History Main / DeathofaThousandCuts

28th Sep '16 2:32:43 PM shokoshu
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[[folder:Music]]
* In Music/DieArzte "Die Hard", the subject is killed by repeatedly be thrown at with cotton-wool balls.
[[/folder]]
14th Sep '16 9:07:15 PM Deathhacker
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** If your army lacks spammable AP2 weaponry, this is the only way to kill anything with a 2+ armor save; they will make that save 5/6 times but usually all it requires is 1 failure to kill the mode (or three if it's a character). So simply drown them in wounds from massed, cheap anti-infantry weapons.

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** If your army lacks spammable AP2 AP 2 weaponry, this is the only way to kill anything with a 2+ armor save; they will make that save 5/6 times but usually all it requires is 1 failure to kill the mode (or three if it's a character). So simply drown them in wounds from massed, cheap anti-infantry weapons.
14th Sep '16 8:35:31 PM Deathhacker
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** If your army lacks spammable AP2 weaponry, this is the only way to kill anything with a 2+ armor save; they will make that save 5/6 times but usually all it requires is 1 failure to kill the mode (or three if it's a character). So simply drown them in wounds from massed, cheap anti-infantry weapons.
3rd Sep '16 7:07:42 AM Morgenthaler
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*** The [[TheSoundOfMartialMusic Austro-Hungarian Army]] was also defeated through attrition. The battles fought in the defense of Galicia-Podolia through 1914 and the winter of 1914-15, the offensives into Russian Poland and Serbia in May-October 1915, and the Russian ''Brusilov'' Offensive of June-September 1916 ate through the Austro-Hungarian Army's stock of Austrian and Hungarian officers (who bore the burden of leadership roles, as even their pre-war NCOs had been of mediocre quality) and soldiers. After that point they were increasingly reliant upon sub-par and ethnic minority (''not'' the same thing) officers and soldiers. The Austro-Hungarian ''Piave'' Offensive of the 15th-23rd June 1918 exhausted the last of its reliable officers and manpower, and in the 24th October to 3rd November ''Vittorian Veneto'' offensive the [[UsefulNotes/NewRomanLegions Royal Italian Army]] destroyed the Austro-Hungarian Army. Not ''an'' Austro-Hungarian Army: ''the'' [[NotHyperbole Austro-Hungarian Army]]. Alexander Svechin himself argued that, whatever the state of the German Army, the capitulation of Austria-Hungary was what truly sealed the fate of Imperial Germany.

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*** The [[TheSoundOfMartialMusic [[UsefulNotes/TheSoundOfMartialMusic Austro-Hungarian Army]] was also defeated through attrition. The battles fought in the defense of Galicia-Podolia through 1914 and the winter of 1914-15, the offensives into Russian Poland and Serbia in May-October 1915, and the Russian ''Brusilov'' Offensive of June-September 1916 ate through the Austro-Hungarian Army's stock of Austrian and Hungarian officers (who bore the burden of leadership roles, as even their pre-war NCOs had been of mediocre quality) and soldiers. After that point they were increasingly reliant upon sub-par and ethnic minority (''not'' the same thing) officers and soldiers. The Austro-Hungarian ''Piave'' Offensive of the 15th-23rd June 1918 exhausted the last of its reliable officers and manpower, and in the 24th October to 3rd November ''Vittorian Veneto'' offensive the [[UsefulNotes/NewRomanLegions Royal Italian Army]] destroyed the Austro-Hungarian Army. Not ''an'' Austro-Hungarian Army: ''the'' [[NotHyperbole Austro-Hungarian Army]]. Alexander Svechin himself argued that, whatever the state of the German Army, the capitulation of Austria-Hungary was what truly sealed the fate of Imperial Germany.
29th Aug '16 10:27:29 AM Morgenthaler
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** Thanks to their allies and subjects, [[UsefulNotes/TheGloryThatWasRome the Roman Army]] [[WeHaveReserves had an immense pool of manpower]], greatly surpassing that of Carthage. [[GenreSavvy Knowing this]], Hannibal resorted to wipe out a Roman army at a time and attack Rome's allies and subjects to try and destroy said reserves by either destroying the allies or getting them to switch sides. It had some success, but in the end it failed, as Rome's key allies (the Latins, the Aequi, the Marsians, the Hernicans, the Auruncians, the Umbri, the Volsci and the Etruscans, constituting most of Rome's manpower and economic reserves, and living around Rome itself) stayed loyal;

