History Main / DeathOrGloryAttack

11th Oct '17 10:23:37 PM finalsurvivor1
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* In the 3DS remake of ''VideoGame/MarioAndLuigiSuperstarSaga'', the fight with [[spoiler:Ludwig]] in the final dungeon is massively revamped to center around one of these. The boss starts the fight by unleashing a massive, yet sluggish attack; while it makes its way to Mario and Luigi, he'll start shooting lesser attacks to distract them. Eventually, the first attack will approach one of the brothers, and [[spoiler:Ludwig]] will keep firing until it's two seconds away from impact. If nothing is done, the attack will deal 999 damage to both characters regardless of stats or equipment, instantly killing them. If the attack is countered, [[spoiler:Ludwig]] will instead get hit with 999 damage and die instantly.
8th Oct '17 12:20:33 PM Malady
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* ''[[ClashOfHeroes Might And Magic: Clash of Heroes]]'' has Fiona's Spider Cloak accessory. It boosts the power of her individual units by 100%, allowing her to take on opponents of much higher levels. The drawback is that it knocks her lifepoints down to 10% of her max, so one solid hit will kill her. Note that in earlier versions of the game, Fiona could refill her life points to full, with the Vampire elite units and a bit of luck. The UsefulNotes/{{Steam}} version closed that loophole by hard capping her HP at 10% of maximum.

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* ''[[ClashOfHeroes Might And Magic: Clash of Heroes]]'' ''VideoGame/MightAndMagicClashOfHeroes'' has Fiona's Spider Cloak accessory. It boosts the power of her individual units by 100%, allowing her to take on opponents of much higher levels. The drawback is that it knocks her lifepoints down to 10% of her max, so one solid hit will kill her. Note that in earlier versions of the game, Fiona could refill her life points to full, with the Vampire elite units and a bit of luck. The UsefulNotes/{{Steam}} version closed that loophole by hard capping her HP at 10% of maximum.
6th Oct '17 10:26:13 AM FordPrefect
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* Similar to Shooting The Moon in Hearts, Spades have Blinds, where you can bid a set amount without looking at your cards to gauge potential scoring. (Blind 7 and Blind Nil being the most common variants). Crosses with DesperationAttack, since most rule sets only allow Blinds if you have a negative score and/or are down by at least 100 points. Pulling it off gives you double points (a Blind 7 gives you 140 points). Failing '''loses you''' double points. A Blind Nil (betting you win zero tricks) is +/-200 points, but is particularly hard to pull off, especially since there is one unbeatable card (Ace of Spades or Big Joker, depending on preferences of rules) and gaining that will instantly sink your attempt.

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* Similar to Shooting The Moon in Hearts, Spades have Blinds, where you can bid a set amount without looking at your cards to gauge potential scoring. (Blind 7 and Blind Nil being the most common variants). Crosses with DesperationAttack, since most rule sets only allow Blinds if you have a negative score and/or are down by at least 100 points. Pulling it off gives you double points (a Blind 7 gives you 140 points). Failing '''loses you''' double points. A Blind Nil (betting you win zero tricks) is +/-200 points, but is particularly hard to pull off, especially since there is one unbeatable card (Ace of Spades or Big Joker, depending on preferences of rules) and gaining that its presence in your hand will instantly sink your attempt.
6th Oct '17 10:23:21 AM FordPrefect
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** Declaring an Open Riichi (declaring you need only one tile left to win, and then revealing your almost-winning hand while still waiting for said tile) in the Japanese ruleset. Most Mahjong parlours don't allow it, but for those who do it's a two-han ''yaku'' (a multiplier for your score) that stacks with the contents of your hand, but also reveals what hand you're going for to all your opponents. An open riichi can basically only be won by self-draw, since anyone with a functioning pair of eyes can avoid dealing into it (unless they're also in riichi), and has the normal caveat that you can't replace any of the titles in your hand and forcing you to discard all your draws that won't win you the hand.

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** Declaring an Open Riichi (declaring you need only one tile left to win, and then revealing your almost-winning hand while still waiting for said tile) in the Japanese ruleset. Most Mahjong parlours don't allow it, but for those who do it's a two-han ''yaku'' (a multiplier for your score) that stacks with the contents of your hand, but also reveals what hand you're going for to all your opponents. An open riichi can basically only be won by self-draw, since anyone with a functioning pair of eyes can avoid dealing into it (unless they're also in riichi), and has the normal caveat that you can't replace any of the titles tiles in your hand and forcing you to discard all your draws that won't win you the hand.
18th Sep '17 5:58:51 PM Sabrewing
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* The piledriver in ''VideoGame/ProWrestling'' on NES is quite easily capable of putting the hurt on the other opponent, but they have to already been in a weakened state for it to work. If you try and use it too early, it's automatically countered on you.

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* The piledriver brainbuster in ''VideoGame/ProWrestling'' on NES is quite easily capable of putting the hurt on the other opponent, but they have to already been in a weakened state for it to work. If you try and use it too early, it's automatically countered on you.
17th Sep '17 6:36:26 PM Sabrewing
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* This is the nature of pretty much all [[DangerousForbiddenTechnique Black Blood Arts]] in VideoGame/GodEater2. Special mention goes to the Boost Hammer Black Blood Arts: Tornado Carnage is by far the most powerful Blood Art for Boost Hammers, but instantly kills the user if it misses, and Deicide is slightly weaker but consumes all of the user's stamina on use (meaning you're left vulnerable while you catch your breath afterwards).

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* This is the nature of pretty much all [[DangerousForbiddenTechnique Black Blood Arts]] in VideoGame/GodEater2. ''VideoGame/GodEater2''. Special mention goes to the Boost Hammer Black Blood Arts: Tornado Carnage is by far the most powerful Blood Art for Boost Hammers, but instantly kills the user if it misses, and Deicide is slightly weaker but consumes all of the user's stamina on use (meaning you're left vulnerable while you catch your breath afterwards).afterwards).
* The piledriver in ''VideoGame/ProWrestling'' on NES is quite easily capable of putting the hurt on the other opponent, but they have to already been in a weakened state for it to work. If you try and use it too early, it's automatically countered on you.
10th Sep '17 5:27:30 PM DiniV
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* This is the nature of pretty much all [[DangerousForbiddenTechnique Black Blood Arts]] in VideoGame/GodEater2. Special mention goes to the Boost Hammer Black Blood Arts: Tornado Carnage is by far the most powerful Blood Art for Boost Hammers, but instantly kills the user if it misses, and Deicide is slightly weaker but consumes all of the user's stamina on use (meaning you're left vulnerable while you catch your breath afterwards).
7th Sep '17 7:16:20 PM LlamaAdventure
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* In ''BatmanArkhamKnight'', the ''enemies'' have one in the form of a charging attack, which has a massive wind-up time but is uncounterable and knocks Batman over, and since it's usually started from a distance it can be easy to miss if you're more concerned with the mob of enemies directly in front of you. However, if Batman hits the charging enemy with a batarang, it's an instant KO.
5th Aug '17 8:51:57 AM Jhonny
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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered.

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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered. Several German commanders - both at the time and later - actually said the war could have been ended much faster than that, had the Allies pressed across the Rhine with the same speed and single punch as they did towards Paris.
27th Jul '17 10:45:57 AM Necrodomo
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