History Main / DeathorGloryAttack

5th Aug '17 8:51:57 AM Jhonny
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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered.

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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered. Several German commanders - both at the time and later - actually said the war could have been ended much faster than that, had the Allies pressed across the Rhine with the same speed and single punch as they did towards Paris.
27th Jul '17 10:45:57 AM Necrodomo
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27th Jul '17 10:45:17 AM Necrodomo
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* The Void Walker demon in ''[[NexusWar Nexus Clash]]'' has Precision of the Assassin, an ArmorPiercingAttack that ignores the enemy's armor at the price of dragging the Void Walker's own DamageReduction armor into negative numbers. If the GlassCannon Void Walker fails to kill their target quickly, they quickly find themselves fighting as a Cotton Candy Cannon.
14th Jul '17 8:01:58 PM LordOfTheSword
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* Similar to the above: The [[https://www.youtube.com/watch?v=ZicHnfRMrqU "Superman Punch"]]. Connect - it looks like [[https://www.youtube.com/watch?v=fVlIrx2nNSU this]] and [[https://www.youtube.com/watch?v=cSZosLbPiwE this]]. Miss - it looks like [[https://www.youtube.com/watch?v=08fJvygBtDU this]] and [[https://www.youtube.com/watch?v=xONqBs3_aTs this]].

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* Similar to the above: The [[https://www.youtube.com/watch?v=ZicHnfRMrqU "Superman Punch"]]. Connect - Connect, and it looks like [[https://www.youtube.com/watch?v=fVlIrx2nNSU this]] and [[https://www.youtube.com/watch?v=cSZosLbPiwE com/watch?v=wHI4jhoHQh8&feature=youtu.be&t=11s this]]. Miss - Miss, and it looks like [[https://www.youtube.com/watch?v=08fJvygBtDU this]] and [[https://www.youtube.com/watch?v=xONqBs3_aTs this]].
9th Jul '17 11:44:59 PM ironcommando
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* Many {{Shoot Em Up}}s have player ships which shoot a spread of shots that fan out as they travel. As a result, the closer you are to an enemy, the more of your shots connect. The logical extreme is known as "shotgunning" or "point blanking", where you fly up ''extremely'' close to an enemy to shoot it point blank for maximum damage. The obvious downside is that you'll have no time to react, in a genre where you're usually a OneHitPointWonder, so even the slightest mistake while shotgunning usually means instant death. Some games also provide additional rewards for it:

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* Many {{Shoot Em Up}}s have player ships which shoot a spread of shots SpreadShot that fan fans out as they travel. As a result, the closer you are to an enemy, the more of your shots connect. The logical extreme is known as "shotgunning" or "point blanking", where you fly up ''extremely'' close to an enemy to shoot it point blank for maximum damage. The obvious downside is that you'll have no time to react, in a genre where you're usually a OneHitPointWonder, so even the slightest mistake while shotgunning usually means instant death. Some games also provide additional rewards for it:
27th Jun '17 11:24:53 AM DracoKanji
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* For ''TabletopGame/{{Beyblade}} Metal Fury'', the Final:Drive included with Cosmic Pegasus F:D has a tip which retracts as the Beyblade looses spin. Once it fully retracts, it becomes a wide rubber flat tip meant to give one last Desperation Attack before spinning out.
18th Jun '17 2:47:07 PM LtFedora
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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered.
7th May '17 4:05:00 PM nombretomado
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* ''StarCraft'' has the Nuke. Assuming you can get the Ghost into enemy territory undetected, and he can survive the ten-second call to target the Nuke, ''and'' you can afford the time and resources to build the Nuke itself, the Nuclear Strike is guaranteed to kill all units and severely damage all buildings within a considerable radius.

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* ''StarCraft'' ''VideoGame/StarCraft'' has the Nuke. Assuming you can get the Ghost into enemy territory undetected, and he can survive the ten-second call to target the Nuke, ''and'' you can afford the time and resources to build the Nuke itself, the Nuclear Strike is guaranteed to kill all units and severely damage all buildings within a considerable radius.



** For a specific example in competitive ''StarCraft'', master player Boxer's famous "SCV Rush" was one of these. Boxer sent literally every unit he had, including the {{Worker Unit}}s, at his opponent's base and managed a win, since his opponent was spending all his resources on early expansions. If he had been mistaken in his timing, or if his opponent had had more defenses than he expected, that move would likely have cost him the game, since he essentially sacrificed his entire economy for an early strike.

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** For a specific example in competitive ''StarCraft'', ''[=StarCraft=]'', master player Boxer's famous "SCV Rush" was one of these. Boxer sent literally every unit he had, including the {{Worker Unit}}s, at his opponent's base and managed a win, since his opponent was spending all his resources on early expansions. If he had been mistaken in his timing, or if his opponent had had more defenses than he expected, that move would likely have cost him the game, since he essentially sacrificed his entire economy for an early strike.
14th Feb '17 6:05:57 PM SirPellucidar
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* In chess, there is what is called a speculative sacrifice - one player gives up a large amount of material (usually at least a bishop/knight, but sometimes a rook, queen, or even more) based on pure instinct - instead of calculating the final result (which in many cases would be impossible), the player hopes that factors like piece activity, weaknesses in their opponent's position, a strong attack, etc. will end up justifying the material lost. When it works a game is often hailed as a brilliancy, but if it fails the player who offered the sacrifice is obviously at a huge disadvantage.
28th Jan '17 6:24:33 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': On occasion, and when pressed by selective destruction of its buildings, the AI will empty all its GarrisonableStructures and sell its depowered defenses (in the US' case, it gets them 3 Rangers per buildings) and send all its remaining troops at you at once... so it's a shame infantry is so very easy to dispose of.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathorGloryAttack