History Main / DepthPerplexion

15th Oct '17 9:56:53 AM Smeagol17
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** ''VideoGame/MonumentValley'''s core gameplay is based around the same mechanic. ''VideoGame/SuperPaperMario'' and ''VideoGame/Fez'' also have gameplay based around this trope, though invoked in a different manner.

to:

** ''VideoGame/MonumentValley'''s core gameplay is based around the same mechanic. ''VideoGame/SuperPaperMario'' and ''VideoGame/Fez'' ''VideoGame/{{Fez}}'' also have gameplay based around this trope, though invoked in a different manner.
15th Oct '17 9:56:37 AM Smeagol17
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** ''VideoGame/MonumentValley'''s core gameplay is based around the same mechanic. SuperPaperMario and Fez also have gameplay based around this trope, though invoked in a different manner.

to:

** ''VideoGame/MonumentValley'''s core gameplay is based around the same mechanic. SuperPaperMario ''VideoGame/SuperPaperMario'' and Fez ''VideoGame/Fez'' also have gameplay based around this trope, though invoked in a different manner.
15th Oct '17 9:55:52 AM Smeagol17
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** VideoGame/MonumentValley's core gameplay is based around the same mechanic. SuperPaperMario and Fez also have gameplay based around this trope, though invoked in a different manner.

to:

** VideoGame/MonumentValley's ''VideoGame/MonumentValley'''s core gameplay is based around the same mechanic. SuperPaperMario and Fez also have gameplay based around this trope, though invoked in a different manner.
15th Oct '17 9:55:30 AM Smeagol17
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** MonumentValley's core gameplay is based around the same mechanic. SuperPaperMario and Fez also have gameplay based around this trope, though invoked in a different manner.

to:

** MonumentValley's VideoGame/MonumentValley's core gameplay is based around the same mechanic. SuperPaperMario and Fez also have gameplay based around this trope, though invoked in a different manner.
25th Sep '17 10:34:25 PM Ganondox
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* An InvokedTrope in a puzzle in ''VideoGame/GodOfWarIII''; the puzzle shifts the camera to the perspective of a statue overlooking the area, so that stairs, walkways, aqueducts etc. look like they're connecting to each other when in the 3D world they're nowhere near each other. However, since this is Olympus and the statue is magic, while the effect is active you are able to treat the "illusion" as if it's real, and thus beat the area in ways that would be impossible with normal dimensions.



* MonumentValley intentionally exploits this to create Escher-inspired levels, becoming the core element it's gameplay.
** SuperPaperMario and Fez also intentionally exploit this as their core game play mechanic.

to:

* MonumentValley intentionally exploits An InvokedTrope in a puzzle in ''VideoGame/GodOfWarIII''; the puzzle shifts the camera to the perspective of a statue overlooking the area, so that stairs, walkways, aqueducts etc. look like they're connecting to each other when in the 3D world they're nowhere near each other. However, since this to create Escher-inspired levels, becoming is Olympus and the core element statue is magic, while the effect is active you are able to treat the "illusion" as if it's gameplay.real, and thus beat the area in ways that would be impossible with normal dimensions.
** MonumentValley's core gameplay is based around the same mechanic. SuperPaperMario and Fez also intentionally exploit have gameplay based around this as their core game play mechanic.trope, though invoked in a different manner.
25th Sep '17 10:30:23 PM Ganondox
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Added DiffLines:

** SuperPaperMario and Fez also intentionally exploit this as their core game play mechanic.
25th Sep '17 10:27:33 PM Ganondox
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Added DiffLines:

* MonumentValley intentionally exploits this to create Escher-inspired levels, becoming the core element it's gameplay.
15th Sep '17 5:59:01 PM IndirectActiveTransport
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* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies. The hapless player then realizes the biggest offenders are the metroids themselves, who are all immune to everything but the scenery hampered missiles and ice beam([[ClassicVideoGameScrewYous and even then]], the ice beam only works on one metroid type and missiles are OneBulletAtATime in "II" as opposed to the rapid fire commodity they are in other games)

to:

* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies. The hapless player then realizes the biggest offenders are the metroids themselves, who are all immune to everything but the scenery hampered missiles and ice beam([[ClassicVideoGameScrewYous and even then]], the ice beam only works on one metroid type, although its also the one type and that ''can't'' pass through walls, while missiles are OneBulletAtATime in "II" as opposed to the rapid fire commodity they are in other games)
15th Sep '17 3:42:24 AM IndirectActiveTransport
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* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies. The hapless player then realizes the biggest offenders are the metroids themselves, who are all immune to everything but the scenery hampered missiles and ice beam([[TheClassicVideoGameScrewYous and even then]], the ice beam only works on one metroid type and missiles are OneBulletAtATime in "II" as opposed to the rapid fire commodity they are in other games)

to:

* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies. The hapless player then realizes the biggest offenders are the metroids themselves, who are all immune to everything but the scenery hampered missiles and ice beam([[TheClassicVideoGameScrewYous beam([[ClassicVideoGameScrewYous and even then]], the ice beam only works on one metroid type and missiles are OneBulletAtATime in "II" as opposed to the rapid fire commodity they are in other games)
15th Sep '17 3:41:34 AM IndirectActiveTransport
Is there an issue? Send a Message


* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies.

to:

* The "shoot through walls" variety is [[JustifiedTrope Justified]] in the ''Franchise/{{Metroid}}'' series, where Samus can only shoot through walls if she has the Wave Beam, which explicitly has the ability to penetrate solid matter. ''Videogame/MetroidIIReturnOfSamus'' gives every beam besides the basic and ice the ability to shoot through walls, and it is most welcome in that the game also plays the trope straight without justification for several enemies. The hapless player then realizes the biggest offenders are the metroids themselves, who are all immune to everything but the scenery hampered missiles and ice beam([[TheClassicVideoGameScrewYous and even then]], the ice beam only works on one metroid type and missiles are OneBulletAtATime in "II" as opposed to the rapid fire commodity they are in other games)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DepthPerplexion