History Main / DependingOnTheWriter

30th May '16 7:19:22 AM TheOneWhoTropes
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* ''Franchise/{{Superman}}'' is probably worse, considering he is the TropeCodifier of the FlyingBrick. That was the main thing that made ''Film/SupermanII'' fail for the fans, because he was given [[NewPowersAsThePlotDemands random powers that had never appeared before]]. When handled at his most popular, his powers are fairly straightforward: [[IBelieveICanFly Flight]], [[NighInvulnerable Invulnerability]], [[EyeBeams Heat Vision]], [[SuperBreath Ice Breath]], and the super abilities of SuperSenses, SuperSpeed and SuperStrength. PowerCreepPowerSeep aside, writers would give him the most bizarre super-"whatever" power (including super-marble playing and the "S" saran wrap shield). This is probably what gave fan Jerry ''{{Seinfeld}}'' his thoughts about him having "super humor." One strip has him use super-puppeteering to put on a play for Lois, and super-memory to learn the script quickly. Superman's powers were never really set in stone during the Golden and Silver ages. Superman was rife with NewPowersAsThePlotDemands up until John Byrne's post-crisis revamp gave a definite set of powers for Superman, removing some like freezing breath, forgetting others like "Super Ventriloquism" and "Super Elastic Facial Muscles" (this is not a joke), and limiting others like his super strength and speed. (Seriously, how else could a mook like the Toyman be even kind of a threat?) That is until later writers decided to undo all of that since a superhero with limits just wasn't [[InvincibleHero "interesting" enough]].

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* ''Franchise/{{Superman}}'' is probably worse, considering he is the TropeCodifier of the FlyingBrick. That was the main thing that made ''Film/SupermanII'' fail for the fans, because he was given [[NewPowersAsThePlotDemands random powers that had never appeared before]]. When handled at his most popular, his powers are fairly straightforward: [[IBelieveICanFly Flight]], [[NighInvulnerable Invulnerability]], [[EyeBeams Heat Vision]], [[SuperBreath Ice Breath]], and the super abilities of SuperSenses, SuperSpeed and SuperStrength. PowerCreepPowerSeep aside, writers would give him the most bizarre super-"whatever" power (including super-marble playing and the "S" saran wrap shield). This is probably what gave fan Jerry ''{{Seinfeld}}'' ''Series/{{Seinfeld}}'' his thoughts about him having "super humor." One strip has him use super-puppeteering to put on a play for Lois, and super-memory to learn the script quickly. Superman's powers were never really set in stone during the Golden and Silver ages. Superman was rife with NewPowersAsThePlotDemands up until John Byrne's post-crisis revamp gave a definite set of powers for Superman, removing some like freezing breath, forgetting others like "Super Ventriloquism" and "Super Elastic Facial Muscles" (this is not a joke), and limiting others like his super strength and speed. (Seriously, how else could a mook like the Toyman be even kind of a threat?) That is until later writers decided to undo all of that since a superhero with limits just wasn't [[InvincibleHero "interesting" enough]].
30th May '16 2:30:44 AM sinndogg
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** The exact characteristics and abilities of some units or characters vary between writers, especially if the background on them has been vague in the past. For example, [[AntiMagic Pariahs]] tend to vary between two main types: (1) they nullify the abilities of nearly psykers, creep people out, and 'maybe' make psykers feel a little pain or discomfort (typical of Creator/DanAbnett's Pariahs), or (2) their very presence induces severe agony, large-scale MindRape, and sometimes even [[YourHeadAsplode cranial explosions]] among nearby psykers. Some authors will even give them abilities seen nowhere else, such as one Pariah being completely invisibile to daemons in ''[[Literature/HorusHeresy Fear To Tread]]'', and water evaporating in a Culexus Assassin's presence in ''Nemesis''.

