History Main / DeathorGloryAttack

12th Aug '16 9:46:59 PM nombretomado
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* The priests of Kor, the god of war and slaughter in TheDarkEye, have the power to harness all the damage their first eight strikes would do and use it all on the final ninth strike. While they are doing this, they will start [[CallingYourAttacks counting from one to nine]], so any enemy familiar with this cult will know what's coming.

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* The priests of Kor, the god of war and slaughter in TheDarkEye, ''TabletopGame/TheDarkEye'', have the power to harness all the damage their first eight strikes would do and use it all on the final ninth strike. While they are doing this, they will start [[CallingYourAttacks counting from one to nine]], so any enemy familiar with this cult will know what's coming.
4th Aug '16 6:00:18 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', going for a Mongoose Mowdown often [[http://www.youtube.com/watch?v=HKP2O_Fy_2M results in this]]. Likewise, this includes [[http://www.youtube.com/watch?v=huDj4BgGcq0 any sort of attempted splatter]] that involves holding the IdiotBall.

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* In ''Franchise/{{Halo}}'', going ''Franchise/{{Halo}}'':
** Going
for a Mongoose Mowdown often [[http://www.youtube.com/watch?v=HKP2O_Fy_2M results in this]]. Likewise, this includes [[http://www.youtube.com/watch?v=huDj4BgGcq0 any sort of attempted splatter]] that involves holding the IdiotBall.
25th Jun '16 11:40:24 AM nombretomado
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** A Pyro attempting to [[AttackDeflector airblast]] a projectile at point blank is very difficult--and with a bad connection literally impossible--but if successful will take off a ''very'' large piece of his target's health (a Sniper using the Huntsman can even be one-hit KO'd this way). If not succesful the Pyro just lost at least half of ''his'' health and may not even be able to attack again before he's finished off.
* ''BattleForWesnoth'' has the Dwarvish Ulfserker/Berserker line, which instead of stopping after an exchange of the standard number of strikes like other units will simply keep fighting right until either it or its opponent is dead. (Thankfully this applies in melee only as the unit has no ability to strike or retaliate at range.) A lesser but still valid example are units with the Charge ability (double damage on the attack in exchange for doubled damage taken in return as well), especially the basic Horseman and its Lancer upgrade which ''only'' have a charge attack.

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** A Pyro attempting to [[AttackDeflector airblast]] a projectile at point blank is very difficult--and with a bad connection literally impossible--but if successful will take off a ''very'' large piece of his target's health (a Sniper using the Huntsman can even be one-hit KO'd this way). If not succesful successful the Pyro just lost at least half of ''his'' health and may not even be able to attack again before he's finished off.
* ''BattleForWesnoth'' ''VideoGame/BattleForWesnoth'' has the Dwarvish Ulfserker/Berserker line, which instead of stopping after an exchange of the standard number of strikes like other units will simply keep fighting right until either it or its opponent is dead. (Thankfully this applies in melee only as the unit has no ability to strike or retaliate at range.) A lesser but still valid example are units with the Charge ability (double damage on the attack in exchange for doubled damage taken in return as well), especially the basic Horseman and its Lancer upgrade which ''only'' have a charge attack.
20th Jun '16 7:09:08 PM SomeoneElse17
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* ''Franchise/DragonballZ'''s Tien has the Kikohou/Tri-Beam attack, one of the most high-level ki attacks in the series, capable of putting the hurt on even the most powerful of foes (It's also apparently nigh-undodgeable). Problem is that the attack is [[CastFromHitPoints fueled by Tien's own life force]], so every shot weakens him. Any foe strong enough to tank the first shot can and will power through the rest and Tien will eventually either be too weak to fight back or drop all on his own.

