History Main / DeathOfAThousandCuts

14th Apr '18 1:36:57 PM gb00393
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* ''Series/GameOfThrones'': Drogon is shown as vulnerable to this when the Sons of the Harpy chuck spears at him. He's still more than capable of flying and taking on dozens of them, but he's clearly hurt and would not be able to do it forever. Of course that was at the end of Season 5, he's since grown bigger and his hide is much tougher.
14th Apr '18 9:15:20 AM Antigone3
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* An InUniverse example in ''[[Literature/CiaphasCain The Traitor's Hand]]'', when an Imperial captain out-thinks the commander of a Chaos warship. He lures the Chaos ship into chasing his vessel into the middle of a fleet of civilian ships, then blows away the Chaos ship's primary weapons. The Chaos captain then discovers 1) he's got too much momentum built up to change course easily, 2) all of those civilian ships are armed, and 3) there's a thousand of them. The historian Vail is quoting compares the result to a grox being stung to death by firewasps.
19th Mar '18 10:01:47 PM Averagemoe
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* {{Implied}} in Videogame/DeadlyRoomsOfDeath in which the Stalwart Captain nearly sentences Beethro to "die the death of a thousand stabs." This is superfluous of course, since almost everything in the game is a OneHitPointWonder.
--> '''Beethro:''' Wouldn't one stab be enough?
19th Mar '18 3:56:02 PM dotchan
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* This is [[LightNovel/{{Slayers}} Xellos']] favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.

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* ''LightNovel/{{Slayers}}'': This is [[LightNovel/{{Slayers}} Xellos']] Xellos' favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.
15th Mar '18 2:28:17 PM NoSpoilerz
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* The modus operandi of Metaknight in ''VideoGame/SuperSmashBros''. However, subverted in that some of his moves have a lot of knockback, particularly his [[LimitBreak Final Smash]].

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* The modus operandi of Metaknight Meta Knight in ''VideoGame/SuperSmashBros''. However, subverted in that some of his moves have a lot of knockback, particularly his [[LimitBreak Final Smash]].
15th Mar '18 1:51:01 AM ShiningStardust
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*** There are other cards works similarly, for example, the normal Spell card "Magical Blast". It inflict 200 damage to your opponent for each face-up Spellcaster-Type monster you control, and the scary part is, unlike most normal Spell cards, it is reusable - it can add itself back to your hand each turn. There's also the continuous Trap card "Skull Invitation", which inflicts mere 300 damage each time one or more card(s) is sent to the Graveyard, but the real issue is that the damage is inflicted ''for each card sent''. In a deck focusing on milling opponent's deck away, it is easy to make this into a serious thing.

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*** There are other cards works similarly, for example, the normal Spell card "Magical Blast". It inflict 200 damage to your opponent for each face-up Spellcaster-Type monster you control, and the scary part is, unlike most normal Spell cards, it is reusable - it can add itself back to your hand each turn. There's also the continuous Trap card "Skull Invitation", which inflicts mere 300 damage Invitation" - each time one or more card(s) is sent to the Graveyard, but the owner of those card(s) takes 300 damage. The real issue here, is that the damage is inflicted ''for each card sent''. In a deck focusing on milling opponent's deck away, it is easy to make this into a serious thing.
15th Mar '18 1:48:09 AM ShiningStardust
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*** There are other cards works similarly, for example, the normal Spell card "Magical Blast". It inflict 200 damage to your opponent for each face-up Spellcaster-Type monster you control, and the scary part is, unlike most normal Spell cards, it is reusable - it can add itself back to your hand each turn.

to:

*** There are other cards works similarly, for example, the normal Spell card "Magical Blast". It inflict 200 damage to your opponent for each face-up Spellcaster-Type monster you control, and the scary part is, unlike most normal Spell cards, it is reusable - it can add itself back to your hand each turn. There's also the continuous Trap card "Skull Invitation", which inflicts mere 300 damage each time one or more card(s) is sent to the Graveyard, but the real issue is that the damage is inflicted ''for each card sent''. In a deck focusing on milling opponent's deck away, it is easy to make this into a serious thing.
15th Mar '18 1:08:55 AM ShiningStardust
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** Nearly every installment from ''VideoGame/FinalFantasyVI'' onward features a monster called the Cactuar. It uses a FixedDamageAttack called "One Thousand Needles" that deals ''exactly'' 1,000 HP damage to your character in really fast 1 HP increments. In some games, there also exists a ''Jumbo Cactuar'', which uses a "Ten Thousand Needles" attack that ''kills'' a character outright (since the HP {{cap}} in most FF games usually tops out at 9,999, and you take [[TheLastStraw two needles too many]]).

