History Main / DeathOfAThousandCuts

25th Nov '16 9:28:05 PM nombretomado
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* Averted in ''{{Champions}}''. The target's appropriate Defense (usually Physical Defense or Energy Defense) is subtracted from the damage done by each and every attack. If your Defense is higher than the maximum damage an attack can do, you will take no damage from that attack whatsoever.

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* Averted in ''{{Champions}}''.''TabletopGame/{{Champions}}''. The target's appropriate Defense (usually Physical Defense or Energy Defense) is subtracted from the damage done by each and every attack. If your Defense is higher than the maximum damage an attack can do, you will take no damage from that attack whatsoever.
21st Nov '16 5:51:58 PM Eisabel
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* [[KillItWithWater Water]] behaves like this. A few droplets won't kill anything but ants. Stack the droplets into a storm and it can kill thousands as a flood or, [[MakingASplash as a precious tool]], kill anyone by the rain droplets outright with the enough force.
24th Oct '16 5:13:28 PM Pysiewicz
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* In ''TabletopGame/TheWitcherGameOfImagination'', when enemy or monster is heavily armoured, there are two outcomes of attacks - either the armour is [[NoSell too strong to even scratch it]], or some minor bruise was caused. Even if it's technically possible to cause enough such bruises to eventually kill or at least seriously weaken the opponent, it's much wiser to to just back up than try to power through.
21st Oct '16 2:09:50 PM billybobfred
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** And let's not forget the actual card [[http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=74202 Death of A Thousand Stings]], which drains away just the tiniest bit of life but can potentially be reused infinitely.

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** And let's not forget the actual card [[http://ww2.[[http://gatherer.wizards.com/gatherer/CardDetails.aspx?&id=74202 com/Pages/Card/Details.aspx?multiverseid=74202 Death of A Thousand Stings]], which drains away just the tiniest bit of life but can potentially be reused infinitely.
20th Oct '16 9:42:50 AM Morgenthaler
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* Happened to the UsefulNotes/WorldWarII [[KatanasOfTheRisingSun Japanese]] ''Kongo''-class battleship ''[[http://en.wikipedia.org/wiki/Japanese_battleship_Hiei Hiei]]'', which has the dubious honor of being perhaps the only battleship ever to be lost to cruiser fire. The First Naval Battle of Guadalcanal was a night fight at close range, with the towering ''Hiei'' being the focus of American destroyers and cruisers, one of which -- ''San Francisco'' -- landed an 8-inch shell in the steering compartment, in addition to wrecking the superstructure. In fairness, the ''Kongo''-class were built to emphasize speed and maneuverability at the expense of armor.

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* Happened to the UsefulNotes/WorldWarII [[KatanasOfTheRisingSun [[UsefulNotes/KatanasOfTheRisingSun Japanese]] ''Kongo''-class battleship ''[[http://en.wikipedia.org/wiki/Japanese_battleship_Hiei Hiei]]'', which has the dubious honor of being perhaps the only battleship ever to be lost to cruiser fire. The First Naval Battle of Guadalcanal was a night fight at close range, with the towering ''Hiei'' being the focus of American destroyers and cruisers, one of which -- ''San Francisco'' -- landed an 8-inch shell in the steering compartment, in addition to wrecking the superstructure. In fairness, the ''Kongo''-class were built to emphasize speed and maneuverability at the expense of armor.
13th Oct '16 10:29:47 AM Pysiewicz
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* In ''TabletopGame/TheWitcherGameOfImagination'' combat with heavily-armoured enemies tends to quickly devolve into this, especially if no combat maneuvers get involved. Armour and shields can soak up to 9 damage. Meanwhile an average humanoid fighter deals d6+4 damage. Do the math.
13th Oct '16 10:29:10 AM Pysiewicz
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* In ''TabletopGame/TheWitcherGameOfImagination'' combat with heavily-armoured enemies tends to quickly devolve into this, especially if no combat maneuvers get involved. Armour and shields can soak up to 9 damage. Meanwhile an average humanoid fighter deals d6+4 damage. Do the math.
11th Oct '16 9:19:41 AM ZombieAladdin
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* Planet [[DishingOutDirt Forte]] from ''VideoGame/{{Meteos}}'' was {{Nerf}}ed heavily for ''Meteos Wars'', turning its competitive approach from LightningBruiser into a combination of StoneWall and this. ''Meteos'' is a MatchThree FallingBlocks PuzzleGame where blocks removed from your side manifest as garbage blocks on the opponent's side, but Forte has by far the lowest garbage block output of any planet in proportion to the number of blocks cleared, meaning it can only send tiny amounts of garbage blocks at a time. However, Forte is also one of the fastest planets in which you can clear the screen, meaning in the hands of a skilled player, those tiny amounts will invade the opponent's side at a rapid rate. At the same time, the fact that Forte can clear the screen practically at will means it can shrug off opponents' garbage block attacks, making its strategy a slow but gradual death of the opponent.

