History Main / DeathorGloryAttack

12th May '18 6:15:20 PM ErikModi
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** The basic Charge counts, as well. You can move twice your speed and attack in the same turn (normally moving twice your speed costs you an action you'd use to attack with), but the movement must be in a straight line and you take a -2 penalty to your Armor Class until the start of your next turn. It'll quickly get you into melee range of the enemy, all right. . . but if the party isn't there to support you, that turn is likely your last.
3rd May '18 8:00:16 PM fobarimperius
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** Using the instant-win effect of Exodia is something a player has to commit to, as it eats four cards in your hand until the fifth is drawn, leaving you with little hand space for other strategies. To make matters worse, if you didn't come in with a backup strat to make up for losing any of the pieces from your hand, or you spent the entire game with three-four of the pieces in your hand only to check your deck after winning/losing to realize the last one is at the bottom of your deck and you didn't search it, you just lost your entire strategy, as all five pieces ''must'' be in your hand for this to work.
** Backs to the Wall is an all-or-nothing strategy to take out your opponent when you're at a serious disadvantage. You're dropped to 100 LP, but can summon as many Six Samurai monsters from your graveyard as possible. You either ruin your opponent and try to regain some LP to stay up and finish the battle, or your opponent casually kills you with sparks during their next turn after shutting your final gambit down and defeating you anyways. You're left to consider if it was safer to wait for the next draw, or risk it all. This, of course, becomes less and less questionable the closer you get to 100 LP.
** The Winged Dragon of Ra is a problem to use for this reason. While Sphere Mode makes this beast far more usable, its default effect requires the player to drop their LP to 100 and give Ra the difference in ATK. This can give Ra an original ATK of 7900 or more (with LP increases), making Ra potentially the strongest monster summoned all game. With good spell and trap coverage, it won't be long before your opponent goes down. Ra may be a powerhouse this way, with ATK likely outclassing anything your opponent has to throw at you, but its easily checked if you're not careful. Even the use of sparks, let alone any spell/trap that deals LP damage to you will get you defeated near instantly. To make matters worse, The Wicked Avatar, which is admittedly a rare card to end up fighting, can ruin your day, as its ATK and DEF will always be 100 points higher than the highest ATK monster on the field, meaning a player forced into attacking it will quickly realize their mistake. Any savvy player who manages to get Avatar on the field after Ra appears will find themselves a victor in seconds (after all, Avatar stops any spell and trap cards for 2 turns after summoning). The Wicked Dreadroot can do this as well. If a player does not get themselves over 8000 LP before using Ra, Dreadroot will immediately cut it in half, placing Ra at 3950 at best. Sure the player who played Ra will survive its attack, but with 50 LP and humiliation at losing their best monster.
3rd May '18 7:32:16 PM fobarimperius
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* ''Videogame/{{Bloodborne}}'': The combat system is designed around the above Dark Souls games, but distinctly puts far less emphasis on defense, giving you only one (extremely worthless) shield. As such, the entire game incentivizes players to throw themselves into combat and deal large damage in strings of combos while mixing dodges and attacks together, or outright eat a flurry of blows or huge crushing hits when you fail to read your target properly.
** A major part of the game, Riposte attacks and the Rallying system are all about this. Instead of backstabbing like in ''VideoGame/DarkSouls'', you have to shoot the enemy at just the right moment to get an opening for a powerful Visceral Attack. It ends with either the enemy or you dead.
** The Rallying system takes it a step further by allowing you to regain back health by hitting enemies at the risk of losing even more health.



* ''Videogame/{{Bloodborne}}'': A major part of the game, Riposte attacks and the Rallying system are all about this. Instead of backstabbing like in ''VideoGame/DarkSouls'', you have to shoot the enemy at just the right moment to get an opening for a powerful Visceral Attack. It ends with either the enemy or you dead.
** The Rallying system takes it a step further by allowing you to regain back health by hitting enemies at the risk of losing even more health.
12th Apr '18 5:06:15 PM Jgamer
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* In the final match of ''Anime/GirlsUndPanzer'', [[spoiler: Anglerfish Team has managed to isolate Kuromorimine's flag tank for a one-on-one duel. However, [[DwindlingParty all of Oorai's other tanks were taken out in the process of making it possible]] and Erika is about to force her way into the duel. With neither side having landed a decisive blow, Anglerfish Team decides to try to drift behind the flag tank to deliver a point blank shot from behind, knowing that the maneuver will snap their track and leave them a sitting duck if they fail.]]
-->'''Mako:''' [[spoiler: The track'll snap.]]
-->'''Miho:''' It's fine. We're ending this here.
1st Apr '18 11:35:12 AM chinesestrongman
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*** The ultimate manifestation of this for red might be ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970 Final Fortune]]), which allows the caster to take another turn after the current one, but at the end of that turn they will automatically lose the game.

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*** The ultimate manifestation of this for red might be ([[http://gatherer.[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970 Final Fortune]]), Fortune]], which allows the caster to take another turn after the current one, but at the end of that turn they will automatically lose the game.
1st Apr '18 11:34:47 AM chinesestrongman
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*** The ultimate manifestation of this for red might be ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970 Final Fortune]]), which allows the caster to take another turn after the current one, but at the end of that turn they will automatically lose the game.
28th Mar '18 6:11:33 AM Xlsfd
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** ''Power Bond'' is also used for this trope, along with ''Limiter Removal''. "Power Bond" lets you fusion summon a Machine Fusion Monster and doubles its Attack points, at the cost of taking damage equal to the monster's original attack points at the turn's end. "Limiter Removal" also doubles the attack points of any Machine-Type monster the user has in play when the card resolves, but destroys the affected monsters at the turn's end. The most common monsters used with this pair of cards are "Cyber End Dragon" and "Ultimate Ancient Gear Golem", which go up to ''16,000'' and ''17,600'' Attack Points respectively and inflict piercing battle damage.
22nd Mar '18 4:36:56 AM Freezer
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* In ''The Melvin Chronicles'' (a SpinOff of ''Webcomic/IDreamOfAJeanieBottle'') We see the main cast in a MagicTheGathering-type tournament. Melvin chooses to use an attack that lets all of his units attack as one, giving his attack OneHitKO power. But attacking as one unit meant all his active cards counted as one unit. Meaning they all took damage as one and were vulnerable to single-target attacks. And his opponent had a spell card that One-Hit a single melee attacker. Cue instant loss.

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* In ''The Melvin Chronicles'' (a SpinOff of ''Webcomic/IDreamOfAJeanieBottle'') We see the main cast in a MagicTheGathering-type tournament. Melvin chooses to use an attack that lets all of his units attack as one, giving his attack OneHitKO power. But attacking as one unit The downside to this maneuver was that it meant all his active cards units now counted as one unit. Meaning they all took a single target for attack and damage as one and were vulnerable to single-target attacks.purposes. And his opponent had a spell card that One-Hit a single melee attacker. Cue instant loss.
21st Mar '18 5:33:39 PM CRBWildcat
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* In ''FanFic/HomeIsWhereYourCurseIs'', these types of techniques are the antagonist Swan Song's specialty. [[spoiler:She ultimately uses one to try to kill both Ranma and her former boss when things go south for her, leaving her final fate in question.]]
3rd Mar '18 7:27:26 AM Freezer
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* The blitz in gridiron football, which is when a large number of defensive players rush the quarterback in order to force a sack or worse. Done badly, it leaves receivers wide open for big offensive plays.

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* The blitz in gridiron football, which is when a large number of defensive players rush one or more extra defenders are sent after the quarterback in order to force a sack or worse. Done badly, it leaves receivers wide open for big offensive plays.
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