History Main / DeathOfAThousandCuts

21st May '17 9:19:36 PM zequeins
Is there an issue? Send a Message

Added DiffLines:

* This is [[LightNovel/Slayers Xellos']] favorite combat tactic. Dodge his enemy's big attacks with his inherent agility and TeleportSpam while delivering a withering barrage of tiny spikes, over and over and over.
-->"If you can't hit me with big attacks, there's no point in fighting. However, small attacks can hurt when they're repeated several times!"
7th May '17 4:04:46 PM nombretomado
Is there an issue? Send a Message


** Some aggro decks, especially "[[{{Starcraft}} Zerg Rush]]" decks, rely on this strategy to win. One 1/1 Faerie with Flying isn't that scary when you have 20 life. '''Seventeen''', however, are terrifying.

to:

** Some aggro decks, especially "[[{{Starcraft}} "[[VideoGame/{{Starcraft}} Zerg Rush]]" decks, rely on this strategy to win. One 1/1 Faerie with Flying isn't that scary when you have 20 life. '''Seventeen''', however, are terrifying.



* ''{{Starcraft}}'' both subverts and plays it straight. It makes sense against small to mid-mid size vehicles, since [[MagneticWeapons armor-piercing Gauss rifles]] are standard issue to marines, every Zerg uses organic [[SharpenedToASingleAtom monomolecular blades]], and even the basic Protoss grunt has two [[LaserBlade energy daggers]] which can split [[PowerArmor power armored]] soldiers in half. Even the SCV and Zerg drone come with tools and pincers, respectively, that can disassemble armored vehicles as well as diamond deposits.

to:

* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' both subverts and plays it straight. It makes sense against small to mid-mid size vehicles, since [[MagneticWeapons armor-piercing Gauss rifles]] are standard issue to marines, every Zerg uses organic [[SharpenedToASingleAtom monomolecular blades]], and even the basic Protoss grunt has two [[LaserBlade energy daggers]] which can split [[PowerArmor power armored]] soldiers in half. Even the SCV and Zerg drone come with tools and pincers, respectively, that can disassemble armored vehicles as well as diamond deposits.
23rd Apr '17 10:11:11 AM nombretomado
Is there an issue? Send a Message


* In theory destroyers from ''SwordOfTheStars'' can take out dreadnoughts. In practice, it's not a good idea because you will lose many destroyers to the dread-user unless the other guy was TooDumbToLive by either equipping his dreads with only anti-capital weapons or rushed them out without getting better weapons. Furthermore, the dread is likely to [[MightyGlacier just lumber through the defensive fire to start glassing the colony behind]].

to:

* In theory destroyers from ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' can take out dreadnoughts. In practice, it's not a good idea because you will lose many destroyers to the dread-user unless the other guy was TooDumbToLive by either equipping his dreads with only anti-capital weapons or rushed them out without getting better weapons. Furthermore, the dread is likely to [[MightyGlacier just lumber through the defensive fire to start glassing the colony behind]].
18th Apr '17 5:03:24 PM Filosera
Is there an issue? Send a Message


*** Given how quickly wound penalties set in and start causing a downward spiral, nibbling foes to death one to three damage dice at a time is still fairly viable post-2.5th edition errata. It's not much fond of regeneration and martial artists caring deeply about their enemies[[labelnote:Huh?]]the form/stance charm of Compassion Style reduces ping damage (among other effects) and is notably the only ping damage reducer that can actually allow for a total NoSell of this trope by way of not having the usual "minimum one" clause of most ping damage reduction options[[/labelnote]], though.

to:

*** Given how quickly wound penalties set in and start causing a downward spiral, nibbling foes to death one to three damage dice at a time is still fairly viable post-2.5th edition errata. It's not much fond of regeneration and martial artists caring deeply about their enemies[[labelnote:Huh?]]the form/stance charm of Victorious Concession Style, AKA Compassion Style since of the four virtue styles it's the one focused on Compassion, reduces ping damage (among other effects) and is notably the only ping damage reducer that can actually allow for a total NoSell of this trope by way of not having the usual "minimum one" clause of most ping damage reduction options[[/labelnote]], though.
18th Apr '17 5:02:10 PM Filosera
Is there an issue? Send a Message

Added DiffLines:

*** Given how quickly wound penalties set in and start causing a downward spiral, nibbling foes to death one to three damage dice at a time is still fairly viable post-2.5th edition errata. It's not much fond of regeneration and martial artists caring deeply about their enemies[[labelnote:Huh?]]the form/stance charm of Compassion Style reduces ping damage (among other effects) and is notably the only ping damage reducer that can actually allow for a total NoSell of this trope by way of not having the usual "minimum one" clause of most ping damage reduction options[[/labelnote]], though.
17th Apr '17 9:49:22 PM MisterVercetti
Is there an issue? Send a Message


