History Main / DeathofaThousandCuts

13th Sep '17 5:02:20 PM CV12Hornet
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* Edwardian-era naval doctrine emphasized this, using large numbers of quick-firing guns with high-explosive ammunition to overwhelm enemy ships, even battleships, with a "hail of fire", before utilizing torpedoes and heavy guns to finish off the crippled ship. Naval battles of the era, particularly Yalu River and Tsushima, verified the idea, only for developments in heavy guns and fire control to create the Dreadnought concept and push out ranges beyond what the light quick-firers were effective at.
4th Sep '17 12:37:04 AM DarkHunter
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* Pretty much the only way to kill [[spoiler: a homunculus]] in Manga/FullmetalAlchemist.

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* Pretty much the only way to kill [[spoiler: a homunculus]] in Manga/FullmetalAlchemist. Because they have an exceptionally powerful healing factor, they only way to actually kill them is to keep hurting them until they use up all their energy healing themselves. This can take a ''long'' time.
1st Sep '17 4:31:00 PM PikaHikariKT
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* ''VideoGame/PaperMarioColorSplash'' makes use of this in the Sacred Forest -- the enemies have been shrunk, but blocking attacks in this game will still do at least 1 HP. Swarms of tiny Goombas will do a LOT more damage than you might expect.
** If you're not prepared in Toad Trainworks, the group of passengers who take out their frustrations on Mario can also be this. [[FamilyUnfriendlyDeath Yikes!]]
27th Aug '17 4:21:45 AM Doug86
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* In the ''VideoGame/XWing'' series, a fighter can kill any capital ship with just its laser blasters, though avoiding the capital ship's own turbolaser turrets is a problem. A fighter's ion guns can disable even a Star Destroyer in a few shots, if the shields are down. ''TIEFighter'' and later installments even allow you to destroy subsystems on capital ships, so once you clear away enough guns and disable the engines you can literally park your fighter beside the ship, put a rubber band around the trigger, and go get coffee while the Star Destroyer or Mon Calamari Cruiser slowly dies.

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* In the ''VideoGame/XWing'' series, a fighter can kill any capital ship with just its laser blasters, though avoiding the capital ship's own turbolaser turrets is a problem. A fighter's ion guns can disable even a Star Destroyer in a few shots, if the shields are down. ''TIEFighter'' ''VideoGame/TIEFighter'' and later installments even allow you to destroy subsystems on capital ships, so once you clear away enough guns and disable the engines you can literally park your fighter beside the ship, put a rubber band around the trigger, and go get coffee while the Star Destroyer or Mon Calamari Cruiser slowly dies.
26th Aug '17 2:50:42 AM SeptimusHeap
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* One of the more ''resilient'' examples occurs in the Battle of Skyhook in the ''ShadowsOfTheEmpire'' game. At one point in the battle, a Star Destroyer shows up and starts unleashing TIE fighters. It is possible to damage the Destroyer with your single ship's lasers and ''unlimited'' missiles, but the damage is hardly noticeable. It takes pounding on it for hours before the damage registers from 100% to 99%. Compare that to how quickly they go down in the movies. Likewise, trying to take down an AT-AT in the first level with your Snowspeeder's lasers alone ''can'' be done, but it'll take a long time (especially on higher difficulty levels) and you'll have no choice but to do so if you happen to run out of harpoon cables.

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* One of the more ''resilient'' examples occurs in the Battle of Skyhook in the ''ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' game. At one point in the battle, a Star Destroyer shows up and starts unleashing TIE fighters. It is possible to damage the Destroyer with your single ship's lasers and ''unlimited'' missiles, but the damage is hardly noticeable. It takes pounding on it for hours before the damage registers from 100% to 99%. Compare that to how quickly they go down in the movies. Likewise, trying to take down an AT-AT in the first level with your Snowspeeder's lasers alone ''can'' be done, but it'll take a long time (especially on higher difficulty levels) and you'll have no choice but to do so if you happen to run out of harpoon cables.
9th Aug '17 6:19:36 PM nombretomado
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* In ''{{Freelancer}}'', it's not rare to find yourself taking out ''entire fleets [[OneManArmy by yourself]]'' with just your guns, enough repair supplies, and [[GodWasMyCoPilot the will of the Holy Spirit]], and this is thanks to each shot dealing at least a little bit of damage. In fact, a popular SelfImposedChallenge in one of the late missions involves destroying ''3 battleships, 5 cruisers and 6 gunships''.

