History Main / DeathWorld

15th Feb '17 12:21:54 PM Octorok103
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** The multiple wholly unique species of [[ExtremeOmnivore extremely omnivorous]] creatures perfectly willing, and capable, of bagging humans. Included are the skags, which are dog-like creatures that live ''everywhere'' on the planet and can eat nearly anything. There's the rakk, which are predatory avian/bat-like creatures that swarm prey on the ground in massive numbers. Spiderants, which live in massive colonies and have armored exoskeletons capable of repelling gunfire. Plus the stalkers, a species of predator who can turn invisible, fling spikes at ranges comparable to sniper rifles, and have ''organic shields''. There's also the varkids, which are insects that can rapidly mature from small, easily-killed larvae to massive flying tank-like horrors. And worst of all, there's the threshers, a species of massive, subterranean serpents with long tentacles that move with terrifying speed and can attack from any direction [[spoiler: and they're actually an introduced species]]. This is not counting the presence of the Vaults, whose ancient alien technology gives the local wildlife elemental properties, so any of the above could be covered in electricity, breathe fire, or shoot acid. The ''only'' creatures that weren't immediately hostile were the crystalisks, which were implied to be sentient lifeforms, but they turned on humanity with a vengeance when the Dahl corporation tried to "mine" them.

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** The multiple wholly unique species of [[ExtremeOmnivore extremely omnivorous]] creatures perfectly willing, and capable, of bagging humans. Included are the skags, which are dog-like creatures that live ''everywhere'' on the planet and can eat nearly anything. There's the rakk, which are predatory avian/bat-like creatures that swarm prey on the ground in massive numbers. Spiderants, which live in massive colonies and have armored exoskeletons capable of repelling gunfire. Plus the stalkers, a species of predator who can turn invisible, fling spikes at ranges comparable to sniper rifles, and have ''organic shields''. There's also the varkids, which are insects that can rapidly mature from small, easily-killed larvae to massive flying tank-like horrors. Or how about the drifters, enormous arachnids that are several stories tall? And worst of all, there's the threshers, a species of massive, subterranean serpents with long tentacles that move with terrifying speed and can attack from any direction [[spoiler: and they're actually an introduced species]]. This is not counting the presence of the Vaults, whose ancient alien technology gives the local wildlife elemental properties, so any of the above could be covered in electricity, breathe fire, or shoot acid. The ''only'' creatures that weren't immediately hostile were the crystalisks, which were implied to be sentient lifeforms, but they turned on humanity with a vengeance when the Dahl corporation tried to "mine" them.



* The VideoGame/{{STALKER}} series (which DeathZone above spun off of) features the real life Chernobyl exclusion zone... which, thanks to SovietSuperscience (more specifically, an attempt by a group of Soviet scientists to use all of humanity's mental energy to be [[AssimilationPlot formed into one, to end all suffering and conflict]] and AlternateHistory (the experiment came in the 90s, using the abandoned Chernobyl area to conduct research in peace), has been morphed into a highly radioactive wasteland, where psychic storms that fry your mind occur on a daily basis, powerful mutants (some who can kill you with their brains) rip the inhabitants to shreds, TheMafiya and various thugs crawling ''everywhere'' to rob and murder anyone in sight, the Military, who are essentially bandits with superior tech, rips and tears in space-time called "anomalies" that defy physics - ranging from raging infernos, moving bursts of lethal eletricity, being tossed several feet into the air, [[AndIMustScream being trapped for all eternity in a localized bubble of one moment]], extremely acidic goop (some of which ''hides in the ground and doesn't pop up until it's too late'') that chews through metal like nothing, and ''gravity itself'' picking unwary men up and ''tearing them apart mid-air''. On top of that, well-armed militant fanatics who worship the Zone shoot up and kidnap what the Bandits and Military don't get to - and if they don't kill you, the chance of being caught in the crossfire between two armies, one who want the Zone to be open to all to improve human technology, and one who want it destroyed and sealed, will. Welcome to hell, Stalker!

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** The continent of Aegrus, first seen in the DLC "Sir Hammerlock's Big Game Hunt" for [[VideoGame/Borderlands2 the second game]], has its own host of deadly inhabitants. The region appears to be mostly swamps, with its own variety of the aforementioned drifters, large beetle-like quadrupeds the size of farm animals, scorpions the size of a person, giant floating spores that shoot out smaller, explosive variants of themselves, and a bunch of cultists that worship Hyperion and Handsome Jack.
** As bad as Pandora is, characters will often allude to life on the unseen planet Promethea being even worse. Think on that one for a second.
** ''VideoGame/BorderlandsThePreSequel'' introduces us to Pandora's moon, Elpis. While we don't know much about what things were like before [[ApocalypseHow the Crackening]], by the time the game starts, it's about as welcoming as Pandora itself. In fact, in some ways it's even worse; at least Pandora had a breathable atmosphere. [[ArsonMurderAndJaywalking Oh, and most of the inhabitants have Australian accents]].
* The VideoGame/{{STALKER}} series (which DeathZone above spun off of) features the real life Chernobyl exclusion zone... which, thanks to SovietSuperscience (more specifically, an attempt by a group of Soviet scientists to use all of humanity's mental energy to be [[AssimilationPlot formed into one, to end all suffering and conflict]] and AlternateHistory (the experiment came in the 90s, using the abandoned Chernobyl area to conduct research in peace), has been morphed into a highly radioactive wasteland, where psychic storms that fry your mind occur on a daily basis, powerful mutants (some who can kill you with their brains) rip the inhabitants to shreds, TheMafiya and various thugs crawling ''everywhere'' to rob and murder anyone in sight, the Military, who are essentially bandits with superior tech, rips and tears in space-time called "anomalies" that defy physics - ranging from raging infernos, moving bursts of lethal eletricity, electricity, being tossed several feet into the air, [[AndIMustScream being trapped for all eternity in a localized bubble of one moment]], extremely acidic goop (some of which ''hides in the ground and doesn't pop up until it's too late'') that chews through metal like nothing, and ''gravity itself'' picking unwary men up and ''tearing them apart mid-air''. On top of that, well-armed militant fanatics who worship the Zone shoot up and kidnap what the Bandits and Military don't get to - and if they don't kill you, the chance of being caught in the crossfire between two armies, one who want the Zone to be open to all to improve human technology, and one who want it destroyed and sealed, will. Welcome to hell, Stalker!
13th Feb '17 9:22:10 PM Kazmahu
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*** Bushfires are such a concern that to this day, planned burns are an important part of making sure entire rural towns don't get reduced to ash. Given that the goal is to set flammable scrub on fire amidst chaos factors like the wind, these sometimes jump containment and become emergencies in and of themselves. This is still considered an accepted risk compared to letting the overgrowth remain - the bushfire situation is one of perpetual GodzillaThreshold.
11th Feb '17 8:03:06 PM Kazmahu
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* Mira, the setting of ''VideoGame/XenobladeChroniclesX''. While the air is breathable and most of the flora edible or harmless, save the dandelions that shoot parasitic seeds into your skin and the explosive papayas, it's filled to the brim with hordes of house-sized megafauna that want you dead. The five continents are all nasty: Primordia is covered in steep cliffs, Noctilum is a huge jungle with poisonous rivers and home to a madness-inducing virus that makes the infected wildlife attack all living creatures, Oblivia is an arid wasteland where dust storms and electromagnetic storms are common, Sylvalum is choked with spores and patrolled by mysterious giant robots, and Cauldros is a [[{{Mordor}} war-torn volcanic landscape]] patrolled by hostile forces. And that's not factoring in the hostile alien invaders and dormant machines that can lay waste to an entire army. Death is a constant fact of life for anyone that works outside New Los Angeles, as BLADE members die in droves to the megafauna, even with the aid of [[MiniMecha Skells]]. [[ArsonMurderAndJaywalking And the water is contaminated with foreign, dangerous bacteria]].

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* Mira, the setting of ''VideoGame/XenobladeChroniclesX''. While the air is breathable and most of the flora edible or harmless, save the dandelions that shoot parasitic seeds into your skin and the explosive papayas, it's filled to the brim with hordes of house-sized megafauna that want you dead. The five continents are all nasty: Primordia is covered in steep cliffs, Noctilum is a huge jungle with poisonous rivers and home to a madness-inducing virus that makes the infected wildlife attack all living creatures, Oblivia is an arid wasteland where dust storms and electromagnetic storms are common, Sylvalum is choked with spores and patrolled by mysterious giant robots, and Cauldros is a [[{{Mordor}} war-torn volcanic landscape]] patrolled by hostile forces. And that's not factoring in the hostile alien invaders and dormant machines that can lay waste to an entire army. Death is a constant fact of life for anyone that works outside New Los Angeles, as BLADE members die in droves to the megafauna, even with the aid of [[MiniMecha Skells]]. [[ArsonMurderAndJaywalking And the water is contaminated with foreign, dangerous bacteria]]. Oh, and all these notes on human survivability? [[spoiler:Every human in the place is using a robotic body capable of taking a 10-storey fall without consequence. Biological humans wouldn't have a hope.]]
6th Feb '17 4:01:08 AM Morgenthaler
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* ''ComicBook/JudgeDredd'':
** The Cursed Earth, the nuke-blasted wastelands outside of the few surviving Mega-Cities, is inhabited only by {{mutants}}, criminals and exiled lawmen. Many areas are so contaminated that human habitation is simply impossible, and there are many nasty critters that love snacking on unfortunate wanderers. At the end of their career a judge can choose to take "The Long Walk" to bring law to this region as their final mission.
** Even worse is Deadworld, the home dimension of Judge Death. ''All life is illegal''. After Death destroyed it, it's nothing but a ruinous wasteland filled with piles of bones and deserted buildings. Venture there, and the undead custodians will prosecute you to the full extent that their law allows.
* ''ComicBook/RogueTrooper'' has Nu Earth. [[ContinuityReboot Both of them]]. Due to chemical warfare, the very air and water are poisonous, and the slightest rip in a soldier's isolation suit guarantees death. Only the [[SuperSoldier Genetic Infantrymen]] ([=GIs=]) can survive unaided.
* ''ComicBook/{{Shakara}}'': There's a [[GeniusLoci sentient planet]] that is used as a killing ground by The Hierarchy, as it fights off every intruder by warping the environment to produce things like lighting strikes and earthquakes.
* ''ComicBook/{{Zombo}}'': In the outer rims of explored space are Death Worlds, which are [[GeniusLoci sentient planets]] that kill any humans who go near them. The flora, the fauna, even the air is a death trap. There are several different classes, with the worst being [[ZombieApocalypse zombie-infested worlds]].
* ''Comicbook/DRAndQuinch'' once featured the antiheros being conscripted to fight in a war on a planet where "The saliva trees digest you alive and even the hideous diseases have hideous diseases".

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* ''ComicBook/TwoThousandAD'':
**
''ComicBook/JudgeDredd'':
** *** The Cursed Earth, the nuke-blasted wastelands outside of the few surviving Mega-Cities, is inhabited only by {{mutants}}, criminals and exiled lawmen. Many areas are so contaminated that human habitation is simply impossible, and there are many nasty critters that love snacking on unfortunate wanderers. At the end of their career a judge can choose to take "The Long Walk" to bring law to this region as their final mission.
** *** Even worse is Deadworld, the home dimension of Judge Death. ''All life is illegal''. After Death destroyed it, it's nothing but a ruinous wasteland filled with piles of bones and deserted buildings. Venture there, and the undead custodians will prosecute you to the full extent that their law allows.
* ** ''ComicBook/RogueTrooper'' has Nu Earth. [[ContinuityReboot Both of them]]. Due to chemical warfare, the very air and water are poisonous, and the slightest rip in a soldier's isolation suit guarantees death. Only the [[SuperSoldier Genetic Infantrymen]] ([=GIs=]) can survive unaided.
* ** ''ComicBook/{{Shakara}}'': There's a [[GeniusLoci sentient planet]] that is used as a killing ground by The Hierarchy, as it fights off every intruder by warping the environment to produce things like lighting strikes and earthquakes.
* ** ''ComicBook/{{Zombo}}'': In the outer rims of explored space are Death Worlds, which are [[GeniusLoci sentient planets]] that kill any humans who go near them. The flora, the fauna, even the air is a death trap. There are several different classes, with the worst being [[ZombieApocalypse zombie-infested worlds]].
* ** ''Comicbook/DRAndQuinch'' once featured the antiheros being conscripted to fight in a war on a planet where "The saliva trees digest you alive and even the hideous diseases have hideous diseases".
27th Jan '17 12:43:42 PM dalek955
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*''Literature/TheZombieKnight'' has the dead continent of Exoltha. Covered in a PerpetualStorm, prowled by raging [[EldritchAbomination feldeaths]], and with some imaginary property that makes its natural hazards affect even [[{{Intangibility}} reapers]], it's not a healthy place to visit. And [[TheDragon Gohvis]] ''lives'' there.
22nd Jan '17 6:06:21 AM TheSinful
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** Draenor (aka Outland before it blew up) tends to be a rather nasty place. [[HailfirePeaks Frostfire Ridge]] is half frozen and the other half is on fire. Gorgrond is half wasteland filled with murderous giants and half lush jungle populated by PlantPeople who want to wipe out all non-plant life. A good deal of why the Laughing Skull clan is so feared is because they're both tough enough and crazy enough to live in Gorgrond.
16th Jan '17 8:13:53 PM Perentie
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* Outside of the coastal regions, Canada's climate is especially nasty, with its famously harsh winters, and summers that are usually hot and dry, leading to massive wildfires. By mid July, usually half of the country is burning, with the rest of it covered in smoke. And while everything's freezing or burning, the wildlife is generally out to get the locals too. Canadian Geese are extremely aggressive birds, and fully capable of killing full grown humans. If a moose, deer, elk, bear or other large animal ends up on the road that's being used, only one side's walking away from it, and it's not the humans. Not to mention if you happen to annoy any of those animals, they'll happily kill you there and then.

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* Outside of the coastal regions, Canada's climate is especially nasty, with its famously harsh winters, and summers that are usually hot and dry, leading to massive wildfires. By mid July, usually half of the country is burning, with the rest of it covered in smoke. And while everything's freezing or burning, the wildlife is generally out to get the locals too. Canadian Geese are extremely aggressive birds, and fully capable of killing full grown humans.humans (in theory at least, as its never actually happened). If a moose, deer, elk, bear or other large animal ends up on the road that's being used, only one side's walking away from it, and it's not the humans. Not to mention if you happen to annoy any of those animals, they'll happily kill you there and then.
16th Jan '17 7:49:27 PM Perentie
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** Of course most snake species even in Australia (the only place where a majority of snake species are venomous) have never killed a human, either due to not being aggressive and/or having venom too weak to do so.
15th Jan '17 7:45:02 AM ZimFan89
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* ''Fanfic/TheNewAdventuresOfInvaderZim'' presents Planet Meekrob as this, being primarily composed of barren wastelands, inhabited by deadly super-predators. Though since the Meekrob themselves are EnergyBeings, it doesn't bother them.
14th Jan '17 1:44:43 PM MagnusForce
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* Quite probably the ultimate example in film is Creator/PeterJackson's version of Skull Island from ''Film/KingKong2005''. Featuring [[BigCreepyCrawlies the Invertebrates of Utterly Horrific Dimensions]], prehistoric terrors and the most grotesque imaginable (and dangerous) evolutionary offshoots -- often multiple representatives of them -- in virtually every scene.

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* Quite probably the ultimate example in film is Creator/PeterJackson's version of Skull Island from ''Film/KingKong2005''. Featuring [[BigCreepyCrawlies the Invertebrates of Utterly Horrific Dimensions]], prehistoric terrors terrors, and the most grotesque imaginable (and dangerous) imaginable evolutionary offshoots -- often multiple representatives of them -- in virtually every scene.scene. The [[AllThereInTheManual tie-in book]] ''The World of Kong: A Natural History of Skull Island'' details it further, explaining that Skull Island's geology is literally tearing the island apart, making it smaller and smaller until it will eventually sink back into the sea. Because of the shrinking environment, competition between species has accelerated in a struggle for life and death unprecedented in the modern natural world. Skull Island and its creatures are the result of the brutality of natural selection at its worst.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathWorld