History Main / DefeatEqualsExplosion

6th Mar '17 12:47:45 PM Miracle@StOlaf
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'' both had exploding Armos statues and Dodongos. Volvagia and Twinmold met similarly volatile ends, blowing up segment by segment.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'' both had exploding Armos statues and Dodongos. Volvagia and Twinmold met similarly volatile ends, blowing up segment by segment. ''Majora's Mask'' also features the mysterious ninja-like Garo clan, whose exploding is a deliberate act, as their way is to not leave a corpse upon dying.
20th Feb '17 2:43:42 PM margdean56
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In the case of robots, this could be [[JustifiedTrope justified]], as the defeat could cause them to short circuit and the spark to ignite their fuel, but is is not limited to robots. It happens with characters who are not specifically stated to be robots, and in some cases are implied to be organic in some way or another. One would expect that this trope would be combined with ActionBomb more often to weaponize their imminent demise, but the two tropes rarely seem to go hand-in-hand (although not completely absent either.) This might be because forcing the heroes to relocate the enemy someplace safer where environment and bystanders wouldn't be harmed would get old fast if it applied to all enemy deaths, thus killing the tension and drama at climax of combat.

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In the case of robots, this could be [[JustifiedTrope justified]], as the defeat could cause them to short circuit and the spark to ignite their fuel, but is it is not limited to robots. It happens with characters who are not specifically stated to be robots, and in some cases are implied to be organic in some way or another. One would expect that this trope would be combined with ActionBomb more often to weaponize their imminent demise, but the two tropes rarely seem to go hand-in-hand (although not completely absent either.) This might be because forcing the heroes to relocate the enemy someplace safer where environment and bystanders wouldn't be harmed would get old fast if it applied to all enemy deaths, thus killing the tension and drama at climax of combat.
13th Feb '17 5:15:54 PM thatother1dude
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** ''Anime/MobileSuitGundamWing'': While UC mobile suits often don't explode when defeated, in AC, they will explode upon defeat, no matter how little damage the suit apparently took. In one infamous early scene, a [[MechaMooks Leo]] mobile suit even exploded after a [[{{BFS}} Buster Rifle]] shot ''missed it''.

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** ''Anime/MobileSuitGundamWing'': While UC mobile suits often don't explode when defeated, in AC, they will explode upon defeat, no matter how little damage the suit apparently took. In one infamous early scene, a [[MechaMooks [[MookMobile Leo]] mobile suit even exploded after a [[{{BFS}} Buster Rifle]] shot ''missed it''.
12th Feb '17 8:46:37 PM Carnel
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* For tanks, armored personnel carriers, or other armored fighting vehicles even a modest hit to the ammunition stores is highly likely to result in a catastrophic explosion. Some modern tanks have special blowout compartments that are isolated from the rest of the interior and make it possible for the crew to survive, but the tank itself is still going to be heavily damaged if not completely unsalvageable.

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* For tanks, armored personnel carriers, or other armored fighting vehicles even a modest hit to the ammunition stores is highly likely to result in a catastrophic explosion. Some modern tanks have special blowout compartments that are isolated from the rest of the interior and make it possible for the crew to survive, survive ([[NoOneShouldSurviveThat and even in cases where the tank doesn't it isn't a sure thing]]), but the tank itself is still going to be heavily damaged if not completely unsalvageable.
3rd Feb '17 6:37:30 AM Doug86
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* Before the prequel trilogy came out, the StarWarsExpandedUniverse almost universally had dead Jedi fade away while dead Dark Jedi or Sith exploded violently the way the Emperor did. Later it was retconned into a [[http://starwars.wikia.com/wiki/Dark_side_burst power]] they had, a kind of TakingYouWithMe thing. In the HandOfThrawn duology, Mara Jade once makes this sardonic remark when she's in need of explosives.

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* Before the prequel trilogy came out, the StarWarsExpandedUniverse Franchise/StarWarsExpandedUniverse almost universally had dead Jedi fade away while dead Dark Jedi or Sith exploded violently the way the Emperor did. Later it was retconned into a [[http://starwars.wikia.com/wiki/Dark_side_burst power]] they had, a kind of TakingYouWithMe thing. In the HandOfThrawn duology, Mara Jade once makes this sardonic remark when she's in need of explosives.
30th Dec '16 10:45:50 AM DracoKanji
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* The core gimmick of ''TabletopGames/{{Beyblade}}: Burst'' is causing your opponent's Beyblade to [[DownplayedTrope fly apart]] when beaten.



* Bombshell Koopas in ''VideoGame/SuperMarioLand'', when you stomp on them.



* This happens to most of the bosses in the VideoGame/MarioAndLuigi series, usually in a flurry of stars (or in the case of ''VideoGame/MarioAndLuigiPartnersInTime'', multiple pink, pulsating circles along with the stars) even if they are alive in the cutscene that follows. The final boss tends to have a different, more extravagant explosion.
** If they happen to be alive, more often than not they'll stay in the overworld for a brief moment only to explode ''again''.

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* ''Franchise/{{Mario}}'':
** Bombshell Koopas in ''VideoGame/SuperMarioLand'', when you stomp on them.
** Bob-ombs starting in ''VideoGame/SuperMarioBros2'' explode after a short time if left to their own devices, or much sooner if they are stepped on or thrown.
**
This happens to most of the bosses in the VideoGame/MarioAndLuigi series, usually in a flurry of stars (or in the case of ''VideoGame/MarioAndLuigiPartnersInTime'', multiple pink, pulsating circles along with the stars) even if they are alive in the cutscene that follows. The final boss tends to have a different, more extravagant explosion.
**
explosion. If they happen to be alive, more often than not they'll stay in the overworld for a brief moment only to explode ''again''.
27th Nov '16 8:25:09 AM Eddy1215
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** Deconstructed in the second half of the show, where the Anti-Spiral mechs drop bombs when they are destroyed, causing even more damage when they are defeated.

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** Deconstructed in the second half of the show, where the Anti-Spiral mechs [[XanatosGambit drop bombs bombs]] [[ThanatosGambit when they are destroyed, destroyed]], [[TakingYouWithMe causing even more damage when they are defeated.defeated]].
27th Nov '16 3:25:03 AM IndigoFenix
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Added DiffLines:

** Deconstructed in the second half of the show, where the Anti-Spiral mechs drop bombs when they are destroyed, causing even more damage when they are defeated.
22nd Nov '16 9:40:23 PM ThundergryphoN
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Added DiffLines:

* For tanks, armored personnel carriers, or other armored fighting vehicles even a modest hit to the ammunition stores is highly likely to result in a catastrophic explosion. Some modern tanks have special blowout compartments that are isolated from the rest of the interior and make it possible for the crew to survive, but the tank itself is still going to be heavily damaged if not completely unsalvageable.
8th Nov '16 2:16:12 PM Delphi
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* Draconians in the ''{{Literature/Dragonlance}}'' trilogy have different death effects. Baaz draconians turn to stone, Kapak turn into acid, and Bozak draconians explode.

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* Draconians in the ''{{Literature/Dragonlance}}'' trilogy have different death effects. Baaz draconians turn to stone, Kapak turn into acid, and Bozak draconians explode. However, it's not the usual harmless RuleOfCool explosion, but [[RealityEnsues a violent fiery explosion that's potentially lethal enough to finish off the opponent.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DefeatEqualsExplosion