History Main / DeathIsASlapOnTheWrist

14th Apr '16 5:14:35 PM Midna
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-> "Death hath no sting. NERF, however, is extremely painful"
-->-- "Things I learned playing [=MMORPGs=], #21"
21st Mar '16 9:15:59 PM MyFinalEdits
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* ''VideoGame/{{Terraria}}''[='=]s "core" setting lets you adjust how much of a slap death is: Softcore only makes you lose some of your currency (and you can store your currency in chests back at your home, minimizing the effect even more), Mediumcore makes you drop your items but at least yyou can go back to pick them up provided they didn't fall into lava, and Hardcore outright deletes your character upon death.

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* ''VideoGame/{{Terraria}}''[='=]s "core" setting lets you adjust how much of a slap death is: Softcore only makes you lose some of your currency (and you can store your currency in chests back at your home, minimizing the effect even more), Mediumcore makes you drop your items but at least yyou you can go back to pick them up provided they didn't fall into lava, and Hardcore outright deletes your character upon death.
21st Mar '16 6:32:30 PM LucaEarlgrey
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* ''VideoGame/{{Terraria}}''[='=]s "core" setting lets you adjust how much of a slap death is: Softcore only makes you lose some of your currency (and you can store your currency in chests back at your home, minimizing the effect even more), Mediumcore makes you drop your items but at least yyou can go back to pick them up provided they didn't fall into lava, and Hardcore outright deletes your character upon death.
17th Mar '16 10:29:39 PM Karxrida
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* ''VideoGame/KingdomHeartsChainOfMemories'': Dying places Sora/Riku in the room before the one where the player died, with no real penalty applied.
1st Mar '16 3:15:54 PM LucaEarlgrey
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* ''crossbeats REV.'' won't kill your current credit if you fail a stage with stages remaining after it, even if you use the Survival or Ultimate {{Life Meter}}s. This only applies to Music Play (the standard mode); Challenge Mode (which forces Survival on all stages) will end your credit early if you fail at any point.

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* ''crossbeats ''VideoGame/{{crossbeats}} REV.'' won't kill your current credit if you fail a stage with stages remaining after it, even if you use the Survival or Ultimate {{Life Meter}}s. This only applies to Music Play (the standard mode); Challenge Mode (which forces Survival on all stages) will end your credit early if you fail at any point.
20th Feb '16 11:29:01 AM Gallimaufry
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* In ''BillyVersusSnakeman'', failing a mission can be described as anything from mild embarrassment to gruesome death. Yet you'll inexplicably spring back up with no complications whatsoever and the only drawback being that you expended ten stamina without getting anything for it. [[spoiler:This is actually the true power of The Loop, allowing ninja to do anything simply by turning back time eleven seconds if they fail.]] When fighting Phases, you can also have multiple lives and only suffer if you lose them all. Even then, the resultant Corruption only block certain activities until dealt with, and can be removed by spending stamina. Also, getting bingo'd (assassinated) by another player only means that you're barred from certain activities for a few hours, and can also be cured with ease.
17th Feb '16 5:41:36 PM Karxrida
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-->-- "Things I learned playing MMORPGs, #21"

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-->-- "Things I learned playing MMORPGs, [=MMORPGs=], #21"


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* ''VideoGame/KingdomHearts358DaysOver2'': Dying during the story mode places the player right before the fight that killed them with full health and Limit gauge, magic and items get restocked to the level they were prior to entering the room, and mission progress/Heart Points from the point of death are preserved.
15th Jan '16 2:33:34 PM morenohijazo
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* ''VideoGame/PonyIsland'': As levels aren't terribly long, death isn't much of a punishment. [[spoiler:Dying in a boss fight causes the boss to heal a small amount of health, but otherwise no progress is lost.]]
9th Jan '16 7:51:31 AM ScrewySqrl
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-> "Death hath no sting. NERF, however, is extremely painful"
-->-- "Things I learned playing MMORPGs, #21"
14th Dec '15 2:48:53 PM Dimensio
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* In ''VideoGame/{{Dragonpshere}}'' death is a common occurrence, but of little hindrance to the player; the game simply gives a [[HaveANiceDeath short message]] (sometimes with a clue) and then resets the player to where they were before making a fatal error.

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* In ''VideoGame/{{Dragonpshere}}'' ''VideoGame/{{Dragonsphere}}'' death is a common occurrence, but of little hindrance to the player; the game simply gives a [[HaveANiceDeath short message]] (sometimes with a clue) and then resets the player to where they were before making a fatal error.
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