History Main / DeathOrGloryAttack

30th Dec '17 7:52:08 AM Gadjiltron
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* In TabletopGame/YuGiOh several strategies require you to commit all resources you have to eliminate your opponent in a single turn. If your opponent somehow survives the onslaught, or is able to counter it somehow, you are left defenseless against them.
** In addition, several cards use this trope, putting you at a severe disadvantage if the move is countered. The card ''Relay Soul'' allows you to summon a monster from your hand, and while it is out on the field, you take no damage. However, the second it is no longer face up, you immediately lose the duel.



* In TabletopGame/YuGiOh several strategies require you to commit all resources you have to eliminate your opponent in a single turn. If your opponent somehow survives the onslaught, or is able to counter it somehow, you are left defenseless against them.
** In addition, several cards use this trope, putting you at a severe disadvantage if the move is countered. The card ''Relay Soul'' allows you to summon a monster from your hand, and while it is out on the field, you take no damage. However, the second it is no longer face up, you immediately lose the duel.



* ''VideoGame/ShinMegamiTenseiIV'' has a set of physical attacks with a high critical rate but low accuracy. Normally, this wouldn't be enough to qualify for this trope, but in this game landing a critical hit earns you an extra turn icon, while missing an attack makes you lose all your remaining turn icons and has a chance to inflict a powerful buff on the enemy. Given that the game also has RocketTagGAmeplay where even normal enemies from several dungeons ago can be a threat, one missed attack can hurt your party a lot. For extra fun, use skills like Critical Wave, which hit the entire enemy team but have a chance to miss for each enemy.

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* ''VideoGame/ShinMegamiTenseiIV'' has a set of physical attacks with a [[PowerfulButInaccurate high critical rate but low accuracy. accuracy]]. Normally, this wouldn't be enough to qualify for this trope, but in this game landing a critical hit earns you an extra turn icon, while missing an attack makes you lose all your remaining an additional turn icons icon and has a chance to inflict a powerful buff on the enemy. Given that the game also has RocketTagGAmeplay RocketTagGameplay where even normal enemies from several dungeons ago can be a threat, one missed attack can hurt your party a lot. For extra fun, use skills like Critical Wave, which hit the entire enemy team but have a chance to miss for each enemy. Remember that missing even a ''single'' hit costs you turn icons, no matter how many critical hits you got from the rest of the attack.
21st Dec '17 12:41:13 PM Freezer
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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the sword tech "mortal draw" works like this. To use it, you must walk up to an enemy with your sword sheathed, and then press A when prompted during a small window. If it hits, you kill almost any enemy in one strike. If you mistime it, then the enemy gets a free strike at you.
** Similarly, facing a certain charge attack from the FinalBoss will prompt you with "chance" and to press A, which enters you into a (completely optional) button-mashing BladeLock event with him. If you miss the "chance" window and fail to get out of the way, then you get hit with the brunt of the attack. If you fail the BladeLock, he'll take away a chunk of your health. But if you succeed both of those, you're well on your way to killing him.

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* ''Franchise/TheLegendOfZelda'':
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In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the sword tech "mortal draw" works like this. To use it, you must walk up to an enemy with your sword sheathed, and then press A when prompted during a small window. If it hits, you kill almost any enemy in one strike. If you mistime it, then the enemy gets a free strike at you.
** *** Similarly, facing a certain charge attack from the FinalBoss will prompt you with "chance" and to press A, which enters you into a (completely optional) button-mashing BladeLock event with him. If you miss the "chance" window and fail to get out of the way, then you get hit with the brunt of the attack. If you fail the BladeLock, he'll take away a chunk of your health. But if you succeed both of those, you're well on your way to killing him.him.
** In ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild's]]'' "Battle of the Champions" DLC, you are given the [[ExactlyWhatItSaysOnTheTin "One-Hit Obliterator"]], a four-pronged, one-handed trident-style weapon that can one-shot up to two opponents while the weapon is charged. But it charges itself by draining your health down to one-quarter of one heart. Using that weapon means one of you is going down in one hit.
15th Dec '17 7:37:45 AM Cryoclaste
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* ''Videogame/{{Bloodborne}}'': A major part of the game, Riposte attacks and the Rallying system are all about this. Instead of backstabbing like in ''DarkSouls'', you have to shoot the enemy at just the right moment to get an opening for a powerful Visceral Attack. It ends with either the enemy or you dead.

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* ''Videogame/{{Bloodborne}}'': A major part of the game, Riposte attacks and the Rallying system are all about this. Instead of backstabbing like in ''DarkSouls'', ''VideoGame/DarkSouls'', you have to shoot the enemy at just the right moment to get an opening for a powerful Visceral Attack. It ends with either the enemy or you dead.
9th Dec '17 12:54:24 PM nombretomado
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* In ''DokaponKingdom'' and ''Dokapon Journey'', every character you control or fight has a move called "Strike", which usually does enough damage to bring down a full-health enemy of the same level as the person using it. However, should the character on the receiving end counter it (using a move of the same name), the ''attacker'' gets the damage instead. It doesn't necessarily kill, but characters can kill enemies of much higher level than themselves by getting a lucky counter on the defense and then finishing off the opponent with their attack.

