History Main / DeathOfAThousandCuts

8th Mar '17 10:14:44 AM nombretomado
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* Wanna know what's the best short-range weapon in most if not all ''{{Mechwarrior}}'' games? The ''machine gun''. You're supposed to mount one or two to fight infantry, because they do piddling damage individually, but stats-wise (that is, considering ammo load, heat generation and damage) they're the most efficient weapon in the game. Take a large ballistic-weapon-based Mech and load as many machine guns as it can take, and you make it into the ultimate close-range brawler. If more range is needed, small autocannons like the [=AC2=] work well.

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* Wanna know what's the best short-range weapon in most if not all ''{{Mechwarrior}}'' ''VideoGame/MechWarrior'' games? The ''machine gun''. You're supposed to mount one or two to fight infantry, because they do piddling damage individually, but stats-wise (that is, considering ammo load, heat generation and damage) they're the most efficient weapon in the game. Take a large ballistic-weapon-based Mech and load as many machine guns as it can take, and you make it into the ultimate close-range brawler. If more range is needed, small autocannons like the [=AC2=] work well.



** It usually doesn't pay to choose superheavy mechs (such as the Atlas) in the new ''Mechwarrior Online'' game, unless you're a pro who actually knows how to use them. They're powerful and heavily armored, but ''very'' slow both to move and turn, which means all that armor simply delays your death when, inevitably, a bunch of light scout Mechs start walking around you and peppering you with light lasers until they erode it all away.

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** It usually doesn't pay to choose superheavy mechs (such as the Atlas) in the new ''Mechwarrior Online'' ''VideoGame/MechWarriorOnline'' game, unless you're a pro who actually knows how to use them. They're powerful and heavily armored, but ''very'' slow both to move and turn, which means all that armor simply delays your death when, inevitably, a bunch of light scout Mechs start walking around you and peppering you with light lasers until they erode it all away.
4th Mar '17 8:36:24 AM Mineboot45
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** Juggernaut and Fiora have [[VideoGame/FinalFantasyVII Omnislash]] as their ults in ''DotA'' and ''VideoGame/LeagueOfLegends'', respectively. When there are groups, they jump from enemy to enemy rapidly striking them. When they are alone, however...

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** Juggernaut and Fiora have [[VideoGame/FinalFantasyVII Omnislash]] as their ults in ''DotA'' ''[=DotA=]'' and ''VideoGame/LeagueOfLegends'', respectively. When there are groups, they jump from enemy to enemy rapidly striking them. When they are alone, however...
2nd Mar '17 11:20:33 AM Spirend
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* In ''{{VideoGame/Fairune}}'' this seems to be what the protagonist, Hope Girl, does to (most of) her enemies.
24th Feb '17 5:11:52 PM TheCuza
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** Though DT was reintroduced in Fallout New Vegas, all attacks now have a minimum percentage of damage that 'leaks' through armor, no matter the Damage Treshold. Thus one can still kill a Tougher-than-tough Alpha Male Deathclaw or a Brotherhood of Steel Paladin in shiny near impregnable armor, with a straight razor...

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** Though DT was reintroduced in Fallout New Vegas, ''VideoGame/FalloutNewVegas'', all attacks now have a minimum percentage of damage that 'leaks' through armor, no matter the Damage Treshold. Thus one can still kill a Tougher-than-tough Alpha Male Deathclaw or a Brotherhood of Steel Paladin in shiny near impregnable armor, with a straight razor...razor...
*** Speaking of which, the ''Gun Runners Arsenal'' DLC adds an optional challenge that can be done for an XP reward. It involves killing ''five'' Deathclaws using Silenced .22 Pistols, Boxing Tape, Recharger Rifles, Switchblades, or Dynamite. All of these are the weakest weapons of their respective categories, so a Death of a Thousand Cuts is inevitable unless you have some kind of ridiculous sneak attack bonus and/or take enough drugs to OD the entire population of the Mojave. Even then, these weapons are so weak that this would probably only lower it to Death of 750 Cuts at best.
23rd Feb '17 10:53:54 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' lore, the province of Morrowind did not historically have the presence of dragons prior to their "extinction." Why? They were driven awayby ''[[GodDamnBats Cliff Racers]]''... Yes, those weak but hideously annoying creatures that are the bane of players everywhere were able to drive out powerful Aedric (angelic) beings who could command elements into existence with a few words simply through numbers and persistence.
22nd Feb '17 9:14:50 AM magmablock
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** Winston is the epitome of this concept. His Tesla Cannon does meager damage out the bat, but it's constant and doesn't need to be aimed, so if you manage to stay around for long enough, most smaller heroes will break down under the cuts.

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** Winston [[UpliftedAnimal Winston]] is the epitome of this concept. His Tesla Cannon does meager damage out the bat, but it's constant and doesn't need to be aimed, so if you manage to stay around for long enough, most smaller heroes will break down under the cuts.cuts.
** The most damage [[CyberNinja Genji]] can do with a single hit outside of his ultimate is 50, but his strength lies in his ability to rapidly stack numerous hits on top of each other while his mobility and small frame make him an insufferably hard target to pin down.
21st Feb '17 8:30:23 PM nombretomado
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* In DaleBrown's books, while [[PoweredArmor Tin Men]] usually cannot be damaged directly by anything smaller than anti-tank weapons, they can be drained of power, after which they become vulnerable to small arms. This has to do with the unique material they're made of that hardens when something hits it, or something.