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', it's not rare to find yourself taking out ''entire fleets [[OneManArmy by yourself]]'' with just your guns, enough repair supplies, and [[GodWasMyCoPilot the will of the Holy Spirit]], and this is thanks to each shot dealing at least a little bit of damage. In fact, a popular SelfImposedChallenge in one of the late missions involves destroying ''3 battleships, 5 cruisers and 6 gunships''.
29th Jul '17 5:15:50 AM Piterpicher
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* This is the principle behind the strategy used by ''both'' sides during the [[PunicWars Second Punic War]]:

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* This is the principle behind the strategy used by ''both'' sides during the [[PunicWars [[UsefulNotes/PunicWars Second Punic War]]:
19th Jul '17 12:06:12 PM BeerBaron
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* In ''Franchise/TheElderScrolls'' lore, the province of Morrowind did not historically have the presence of dragons prior to their "extinction." Why? They were driven awayby ''[[GodDamnBats Cliff Racers]]''... Yes, those weak but hideously annoying creatures that are the bane of players everywhere were able to drive out powerful Aedric (angelic) beings who could command elements into existence with a few words simply through numbers and persistence.

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* In ''Franchise/TheElderScrolls'' lore, the province of Morrowind did not historically have the presence of dragons [[OurDragonsAreDifferent dragons]] prior to their "extinction." "[[NotSoExtinct extinction]]". Why? They were driven awayby away by ''[[GodDamnBats Cliff Racers]]''... Yes, those weak but hideously annoying creatures that are the bane of players everywhere were able to drive out powerful [[DragonsAreDivine Aedric (angelic) beings (quasi-angelic) beings]] who could [[RealityWarper command elements into existence existence]] with a [[LanguageOfMagic few words words]] simply through numbers [[ZergRush sheer numbers]] and persistence.persistence. Come the 4th Era, after Cliff Racers [[TakeThatScrappy had been driven away]] and after [[ChekhovsVolcano Red Mountain's eruption]], a surviving dragon finally came to lair in the smoking ruins of Vvardenfell.
7th Jul '17 1:58:22 PM Piterpicher
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* This is a staple of the entire Tower Defense Genre, which has increasingly strong monsters walk past your towers, which continuously attack them, towards your base. Towards the end of the game, it is typical for a tower to deal 200 damage against monsters with 6 or 7 digit HP. There is only one notable aversion, BloonsTowerDefense, which shows why this trope is in effect as it can have thousands of bloons onscreen at a time in high levels to present a challenge for players with dozens of high level towers.

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* This is a staple of the entire Tower Defense Genre, which has increasingly strong monsters walk past your towers, which continuously attack them, towards your base. Towards the end of the game, it is typical for a tower to deal 200 damage against monsters with 6 or 7 digit HP. There is only one notable aversion, BloonsTowerDefense, ''VideoGame/BloonsTowerDefense'', which shows why this trope is in effect as it can have thousands of bloons onscreen at a time in high levels to present a challenge for players with dozens of high level towers.
13th Jun '17 8:25:27 PM nombretomado
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* Time consuming as it may be, it is possible to kill a Cyberdemon in VideoGame/{{Doom}} with nothing but your bare fists (and without resorting to the Berserker pack). Very difficult due to the Cyberdemon's persistence combined with its HP. ''Doom II'' on the {{Xbox 360}} recognizes this feat and will actually award the player an [[BraggingRightsReward Achievement]] for doing so[[note]]Though it actually doesn't care how you get there, just that the killing hit is scored by a punch.[[/note]].

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* Time consuming as it may be, it is possible to kill a Cyberdemon in VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' with nothing but your bare fists (and without resorting to the Berserker pack). Very difficult due to the Cyberdemon's persistence combined with its HP. ''Doom II'' on the {{Xbox UsefulNotes/{{Xbox 360}} recognizes this feat and will actually award the player an [[BraggingRightsReward Achievement]] for doing so[[note]]Though it actually doesn't care how you get there, just that the killing hit is scored by a punch.[[/note]].
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