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** The exact characteristics and abilities of some units or characters vary between writers, especially if the background on them has been vague in the past. For example, [[AntiMagic Pariahs]] tend to vary between two main types: (1) they nullify the abilities of nearly psykers, psykers and creep people out, and 'maybe' make psykers feel a little pain or discomfort out (typical of Creator/DanAbnett's Pariahs), or (2) their very presence induces severe agony, large-scale MindRape, and sometimes even [[YourHeadAsplode cranial explosions]] among nearby psykers. Some authors will even give them abilities seen nowhere else, such as one Pariah being completely invisibile to daemons in ''[[Literature/HorusHeresy Fear To Tread]]'', and water evaporating in a Culexus Assassin's presence in ''Nemesis''.
30th May '16 2:28:18 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released in 2015, the dual amplifier/nullifier interpretation is correct, but with shades of the power absorption type, as the Culexus' innate abilities also now extend to ''[[YourSoulIsMine stealing psykers' souls]]''.

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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on upon which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for abilities when they're not actively hunting psykers).necessary). As of the updated tabletop rules released in 2015, the dual amplifier/nullifier interpretation is correct, but with shades of the power absorption type, as the Culexus' innate abilities also now extend to ''[[YourSoulIsMine stealing psykers' souls]]''.
30th May '16 2:24:30 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, ''all three are true to some degree'', as the Culexus' anti-psyker abilities now extend to [[YourSoulIsMine sucking the souls out of psychic victims]] as well.

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, ''all three are true to some degree'', the dual amplifier/nullifier interpretation is correct, but with shades of the power absorption type, as the Culexus' anti-psyker innate abilities also now extend to [[YourSoulIsMine sucking the souls out of psychic victims]] as well.''[[YourSoulIsMine stealing psykers' souls]]''.
30th May '16 2:16:28 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, ''all three are true''.

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, ''all three are true''.true to some degree'', as the Culexus' anti-psyker abilities now extend to [[YourSoulIsMine sucking the souls out of psychic victims]] as well.
30th May '16 2:13:34 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the dual amplifier/nullifier intepretation appears to be correct.

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearer's own abilities, for when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the dual amplifier/nullifier intepretation appears to be correct.''all three are true''.
30th May '16 2:08:45 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearers themselves, for whenever they may need to turn off their anti-psyker auras). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the dual amplifier/nullifier intepretation appears to be correct.

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read (and either kind may or may not double as a PowerNullifier for the wearers themselves, wearer's own abilities, for whenever they may need to turn off their anti-psyker auras).when they're not actively hunting psykers). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the dual amplifier/nullifier intepretation appears to be correct.
30th May '16 2:06:19 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves whenever they need to avoid detection.

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. read (and either kind may or may not double as a PowerNullifier for the wearers themselves, for whenever they may need to turn off their anti-psyker auras). As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation dual amplifier/nullifier intepretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves whenever they need to avoid detection.correct.
30th May '16 2:00:48 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for their own anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves whenever they need to mask their "gifts", although [[GameplayAndStorySegregation this is not represented on the tabletop]].

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for their own the wearers' anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves whenever they need to mask their "gifts", although [[GameplayAndStorySegregation this is not represented on the tabletop]].avoid detection.
30th May '16 1:56:31 AM sinndogg
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*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for their own anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves when necessary, although [[GameplayAndStorySegregation this is not represented on the tabletop]].

to:

*** The Animus Speculum helmets worn by Culexus Assassins also either function as [[AmplifierArtifact Amplifier Artifacts]] for their own anti-psychic abilities, or as a means of [[PowerParasite capturing and harnessing enemy psychic attacks]], depending on which source you read. As of the updated tabletop rules released alongside ''[[GaidenGame Assassinorum: Execution Force]]'' in 2015, the amplifier interpretation appears to be the correct one. According to the flavour text included alongside the rules, this effect can be inverted to make them double as [[PowerNullifier Power Nullifiers]] for the Culexus Assassins themselves when necessary, whenever they need to mask their "gifts", although [[GameplayAndStorySegregation this is not represented on the tabletop]].
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