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* In ''DokaponKingdom'' ''VideoGame/DokaponKingdom'' and ''Dokapon Journey'', every character you control or fight has a move called "Strike", which usually does enough damage to bring down a full-health enemy of the same level as the person using it. However, should the character on the receiving end counter it (using a move of the same name), the ''attacker'' gets the damage instead. It doesn't necessarily kill, but characters can kill enemies of much higher level than themselves by getting a lucky counter on the defense and then finishing off the opponent with their attack.
25th Nov '17 10:33:11 PM TheCuza
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** The {{Giant Enemy Crab}}s sometimes rear up to slam their entire body down. This creates a small window where you can trigger a ''VideoGame/{{Bloodborne}}''-style Visceral Attack on them (read: AttackItsWeakPoint ForMassiveDamage). However, if you miss the window, then you get a big ol' crab slamming down right on your head and crushing you.
11th Oct '17 10:23:37 PM finalsurvivor1
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* In the 3DS remake of ''VideoGame/MarioAndLuigiSuperstarSaga'', the fight with [[spoiler:Ludwig]] in the final dungeon is massively revamped to center around one of these. The boss starts the fight by unleashing a massive, yet sluggish attack; while it makes its way to Mario and Luigi, he'll start shooting lesser attacks to distract them. Eventually, the first attack will approach one of the brothers, and [[spoiler:Ludwig]] will keep firing until it's two seconds away from impact. If nothing is done, the attack will deal 999 damage to both characters regardless of stats or equipment, instantly killing them. If the attack is countered, [[spoiler:Ludwig]] will instead get hit with 999 damage and die instantly.
8th Oct '17 12:20:33 PM Malady
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* ''[[ClashOfHeroes Might And Magic: Clash of Heroes]]'' has Fiona's Spider Cloak accessory. It boosts the power of her individual units by 100%, allowing her to take on opponents of much higher levels. The drawback is that it knocks her lifepoints down to 10% of her max, so one solid hit will kill her. Note that in earlier versions of the game, Fiona could refill her life points to full, with the Vampire elite units and a bit of luck. The UsefulNotes/{{Steam}} version closed that loophole by hard capping her HP at 10% of maximum.

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* ''[[ClashOfHeroes Might And Magic: Clash of Heroes]]'' ''VideoGame/MightAndMagicClashOfHeroes'' has Fiona's Spider Cloak accessory. It boosts the power of her individual units by 100%, allowing her to take on opponents of much higher levels. The drawback is that it knocks her lifepoints down to 10% of her max, so one solid hit will kill her. Note that in earlier versions of the game, Fiona could refill her life points to full, with the Vampire elite units and a bit of luck. The UsefulNotes/{{Steam}} version closed that loophole by hard capping her HP at 10% of maximum.
6th Oct '17 10:26:13 AM FordPrefect
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* Similar to Shooting The Moon in Hearts, Spades have Blinds, where you can bid a set amount without looking at your cards to gauge potential scoring. (Blind 7 and Blind Nil being the most common variants). Crosses with DesperationAttack, since most rule sets only allow Blinds if you have a negative score and/or are down by at least 100 points. Pulling it off gives you double points (a Blind 7 gives you 140 points). Failing '''loses you''' double points. A Blind Nil (betting you win zero tricks) is +/-200 points, but is particularly hard to pull off, especially since there is one unbeatable card (Ace of Spades or Big Joker, depending on preferences of rules) and gaining that will instantly sink your attempt.

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* Similar to Shooting The Moon in Hearts, Spades have Blinds, where you can bid a set amount without looking at your cards to gauge potential scoring. (Blind 7 and Blind Nil being the most common variants). Crosses with DesperationAttack, since most rule sets only allow Blinds if you have a negative score and/or are down by at least 100 points. Pulling it off gives you double points (a Blind 7 gives you 140 points). Failing '''loses you''' double points. A Blind Nil (betting you win zero tricks) is +/-200 points, but is particularly hard to pull off, especially since there is one unbeatable card (Ace of Spades or Big Joker, depending on preferences of rules) and gaining that its presence in your hand will instantly sink your attempt.
6th Oct '17 10:23:21 AM FordPrefect
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** Declaring an Open Riichi (declaring you need only one tile left to win, and then revealing your almost-winning hand while still waiting for said tile) in the Japanese ruleset. Most Mahjong parlours don't allow it, but for those who do it's a two-han ''yaku'' (a multiplier for your score) that stacks with the contents of your hand, but also reveals what hand you're going for to all your opponents. An open riichi can basically only be won by self-draw, since anyone with a functioning pair of eyes can avoid dealing into it (unless they're also in riichi), and has the normal caveat that you can't replace any of the titles in your hand and forcing you to discard all your draws that won't win you the hand.

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** Declaring an Open Riichi (declaring you need only one tile left to win, and then revealing your almost-winning hand while still waiting for said tile) in the Japanese ruleset. Most Mahjong parlours don't allow it, but for those who do it's a two-han ''yaku'' (a multiplier for your score) that stacks with the contents of your hand, but also reveals what hand you're going for to all your opponents. An open riichi can basically only be won by self-draw, since anyone with a functioning pair of eyes can avoid dealing into it (unless they're also in riichi), and has the normal caveat that you can't replace any of the titles tiles in your hand and forcing you to discard all your draws that won't win you the hand.
18th Sep '17 5:58:51 PM Sabrewing
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* The piledriver in ''VideoGame/ProWrestling'' on NES is quite easily capable of putting the hurt on the other opponent, but they have to already been in a weakened state for it to work. If you try and use it too early, it's automatically countered on you.

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* The piledriver brainbuster in ''VideoGame/ProWrestling'' on NES is quite easily capable of putting the hurt on the other opponent, but they have to already been in a weakened state for it to work. If you try and use it too early, it's automatically countered on you.
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