History Main / DemBones

20th May '17 10:36:40 AM nombretomado
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* Skeletons are a common foe in the ''Franchise/{{Ultima}}'' series, but only gained the ability to revive continuously in ''VideoGame/UltimaVIII'' if the player did not kill them with the [[TurnUndead Grant Peace spell]]. Taken to ridiculous heights in the horribly broken ''VideoGame/UltimaIX'', where a defeated skeleton would break into its component parts and could reform again if there were enough parts for a whole skeleton. Cue frantic body-part looting mid-battle in a game where inventory space was already at a premium, and the skeletons kept respawning whenever you returned to the area.

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* Skeletons are a common foe in the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, but only gained the ability to revive continuously in ''VideoGame/UltimaVIII'' if the player did not kill them with the [[TurnUndead Grant Peace spell]]. Taken to ridiculous heights in the horribly broken ''VideoGame/UltimaIX'', where a defeated skeleton would break into its component parts and could reform again if there were enough parts for a whole skeleton. Cue frantic body-part looting mid-battle in a game where inventory space was already at a premium, and the skeletons kept respawning whenever you returned to the area.



* In ''VideoGame/KillerInstinct'', a animated skeleton named Spinal who has a quirk: to perform certain moves, he must gather energy—represented by tokens shaped like skulls under his life bar (SNES version) or skulls floating around him (arcade and gold versions)—by absorbing opponents' projectile-energy attacks (with his shield in absorbing position) or performing combo breakers. Despite requiring these tokens, his special moves are no stronger than normal special attacks. Spinal can store up to five skull tokens, overloading if he tries to absorb energy for the sixth time. On the sixth attempt he will not block the projectile, and it will cause normal damage and knockdown; he will then be left with one remaining skull. Spinal has two No Mercy moves: one where he repeatedly stabs the enemy with a spike on his shield and another where he summons ghostly, skeletal hands to drag his opponent underground (in the SNES version, the latter became his summoning a bolt of lightning to strike his opponent).

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* In ''VideoGame/KillerInstinct'', a animated skeleton named Spinal who has a quirk: to perform certain moves, he must gather energy—represented by tokens shaped like skulls under his life bar (SNES version) or skulls floating around him (arcade and gold versions)—by versions)—by absorbing opponents' projectile-energy attacks (with his shield in absorbing position) or performing combo breakers. Despite requiring these tokens, his special moves are no stronger than normal special attacks. Spinal can store up to five skull tokens, overloading if he tries to absorb energy for the sixth time. On the sixth attempt he will not block the projectile, and it will cause normal damage and knockdown; he will then be left with one remaining skull. Spinal has two No Mercy moves: one where he repeatedly stabs the enemy with a spike on his shield and another where he summons ghostly, skeletal hands to drag his opponent underground (in the SNES version, the latter became his summoning a bolt of lightning to strike his opponent).
19th May '17 5:13:28 PM ViperAcidZX
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* The ''Castlevania''-inspired side-scroller, ''VideoGame/{{Rusty}}'', features Skeletons as soldiers, pikemans, and magicians.
16th May '17 6:45:52 PM nombretomado
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** Creator/ColumbiaCartoons had the UbIwerks-directed remake of The Skeleton Dance, called "Skeleton Frolic" (1937).

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** Creator/ColumbiaCartoons had the UbIwerks-directed Creator/UbIwerks-directed remake of The Skeleton Dance, called "Skeleton Frolic" (1937).
9th May '17 5:49:48 AM Anicomicgeek
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* The ''WesternAnimation/SpiderManUnlimited'' version of ComicBook/{{Carnage}} has a very skeletal appearance.
6th May '17 2:00:14 AM Nepeta
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6th May '17 1:59:08 AM Nepeta
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* The Underlings in {{Homestuck}}'s dead planets (the ones of the Alpha Kids) are this. After they're killed, the bones just reassemble, making them almost impossible to permanently kill.
2nd May '17 10:17:34 AM WilliamRadarStorm
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* Zelda from the original ''{{Svengoolie}}'' and Zalman T. Tombstone in ''Son of Svengoolie''. Both are floating skulls. Zelda had EightiesHair (despite being from the early 1970s).

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* Zelda from the original ''{{Svengoolie}}'' ''Series/{{Svengoolie}}'' and Zalman T. Tombstone in ''Son of Svengoolie''. Both are floating skulls. Zelda had EightiesHair (despite being from the early 1970s).
29th Apr '17 1:54:13 PM Saber15
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* In ''Videogame/AbyssOdyssey'', skeletons and zombies are some of the most numerous manifestations of the Warlock's dreams that are invading reality from the Abyss. The playable Ghost Monk is a manifestation of all the Chilean soldiers that have died in the Abyss, and takes on the form of a jumble of glowing red bones surrounded by shadow and a hooded cloak.
24th Apr '17 6:27:27 PM nombretomado
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* The TalesSeries has it's fair share of your standard skeleton mooks, but also has a recurring BonusBoss in the form of the Sword Dancer, a large, often MultiArmedAndDangerous skeletal swordsman who [[BloodKnight lives to fight strong opponents.]]

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* The TalesSeries ''VideoGame/TalesSeries'' has it's fair share of your standard skeleton mooks, but also has a recurring BonusBoss in the form of the Sword Dancer, a large, often MultiArmedAndDangerous skeletal swordsman who [[BloodKnight lives to fight strong opponents.]]
21st Apr '17 1:38:39 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', skeletal versions of Bokoblins, Moblins, and Lizalfos can pop out of the ground at random much like the Stalchildren from ''Ocarina of Time'', while the Stalnox, a skeletal Hinox, can be found as a boss monster. There's also the Stalhorse, which you can ride at night but which disintegrates like the other Stal creatures at sunrise.
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