History Main / DefeatMeansFriendship

8th Dec '16 4:10:40 AM iroanxi
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* In ''FanFic/ThisBites'', Kaku tries to invoke this, asking if there's a vacancy in the Straw Hat crew after Zoro beats him, only to be told that they had Franky lined up to be their shipwright, though Zoro does still say that Luffy would let him join if he really wanted to.
5th Dec '16 4:17:59 PM Gosicrystal
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** [[VideoGame/DevilSurvivor2 The sequel]] features [[TheSocialDarwinist Social Darwinists]] Yamato Hotsuin and Keita Wakui, who believe that MightMakesRight. Both of them will fight you if you take any ending path other than Yamato's, and after you beat them they'll both admit that by their own logic, you've got the might and therefore must be right.

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** [[VideoGame/DevilSurvivor2 The sequel]] * ''VideoGame/DevilSurvivor2'' features [[TheSocialDarwinist Social Darwinists]] Yamato Hotsuin and Keita Wakui, who believe that MightMakesRight. Both of them will fight you if you take any ending path other than Yamato's, and after you beat them they'll both admit that by their own logic, you've got the might and therefore must be right.



* A continuing video game example: Many newcomers in ''Franchise/SonicTheHedgehog'' fight Sonic, [[LetsYouAndHimFight usually out of misunderstanding]], before joining his side. This dates back as far as Knuckles (from 1994's ''VideoGame/Sonic3AndKnuckles'', but several times since) to the additions of Blaze (''VideoGame/{{Sonic Rush|Series}}'') and Silver (''VideoGame/SonicTheHedgehog2006''). The real baddie usually shows up midfight, making the opposing character perform a HeelFaceTurn split-second.
** In ''VideoGame/SonicAdventure2'', Shadow is an exception in that [[spoiler:he's the one orchestrating the evil]], so even after his defeats at the hands of Sonic, he continues to be evil. His HeelFaceTurn comes later. Also, this is played straight with Knuckles, who manages to befriend Rouge [[spoiler: after he defeats her in a battle, and soon afterward saves her life and earns her respect]].

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* A continuing video game example: Many newcomers in ''Franchise/SonicTheHedgehog'' fight Sonic, [[LetsYouAndHimFight usually out of misunderstanding]], before joining his side. This dates back as far as Knuckles (from 1994's ''VideoGame/Sonic3AndKnuckles'', but several times since) to the additions of Blaze (''VideoGame/{{Sonic Rush|Series}}'') and Silver (''VideoGame/SonicTheHedgehog2006''). The real baddie usually shows up midfight, making the opposing character perform a HeelFaceTurn split-second.
**
split-second.\\\
In ''VideoGame/SonicAdventure2'', Shadow is an exception in that [[spoiler:he's the one orchestrating the evil]], so even after his defeats at the hands of Sonic, he continues to be evil. His HeelFaceTurn comes later. Also, this is played straight with Knuckles, who manages to befriend Rouge [[spoiler: after he defeats her in a battle, and soon afterward saves her life and earns her respect]].



* ''VideoGame/{{Bully}}'': After Jimmy beats up all of the nerds, he says that he did it so they could team up to take over the jocks. Earnest, the leader of the nerds even says "You have a strange way of making friends!"
** The leader of the Bullies clique, Russel, also remains a loyal friend to Jimmy after he defeats him in a fist-fight and even remains [[spoiler:the only clique leader who doesn't betray him in the game's final chapter]].

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* ''VideoGame/{{Bully}}'': ''VideoGame/{{Bully}}'':
**
After Jimmy beats up all of the nerds, he says that he did it so they could team up to take over the jocks. Earnest, the leader of the nerds nerds, even says "You have a strange way of making friends!"
friends!".
** The leader of the Bullies clique, Russel, also remains a loyal friend to Jimmy after he defeats him in a fist-fight and even remains [[spoiler:the only clique leader who doesn't betray him in the game's final chapter]].