* The Combat Knife of ''VideoGame/ResidentEvil'' fame is typically regarded as a JokeWeapon and tossed in an item box at the first available opportunity, The exception to this rule occurs in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', in which, for some reason, the knife registers multiple hits per swing. All those hits stacking up over a short amount of time results in the knife becoming [[LethalJokeWeapon one of the most surprisingly effective weapons in the game]].

to:

* The With its pitiful damage output and painfully slow attack speed, the Combat Knife of ''VideoGame/ResidentEvil'' fame is typically regarded as a JokeWeapon and tossed in an item box at the first available opportunity, opportunity. The exception to this rule occurs in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', in which, for some reason, the knife registers multiple hits per swing. All those minor-damage hits stacking up over a short amount of time results in the knife becoming [[LethalJokeWeapon [[LethalJokeItem one of the most surprisingly effective weapons in the game]].
17th Apr '17 9:47:21 PM MisterVercetti
Is there an issue? Send a Message


* Because of this, ''Franchise/ResidentEvil'''s combat knife will soon find its eternal resting place in the storage box.

to:

* Because The Combat Knife of this, ''Franchise/ResidentEvil'''s combat ''VideoGame/ResidentEvil'' fame is typically regarded as a JokeWeapon and tossed in an item box at the first available opportunity, The exception to this rule occurs in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'', in which, for some reason, the knife will soon find its eternal resting place registers multiple hits per swing. All those hits stacking up over a short amount of time results in the storage box.knife becoming [[LethalJokeWeapon one of the most surprisingly effective weapons in the game]].
8th Mar '17 10:14:44 AM nombretomado
Is there an issue? Send a Message


* Wanna know what's the best short-range weapon in most if not all ''{{Mechwarrior}}'' games? The ''machine gun''. You're supposed to mount one or two to fight infantry, because they do piddling damage individually, but stats-wise (that is, considering ammo load, heat generation and damage) they're the most efficient weapon in the game. Take a large ballistic-weapon-based Mech and load as many machine guns as it can take, and you make it into the ultimate close-range brawler. If more range is needed, small autocannons like the [=AC2=] work well.

to:

* Wanna know what's the best short-range weapon in most if not all ''{{Mechwarrior}}'' ''VideoGame/MechWarrior'' games? The ''machine gun''. You're supposed to mount one or two to fight infantry, because they do piddling damage individually, but stats-wise (that is, considering ammo load, heat generation and damage) they're the most efficient weapon in the game. Take a large ballistic-weapon-based Mech and load as many machine guns as it can take, and you make it into the ultimate close-range brawler. If more range is needed, small autocannons like the [=AC2=] work well.



** It usually doesn't pay to choose superheavy mechs (such as the Atlas) in the new ''Mechwarrior Online'' game, unless you're a pro who actually knows how to use them. They're powerful and heavily armored, but ''very'' slow both to move and turn, which means all that armor simply delays your death when, inevitably, a bunch of light scout Mechs start walking around you and peppering you with light lasers until they erode it all away.

to:

** It usually doesn't pay to choose superheavy mechs (such as the Atlas) in the new ''Mechwarrior Online'' ''VideoGame/MechWarriorOnline'' game, unless you're a pro who actually knows how to use them. They're powerful and heavily armored, but ''very'' slow both to move and turn, which means all that armor simply delays your death when, inevitably, a bunch of light scout Mechs start walking around you and peppering you with light lasers until they erode it all away.
4th Mar '17 8:36:24 AM Mineboot45
Is there an issue? Send a Message


** Juggernaut and Fiora have [[VideoGame/FinalFantasyVII Omnislash]] as their ults in ''DotA'' and ''VideoGame/LeagueOfLegends'', respectively. When there are groups, they jump from enemy to enemy rapidly striking them. When they are alone, however...

to:

** Juggernaut and Fiora have [[VideoGame/FinalFantasyVII Omnislash]] as their ults in ''DotA'' ''[=DotA=]'' and ''VideoGame/LeagueOfLegends'', respectively. When there are groups, they jump from enemy to enemy rapidly striking them. When they are alone, however...
2nd Mar '17 11:20:33 AM Spirend
Is there an issue? Send a Message

Added DiffLines:

* In ''{{VideoGame/Fairune}}'' this seems to be what the protagonist, Hope Girl, does to (most of) her enemies.
This list shows the last 10 events of 230. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DeathOfAThousandCuts