History Main / DeathWorld

28th Mar '17 9:52:44 PM TheNerevarine
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* Terrenos from ''{{ComicBook/Birthright}}'' is a magical realm described by many who escaped to Earth as "a living hell". The land itself is filled with predators that are far more deadly than anything encountered on Earth and they are nothing next to beings such as Lore's demonic legions or diviners spirits. Terrenos has also been devastated by an ongoing war between Lore and its many residents that lasted for untold years.
22nd Mar '17 9:38:47 PM SantosLHalper
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In real life, every planet outside Earth is dangerous, because we have yet to verify that any other planet out there can support human life. The difference is that fictional death worlds are more ''interesting.'' Generally this means they have a relatively breathable atmosphere (for '''native''' life, at least), have a compelling reason for characters to get out and walk around, and have a variety of dangerous flora and fauna. A planet that cannot host life for any amount of time is just "uninhabitable", not this.

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In real life, every planet outside Earth that we know of to a reasonable degree is dangerous, because we have yet to verify that any other planet out there can support human life. The difference is that fictional death worlds are more ''interesting.'' Generally this means they have a relatively breathable atmosphere (for '''native''' life, at least), have a compelling reason for characters to get out and walk around, and have a variety of dangerous flora and fauna. A planet that cannot host life for any amount of time is just "uninhabitable", not this.
21st Mar '17 12:14:21 AM AthenaBlue
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* On ''Series/{{The 100}}'' the Ark station is surprised that Earth seemingly ''isn't'' a Death World, since the radiation from the nuclear wars was supposed to take another hundred years to subside. In the second season, it's revealed that the Earth's surface actually ''is'' lethally radioactive; Ark people and Grounders have just adapted to high radiation levels over the last century. The Mountain Men, who have not gone through this adaptation, become covered in radiation burns after just a few seconds spent outside their bunker.
* ''Series/BabylonFive'': "If you go to Z'Ha'Dum you will die."
* In ''Series/{{Defiance}}'', Earth has become a Death World. Fragments of the Votan Arks in orbit periodically [[ColonyDrop fall to the surface]], raining razor-sharp metal fragments and big pieces that leave craters, or malfunctioning {{Terraform}}ing equipment that spawns hybrid monstrosities such as Hellbugs.



** The jungle planet Kembel from "[[Recap/DoctorWhoS3E4TheDaleksMasterPlan The Daleks' Master Plan]]" is apparently the most dangerous planet in the Universe. We don't see much [[InformedAbility of this]], though it is seen after the Daleks get there and start using Varga plants. Of course, the Daleks could have cleared away a lot of the danger.

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** The planet Skaro -- a delightful wasteland which experienced a nice long NBC campaign by two opposing sides, leaving it essentially a polluted, radioactive stone quarry and hideous monsters living in the Lakes. Also, there are the [[AbsoluteXenophobe surviving inhabitants]] . . .
** The planet Marinus from [[Recap/DoctorWhoS1E5TheKeysOfMarinus "The Keys of Marinus"]]. Glass beaches lapped by acid seas. Jungles full of hostile plants and deadly mechanical traps. Frozen wastelands patrolled by packs of man-eating wolves. Bodiless, telepathic slavers. Then there's the WAR . . .
** The jungle planet Kembel from "[[Recap/DoctorWhoS3E4TheDaleksMasterPlan The [[Recap/DoctorWhoS3E4TheDaleksMasterPlan "The Daleks' Master Plan]]" Plan"]] is apparently the most dangerous planet in the Universe. We don't see much [[InformedAbility of this]], though it is seen after the Daleks get there and start using Varga plants. Of course, the Daleks could have cleared away a lot of the danger.danger.
** Spiridon in [[Recap/DoctorWhoS10E4PlanetOfTheDaleks "Planet of the Daleks"]] is a good example. Plants that spurt quick-hardening glue that can trap you or close off your airways. Plants that shoot spores that, if they touch you, [[BodyHorror starts growing in your skin and spreads fast]]. Tons and tons of carnivorous beasts. Hostile, ''invisible'' natives. Honestly, when the army of insane alien killing machines is the ''least ''of your worries, things are bad.



** The planet of Androzani Minor from "[[Recap/DoctorWhoS21E6TheCavesOfAndrozani The Caves of Androzani]]" features regular semi-volcanic mud bursts, is inhabited by a (admittedly rather unconvincing) carnivorous creature and is the native environment of a mineral which, in its raw state, will kill you within a few days if you so much as touch it. Not to mention you can get shot for being in the wrong place at the wrong time, as there's a rather brutal war going on.
** The planet Spiridon in "[[Recap/DoctorWhoS10E4PlanetOfTheDaleks Planet of the Daleks]]" is a good example. Plants that spurt quick-hardening glue that can trap you or close off your airways. Plants that shoot spores that, if they touch you, [[BodyHorror starts growing in your skin and spreads fast]]. Tons and tons of carnivorous beasts. Hostile, ''invisible'' natives. Honestly, when the army of insane alien killing machines is the ''least ''of your worries, things are bad.
** The planet Skaro -- a delightful wasteland which experienced a nice long NBC campaign by two opposing sides, leaving it essentially a polluted, radioactive stone quarry and hideous monsters living in the Lakes. Also, there are the [[AbsoluteXenophobe surviving inhabitants]]....
** The eponymous planet from "[[Recap/DoctorWhoS30E10Midnight Midnight]]" is seemingly made entirely of precious gems, and as such has a stake as a high-class vacation planet... as long as you stay inside, as the ''reason'' the planet's soil has turned to gems is because it's constantly exposed to a form of radiation that would incinerate anything living in two seconds flat. [[spoiler:Except for a nasty little [[BodySurf body surfer]]...]]
** The planet Marinus from "[[Recap/DoctorWhoS1E5TheKeysOfMarinus The Keys of Marinus]]". Glass beaches lapped by acid seas. Jungles full of hostile plants and deadly mechanical traps. Frozen wastelands patrolled by packs of man-eating wolves. Bodiless, telepathic slavers. Then there's the WAR....

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** The planet of Androzani Minor from "[[Recap/DoctorWhoS21E6TheCavesOfAndrozani The [[Recap/DoctorWhoS21E6TheCavesOfAndrozani "The Caves of Androzani]]" Androzani"]] features regular semi-volcanic mud bursts, is inhabited by a (admittedly rather unconvincing) carnivorous creature and is the native environment of a mineral which, in its raw state, will kill you within a few days if you so much as touch it. Not to mention you can get shot for being in the wrong place at the wrong time, as there's a rather brutal war going on.
** The planet Spiridon in "[[Recap/DoctorWhoS10E4PlanetOfTheDaleks Planet of the Daleks]]" is a good example. Plants that spurt quick-hardening glue that can trap you or close off your airways. Plants that shoot spores that, if they touch you, [[BodyHorror starts growing in your skin and spreads fast]]. Tons and tons of carnivorous beasts. Hostile, ''invisible'' natives. Honestly, when the army of insane alien killing machines is the ''least ''of your worries, things are bad.
** The planet Skaro -- a delightful wasteland which experienced a nice long NBC campaign by two opposing sides, leaving it essentially a polluted, radioactive stone quarry and hideous monsters living in the Lakes. Also, there are the [[AbsoluteXenophobe surviving inhabitants]]....
** The eponymous planet from "[[Recap/DoctorWhoS30E10Midnight Midnight]]" [[Recap/DoctorWhoS30E10Midnight "Midnight"]] is seemingly made entirely of precious gems, and as such has a stake as a high-class vacation planet... as long as you stay inside, as the ''reason'' the planet's soil has turned to gems is because it's constantly exposed to a form of radiation that would incinerate anything living in two seconds flat. [[spoiler:Except for a nasty little [[BodySurf body surfer]]...]]
** The planet Marinus from "[[Recap/DoctorWhoS1E5TheKeysOfMarinus The Keys of Marinus]]". Glass beaches lapped by acid seas. Jungles full of hostile plants and deadly mechanical traps. Frozen wastelands patrolled by packs of man-eating wolves. Bodiless, telepathic slavers. Then there's the WAR....
]]



* Several worlds in ''Series/{{Firefly}}'' are Death Worlds, due to toxic interaction between {{Terraform}}ing and the local environment to try to make them Earth-like. These worlds are generally referred to as "black rocks".
* ''Series/{{JAG}}'': A non-science fiction example; several episodes in the later half of the 7th season depicts Afghanistan as one.
* The plateau on which the explorers are trapped in ''Series/SirArthurConanDoylesTheLostWorld''. A LostWorld filled with dinosaurs, {{Cannibal Tribe}}s, LizardFolk, giant bees...



* Several worlds in ''Series/{{Firefly}}'' are Death Worlds, due to toxic interaction between {{Terraform}}ing and the local environment to try to make them Earth-like. These worlds are generally referred to as "black rocks."
* "[[Series/BabylonFive If you go to Z'Ha'Dum you will die.]]"
* In ''Series/{{Defiance}}'' earth has become a Death World. Fragments of the Votan Arks in orbit periodically [[ColonyDrop fall to the surface]], raining razor-sharp metal fragments and big pieces that leave craters, or malfunctioning {{Terraform}}ing equipment that spawns hybrid monstrosities such as Hellbugs.
* ''Series/{{JAG}}'': A non-science fiction example; several episodes in the later half of the 7th season depicts Afghanistan as one.
* The plateau on which the explorers are trapped in ''Series/SirArthurConanDoylesTheLostWorld''. A LostWorld filled with dinosaurs, {{Cannibal Tribe}}s, LizardFolk, giant bees...
* On ''Series/{{The 100}}'' the Ark station is surprised that Earth seemingly ''isn't'' a Death World, since the radiation from the nuclear wars was supposed to take another hundred years to subside. In the second season, it's revealed that the Earth's surface actually ''is'' lethally radioactive; Ark people and Grounders have just adapted to high radiation levels over the last century. The Mountain Men, who have not gone through this adaptation, become covered in radiation burns after just a few seconds spent outside their bunker.



* ''Franchise/{{Transformers}}'':
** Unicron would be an example of the GeniusLoci variant. His outside is mainly devoted to [[PlanetEater consuming other worlds]], and most of his ''inside'' is devoted to killing anything that made it in alive with tentacle, spikes, vats of acid, et cetera.
** There are even some continuities where Cybertron is depicted as being hazardous enough in itself. The IDW comics make a point that their war had caused the planet to become completely uninhabitable for centuries (And when we say "uninhabitable", we're talking for a race of ''HumongousMecha''). When they finally are able to make a temporary base there, the planet is overrun by monstrous Insecticons that tear apart and devour any Cybertronians they come across.
*** In some continuities, Cybertron's pre-apocalyptic war environment was pretty damn lethal as well. The exact features are never covered in detail and vary between continuities, but include nameless seas of mercury, acid and liquid helium, the Rust Sea (a sea-like area of "unstable planetary matter and molecular flux" that emits corrosive gasses), the Toxic Sludge Swamps, the Acid Wastes (an area so inundated with neutronic fallout that the frequent earthquakes, acid rain storms and other freak weather conditions are the least of your worries), the Devastator Winds (equatorial windstorms so fierce they can rip Cybertronians apart), and the Rust Spot (an area laced with every kind of hazard Cybertronians can imagine; nuclear winds, toxic sludge swamps, a hyper-corrosive hallucinogenic mist, vicious native predators, deranged cannibalistic tribal Cybertronians, etc)
** There's there's one comic (based on an alternate future to the [[TransformersFilmSeries live-action movies]]) where Unicron makes Cybertron itself his new body.
** In ''WesternAnimation/TransformersPrime'', Cybertron has officially become inhospitable to Cybertronian life, forcing the Autobots to stay on Earth. [[spoiler:And then its ''untold millions of fallen Cybertronians'' get animated as cybernetic zombies by Dark Energon.]] And to further complicate things - it turns out ''Earth itself'' is basically Unicron's body. This leads to a complicated issue: Does this make Earth a Deathworld? It has a highly corrosive atmosphere and is full of dangerous beings, including poisonous plants, ravenous animals and parasitic fungi, plus deadly microbes, and an intelligent species which somehow dominates all of them.
* ''WesternAnimation/InvaderZim'' makes an offhand reference to such a place:
-->'''Almighty Purple:''' Zim again. We really should have sent him on a mission to a sun, or a planet of broken glass.\\
'''Almighty Red:''' Or one of those exploding head planets.
** There's also Hobo 13, the military training planet. It's a barren wasteland inhabited by deadly predators and covered all sorts of other hazards. The Tallest send Zim there to get rid of him and immediately open a betting pool on how long he'll survive.
* Parodied in ''WesternAnimation/{{Futurama}}''; there's a sector of inhabited space called the "Death Zone", but it's just a name, like the Forbidden Zone, or the Zone of No Return. ''All'' the zones have names like that in the Galaxy of Terror.



* Third Earth, on {{Thundercats}}, has such charming locales as the Phosphorus Desert (where the sand can burn the flesh from your bones with a mere touch), the Crumbling Cliffs of Vertigo, the Field of Daggers, and the Cave of Time (a deadly place with a curse that causes RapidAging to anyone who enters). There's theories it may be humanity's Earth in the far future -- if so, no wonder there don't seem to be many humans left. And there's the wildlife, from the black widow shark to earthquake-causing caterpillars. The resident races are interesting, as well: giant stone golems, crab-clawed men, giantors... and those are the low-risk ones. More dangerous ones include giant robots without any real explained origin that do nothing but rampage around. There are a few friendly races around, and they seem to have adapted and toughened themselves pretty well; Panthro commented that the Berbels helped them build the entire Cat's Lair in the time it would have normally taken them to just finish the foundation.

to:

* Third Earth, on {{Thundercats}}, has such charming locales as the Phosphorus Desert (where the sand can burn the flesh from your bones with a mere touch), the Crumbling Cliffs of Vertigo, the Field of Daggers, and the Cave of Time (a deadly place with a curse that causes RapidAging to anyone who enters). There's theories it may be humanity's Earth The Realm in the far future -- if so, no wonder there don't seem old ''WesternAnimation/DungeonsAndDragons'' tv series. Not EVERYTHING was trying to be many humans left. And there's kill the wildlife, from heroes, but most things were, including at least two beings operating on the black widow shark to earthquake-causing caterpillars. The resident races are interesting, as well: giant stone golems, crab-clawed men, giantors... and those are the low-risk ones. More dangerous ones include giant robots without any real explained origin that do nothing but rampage around. There are a few friendly races around, and they seem to have adapted and toughened themselves pretty well; Panthro commented that the Berbels helped them build the entire Cat's Lair in the time it deity level (one would have normally taken attack them to just finish incidentally, the foundation. other was actively seeking to harm them). Most people with significant power were hostile or so totally preoccupied with their own problems that they couldn't help.



* [[RainbowBrite Rainbow Land]] is this before Wisp saves it. Giant monsters are everywhere including the rivers. There are constant earthquakes resulting in rock slides and lava flows. Oh and if you try to get close to the [[TheFaceless Evil One's]] [[EvilTowerOfOminousness castle]]? Lightning strikes you and turns you into an ice/crystal statue.
* The Realm in the old ''WesternAnimation/DungeonsAndDragons'' tv series. Not EVERYTHING was trying to kill the heroes, but most things were, including at least two beings operating on the deity level (one would attack them incidentally, the other was actively seeking to harm them). Most people with significant power were hostile or so totally preoccupied with their own problems that they couldn't help.

to:

* [[RainbowBrite Rainbow Land]] is this before Wisp saves it. Giant monsters are everywhere including Parodied in ''WesternAnimation/{{Futurama}}''; there's a sector of inhabited space called the rivers. There are constant earthquakes resulting "Death Zone", but it's just a name, like the Forbidden Zone, or the Zone of No Return. ''All'' the zones have names like that in rock slides the Galaxy of Terror.
* ''WesternAnimation/InvaderZim'' makes an offhand reference to such a place:
-->'''Almighty Purple:''' Zim again. We really should have sent him on a mission to a sun, or a planet of broken glass.\\
'''Almighty Red:''' Or one of those exploding head planets.
** There's also Hobo 13, the military training planet. It's a barren wasteland inhabited by deadly predators
and lava flows. Oh and if you try covered all sorts of other hazards. The Tallest send Zim there to get close to the [[TheFaceless Evil One's]] [[EvilTowerOfOminousness castle]]? Lightning strikes you rid of him and turns you into an ice/crystal statue.
* The Realm in the old ''WesternAnimation/DungeonsAndDragons'' tv series. Not EVERYTHING was trying to kill the heroes, but most things were, including at least two beings operating
immediately open a betting pool on the deity level (one would attack them incidentally, the other was actively seeking to harm them). Most people with significant power were hostile or so totally preoccupied with their own problems that they couldn't help.how long he'll survive.



* ''WesternAnimation/RainbowBrite'': Rainbow Land is this before Wisp saves it. Giant monsters are everywhere including the rivers. There are constant earthquakes resulting in rock slides and lava flows. Oh and if you try to get close to the [[TheFaceless Evil One's]] [[EvilTowerOfOminousness castle]]? Lightning strikes you and turns you into an ice/crystal statue.



** The Rishi moon, home to a Republic listening post, in "Rookies" faces threats from meteor showers and is inhabited by giant man-eating eels living in the cliffs. The staff is told not to go outside the installation for a very good reason.

to:

** The Rishi moon, home to a Republic listening post, in "Rookies" [[Recap/StarWarsTheCloneWarsS1E5Rookies "Rookies"]] faces threats from meteor showers and is inhabited by giant man-eating eels living in the cliffs. The staff is told not to go outside the installation for a very good reason.



