History Main / DeathIsASlapOnTheWrist

21st Apr '17 5:57:51 PM CosmicFerret
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* The {{Lego Adaptation Game}}s give you infinite lives, and you respawn on the spot with no progress lost, except in the first game's vehicle levels, which return you to checkpoints. The only penalty is that you drop some Lego studs (the game's currency), and you can just pick them back up when you respawn, unless you fall into a bottomless pit.

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* The {{Lego VideoGame/{{Lego Adaptation Game}}s give you infinite lives, and you respawn on the spot with no progress lost, except in the first game's vehicle levels, which return you to checkpoints. The only penalty is that you drop some Lego studs (the game's currency), and you can just pick them back up when you respawn, unless you fall into a bottomless pit.
17th Apr '17 1:40:54 PM Morgenthaler
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* Justified in ''{{Rift}}'': You're an Ascended. [[BackFromTheDead You died once already. It didn't take]]. However, death is ''still'' a slap on the wrist, doing damage to your Soul Vitality; run out, and you're severely weakened.

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* Justified in ''{{Rift}}'': ''VideoGame/{{Rift}}'': You're an Ascended. [[BackFromTheDead You died once already. It didn't take]]. However, death is ''still'' a slap on the wrist, doing damage to your Soul Vitality; run out, and you're severely weakened.
16th Apr '17 3:52:43 PM nombretomado
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* ''{{Spore}}''. Death isn't even a slap on the wrist. Hell, it's even beneficial sometimes. Need to get back to your home planet quickly because it's under attack? Just commit suicide. Almost makes the Shaman type civilization's ability unnecessary. On the other hand, [[ContinuingIsPainful losing a lot of your colonies to an enemy attack when you forgot to save a while ago...]]

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* ''{{Spore}}''.''VideoGame/{{Spore}}''. Death isn't even a slap on the wrist. Hell, it's even beneficial sometimes. Need to get back to your home planet quickly because it's under attack? Just commit suicide. Almost makes the Shaman type civilization's ability unnecessary. On the other hand, [[ContinuingIsPainful losing a lot of your colonies to an enemy attack when you forgot to save a while ago...]]
1st Apr '17 4:05:40 PM MyFinalEdits
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* In ''VideoGame/{{Geist}}'', if the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, then it's a definitive Game Over.

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* In ''VideoGame/{{Geist}}'', if the host Raimi is currently possessing has the life meter depleted, and is an expendable host, Raimi's soul simply leaves the body so he can look for another one. But if the deceased host is key for the mission, or no more hosts remain, ''or'' Raimi spends too much time as a ghost while looking for another host (even a single plant or an object), then it's a definitive Game Over.
1st Apr '17 8:51:26 AM wootzits
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' Party members who fall in battle come back with one hit point afterwards. If the whole party falls, they respawn back at base, minus some collected items.

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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook'': Party members who fall in battle come back with one hit point afterwards. If the whole party falls, they respawn back at base, minus some collected items. items.
* ''VideoGame/TokyoMirageSessionsFE'': If you die on Easy or Friendly mode, you have a choice; go back to the title screen or just be placed a few steps away from the place where the Mirage that killed you spawned. Same thing for boss battles, except you'll be placed outside the room they're in. You get no penalty for dying. (Dying on higher difficulties automatically boots you back to the title screen. Hope you saved.)
24th Mar '17 7:50:39 PM nombretomado
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** If you die in ''VideoGame/TheLegendOfZeldaFourSwords'', you come back to life on the spot from a preset number of rupees. The only problem is that rupees are so common in the game that this mechanic is barely a punishment in single player (On the DSi version anyways) and makes it extremely unlikely you'll ever actually get a game over outside the Hero's Trial.

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** If you die in ''VideoGame/TheLegendOfZeldaFourSwords'', you come back to life on the spot from a preset number of rupees. The only problem is that rupees are so common in the game that this mechanic is barely a punishment in single player (On the DSi UsefulNotes/DSi version anyways) and makes it extremely unlikely you'll ever actually get a game over outside the Hero's Trial.
21st Mar '17 7:04:44 PM nombretomado
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* In its Nintendo64 incarnation, ''VideoGame/BanjoKazooie'' had a death consequence in the form of having to start from zero when collecting Notes (which could become a rather large pain in the arse on some of the more tricky levels). ''Banjo-Tooie'' did away with this with unlimited lives, Notes becoming permanent collectibles, and dying will simply send you back to the entrance of a room (rather than the beginning area as saving and quitting does). The XBLA incarnation of B-K follows suit turning death into a slap on the wrist at best.

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* In its Nintendo64 UsefulNotes/Nintendo64 incarnation, ''VideoGame/BanjoKazooie'' had a death consequence in the form of having to start from zero when collecting Notes (which could become a rather large pain in the arse on some of the more tricky levels). ''Banjo-Tooie'' did away with this with unlimited lives, Notes becoming permanent collectibles, and dying will simply send you back to the entrance of a room (rather than the beginning area as saving and quitting does). The XBLA incarnation of B-K follows suit turning death into a slap on the wrist at best.
7th Mar '17 6:08:05 PM omegafire17
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* Also used in ''[[Anime/YuGiOhGX Yu-Gi-Oh! GX]]'', in an episode where Jaden/Judai duels Kaibaman, and loses. Kaibaman reveals that nothing bad will happen, as it's just a game. Considering that every other duel in the series has very real, and very serious, consequences for losing, this is a BrokenAesop.

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* Also used in ''[[Anime/YuGiOhGX Yu-Gi-Oh! GX]]'', in an episode where Jaden/Judai duels Kaibaman, and loses. Kaibaman reveals that nothing bad will happen, as it's just a game. Considering that every This is in contrast to many other duel duels in the series has very real, and very serious, consequences for losing, this is a BrokenAesop.series.
7th Mar '17 11:51:24 AM YoGriz
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* ''Tom Clancy's Ghost Recon Wildlands'' If you're just exploring the open world and die, the camera will Iris Out with the logo to a "Killed in Action" screen. One short loading time later, and you're put within walking distance of your death spot with a full ammo refill to boot! Though if the same happens during a mission, all your progress for said mission will be lost. (You still get to keep any XP earned during the failed attempt, however.)
14th Feb '17 10:10:39 PM LucaEarlgrey
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* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight. [[spoiler:In a late-game dungeon, however, Dagda is unable to revive you due to a seal on the dungeon blocking his powers.]]

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* The followup ''VideoGame/ShinMegamiTenseiIVApocalypse'' plays it straighter with Dagda reviving you for free, no strings attached, and allows you to continue from where you left off. Justified, in that he's made you into his [[PeoplePuppet personal]] [[PersonOfMassDestruction living WMD]], so he ''wants'' you alive as part of his plans. And as a [[{{Psychopomp}} God of Death]], he can simply revive you. Often times committing suicide is actually the better option to winning a particularly grueling fight. [[spoiler:In a late-game dungeon, however, Dagda is unable to revive you due to a seal on the dungeon blocking his powers.powers; until you defeat the boss that created the seal, a death means having to restart from your last save.]]
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