History Main / DepthPerplexion

24th Jun '17 5:32:37 AM Piterpicher
Is there an issue? Send a Message


* Many, many ''VideoGame/SuperMarioWorld'' hacks come under this if they use graphics not meant for 2D platformers (like isometric ones or three quarters view ones from games like ''VideoGame/SeikenDensetsu3''). Good luck figuring out where the floor is solid and where it isn't in levels like Dark Castle or Dragon's cave in BrutalMario for instance. Or which bosses are foreground and which are background in the same game.

to:

* Many, many ''VideoGame/SuperMarioWorld'' hacks come under this if they use graphics not meant for 2D platformers (like isometric ones or three quarters view ones from games like ''VideoGame/SeikenDensetsu3''). Good luck figuring out where the floor is solid and where it isn't in levels like Dark Castle or Dragon's cave in BrutalMario ''VideoGame/BrutalMario'' for instance. Or which bosses are foreground and which are background in the same game.
30th Mar '17 8:02:56 PM PaulA
Is there an issue? Send a Message


* As quoted, ''TheWizardOfOz'' for the SNES features some incredible examples. Aside from the mouse, you also need to jump on top of a large hourglass to progress, which looks like a background object, considering that half of it is behind a grandfather clock which you can walk in front of.

to:

* As quoted, ''TheWizardOfOz'' ''VideoGame/TheWizardOfOz'' for the SNES features some incredible examples. Aside from At one point, Dorothy is attacked by a mouse sitting on a fence in the mouse, you background. You also need to jump on top of a large hourglass to progress, which looks like a background object, considering that half of it is behind a grandfather clock which you can walk in front of.
19th Mar '17 8:38:44 AM Mineboot45
Is there an issue? Send a Message


* ''VideoGame/LittleRedHood'' is supposedly in a 3/4 overhead view, but if you jump in front of a tree, your head bumps into the trunk. Another AVGN explanation is at the 11 minute mark [[https://www.youtube.com/watch?v=NEwgFmL31RQ here.]]

to:

* ''VideoGame/LittleRedHood'' ''Little Red Hood'' is supposedly in a 3/4 overhead view, but if you jump in front of a tree, your head bumps into the trunk. Another AVGN [=AVGN=] explanation is at the 11 minute mark [[https://www.youtube.com/watch?v=NEwgFmL31RQ here.]]
2nd Mar '17 6:13:24 AM case
Is there an issue? Send a Message


** Against the FinalBoss in the [[VideoGame/SonicTheHedgehog2 second game]], the giant robot's claws are to the sides of its torso, but if Sonic or Tails try to hit the robot while one of the claws is extended, the claw will kill them.

to:

** Against the FinalBoss in the [[VideoGame/SonicTheHedgehog2 second game]], the giant robot's claws are to the sides of its torso, but if Sonic or Tails you try to hit the robot while one of the claws is extended, the claw will kill them.you.
2nd Mar '17 6:12:12 AM case
Is there an issue? Send a Message


** Against the FinalBoss in the [[VideoGame/SonicTheHedgehog2 second game]], both of the giant robot's claws can hurt you if either of them are sticking out beyond the torso - both the one logically in front of Sonic and the one logically behind him - even if they're sticking out only a little bit and not enough for the arms to be angled towards the middle, leaving the player with some tricky timings to make if they don't want to wait for the other moves.

to:

** Against the FinalBoss in the [[VideoGame/SonicTheHedgehog2 second game]], both of the giant robot's claws can hurt you if either of them are sticking out beyond to the torso - both the one logically in front sides of its torso, but if Sonic and or Tails try to hit the robot while one logically behind him - even if they're sticking out only a little bit and not enough for of the arms to be angled towards claws is extended, the middle, leaving the player with some tricky timings to make if they don't want to wait for the other moves.claw will kill them.
25th Oct '16 10:05:45 AM N1KF
Is there an issue? Send a Message

Added DiffLines:

* In ''Franchise/{{Kirby}}'' games, some [[PowerCopying copy abilities]] as well as Kirby's inhale can reach behind walls. Whip can reach items behind walls, and a fully charged Spark (starting with ''VideoGame/KirbysReturnToDreamLand'') or Plasma will always go all the way across the screen. Using this to your advantage is required in a few of the games' puzzles.
27th Aug '16 9:47:23 PM Berrenta
Is there an issue? Send a Message


* ''Equinox'' is an early 2D game that simulates a 3D isometric environment. There is a minor DepthPerplexion glitch that can occur in the game due to the graphic layering that performs the simulation. [[http://www.flyingomelette.com/equinox/glitch.html Read here for a good explanation.]]

to:

* ''Equinox'' is an early 2D game that simulates a 3D isometric environment. There is a minor DepthPerplexion Depth Perplexion glitch that can occur in the game due to the graphic layering that performs the simulation. [[http://www.flyingomelette.com/equinox/glitch.html Read here for a good explanation.]]
7th Aug '16 6:25:26 AM eroock
Is there an issue? Send a Message


->''There's even enemies that you can barely see, like this tiny mouse on the fence in the background.'' (The tiny mouse somehow hits Dorothy) ''Like are you kidding me? That doesn't even make sense from a perspective view-point. She's like standing in front of the fence.''

to:

->''There's ->''"There's even enemies that you can barely see, like this tiny mouse on the fence in the background.'' (The tiny mouse somehow hits Dorothy) ''Like are you kidding me? That doesn't even make sense from a perspective view-point. She's like standing in front of the fence.''"''
22nd Jun '16 9:03:29 PM bt8257
Is there an issue? Send a Message


When this trope is in effect, you can throw that thinking out the window. Those GoddamnBats clearly flying in front of bricks that block you will still kill you with CollisionDamage if you get near them. See that thunderstorm in the distant background? It'll kill you if you're in front of it when lightning strikes. If you're lucky, you can use this trope yourself and shoot through walls too, but a lot of the time, [[TheComputerIsACheatingBastard only the enemies]] get that luxury.

to:

When this trope is in effect, you can throw that thinking out the window. Those GoddamnBats GoddamnedBats clearly flying in front of bricks that block you will still kill you with CollisionDamage if you get near them. See that thunderstorm in the distant background? It'll kill you if you're in front of it when lightning strikes. If you're lucky, you can use this trope yourself and shoot through walls too, but a lot of the time, [[TheComputerIsACheatingBastard only the enemies]] get that luxury.
27th May '16 8:51:12 AM case
Is there an issue? Send a Message


This is like DepthDeception minus the logic. The enemy or object in question isn't actually especially big or small... it just somehow affects you even though it shouldn't actually be crossing your path. It's very common in ThreeQuartersView, and likely to appear in games with [[IsometricProjection Isometric]] and [[SideView Side Views]] as well. Optical illusions such as the [[http://en.wikipedia.org/wiki/Penrose_stairs Penrose staircase]] make it OlderThanTheNES.

to:

This is like DepthDeception minus the logic. The enemy or object in question isn't actually especially big or small... it just somehow affects you even though it shouldn't actually be crossing your path. Depth Perplexion allows developers added flexibility when creating enemy code, allowing them to do things that aren't actually possible, but work intuitively from the game's perspective.

Most of the time, it's a form of FridgeLogic as only blatant examples are likely to be noticed as they're happening.
It's very common in ThreeQuartersView, and likely to appear in games with [[IsometricProjection Isometric]] and [[SideView Side Views]] as well. Optical illusions such as the [[http://en.wikipedia.org/wiki/Penrose_stairs Penrose staircase]] make it OlderThanTheNES.
This list shows the last 10 events of 154. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DepthPerplexion