** Aside from the various spires and cliff faces, Shantipole from "Wings of the Master" is mostly survivable on the surface. However, it's a one-way trip for most starship pilots, as the planet's atmosphere shorts out all of the ship's systems upon entry, causing it to crash into one of the aforementioned cliffs ([[DerelictGraveyard and there are a lot of ships there]]). This planet was also where the B-Wing prototype was developed, as not only did the planet make it easier for Quarrie to operate under the Empire's radar, he reasoned that if a ship could fly on Shantipole, it could fly anywhere.

to:

** Aside from the various spires and cliff faces, Shantipole from [[Recap/StarWarsRebelsS2E05WingsOfTheMaster "Wings of the Master" Master"]] is mostly survivable on the surface. However, it's a one-way trip for most starship pilots, as the planet's atmosphere shorts out all of the ship's systems upon entry, causing it to crash into one of the aforementioned cliffs ([[DerelictGraveyard and there are a lot of ships there]]). This planet was also where the B-Wing prototype was developed, as not only did the planet make it easier for Quarrie to operate under the Empire's radar, he reasoned that if a ship could fly on Shantipole, it could fly anywhere.


Added DiffLines:

* ''Franchise/{{Transformers}}'':
** Unicron would be an example of the GeniusLoci variant. His outside is mainly devoted to [[PlanetEater consuming other worlds]], and most of his ''inside'' is devoted to killing anything that made it in alive with tentacle, spikes, vats of acid, et cetera.
** There are even some continuities where Cybertron is depicted as being hazardous enough in itself. The IDW comics make a point that their war had caused the planet to become completely uninhabitable for centuries (And when we say "uninhabitable", we're talking for a race of ''HumongousMecha''). When they finally are able to make a temporary base there, the planet is overrun by monstrous Insecticons that tear apart and devour any Cybertronians they come across.
*** In some continuities, Cybertron's pre-apocalyptic war environment was pretty damn lethal as well. The exact features are never covered in detail and vary between continuities, but include nameless seas of mercury, acid and liquid helium, the Rust Sea (a sea-like area of "unstable planetary matter and molecular flux" that emits corrosive gasses), the Toxic Sludge Swamps, the Acid Wastes (an area so inundated with neutronic fallout that the frequent earthquakes, acid rain storms and other freak weather conditions are the least of your worries), the Devastator Winds (equatorial windstorms so fierce they can rip Cybertronians apart), and the Rust Spot (an area laced with every kind of hazard Cybertronians can imagine; nuclear winds, toxic sludge swamps, a hyper-corrosive hallucinogenic mist, vicious native predators, deranged cannibalistic tribal Cybertronians, etc)
** There's there's one comic (based on an alternate future to the [[TransformersFilmSeries live-action movies]]) where Unicron makes Cybertron itself his new body.
** In ''WesternAnimation/TransformersPrime'', Cybertron has officially become inhospitable to Cybertronian life, forcing the Autobots to stay on Earth. [[spoiler:And then its ''untold millions of fallen Cybertronians'' get animated as cybernetic zombies by Dark Energon.]] And to further complicate things - it turns out ''Earth itself'' is basically Unicron's body. This leads to a complicated issue: Does this make Earth a Deathworld? It has a highly corrosive atmosphere and is full of dangerous beings, including poisonous plants, ravenous animals and parasitic fungi, plus deadly microbes, and an intelligent species which somehow dominates all of them.
* Third Earth, on ''WesternAnimation/{{Thundercats}}'', has such charming locales as the Phosphorus Desert (where the sand can burn the flesh from your bones with a mere touch), the Crumbling Cliffs of Vertigo, the Field of Daggers, and the Cave of Time (a deadly place with a curse that causes RapidAging to anyone who enters). There's theories it may be humanity's Earth in the far future -- if so, no wonder there don't seem to be many humans left. And there's the wildlife, from the black widow shark to earthquake-causing caterpillars. The resident races are interesting, as well: giant stone golems, crab-clawed men, giantors... and those are the low-risk ones. More dangerous ones include giant robots without any real explained origin that do nothing but rampage around. There are a few friendly races around, and they seem to have adapted and toughened themselves pretty well; Panthro commented that the Berbels helped them build the entire Cat's Lair in the time it would have normally taken them to just finish the foundation.
21st Mar '17 12:05:54 AM AthenaBlue
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21st Mar '17 12:01:12 AM AthenaBlue
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* DeathWorld/VideoGames