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** Nearly every installment from ''VideoGame/FinalFantasyVI'' onward features a monster called the Cactuar. It uses a FixedDamageAttack called "One Thousand Needles" that deals ''exactly'' 1,000 HP damage to your character in really fast 1 HP increments. In some games, there also exists a ''Jumbo Cactuar'', which uses a "Ten Thousand Needles" attack that ''kills'' a character outright (since the HP {{cap}} in most FF games usually tops out at 9,999, and you take [[TheLastStraw two needles one needle too many]]).
15th Mar '18 1:03:11 AM ShiningStardust
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*** Similar to this is the soon-to-be-banned card "Phoenixian Cluster Amaryllis". On its own, it wasn't so bad (just 800 damage when it is destroyed), but once you have a ton of Plant-Type monsters in your Graveyard, and when combined with "Topologic Bomber Dragon", whose mandatory effect destroys everything its Link Marker points to, a loop is created where "Amaryllis" would keep reviving and destroying itself (and thus keeps inflicting 800 damage), turning it into an One-Turn Kill or even a FIRST-Turn Kill machine, depending on your deck and cards in your hand.
** The "Trickstar" archetype basically runs on this. Most of their members inflict mere 200 damage to opponent, but this damage happens when a certain act made by the opponent occurs (for example, drawing or activating an effect), meaning if you face against this deck, no matter what you do, '''you're still taking damage'''. The worse part is, the archetype also have cards that forces you to do the act, and the Field Spell inflicts 200 more damage each time you receive damage.

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*** Similar to this is the soon-to-be-banned card "Phoenixian Cluster Amaryllis". On its own, it wasn't so bad (just 800 damage when it is destroyed), destroyed, then revives itself by banishing another Plant-Type monster in the Graveyard), but once you have a ton of Plant-Type monsters Plants in your Graveyard, and when combined with "Topologic Bomber Dragon", whose mandatory effect destroys everything its Link Marker points to, a loop is created where "Amaryllis" would keep reviving and destroying itself (and thus keeps inflicting 800 damage), turning it into an One-Turn Kill or even a FIRST-Turn ''FIRST''-Turn Kill machine, depending on your deck and cards in your hand.
** The "Trickstar" archetype basically runs on this. Most of their members inflict mere 200 damage to opponent, but this damage happens when a certain act made by the opponent occurs (for occurs, and said act is usually an important one, for example, drawing a card or activating an effect), effect, meaning if you face against this deck, no matter what you do, '''you're still taking damage'''. The worse part is, the archetype also have cards that forces you to do the act, and the Field Spell inflicts 200 more damage each time you receive damage.
15th Mar '18 1:00:20 AM ShiningStardust
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*** There are other cards works similarly, for example, the normal Spell card "Magical Blast". It inflict 200 damage to your opponent for each face-up Spellcaster-Type monster you control, and the scary part is, unlike most normal Spell cards, it is reusable - it can add itself back to your hand each turn.


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*** Similar to this is the soon-to-be-banned card "Phoenixian Cluster Amaryllis". On its own, it wasn't so bad (just 800 damage when it is destroyed), but once you have a ton of Plant-Type monsters in your Graveyard, and when combined with "Topologic Bomber Dragon", whose mandatory effect destroys everything its Link Marker points to, a loop is created where "Amaryllis" would keep reviving and destroying itself (and thus keeps inflicting 800 damage), turning it into an One-Turn Kill or even a FIRST-Turn Kill machine, depending on your deck and cards in your hand.
** The "Trickstar" archetype basically runs on this. Most of their members inflict mere 200 damage to opponent, but this damage happens when a certain act made by the opponent occurs (for example, drawing or activating an effect), meaning if you face against this deck, no matter what you do, '''you're still taking damage'''. The worse part is, the archetype also have cards that forces you to do the act, and the Field Spell inflicts 200 more damage each time you receive damage.
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