History Main / DeathofaThousandCuts

19th Jul '17 12:06:12 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' lore, the province of Morrowind did not historically have the presence of dragons prior to their "extinction." Why? They were driven awayby ''[[GodDamnBats Cliff Racers]]''... Yes, those weak but hideously annoying creatures that are the bane of players everywhere were able to drive out powerful Aedric (angelic) beings who could command elements into existence with a few words simply through numbers and persistence.

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* In ''Franchise/TheElderScrolls'' lore, the province of Morrowind did not historically have the presence of dragons [[OurDragonsAreDifferent dragons]] prior to their "extinction." "[[NotSoExtinct extinction]]". Why? They were driven awayby away by ''[[GodDamnBats Cliff Racers]]''... Yes, those weak but hideously annoying creatures that are the bane of players everywhere were able to drive out powerful [[DragonsAreDivine Aedric (angelic) beings (quasi-angelic) beings]] who could [[RealityWarper command elements into existence existence]] with a [[LanguageOfMagic few words words]] simply through numbers [[ZergRush sheer numbers]] and persistence.persistence. Come the 4th Era, after Cliff Racers [[TakeThatScrappy had been driven away]] and after [[ChekhovsVolcano Red Mountain's eruption]], a surviving dragon finally came to lair in the smoking ruins of Vvardenfell.
7th Jul '17 1:58:22 PM Piterpicher
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* This is a staple of the entire Tower Defense Genre, which has increasingly strong monsters walk past your towers, which continuously attack them, towards your base. Towards the end of the game, it is typical for a tower to deal 200 damage against monsters with 6 or 7 digit HP. There is only one notable aversion, BloonsTowerDefense, which shows why this trope is in effect as it can have thousands of bloons onscreen at a time in high levels to present a challenge for players with dozens of high level towers.

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* This is a staple of the entire Tower Defense Genre, which has increasingly strong monsters walk past your towers, which continuously attack them, towards your base. Towards the end of the game, it is typical for a tower to deal 200 damage against monsters with 6 or 7 digit HP. There is only one notable aversion, BloonsTowerDefense, ''VideoGame/BloonsTowerDefense'', which shows why this trope is in effect as it can have thousands of bloons onscreen at a time in high levels to present a challenge for players with dozens of high level towers.
13th Jun '17 8:25:27 PM nombretomado
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* Time consuming as it may be, it is possible to kill a Cyberdemon in VideoGame/{{Doom}} with nothing but your bare fists (and without resorting to the Berserker pack). Very difficult due to the Cyberdemon's persistence combined with its HP. ''Doom II'' on the {{Xbox 360}} recognizes this feat and will actually award the player an [[BraggingRightsReward Achievement]] for doing so[[note]]Though it actually doesn't care how you get there, just that the killing hit is scored by a punch.[[/note]].

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* Time consuming as it may be, it is possible to kill a Cyberdemon in VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' with nothing but your bare fists (and without resorting to the Berserker pack). Very difficult due to the Cyberdemon's persistence combined with its HP. ''Doom II'' on the {{Xbox UsefulNotes/{{Xbox 360}} recognizes this feat and will actually award the player an [[BraggingRightsReward Achievement]] for doing so[[note]]Though it actually doesn't care how you get there, just that the killing hit is scored by a punch.[[/note]].
8th Jun '17 11:31:01 PM Gamermaster
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8th Jun '17 11:31:00 PM Gamermaster
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* This is [[LightNovel/Slayers Xellos']] favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.

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* This is [[LightNovel/Slayers [[LightNovel/{{Slayers}} Xellos']] favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.
5th Jun '17 6:52:55 PM Pk9
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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", the Doctor ends up trapped in something like a time loop in which the only escape is through a 20-foot wall made of a substance stronger than diamonds. The Doctor eventually manages to destroy the wall by ''punching it with his bare hands'', a few times each cycle, for ''4.5 billion'' years.

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* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", the Doctor ends up trapped in something like a time loop in which the only escape is through a 20-foot wall made of a substance stronger than diamonds. The Doctor eventually manages to destroy the wall by ''punching it with his bare hands'', hand'', a few times each cycle, for ''4.5 billion'' years.
5th Jun '17 6:52:25 PM Pk9
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Added DiffLines:

* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS35E11HeavenSent Heaven Sent]]", the Doctor ends up trapped in something like a time loop in which the only escape is through a 20-foot wall made of a substance stronger than diamonds. The Doctor eventually manages to destroy the wall by ''punching it with his bare hands'', a few times each cycle, for ''4.5 billion'' years.
21st May '17 9:19:36 PM zequeins
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Added DiffLines:

* This is [[LightNovel/Slayers Xellos']] favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.
-->"If you can't hit me with big attacks, there's no point in fighting. However, small attacks can hurt when they're repeated several times!"
7th May '17 4:04:46 PM nombretomado
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** Some aggro decks, especially "[[{{Starcraft}} Zerg Rush]]" decks, rely on this strategy to win. One 1/1 Faerie with Flying isn't that scary when you have 20 life. '''Seventeen''', however, are terrifying.

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** Some aggro decks, especially "[[{{Starcraft}} "[[VideoGame/{{Starcraft}} Zerg Rush]]" decks, rely on this strategy to win. One 1/1 Faerie with Flying isn't that scary when you have 20 life. '''Seventeen''', however, are terrifying.



* ''{{Starcraft}}'' both subverts and plays it straight. It makes sense against small to mid-mid size vehicles, since [[MagneticWeapons armor-piercing Gauss rifles]] are standard issue to marines, every Zerg uses organic [[SharpenedToASingleAtom monomolecular blades]], and even the basic Protoss grunt has two [[LaserBlade energy daggers]] which can split [[PowerArmor power armored]] soldiers in half. Even the SCV and Zerg drone come with tools and pincers, respectively, that can disassemble armored vehicles as well as diamond deposits.

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* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' both subverts and plays it straight. It makes sense against small to mid-mid size vehicles, since [[MagneticWeapons armor-piercing Gauss rifles]] are standard issue to marines, every Zerg uses organic [[SharpenedToASingleAtom monomolecular blades]], and even the basic Protoss grunt has two [[LaserBlade energy daggers]] which can split [[PowerArmor power armored]] soldiers in half. Even the SCV and Zerg drone come with tools and pincers, respectively, that can disassemble armored vehicles as well as diamond deposits.
23rd Apr '17 10:11:11 AM nombretomado
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* In theory destroyers from ''SwordOfTheStars'' can take out dreadnoughts. In practice, it's not a good idea because you will lose many destroyers to the dread-user unless the other guy was TooDumbToLive by either equipping his dreads with only anti-capital weapons or rushed them out without getting better weapons. Furthermore, the dread is likely to [[MightyGlacier just lumber through the defensive fire to start glassing the colony behind]].

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* In theory destroyers from ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' can take out dreadnoughts. In practice, it's not a good idea because you will lose many destroyers to the dread-user unless the other guy was TooDumbToLive by either equipping his dreads with only anti-capital weapons or rushed them out without getting better weapons. Furthermore, the dread is likely to [[MightyGlacier just lumber through the defensive fire to start glassing the colony behind]].
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