[[folder:Video Games]]
* In ''VideoGame/{{Marathon}} 2: Durandal'' and ''Marathon Infinity: Blood Tides of Lh'owon'', the player visits the eponymous planet of Lh'owon under the command of the eponymous AI Durandal. The planet was covered mostly in vast marshes. However, the alien race known as the S'pht had turned nearly the entire surface into a city. After that, sometime around the 1800's, another alien race known as the Pfhor enslaved the S'pht, leaving behind only a few marshes and volcanoes (both full of hostile wildlife), along with crumbling ruins and the immense deserts void of life where these great cities once stood proud.
* The world of VideoGame/{{Fallout}} features giant ants, murderous mutants with mini-guns, scarce food and radioactive water.
** ''VideoGame/{{Fallout 3}}'''s Capital Wasteland is, illogically, the worst version shown so far. The ruins of DC are filled with homicidal super mutants. The sewers are home to feral ghouls (zombie-like mutants). The outskirts are held by [[AlwaysChaoticEvil Raider tribes]]. On top of this, the entire region is a desert, even the Potomac River is both dry and irradiated. Not to mention that all food is 200 (yes, two hundred) years old, and what water there is is radioactive, unless it's put through time-consuming purification. The one source of clean water can be used as a delivery device for a bioweapon.
** Even worse is The Pitt, from the {{expansion pack}} of the same name, where the industrial pollution combined with the heavy radiation has resulted in a [[TheVirus mutagen]] that (in this order) disfigures its victims, drives them insane, or transforms them into the subhuman beasts known as Trogs. The progression of which is unpredictable. Not to mention that the whole place is a Raider/Slaver city, and this is better then the just under two hundred years of anarchic chaos, as it at least ended the gang rapes and cannibalism.
** ''VideoGame/FalloutNewVegas'' has the {{expansion pack}}s ''Dead Money'' and ''Lonesome Road'', which, respectively, takes place at the Sierra Madre and the Divide, both of which are veritable [[{{Mordor}} hellholes]]. The former is blanketed in a corrosive red fog and inhabited by holographic "ghosts" and mutated workers in extra creepy hazmat suits, while the latter is scoured by earthquakes and blistering, irradiated sandstorms. Not to mention the horrific tunneling mutants.
** As it turns out, both were contributed to by the {{Mad Scientist}}s of the Big Empty (from the expandable content ''Old World Blues''), and the Courier was [[UnwittingInstigatorOfDoom inadvertently responsible for sealing the fate of the latter]].
*** The Divide manages to one up itself with The Courier's Mile, [[NiceJobBreakingItHero ground zero of a nuke that you set off during the course of the DLC]] which is massively irradiated and needs huge amounts of Rad-X and Rad Away to for a player to last even a few minutes, and is full of pissed off Deathclaws and Marked Men (who are healed very quickly by the radiation). Ulysses wastes no time in [[WhatTheHellHero calling you out recklessly causing such a place]]
** ''Videogame/{{Fallout 4}}'' has the Glowing Sea, which was Ground Zero of the nuke that hit Boston. Like the Courier's Mile, it is irradiated as hell and filled with incredibly dangerous critters. The rest of the Commonwealth is about as dangerous as the Capital Wasteland.
* Chiron, a.k.a. Planet of ''VideoGame/SidMeiersAlphaCentauri'', has an environment highly toxic to humans and animals, predators (including aquatic and aerial forms) with PsychicPowers and BodyHorror modes of reproduction and, incidentally, is semi-sentient and not very fond of humans or other unassimilated sentient thought. And then there's that whole "accidentally killing off all life on its surface every few million years" thing. It's actually a pretty nice place while it's asleep. Too bad you show up when it's starting to come out, as it were, of [=REM=]. Despite this, it's ''still'' better than Earth in its current state, considering those left behind nuked themselves to extinction shortly after the ''Unity'' left orbit. One of the endings has the Chiron colonists go back to Earth and clean up the radiation to make it livable again.
* The planet Malta in ''VideoGame/{{Freelancer}}'' has Cardamine floating in the air; breathing that stuff is the in-game equivalent of breathing heroin. (It even gets into your genes, making the addiction permanent for you ''and'' all of your descendants.) In the same system, the planet Carinae seems idyllic, but its local biology is extremely poisonous to humans. Leeds, meanwhile, is so goddamn polluted their people lose their senses of smell and taste within 6 months, Pittsburgh is an inhospitable ball of sand and stone, while winters in New Berlin last an entire year and reach temperature similar to the ones in the Antarctica.\\
\\
Still, these places are a walk in the park compared to one of the unlandable earth-like planets. Said planet is hidden in a radioactive nebula cloud, but the planet itself is almost ridiculously Earth-like, right down to having massive biodiversity. It's even described as a Paradise. It just has only one tiny problem regarding human settlement. All the life--both the animals and plants--have a chemical that's quickly and 100% fatal to humans. Humans wisely decided not to attempt colonization.
* In the ''VideoGame/CommandAndConquerTiberium'' series, ''Earth itself'' has been turned into a Death World due to the transformation caused by the ludicrously lethal yet economically valuable [[GreenRocks Tiberium]]--which in ''[=C&C3=]'' was revealed to be a [[spoiler:GrayGoo DepopulationBomb to weaken/xenoform Earth for the extraterrestrial Scrin's harvest]]. Unfortunately for them, [[MagnificentBastard Kane]] had other plans.
** The average threats in the Tiberium-infested earth include the air, which is laced with Tiberium and breathing it in translates to infection, and mutation if you're lucky, if you're not you [[BodyHorror end up meaning consumed by Tiberium]], crsytals that cover the floor and slowly either mutate or consume all organic material on it, and happens to be spreading, and the countless mutants already turned into tiberium-based monstrosities by the stuff. Oh, and it's already assimilated enough of the planet for stuff like ''[[http://vignette2.wikia.nocookie.net/cnc/images/6/67/Glaciers.JPG/revision/latest?cb=20070619073240 this]]''. For scale, the big two-gunned tank on the top is about the size of a house. Large masses of Tiberium also generate enough energy to create Ion storms, which are basically giant EMP lightning storms, with far, far, more energy. Oh and it's a naturally valuable resources, so people end up fighting for it and even planting more of it on purpose to gather it.
* The ''VideoGame/UnrealTournament2004'' Onslaught map simply called Red Planet is a weird hybrid. It's a planet without a sun, but the entire planet somehow radiates its own red light constantly. According to the map description, the effect drives a man insane within 18 hours. Thankfully (or not), [[HuntingTheMostDangerousGame you won't live that long]]...
* The planet Kaduna 3 in the hybrid [[InteractiveFiction IF]] game ''VideoGame/{{Gateway}}'' is one of these. It has spiky plants whose spikes shoot at you if you as much as breathe at them, worm-like creatures that cling to you the moment you depart your ship and will gnaw your space suit off if given enough time, and other plants that grow so quickly that you'll die if you stay in one place more than a few turns. And then there are the spiders and snakes...
* The game ''VideoGame/{{Elite}} II: Frontier'' came with the booklet ''Stories of Life on the Frontier'', short novels set in the game universe. One depicted a group of game hunters visiting Bigg's World, a jungle planet where everything was vicious, deadly and/or poisonous. In an interesting twist, ''human proteins'' were even more poisonous to the native wildlife...
* ''Franchise/MassEffect'':
** The krogan homeworld, Tuchanka, is one of these. The most common cause of death before the invention of gunpowder weapons was "eaten by predator". The krogan themselves evolved into one of the toughest, meanest, and most temperamental sapient species in the galaxy as a result. And managed to make their homeworld even ''worse.'' It's so bad that the aforementioned "toughest, meanest, and most temperamental sapient species in the galaxy" is actually, judging by their eye placement, evolved from a ''prey species.'' ''After'' the invention of gunpowder, their most common cause of death became "death by gunshot", and it ''stayed'' that way once they got off their homeworld. Furthermore, when they were discovered by the salarians, they were in the grips of a nuclear winter with the last remnants of their race struggling to survive. Finally, once they were taken off their planet and placed in a safer environment, their population ''exploded'', since without Tuchunka's many natural dangers to balance out their [[ExplosiveBreeder birth rates]], they were impossible to contain. Let's put it this way: one of the planet's native life forms [[spoiler:'''''kills a Reaper in single combat''''']].
** A world in the same system as Tuchanka is even worse--a Venusiform planet. Most ships will get crushed if they don't have enough protection, and stepping out into the open is certain death - even for krogan. Regardless, it's something of a suicidal ritual to attempt to prove their manliness. Many krogan went out of their spaceships to the surface of the planet, deciding that if one of them survived, that'll be the sign of a real man. The number of survivors? '''''1!'''''
** Several of the planets visited in the game ''will'' kill you over time unless you're wearing a protection suit or stay in the Mako, and even a protection suit won't help in the worst places. Furthermore, some planets are inhabited by massive Thresher Maws easily able to chew through a shielded armored Infantry Fighting Vehicle in one bite. The same vehicle that can absorb quite a few shots from even the worst Geth energy weapons. Also subverted in a couple of examples: the planets have oxygen and are teeming with life, but the native microbes or pollen provoke deadly anaphylactic shock to humans.
** [[{{Troll}} Javik]] reveals in ''[[{{DLC}} Citadel]]'' that the [[{{Precursors}} Protheans]] controlled a planet called Atespa that made Tuchanka [[UpToEleven look hospitable]]. It was so bad that the Reapers couldn't even harvest it because the local predators would just eat the husks and then spit out the metal. They eventually gave up on utilizing the planet's inhabitants and bombed the whole thing from orbit.
** The vorcha homeworld Heshtok is described by one human as "hell, plus vorcha". It's why the vorcha are so unbelievably adaptable as a lifeform. The Codex indicates that the Reapers are having a tough time exterminating the vorcha, because they aren't really able to come up with any weapons or strategies deadlier than what the planet has already thrown at the species.
** Ilos has a particularly charming feature that the player, fortunately, doesn't have to experience: because of its high amount of plant life, but almost total lack of animals ([[YouShouldKnowThisAlready the Reapers shot them all]]), it has a lot higher oxygen concentration than Earth -- so much so that random lightning strikes cause enormous explosions and firestorms.
* The Dark World in ''Videogame/TheLegendOfZeldaALinkToThePast'' illustrates this trope considering that if Link goes there without a particular artifact, he's transformed into a helpless pink bunny.
** Hyrule in general counts throughout the series, even the light world. A place where crows mug you, setting bats on fire just powers them up, chickens are highly organized and vengeful unstoppable engines of ruin, and the flowers variously explode, shoot you with seeds, try to eat you, or [[ArsonMurderAndJaywalking sell you overpriced low-quality merchandise]]. [[BaitAndSwitchComparison And then there are]] the [[OhCrap actual monsters]].
* The world of Balaho from ''Franchise/{{Halo}}'' has an atmosphere of methane, suffers from two winters, and is subject to random geysers of fire popping out of the ground. Disease is also rampant, forcing the inhabitants to burn the bodies of their relatives as basically an everyday chore. Considering that this is the ''[[CannonFodder Grunt]]'' homeworld, you'd think they'd be a bit tougher for all this. That said, it's implied that most of Balaho's troubles are the result of a relatively recent environmental collapse caused by over-industrialization, and the Grunts themselves are actually pretty strong and tough compared to regular humans; it's just that they're overshadowed by other Covenant species who are even stronger and tougher than them, not to mention that they have to wear heavy and fragile environmental suits just to survive outside of their homeworld.
* ''VideoGame/{{Metroid}}'':
** [=SR388=] Before Samus wiped out the Metroids (practically indestructible floating beings which can shoot destructive energy blasts and drain the life from any being they come across), they were the dominant lifeform on the planet (despite there apparently being only a few dozen of them) and any other creature had to be ''very'' strong in order to survive in such an ecosystem. After Samus wiped them out, the planet is taken over by a kind of shapeshifting bacteria ([[NiceJobBreakingItHero which the Metroids were the primary predator of]]) which most likely wiped out all other life on the planet, and prove a severe threat to human researchers (and eventually, the whole galaxy). Its very telling that Samus ultimately has to [[EarthShatteringKaboom vapourise the whole planet]].\\
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[=SR388=] hadn't even been given a proper planet name simply because it was so desolate, dangerous and just plain remote that nobody wanted to acknowledge it further. It's noted after the first game that Samus goes extremely out of her way just to get to the planet, nevermind the fact it hosts not one but ''two'' forms of life that, if left unchecked, could destroy the galaxy.
** It's later revealed that the Chozo engineered the Metroids as the perfect predator to keep the X parasite under control and prevent it from from completely screwing up the ecology of [=SR388=]. The Metroids are so damn indestructible because they had to be the top of the food chain on the deadliest planet the Chozo had encountered
** You spend about half your time in ''Metroid Prime 2'' running around [[DarkWorld Dark Aether]]. Not only does the resident HiveMind and its troops want to kill you, but the toxic atmosphere constantly drains your health unless you find a spot to rest in. Even worse the phaazon meteor that crashed into Aether creating Dark Aether royally screwed up the original too with the records left by the Luminoth lamenting that their once beautiful planet is now inhospitable: the plains are a desert filled with [[SandWorm sand worms]], the forest is a sunken bog filled with the mot out of control wildlife and the robots used to defend their fortress have been possessed and reprogrammed by the Ing to kill them.
** Zebes is a rather nasty place too. It's been described to be uninhabitable for normal humans (Samus was able to live there only because of being infused with Chozo blood, and even then she was only able to survive in the least deadly areas) and filled with miles of underground caverns crawling with all kinds of dangerous creatures. It got nastier when the SpacePirates conquered it, too (now the rain's acidic).
** The planetarium in [[VideoGame/MetroidPrime Prime]] features some data on other planets the Space Pirates are interested in, including one with radioactive dust storms and another inhabited by a HiveMind created by a sentient and deadly virus. And as pretty as Tallon IV is, consider that Samus is exploring it in a special suit and is ''still'' in danger of dying from its fauna (aggressive Beetles, spiky Zoomers and Geemers, and explosive Blastcaps) and flora (Sap Sacs, which explode, and Bloodflowers, which have a '''projectile attack'''). And this is while you're still in the Overworld. It didn't need a Phazon-infused meteor to be deadly to insufficiently-protected humans, and that only made things worse.
*** More on that sentient and deadly virus: when you scan the hologram of the planet [[IDontLikeTheSoundOfThatPlace Bilium]], it tells you, very matter-of-factly, that that the "atmosphere is rife with Miteralis, a sentient [[DeadlyGas gaseous]] [[ApocalypseHow Global Exterminator virus]]". Not only will the very atmosphere kill you, it ''wants'' to.
** Bryyo from ''Corruption''. The planet is tidally locked, with one half burned to a wasteland by the sun and the other frozen over, and only a tiny sliver of the equatorial area is inhabitable. This area is filled with hordes of nasty creatures (including two species that can ''teleport''), lakes of explosive and corrosive [[{{Unobtainium}} Fuel Gel]] (many of the creatures have adapted to live off or weaponize Fuel Gel), ancient but still functional war machines, and treacherous landscapes, and that's all ''before'' the Leviathan hit and corrupted the planet. Now it also includes pools of Phazon and Space Pirate bases, and most of the fauna are Phazon-powered.
** The Pirate Homeworld. It is plagued by constant acid rain powerful enough to eat through the strongest of metal, and even energy shielding. All rock formations seem to have been melted away, and the only structures are very well shielded, making the planet appear to be completely metal. At the time Samus visits, it's also [[spoiler: being transformed into another Phaaze by a Leviathan, and features giant pools of phazon and tentacles reaching up from the surface.]] It's clear from the beginning that this place is bad news.
** When Samus goes to Phaaze, her path to Dark Samus is not only covered with hordes of super tough baddies and nightmarish monsters, but the atmosphere itself is slowly corrupting her because the planet is almost entirely made of Phazon. And the [[GeniusLoci planet itself is a sentient, living creature.]]
* ''VideoGame/FableII'' has Wraithmarsh, a swampy region that's over run with Banshees and Undead. Ironically, Wraithmarsh used to be one of the villages of the first ''[[VideoGame/FableI Fable]]'', one of the nicer ones, and the one where the Hero was born.
* In ''VideoGame/FinalFantasyXIII'' the people who might have come into contact with the fal'Cie are deported down to the main planet Pulse, which is supposedly a Death World. [[spoiler:Though it turns out they were just put on trains to the next death camp.]] Late-game, you travel to Pulse, and learn that while it's covered in [[DifficultySpike very tough creatures]], it's not as hellish and horrific as Cocoon claimed it was.
* ''GearsOfWar'''s Sera seems like a fairly nice place....until you realize that underground it is coursing with explosive, mutagenic chemicals that cause terrible sickness in humans, and aboveground during the wintertime, it is quite common to encounter "razorhail," which are shards of glass-sharp ice pouring down from the sky and able to rip human beings apart and even damage ''tanks.'' And that's before you get to the Locust Horde and all the other assorted monsters roaming underground... On top of that, there's the Kryll. It's not known whether they are part of the the Locust Horde or if the Locust just control them. What ''is'' known is that they'll eat ''anything'' that comes into the darkness at night in seconds. ''Nighttime'' will kill you on Sera.
** By the time of ''Gears of War 3,'' [[FromBadToWorse It's got worse]]. While the Kryll have been wiped out, it is now entirely possible for Lambent Stalks to erupt anywhere, spewing bioluminescent, homocidal mutants without warning (even over the ocean!). The surface-dwelling Locust have gone feral, killing anything they see. And to top it all off, Imulsion, the miracle energy source all the human tech runs on, [[spoiler: is a parasite that is consuming Locust and humans alike.]]
* ''VideoGame/WorldOfWarcraft'':
