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** The original ''VideoGame/SuperMarioBros3'' had a debug mode in the form of the Game Genie Code KKKZSPIU. t. Pressing select allows you to cycle through all of the plumber's various forms at will. Press either face button and Select for the Kuribo's Shoe, though it's usually just a [[GoodBadBugs jumble of pixels]]. It also grants you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki. Due to a programming oversight, ''Videogame/SuperMarioAllStars'' may give you access to this at random when you turn on the console. ''All-Stars'' itself has its own separate debug mode that can be accessed with various cheat codes.

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** The original ''VideoGame/SuperMarioBros3'' had has a debug mode in the form of the Game Genie Code KKKZSPIU. t. Pressing select Select allows you to cycle through all of the plumber's various forms at will. Press either face button and Select for the Kuribo's Shoe, though it's usually just a [[GoodBadBugs jumble of pixels]]. It also grants you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki. Due to a programming oversight, ''Videogame/SuperMarioAllStars'' may give you access to this at random when you turn on the console. ''All-Stars'' itself has its own separate debug mode that can be accessed with various cheat codes.
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** The original ''VideoGame/SuperMarioBros3'' had a debug mode in the form of the Game Genie Code KKKZSPIU, which has the power cycle and Kuribo's Shoe effect described above, as well as granting you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki. Due to a programming oversight, ''Videogame/SuperMarioAllStars'' may give you access to this at random when you turn on the console. ''All-Stars'' itself has its own separate debug mode that can be accessed with various cheat codes.

to:

** The original ''VideoGame/SuperMarioBros3'' had a debug mode in the form of the Game Genie Code KKKZSPIU, which has the power KKKZSPIU. t. Pressing select allows you to cycle through all of the plumber's various forms at will. Press either face button and Select for the Kuribo's Shoe effect described above, as well as granting Shoe, though it's usually just a [[GoodBadBugs jumble of pixels]]. It also grants you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki. Due to a programming oversight, ''Videogame/SuperMarioAllStars'' may give you access to this at random when you turn on the console. ''All-Stars'' itself has its own separate debug mode that can be accessed with various cheat codes.

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** A few cartridges of ''Videogame/SuperMarioAllStars'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]].
** The original ''VideoGame/SuperMarioBros3'' had a debug mode in the form of the Game Genie Code KKKZSPIU, which has the power cycle and Kuribo's Shoe effect described above, as well as granting you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki.

to:

** A few cartridges of ''Videogame/SuperMarioAllStars'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]].
** The original ''VideoGame/SuperMarioBros3'' had a debug mode in the form of the Game Genie Code KKKZSPIU, which has the power cycle and Kuribo's Shoe effect described above, as well as granting you one of every item and a level warp ability. In addition, the power cycle could be twisted into the ultimate GameBreaker by turning into a statue as Tanooki Mario, and cycling before the statue time limit ran out, giving you permanent statue status in any form OTHER THAN Tanooki. Due to a programming oversight, ''Videogame/SuperMarioAllStars'' may give you access to this at random when you turn on the console. ''All-Stars'' itself has its own separate debug mode that can be accessed with various cheat codes.
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* ''Videogame/CultistSimulator'' has a hidden control panel which allows you to add or remove any card in the game (all features of the game are cards) and to halt ongoing processes. In particular, this allows you to stop the automatic draws from the Season deck which can cause regular resource penalties.
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** ''VideoGame/Mother3'' has a debug menu that's somewhat notable for the fact that, unlike most examples on this page, it's in the form of a [[NotHyperbole literal]] [[https://tcrf.net/Mother_3#Debug_Room debug room.]] This plain beige and white room features a variety of [=NPCs=] from throughout the game that, when talked to, can provide various options such as choosing which part of which chapter to start at, configuring the player's party and level, viewing pre-battle screen transitions, and filling the player's inventory with nuts. The player can also fight the Firefly mid-boss, with this room being the only place where they can see its DummiedOut back sprite in action; losing to the Firefly or choosing a chapter/event to play is the only direct method of exiting this room.

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* ''VideoGame/ElseHeartbreak'' has a debug room hidden in Sebastian's house at the very beginning. It's accessible via matrix travel from a computer in the backroom of the first hotel, and contains multiple useful objects and doorways to other test rooms. Unlike a typical debug room, it doesn't contain exploits, but once you understand the game's in-character programming language enough to fully access it you can probably already create any exploit you want.


