History Main / DeathOrGloryAttack

27th Jun '17 11:24:53 AM DracoKanji
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* For ''TabletopGame/{{Beyblade}} Metal Fury'', the Final:Drive included with Cosmic Pegasus F:D has a tip which retracts as the Beyblade looses spin. Once it fully retracts, it becomes a wide rubber flat tip meant to give one last Desperation Attack before spinning out.
18th Jun '17 2:47:07 PM LtFedora
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* The D-Day landings in Normandy. While war had already shifted against Germany, landing Western Allied troops in France was a carefully calculated move to help accelerate the collapse of the Wehrmacht and end the war in Europe. It was extremely risky, as the Allies were literally committing all the troops they had into the invasion. General Eisenhower even had a speech prepared in which [[ItsAllMyFault he assumed full responsibility in case the invasion failed]]. Needless to say, the landing was a success and eleven months later, Germany surrendered.
7th May '17 4:05:00 PM nombretomado
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* ''StarCraft'' has the Nuke. Assuming you can get the Ghost into enemy territory undetected, and he can survive the ten-second call to target the Nuke, ''and'' you can afford the time and resources to build the Nuke itself, the Nuclear Strike is guaranteed to kill all units and severely damage all buildings within a considerable radius.

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* ''StarCraft'' ''VideoGame/StarCraft'' has the Nuke. Assuming you can get the Ghost into enemy territory undetected, and he can survive the ten-second call to target the Nuke, ''and'' you can afford the time and resources to build the Nuke itself, the Nuclear Strike is guaranteed to kill all units and severely damage all buildings within a considerable radius.



** For a specific example in competitive ''StarCraft'', master player Boxer's famous "SCV Rush" was one of these. Boxer sent literally every unit he had, including the {{Worker Unit}}s, at his opponent's base and managed a win, since his opponent was spending all his resources on early expansions. If he had been mistaken in his timing, or if his opponent had had more defenses than he expected, that move would likely have cost him the game, since he essentially sacrificed his entire economy for an early strike.

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** For a specific example in competitive ''StarCraft'', ''[=StarCraft=]'', master player Boxer's famous "SCV Rush" was one of these. Boxer sent literally every unit he had, including the {{Worker Unit}}s, at his opponent's base and managed a win, since his opponent was spending all his resources on early expansions. If he had been mistaken in his timing, or if his opponent had had more defenses than he expected, that move would likely have cost him the game, since he essentially sacrificed his entire economy for an early strike.
14th Feb '17 6:05:57 PM SirPellucidar
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* In chess, there is what is called a speculative sacrifice - one player gives up a large amount of material (usually at least a bishop/knight, but sometimes a rook, queen, or even more) based on pure instinct - instead of calculating the final result (which in many cases would be impossible), the player hopes that factors like piece activity, weaknesses in their opponent's position, a strong attack, etc. will end up justifying the material lost. When it works a game is often hailed as a brilliancy, but if it fails the player who offered the sacrifice is obviously at a huge disadvantage.
28th Jan '17 6:24:33 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': On occasion, and when pressed by selective destruction of its buildings, the AI will empty all its GarrisonableStructures and sell its depowered defenses (in the US' case, it gets them 3 Rangers per buildings) and send all its remaining troops at you at once... so it's a shame infantry is so very easy to dispose of.
19th Jan '17 6:31:52 AM SAMAS
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* The original AlphaStrike as done by an aircraft carrier. The target is going to be ''pasted'', but should an enemy come across the now-defenseless carrier, it's in deep trouble.
13th Jan '17 11:08:58 AM Wyldchyld
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* In ''Manga/Bleach'', Ichigo's weapon has a last resort feature called "Mugetsu". Zangetsu usually works by firing Ichigo's inner energy in the form of a SwordBeam called Getsugatensho. He eventually discovers that by fusing with his weapon, he can essentially "become Getsuga", turning into a walking embodiment of every drop of strength he has and, whenever he feels like ending things, finishing his fight with one final mountain-sized strike. The obvious drawback is that when he's done using it, he'll completely burn himself out to the point where even Zangetsu itself doesn't think he'll ever get his powers back, so he better hope his opponent is actually beaten or he's in trouble. [[spoiler:He did later recover, but it took more than a year, a possessed badge, and seriously deadly rehab to do it.]]