** Outland, the shards of a destroyed planet where the fact that it exists partially in the endless darkness of the Twisting Nether that gives demons their powers is the only thing sustaining gravity and an atmosphere. What with the Hellfire Penninsula, Netherstorm, Shadowmoon Valley, and Blade's Edge Mountains (where ''black dragon carcasses'' decorate the landscape, killed by the mountain-sized gronn), every zone here falls under this trope except the verdant Nagrand, creepy Terokkar Forest, and just-plain-weird Zangarmarsh (which is still full of fungus and predators).
** There are parts of Azeroth that could probably qualify as well--Northrend is certainly one. Sithilus is dead, infested by silithids and qiraji. Felwood, and the Plaguelands (especially the east) are blighted, with the latter slowly recovering. The Burning Steppes, Searing Gorge, and Badlands are as pleasent as their names would indicate. Desolace and the Blasted Lands used to be nothing but wastelands, but are slowly recovering post-Cataclysm.
** Draenor (aka Outland before it blew up) tends to be a rather nasty place. [[HailfirePeaks Frostfire Ridge]] is half frozen and the other half is on fire. Gorgrond is half wasteland filled with murderous giants and half lush jungle populated by PlantPeople who want to wipe out all non-plant life. A good deal of why the Laughing Skull clan is so feared is because they're both tough enough and crazy enough to live in Gorgrond.
* ''VideoGame/{{Killzone}} 2'' reveals the Helghast world of Helghan to be a death world, with giant killer dust storms, air that goes from "nastily polluted" to "downright freaking acidic", lightning bolts with enough juice to destroy ISA armored vehicles...and then there's the Helghast themselves, who had to evolve into hulking, bald, glowy-eyed Neanderthals in order to survive in Helghan's environment. This was briefly discussed in the manual and cutscenes of the first game, but this is the first time we get to see first-hand just ''how'' bad it is.\\\
Prior to ''Killzone 2'' being made, this was a case of AllThereInTheManual as the Helghast world and the Helghast's struggle to adapt to it conditions was explored in more detail in an historical timeline on the official Killzone website.
* The premise of ''WesternAnimation/HeavyMetal F.A.K.K.2'' is that the planet is defended from invasion with a universally recognized beacon declaring it to be a Death World. And if you wander outside of civilization, that's exactly what it proves to be.
* The setting of the ''VideoGame/{{Avernum}}'' series. An enormous cave system similar to the Underdark (see above). By the start of the series, several large caves are civilized enough to support cities. The First Exploration, however, found an underworld full of slithzerikai (savage lizard-people), undead, demons, and giant bugs. Part of the fun in the first game is to find the remains of the first explorers, all without fail dead in some corner of Avernum.
* The planet your mild-mannered scientist character is teleported to in ''VideoGame/AnotherWorld'' (''Out of This World'' in the US) is like this. The very first screen of the game features a sea monster that will pull you down to your death if you don't start swimming to the surface. The next creatures you encounter are tiny slug-like things which will slash you with deadly poisonous barbs if you get too close. And this is in the first minute of gameplay; it only gets worse from here.
* Zoness from ''VideoGame/StarFox64'' is a planet comprised entirely of machines and structures built on a toxic, acidic ocean that corrodes your Arwing. Also Solar from the same game, though that's justified in that it's a ''star''. It's suggested that Zoness used to be a paradise before Andross' forces started messing with it.
** Also from Star Fox is the appropriately named planet [[NamesToRunAwayFromReallyFast Venom]]. It's completely covered in yellow dust clouds, the oceans are acidic enough to melt a spaceship, the gravity is twice as strong as the other planets in the Lylat System, and plant life can't be found anywhere. Sending Andross here in exile was thought to be the Cornarian equivalent of a death sentence.
* WildArms has the numerous incarnations of the planet Filgaia. While its level of Death World-ness is variable, it is always a steadily degrading world that's mostly unfriendly, if not downright hostile to human life, usually thanks to environmental catastrophes or wars. Wild Arms 3's Filgaia is especially bad, as all the oceans actually ''dried up'' (there's nothing but endless sand formations left, which strangely behave a lot like water), water is awfully rare, nasty flora and fauna are everywhere, there are titanic monsters running around some locations (including one that systematically attacks anything that goes faster than a horse in its territory and wrecked many trains already) and several ingame sources hint that the environment is too far gone for anything to help: even nanotechnology is useless by now.
* The Wasteland from ''VideoGame/BillyVsSNAKEMAN'' is an expanse of Death World made of ninja villages blown up by the [[RuleOfCool sheer awesomeness]] of their leaders. The ''safest'' parts of even the outskirts of The Wasteland can be described as "Like the Sahara but the sand is poisonous". Near the center, sunlight occasionally spontaneously focuses into a laser, homicidal unicorns are perpetually searching for new victims, and the ''corn'' will eat you if you're too slow.
* While most of the Ages of the ''VideoGame/{{Myst}}'' game-series are liveable, Age 233 (where Gehn's office is) is a rather nasty place, with caustic oceans that have deeply eaten away the mountains up to high tide level. Selenitic is geologically unstable and has suffered some nasty meteor strikes in the past, and one false step in Spire will send you plummeting to your death [[spoiler: in the fires of a green star]]. VideoGame/{{Riven}} becomes one at the end of the eponymous game. The ExpandedUniverse of the novels describes how Ages which haven't been visited in centuries have been known to turn into Death Worlds in the interim, forcing one of the Guilds to send scouts to check out such places in full-body protective armor.
* ''Franchise/{{Starcraft}}''
** Char is a SingleBiomePlanet of [[LethalLavaLand volcanoes]], which the [[HordeOfAlienLocusts Zerg]] have come to call a de facto homeworld, because it is a practice for them to settle in harsh environments to force natural selection upon themselves. One soldier reports that "the planet itself joins in the killing". There ''is'' a part of Char that isn't a lava-blasted plain covered in ash. [[SwampsAreEvil It's an acid swamp]] full of zerg eggs.
** Redstone is a molten planet, much like Char but even more so. The vast bulk of its lava is not contained, but floats freely in a massive sea, [[RiseToTheChallenge which naturally has]] ''[[RiseToTheChallenge tides]]''.
** Kaldir is an ice planet so cold that it gets "flash freezes" which freeze all units other than the native ursadons (and Zerg that have consumed them) solid. The Protoss had a research colony there that was attempting to terraform it for colonization, and a Zerg Broodmother was sent there to use the environment to toughen up her brood (but she was killed by the Protoss).
** Zerus, the real Zerg homeworld, was very similar to Char when the [[{{Precursors}} Xel'naga]] first got there, but by the time we see it, it's a lush jungle world. Filled with deadly Primal Zerg organisms that have spent the intervening millennia fighting each other in a dog-eat-dog existence and evolving. And unlike the Zerg under the Overmind, they don't have a HiveMind--each and every Primal Zerg is [[ItCanThink a sentient, sapient]] predator dedicated to killing you and each other.
* ''VideoGame/{{Borderlands}}'' brings us the wonderful planet of Pandora, which resembles many people's idea of Hell. To the point that one minor character, Corporal Reiss, accepted his death with grace because it meant ''[[TearJerker he wouldn't be on the planet anymore.]]''
** Days that are 90 hours long, seasons that are ''7 years long''. The planet was first discovered and settled in the winter, and everything seemed to be going fine for the first couple years. Then spring rolled around, and all the hibernating animals started waking up.
** The multiple wholly unique species of [[ExtremeOmnivore extremely omnivorous]] creatures perfectly willing, and capable, of bagging humans. Included are the skags, which are dog-like creatures that live ''everywhere'' on the planet and can eat nearly anything. There's the rakk, which are predatory avian/bat-like creatures that swarm prey on the ground in massive numbers. Spiderants, which live in massive colonies and have armored exoskeletons capable of repelling gunfire. Plus the stalkers, a species of predator who can turn invisible, fling spikes at ranges comparable to sniper rifles, and have ''organic shields''. There's also the varkids, which are insects that can rapidly mature from small, easily-killed larvae to massive flying tank-like horrors. Or how about the drifters, enormous arachnids that are several stories tall? And worst of all, there's the threshers, a species of massive, subterranean serpents with long tentacles that move with terrifying speed and can attack from any direction [[spoiler: and they're actually an introduced species]]. This is not counting the presence of the Vaults, whose ancient alien technology gives the local wildlife elemental properties, so any of the above could be covered in electricity, breathe fire, or shoot acid. The ''only'' creatures that weren't immediately hostile were the crystalisks, which were implied to be sentient lifeforms, but they turned on humanity with a vengeance when the Dahl corporation tried to "mine" them.
** There's also intense heat and horrendous weather, along with schizophrenic climate that includes a completely frozen area with active volcanoes. The opening of the first Vault made this even more violent and chaotic, to the point that hydroelectric dams literally froze overnight.
** And humanity made it ''worse'', with a population of untold numbers of angry, mutant, or simply insane criminals and bandits, all armed to the teeth. Not counting tremendous environmental damage even before the first Vault was opened, causing the rampant growth of [[GreenRocks Eridium]] across the surface. It doesn't help that it's all but confirmed that Pandora's Eridium can and ''will'' drive people insane.
** And worst of all, ''[[ArsonMurderAndJaywalking midgets]].''
** The local plants get in on the act as well. One inhabitant experimented with rolling herbal cigars from the local flora. The result? Death from massive internal bleeding. The ''obviously'' lethal plants include electric cacti and [[StuffBlowingUp firemelons]].
** The continent of Aegrus, first seen in the DLC "Sir Hammerlock's Big Game Hunt" for [[VideoGame/Borderlands2 the second game]], has its own host of deadly inhabitants. The region appears to be mostly swamps, with its own variety of the aforementioned drifters, large beetle-like quadrupeds the size of farm animals, scorpions the size of a person, giant floating spores that shoot out smaller, explosive variants of themselves, and a bunch of cultists that worship Hyperion and Handsome Jack.
** As bad as Pandora is, characters will often allude to life on the unseen planet Promethea being even worse. Think on that one for a second.
** ''VideoGame/BorderlandsThePreSequel'' introduces us to Pandora's moon, Elpis. While we don't know much about what things were like before [[ApocalypseHow the Crackening]], by the time the game starts, it's about as welcoming as Pandora itself. In fact, in some ways it's even worse; at least Pandora had a breathable atmosphere. [[ArsonMurderAndJaywalking Oh, and most of the inhabitants have Australian accents]].
* The VideoGame/{{STALKER}} series (which DeathZone above spun off of) features the real life Chernobyl exclusion zone... which, thanks to SovietSuperscience (more specifically, an attempt by a group of Soviet scientists to use all of humanity's mental energy to be [[AssimilationPlot formed into one, to end all suffering and conflict]] and AlternateHistory (the experiment came in the 90s, using the abandoned Chernobyl area to conduct research in peace), has been morphed into a highly radioactive wasteland, where psychic storms that fry your mind occur on a daily basis, powerful mutants (some who can kill you with their brains) rip the inhabitants to shreds, TheMafiya and various thugs crawling ''everywhere'' to rob and murder anyone in sight, the Military, who are essentially bandits with superior tech, rips and tears in space-time called "anomalies" that defy physics - ranging from raging infernos, moving bursts of lethal electricity, being tossed several feet into the air, [[AndIMustScream being trapped for all eternity in a localized bubble of one moment]], extremely acidic goop (some of which ''hides in the ground and doesn't pop up until it's too late'') that chews through metal like nothing, and ''gravity itself'' picking unwary men up and ''tearing them apart mid-air''. On top of that, well-armed militant fanatics who worship the Zone shoot up and kidnap what the Bandits and Military don't get to - and if they don't kill you, the chance of being caught in the crossfire between two armies, one who want the Zone to be open to all to improve human technology, and one who want it destroyed and sealed, will. Welcome to hell, Stalker!
* The various Franchise/{{Pokemon}} regions, where bugs the size of car tires are the norm. People in the Pokeverse say that traveling without a Pokemon companion of your own is dangerous. They are not joking.\\
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Even in a LighterAndSofter Death World like the Pokeverse, ''VideoGame/PokemonColosseum's'' Orre stands out in particular. First, it's based on real-world Arizona, which neighbors hellish California and Nevada. So, natural ''desert'' is the majority of the landscape. Second, if you think humans have it bad, wild Pokémon in Orre are said to be rarer than ''water'', and that's saying something given that the only flowing water in the Eclo Wastes is in Phenac City and Agate Village. Third, the place is a WretchedHive with the criminals in charge, and Cipher is top dog. Isn't it fitting, then, that the most badass protagonist in the history of the series happens to come from this very hellhole?
** ''VideoGame/PokemonMysteryDungeon'' has the titular mystery dungeons which have caused the local Pokémon to go wild and feral and the layout constantly changes (so the same place never has the same dungeon) and are filled with traps that can be lethal.
*** Taken UpToEleven in the Explorers of Time/Darkness/Sky games with the [[spoiler: bad future where time is stopped and crazed ghost Pokémon roam the dark world ruled by the insane Primal Dialga.]]
*** Super Mystery Dungeon brings us [[spoiler: the Voidlands, a dark hell where the spirits of Pokémon [[TakenForGranite that were turned to stone]] end up.]] A bunch of old murals explain that [[spoiler: enemy Pokémon in the Voidlands dungeons are apparitions made of hate and there are monsters called Void Shadows that eat trapped Pokémon alive. They get a few party members and even almost the player.]]
* [[DiscussedTrope Discussed]] in ''VideoGame/UltimaUnderworld II''. When speaking to Iolo about the worlds beyond the blackrock gem, he expresses concern that one of the gem's facets could lead to an ocean floor or a planet of poisonous gases. (It doesn't.)
* ''VideoGame/TotalAnnihilation'' has a few: Barathrum (named after a Latin word for Hell) is LethalLavaLand, Kral is covered in ''seas of acid'', and Core Prime is a sterile metal-covered world inhabited solely by thinking machines.
* The Deep Roads in ''VideoGame/DragonAgeOrigins'' are pretty awful thanks to the literal DemonicSpiders, the Deepstalkers that erupt from the ground en masse without any warning, the hostile ghosts and out of control Golems in the lost thaigs, and Darkspawn. Lots and lots and ''lots'' of Darkspawn. Everywhere. Even if you somehow evade all of those, the only way to avoid starving to death is to eat Darkspawn flesh since nothing else is readily available. Assuming the Taint doesn't kill you outright, this ''will'' turn you into a Ghoul. Then you'll die in a few years anyway thanks to the Taint. In the Dwarven Noble Origin, the death penalty applied to you is being sent into the Deep Roads with nothing but a sword.
* Earth in ''VideoGame/{{Darksiders}}'' is a perfect example. Humanity has been wiped out by the LegionsOfHell, who have settled in and attack everything they see outside of each other.
* VideoGame/ElementalWarOfMagic - An arid barren waste, filled with giant spiders, trolls and golems? Sounds good.
* Parts of ''VideoGame/RuneScape'', and a few dimensions that can be gotten to with portals from [=RuneScape=], are Death Worlds:
** The Wilderness, with all its volcanoes, dragons, haunted graveyards, evil spirits, and absolutely everything trying to kill you. To make matters worse, it's a player-versus-player area, and player-killers can be even more deadly than the monsters.
** The Gorak's Plane that was visited very shortly during the "Fairy Tale, Pt. II" quest, which is a PocketDimension populated entirely by powerful, vicious monsters.
** The God Wars Dungeon. Imagine a huge open space with dozens of deadly monsters running around, protecting insanely powerful bosses with powerful bodyguards. Even some of the most experienced players tend to avoid that place.
** Not so much in terms of gameplay, but Yu'buisk is considered one. Once, the place was an idyllic plane. Then Bandos showed up. Nowadays, it's the water is toxic, the land itself is a burned husk, and literally nothing can survive on that plane. The Player can stay there as long as he/she wants though, with on ill effects. It's just that there's nothing to ''do'' there.
** The ultimate example of this is Freneskae, the homeworld of the Mahjarrat, a race of [[HumanoidAbomination powerful beings]] who have shaped many of the game's major plots. The world is filled with poisonous gas, volcanic eruptions, and random surges of magical energy which makes just standing there deadly. Also, it is home of a possibly comatose [[EldritchAbomination creator god]] who spawns legions of Muspah horrors if she falls asleep.
** Many of the other worlds in the Universe, possibly even the majority, are also this.
*** Abbinah, the homeworld of the [[BirdPeople Aviansie]] race, is a collection of [[FloatingContinent Floating Continents]] that frequently crash into each other and the only water source it at the center.
*** New Domina, the homeworld of the [[WingedHumanoid Icyene]] race, has extreme winter seasons, likely due to having an extremely slow night/day cycle, forcing the Icyene to migrate from one hemisphere to the other. Losing the ability to fly is usually a death sentence for an Icyene on New Domina.
*** Infernus, the homeworld of the [[OurDemonsAreDifferent Demon]] races, resembles FireAndBrimstoneHell, and many of the native species are [[BigRedDevil Big Red Devils]] or even [[EldritchAbomination Eldritch Abominations]] that are also cannibals (both because they eat humans and each other).
*** Vampyrium, the homeworld of the [[OurVampiresAreDifferent Vampyre]] race, is home to blood thirsty predators.
*** The Abyss is inhabited by swarms of extremely aggressive [[EldritchAbomination Eldritch creatures]], some of which are from Infernus, or even [[TimeAbyss previous versions of the universe.]]
*** Muspell, the homeworld of the [[KillItWithFire Auspah]], is described as being engulfed in flames.
*** [[spoiler: Gielinor, the perfect world and the main setting of the game, will eventually turn into this if [[TheOldGods the Elder Gods]] are not stopped somehow. [[CosmicHorrorStory All other worlds except for the abyss will be destroyed. This is the same thing that happened to Frenekae. And this has happened many times before.]]]]
** Morytania, once known as Hallowvale, is a country ruled by tyrannical vampyres who wrecked the region's environment long ago. Most of the country is covered in swamp land infested with very nasty wildlife, such as acid spitting giant snails, and ghasts, which are the undead forms of people who died of starvation in the swamp and are unable to be harmed without a special item. Even outside of the swamp, people who die there have a high chance of become some form of undead. The forests to the north are also infested with dangerous animals as well as feral vampyres, corpse eating ghouls, and also a hive of gigantic spiders that are some of the [[ThatOneBoss worst boss enemies in the game.]] The largest city is a huge slum where humans are treated like cattle, the capital is populated by vampyres who kill humans on sight. Another city was wrecked by [[TheVirus a plague that turned living humans into zombie like beings and the dead into undead shades.]] The only other remaining human city is falling apart and the inhabitants starving likely due to the lack of farmable land.
* ''VideoGame/CityOfHeroes'' has the Shadow Shard, four zones of floating rocks, populated by a conglomeration of minor {{Eldritch Abomination}}s and spirit-replicas of all the baddies that you already hate to fight, all in the service of a demigod who ''eats universes''. The main means of travel are "Gravity Geysers" that launch you from rock to rock, and should you happen to miss your landing site, you will fall to you death and have to start again at the beginning of the zone.\\\
