History Main / DeathIsASlapOnTheWrist

14th Feb '17 10:10:39 PM LucaEarlgrey
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* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight. [[spoiler:In a late-game dungeon, however, Dagda is unable to revive you due to a seal on the dungeon blocking his powers.]]

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* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight. [[spoiler:In a late-game dungeon, however, Dagda is unable to revive you due to a seal on the dungeon blocking his powers.powers; until you defeat the boss that created the seal, a death means having to restart from your last save.]]
6th Feb '17 6:01:39 AM Troperinik
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* On ''WesternAnimation/{{Kaeloo}}'', everybody just comes back to life after dying, being perfectly fine by the next episode. In fact, in Episode 58, Mr. Cat [[SuicideAsComedy hangs himself]], only to be perfectly fine ''by the next scene''.
17th Jan '17 5:56:32 PM BURGINABC
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A subtrope is MeaninglessLives, where the player theoretically has a limited number of lives, but there's enough that running out is nearly impossible, or/and you don't lose much at all if you do. Contrast ContinuingIsPainful, where you lose a ''lot'' more than expected should you decide to keep going after you lose. Contrast CheckPointStarvation, where lack of {{check point}}s results in going back really far after dying. Contrast FinalDeath, where dead characters stay dead (although in the case of party members they may be easily replaced). Compare DeathIsNotPermanent and DeathIsCheap which are non-gameplay equivalents to the same trope. When this applies in the afterlife, as in the myth of Valhalla, see WarriorHeaven or HellIsWar.

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A subtrope is sister trope to MeaninglessLives, where the player theoretically has a limited number of lives, but there's enough that running out is nearly impossible, or/and you don't lose much at all if you do. Contrast ContinuingIsPainful, where you lose a ''lot'' more than expected should you decide to keep going after you lose. Contrast CheckPointStarvation, where lack of {{check point}}s results in going back really far after dying. Contrast FinalDeath, where dead characters stay dead (although in the case of party members they may be easily replaced). Compare DeathIsNotPermanent and DeathIsCheap which are non-gameplay equivalents to the same trope. When this applies in the afterlife, as in the myth of Valhalla, see WarriorHeaven or HellIsWar.
17th Jan '17 11:06:35 AM LucaEarlgrey
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* ''VideoGame/{{maimai}}'' always grants you a full set of stages, even if you fail every single one of them.
11th Dec '16 8:09:21 AM Athalwolf
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** Then again, it kinda plays with this trope, both in game and in universe. In game you keep your levels, items and bosses dont respawn but you are still sent back to the bonfire and all enemies respawn. Also, since souls are both EXP and money and you need one liquid humanity to revert back to human upon death you possible could lose all your "money" / progress to the next level and certainly lost one liquid humanity if you died and possible all of them if you had more. In-universe death is also relatively short lived since you get reborn at the bonfire but once you have no motivation to move one you begin to hollow and when you then die you end up as one of the many mindless hollow you meet as enemies.
22nd Nov '16 3:44:11 AM Morgenthaler
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* In ''VideoGame/FableII'', the consequences of death are losing what few experience orbs were lying on the ground at the time (they tend to decay pretty quickly even while you live) and... a permanent scar on your character. While the designers intended this to be a deterrent, in practice this can become a worthwhile objective as it adds a more {{Badass}} touch to your character.

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* In ''VideoGame/FableII'', the consequences of death are losing what few experience orbs were lying on the ground at the time (they tend to decay pretty quickly even while you live) and... a permanent scar on your character. While the designers intended this to be a deterrent, in practice this can become a worthwhile objective as it adds a more {{Badass}} badass touch to your character.
19th Nov '16 3:30:27 AM DavidCowie
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' Party members who fall in battle come back with one hit point afterwards. If the whole party falls, they respawn back at base, minus some collected items.
16th Nov '16 7:19:29 PM LucaEarlgrey
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* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight.

to:

* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight. [[spoiler:In a late-game dungeon, however, Dagda is unable to revive you due to a seal on the dungeon blocking his powers.]]
8th Nov '16 9:28:10 PM Noctoblade
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* Warned in a ''VideoGame/DigimonMastersOnline'' loading screen tip, if your partner digimon dies (If your tamer's level is higher than 5 and/or your digimon's level is higher than 11), you will be sent to the closest town with a 2%~5% EXP penalty, and you both will be nearly at 15%~20% health and digisoul. Kind of stubborn when you're high levelled.
27th Oct '16 8:54:53 AM Necrodomo
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* Respawn costs in ''[[NexusWar Nexus Clash]]'' scale with character level, so for new players, death is this trope and coming back from the dead costs only one regular action. Low-level characters respawn randomly in the mortal world, so you may actually get to where you were trying to go faster by dying and reincarnating.



* Respawn costs in ''[[NexusWar Nexus Clash]]'' scale with character level, so for new players, death is this trope and coming back from the dead costs only one regular action. Low-level characters respawn randomly in the mortal world, so you may actually get to where you were trying to go faster by dying and reincarnating.
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