 1:45:34 PM rjd1922
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* ''Knights of the Old Republic II'' was supposed to be a truly epic followup and was originally planned to be much larger than the original, as evidenced by the massive amount of content DummiedOut of the final release.
* Concept art for ''EpicMickey'' reveals a deeply disturbing vision of a rotting Disney universe. The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.

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* ''Knights of the Old Republic II'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' was supposed to be a truly epic followup and was originally planned to be much larger than the original, as evidenced by the massive amount of content DummiedOut of the final release.
* Concept art for ''EpicMickey'' ''VideoGame/EpicMickey'' reveals a deeply disturbing vision of a rotting Disney universe. The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.
29th Feb '16 1:59:24 PM Menshevik
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* The famous cathedral of Notre Dame was originally supposed to have a massive central spire rising far above the two existing towers, which were meant to be far higher, as well.

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* The famous cathedral of Notre Dame Notre-Dame de Paris was originally supposed to have a massive central spire rising far above the two existing towers, which were meant to be far higher, as well. well.
** Something like this happened with most of the great gothic Cathedrals. [[https://en.wikipedia.org/wiki/Laon_Cathedral Notre-Dame de Laon]] for instance has five towers but was supposed to have seven.
19th Sep '15 4:31:17 PM DeisTheAlcano
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[[folder:Literature]]
* The soldier digging in the book ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
[[/folder]]



[[folder:Literature]]
* The soldier digging in the book ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
[[/folder]]



* The subversion of this trope is the entire point of the show ''PhineasAndFerb''.

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* The subversion of this trope is the entire point of the show ''PhineasAndFerb''.''WesternAnimation/PhineasAndFerb''.



5th Dec '14 4:26:10 PM poi99
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[[caption-width-right:348:what should have been]]

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[[caption-width-right:348:what should have been]][[caption-width-right:348:What they planned.]]



[[caption-width-right:350:how it turned out]]

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[[caption-width-right:350:how [[caption-width-right:350:How it turned out]]
out.]]
5th Dec '14 4:24:06 PM poi99
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Added DiffLines:

* ''VideoGame/BioShockInfinite'''s Irrational Studios had to put up with a lot of ExecutiveMeddling and make a lot of concessions (heavy focus on combat, a tough male main character, etc.) in order to secure the funding they needed to complete the game, but [[WriterRevolt nearly all those concessions became thematic fodder for the game's story.]] For example, the obligatory ISO standard male shooter protagonist is an [[TheAtoner Atoner]] with a laundry list of past sins, [[DoesThisRemindYouOfAnything many of which involve murder,]] and more than one critic has theorized that the reason the game has [[BeCarefulWhatYouWishFor far, FAR more combat than necessary]] was Irrational passive-aggressively commenting on the artistic demands made of them.
16th Mar '14 5:42:04 PM StarSword
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[[quoteright:348:[[VideoGame/{{Fallout 3}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]

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[[quoteright:348:[[VideoGame/{{Fallout 3}} [[quoteright:348:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]



[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/Rivet_City_in_game_3317.jpg]]

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[[quoteright:348:http://static.[[quoteright:348:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/Rivet_City_in_game_3317.jpg]]jpg]]]]
23rd Feb '13 12:12:27 PM nombretomado
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* The soldier digging in the book ''WarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.

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* The soldier digging in the book ''WarOfTheWorlds'' ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
18th Oct '12 10:15:31 AM Willbyr
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Added DiffLines:

11th Jul '12 5:25:02 AM SeptimusHeap
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* Concept art for ''EpicMickey'' reveals a [[HighOctaneNightmareFuel deeply disturbing vision of a rotting Disney universe.]] The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.

to:

* Concept art for ''EpicMickey'' reveals a [[HighOctaneNightmareFuel deeply disturbing vision of a rotting Disney universe.]] universe. The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DesignCompromise