History Main / DefeatEqualsExplosion

28th Nov '17 9:55:06 PM BobRiddle
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* Justified with enemies in ''VideoGame/MetalGearRisingRevengeance'', since they're cyborgs.
28th Nov '17 2:30:39 PM BobRiddle
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* In the ''VideoGame/{{Mother}}'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].

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* In the ''VideoGame/{{Mother}}'' series, all [[WhenTreesAttack tree enemies]] enemies]], Atomic Power Robots, and the Smilin' and Uncontrollable Spheres explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].well]].
* Enemies in ''VideoGame/{{Cuphead}}'' explode with white smoke.
21st Nov '17 8:36:58 PM Delphi
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** Inverted in ''Series/KamenRiderBlack'', where the monsters implode instead.

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** Inverted in ''Series/KamenRiderBlack'', where the monsters implode instead. Eventually Black gets an upgraded kick that plays it straight.
14th Oct '17 12:09:44 PM lempamo
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* In the ''VideoGame/MOTHER'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].

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* In the ''VideoGame/MOTHER'' ''VideoGame/{{Mother}}'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].
14th Oct '17 12:06:45 PM lempamo
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* In the ''VideoGame/Mother'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].

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* In the ''VideoGame/Mother'' ''VideoGame/MOTHER'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].
14th Oct '17 12:06:00 PM lempamo
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* In the ''VideoGame/Mother'' series, all [[WhenTreesAttack tree enemies]] explode when you kill them. If you are at a low level when fighting them, their dying explosion will [[TakingYouWithMe kill you as well]].
1st Oct '17 2:25:11 AM SpaceKABOOM
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* ''VideoGame/StreetsOfRage Remake'' has a cheat you can unlock that causes all non-endboss enemies to explode shortly after dying. The explosion has the same effect as an exploding barrel or grenade, and as such can cause a chain reaction of deaths, ''including yours'' if you're not careful.

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* ''VideoGame/StreetsOfRage Remake'' ''VideoGame/StreetsOfRageRemake'' has a cheat you can unlock that causes all non-endboss enemies to explode shortly after dying. The explosion has the same effect as an exploding barrel or grenade, and as such can cause a chain reaction of deaths, ''including yours'' if you're not careful.
23rd Sep '17 6:35:26 AM Eddy1215
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* In ''WesternAnimation/CodeLyoko'', all of XANA'sz digital monsters explode when killed, preceded by a short EpilepticFlashingLights moment. The explosions never seem to damage the heroes, however, even when they're still close of the monster they've just defeated.

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* In ''WesternAnimation/CodeLyoko'', all of XANA'sz digital monsters explode when killed, preceded by a short EpilepticFlashingLights moment. The explosions never seem to damage the heroes, however, even when they're still close of to the monster they've just defeated.
23rd Sep '17 1:43:17 AM StFan
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* ''Anime/SailorMoon'': Most [[MonsterOfTheWeek Monsters of the Week]] end up this way, particulary in Series 1. Or crumbling to dust, but mostly after exploding in a flash of light.

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* ''Anime/SailorMoon'': Most [[MonsterOfTheWeek Monsters of the Week]] end up this way, particulary particularly in Series 1. Or crumbling to dust, but mostly after exploding in a flash of light.



* {{Robeast}}s in ''Anime/{{Voltron}}'' go boom after [[HalfTheManHeUsedToBe being sliced in half.]]
** Hell, nearly ''any'' Robeast killed by a SuperRobot.
* ''Franchise/{{Gundam}}'' has an odd variation: In nearly every series, ships will almost always completely explode if destroyed onscreen. But at the same time, scenes of past battles will always have the wrecked hulks of ships that ''didn't'' explode when they were sunk.

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* {{Robeast}}s in ''Anime/{{Voltron}}'' go boom after [[HalfTheManHeUsedToBe being sliced in half.]]
**
]] Hell, nearly ''any'' Robeast killed by a SuperRobot.
* ''Franchise/{{Gundam}}'' ''Franchise/{{Gundam}}'':
** It
has an odd variation: In variation in nearly every series, series: ships will almost always completely explode if destroyed onscreen. But at the same time, scenes of past battles will always have the wrecked hulks of ships that ''didn't'' explode when they were sunk.



* Some of the ''Franchise/{{Godzilla}}'' films has the enemy monster explode after the titular monster kills them. The early films don't do this however.
** Most of the monsters don't so much "explode when they die" so much as "get hit with a breath blast so ferocious it rips them into flaming debris"...except Megaguirus. She gets set aflame with an atomic blast, falls out of the sky..and then her entire body explodes when it hits the ground.

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* Some of the ''Franchise/{{Godzilla}}'' films has the enemy monster explode after the titular monster kills them. The early films don't do this however.
**
however. Most of the monsters don't so much "explode when they die" so much as "get hit with a breath blast so ferocious it rips them into flaming debris"...debris"... except Megaguirus. She gets set aflame with an atomic blast, falls out of the sky..sky... and then her entire body explodes when it hits the ground.



* In ''VideoGame/{{Borderlands 2}}'' the DLC playable character Krieg has an ability that makes EVERY enemy you kill explode EVERY time with whatever element with which you just killed them.

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* In ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands2'' the DLC playable character Krieg has an ability that makes EVERY enemy you kill explode EVERY time with whatever element with which you just killed them.



* ''VideoGame/TeamFortress2'' characters who wear the Bombinomicon badge invoke this trope on their death; unless they were already [[LudicrousGibs gibbed]] by an explosion their body will explode a second later (this doesn't do any damage, though).