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* Planet [[DishingOutDirt Forte]] from ''VideoGame/{{Meteos}}'' was {{Nerf}}ed heavily for ''Meteos Wars'', turning its competitive approach from LightningBruiser into a combination of StoneWall and this. ''Meteos'' is a MatchThree FallingBlocks PuzzleGame where blocks removed from your side manifest as garbage blocks on the opponent's side, but Forte has by far the lowest garbage block output of any planet in proportion to the number of blocks cleared, meaning it can only send tiny amounts of garbage blocks at a time. However, Forte is also one of the fastest planets in which you can clear the screen, meaning in the hands of a skilled player, those tiny amounts will invade the opponent's side at a rapid rate. At the same time, the fact that Forte can clear the screen practically at will means it can shrug off opponents' garbage block attacks, making its strategy a slow but gradual death of the opponent.
11th Oct '16 9:18:29 AM ZombieAladdin
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** In a more traditional sense, there are moves like Fury Swipes, Icicle Spear, and Rock Blast that hit for small amounts of damage multiple times per turn. In most cases, these attacks are unreliable because they hit a random amount of times, between 2 and 5, per turn. [[VideoGame/PokemonBlackAndWhite Generation V]] introduced an Ability called Skill Link, however, that guarantees these attacks will always hit the maximum 5 times, making them useful when used by Pokémon with Skill Link.


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* Planet [[DishingOutDirt Forte]] from ''VideoGame/{{Meteos}}'' was {{Nerf}}ed heavily for ''Meteos Wars'', turning its competitive approach from LightningBruiser into a combination of StoneWall and this. ''Meteos'' is a MatchThree FallingBlocks PuzzleGame where blocks removed from your side manifest as garbage blocks on the opponent's side, but Forte has by far the lowest garbage block output of any planet in proportion to the number of blocks cleared, meaning it can only send tiny amounts of garbage blocks at a time. However, Forte is also one of the fastest planets in which you can clear the screen, meaning in the hands of a skilled player, those tiny amounts will invade the opponent's side at a rapid rate. At the same time, the fact that Forte can clear the screen practically at will means it can shrug off opponents' garbage block attacks, making its strategy a slow but gradual death of the opponent.
8th Oct '16 7:18:46 PM N1KF
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* VideoGame/KirbysReturnToDreamLand has this for the titular Kirby. You can block attacks, but many enemies (and all bosses) will do a tiny bit of damage through the guard, unless you have the Ice ability or Leaf ability. Depending on the duration of an attack, guarding can sometimes cause Kirby to take ''more'' total damage due to the number of hits taken.

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* VideoGame/KirbysReturnToDreamLand ''Franchise/{{Kirby}}'' has this for in all the titular Kirby. games with blocking. You can block attacks, but many enemies (and all bosses) will do a tiny bit of damage through the guard, unless you have the Ice ability or Leaf ability. certain abilities. Depending on the duration of an attack, guarding can sometimes cause Kirby to take ''more'' total damage due to the number lack of hits taken.MercyInvincibility.
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