And now, in the backstory of ''Going Rogue'', we have Praetoria, an alternate Earth where the majority of the planet has been taken over by the [[AnimalWrongsGroup Devouring Earth]], led by the [[OneWingedAngel Hamidon]]. By [[{{Magitek}} part-scientific, part-magical means]], Hamidon caused TheEndOfTheWorldAsWeKnowIt, by causing the Earth itself to literally ''rise against humanity''. The player can't actually leave the safety of the city of Praetoria, but apparently, should you leave, the rocks, trees, and fungi around you will ''literally'' come alive and kill you.
* The eponymous planet of Kalevala in ''VideoGame/LegendOfKalevala'' is brimming with biomechanical creatures that are all trying to kill the protagonist, pits of lava and acid, and all sorts of spikes, bombs, and other hazards. Turns out [[spoiler:it's ''only'' a Death World for the protagonist; he is inhabiting the body of a Kuririi, which everything on the planet has been ''programmed'' to destroy]].
* Don't let the colorful, 2D graphics deceive you--the randomly-created worlds of 'VideoGame/{{Terraria}}'' are Death Worlds, one and all. Killer slime can be found in the safest environments. Vultures, sharks, hornets bigger than you are, killer bats, and even piranhas await you above ground. Razor-sharp feather-slinging harpies inhabit the upper atmosphere. The underground is filled with skeletons, killer roots, vampire bats, and far enough down, demons. The hills and caverns are steep enough that you can die from fall damage just by traversing the terrain, plus the risks of drowning or falling into pits of lava. Meteors and Hellstone will burn to the touch unless you've built a charm to ward them off. Legions of zombies and enormous, disembodied eyes will pound at your door all night, every night. Eventually, an army of goblins will descend upon you with little warning. And every night has a chance for the Blood Moon to rise, increasing the number and might of the zombies, and turning even the harmless bunnies of the wilderness into walking horrors.
** The first instructions you get upon starting the game are on "surviving your first night."
* Similarly, ''VideoGame/{{Minecraft}}'' can easily be regarded as a Death World. Sure it's pixelated and only domesticated farm animals seem to be the most of your troubles at first, but once the Sun sets or you start exploring you realize this seemingly serene world is trying to kill you in every way possible. The terrain is littered with random cliffs, deep drops and pits of lava one could easily kill themselves in and random forest fires happen a lot. At night armies of undead zombies and skeleton archers along with kamikaze creepers and gigantic spiders will track you like heat-seeking missiles if they see you while the almost 3 metre tall Endermen will wipe the floor with any unprepared player does as much as glance at them. Meanwhile booby trapped ruins experiment with different ways to creatively end you; from housing nests of huge poisonous spiders to being able to blow you and all the treasure to bits or having tripwires primed to shoot any trespassers. Even seemingly "safe" mobs like the wolf will descend upon you in packs if you hurt any even by accident. It even has the Nether; it's version of Hell, home to it's own collection of death-toting enemies from huge fire-shooting [[EldritchAbomination Eldritch Horrors]] to 2.5 metre tall sword-welding skeletons that will cause you to literally wither away. At least with a Hell you'd think there would be a Heaven right? WRONG. It's just another Hell, where bottom void surrounds the one tiny island and Endermen are everywhere; if that's not enough there's also an almighty [[InstantAwesomeJustAddDragons dragon]] that kills anyone on the island.
** And if you are playing on a server, sometimes other players will be yet another thing you have to avoid if people are after you for your blood and gear.
* The various planets in ''VideoGame/{{Starbound}}'' are like this. In addition to the ravenous beasts populating the landscape (which only get worse at night or underground), the planets have other hazards, such as acid rain or lakes of poison. Just visiting a snow biome planet without the right equipment can kill you in seconds. Some of the intelligent life you may encounter will also be hostile towards you, especially around prisons and dungeons.
* ''VideoGame/{{Dwarf Fortress}}'', where just about [[EverythingTryingToKillYou every moving object]] tries to murder your dwarves. This is ''especially'' true in evil biomes, where lasting more than a few in-game years against the undead hordes and disease-spreading weather is an accomplishment.
* Planet Ortega in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' requires wearing special underwear to survive the intense heat.
** There are only three planets in ''VideoGame/{{Space Quest V|The Next Mutation}}'' that require you to beam down onto the surface as part of the storyline. Of those three, one of the planets has a toxic atmosphere requiring the use of a rebreather. All of the other planets in the game have conditions so hostile that you will die immediately upon beaming down to them.
* In the ''VideoGame/JediAcademy'', Jaden Korr is assigned a rather nasty [[http://starwars.wikia.com/wiki/Mission_to_Blenjeel_%28Disciples_of_Ragnos%29 mission to the planet Blenjeel]], a [[SingleBiomePlanet Desert World]] swarming with sand burrowers (which bear a [[ShoutOut suspicious resemblance]] to the Graboids from ''Film/{{Tremors}}''). Oh, and there's a fierce lightning storm going on in the upper atmosphere, which forces Jaden's ship into a not-so-happy landing on the planet's sandy surface. [[DerelictGraveyard By the looks of things]], this is a common occurrence. After Jaden escapes from the planet (being the first person to ever do so alive), Kyle Katarn wisely decides to list the planet in public databanks as one to avoid at all costs.
** Vjun gets a little of expansion beyond being the home of Darth Vader's castle. The planet is incredibly barren, devoid of plantlife and has acid rain.
* ''VideoGame/EscapeVelocity Nova'' has Cunjo, named for its top predator. Auroran warriors sometimes hunt them for bragging rights, and rendered a minor Federation world unsuitable for colonization by introducing cunjos to it.
** The Auroran capital worlds also qualify: ridiculous levels of pollution from extreme overpopulation makes them uninhabitable outside of arcologies.
* Really, most {{Role Playing Game}}s qualify. Need to go to another city or town? Or just need to visit the countryside? Better be ready to fight off ambushes by bands of monsters and human marauders. No wonder every village, town, and city has weapons and armor shops!
* The dying world of Eltria in ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'', where the lands are desert-like, the waters are contaminated, and giant, rampaging monsters roam everywhere.
* ''VideoGame/{{Naev}}'s'' backstory has Sorom, which kept killing off its inhabitants by progressively worse plagues that eventually culminated in the Empire quarantining it. The Soromid only survived because of a breakthrough in LEGOGenetics that allowed them to augment their immune systems. [[ShootTheShaggyDog Then Sorom was caught in the blast]] from [[ApocalypseHow Sol blowing up.]]
* Tau Volantis from ''VideoGame/DeadSpace3''. Its an IceWorld full of treacherous terrain, populated entirely by mutated, reanimated corpses. In addition to these threats, our heroes have to travel through unstable centuries-old ([[MalevolentArchitecture sometimes malevolent]]) architecture, hounded by Unitologist soldiers and [[ArsonMurderAndJaywalking deal with cranky teammates]].
* Played with in ''Monster Girl Quest''. The Monster Lord's continent of Hellgondo is this to any human (even the absurdly powerful Luka) since it's dark, eerie, and crawling with rather dangerous monsters. Alice and the other monsters, however, see it as a very pleasant and nice place to live.
* Silence in the ''VideoGame/FZero'' series is an unusual example, in that there's simply nothing on the planet to sustain life. The entire place is a plain white ball or rock, and utterly sterile with no native flora, fauna or microbiology at all. The planet gets its name from the fact the entire planet is dead silent because of it. Also [[ExactlyWhatItSaysOnTheTin Death Wind]], a greenish desert planet constantly ravaged by winds capable of shoving a 1.5-ton hovercar around.
* The ''VideoGame/DesertMoon'', where the player's ship of engineers crashes. It's filled with tons of vicious aliens- Runners are fast and lethal, Bursters are ''even faster'' and [[ActionBomb explode]] when killed, and Hunters are heavily armored and burrow underground to evade attacks. Then there's also the engineers from the other half of the crashed ship [[OurZombiesAreDifferent who didn't exactly survive]] and can [[TheVirus convert living engineers into more of them]].
* The {{Alternate Timeline}}s of Blasted and Infernal Tokyo in ''VideoGame/ShinMegamiTenseiIV''; in Blasted Tokyo, God has successfully wiped out most of Humanity with a global cluster of nukes - everything is a burning desert. Pluto is spewing a 100% lethality poison into the atmosphere; either you use full body protection or you ''die'' - amputation doesn't work. Demons are struggling with all they have to eradicate the few survivors, who can only live in underground shelters. In Infernal Tokyo, God's plan was stopped - by introducing demon fusion technology to humans. This led to everyone either choosing to fuse with a demon to become a Demonoid or remaining human and serving as their food as a Neurisher. Society rotted away as new power lines were drawn; this happened globally. Demons also reached this world en masse, though they are not as openly aggressive as in Blasted Tokyo. Main Timeline Tokyo is no exception, either - demons are also massed there and one of the two organizations dedicated to dealing with them is guilty of horrifying atrocities, there are abundant poison swamps, growing food is dificult without an actual ''sun'', and with no natural game, demon flesh is left as one of the few actual options.
* While not an entire world the Four Islands of the Dark Sea from ''VideoGame/SkyOdyssey'' count. These isolated islands have the worst and most unpredictable weather in the world, on top of frequent geological activity. Frequent hazards include windstorms, hurricanes, blizzards, earthquakes, rockslides, and active volcanos. In fact the main challenge in the game is trying to fly you aircraft through these islands without getting killed.
* The land beneath the Taintclouds in ''VideoGame/BatenKaitos'' (the surface) is a deadly poisonous wasteland filled with all manner of deadly and vicious beasts. [[spoiler:At least [[SubvertedTrope according to legend.]] When you actually go down there you find it's not poisonous at all (anymore), people live a quite peaceful and comfortable life there, the monsters aren't even that powerful, and other than being a bit gloomy thanks to the cloud cover it's not a bad place at all.]]
* The ''Franchise/BaldursGate'' games made by Bioware may not always look deadly, but eveything seems to be out to kill everybody, whether you're an adventurer seeking a rapidly shortened lifespan in Durlag's Tower, or a halfling messenger half-an-hours' saunter from Beregost.
* Dunwall, from ''VideoGame/{{Dishonored}}'', is a subtle example of this. The local rats will attack humans and can devour a whole corpse in a matter of a minute or so. The local ''barnacles'' are capable of killing humans. Fish in the river will attack humans and try to rip out chunks of their flesh for food, like [[PiranhaProblem movie-style piranha]]. Even the local ''houseflies'' pack a venomous sting and lay their eggs parasitically in human flesh! And this is the ''urban wildlife''; gods only know what sorts of monsters are lurking in the wilderness beyond the city...
** Oh, and the continental landmass, [[IDontLikeTheSoundOfThatPlace Pandyssia]]? Just enough is known about it that even with all the other vicious pests in Dunwall, even at the height of a deadly plague, nobody even tries to flee and settle there. Enough said.
* The VeryDefinitelyFinalDungeon of ''VideoGame/KnightsOfTheOldRepublicII'' is Malachor V, the planet destroyed by Revan during the Mandalorian Wars. Prior to the Mandalorian Wars it was a lush, agricultural world. After the Mass Shadow Generator devastated the planet, however, it became an inhospitable world covered in jagged mountains and cliffs, with constant seismic activity and extreme lightning storms. Poisonous gas vents became active, and the only living beings on the planet were Storm Beasts -- giant lizards that are corrupted by the dark side aura that plagued the planet since its devastation. The planet is also the site of a number of gravitational anomalies, making it suicide for even the most skilled of pilots to try and land there. In addition, the planet's devastation caused a wound in The Force that became the EldritchAbomination Darth Nihilus. Said Force wound has the charming side effect of causing great mental anguish to anyone who sets foot on the planet. For non Force-sensitives. Those who ''are'' Force-sensitive (and not protected by the negating power of the Exile) are ''instantly driven into Dark-Side-fueled insanity''. It is theorized this is where Darth Revan... 'made' most of his army.
* Mira, the setting of ''VideoGame/XenobladeChroniclesX''. While the air is breathable and most of the flora edible or harmless, save the dandelions that shoot parasitic seeds into your skin and the explosive papayas, it's filled to the brim with hordes of house-sized megafauna that want you dead. The five continents are all nasty: Primordia is covered in steep cliffs, Noctilum is a huge jungle with poisonous rivers and home to a madness-inducing virus that makes the infected wildlife attack all living creatures, Oblivia is an arid wasteland where dust storms and electromagnetic storms are common, Sylvalum is choked with spores and patrolled by mysterious giant robots, and Cauldros is a [[{{Mordor}} war-torn volcanic landscape]] patrolled by hostile forces. And that's not factoring in the hostile alien invaders and dormant machines that can lay waste to an entire army. Death is a constant fact of life for anyone that works outside New Los Angeles, as BLADE members die in droves to the megafauna, even with the aid of [[MiniMecha Skells]]. [[ArsonMurderAndJaywalking And the water is contaminated with foreign, dangerous bacteria]]. Oh, and all these notes on human survivability? [[spoiler:Every human in the place is using a robotic body capable of taking a 10-storey fall without consequence. Biological humans wouldn't have a hope.]]
* ''Todd's Adventures in Slime World'' is set on an alien planet whose environment is blatantly hostile to human life.
* ''VideoGame/{{Evolve}}'' takes place on Shear, which manages to be extremely dangerous despite being one of the most Earth-like worlds in the galaxy. It has entire lakes of acid and enough active volcanos that building structures nearby them was considered reasonable. For wildlife you get such friendly creatures as giant aggressive beetles, huge carnivores that can accurately mimic boulders, massive crocodile-like creatures, aquatic animals best described as sea monsters, and various types of vicious scavengers that are found nearly everywhere and won't hesitate to attack passerby. And all that was before the monsters came...
* The entire world in ''VideoGame/FinalFantasyCrystalChronicles'' is completely uninhabitable to live in unless you're under the protection of a crystal. The whole world is covered in miasma, which is an extremely toxic gas that is harmful to living beings and will kill anyone who breathes it in and only crystals can repel the miasma; this also carries into the gameplay where if you leave the protective zone of your chalice's crystal, you'll take rapid damage from the miasma. Most towns and cities are under the protection of a large crystal and said crystals have to be recharged every year with myrrh, which is a rare and sacred water that only grows from myrrh trees that are buried deep within dungeons filled with monsters. Myrrh trees need time to replenish its myrrh, which means people will have to venture farther out and make longer journeys just to find more myrrh elsewhere. It's also implied that monsters get stronger every few years so that the next journey in the same dungeon will be even more dangerous and the caravanners tasked with bringing back myrrh have to be in top form to survive the stronger encounters or they'll be killed. One of the dungeons is actually a town whose crystal died because its caravanners never returned, causing the place to be overrun with miasma and monsters. The road between towns and dungeons aren't always safe either since they can be filled with bandits and con men looking for gullible and weak caravanners to take advantage of.
* ''VideoGame/{{Bayonetta}}'':
** The lovely world of Inferno, as depicted in ''VideoGame/{{Bayonetta 2}}''. Naturally, as a FireAndBrimstoneHell, it is far from hospitable. The easiest ways for a mortal to get there are to venture to the top of the sacred mountain Fimbulvetr, or venture through an obstacle course of floating ruins under a subterranean ocean. If you get there, you'll be witness to hordes of incredibly powerful demons that even the strongest Umbra Witches in the world have trouble against. Attractions include a constantly-shifting living forest inhabited by soul-eating nagas capable of turning you into a helpless child, fire-breathing spiders, demons forced to eat their siblings to survive, and colossal dragon-like demons; giant rivers of boiling blood home to mile-long centipedes; an enormous tornado wrapped in thorny tentacles; and even the ground can turn out to be a giant manta ray that can hold you in its guts for all eternity. Bayonetta sure doesn't stick around here for long.
** Paradiso can be just as deadly, even if it is a FluffyCloudHeaven. Solid ground is at a premium, and the only way forward is typically through an angel-filled death course. And these angels are ''tough''. To the average human, even the weakest are quite resistant to conventional weaponry. They only get tougher from there. If you ''really'' piss them off, you may have to deal with high-ranking angels like Grace and Glory, a pair of [[DemonicSpiders especially obnoxious]] {{Lightning Bruiser}}s; Glamor, which can cleave a jet fighter in two with a swipe of its claw and summon waterspouts and tsunamis; or even the Auditio, which are basically forces of nature personified and can cause widespread destruction with their presence alone.
* While the worlds of ''VideoGame/NoMansSky'' are generally a handful to deal with just on their own through resource management, certain worlds manage to push the boundaries into the absurd, especially if you don't have any Plutonium to take off and abandon it immediately. Some worlds have Sentinels that attack you on sight, some are completely devoid of any plant life or exposed minerals whatsoever due to their incredibly toxic atmospheres, and some are inhabited only by creatures that just want to kill you. The absolute worst worlds contain ''all three of these''.
[[/folder]]
20th Mar '17 11:39:41 PM AthenaBlue
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20th Mar '17 11:35:46 PM AthenaBlue
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to:

[[index]]

* DeathWorld/{{Literature}}

[[/index]]



[[folder:Literature]]
* The origin of the phrase is probably the science fiction novel (and subsequent trilogy) ''Literature/{{Deathworld}}'', by Creator/HarryHarrison, which predated ''Literature/{{Dune}}'' by more than five years. The planet Pyrrus has very harsh environmental characteristics: twice Earth gravity, very high tectonic activity, a 42° axial tilt, and the occasional 30-meter tides. Life could only survive by cooperating temporarily during crises, so every single living thing (plant, animal, microbe...) is psychic. Not just that, but the high radioactivity causes them to mutate and evolve very rapidly. When humanity settles on the planet, they accidentally piss off the local wildlife during an earthquake, causing every living thing to treat humanity as a continuous "natural disaster," driven by one mutual psychic mandate: "KILL THE ENEMY!". By the start of the story, the escalating war has remade everything into dedicated living war machines (tree roots are now venom fanged CombatTentacles, etc.). The Pyrran's induction course for new residents is designed to instil in them the fact that ''everything'' is out to kill them: even ''sitting down'' can get you a "Game Over".
** And, since we're talking about Creator/HarryHarrison, there is the literally-named Death World in ''Literature/BillTheGalacticHero''.
* Tom Godwin loved this trope to bits. His best-known book, ''The Survivors'' (aka ''Space Prison'') features a group of humans marooned on a world with an environment the aliens figure will kill them all in short order (high gravity, poisonous flora, rampaging "unicorns" and other beasts). [[GenocideBackfire It doesn't quite work out that way]].
** Another short story has the protagonists land on a paradise world. Unfortunately, shortly after landing their spaceship's engine blows up and other things mysteriously start wearing out very rapidly. [[spoiler: It turns out the entire world's geology is based on diamonds, so diamond dust is everywhere.]]
* Simon R. Green:
** His ''{{Nightside}}'' books have the Nightside, which pretty blatantly follows this trope. John Taylor, private detective, even warns against going there an annoying amount of times in the first book, ''Something From The Nightside''. [[spoiler: Considering, though, that the girl he was warning, Joanna Barrett, was an illusion to draw him into the Nightside, his warnings didn't do much good but to inform the reader.]]
** In his ''Literature/{{Deathstalker}}'' series the planet Shandrakor fits under this. Everything is trying to eat everything else, even the vegetation. The fact that they're also constantly rutting due to their extremely shortened life expectancies makes it even worse.
* ''TabletopGame/Warhammer40000'' novels:
** In Creator/DanAbnett's ''TabletopGame/Warhammer40000'' novel ''[[Literature/HorusHeresy Horus Rising]]'', Space Marines founder on a planet they name "Murder". Inhabited by ferocious and incredibly fast aliens, and trees that [[WeatherDissonance summon storms]]. If a Marine had not been horrified by the way the aliens threw dead Marines on the trees to eat, and blown up some of them, thus discovering that they caused the storms, they would never have managed to escape. Keep in mind that each and every one of those SpaceMarines is a genetically engineered SuperSoldier trained TheSpartanWay and wearing PoweredArmor. If ''they'' can't get off the planet alive, any normal person would probably be lucky to last five seconds.
** In Gav Thorpe's ''TabletopGame/{{Warhammer 40000}}'' novel ''[[TheLastChancers 13th Legion]]'', several of the worlds they are thrown on are death worlds, including a [[SingleBiomePlanet jungle world and an ice world]]. (Or is that [[WesternAnimation/{{Futurama}} two gangster worlds and a cowboy planet]]?)
** ''Death World'' is also the name of an Imperial Guard (Catachan) novel by Steve Lyons. It takes place on a death world with a flavor of [[spoiler:GeniusLoci .]]
** Pythos, in (appropriately enough) ''The Damnation of Pythos'', goes so far as to have a completely impossible ecosystem with no herbivores, only predators, and ones that can threaten [[SuperSoldier the Iron Hands]] at that. That the eventual settlers who arrive are so blasé about being eaten by the local horrible monsters is one of the most unsubtle hints that they're [[spoiler:secretly Chaos-worshippers]].
** The term Death World is actually a classification in-universe, with the classic and first one being Catachan, which is a copy of Harry Harrison's. Usually these worlds serve as recruiting grounds for the toughest Imperial Guard regiments or Space Marine initiates.
* Neal Asher's ''Literature/ThePolity'' novels feature two prominent Deathworlds: Masada, a low-oxygen world where just being outside without the proper gear is lethal enough, but it's inhabited by an ecology of nightmare creatures such as Hooders (giant millipedes armored like tanks, whose mouthparts literally disassemble you in tiny little pieces) ...and the planet Spatterjay, an aquatic Death World where nobody knows how to swim because if you hit the water, chances are you're never coming back. Most creatures and humans on Spatterjay are infected with a symbiotic virus that gives them superhuman strength and regeneration... so that the local wildlife can eat you for longer.
* Literature/TheCulture:
** The homeworld of the Idirans is described as one of the nastiest places in the galaxy. The Idirans are naturally incredible badasses and biologically immortal without needing genetic engineering or cybernetics, thanks to hefty pressure from the other monstrous species of their homeworld and its unhealthy background radiation.
** Another featured "death world" is quite literally so. The native civilization wiped themselves out long long ago and it is now left as a memorial of sorts, protected by an EnergyBeing which is dangerously selective about who can visit the surface. Apparently there are many worlds like this, though most people are smart enough to stay away from them and their protectors.
* The version of Mars portrayed in the ''[[Literature/JohnCarterOfMars Barsoom]]'' books by Creator/EdgarRiceBurroughs qualifies. Due to an ecological catastrophe in the distant past, the planet is a near-desert, with an atmosphere that is only breathable because of an eons-old "atmosphere factory" that almost no one knows how to fix if it breaks. Just about every type of fauna is carnivorous, and they're all huge. To make matters worse, in order to keep their populations under control, the various humanoid natives have a culture the causes them to exist in a constant state of perpetual warfare, consider assassination and kidnapping to be respectable and honorable professions, and fight duels at the drop of a hat. And the non-humanoid natives make many AlwaysChaoticEvil races seem friendly.
** Among those humanoid natives, ''one individual in a thousand'' dies a natural death. 98 percent are killed violently, and the remaining two percent voluntarily go on a last pilgrimage down a sacred river [[spoiler:where they are eaten, or sometimes enslaved.]]
** Then there's the various hidden enclaves of practically any sort of monster you could imagine, including but not limited to 15-foot tall carnivorous apes with six limbs, giant lions, and hounds with ten limbs and three rows of teeth.
** To get across just how tough the Green Men are, they like to camp in any old ruins they happen to find. Those same ruins that might be the lair of some bunch you ''really'' don't want to have met.
* Treated as TruthInFiction by Greg Bear in ''Moving Mars'', where the prelude points out that an unprotected human on the surface of Mars, assuming she survived freezing and the near-vacuum, and had a supply of oxygen, she'd still be at risk from solar and cosmic radiation. And that's on what after Earth is the most hospitable planet in the Solar System.
* Most plant life on Literature/{{Cyteen}}, in Creator/CJCherryh's ''Literature/AllianceUnion'' [[TheVerse 'verse]], is basically a cross between cottonwood and asbestos, and is full of alkaloid poisons and heavy metals to boot. Go outside the precip towers' envelope without protection and you die quick; get a smaller exposure and you die later from lung cancer. The animal life, at least, is slow and stupid. The original colonists started {{terraform}}ing measures, which they pulled the plug on fast when an anti-aging drug was derived from local biology.
* Creator/DavidDrake has used this more than once:
** There are the eponomyous ''Seas of Venus'' wherein the plants and animals are all varying degrees of dangerous ranging from "inclement" to "you just got killed so thoroughly, your parents are retroactively dead." (This is based on the novella "Clash by Night" by Creator/HenryKuttner writing as Lawrence O'Donnell.)
** ''Literature/{{Redliners}}''. Burned-out, over-wrought veterans with more than a few ill deeds on their consciences are sent along to safeguard a group of purely-civilian colonists on a new world. They were warned that the planet had dangerous wildlife, but [[spoiler:it turns out to be an enemy base gone wrong, of sorts -- the entire biosphere is a weapons system that evolves itself in response to the defenses (proactive and otherwise) that the protagonists devise]]. See WhenTreesAttack for examples.
** The world of Bellevue in ''Literature/TheGeneral'' series Drake co-wrote with Creator/SMStirling is only partially {{terraform}}ed and the native fauna is highly dangerous.
** There is a scene in ''The Jungle'' where men die in their sleep because fast-growing plants grew '''into their bodies.''' The [[ManEatingPlant vampire honeysuckle]] attack is another prime bit.
** ''[[Literature/HammersSlammers Cross the Stars]]'' also has a sleepers killed by fast-growing plants scene, as well as the ocean world Tethys, where practically all the sea life large enough to see is carnivorous, and one species can grow to 40 metres long.
* Many of the planets in Creator/AlanDeanFoster's ''Literature/HumanxCommonwealth'' books are {{Death World}}s.
** Two notables are Prism in ''Sentenced to Prism'', where near everything is silica based (critters with [[FrickinLaserBeams frickin' lazerbeams]]), and the lush (and hungry) jungle of Midworld from the eponymous book as well as the Pip and Flinx vehicle ''Mid-Flinx''.
** Ironically ''Earth'' is considered a Death World in his series ''The Damned'', by a coalition of alien races whose worlds all have low gravity, low tectonics, practically no-axial tilt (preventing violent weather) and few true predators. The average unskilled couch-potato human is more than a match for their trained soldiers. Trained Earth military personnel, especially special-operations types, are essentially incarnate demigods of death by alien standards.
* C. S. Friedman has used this more than once.
** In the ''In Conquest Born'' universe, Azea's fresh water is often contaminated by parasites; its animal life is not tameable and very dangerous; its plant life is poisonous to humans if not prepared carefully; and the atmosphere has occasional poisonous deathwinds. The planet was settled by refugees who had nowhere else to go, and they had to use genetic engineering on themselves to survive since they didn't have the resources for {{terraform}}ing.
** The ''Literature/ColdfireTrilogy'' features Gerald Tarrant spending several human lifetimes to ''build'' a Death World ecology in his lands with careful planning and study, as well as at least one example of others trying the same stunt ''minus'' the careful planning and study. As the others are mostly adolescents, HilarityEnsues. And the planet itself in that trilogy is ''already'' a Death World (at least for humans). Tarrant just made his bit of it [[UpToEleven even more extreme]].
** And in ''Literature/TheMadnessSeason,'' the Tyr homeworld is a paradise -- two months out of the year. The rest of the year, its extreme ellipsoidal orbit causes the entire planetary surface to either become a hellacious volcano landscape or an icebound crust of death. Any animal that wants to survive is forced underground, where they eat each other for the rest of the year.
** Also from ''The Madness Season,'' the planet Yuang, which is covered with continual toxic clouds and chemical firestorms, and whose atmosphere is laced with poisons so deadly that any contact with it all causes death or severe neurological damage. It's stated that no human could survive there, without help and continuous supplies from other planets.
* In David Gerrold's ''Literature/TheWarAgainstTheChtorr'' book series, the Earth itself is turned into a Death World when mankind is forced into a fight to the death with an invading ecosystem brought from another planet. The fact that Chtorran life is naturally more competitive and voracious (coming from such a Death World) doesn't help Earth's chances of successfully resisting the invasion.
* This is revealed to be the fate of the [[FutureImperfect legendary human homeworld]] of "Dirt" in ''Literature/TheStainlessSteelRat'' [[TheVerse 'verse]], due to changing orbit.
* Frank Herbert's ''Franchise/{{Dune}}'': Arrakis and Salusa Secundus might be the TropeMaker for many. As of the first novel, only about half of those born on Salusa live past puberty. Salusa Secundus is the home world for the feared Imperial Sardukar. One of the reasons they are so feared and elite is that simply surviving long enough to be recruited makes you a badass by default.
** And of course Arrakis is [[SingleBiomePlanet one massive desert]] full of {{Sand Worm}}s that will probably eat you if dehydration or the Fremen (whose women and children are a match for Sardaukar) don't kill you first. At least until [[GodEmperor Leto II]] terraforms it, only to change it back 4000 years later because without the worms there is no natural source of [[SpiceOfLife Spice]]
* The planet Moros from Douglas Hill's ''Literature/LastLegionary'' series. The extremely hostile nature of the planet is the reason the Legionaries of Moros are so capable and therefore so in demand as mercenaries.
* The eponymous planet in the Creator/StephenKing short story ''Beachworld'' was covered in a sort of living sand that hypnotized people and worked its way into any machinery.
* In ''Literature/TheWheelOfTime'', we have both the Blight and the Aiel Waste.
* George R. R. Martin's ''Literature/TufVoyaging'':
** In ''[[http://en.wikipedia.org/wiki/Tuf_Voyaging#Guardians Guardians]]'', a misunderstanding leads to a war between colonists and an alien planet's ecology, as in ''Deathworld''.
** The seedship in ''The Plague Star'' also qualifies, at least until Tuf gains control of it.
* Creator/AnneMcCaffrey:
** The planet Kolnar from [=McCaffrey=] and Creator/SMStirling's ''Literature/TheCityWhoFought''. A volcanic, radioactive, heavy gravity nightmare world, in orbit around a sun with a spectral category of blinding. Colonized by a particularly nasty group of prisoners, they evolved into nigh-unkillable superhumans. It's no help that said natives have a nuclear war once every generation -- and they get their weapons-grade nuclear material by ''hunting'' a creature best described as a jet-propelled submarine with fangs. And that's one of the nice critters on the planet.
** [=McCaffrey's=] ''Dinosaur Planet'' is likewise an extremely active ecology, complete with a mix of toxic alien life and adapted prehistoric Earth life. There are even insect swarms which ''eat Dinosaurs bones and all''.
** The Red Star from [=McCaffrey's=] ''Literature/DragonridersOfPern'' series is an extreme Death World, and Threadfall temporarily converts whole swathes of Pern itself into a deathtrap.
* [[Literature/BasLagCycle Bas-Lag]], the setting used in Creator/ChinaMieville's novels is pretty inhospitable on the whole, but it also contains at least two of its own {{Death World}}s. The most notable is the Cacotopic Stain where getting eaten by giant caterpillar men is the least of your worries. Death itself probably isn't very high up on the list of bad things that can happen to you. To wit: a large number of people are collectively turned into a giant ''[[BodyHorror amoeba]]'', just by coming near to the Stain. This is not the worst place on Bas-Lag. The worst place has giant, nigh invincible, soul sucking moths halfway down the food chain.
* Pournelle created a bunch for his Literature/CoDominium series; most of them were forcibly populated by people the [=CoDominium=] wanted to summarily execute without being accused of genocide, and were unpleasantly surprised when they survived anyway.
** Tanith is an uber-HungryJungle with your expected assortment of lethal critters and horrible diseases. People only go there to grow the drugs Earth uses to [[GovernmentDrugEnforcement keep the lower classes stoned]].
** Frystaat is an uber-ThirstyDesert with [[{{Heavyworlder}} twice Earth's gravity]], blinding ultraviolet sunlight, sandstorms of industrial-grade abrasives half the year, is so hot humans can only live at the poles, and the native life is hunted with anti-tank weapons. All the Afrikaners came here by ''choice'', so they wouldn't have to deal with the [=CoDominium=] for a while. The convict-transportees that followed them became a slave caste, and after a few centuries, the population is considered a race of {{Super Soldier}}s.
** Fulson's World is an entire planet of Alaska - precious metals under a permanent snow cap.
** And the ''War World'' series is essentially a thought experiment between him and Creator/LarryNiven summed up as, "Under [[MundaneDogmatic Mundane Dogma]], exactly how horrible can we make a planet where humans can breathe the air?":
*** Tidally locked with a deep space gas giant ''bigger'' than Jupiter.
*** It rotates like Mercury - "days" can and do last years, in which the Sun rises about halfway, reverses its course, then sets ''on the same horizon.''
*** Tidally-induced earthquakes galore. An entire ''planet'' of Southern Nevada canyons with Andes-style rocky peaks.
*** The only temperate area is in the equatorial zone, which is kind of like northern Scotland. Due to the thin atmosphere the only near-comfortable area is a single deep rift valley in the equatorial area.
*** And all the indigenous life is [[EverythingTryingToKillYou exactly as horrible]], as indicated by names such as "shark's fin," "hangman bush," "land gator," "dragon" and "wireweed".
*** If you're wondering exactly why anyone ''chose'' to live here? Most ''didn't'' - they were ''[[SentencedToDownUnder deported]]'' there by the [=CoDominium=] - and as even bureaucrats had enough heart not to send hippies to hell, most of those deportees were violent criminals. The only people who came there with technology was a PathOfInspiration kooky enough to ''pay'' to come.
--->''"It's not precisely a niche for life. More like a loophole."''
*** And then a ship-full of refugee [[ProudWarriorRace Sauron]] {{Super Soldier}}s showed up and [[DeathFromAbove nuked the last remnants of civilization]], and the neighborhood goes ''completely'' to hell. And some of the recent exiles to Haven came from Frystaat.
* Terry Pratchett's ''Literature/{{Discworld}}'':
** XXXX, or Fourecks, the Discworld equivalent of Australia. When Death asked his library for information about dangerous creatures, he got buried in ''Dangerous Mammals, Reptiles, Amphibians, Birds, Fish, Jellyfish, Insects, Spiders, Crustaceans, Grasses, Trees, Mosses and Lichens of Terror Incognita'' that went at least as far as "Volume 29c Part Three." When he asked about creatures that ''weren't'' dangerous, he received a simple slip of paper that read "Some of the sheep."
** In ''The Science of Discworld'', the UU wizards quickly conclude that ''Earth'' is a Death World, as the ridiculously-spherical planet keeps getting hit by rocks, frozen, or otherwise decimated every few million years. One of the wizards proposed something that could survive the various impact-related shenanigans that make planets such a bloody dangerous place to stay: a heavily armoured mile-wide limpet that ate whales.
** There's places on the Disc where the magic is so strong and so wild that if you go to sleep you probably won't wake up the same shape. Then there's places like the ([[Discworld/TheColourOfMagic long-since-destroyed]]; thank you, [[AccidentalHero Rincewind]]) Temple of the Sender of Eight, which was within a few days ride of the most populous region on the whole central continent.
* Marduk, in Creator/JohnRingo and Creator/DavidWeber's ''Literature/PrinceRoger'' series, where EverythingIsTryingToKillYou, and advanced electronics eventually become so much junk even ''with'' regular maintenance, the environment is so hostile.
* Creator/JRRTolkien's ''Literature/TheLordOfTheRings'':
** The Dead Marshes.
** The Old Forest and the Barrowlands.
** The goblin tunnels of the Misty Mountains (giants! goblins!).
** Mirkwood, full of giant spiders and poisonous squirrels.
** Most of the parts of Mordor the heroes have to go through to get to Mount Doom.
** In The First Age there are the Mountains of Terror. Not a lot of detail is given but it seems unpleasant.
* Creator/DavidWeber's ''Literature/HonorHarrington'' is full of Death Worlds:
** Grayson has so much heavy metals the ''atmosphere'' can get lethal at times.
** The prison planet nicknamed Hell, which isn't all THAT bad a place (there are several parts of the temperate regions which are considered excellent places for a beach vacation), except for the subtly different biochemistry of the local flora and fauna. '''All of it'' is instantly poisonous for humans to eat--besides one native equivalent of the potato. ''That'' tuber merely leaves those who eat it with the (treatable) equivalent of brain damage -- and then you'll still die of vitamin deficiencies.
** On one world, originally called Kuan Yin (who is the Chinese goddess of [[{{Irony}} mercy]], which later was renamed New Potsdam and became the homeworld of the Andermani Empire, the native bacteria eat ''chlorophyll'', which caused the original colonists to starve by destroying all their crops.
** On another, San Martin, [[{{heavyworlder}} the gravity is about 2.5 ''g'']] and air is so dense that humans could live only on mountaintops, lest they get an ''oxygen'' poisoning.
** Even two of the three habitable planets from the heroine's home system aren't particularly healthy. Gryphon([[FantasyCounterpartCulture a local equivalent of Scotland]]) has a really vicious climate and most of its land is mountainous; while Sphinx, the sort-of-Ireland (Honor's birthplace, that is) is a {{heavyworld|er}} (1.6 ''g'') with a year thirty-six months long, extremely cold (it's actually only habitable due to an extremely active carbon cycle) and ''lots'' of [[EverythingTryingToKillYou pretty nasty wildlife]].
* In the first section of ''War Against the Rulls'' by Creator/AEVanVogt, the protagonist is stranded on the planet Eristan II with an ezwal (a clawed, fanged, six-limbed, three-eyed, three-ton apex predator with a genius-level intellect and telepathy) after the starship carrying them is shot down. The ezwal sneers at the offer of aid made by the protagonist, who knows something about the planet, and goes off on its own. Less than an hour later it comes running back and practically begs for help.
* The homeworld of the Protectors of the Unborn in James White's ''Literature/SectorGeneral'' qualifies, as the only sentient species there never sleeps and has evolved so that it ''needs'' to be continually attacked in order for vital hormones similar to adrenaline to flow through its body, in a similar way as we need to breathe...if it stops being attacked for more than five minutes or so, it will die. The organism is hermaphroditic, and the young are sentient and telepathic from within the womb, as they lose their intelligence when born, and being born sentient would mean instant death. Any world where a species like that evolves qualifies as a Death World.
* The ''Literature/{{Outernet}}'' series has the planet Aaaaaaaargh, named after the first and last words said by anyone who visits it.
* The [[Literature/TheUnderlandChronicles Underland]] jungle. Scratch that, the entire Underland may count. Besides the humans have to deal with intelligent races of RodentsOfUnusualSize and BigCreepyCrawlies. There are also earthquakes, volcanoes, eyeless plesiosaurs, giant squid and the occasional plague outbreak. Good thing the humans have the [[GiantFlyer bats]] on their side -- otherwise they probably would have been goners long ago.
* In Creator/StephenKing's novella and movie ''Literature/TheMist'', much of New England becomes a Death World of savage alien beasts.
* Creator/RobertSilverberg has multiple examples:
** ''Face of the Waters'' takes place on an aquatic example. The entire planet is water and a few floating "islands" of coral, inhabited by invincible rammerfish, mouths that can swallow islands whole, orifice-invading eels, and worse. The only actual land is the Face of the Waters, a hunk of bare psychic-radioactive rock that possesses whoever comes near it. The humans face all this with Bronze Age level technology, since there's no metal or trade on the planet.
** This trope could have been ''very easily'' instead named ''Planet Of Death'', after his 1960 novel. With such wonderful things upon the 'Let me eat you first' carnivorous flora-covered landscape like quicksand-like pits that are actually incredibly intense forms of acid and razor-toothed, flesh-eating birds, this is a place where ''literally everything that you see'' has one thought on its mind: ''it wants to eat you.''. [[MoreDakka After the heavily-armed explorers]] are wiped out to all but the last two men, they have the following conversation before they get the hell outta there:
--> '''Man #1:''' There's just one more thing. The rules say that we have to give the planet a name before we leave. We haven't done that yet.
--> '''Man #2:''' [[ExactlyWhatItSaysOnTheTin That's easy. We just call it the 'Planet Of Death'.]] '''
* While technically not a Death World per se, Henders Island from ''Literature/{{Fragment}}'' fits this trope so beautifully it just has to be included. The entire island's ecology is a vast biological orgy of violence made up of a mix of killer mantis shrimp on steroids and acid excreting Ediacaran fauna. The average survival time for a non-native creature on the island? Two minutes. The average survival time of a ''native'' animal is only slightly longer. ''Everything'' eats '''everything'''. Even tiger-sized creatures are regularly eaten and killed by swarms of badger, rat, and wasp-like creatures. Cannibalism is rampant. Even the "trees", which mostly turn out to be giant killer mantis shrimps as well, want to suck your blood. And they have [[VaginaDentata vertical biting mouths]]. This fauna is so good at killing that even single celled organisms not native to the island cannot survive here except deep underground. In fact, there are only two species on the island that won't kill you in horrible, nasty ways the moment they see you. And one of those two can still kill you if you tick them off enough. It's actually explicit that should even one insect-sized organism somehow escape from the island, [[ApocalypseHow all life on five continents would be wiped out within the span of forty years]].
* Another case of "Biome the rest of the planet avoids" are the Pelagirs from Creator/MercedesLackey's [[Literature/HeraldsOfValdemar Valdemar books]]. Created by the Cataclysm at the end of the Mage Wars, the background {{mana}} has been high enough and erratic enough to do what other genres [[ILoveNuclearPower ascribe to radiation]] for the past two thousand years. It shows, even ignoring the intentionally magebuilt creatures running free from the end of the aformentioned magewars, with some of the most [[WhiteMagic utterly benign]] areas having plants that try to feel those travelling nearby as if they were blind people or uproot themselves to flee when someone even ''thinks'' about setting a campfire. In the places where Red In Tooth And Claw(tm) prevails (the vast majority), [[FromBadToWorse it's even worse]].