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* In DaleBrown's Creator/DaleBrown's books, while [[PoweredArmor Tin Men]] usually cannot be damaged directly by anything smaller than anti-tank weapons, they can be drained of power, after which they become vulnerable to small arms. This has to do with the unique material they're made of that hardens when something hits it, or something.
14th Feb '17 5:01:39 AM Moonstreak
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If you can hit something with your weapon, [[ScratchDamage you can damage it, however slightly]]. And if you can damage it, you can [[CriticalExistenceFailure defeat it just by hitting it enough times]]. The exact nature of the attack, and how well-armored the target happens to be might affect this, but the fact remains that in many works, huge imposing enemies can be brought down by way of multiple attacks that, taken on their own, barely qualify as pinpricks.

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If you can hit something with your weapon, [[ScratchDamage you can damage it, however slightly]]. And if you can damage it, you can [[CriticalExistenceFailure defeat it just by hitting it enough times]]. The exact nature of the attack, attack and how well-armored the target happens to be might affect this, but the fact remains that in many works, huge imposing enemies can be brought down by way of multiple attacks that, taken on their own, barely qualify as pinpricks.
10th Feb '17 2:43:22 PM LordInsane
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* This is how [[RayGun blasters and blaster rifles]] end up working in ''VideoGame/MightAndMagic'' ''VI'' and ''VII''. Their base damage isn't ''that'' impressive for the later part of the game (when you get them -- they're LostTechnology]]), especially since it can't be improved. Their rare of fire, on the other hand, is very high, and so is their ability to actually hit things (outside the blast being blocked by walls). Combine with a unique damage type that no monster is resistant or immune to, and bombarding enemies with dozens of blaster shots becomes a valid (even necessary, in one case) end-game tactic.

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* This is how [[RayGun blasters and blaster rifles]] end up working in ''VideoGame/MightAndMagic'' ''VI'' and ''VII''. Their base damage isn't ''that'' impressive for the later part of the game (when you get them -- they're LostTechnology]]), LostTechnology), especially since it can't be improved. improved (the associated skill ''only'' increases the bonus to hit things with them, and unlike other weapons they can't be enchanted). Their rare rate of fire, on the other hand, is very high, and so is their ability to actually hit things (outside the blast being blocked by walls). Combine with a unique damage type that no monster is resistant or immune to, and bombarding enemies with dozens of blaster shots becomes a valid (even necessary, in one case) end-game tactic.
23rd Jan '17 2:06:09 PM newsguy95
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* In early UsefulNotes/WorldWarI, Zeppelin [[UsefulNotes/{{Airships}} airships]] were an absolute ''bitch'' to take out, contrary to the [[RealityIsUnrealistic common]] [[MadeOfPlasticine misconception.]] Zeppelins could withstand thousands of bullets[[note]]provided they weren't incendiary bullets, which were later invented to exploit their Hydrogen AchillesHeel, though even them had to be spent lots of to get enough air mixed to the hydrogen to cause a fire[[/note]], and barely noticed heavy artillery and autocannon fire. This is because it has immense volume and size, but is under no pressure. A single bullet hole in one of the ''thirty'' gas cells is like a single straw sucking a swimming pool- one that's two football fields long and seven stories deep. However, if enough [[MoreDakka dakka]] was directed at it at, it could sink. This RasputinianDeath is how several Army Zeppelins met their fate- one was shot down by a pair of battleships and a ''[[NoodleImplements submarine,]]'' another was ambushed by two separate fullisades of anti-aircraft guns in the Ukraine, got its forward gondola blown up, and still made it all the way back to Germany, but imploded like a beached whale when the hydrogen leaked so much it could no longer support its weight on the ground.

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* In early UsefulNotes/WorldWarI, Zeppelin [[UsefulNotes/{{Airships}} airships]] were an absolute ''bitch'' to take out, contrary to the [[RealityIsUnrealistic common]] [[MadeOfPlasticine misconception.]] Zeppelins could withstand thousands of bullets[[note]]provided they weren't incendiary bullets, which were later invented to exploit their Hydrogen AchillesHeel, though even them lots of those had to be spent lots of to get enough air mixed to the hydrogen to cause a fire[[/note]], and barely noticed heavy artillery and autocannon fire. This is because it has immense volume and size, but is under no pressure. A single bullet hole in one of the ''thirty'' gas cells is like a single straw sucking a swimming pool- one that's two football fields long and seven stories deep. However, if enough [[MoreDakka dakka]] was directed at it at, it could sink. This RasputinianDeath is how several Army Zeppelins met their fate- one was shot down by a pair of battleships and a ''[[NoodleImplements submarine,]]'' another was ambushed by two separate fullisades of anti-aircraft guns in the Ukraine, got its forward gondola blown up, and still made it all the way back to Germany, but imploded like a beached whale when the hydrogen leaked so much it could no longer support its weight on the ground.
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