History Main / DeconstructorFleet

21st Feb '17 7:56:55 PM MsZephy7
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* ''WesternAnimation/TheLEGOBatmanMovie'' takes apart several of Comics/{{Batman}} mythos:
** The Joker sees that he and Batman have the traditional ArchEnemy relationship but because Batman doesn't connect with ''anyone'' emotionally, all he sees is that the Joker is another villain to fight.
** Batman is so consumed by his vigilante lifestyle that he has no personal life outside of being Batman. Even when lounging in his mansion, he wears the cowl and has no friends or family outside of Alfred. When [[spoiler: the Joker and the rest of the villains surrender themselves to the police]], Batman resorts to drastic measures just to try and make himself feel useful.
** Batman refuses help from anyone and chooses not to have any friends because he is terrified of reliving the pain of losing his parents again.
15th Feb '17 5:18:48 AM Blazer
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* The reality series ''Series/CanadasWorstDriver'' is this trope on wheels. Literally. The series slaps on a healthy amount of RealityEnsues by tackling all the excuses and reasons for bad driving by showing how dangerous it is to be a dangerous driver.
14th Feb '17 9:28:11 AM Jgamer
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** Like all the previous [[BigBad Big Bads]] before him, [[spoiler: Zarc]] has a deck full of [[StoryBreakerPower insanely overpowered]] cards, with his ace card being designed to be NighInvulnerable. The rest of the cast eventually calls him out on this, pointing out that rather than display how powerful he is, it just shows that he's a coward afraid of losing.
26th Jan '17 1:26:55 PM Reymma
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* Series/StarTrekDeepSpaceNine gradually became one big Deconstruction of Star Trek ''itself'' as it went on, bringing to the forefront all the implied-but-never-addressed problems with Gene Roddenberry's universe. The utopian Federation has no effective mechanism for addressing political dissent (how could anyone not be happy in a utopia?); nearly everyone is content, and the ones that aren't are seen as eccentrics at best, and at worst, actual rebels like the Maquis are demonized even more than the Federation's actual enemies. Starfleet, the LawfulGood defenders of freedom and enlightenment, got that reputation largely through military superiority, and the introduction of Section 31, the "dirty tricks" department of Starfleet, brought to light the behind-the-scenes moral compromises the organization has unintentionally made in order to maintain that superiority. When faced with an enemy that they were unable to defeat through straightforward tactics, Starfleet turned to potential war crimes disturbingly fast. The ProudWarriorRace trope was also Deconstructed with the corruption and civil war that plagued the Klingon Empire toward the end: a society based around combat and martial prowess turned to be little more than a society of violent, glory-obsessed thugs who give plenty of lip service to honor and loyalty but will quickly turn on each other to gain an advantage. Ironically, the one Klingon character who best embodied the ideals the Klingons were ''supposed'' to live up to wasn't even raised as one.

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* Series/StarTrekDeepSpaceNine gradually became one big Deconstruction of Star Trek ''itself'' as it went on, bringing to the forefront all the implied-but-never-addressed problems with Gene Roddenberry's universe. The utopian Federation has no effective mechanism for addressing political dissent (how could anyone not be happy in a utopia?); nearly everyone is content, and the ones that aren't are seen as eccentrics at best, and at worst, actual dangerous rebels like the Maquis are demonized even more than the Federation's actual enemies.Maquis. Starfleet, the LawfulGood defenders of freedom and enlightenment, got that reputation largely through military superiority, and the introduction of Section 31, the "dirty tricks" department of Starfleet, brought to light the behind-the-scenes moral compromises the organization has unintentionally made in order to maintain that superiority. When faced with an enemy that they were unable to defeat through straightforward tactics, Starfleet turned to potential war crimes disturbingly fast. The ProudWarriorRace trope was also Deconstructed with the corruption and civil war that plagued the Klingon Empire toward the end: a society based around combat and martial prowess turned to be little more than a society of violent, glory-obsessed thugs who give plenty of lip service to honor and loyalty but will quickly turn on each other to gain an advantage. Ironically, the one Klingon character who best embodied the ideals the Klingons were ''supposed'' to live up to wasn't even raised as one.



* As an explicit design goal, ''VisualNovel/KatawaShoujo'' deconstructs essentially everything and still manages to be an unbeat tale about true love. Goal achieved.

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* As an explicit design goal, The writers of ''VisualNovel/KatawaShoujo'' deconstructs essentially everything openly set out to deconstruct or just avert a lot of the worst aspects of Japan's romance games. The most obvious being Hanako's route, taking aim at how many such games have the player save a helpless girl and still manages to take on her burdens with the expectation that this will be an unbeat tale about true love. Goal achieved.rewarded with sex. The sex scenes themselves are played for realism and some discomfort. Still romantic, but not in the expected way.



