History Main / DesignCompromise

29th Feb '16 1:59:24 PM Menshevik
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* The famous cathedral of Notre Dame was originally supposed to have a massive central spire rising far above the two existing towers, which were meant to be far higher, as well.

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* The famous cathedral of Notre Dame Notre-Dame de Paris was originally supposed to have a massive central spire rising far above the two existing towers, which were meant to be far higher, as well. well.
** Something like this happened with most of the great gothic Cathedrals. [[https://en.wikipedia.org/wiki/Laon_Cathedral Notre-Dame de Laon]] for instance has five towers but was supposed to have seven.
19th Sep '15 4:31:17 PM DeisTheAlcano
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[[folder:Literature]]
* The soldier digging in the book ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
[[/folder]]



[[folder:Literature]]
* The soldier digging in the book ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
[[/folder]]



* The subversion of this trope is the entire point of the show ''PhineasAndFerb''.

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* The subversion of this trope is the entire point of the show ''PhineasAndFerb''.''WesternAnimation/PhineasAndFerb''.



5th Dec '14 4:26:10 PM poi99
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[[caption-width-right:348:what should have been]]

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[[caption-width-right:348:what should have been]][[caption-width-right:348:What they planned.]]



[[caption-width-right:350:how it turned out]]

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[[caption-width-right:350:how [[caption-width-right:350:How it turned out]]
out.]]
5th Dec '14 4:24:06 PM poi99
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Added DiffLines:

* ''VideoGame/BioShockInfinite'''s Irrational Studios had to put up with a lot of ExecutiveMeddling and make a lot of concessions (heavy focus on combat, a tough male main character, etc.) in order to secure the funding they needed to complete the game, but [[WriterRevolt nearly all those concessions became thematic fodder for the game's story.]] For example, the obligatory ISO standard male shooter protagonist is an [[TheAtoner Atoner]] with a laundry list of past sins, [[DoesThisRemindYouOfAnything many of which involve murder,]] and more than one critic has theorized that the reason the game has [[BeCarefulWhatYouWishFor far, FAR more combat than necessary]] was Irrational passive-aggressively commenting on the artistic demands made of them.
16th Mar '14 5:42:04 PM StarSword
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[[quoteright:348:[[VideoGame/{{Fallout 3}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]

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[[quoteright:348:[[VideoGame/{{Fallout 3}} [[quoteright:348:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]



[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/Rivet_City_in_game_3317.jpg]]

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[[quoteright:348:http://static.[[quoteright:348:[[VideoGame/{{Fallout3}} http://static.tvtropes.org/pmwiki/pub/images/Rivet_City_in_game_3317.jpg]]jpg]]]]
23rd Feb '13 12:12:27 PM nombretomado
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* The soldier digging in the book ''WarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.

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* The soldier digging in the book ''WarOfTheWorlds'' ''Literature/TheWarOfTheWorlds'' is planning on keeping civilisation alive underground. He managed to dig a small tunnel.
18th Oct '12 10:15:31 AM Willbyr
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Added DiffLines:

11th Jul '12 5:25:02 AM SeptimusHeap
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* Concept art for ''EpicMickey'' reveals a [[HighOctaneNightmareFuel deeply disturbing vision of a rotting Disney universe.]] The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.

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* Concept art for ''EpicMickey'' reveals a [[HighOctaneNightmareFuel deeply disturbing vision of a rotting Disney universe.]] universe. The finished game is pretty obviously a LighterAndSofter compromise between Warren Spector's original vision and Disney's brand-enforcing creative police.
9th Jul '12 9:28:53 AM EarlOfSandvich
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[[quoteright:348:[[{{Fallout}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]

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[[quoteright:348:[[{{Fallout}} [[quoteright:348:[[VideoGame/{{Fallout 3}} http://static.tvtropes.org/pmwiki/pub/images/fallout_rivet_city_concept_4_7903.jpg]]]]



* Rivet City from ''{{Fallout 3}}'': [[http://images.wikia.com/fallout/images/a/a5/Carrier_m.jpg Concept art]] and the [[http://fallout.wikia.com/wiki/File:Rivet_City.jpg finished product]]

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* Rivet City from ''{{Fallout ''VideoGame/{{Fallout 3}}'': [[http://images.wikia.com/fallout/images/a/a5/Carrier_m.jpg Concept art]] and the [[http://fallout.wikia.com/wiki/File:Rivet_City.jpg finished product]]
15th Nov '11 10:28:12 PM Greenygal
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* On ''{{Arthur}}'', this happens a couple of times. Once when they had to rebuild the treehouse, everybody had great plans but they ended up basically rebuilding it as it was before. And again when Grandma Thora gave Arthur and DW her attic to use as a clubhouse - Arthur wanted to make it into an adventure park and DW wanted to turn it into Mary Moocow-topia. Neither happened.

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* On ''{{Arthur}}'', ''WesternAnimation/{{Arthur}}'', this happens a couple of times. Once when they had to rebuild the treehouse, everybody had great plans but they ended up basically rebuilding it as it was before. And again when Grandma Thora gave Arthur and DW her attic to use as a clubhouse - Arthur wanted to make it into an adventure park and DW wanted to turn it into Mary Moocow-topia. Neither happened.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DesignCompromise