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** Thanks to their allies and subjects, [[UsefulNotes/TheGloryThatWasRome the Roman Army]] [[WeHaveReserves had an immense pool of manpower]], greatly surpassing that of Carthage. [[GenreSavvy Knowing this]], this, Hannibal resorted to wipe out a Roman army at a time and attack Rome's allies and subjects to try and destroy said reserves by either destroying the allies or getting them to switch sides. It had some success, but in the end it failed, as Rome's key allies (the Latins, the Aequi, the Marsians, the Hernicans, the Auruncians, the Umbri, the Volsci and the Etruscans, constituting most of Rome's manpower and economic reserves, and living around Rome itself) stayed loyal;
29th Aug '16 10:27:13 AM Morgenthaler
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** Thanks to their allies and subjects, [[TheGloryThatWasRome the Roman Army]] [[WeHaveReserves had an immense pool of manpower]], greatly surpassing that of Carthage. [[GenreSavvy Knowing this]], Hannibal resorted to wipe out a Roman army at a time and attack Rome's allies and subjects to try and destroy said reserves by either destroying the allies or getting them to switch sides. It had some success, but in the end it failed, as Rome's key allies (the Latins, the Aequi, the Marsians, the Hernicans, the Auruncians, the Umbri, the Volsci and the Etruscans, constituting most of Rome's manpower and economic reserves, and living around Rome itself) stayed loyal;

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** Thanks to their allies and subjects, [[TheGloryThatWasRome [[UsefulNotes/TheGloryThatWasRome the Roman Army]] [[WeHaveReserves had an immense pool of manpower]], greatly surpassing that of Carthage. [[GenreSavvy Knowing this]], Hannibal resorted to wipe out a Roman army at a time and attack Rome's allies and subjects to try and destroy said reserves by either destroying the allies or getting them to switch sides. It had some success, but in the end it failed, as Rome's key allies (the Latins, the Aequi, the Marsians, the Hernicans, the Auruncians, the Umbri, the Volsci and the Etruscans, constituting most of Rome's manpower and economic reserves, and living around Rome itself) stayed loyal;
19th Aug '16 11:27:31 AM OtterOverthinker
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* Sarevok, the BigBad from ''VideoGame/BaldursGate'', naturally takes quite a few hits to take down in the game. Well, in the cinematics at the beginning of [[VideoGame/BaldursGateII the sequel]], he's shown in a flashback as having died with about fifteen arrows and four larger implements still sticking out of his chest. These aren't small injuries, mind; presumably he was [[MadeOfIron just that tough]].

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* Sarevok, the BigBad from ''VideoGame/BaldursGate'', naturally takes quite a few hits to take down in the game. Well, in the cinematics at the beginning of [[VideoGame/BaldursGateII the sequel]], he's shown in a flashback as having died with about fifteen arrows and four larger implements still sticking out of his chest. These aren't small injuries, mind; presumably he was [[MadeOfIron just that tough]]. Poison weapons, which do repeated single points of damage, are also a good strategy for taking on spellcasters, whose spells are interrupted every time they take damage.
13th Aug '16 8:35:13 PM nombretomado
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* This is the NecessaryDrawback of the [[VideoGame/FinalFantasyIII Onion Knight]] and [[VideoGame/FinalFantasyIX Zidane]] in ''DissidiaFinalFantasy''. Both of them are extremely fast and agile, but the majority of their Brave combos (unless they grossly outmatch, in levels, equipment, or both, the opponent) will deal single-digit damage per hit. However, their combos have a ''lot'' of hits, and they move ''really'' quickly, meaning that this isn't necessarily as nonviable as it may sound at first. Interestingly, despite both relying on the thousand cuts strategy, according to the people who make [[CharacterTiers tier sheets]] one is very high-tier while the other is extremely low-tier.