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* In ''Manga/Bleach'', ''Manga/{{Bleach}}'', Ichigo's weapon has a last resort feature called "Mugetsu". Zangetsu usually works by firing Ichigo's inner energy in the form of a SwordBeam called Getsugatensho. He eventually discovers that by fusing with his weapon, he can essentially "become Getsuga", turning into a walking embodiment of every drop of strength he has and, whenever he feels like ending things, finishing his fight with one final mountain-sized strike. The obvious drawback is that when he's done using it, he'll completely burn himself out to the point where even Zangetsu itself doesn't think he'll ever get his powers back, so he better hope his opponent is actually beaten or he's in trouble. [[spoiler:He did later recover, but it took more than a year, a possessed badge, and seriously deadly rehab to do it.]]
1st Jan '17 4:10:27 AM LucaEarlgrey
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* One advanced technique in ''VideoGame/BattleGaregga'' is to [[SuicideAttack suicide your]] [[ViolationOfCommonSense last life]], using the shrapnel or one of Gain's or Bornham's {{Smart Bomb}}s deployed immediately beforehand to damage or kill enemies and push yourself past the [[EveryTenThousandPoints point threshold for the next extra life]] before the "Continue" prompt shows up (or GameOver, if continues are turned off). If you succeed -- [[DifficultButAwesome and that's a big "if"]] -- you'll get a full bomb pickup that's intended to be used as a continue incentive.

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* One advanced technique in ''VideoGame/BattleGaregga'' is to [[SuicideAttack suicide your]] [[ViolationOfCommonSense last life]], using the shrapnel or one of Gain's or Bornham's {{Smart Bomb}}s deployed immediately beforehand to damage or kill enemies and push yourself past the [[EveryTenThousandPoints point threshold for the next extra life]] before the "Continue" prompt shows up (or GameOver, if continues are turned off). If you succeed -- [[DifficultButAwesome and that's a big "if"]] -- you'll get a full bomb pickup that's intended to be used as a continue incentive. incentive, but without having to continue.
30th Dec '16 12:28:31 PM MarsJenkar
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* The Moon Shot (or Shooting The Moon) in Hearts: Winning all points (all hearts and a Queen of Spades) (in a game where the usual purpose is winning as few as possible, to keep your score low). Succeed, and every other player gains 26 points. Fail, and you will gain more points the closer you came to completing the Shot, up to a maximum of 25 if you just barely fail, and if someone figures out what is going on they'll slip a heart into a trick that you can't win, so it's safest when you take all tricks.

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* The Moon Shot (or Shooting The Moon) in Hearts: TabletopGame/{{Hearts}}: Winning all points (all hearts and a Queen of Spades) (in a game where the usual purpose is winning as few as possible, to keep your score low). Succeed, and every other player gains 26 points. Fail, and you will gain more points the closer you came to completing the Shot, up to a maximum of 25 if you just barely fail, and if someone figures out what is going on they'll slip a heart into a trick that you can't win, so it's safest when you take all tricks.
13th Dec '16 8:17:46 PM Doug86
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* In several ''Franchise/FireEmblem'' games, there are Devil weapons. They are extremely powerful weapons that look like handy and valuable weapons at first... until you realize that they will occasionally deal the damage that would have been dealt to the enemy to the user themself! If the Critical Hit animation plays before the attack hits, pray that the enemy will receive the buttload of damage, [[FinalDeath or...]]

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* In several ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games, there are Devil weapons. They are extremely powerful weapons that look like handy and valuable weapons at first... until you realize that they will occasionally deal the damage that would have been dealt to the enemy to the user themself! If the Critical Hit animation plays before the attack hits, pray that the enemy will receive the buttload of damage, [[FinalDeath or...]]
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