History Main / DeathOrGloryAttack

14th Feb '17 6:05:57 PM SirPellucidar
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* In chess, there is what is called a speculative sacrifice - one player gives up a large amount of material (usually at least a bishop/knight, but sometimes a rook, queen, or even more) based on pure instinct - instead of calculating the final result (which in many cases would be impossible), the player hopes that factors like piece activity, weaknesses in their opponent's position, a strong attack, etc. will end up justifying the material lost. When it works a game is often hailed as a brilliancy, but if it fails the player who offered the sacrifice is obviously at a huge disadvantage.
28th Jan '17 6:24:33 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'': On occasion, and when pressed by selective destruction of its buildings, the AI will empty all its GarrisonableStructures and sell its depowered defenses (in the US' case, it gets them 3 Rangers per buildings) and send all its remaining troops at you at once... so it's a shame infantry is so very easy to dispose of.
19th Jan '17 6:31:52 AM SAMAS
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* The original AlphaStrike as done by an aircraft carrier. The target is going to be ''pasted'', but should an enemy come across the now-defenseless carrier, it's in deep trouble.
13th Jan '17 11:08:58 AM Wyldchyld
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* In ''Manga/Bleach'', Ichigo's weapon has a last resort feature called "Mugetsu". Zangetsu usually works by firing Ichigo's inner energy in the form of a SwordBeam called Getsugatensho. He eventually discovers that by fusing with his weapon, he can essentially "become Getsuga", turning into a walking embodiment of every drop of strength he has and, whenever he feels like ending things, finishing his fight with one final mountain-sized strike. The obvious drawback is that when he's done using it, he'll completely burn himself out to the point where even Zangetsu itself doesn't think he'll ever get his powers back, so he better hope his opponent is actually beaten or he's in trouble. [[spoiler:He did later recover, but it took more than a year, a possessed badge, and seriously deadly rehab to do it.]]

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* In ''Manga/Bleach'', ''Manga/{{Bleach}}'', Ichigo's weapon has a last resort feature called "Mugetsu". Zangetsu usually works by firing Ichigo's inner energy in the form of a SwordBeam called Getsugatensho. He eventually discovers that by fusing with his weapon, he can essentially "become Getsuga", turning into a walking embodiment of every drop of strength he has and, whenever he feels like ending things, finishing his fight with one final mountain-sized strike. The obvious drawback is that when he's done using it, he'll completely burn himself out to the point where even Zangetsu itself doesn't think he'll ever get his powers back, so he better hope his opponent is actually beaten or he's in trouble. [[spoiler:He did later recover, but it took more than a year, a possessed badge, and seriously deadly rehab to do it.]]
1st Jan '17 4:10:27 AM LucaEarlgrey
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* One advanced technique in ''VideoGame/BattleGaregga'' is to [[SuicideAttack suicide your]] [[ViolationOfCommonSense last life]], using the shrapnel or one of Gain's or Bornham's {{Smart Bomb}}s deployed immediately beforehand to damage or kill enemies and push yourself past the [[EveryTenThousandPoints point threshold for the next extra life]] before the "Continue" prompt shows up (or GameOver, if continues are turned off). If you succeed -- [[DifficultButAwesome and that's a big "if"]] -- you'll get a full bomb pickup that's intended to be used as a continue incentive.

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* One advanced technique in ''VideoGame/BattleGaregga'' is to [[SuicideAttack suicide your]] [[ViolationOfCommonSense last life]], using the shrapnel or one of Gain's or Bornham's {{Smart Bomb}}s deployed immediately beforehand to damage or kill enemies and push yourself past the [[EveryTenThousandPoints point threshold for the next extra life]] before the "Continue" prompt shows up (or GameOver, if continues are turned off). If you succeed -- [[DifficultButAwesome and that's a big "if"]] -- you'll get a full bomb pickup that's intended to be used as a continue incentive. incentive, but without having to continue.
30th Dec '16 12:28:31 PM MarsJenkar
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* The Moon Shot (or Shooting The Moon) in Hearts: Winning all points (all hearts and a Queen of Spades) (in a game where the usual purpose is winning as few as possible, to keep your score low). Succeed, and every other player gains 26 points. Fail, and you will gain more points the closer you came to completing the Shot, up to a maximum of 25 if you just barely fail, and if someone figures out what is going on they'll slip a heart into a trick that you can't win, so it's safest when you take all tricks.