* Literature/MetafictionizedPhlebotinumPoisoning

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* %%* Literature/MetafictionizedPhlebotinumPoisoning
26th Jan '17 1:08:29 PM Reymma
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* ''VideoGame/PlanescapeTorment'' takes aspects of the second edition D&D world and drags them out to their logical extremes. The characters and plot are deliberate aversions of cliches found in most typical fantasy games.
** "Cliches found in most typical fantasy games" are mostly irrelevant in this case, since for ''{{Planescape}}'' this is actually normal. AD&D-2 PS {{sourcebook}}s has crazier stuff.
** Though it also deconstructs other video game tropes, like the entire concept of death and mortality in video games ([[DeathIsASlapOnTheWrist your character is immortal, and outside of a select few exceptions you cannot die.]] The whole point of the game is to find out why this is), the common AmnesiacHero trope, and the use of violence in most [=RPGs=] [[ViolenceIsTheOnlyOption as the only option.]] (Other than one or two mandatory fight scenes, you can talk your way out of any situation [[spoiler: including the FinalBoss. In fact, [[TalkingTheMonsterToDeath Talking The Final Boss To Death]] is far more satisfying than just beating the hell out of him.]]) There's even an optional dungeon created by the LawfulNeutral-incarnate Modrons that's the bare essence of RPG dungeon crawling, complete with enemies that explicitly attack you for no reason. The game also scoffs at the StupidEvil [[KickTheDog dog-kicking]] other games with a KarmaMeter frequently make you do to enforce your evilness (wanton murder in particular will only get you a visit from the [[HeroKiller Lady of Pain]], which you ''absolutely do not want''). If you want to be evil in this game, you have to do some truly sickening things that any sane person would immediately regret.
* Kreia from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is a one-woman deconstructor fleet, mercilessly breaking down and opposing many facets of the ''Franchise/StarWars'' universe. Uniquely for a series normally painted in {{black and white|Morality}}, Kreia disapproves of your more altruistic actions for reasons other than StupidEvil; she will point out that raising others above their station [[BlackAndGrayMorality cheapens their successes and causes jealousy in others]].
** She also [[WhatTheHellHero coldy scolds]] a Dark Side Exile near the end of the game.
-->'''Kreia''':"To have [[spoiler: the Jedi Masters]] brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, you have never learned to listen."
** Whether she is a SUCCESSFUL one-woman deconstructor fleet is a different matter entirely, however, and the game frequently [[CantArgueWithElves will not allow you to refute her views]], [[BrokenAesop even when her conclusions are explicitly suspect]], and it can be argued that because she herself is [[spoiler:the real big bad]], the entire exercise was just a means for her to try and get under your skin and throw you off psychologically, [[spoiler:since you're the biggest obstacle to her victory]]. She's a highly divisive character for that reason.