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* This is the NecessaryDrawback of the [[VideoGame/FinalFantasyIII Onion Knight]] and [[VideoGame/FinalFantasyIX Zidane]] in ''DissidiaFinalFantasy''.''VideoGame/DissidiaFinalFantasy''. Both of them are extremely fast and agile, but the majority of their Brave combos (unless they grossly outmatch, in levels, equipment, or both, the opponent) will deal single-digit damage per hit. However, their combos have a ''lot'' of hits, and they move ''really'' quickly, meaning that this isn't necessarily as nonviable as it may sound at first. Interestingly, despite both relying on the thousand cuts strategy, according to the people who make [[CharacterTiers tier sheets]] one is very high-tier while the other is extremely low-tier.
4th Aug '16 5:58:13 PM UmbrellasWereAwesome
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* In ''VideoGame/HaloCombatEvolved'', it is possible to bring down most Covenant vehicles simply by shooting them enough with small arms and grenades. You can also do this in the later games in the ''Franchise/{{Halo}}'' series, though getting enough ammunition to pull this off takes some time, and the enemy vehicles are ''much'' better at killing infantrymen.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/HaloCombatEvolved'', it is possible to bring down most Covenant vehicles simply by shooting them enough with small arms and grenades. grenades.
**
You can also also, at least in theory, do this to any vehicle in the later games in the ''Franchise/{{Halo}}'' series, subsequent games, though getting enough ammunition to pull this off takes some time, and the enemy vehicles are ''much'' better at killing infantrymen.infantry than vice-versa. Of course, your own vehicles are vulnerable to this too.



** ''VideoGame/HaloWars'' has this, specifically with the Elephant Tank. This tank can train its own infantry, allowing you to set up small bases of power independent of your main base. Unfortunately (or fortunately depending on your mood), most players just park a handful of Elephant Tanks near the enemy and use their production capabilities to feed cannon-fodder into the nearest battle, conveyor belt style.
*** Alternatively it is possible to upgrade the standard marine squads into ODST squads at which point you can rain them from the sky onto any location not covered by fog of war.

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** ''VideoGame/HaloWars'' has this, specifically ''VideoGame/HaloWars'':
*** You can do this
with the Elephant Tank. This tank can train its own infantry, allowing you to set up small bases of power independent of your main base. Unfortunately (or fortunately depending on your mood), most players just park a handful of Elephant Tanks near the enemy and use their production capabilities to feed cannon-fodder into the nearest battle, conveyor belt style.
*** Alternatively Alternatively, it is possible to upgrade the standard marine squads into ODST squads at which point you can rain them from the sky onto any location not covered by fog of war.
28th Jul '16 4:26:57 AM Onomateopoetic
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* In ''VideoGame/MassEffect2'' on Haestrom, Kal'Reegar mentions that standard procedure for fighting a geth colossus is to "kill it with bug bites".

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* This is one of the core mechanics of ''Franchise/{{MassEffect}}''. Shields, which many, if not most enemies have at least a bit of, reduces each pellet of damage by a set procentage. This makes weapons like Sniper Rifles and Heavy Pistol less effecient against Shields, but fast-shooting weapons generally just ignore this percentage through volume of fire.
**
In ''VideoGame/MassEffect2'' on Haestrom, Kal'Reegar mentions that standard procedure for fighting a geth colossus is to "kill it with bug bites".


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* D.Va from ''VideoGame/{{Overwatch}}'' uses a MiniMecha with a weapon that does, at best, 5 damage per pellet, and that's at point blank range... Good thing that those weapons are ''twin fully-automatic gatling shotguns with infinite ammo.''
** [[ChildPopstar D.Va]] and [[CombatMedic Mercy's]] backup pistol looks meager and weak, but they have no damage fall-off and are 100% accurate, so even dedicated damage dealers can die from not taking them seriously.
** Winston is the epitome of this concept. His Tesla Cannon does meager damage out the bat, but it's constant and doesn't need to be aimed, so if you manage to stay around for long enough, most smaller heroes will break down under the cuts.
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