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* ''VideoGame/TeamFortress2'' characters ''VideoGame/TeamFortress2'':
** Characters
who wear the Bombinomicon badge invoke this trope on their death; unless they were already [[LudicrousGibs gibbed]] by an explosion their body will explode a second later (this doesn't do any damage, though).



* In the first ''VideoGame/PlantsVsZombies'' game, the Zomboni and Catapult Zombie (zamboni and wood catapult) explode after being destroyed… even if it's just from being pelted by non-fire or non-explosive plants.
* Fighters who are knocked out of bounds in the ''VideoGame/SuperSmashBros'' series explode in a sparkly manner. Master Hand, on the other hand, gives off fiery explosions after defeat.

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* In the first ''VideoGame/PlantsVsZombies'' game, the Zomboni and Catapult Zombie (zamboni and wood catapult) explode after being destroyed… destroyed... even if it's just from being pelted by non-fire or non-explosive plants.
* ''VideoGame/SuperSmashBros'':
**
Fighters who are knocked out of bounds in the ''VideoGame/SuperSmashBros'' series explode in a sparkly manner. Master Hand, on the other hand, gives off fiery explosions after defeat.



--> '''Shantae''': [[BreakingTheFourthWall Didn't you explode in a huge Stage Clear sequence?]]

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--> '''Shantae''': -->'''Shantae:''' [[BreakingTheFourthWall Didn't you explode in a huge Stage Clear sequence?]]



[[folder:Western Animation]]
* In ''WesternAnimation/CodeLyoko'', all of XANA'sz digital monsters explode when killed, preceded by a short EpilepticFlashingLights moment. The explosions never seem to damage the heroes, however, even when they're still close of the monster they've just defeated.
[[/folder]]



* Often the result of aerial combat. Airplanes being the FragileSpeedster machines, when hit to critical components, tend to explode easily. By explode though, in this case usually means catch fire. Although a large enough hit in the right place can have an in several little pieces. The former happens less in modern air combat due to the weapons involved, and although explosions are more common because missiles, explosions that consume the whole plane are not, thanks to modern design.
* In naval combat, getting a hit in the gunpowder magazine. HMS Hood, HMS Invincible, HMS Queen Mary, HMS Indefatigable, SMS Pommern etc.
** Battleships and heavy cruisers had a nasty tendency to explode while capsizing, even if they capsized with no major fires aboard. This caused by the magazines breaking apart under the weight of shells applying forces at angles the ships weren't meant to handle.

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* Often the result of aerial combat. Airplanes being the FragileSpeedster machines, when hit to critical components, tend to explode easily. By explode Explode, though, in this case usually means catch fire. Although a large enough hit in the right place can have an in several little pieces. The former happens less in modern air combat due to the weapons involved, and although explosions are more common because missiles, explosions that consume the whole plane are not, thanks to modern design.
* In naval combat, getting a hit in the gunpowder magazine. HMS Hood, HMS Invincible, HMS Queen Mary, HMS Indefatigable, SMS Pommern etc. \n** Battleships and heavy cruisers had a nasty tendency to explode while capsizing, even if they capsized with no major fires aboard. This caused by the magazines breaking apart under the weight of shells applying forces at angles the ships weren't meant to handle.
23rd Sep '17 1:32:20 AM StFan
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* ''TabletopGame/DungeonsAndDragons''

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* ''TabletopGame/DungeonsAndDragons''''TabletopGame/DungeonsAndDragons'':



** Minions are a type of OneHitpointWonder enemy that typically come in large packs as meat-shields or choke-point holders, or because a KillerDM realizes the party has only single-target attackers. The typical, reasonable reaction is to run up, smash them and move on. Occasionally (especially if "ash", "flame" or "plague" is [[ExactlyWhatItSaysOnTheTin somewhere in the name]]) they create a burst-attack when defeated, damaging the melee fighter that killed them, and any other buddies that are close... As well as other minions, that sometimes leads to [[StuffBlowingUp insane chain reactions]].

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** Minions are a type of OneHitpointWonder OneHitPointWonder enemy that typically come in large packs as meat-shields or choke-point holders, or because a KillerDM realizes the party has only single-target attackers. The typical, reasonable reaction is to run up, smash them and move on. Occasionally (especially if "ash", "flame" or "plague" is [[ExactlyWhatItSaysOnTheTin somewhere in the name]]) they create a burst-attack when defeated, damaging the melee fighter that killed them, and any other buddies that are close... As well as other minions, that sometimes leads to [[StuffBlowingUp insane chain reactions]].



* The Eversor Assassins of ''TabletopGame/{{Warhammer 40000}}'' are known for this. On top of being [[MadeOfIron extremely difficult to kill]], their bodies are implanted with a special organ known as a Terminus Gland. If the body suffers terminal damage, the gland releases a new cocktail of drugs into the body, which makes the blood acidic and combustible, resulting in it exploding on death and [[TakingYouWithMe taking with it anyone unfortunate enough to be near it at that time.]]

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* The Eversor Assassins of ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' are known for this. On top of being [[MadeOfIron extremely difficult to kill]], their bodies are implanted with a special organ known as a Terminus Gland. If the body suffers terminal damage, the gland releases a new cocktail of drugs into the body, which makes the blood acidic and combustible, resulting in it exploding on death and [[TakingYouWithMe taking with it anyone unfortunate enough to be near it at that time.]]
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