* ''VideoGame/TalesOfSymphonia'' has this in spades. Sheena joins you after beating her twice. Regal joins almost right after defeating him. Many bosses often convert to your side as friendly NPC's once Lloyd beats the stuffing out of them. With an epiphany speech tossed in for free.
** [[spoiler: Kratos]]. After defeating him 3 times, the 3rd being a [[ThisIsSomethingHesGotToDoHimself one-on-one duel]] between Lloyd and the aforementioned character. Depending on [[GuideDangIt certain conditions filled earlier in the game]] the aforementioned character may join your party.
** The sequel, ''Dawn of the New World'', gives you the option (almost requirement) of recruiting monsters after defeating them in battle.
* In ''VideoGame/TalesOfRebirth'', almost every party member is recruited this way for one reason or another.
** When you meet Tytree, he's been consumed by his Force after his sister was kidnapped, and beating him up breaks him out of it long enough for the heroes to explain the situation.
** Annie attacks you and you have to fight her to tire her out, eventually leading to her joining the party.
** Hilda is originally Tomha's {{Tykebomb}}, who's only diffused by fighting her ''twice'', once normally and a second time in a berserk state.
** Veigue is good at this point, but he and Tytree getting into a fistfight and Tytree finally "winning" make Veigue fully admit the pair are friends and the two develop a better relationship as a result.
* ''VideoGame/TalesOfVesperia'' also does this, only with [[spoiler: [[WellIntentionedExtremist Duke]], the ''final boss''. Yuri and friends beat the crap out of him, then completely forgive him after he joined their cause and helped to defeat the Adephagos. Despite the whole, y'know, attempted omnicide thing]].
** Also with [[spoiler:Raven]], only the eventual defeat didn't so much cause the friendship as affirm it.

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* ''Franchise/TalesSeries'':
**
''VideoGame/TalesOfSymphonia'' has this in spades. spades:
***
Sheena joins you after beating her twice. Regal joins almost right after defeating him. Many bosses often convert to your side as friendly NPC's once Lloyd beats the stuffing out of them. With an epiphany speech tossed in for free.
** [[spoiler: Kratos]].*** [[spoiler:Kratos]]. After defeating him 3 times, the 3rd being a [[ThisIsSomethingHesGotToDoHimself one-on-one duel]] between Lloyd and the aforementioned character. Depending on [[GuideDangIt certain conditions filled earlier in the game]] the aforementioned character may join your party.
** The sequel, ''Dawn of the New World'', ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' gives you the option (almost requirement) of recruiting monsters after defeating them in battle.
* ** In ''VideoGame/TalesOfRebirth'', almost every party member is recruited this way for one reason or another.
** *** When you meet Tytree, he's been consumed by his Force after his sister was kidnapped, and beating him up breaks him out of it long enough for the heroes to explain the situation.
** *** Annie attacks you and you have to fight her to tire her out, eventually leading to her joining the party.
** *** Hilda is originally Tomha's {{Tykebomb}}, who's only diffused by fighting her ''twice'', once normally and a second time in a berserk state.
** *** Veigue is good at this point, but he and Tytree getting into a fistfight and Tytree finally "winning" make Veigue fully admit the pair are friends and the two develop a better relationship as a result.
* ''VideoGame/TalesOfVesperia'' also does this, only with [[spoiler: [[WellIntentionedExtremist Duke]], ** ''VideoGame/TalesOfVesperia'':
*** With WellIntentionedExtremist [[spoiler:Duke]],
the ''final boss''. Yuri and friends beat the crap out of him, then completely forgive him after he joined their cause and helped to defeat the Adephagos. Despite the whole, y'know, attempted omnicide thing]].
** Also with *** With [[spoiler:Raven]], only the eventual defeat didn't so much cause the friendship as affirm it.



* In ''Franchise/{{Pokemon}}'', the Friend Ball automatically makes anything it catches friendly to its owner. Otherwise, catching a Pokemon only guarantees [[DefeatMeansPlayable obedience]]; captured Pokemon will start with a rather low happiness rating.

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* In ''Franchise/{{Pokemon}}'', the ''Franchise/{{Pokemon}}'':
** The
Friend Ball automatically makes anything it catches friendly to its owner. Otherwise, catching a Pokemon only guarantees [[DefeatMeansPlayable obedience]]; captured Pokemon will start with a rather low happiness rating.