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** ''VideoGame/Mother3'' has a debug menu that's somewhat notable for the fact that, unlike most examples on this page, it's in the form of a [[NotHyperbole literal]] [[https://tcrf.net/Mother_3#Debug_Room debug room.]] This plain beige and white room features a variety of [=NPCs=] from throughout the game that, when talked to, can provide various options such as choosing which part of which chapter to start at, configuring the player's party and level, viewing pre-battle screen transitions, and filling the player's inventory with nuts. The player can also fight the Firefly mid-boss, with this room being the only place where they can see its DummiedOut back sprite in action; losing to the Firefly or choosing a chapter/event to play is the only direct method of exiting this room.
* ''VideoGame/ElseHeartbreak'' has a debug room hidden in Sebastian's house at the very beginning. It's accessible via matrix travel from a computer in the backroom of the first hotel, and contains multiple useful objects and doorways to other test rooms. Unlike a typical debug room, it doesn't contain exploits, but once you understand the game's in-character programming language enough to fully access it you can probably already create any exploit you want.
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* ''VideoGame/ElseHeartbreak'' has a debug room hidden in Sebastian's house at the very beginning. It's accessible via matrix travel from a computer in the backroom of the first hotel, and contains multiple useful objects and doorways to other test rooms. Unlike a typical debug room, it doesn't contain exploits, but once you understand the game's in-character programming language enough to fully access it you can probably already create any exploit you want.


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* ''VideoGame/SecondLife'' had two hidden menus, Develop and God, one used for debugging and the other by game administrators. Because of the game's focus on user created content, many of the options in the Develop menu were actually very useful to content builders and so later versions of the client renamed it the "Advanced" menu and added a simple preference option to display it rather than requiring a hidden key combination. The God menu was no use to any user without administrative access to the server but with the open sourcing of the client it was renamed "Admin" and an option was added to the Advanced menu to make it visible to any user, even though none of its options would be usable.
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Alphabetizing example(s)


* The Flash version of ''Videogame/Bejeweled'' has a debug mode that can be activated where you may press different keys on the keyboard for different effects, like change a jewel to a different one, skip levels, and so on.

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* The Flash version of ''Videogame/Bejeweled'' ''VideoGame/{{Bejeweled}}'' has a debug mode that can be activated where you may press different keys on the keyboard for different effects, like change a jewel to a different one, skip levels, and so on.
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** The first ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', and both parts of ''VideoGame/Sonic3AndKnuckles'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.

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** The first ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', and both parts of ''VideoGame/Sonic3AndKnuckles'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.
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** ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedeghog 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3 and Knuckles]]'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.

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** ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedeghog 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3 The first ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog2'', and Knuckles]]'' both parts of ''VideoGame/Sonic3AndKnuckles'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.
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* Franchise/SonicTheHedgehog
** ''VideoGame/SonicTheHedgehog 1, 2, 3 and Knuckles'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.

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* Franchise/SonicTheHedgehog
''Franchise/SonicTheHedgehog''
** ''VideoGame/SonicTheHedgehog 1, 2, ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedeghog 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3 and Knuckles'' Knuckles]]'' all have debug modes which can be accessed by the player. In Sonic 2, it's done simply by playing the right sequence of sounds in the SoundTest (spelling out the game's release date, one digit at a time, in year-month-day order.) The debug mode in each lets Sonic turn into a variety of items (moved around with the d-pad), and place them onto the level. In ''Sonic 3'', you could also use the item-turning feature to reach Knuckles' paths as Sonic and vice-versa.

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Added another example (and accidentally broke something, sorry)


* The Flash version of ''VideoGame/BejeweledTwist'' has a debug mode that can be activated where you may press different keys on the keyboard for different effects, like change a jewel to a different one, skip levels, and so on.

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* The Flash version of ''VideoGame/BejeweledTwist'' ''Videogame/Bejeweled'' has a debug mode that can be activated where you may press different keys on the keyboard for different effects, like change a jewel to a different one, skip levels, and so on.



* ''Videogame/Castlevania3DraculasCurse'', contained in the game is a hidden level select where you may choose a stage, which part of the stage and which screen of the stage, as well as the character that you start with (or none). Interestingly, you can choose any value between 00 and FF and invalid stages (above 0E) can be selected. This will commonly result in crashes, but there are also glitch levels as well. Commonly you'll fall to your death, it's recommended to switch to Alucard and transform in order to explore the stage. Also, if you enter a level this way, the first 100 points you get will give you an extra life.