* In the ''Literature/{{Lensman}}'' novels by Creator/EEDocSmith, there are more than a few such worlds. The worst of the lot is Trenco. The ''entire atmosphere'' liquifies at night and vaporizes again within a minute of dawn. The calmest winds are only about half the speed of sound; the bad ones are much worse. Sheet lightning is constant. The ultra-powerful magnetic field interacts with the magnetic-field-amplifying substances in the atmosphere and the sheet lightning to generate ''space warps'' that prevent light from traveling in a straight line for more than a few yards. ''Every living thing'' is mobile and carnivorous (one scene has a plant being eaten, the plant eater being eaten by a carnivore, and the carnivore being eaten ''by the original plant'', all at once! Then the whole lot [[AlwaysABiggerFish gets swallowed by the planet's largest predator]]), not to mention spawned from microscopic spores that pervade the gaseous atmosphere so that ''any'' foray requires a serious delousing afterwards to prevent internal contamination. And yet everyone wants to come here...because the plants here are the only source of the series' most FantasticDrug: thionite. Bandits want to harvest the plants, process them into the drug, and sell them to a crazed market. So the Galactic Patrol are here to stop them, and because of the wacko atmosphere, only races with [=ESP=], like Rigellians, can operate effectively here.
** Valeria, homeworld of the Dutch-descended, vaguely Boer-inspired [[SpaceMarines Valerian Marines]], probably also qualifies. In the original novels we don't learn much more about it than it being hot, humid and having [[HeavyWorlder roughly thrice-Earth-standard gravity]]. A [[ExpandedUniverse much later RPG sourcebook]] elaborates: it's also heavy on volcanic activity, hence full of noxious fumes and harsh weather, as well as singularly hostile wildlife. The [[BadassArmy Galactic Patrol]] has a major hostile environments training camp there.
* ''Franchise/StarWars'' has seen just about every variant on the theme in its [[Franchise/StarWarsExpandedUniverse Expanded Universe]] and [[Franchise/StarWarsLegends Legends]].
** [[Literature/{{Shatterpoint}} Haruun Kal]] may take the cake. The majority of the planet's "surface" is uninhabitable due to hugely toxic clouds, limiting humans to [[{{Planetville}} one giant mesa]]. This mesa is covered in thick jungle and dotted with dozens or hundreds of active volcanoes, which spew more toxic gas. Most of the animals, from the big cats and wolves down to the monkeys, are carnivorous and good at it -- the only major herbivores are grassers (easily the size of a minivan and named for their habit of eating clearings in the jungle) and ankkox (gigantic tortoises with armored tail-maces). The locals' equivalent of sheepdogs are giant armored predators with hide thick enough to shrug off a lightsaber, which may kill you. There's the usual mix of incredibly deadly and disgusting parasites and fungi, some of which can eat through any metal circuits, even ''inside a gun'' or, say, your aircar. Which will -- wait for it -- ''kill you.'' Even the plants are sturdy and tend to be covered in thorns. If you chew Thyssel Bark, you increase your likelihood of contracting fever wasps which will, if not caught, send you into ''gibbering madness'' by literally eating your brain before the eggs they've [[YourHeadAsplode laid in your head hatch]]. And even if nothing biological kills you, the volcanic gases, lava, and "death hollows" (low points where toxic gases pool) still might. The Korun, humans native to Haruun Kal, are all Force-sensitive presumably because anyone not Force-sensitive died very quickly. The Haruun Kal equivalent of the death penalty is ''tan pel'trokal'', translating to "jungle justice," where you're left naked and unarmed in the middle of the wild jungle. Of course, because of [[DarkerAndEdgier the nature]] of the story set there, the [[HumansAreBastards humans]] living there manage to be ''worse''. Haruun Kal's other claim to fame, besides making a good sporting attempt at everyone's life, is that it's ''Mace Windu's homeworld''.
** Sullust is another LethalLavaLand, but one that managed to evolve an ecology and native sapient species. The planet used to be okay, but at one point the Sullustan corporate government decided to abandon all environmental regulations and just transfer the entire population to space stations.
*** Duro is a similar case but in this case the conditions were entirely the result of industrialization; the planet was temperate and pretty normal before the Duros went crazy with industrialization and collapsed the ecosystem entirely. Eventually the government gave up and moved everyone to orbital stations or the colonies.
** Kashyyyk, the Wookiee homeworld, which barely appears in the movies long after it had made many ''Legends'' appearances, is one of these: (Quoted from Wookieepedia, the Other Other Wiki) "The prevalent ecology could be politely described as a "layered deathtrap", as the dangers presented by local wildlife increased as one descended toward the forest floor."
** [[Literature/JediAcademyTrilogy Kessel]] is actually more of a really big asteroid instead of a real planet. It's a PenalColony where people sentenced by Imperials go to serve their term, however long that takes. Huge plants (of the factory type, not the living type) constantly refine rock into gas so you don't need a space suit, but the atmosphere is still very thin and unbreathable, meaning you do need a mask. Inside dwellings, [[Literature/XWingSeries Corran mentions]] that there's enough atmosphere to breathe, but a reek of burned plastic makes him reach for the mask again. Inside the mines there is mostly working air support, but the crystals that are mined there are extremely reactive to any light, so all convicts/slaves have to work in total darkness. And only the guards are given nightvision devices, so it makes guarding easier. And the stuff they're mining? It's produced by gigantic energy-eating spiders.
*** Even with the ContinuityReboot turning Kessel into more of a planet, it's still very desolate and the miners are still mining for a substance that is used in producing a dangerous drug [[NoOSHACompliance without safety equipment that would protect them from exposure]].
** Korriban, the Sith Homeworld. That alone should be enough to qualify, but then you have to add in the arid landscape, Volcanoes, and Jedi-eating ... things. If that wasn't bad enough, the planet is also basically a necropolis, filled with the tombs of the Dark Lords of the Sith who once ruled the planet. And the spirits of the Dark Lords haven't entirely crossed over...
** [[IDontLikeTheSoundOfThatPlace Despayre]], a world featuring in ''Literature/DeathStar'', has an ecology explicitly like this, with there being approximately no lifeforms which don't have thorns or spikes or poison or ''something''. It's made worse by the fact that it's a PenalColony full of all the convicts that the Empire thinks are worse and less redeemable than the ones they send to Kessel -- Kessel crooks can serve their term and get shipped back out. Sometimes that's murderers and pirates. Sometimes it's political prisoners. Despayre's convicts do have a chance to be shipped up to work on the Death Star, but knowing the Empire they're not going to be freed after. [[spoiler: And then it's used to test the Death Star's superlaser. [[EarthShatteringKaboom Without evacuating the population.]] [[MoralEventHorizon Or the guards.]]]]
** The Expanded Universe expands on many film-featured planets, such as Felucia, covered by fungal jungles home to numerous varieties of carnivorous plants, hostile natives, jungle rancors, and a ''titanic'' sarlacc. Dagobah gets all sorts of aggressive fauna and flora (giant swamp slugs, horribly poisonous amphibians, perambulating carnivorous spider-like tree saplings...) and in ''Literature/GalaxyOfFear: The Hunger'' gets the addition of the descendants of a stranded survey team, who had become more resistant to disease and better warned about the animals and {{Man Eating Plant}}s than their parents, while developing a taste for [[ImAHumanitarian cannibalism]] for want of anything else to eat. Yavin IV, becomes populated by such charming native fauna as aquatic gundarks, all-devouring swarms of piranha beetles, highly poisonous crystal snakes... and of course there are the Massassi temples that hold the [[SealedEvilInACan spirits of evil Sith Lords]].
** [[Literature/ANewDawn Gorse]] is a tide-locked planet that has one side perpetually baked in sunlight, but is hot enough to melt unshielded durasteel. The dark side of the planet is more habitable (although incredibly dark and damp), but as a result of it playing gravity well tug-of-war with its moon Cynda, suffers from frequent earthquakes that have the potential to make mining thorilide (and refining it, which involves dipping the crystals in acid pools) on the planet [[NoOSHACompliance unsafe for flesh-and-blood workers]]. After the night side was completely exhausted of its thorilide reserves, they moved the mining operation to Cynda to the relief of the miners, but to the disappointment of tourists.
* The underground prison world of Creator/PiersAnthony's ''Chthon'' and its sequel ''Phthor'' is a hellish nightmare world. The animals are all deadly and implacable. All the water sources are inhabited by monsters that will either eat you (if you're lucky), or turn you into a distorted zombie component of itself (if you're considerably less so). Native diseases can cause you to suffocate in gallons of your own mucus. The only way out is to either buy your freedom with a gem--only available inside a scalding, unapproachable geothermal vent--or a weeks-long trek through an even worse part of the world.
* ''Literature/TheDeathGateCycle'':
** The Labyrinth originally existed as a prison for an entire race, but over time it acquired malevolent sentience and turned into one of these.
** Abarrach also qualifies, as it is essentially the inside of a volcano with no sunlight to provide energy, combining the worst aspects of sulfuric atmosphere with killing cold and dark. All of the non-magical people died off long ago, and even the demigod Sartan struggle to survive. They have to use all of their godlike powers just to survive, essentially bringing them down to normal.
* Planet Hell in Joe and Jack Haldeman's ''There Is No Darkness''.
* Banshee, in Creator/JohnSteakley's ''Literature/{{Armor}}''. The cold, windy, acidic atmosphere of the planet itself is instant death, even before the Hive Mind alien insects come into play. The main character's survival strategy is to become an utterly nihilistic schizophrenic.
* Creator/HBeamPiper's ''Four Day Planet'' has Fenris, generally considered the second worst place to live in the Milky Way. It has ludicrous temperature extremes, and a vast array of downright unpleasant wildlife (that is also lethally poisonous to eat, although if you were [[TooDumbToLive dumb enough to eat a tread-snail]], you had it coming). The economy is based around ''whaling'' a gargantuan sea monster that has to be hunted using military-grade ammunition, and while the beastie is being cut up, the people doing the cutting have to have support fire from ''machine-gunners'' to make sure everything else in the ocean doesn't get itself a meal. (The ''worst'' place to live is Flourine-Tainted Niflheim, The Planetary Hell, which has an atmosphere made of inordinately reactive fluorine; it's not an example, since the only thing actively trying to kill you is the air...okay, that is pretty unpleasant).
* Ket in ''Literature/{{Animorphs}}: The Ellimist Chronicles''. The surface is covered in lava and poisonous gases. The Ketran death penalty is applied by sending someone to the surface. An alien scouting party that lands on Ket wanders around for hours on the surface in environment suits, before one of their scouts accidentally crashes into a FloatingContinent miles above the ground.
** Several others in Animorphs. The Yeerk homeworld is described as positively hellish. The Hork-Bajir do not go into the lower parts of the equatorial canyon because of all the monsters that live there terrify them (Hork-Bajir being seven feet tall and having blades at every possible joint should give you an idea of how bad their monsters are). The sheer bio-diversity (the Yeerks say their are at best, 100 animal species on their planet. The Andalite home world has exactly two species of birds) of Earth terrifies the Yeerks and Andalites and the fact that the dominant species is humans baffles them. In fact, the Andalites developed morphing technology as an espionage tool and most users specialized in one animal. The thought of offensively weaponizing it never occurred to them until the humans got a hold of it and certainly wasn't practical given either side's bio-diversity.
* ''Literature/TheChroniclesOfThomasCovenant'':
** The Land has the Sarangrave Flat. It is a seemingly typical swamp, perfectly natural and good like all things in the Land. However it ''also'' the home of all deadly and poisonous things.
** In the ''Second Chronicles'' the whole land becomes this under the power of the Sunbane. [[spoiler: Every five days randomly the Land gets a years worth of Drought, Rain, Disease, or [[BodyHorror Fertitily]]. The people need to use the [[BloodMagic Sunbane]] which causes it to survive.]]
* Christopher Anvil wrote a novella titled "The Gentle Earth." The invading aliens came from a very moist world that basically lacked weather or tectonic movement. They thought concepts such as "winter" were human superstitions ... until they experienced blizzards. Before ''that'' they learned they'd parked their headquarters in an area nicknamed "Tornado Alley".... [[note]]Bonus points: The aliens were amphibious, and they had no defense against Terran diseases like the flu.[[/note]]
* Deathship Earth, the bad future in Creator/NormanSpinrad's Anvilicious ''He Walked Among Us'', where global warming has forced the remnants of the human race into domes improvised from shopping malls, recycling their wastes. The rest of the planet is a scorched wilderness, apparently inhabited only by a half-rat, half-cockroach scavenger species.
* Literal deathworlds exist in the world of the ''VideoGame/{{Myst}}'' franchise, and play a role in the novels. These are linking books that teleport the user to places utterly inimical to life, such as a planet with a molten crust or ''the heart of a sun''. There is a reason the D'ni make their initial assessment unknown/potentially deteriorated ages in a heat-resistant, airtight, radiation-proof spacesuit with a light-blocking faceplate that automatically pulls the user back after two seconds in the age, returning to a fireproof sealed decontamination cell. All of these safety precautions turn out to be necessary (and effective) the very first time such an assessment is made in ''The Book of Terahnee''.
* An AfterTheEnd United States has become this in the LongRunningBookSeries ''Literature/{{Deathlands}}''. Literal acid rain, clouds of radioactive and chemical junk, pyrotoxin smogs, fetid strontium swamps, 200-mph winds, kill-crazed mutant monsters and the general fact that most HumansAreBastards in this CrapsackWorld.
* In Sergey Sukhinov's ''Chronicles of the 21st Century'', UsefulNotes/{{Venus}} is described this way. Besides the RealLife reasons of scorching heat, poisonous gases, acidic rains, and low visibility, there are also strange non-carbon-based plants that form a lush forest on a certain plateau. Some of these plants behave in a very plant-like manner, able to uproot and move on their own. They can also defend themselves if necessary and even hunt for food. Even though humans are inedible to the plants, it's usually too late for the poor saps (no pun intended) who end up a tree's lunch before being spat out. Additionally, due to many atmospheric factors, it's almost impossible to solve murders outside the domed city.
* The planet in Creator/RobertAHeinlein's ''Literature/{{Tunnel in the Sky}}''. It doesn't look too bad, at first. Swampy-jungly-foresty place, seems to have largish predators, but nothing TOO obnoxious for a high-school student. This is your pass-fail graded final exam in PLANETARY SURVIVAL. Live to reach the pickup point, and you get a PASS. And to make SURE you can't cheat and read up on specifics of the place, you're going in blind -- the only guarantees we'll make is that you won't need a vacuum suit to survive the environment on the other side.
* Lusitania in the ''Literature/EndersGame'' series has exactly ''six'' native species thanks to a [[spoiler:genetically engineered]] disease called the ''descolada'' by the human settlers ([[BilingualBonus "ungluing" in Portuguese]]). [[spoiler:Humans are not part of the ''descolada's'' artificial ecology, so it kills them.]]
* As if the DeadlyGame the Capital created in ''Literature/TheHungerGames'' wasn't enough, the designers make sure the arena is just as dangerous as the contestants: traps (deadly gas, forest fires), environmental disasters (volcanoes, tidal waves), [[EverythingTryingToKillYou horrible beasts]] (which range from WolfMan muttations to [[KillerRabbit flesh-eating squirrels]])...
* [[EarthThatWas Earth]] in ''Waging Good'' by RobertReed has an atmosphere pumped full of microscopic war machines, which enter the [[YourHeadAsplode blood stream and violently explode in the head]], viruses which infect pregnant women and turn the fetus into a living [[FetusTerrible poison factory]] or TykeBomb, good ol' radiation, and chemical warfare agents.
** The best way for the surviving inhabitants to improve their health? Eat the feces of the small number of people from the Moon sentenced to work on Earth in various reclamation projects, since they shed a certain number of their medical nanites (which remain viable for quite some time) in their feces.
* The [[AlternateTimeline alternate Earth]] of the ''Literature/{{Destroyermen}}'' series. The series takes place mainly in the islands of southeast Asia (the Phillipines, Borneo, Malaysia, etc.), so you're in the [[http://en.wikipedia.org/wiki/Pacific_Ring_of_Fire Ring of Fire]], meaning there's occasional earthquakes and volcanic eruptions. The dinosaurs never went extinct on this Earth, so on land, you've got carnivorous dinosaurs and other reptiles with too many teeth, including an intelligent human-sized lizard species called the Grik that serves as the series' BigBad. One island has a sapient amphibian race that doesn't take kindly to intruders. Another has a kudzu-like plant that reproduces by sprouting roots inside critters that get scratched by it. At sea, there are any number of voracious predatory fish species (the most prevalent being basically piranhas [-[[RecycledInSpace IN SALTWATER!]]-]), "mountain fish" that can eat ships, and hurricanes that can be worse than those on Earth. The alternate Earth isn't so horrible as to prevent organized societies, however.
* The Russian SharedUniverse ''DeathZone'' has localized variant of this in the form of the Five Zones, which formed at the sites of cataclysmic explosions ([[spoiler:the result of a failed wormhole experiment]]) that wipe out several major cities, including Moscow and St. Petersburg. The Zones are surrounded by bubble-like gravity barriers. At the center of each Zone is a perpetual vortex that links each Zone with the mysterious extradimensional Node. [[GreyGoo Rampant nanotechnology]] (originally designed to terraform Mars) is ubiquitous in the Zones, and anything infected by it turns into a mechanical zombie of different kinds. Any vehicle turns into a dangerous version of itself armed to the teeth (e.g. tractors with plasma guns) and behave largely like animals. Any human that gets infected and doesn't receive treatment soon is turned into a "staltech", a mechanical zombie that lumbers through the Zone with an unknown goal and attacks any human (or sometimes another zombie) it sees. Despite this, a good number of people still come to the Zones in search of fortune and adventure, as finding and selling Artifacts is a lucrative business, even though these artifacts refuse to work outside the Zones' anomalous field. Most do not survive. Those that do are called stalkers. Making it a year in a Zone automatically makes you elite (the Zones have been around for only a few years, but many characters treat it as if they have been there for decades if not centuries). Add to those difficulties various anomalies, such as an anti-gravity field that lifts you up and, after you glide out of it, normal gravity takes over, and you plummet to your death. The world outside the Zone is the same, but inside definitely fits the trope.
** Also anyone infected with the "scorgs" (rogue nanotech) ''can'' be saved, but only by a trained specialist who converts infected areas into usable implants. As with all Zone tech, it stops working a short distance from the Zone, and many of these implants replace vital bodily functions. This means that, for most, leaving the Zone is a death sentence, but then most stalkers can't imagine living in the Big World anymore.
* Creator/BrianAldiss's novel ''Literature/{{Hothouse}}'' (AKA ''The Lord Afternoon of Earth'') involves a distant future, where Earth has become tidally locked with the Sun (which has also expanded), so that one side constantly faces the scorching heat, while the other remains in perpetual darkness. The sun-facing side has become the titular hothouse, with giant plants constantly vying for supremacy and most of the animal kingdom dying off. Plants are now extremely dangerous to each other and the remaining animals (humans included). Humanity is facing extinction. Humans are now a fifth of normal size and live on the giant trees. They constantly have to be wary of the {{Man Eating Plant}}s, and the four remaining species of insects, which have become BigCreepyCrawlies. There are also Flymen, who periodically come and try to take human babies. It's revealed that they are [[spoiler:humans mutated by cosmic radiation and rendered sterile; that's why they capture babies]]. Not much is known about the Nightside, except that it is very cold and that there is a race of baboon-descended people called Sharp-furs living there. Oh, and [[spoiler:Earth is destroyed by giant solar flares at the end with life beaming itself to faraway stars]].
* The world created by the release of ice-nine in Creator/KurtVonnegut's ''Literature/CatsCradle'' certainly qualifies.
* ''Literature/StarCarrier'':
** Haris, the fourth planet out from Eta Boötis, at least for humans. It has 1.85 gravity, seas and rain composed of aqueous sulfuric acid, air composed of carbon dioxide, sulfur dioxide, and carbonyl sulfide, among others; there's also surface temperatures ranging from 30-60°C, and sand dollar-like native critters that think humans in emergency suits are crunchy and good with ketchup (regardless of whether they actually are).
** Most extraterrestrial bodies are {{Death World}}s (it's just that Haris is the only one really described in detail). Of all the planets shown, Earth and Osiris are the only ones where humans can survive unprotected, and Osiris' native life is inedible due to MirrorChemistry.
* The Myles Mountains in ''Literature/{{Murderess}}'': the terrain there is almost barren, the rocks are jagged, and the ruthless Dark Ones live in tunnels dug therein. Hallwad, a native of Greywall’d (the world parallel to Earth that the Myles Mountains are in), realises Lu is not, as people native to Greywall’d know they should not come ‘a day’s walking worth of distance’ near them.
* The aptly-named planet Amnesia in ''Literature/SpaceVoyages''. Not only does its noxious atmosphere cause you to lose your memory and potentially die, there are also [[BlackCloak Blackrobians]] lurking at every corner waiting to turn any unsuspecting visitor into one of their own.
* The islands from "Literature/SixthOfTheDusk", especially the Father island, Patji. Every single animal is lethal, violently defensive of its territory, and most of the times psychic. Even the tiniest insects can kill with just one bite, and the plants are only slightly better. Most of them can't actually kill you, thought there are exceptions, but they tend to hide insects that can.
* The titular Edge in ''Literature/TheEdgeChronicles'', hoo boy. This one has several regions, and they all offer different flavors of death. The Deepwoods are crawling with things that can and ''will'' kill you horribly, it's telling enough that one of the very first creatures our hero encounters in the first book is a [[BigCreepyCrawlies giant worm]] that floats and whose venom will [[BodyHorror inflate you like a balloon until you explode]]. The Mire is a huge toxic wasteland which also crawls with predators and bandits, and where every step puts one at risk of sinking into a cesspool of chemical waste. And the beautiful, beckoning Twilight Woods? [[FateWorseThanDeath They won't kill you outright, no.]] That's the path to a ''[[WhoWantsToLiveForever living]]'' [[{{Brainwashed}} death]]. And what about the Edgelands? A place wreathed in deep mist, where you can barely see an inch in front of you, and a single step can either send you tumbling down off the cliff [[BottomlessPits into nowhere]], or wandering off into the Twilight Woods (see above). And most of the cities are not much better, either - Undertown is the very definition of a WretchedHive, and Sanctaphrax is ridden with plots, conspiracies and power struggles.
* In David Brin's short novel, Bios, the planet undergoing colonization is completely and entirely toxic to earth-life. While things like the rock the planet is made out of tend to be okay, everything else is going to kill you. This is theorized to be the case that the planet had a naturally higher Arsenic content than Earth and lacked the similar Carbon levels, meaning that all life and life-derivatives are Arsenic-based lifeforms, and thus highly poisonous.
* In Pat Kelleher's No Man's World trilogy, the 13th Pennine Fusilliers of WWI England are transported to the titular world. The place is so dangerous that the Fusilliers rarely leave the Somme trenches that were teleported with them. Almost all the plant and animal life see the humans as food, there's also a hostile race of hive-insect humanoids to deal with and to top it off there are Eldritch Abominations to contend with too. It's so bad, that even burying your dead in the wrong place can end up getting a lot of people kiilled.
* The Wood in ''Literature/{{Uprooted}}'' is a small-scale version. Living near it is incredibly dangerous; everything from aggressive wolves to pollen caught on a chance breeze can infect people and animals with TheCorruption. Actually wandering ''into'' it requires considerable magical protection unless you want a swift death or [[FateWorseThanDeath something far worse]].
* Antarctica in ''Literature/GreenAntarctica''. The good news: it's no longer covered in two miles of ice! The bad news is that the climate is still very harsh, especially in winter. The animals are a mix of the worst from Eocene Australia and South America. Actual drop bears? Check. Actual killer rabbits that swarm in mating season? Check. Carnivorous kangaroos with blades on their feet? Check. Monstrous gorillas that practice rape? Check. And all of that pales before the nightmare of the human inhabitants, the Tsalal, who practice just about every horrible thing you can imagine. Cannibalism is probably their ''least'' horrifying trait.
* ''Literature/TheZombieKnight'' has the dead continent of Exoltha. Covered in a PerpetualStorm, prowled by raging [[EldritchAbomination feldeaths]], and with some imaginary property that makes its natural hazards affect even [[{{Intangibility}} reapers]], it's not a healthy place to visit. And [[TheDragon Gohvis]] ''lives'' there.
[[/folder]]
20th Mar '17 11:33:41 AM AthenaBlue
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* ''Film/{{Everest 2015}}: Rob explains to his clients that once they climb above 8000 metres on Everest, they will be in the "Death Zone", and their body will begin to shut down. The climbers are constantly reminded during their summit attempt that they must keep moving or risk death.