** The fan comic ''Webcomic/CharCole'' shows some more reasons for Pokémon to follow their trainers: "Charlie" Cole eventually agrees out of concern for Brian and his other Pokémon[[strike:(s)]], while Raijal's Pikachu, Kraker, apparently just likes to fry some Pokémon butt and be praised for it.
* This trope has a major role in ''VideoGame/PokemonMysteryDungeon''. After an enemy faints there's a percentage chance that they will want to join your rescue team. How likely this is is affected by the many different aspects, such as level, the Pokémon being recruited, etc. So it's a whole game based on this trope. However, you have to leave the dungeon "successfully" in order to keep them, and not all Pokémon can be obtained this way.
** In ''VideoGame/PokemonMysteryDungeonExplorers'', it's changed so all you have to do is beat them. If your party's full, they just teleport out. You no longer have to complete the dungeon with them. Success!
** ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' goes an extra step and makes the "defeat" part completely optional for most Pokemon. Once you've defeated a species of Pokemon, you'll usually get a recipe for a gift specifically for that species, which when presented to them, will immediately cause them to ask to join your team. However, evolved Pokemon are exempt from this, and some species lack gifts specifically for them, instead requiring a much rarer gift that works on a particular type of Pokemon instead.
* The concept behind the captures in ''VideoGame/PokemonRanger'' is conveying one's feelings of good will to the Pokémon, requesting their (temporary) help in whatever heroic campaign you are undertaking. It's really not as cheesy as it sounds.
** The [[VideoGame/PokemonBlackandWhite Black/White]] generation of games hints that most of the wild Pokémon you come across want to be caught so they can get stronger and see new places. An NPC who apparently figures out how Pokemon feel about you by looking at their footsteps tells you that ones that like you fairly well hear wild Pokémon telling them that they've forgotten what it's like to be wild, whereas Pokemon who love you see the wild Pokémon as envious of the partnership.

to:

** The fan comic ''Webcomic/CharCole'' shows some more reasons for Pokémon to follow their trainers: "Charlie" Cole eventually agrees out of concern for Brian and his other Pokémon[[strike:(s)]], while Raijal's Pikachu, Kraker, apparently just likes to fry some Pokémon butt and be praised for it.
* ** This trope has a major role in ''VideoGame/PokemonMysteryDungeon''. After an enemy faints there's a percentage chance that they will want to join your rescue team. How likely this is is affected by the many different aspects, such as level, the Pokémon being recruited, etc. So it's a whole game based on this trope. However, you have to leave the dungeon "successfully" in order to keep them, and not all Pokémon can be obtained this way.
**
way.\\\
In ''VideoGame/PokemonMysteryDungeonExplorers'', it's changed so all you have to do is beat them. If your party's full, they just teleport out. You no longer have to complete the dungeon with them. Success!
**
Success!\\\
''VideoGame/PokemonMysteryDungeonGatesToInfinity'' goes an extra step and makes the "defeat" part completely optional for most Pokemon. Once you've defeated a species of Pokemon, you'll usually get a recipe for a gift specifically for that species, which when presented to them, will immediately cause them to ask to join your team. However, evolved Pokemon are exempt from this, and some species lack gifts specifically for them, instead requiring a much rarer gift that works on a particular type of Pokemon instead.
* ** The concept behind the captures in ''VideoGame/PokemonRanger'' is conveying one's feelings of good will to the Pokémon, requesting their (temporary) help in whatever heroic campaign you are undertaking. It's really not as cheesy as it sounds.
** The [[VideoGame/PokemonBlackandWhite Black/White]] generation of games hints that most of the wild Pokémon you come across want to be caught so they can get stronger and see new places. An NPC who apparently figures out how Pokemon feel about you by looking at their footsteps tells you that ones that like you fairly well hear wild Pokémon telling them that they've forgotten what it's like to be wild, whereas Pokemon who love you see the wild Pokémon as envious of the partnership.



** Shows up in ''VideoGame/PokeParkWii'' with a twist - battles are only one of the skill games, with tag and hide-and-seek being the other two competitive ones.
* This is one of the ways to obtain additional Pokémon in ''VideoGame/PokemonRumble''. The chance of it occurring is normally rather low, but when attacking enemy Pokemon, they have a random chance of becoming dazed and defeating them while they're in this state guarantees that you'll obtain them.
* In ''Franchise/{{Pokemon}}'' fashion, certain monsters have a [[RandomNumberGod random chance]] of doing this in ''VideoGame/DragonQuestV'' after you... er... kill them. Look, death in the ''VideoGame/DragonQuest'' universe is weird enough, just go with it.
** You can recruit monsters in ''VideoGame/DragonQuestVI'' as well. Also, wild bosses in the first ''VideoGame/DragonQuestMonsters'' joins you after you beat them.

to:

** Shows up in ''VideoGame/PokeParkWii'' with a twist - -- battles are only one of the skill games, with tag and hide-and-seek being the other two competitive ones.
* ** This is one of the ways to obtain additional Pokémon in ''VideoGame/PokemonRumble''. The chance of it occurring is normally rather low, but when attacking enemy Pokemon, they have a random chance of becoming dazed and defeating them while they're in this state guarantees that you'll obtain them.
* ''VideoGame/DragonQuest'':
**
In ''Franchise/{{Pokemon}}'' fashion, certain monsters have a [[RandomNumberGod random chance]] of doing this in ''VideoGame/DragonQuestV'' after you... er... kill them. Look, death in the ''VideoGame/DragonQuest'' universe is weird enough, just go with it.
**
it. You can recruit monsters in ''VideoGame/DragonQuestVI'' as well. Also, wild well.
** Wild
bosses in the first ''VideoGame/DragonQuestMonsters'' joins join you after you beat them.



* In ''VideoGame/TheElderScrollsVSkyrim'', there are several [=NPCs=] who invoke this trope. When you talk to them, they challenge you to a fistfight. When you win said fight, they become much friendlier and most of them will even join you as a follower if you ask.
** There is one particularly racist NPC who manages to zigzag this trope, should you challenge him as an Elf. After you defeat him, he will switch between his usual racism, proclaiming you to be a cheater, and this trope, calling you a good friend.

to:

* In ''VideoGame/TheElderScrollsVSkyrim'', there ''VideoGame/TheElderScrollsVSkyrim'':
** There
are several [=NPCs=] who invoke this trope. When you talk to them, they challenge you to a fistfight. When you win said fight, they become much friendlier and most of them will even join you as a follower if you ask.
**
ask. There is one particularly racist NPC who manages to zigzag this trope, should you challenge him as an Elf. After you defeat him, he will switch between his usual racism, proclaiming you to be a cheater, and this trope, calling you a good friend.
5th Dec '16 3:59:02 PM Gosicrystal
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* ''VideoGame/CommandAndConquer Red Alert 2'': Happens in the Soviet campaign of Yuri's Revenge when they defeat the Allies and team up to take on Yuri's forces.
** ...and vice versa in the Allied Campaign, although the Soviets using time travel to force a different outcome is much more plot-critical.
* ''VideoGame/{{Civilization}} 5'': Bismark's Furor Teutonicus creates a chance that {{barbarian|Tribe}}s will join you after taking their encampment.
** The Mongol scenario also has militaristic city-states provide you with soldiers when you conquer them.

to:

* ''VideoGame/CommandAndConquer Red Alert 2'': Happens in the Soviet campaign of Yuri's Revenge when they defeat the Allies and team up to take on Yuri's forces.
** ...
forces.. and vice versa in the Allied Campaign, although the Soviets using time travel to force a different outcome is much more plot-critical.
* ''VideoGame/{{Civilization}} 5'': 5'':
**
Bismark's Furor Teutonicus creates a chance that {{barbarian|Tribe}}s will join you after taking their encampment.
** The Mongol scenario also has militaristic city-states provide you with soldiers when you conquer them.



* In ''VideoGame/{{Paper Mario|64}}'', Lakilester (AKA Spike) fights Mario on Huff N. Puff's orders. After Mario beats him, he joins his party.

to:

* ''Franchise/SuperMarioBros'':
** In ''VideoGame/MarioSuperSluggers'', after defeating Bowser in Challenge Mode in his own castle, Mario and his friends invite him to play baseball together for fun. Bowser accepts.
**
In ''VideoGame/{{Paper Mario|64}}'', Lakilester (AKA Spike) fights Mario on Huff N. Puff's orders. After Mario beats him, he joins his party.



** [[{{Mon}} Djinn]] throughout the series operate on this principle.

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** %%** [[{{Mon}} Djinn]] throughout the series operate on this principle.
2nd Dec '16 9:48:33 AM Tron80
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* In ''Comicbook/SupermanVsTheAmazingSpiderMan'', after their mandatory first meeting/fight, which Franchise/{{Superman}} wins, Superman and Franchise/SpiderMan agree to work together in the same case and they quickly become friends.
20th Nov '16 7:37:32 AM KamonTheSkunk
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* One of the worst aversions of this trope is in [[VideoGame/DynastyWarriorsGundam Dynasty Warriors Gundam 2]]. The more times you defeat a character, they will have negative opinions of you and your friendship with them will drop. Since you will need to have high friendship with characters in order to obtain their Gundam, this is a pretty annoying thing and will make obtaining them pretty tedious. But in the third and future games, the friendship with characters will always go up and never go down.