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* ''Videogame/Castlevania3DraculasCurse'', ''Videogame/CastlevaniaIIIDraculasCurse'', contained in the game is a hidden level select where you may choose a stage, which part of the stage and which screen of the stage, as well as the character that you start with (or none). Interestingly, you can choose any value between 00 and FF and invalid stages (above 0E) can be selected. This will commonly result in crashes, but there are also glitch levels as well. Commonly you'll fall to your death, it's recommended to switch to Alucard and transform in order to explore the stage. Also, if you enter a level this way, the first 100 points you get will give you an extra life.life.
* In ''VideoGame/ChoroQ'', plenty of the games in the series have unused debug modes that can be accessed through cheat devices. In HG2, one exists with many features like being able to access any minigame, race on any track either by yourself or with other racers or just going anywhere you want easily. Interestingly, using the debug menu to enter the ski jump minigame will allow you to take your flight wing there as the the people running the event [[DevelopersForesight typically take that item off]] (imagine a ski jumping minigame based on distance, but if a player can fly, then the flight would be very long).
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I found a lot of examples.

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* The Flash version of ''VideoGame/BejeweledTwist'' has a debug mode that can be activated where you may press different keys on the keyboard for different effects, like change a jewel to a different one, skip levels, and so on.


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* ''Videogame/Castlevania3DraculasCurse'', contained in the game is a hidden level select where you may choose a stage, which part of the stage and which screen of the stage, as well as the character that you start with (or none). Interestingly, you can choose any value between 00 and FF and invalid stages (above 0E) can be selected. This will commonly result in crashes, but there are also glitch levels as well. Commonly you'll fall to your death, it's recommended to switch to Alucard and transform in order to explore the stage. Also, if you enter a level this way, the first 100 points you get will give you an extra life.


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* ''VideoGame/LearnToFly2'': You can modify the .SWF file of the game to run what's called a "sponsor mode". [[https://tcrf.net/Learn_to_Fly_2 You get options to view cutscenes, start the game in any mode, or start the game with $25000 (Story or Classic)]].
* ''VideoGame/LearnToFly3'': This was patched out in later versions, but a code existed that you could enter by clicking Extras and clicking Redeem Code and enter the code enableTestMenuK8DH76G5DGh3GH5g3bB5Gh4. Once you are in the shop, you can then press F2 to open a menu where you may adjust your money, your bonus points, your "rare points" (fish), unlock all the items, click a button to beat the game and unlock most medals. There are also options that say SP1, SP2 and SP3, but those don't appear to have a known purpose.
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* ''VideoGame/LennasInception'' has an in-universe example. [[spoiler:At the start of the game, the entrance to Lenna's school gets blocked by glitches. The only way to reach the GoldenEnding is for Lenna to find the debug menu and use it to warp into the school directly.]]


* The Object Testing Arena added to ''VideoGame/DwarfFortress'' is a DebugRoom that's accessible right from the in-game menu, to be used for debugging {{Game Mod}}s.

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* The Object Testing Arena added to in ''VideoGame/DwarfFortress'' is a DebugRoom debug room that's accessible right from the in-game menu, menu. It allows the player to be used spawn arbitrary objects and creatures to test how they interact, which is useful for debugging {{Game Mod}}s.developing a GameMod.
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* ''VideoGame/EarthBound'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite from ''Kirby's Dream Course'' as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps, considering how ''[=EarthBound=]'' and ''Dream Course'' were developed at around the same time. Although another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed, [[GratuitousEnglish garbled]] English - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.

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* ''VideoGame/EarthBound'' ''VideoGame/{{EarthBound|1994}}'' has a fairly elaborate debug menu. This menu contains, among other things, a Videogame/{{Kirby}} sprite from ''Kirby's Dream Course'' as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps, considering how ''[=EarthBound=]'' and ''Dream Course'' were developed at around the same time. Although another more well-known debug menu exists as well - one intended to be used during the game, similar to ''Super Mario RPG''. This menu is also reachable via one of the options from the former... and is significantly trickier to figure out, since it remains untranslated from Japanese despite the lack of a Japanese font. Only a few words are recognizable as compressed, [[GratuitousEnglish garbled]] English - "SUND" for Sound, "TRP-T" for Teleport, and "[=GtZStTI=]" for Goods Edit, for example.



** A few cartridges of ''[[Videogame/SuperMarioBros Super Mario All-Stars]]'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]].

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** A few cartridges of ''[[Videogame/SuperMarioBros Super Mario All-Stars]]'' ''Videogame/SuperMarioAllStars'' left the factory with a debug mode intact. Pressing select in a game of ''Super Mario Bros 3'' in these carts allows you to cycle through all of the plumber's various forms at will. Press Y and select for the [[http://www.mariowiki.com/Goomba%27s_Shoe Kuribo's Shoe]], though it's usually just a [[GoodBadBugs jumble of pixels]].
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* It's possible to access Debug Island in the second game in ''VideoGame/ShadowHearts'' series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).