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* ''VideoGame/PlanescapeTorment'' takes aspects of the second edition D&D world Dungeons and Dragons, such as character alignment, and drags them out to their logical extremes. extremes (a trend already started in Planescape sourcebooks). The characters and plot are deliberate aversions of cliches clichés found in most typical fantasy games.
** "Cliches found in most typical fantasy games" are mostly irrelevant in this case, since for ''{{Planescape}}'' this [[DeathIsASlapOnTheWrist Respawning]] is actually normal. AD&D-2 PS {{sourcebook}}s has crazier stuff.
** Though it also deconstructs other video game tropes, like
turned into the entire concept crux of death and mortality in video games ([[DeathIsASlapOnTheWrist your the plot: the player character is immortal, and outside of a select few exceptions you cannot die.]] The whole point of die and the game quest is to find out why this is), the common AmnesiacHero trope, and the use of violence in most [=RPGs=] [[ViolenceIsTheOnlyOption as the only option.]] (Other than one or two mandatory fight scenes, you can talk your way out of any situation [[spoiler: including the FinalBoss. In fact, [[TalkingTheMonsterToDeath Talking The Final Boss To Death]] is far more satisfying than just beating the hell out of him.]]) why.
**
There's even an optional dungeon created by the LawfulNeutral-incarnate Modrons that's the bare essence of RPG dungeon crawling, complete with enemies that explicitly attack you for no reason. The game also scoffs at the StupidEvil [[KickTheDog dog-kicking]] other games with a KarmaMeter frequently make you do to enforce your evilness (wanton murder in particular will only get you a visit from the [[HeroKiller Lady of Pain]], which you ''absolutely do not want''). If you want to be evil in this game, you have to do some truly sickening things that any sane person would immediately regret.
reason.
* Kreia from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is a one-woman deconstructor fleet, mercilessly breaking down and opposing lambasts many facets of the ''Franchise/StarWars'' universe. Uniquely for a series normally painted in {{black universe, especially its BlackAndWhiteMorality and white|Morality}}, Kreia disapproves of your more altruistic actions for reasons other than StupidEvil; she will point out that raising others above their station [[BlackAndGrayMorality cheapens their successes and causes jealousy in others]].
**
deferring to the Force. She also [[WhatTheHellHero coldy scolds]] a Dark Side Exile near tells the end of the game.
-->'''Kreia''':"To have [[spoiler: the Jedi Masters]] brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, you have never learned to listen."
** Whether she is a SUCCESSFUL one-woman deconstructor fleet is a different matter entirely, however, and the game frequently [[CantArgueWithElves will not allow you to refute her views]], [[BrokenAesop even when her conclusions are explicitly suspect]], and it can be argued that because she herself is [[spoiler:the real big bad]], the entire exercise was just a means for her to try and get under your skin and throw you off psychologically, [[spoiler:since you're the biggest obstacle to her victory]]. She's a highly divisive
player character for that reason.altruism can cheapen the efforts of others, that the Jedi Order is not infallible, and that the Force manipulates its users for constant conflict.
** On top of bringing moral nuances into Star Wars, the game also darkly subverts many tropes of role-playing games, such as when leveling up from from helping or killing people along the way is acknowledged diegetically.
21st Jan '17 3:08:09 AM veronchung27
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** ''Metal Gear Solid'' deconstructs the [[Videogame/MetalGear original]] [[Videogame/MetalGear2SolidSnake games]] as well as the DieHardOnAnX formula.

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** ''Metal Gear Solid'' deconstructs the [[Videogame/MetalGear [[Videogame/MetalGear1 original]] [[Videogame/MetalGear2SolidSnake games]] as well as the DieHardOnAnX formula.
21st Jan '17 3:07:23 AM veronchung27
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* ''Franchise/MetalGear'' as a whole is known for this:
** ''Metal Gear Solid'' deconstructs the [[Videogame/MetalGear original]] [[Videogame/MetalGear2 games]] as well as the DieHardOnAnX formula.

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* ''Franchise/MetalGear'' ''Videogame/MetalGear'' as a whole is known for this:
** ''Metal Gear Solid'' deconstructs the [[Videogame/MetalGear original]] [[Videogame/MetalGear2 [[Videogame/MetalGear2SolidSnake games]] as well as the DieHardOnAnX formula.
21st Jan '17 3:06:06 AM veronchung27
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** ''Peace Walker'' apparently has no deconstruction at all for a change.
** ''The Phantom Pain'' deconstructs Fanservice tropes with the character of Quiet, as well as Revenge tropes.

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** ''Peace Walker'' apparently has no deconstruction at all for a change.
** ''The Phantom Pain'' deconstructs revenge stories, and also deconstructs Fanservice tropes with the character of Quiet, as well as Revenge tropes.Quiet.
21st Jan '17 2:53:56 AM veronchung27
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* ''Videogame/MetalGearSolid'' as a whole is known for this:
** The first one deconstructs the original Franchise/MetalGear games as well as the DieHardOnAnX formula.

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* ''Videogame/MetalGearSolid'' ''Franchise/MetalGear'' as a whole is known for this:
** The first one ''Metal Gear Solid'' deconstructs the original Franchise/MetalGear games [[Videogame/MetalGear original]] [[Videogame/MetalGear2 games]] as well as the DieHardOnAnX formula.



** "The Phantom Pain" deconstructs Fanservice tropes with the character of Quiet, as well as Revenge tropes.

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** "The ''The Phantom Pain" Pain'' deconstructs Fanservice tropes with the character of Quiet, as well as Revenge tropes.
21st Jan '17 2:50:03 AM veronchung27
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** ''Peace Walker'' and ''The Phantom Pain'' apparently has no deconstruction at all for a change, however The Phantom Pain deconstructs Fanservice tropes with the character of Quiet.

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** ''Peace Walker'' and ''The Phantom Pain'' apparently has no deconstruction at all for a change, however The change.
** "The
Phantom Pain Pain" deconstructs Fanservice tropes with the character of Quiet.Quiet, as well as Revenge tropes.
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