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* The Moon Shot (or Shooting The Moon) in Hearts: TabletopGame/{{Hearts}}: Winning all points (all hearts and a Queen of Spades) (in a game where the usual purpose is winning as few as possible, to keep your score low). Succeed, and every other player gains 26 points. Fail, and you will gain more points the closer you came to completing the Shot, up to a maximum of 25 if you just barely fail, and if someone figures out what is going on they'll slip a heart into a trick that you can't win, so it's safest when you take all tricks.
13th Dec '16 8:17:46 PM Doug86
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* In several ''Franchise/FireEmblem'' games, there are Devil weapons. They are extremely powerful weapons that look like handy and valuable weapons at first... until you realize that they will occasionally deal the damage that would have been dealt to the enemy to the user themself! If the Critical Hit animation plays before the attack hits, pray that the enemy will receive the buttload of damage, [[FinalDeath or...]]

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* In several ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' games, there are Devil weapons. They are extremely powerful weapons that look like handy and valuable weapons at first... until you realize that they will occasionally deal the damage that would have been dealt to the enemy to the user themself! If the Critical Hit animation plays before the attack hits, pray that the enemy will receive the buttload of damage, [[FinalDeath or...]]
12th Dec '16 9:34:02 AM Caps-luna
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*[[RammingAlwaysWorks Ramming]]. Pick any fighting vehicle, it applies to all of them. On the one hand you might have no other options left and ramming can be a one hit kill. On the other hand you have to cross through point blank range of the enemy's guns and there is a very real chance they will explode and take them with you even if do manage a successful ram.
6th Dec '16 7:43:46 PM ZombieAladdin
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* In ''Manga/OnePiece'', [[RoyalsWhoActuallyDoSomething King Elizabello]]'s King Punch technique is this: It takes a few ''hours'' to charge, but when he lands one, it is one of the most destructive techniques seen in the whole series, able to disintegrate castles and with very little able to stand up to it. However, it's risky on two fronts: The first is that the king requires aides in combat to defend him, as the charge time is so long and he's helpless when charging; and the second is that he is completely unable to fight after a King Punch, meaning anyone who manages to stand up to or evade the King Punch can then defeat him with ease.

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* In ''Manga/OnePiece'', [[RoyalsWhoActuallyDoSomething King Elizabello]]'s King Punch technique is this: It takes a few ''hours'' to charge, but when he lands one, it is one of the most destructive techniques seen in the whole series, able series--an undercharged King Punch was shown to vaporize a city block, and a fully-charged King Punch can disintegrate castles and with very little able to stand up to it. fortresses the size of mountains. However, it's risky on two fronts: The first is that the king requires aides in combat to defend him, as the charge time is so long and he's helpless when charging; and the second is that he is completely unable to fight out of power after a King Punch, meaning anyone who manages to stand up to or evade the King Punch can then defeat him with ease.
6th Dec '16 7:40:19 PM ZombieAladdin
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** The aptly named Final Gambit attack falls under this: This move will knock out the Pokémon that uses it but is a FixedDamageAttack--that fixed damage being the amount of HP the Pokémon had when it used Final Gambit. It can knock out an opposing Pokémon who might have previously been at a disadvantage...or it might not and you'd have lost one of your own Pokémon for nothing.
** Endeavor is the opposite of Final Gambit: It, too, is a fixed damage attack. The fixed damage is the opponent's HP minus the user's HP, meaning that after using it, both the user and its target will have the same amount of HP. Of course, this means that the opponent will be next to attack, so you'd better have something ready for that.


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* In ''Manga/OnePiece'', [[RoyalsWhoActuallyDoSomething King Elizabello]]'s King Punch technique is this: It takes a few ''hours'' to charge, but when he lands one, it is one of the most destructive techniques seen in the whole series, able to disintegrate castles and with very little able to stand up to it. However, it's risky on two fronts: The first is that the king requires aides in combat to defend him, as the charge time is so long and he's helpless when charging; and the second is that he is completely unable to fight after a King Punch, meaning anyone who manages to stand up to or evade the King Punch can then defeat him with ease.
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