to:

* One of the worst aversions of this trope is in [[VideoGame/DynastyWarriorsGundam ''[[VideoGame/DynastyWarriorsGundam Dynasty Warriors Gundam 2]].2]]''. The more times you defeat a character, they will have negative opinions of you and your friendship with them will drop. Since you will need to have high friendship with characters in order to obtain their Gundam, this is a pretty annoying thing and will make obtaining them pretty tedious. But in the third and future games, the friendship with characters will always go up and never go down.
20th Nov '16 7:36:48 AM KamonTheSkunk
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Added DiffLines:

* One of the worst aversions of this trope is in [[VideoGame/DynastyWarriorsGundam Dynasty Warriors Gundam 2]]. The more times you defeat a character, they will have negative opinions of you and your friendship with them will drop. Since you will need to have high friendship with characters in order to obtain their Gundam, this is a pretty annoying thing and will make obtaining them pretty tedious. But in the third and future games, the friendship with characters will always go up and never go down.
17th Nov '16 1:02:24 PM nombretomado
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* The title character of ''{{Kinnikuman}}'' generally befriended supermen he defeated in battle, such as final bosses Robin Mask and Warsman.

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* The title character of ''{{Kinnikuman}}'' ''Manga/{{Kinnikuman}}'' generally befriended supermen he defeated in battle, such as final bosses Robin Mask and Warsman.
6th Nov '16 5:16:49 PM Yuihime
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** The squid joins Mal to fend off ''Cthulhu himself'' after a reality reset [[AmnesiacDissonance reverts Cthulhu to an uncivilized Great Old One]].
5th Nov '16 7:42:39 PM DustSnitch
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->''"For every boys' manga like the '80s hit ''Manga/FistOfTheNorthStar'', in which defeated enemies have their brains splattered, there are five manga like ''Anime/DragonBallZ'', in which defeated enemies are befriended, neutralized and converted to the heroes' worldview. Thus, the circle of the protagonists' friends grows and grows. Only in this way, through taking everyone into the protected circle, does the hero get the hubris to want to "save the world" usually expressed as "I want to protect everyone!" , an almost UsefulNotes/{{Buddhis|m}}t feeling of compassion for all things, except perhaps for some final enemy who is just too ugly to be redeemed."''

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->''"For every boys' manga like the '80s hit ''Manga/FistOfTheNorthStar'', ''Fist of the North Star'', in which defeated enemies have their brains splattered, there are five manga like ''Anime/DragonBallZ'', ''Dragon Ball Z'', in which defeated enemies are befriended, neutralized and converted to the heroes' worldview. Thus, the circle of the protagonists' friends grows and grows. Only in this way, through taking everyone into the protected circle, does the hero get the hubris to want to "save the world" usually expressed as "I want to protect everyone!" , an almost UsefulNotes/{{Buddhis|m}}t Buddhist feeling of compassion for all things, except perhaps for some final enemy who is just too ugly to be redeemed."''



* In the {{Shoujo|Demographic}} manga ''Manga/{{Crown}}'', bad guys come after [[TheIngenue Mahiro]], get their butts kicked by [[{{Badass}} Ren and Jake]], and then hang around and help with the housework.

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* In the {{Shoujo|Demographic}} manga ''Manga/{{Crown}}'', bad guys come after [[TheIngenue Mahiro]], get their butts kicked by [[{{Badass}} Ren and Jake]], Jake, and then hang around and help with the housework.
25th Oct '16 7:06:52 PM Saklad5
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* {{VideoGame/Undertale}} both subverts and plays this trope straight. You can befriend virtually any monster you encounter([[spoiler:including bosses]]) after winning the battle. [[spoiler:The catch is, to do so you will have to "win" the encounter by non-violent means. If you will fight the monster, the battle will end with you ''actually killing'' them.]]

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* {{VideoGame/Undertale}} both subverts and plays this trope straight. You can befriend virtually any monster you encounter([[spoiler:including bosses]]) after winning the battle. [[spoiler:The catch is, to do so you will have to "win" the encounter by non-violent means. If you will fight the monster, the battle will end with you ''actually killing'' them.]]
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