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* It's In ''VideoGame/ShadowHeartsCovenant'' it's possible to access Debug Island in the second game in ''VideoGame/ShadowHearts'' series with one of the two known patch codes (either after the intro cutscenes or by entering a location on the World Map immediately after entering the screen, without moving the cursor). After gaining access to it player can enter a huge menu in Japanese with lots of subsections and options. It's extremely easy to crash the game though (and the [[BonusDungeon Sea of Woods]] area seems to be wiped from the game, even though it's still listed in the warp menu and you can unlock some of the other [[LimitedSpecialCollectorsUltimateEdition Director's Cut]] features).

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It happening "in the sequel" doesn't validate misindentation


* The debug room in ''VideoGame/UltimaVII: The Black Gate'', which contains a cache of plot-relevant items and teleports to plot-relevant locations in the game world, can be accessed by a player who uses a large number of crates to make a staircase, climb up onto the ceiling of a certain building in Trinsic, the starting town, and crawl down the chimney.
** Its sequel, ''Serpent Isle'', had a similar debug room, containing every item in the game once again, but the ''really'' fun devroom featured a lot of posters and statues of Dallas Cowboys cheerleaders, as well as various nude dancers.

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* The debug room in ''VideoGame/UltimaVII: The Black Gate'', which contains a cache of plot-relevant items and teleports to plot-relevant locations in the game world, can be accessed by a player who uses a large number of crates to make a staircase, climb up onto the ceiling of a certain building in Trinsic, the starting town, and crawl down the chimney.
**
chimney. Its sequel, ''Serpent Isle'', had a similar debug room, containing every item in the game once again, but the ''really'' fun devroom featured a lot of posters and statues of Dallas Cowboys cheerleaders, as well as various nude dancers.
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* ''VideoGame/WarioLandSuperMarioLand3'' has two debug modes. The first one can be accessed in-game by pausing and pressing select 16 times, and allows the player to modify the current amount of lives and coins as well as change the remaining time in the level and Wario's current form. The second one requires cheats to access, and lets the player warp to any level in the game, move Wario freely around the level, and even warp to the game's ending.
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Sorry about the multiple edits, I'm an idiot and keep I forgetting to preview the page first.
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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations [[note]](those being a ''[[VideoGame/TerraBattle Terra Battle 2]]'' collaboration sidequest for v1.26 and a ''VideoGame/FinalFantasyXIV'' collaboration sidequest for v1.27)[[/note]], or ''Episode Ardyn'' as it came with v1.29.

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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations [[note]](those being a ''[[VideoGame/TerraBattle Terra Battle 2]]'' collaboration sidequest for v1.26 and a ''VideoGame/FinalFantasyXIV'' collaboration sidequest for v1.27)[[/note]], 27)[[/note]] or ''Episode Ardyn'' as it came with v1.29.
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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a ''[[VideoGame/TerraBattle Terra Battle 2]]'' collaboration sidequest for v1.26 and a ''VideoGame/FinalFantasyXIV'' sidequsst for v1.27), or ''Episode Ardyn'' as it came with v1.29.

to:

*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those [[note]](those being a ''[[VideoGame/TerraBattle Terra Battle 2]]'' collaboration sidequest for v1.26 and a ''VideoGame/FinalFantasyXIV'' sidequsst collaboration sidequest for v1.27), 27)[[/note]], or ''Episode Ardyn'' as it came with v1.29.
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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a [[VideoGame/TerraBattle Terra Battle 2]] collaboration sidequest for v1.26 and a VideoGame/FinalFantasyXIV sidequsst for v1.27), or ''Episode Ardyn'' as it came with v1.29.

to:

*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a [[VideoGame/TerraBattle ''[[VideoGame/TerraBattle Terra Battle 2]] 2]]'' collaboration sidequest for v1.26 and a VideoGame/FinalFantasyXIV ''VideoGame/FinalFantasyXIV'' sidequsst for v1.27), or ''Episode Ardyn'' as it came with v1.29.
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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a [[VideoGame/TerraBattle Terra Battle 2]] collaboration sidequest for v1.26 and a VideoGame/FinalFantasuXIV sidequsst for v1.27), or ''Episode Ardyn'' as it came with v1.29.

to:

*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a [[VideoGame/TerraBattle Terra Battle 2]] collaboration sidequest for v1.26 and a VideoGame/FinalFantasuXIV VideoGame/FinalFantasyXIV sidequsst for v1.27), or ''Episode Ardyn'' as it came with v1.29.
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*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations or ''Episode Ardyn'' as they came later.

to:

*** Unfortunately, because it only works if you have v1.24 (or Build 1138403, to be more specific), it doesn't have the collaborations (those being a [[VideoGame/TerraBattle Terra Battle 2]] collaboration sidequest for v1.26 and a VideoGame/FinalFantasuXIV sidequsst for v1.27), or ''Episode Ardyn'' as they it came later.with v1.29.

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