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* ''Franchise/DragonballZ'''s Tien ''Franchise/DragonBall'''s Tienshinhan has the Kikohou/Tri-Beam attack, one of the most high-level ki attacks in the series, capable of putting the hurt on even the most powerful of foes (It's also apparently nigh-undodgeable). Problem is that the attack is [[CastFromHitPoints fueled by Tien's own life force]], so every shot weakens him. Any foe strong enough to tank the first shot can and will power through the rest and Tien will eventually either be too weak to fight back or drop all on his own.
19th May '16 11:17:34 PM DarkHunter
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* ''VideoGame/DarkSoulsIII'': The Old Demon King can attempt one when at low health. He creates an enormous fiery explosion that can easily destroy even a very tough and well-armored player if they're caught in it. However, this attack drains all of the fire out of him, leaving him helpless afterward. Survive the explosion, and the Old Demon King is more or less guaranteed to die.
26th Apr '16 10:23:56 AM megarockman
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** To elaborate, commodities futures are highly leveraged- a small down payment for a contract to buy a large amount of the underlying on the expiration date. If it goes in your favor, you can sell your contract (or the underlying) for a substantial profit. However, if it goes against you, you are stuck putting up cash you may not actually have in order to cover your losses.

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** To elaborate, commodities futures are highly leveraged- leveraged - a small down payment for a contract to buy or sell a large amount of the underlying commodity (wheat, corn, whatever) on the expiration date.date; you are essentially betting big that the price of the commodity is going to rise or fall. If it goes in your favor, you can sell your contract (or the underlying) for a substantial profit. However, if it goes against you, you are stuck putting up cash you may not actually have in order to cover your losses.
8th Apr '16 5:44:41 PM Freezer
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* ''Franchise/DragonballZ'''s Tien has the Kikohou/Tri-Beam attack, one of the most high-level ki attacks in the series, capable of putting the hurt on even the most powerful of foes (It's also apparently nigh-undodgeable). Problem is that the attack is [[CastFromHitPoints fueled by Tien's own life force]], so every shot weakens him. If the foe is strong enough to take the shots and keep coming, Tien will eventually either be too weak to fight back or drop all on his own.

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* ''Franchise/DragonballZ'''s Tien has the Kikohou/Tri-Beam attack, one of the most high-level ki attacks in the series, capable of putting the hurt on even the most powerful of foes (It's also apparently nigh-undodgeable). Problem is that the attack is [[CastFromHitPoints fueled by Tien's own life force]], so every shot weakens him. If the Any foe is strong enough to take tank the shots first shot can and keep coming, will power through the rest and Tien will eventually either be too weak to fight back or drop all on his own.
8th Apr '16 4:42:15 PM Adept
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* Declaring "all-in" in {{poker}} is often this, depending on the situation. Most players have been in a situation where the difference between getting knocked out of the game or becoming the chip leader by a wide margin was decided by the fall of a single card, or the call-or-fold decision of a single opponent, after declaring all-in.

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* Declaring "all-in" in {{poker}} TabletopGame/{{poker}} is often this, depending on the situation. Most players have been in a situation where the difference between getting knocked out of the game or becoming the chip leader by a wide margin was decided by the fall of a single card, or the call-or-fold decision of a single opponent, after declaring all-in.
30th Mar '16 1:22:05 AM Hanz
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* In ''Videogame/SouthParkTheStickOfTruth'', Princess Kenny's special attacks involving summoning creatures require you to hit the [=QTEs=] properly. If you flub up, not only do you do less damage but Kenny will also die, taking him out of the battle for two turns.
24th Mar '16 10:17:29 AM salvadorfranz
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* In ''VideoGame/MegadimensionNeptuniaVII'', all of the four [=CPUs=] get a NextTierPowerUp called the "Next Form" and with it, they have access to the most powerful attacks of the game. However, once used, it will bring back the [=CPUs=] to their base human form. It's not as bad for the other three as their most powerful attack does a lot of multiple hits but [[TheHero Next Purple's]] attack only does one hit for massive damage. So if that misses, not only have the players wasted an EXE gauge, she's brought back down to Neptune and now must build up the EXE gauge twice and waste two turns for Neptune to get back to Next Purple.
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