to:

* ''Film/{{Everest 2015}}: 2015}}'': Rob explains to his clients that once they climb above 8000 metres on Everest, they will be in the "Death Zone", and their body will begin to shut down. The climbers are constantly reminded during their summit attempt that they must keep moving or risk death.
20th Mar '17 11:33:16 AM AthenaBlue
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* ''Film/AfterEarth'' has [[WillSmith Will and Jaden Smith's]] characters crash-landing on a "class one quarantine planet" where everything has evolved to kill humans. Which turns out to be Earth.



* The asteroid in ''Film/{{Armageddon}}'' is not only airless, it's covered in big jaggged evil-looking spikes and regularly spews forth masses of gas and rock designed specifically to kill intrepid astronauts.
* Pandora in ''Film/{{Avatar}}''. Except for the resident sentient humanoid species (who themselves are half again as tall as humans and MadeOfIron to boot), the jungle-covered moon is teeming with megafauna, many of which can withstand automatic weapons fire from the {{BFG}}s seen in the film. There's at least two shown elephant-sized species and two GiantFlyer species, but you can still survive by avoiding them. But if [[GeniusLoci the planet itself]] decides that you've gotta go and the local fauna start evicting you ''en masse'', then you're really in trouble. On top everything else, humans can't even breathe the air -- it has too much carbon dioxide and hydrogen sulfide.



* Quite probably the ultimate example in film is Creator/PeterJackson's version of Skull Island from ''Film/KingKong2005''. Featuring [[BigCreepyCrawlies the Invertebrates of Utterly Horrific Dimensions]], prehistoric terrors, and the most grotesque (and dangerous) imaginable evolutionary offshoots -- often multiple representatives of them -- in virtually every scene. The [[AllThereInTheManual tie-in book]] ''The World of Kong: A Natural History of Skull Island'' details it further, explaining that Skull Island's geology is literally tearing the island apart, making it smaller and smaller until it will eventually sink back into the sea. Because of the shrinking environment, competition between species has accelerated in a struggle for life and death unprecedented in the modern natural world. Skull Island and its creatures are the result of the brutality of natural selection at its worst.

to:

* Quite probably the ultimate example in film is Creator/PeterJackson's version of Skull Island from ''Film/KingKong2005''. Featuring [[BigCreepyCrawlies the Invertebrates of Utterly Horrific Dimensions]], prehistoric terrors, and the most grotesque (and dangerous) imaginable evolutionary offshoots -- often multiple representatives of them -- in virtually every scene. The [[AllThereInTheManual tie-in book]] ''The World of Kong: A Natural History of Skull Island'' details it further, explaining ''Film/{{Everest 2015}}: Rob explains to his clients that Skull Island's geology is literally tearing the island apart, making it smaller and smaller until it once they climb above 8000 metres on Everest, they will eventually sink back into the sea. Because of the shrinking environment, competition between species has accelerated in a struggle for life and death unprecedented be in the modern natural world. Skull Island "Death Zone", and its creatures their body will begin to shut down. The climbers are the result of the brutality of natural selection at its worst.constantly reminded during their summit attempt that they must keep moving or risk death.



* The Fire Swamp in the book and film ''Film/ThePrincessBride'', featuring spontaneous bursts of fire, Lightning Sand, and the [[RodentOfUnusualSize R.O.U.S.]]
-->'''Westley''': It's not that bad.\\
'' '''Buttercup''' gives him a look.''\\
'''Westley''' ''(defensively)'': Well, I'm not saying I'd like to set up a summer home here, but the trees are actually quite lovely.



* Pandora in ''Film/{{Avatar}}''. Except for the resident sentient humanoid species (who themselves are half again as tall as humans and MadeOfIron to boot), the jungle-covered moon is teeming with megafauna, many of which can withstand automatic weapons fire from the {{BFG}}s seen in the film. There's at least two shown elephant-sized species and two GiantFlyer species, but you can still survive by avoiding them. But if [[GeniusLoci the planet itself]] decides that you've gotta go and the local fauna start evicting you ''en masse'', then you're really in trouble. On top everything else, humans can't even breathe the air -- it has too much carbon dioxide and hydrogen sulfide.
* ''Film/{{Soldier}}'' is set on a planet which, while almost a vacation spot in comparison to most examples here, has lots of poisonous snakes and insane winds.
* ''Franchise/StarWars'':
** Yoda's chosen refuge of Dagobah is nobody's idea of a vacation destination (at least nobody who isn't a Jedi Master), being a desolate swamp world devoid of sentient life, but hosting such delights as predatory dragonsnakes and a very noticeable Dark Side presence.
** Tatooine is a barren desert home to vicious barbarian aliens, giant desert dragons, and precious little civilization, all of which is run by criminals, although the desert climate is what makes things most difficult. [[spoiler:Background information reveals it used to be a jungle world, until the [[AbusivePrecursors Rakata]] glassed it from orbit, the vitrified soil gradually breaking down into sand.]]
** Hoth is like Tatooine, except cold and worse. If the subarctic temperatures and howling blizzards won't do you in, the wampa ice beasts will.
** Mustafar is blisteringly hot and covered in many areas by molten lava. But the Separatists managed to build a base there anyway. The reason it's so ludicrously volatile? It used to be a pleasant place, but then it got caught in a gravitational tug-of-war between two gas giants, and the tidal forces have turned Mustafar into a volcanic hellhole as it is very slowly torn apart.

to:

* Pandora in ''Film/{{Avatar}}''. Except for the resident sentient humanoid species (who themselves are half again as tall as humans and MadeOfIron to boot), the jungle-covered moon is teeming with megafauna, many of which can withstand automatic weapons fire from the {{BFG}}s seen The dinosaur-filled islands in the film. There's at least two shown elephant-sized species ''Franchise/JurassicPark'' movies ([[Franchise/JurassicPark and two GiantFlyer species, but you can still survive by avoiding them. But if [[GeniusLoci books]]) which are even known to Costa Rican locals as "Las Cinco Muertes" (the five deaths). We only get to see Isla Nublar and Isla Sorna though. From ''Film/JurassicParkIII'':
-->'''Alan Grant:''' That's just great. Here we are on the most dangerous island on
the planet itself]] decides that you've gotta go and we're not even getting paid.
* Quite probably the ultimate example in film is Creator/PeterJackson's version of Skull Island from ''Film/KingKong2005''. Featuring [[BigCreepyCrawlies the Invertebrates of Utterly Horrific Dimensions]], prehistoric terrors,
and the local fauna start evicting you ''en masse'', then you're really in trouble. On top everything else, humans can't even breathe the air -- it has too much carbon dioxide and hydrogen sulfide.
* ''Film/{{Soldier}}'' is set on a planet which, while almost a vacation spot in comparison to
most examples here, has lots grotesque (and dangerous) imaginable evolutionary offshoots -- often multiple representatives of poisonous snakes them -- in virtually every scene. The [[AllThereInTheManual tie-in book]] ''The World of Kong: A Natural History of Skull Island'' details it further, explaining that Skull Island's geology is literally tearing the island apart, making it smaller and insane winds.
* ''Franchise/StarWars'':
** Yoda's chosen refuge of Dagobah is nobody's idea of a vacation destination (at least nobody who isn't a Jedi Master), being a desolate swamp world devoid of sentient life, but hosting such delights as predatory dragonsnakes and a very noticeable Dark Side presence.
** Tatooine is a barren desert home to vicious barbarian aliens, giant desert dragons, and precious little civilization, all of which is run by criminals, although the desert climate is what makes things most difficult. [[spoiler:Background information reveals it used to be a jungle world,
smaller until the [[AbusivePrecursors Rakata]] glassed it from orbit, the vitrified soil gradually breaking down will eventually sink back into sand.]]
** Hoth is like Tatooine, except cold and worse. If
the subarctic temperatures and howling blizzards won't do you in, sea. Because of the wampa ice beasts will.
** Mustafar is blisteringly hot and covered in many areas by molten lava. But the Separatists managed to build a base there anyway. The reason it's so ludicrously volatile? It used to be a pleasant place, but then it got caught in a gravitational tug-of-war
shrinking environment, competition between two gas giants, species has accelerated in a struggle for life and death unprecedented in the tidal forces have turned Mustafar into a volcanic hellhole as it is very slowly torn apart.modern natural world. Skull Island and its creatures are the result of the brutality of natural selection at its worst.



* Subverted and parodied in the movie version of ''Film/TankGirl''.



* The asteroid in ''Film/{{Armageddon}}'' is not only airless, it's covered in big jaggged evil-looking spikes and regularly spews forth masses of gas and rock designed specifically to kill intrepid astronauts.

to:

* The asteroid Fire Swamp in ''Film/{{Armageddon}}'' is the book and film ''Film/ThePrincessBride'', featuring spontaneous bursts of fire, Lightning Sand, and the [[RodentOfUnusualSize R.O.U.S.]]
-->'''Westley:''' It's
not only airless, it's covered in big jaggged evil-looking spikes and regularly spews forth masses that bad.\\
''[Buttercup gives him a look]''\\
'''Westley:''' ''(defensively)'' Well, I'm not saying I'd like to set up a summer home here, but the trees are actually quite lovely.
* ''Film/{{Screamers}}'': The colony world Sirius B has become a wasteland due to an apocalyptic war between two different factions who completely destroyed each other. Near the end they release armies
of gas and rock designed specifically to self-evolving killer robots which kill intrepid astronauts.indiscriminately, making the entire planet uninhabitable. Even venturing outside the few remaining bunkers is viewed as a SuicideMission.



* The dinosaur-filled islands in the ''Franchise/JurassicPark'' movies ([[Franchise/JurassicPark and books]]) which are even known to Costa Rican locals as "Las Cinco Muertes" (the five deaths). We only get to see Isla Nublar and Isla Sorna though. From ''Film/JurassicParkIII'':
-->'''Alan Grant:''' That's just great. Here we are on the most dangerous island on the planet and we're not even getting paid.
* ''Film/AfterEarth'' has [[WillSmith Will and Jaden Smith's]] characters crash-landing on a "class one quarantine planet" where everything has evolved to kill humans. Which turns out to be Earth.
* ''Film/{{Screamers}}'': The colony world Sirius B has become a wasteland due to an apocalyptic war between two different factions who completely destroyed each other. Near the end they release armies of self-evolving killer robots which kill indiscriminately, making the entire planet uninhabitable. Even venturing outside the few remaining bunkers is viewed as a SuicideMission.

to:

* The dinosaur-filled islands in the ''Franchise/JurassicPark'' movies ([[Franchise/JurassicPark and books]]) which are even known to Costa Rican locals as "Las Cinco Muertes" (the five deaths). We only get to see Isla Nublar and Isla Sorna though. From ''Film/JurassicParkIII'':
-->'''Alan Grant:''' That's just great. Here we are
''Film/{{Soldier}}'' is set on the most dangerous island on the a planet which, while almost a vacation spot in comparison to most examples here, has lots of poisonous snakes and we're not even getting paid.
insane winds.
* ''Film/AfterEarth'' has [[WillSmith Will ''Franchise/StarWars'':
** Yoda's chosen refuge of Dagobah is nobody's idea of a vacation destination (at least nobody who isn't a Jedi Master), being a desolate swamp world devoid of sentient life, but hosting such delights as predatory dragonsnakes
and Jaden Smith's]] characters crash-landing on a "class one quarantine planet" where everything has evolved very noticeable Dark Side presence.
** Tatooine is a barren desert home
to kill humans. Which turns out vicious barbarian aliens, giant desert dragons, and precious little civilization, all of which is run by criminals, although the desert climate is what makes things most difficult.
** Hoth is like Tatooine, except cold and worse. If the subarctic temperatures and howling blizzards won't do you in, the wampa ice beasts will.
** Mustafar is blisteringly hot and covered in many areas by molten lava. But the Separatists managed to build a base there anyway. The reason it's so ludicrously volatile? It used
to be Earth.
* ''Film/{{Screamers}}'': The colony world Sirius B has become
a wasteland due to an apocalyptic war pleasant place, but then it got caught in a gravitational tug-of-war between two different factions who completely destroyed each other. Near gas giants, and the end they release armies of self-evolving killer robots which kill indiscriminately, making tidal forces have turned Mustafar into a volcanic hellhole as it is very slowly torn apart.
%%* Subverted and parodied in
the entire planet uninhabitable. Even venturing outside the few remaining bunkers is viewed as a SuicideMission.movie version of ''Film/TankGirl''.



* ''Film/{{Everest 2015}}: Rob explains to his clients that once they climb above 8000 metres on Everest, they will be in the "Death Zone", and their body will begin to shut down. The climbers are constantly reminded during their summit attempt that they must keep moving or risk death.
18th Mar '17 9:52:28 PM KBABZ
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Added DiffLines:

* While the worlds of ''VideoGame/NoMansSky'' are generally a handful to deal with just on their own through resource management, certain worlds manage to push the boundaries into the absurd, especially if you don't have any Plutonium to take off and abandon it immediately. Some worlds have Sentinels that attack you on sight, some are completely devoid of any plant life or exposed minerals whatsoever due to their incredibly toxic atmospheres, and some are inhabited only by creatures that just want to kill you. The absolute worst worlds contain ''all three of these''.
This list shows the last 10 events of 502. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathWorld