History Main / DeadCharacterWalking

19th Aug '17 12:55:19 PM gophergiggles
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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf successfully fights off Exdeath at 0 HP. [[spoiler: He dies immediately after that, though.]]

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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf successfully fights off Exdeath at 0 HP.goes full [[TheDeterminator Determinator]] and PapaWolf, takes on [[BigBad Exdeath]] one-on-one, ''[[BeyondTheImpossible keeps battling even after his HP is reduced to zero]]'', and [[CrowningMomentOfAwesome actually defeats Exdeath]]. [[spoiler: He dies immediately after that, though.]]]]
* Your AnimalCompanion from ''VideoGame/SecretOfEvermore'' will continue to follow you around after losing all his HP, but limps slowly and lays down when you stop, and can't battle or use his sniff ability.
2nd Apr '17 10:56:02 PM LinTaylor
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* In ''VideoGame/TheElderScrollsVSkyrim'', interrupting a FinishingMove animation (for example, by using a [[MakeMeWannaShout Shout]] to make the characters involved stagger) can result in the victim dying and yet not dying. Which means if you stop your follower in the middle of hacking off a bandit's head, you could very well be attacked by that headless bandit. However, the "undead" character only has about 1 hit point, meaning it doesn't take much to re-kill them.
2nd Apr '17 9:11:09 AM Vanshira
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* In ''VideoGame/TheElderScrollsVSkyrim'', using the console to toggle Immortal Mode on will still allow your character to take damage, even down to 0 health, but they won't die; they'll simply continue walking around and fighting until their health recovers. This does NOT protect your character from decapitation attacks, so your character can easily end up walking around and fighting without their head attached.
23rd Feb '17 10:41:52 AM BeerBaron
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* In ''VideoGame/TheElderScrollsIIIMorrowind'', there is a glitch where if you execute it correctly, the opponent, 99% of the time, will become immortal. That is, they have only ''one Hit Point left'' no matter what you do. The other 1% of the time, they will die instantly.

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* In ''VideoGame/TheElderScrollsIIIMorrowind'', there is a particular glitch where if you execute it correctly, (substituting a torch or lockpick for a weapon in mid-swing) has the opponent, 99% unusual effect of reducing the time, will become immortal. That is, they have only ''one Hit Point left'' no matter what you do. The other 1% of the time, they will die instantly.target to 1 hp but making them immune to all further damage.
13th Jan '17 12:52:58 PM AuraXtreme
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* In ''VideoGame/MarioKart DS'' battle mode, a dead (read: out of the contest) driver can still drive around the battlefield, laying boxes, albeit invisible and intangible. The earlier ''Mario Kart 64'' likewise allowed players that were eliminated to continue driving about as a bomb on wheels, at which point they could try to ram into one of the remaining players to try and eliminate them as well.

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* In ''VideoGame/MarioKart DS'' battle mode, a dead (read: out of the contest) driver can still drive around the battlefield, laying boxes, albeit invisible and intangible. The earlier ''Mario Kart 64'' likewise allowed players that were eliminated to continue driving about as a bomb on wheels, at which point they could try to ram into one of the remaining players to try and eliminate them as well. And ''Mario Kart 8'' has intangible characters actually allowed to use items the old-fashioned way - which can lead to such fun as



* Amulets & Armor has a great bug dealing with the "death cam", the red-tinted view of the world you see when you die. Your character is actually still alive, the game just disables the keyboard. However, A&A has mouse navigation too, which it doesn't disable, letting you explore (and even beat) levels while dead.



* Amulets & Armor has a great bug dealing with the "death cam", the red-tinted view of the world you see when you die. Your character is actually still alive, the game just disables the keyboard. However, A&A has mouse navigation too, which it doesn't disable, letting you explore (and even beat) levels while dead.



** In ''Brawl'', by a certain glitch in stamina mode, both Wario and Bowser can become "zombies" where they can still be controlled and beat other players at 0 HP. Bowser could still win, but Wario cannot win at all after using this glitch.
** Master Hand, in ''Super Smash Bros. for the 3DS'', can continue fighting at 0 HP if you attack him for exactly the amount of damage as he has HP remaining. Any sort of damage after that, however, will defeat him.

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** In ''Brawl'', by a certain glitch in stamina mode, both Wario and Bowser can become "zombies" where they can still be controlled and beat other players at 0 HP. Bowser could still win, but Wario cannot win at all after using this glitch.
glitch. It continues into ''for Wii U'', where Wario can now win, and they're joined by Lucario, Charizard, and Little Mac.
** Master Hand, in ''Super Smash Bros. for the ''for 3DS'', can continue fighting at 0 HP if you attack him for exactly the amount of damage as he has HP remaining. Any sort of damage after that, however, will defeat him.
4th Jan '17 2:39:57 PM Gingerkitteh
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* ''VideoGame/FarCry3'' had a glitch where certain molotov throwing {Mooks} get stuck in their ready idle stance (hopping from one foot to the other, waving their arms) instead of dying. They can't be interacted with, and can't be shot or stabbed or blown up.

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* ''VideoGame/FarCry3'' had a glitch where certain molotov throwing {Mooks} {{Mooks}} get stuck in their ready idle stance (hopping from one foot to the other, waving their arms) instead of dying. They can't be interacted with, and can't be shot or stabbed or blown up.
4th Jan '17 2:37:59 PM Gingerkitteh
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** ''VideoGame/{{Fallout 4}}'' has a bizarre glitch where the player can ''[[LosingYourHead lose their head]]'' [[https://www.youtube.com/watch?v=yFBvunP4bps and survive]]. Perception is reduced to 0, and head customization and headwear are no longer available, but at least enemies can't target what you don't have. The same can happen with NPCs.

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** ''VideoGame/{{Fallout 4}}'' has a bizarre glitch where the player can ''[[LosingYourHead lose their head]]'' [[https://www.youtube.com/watch?v=yFBvunP4bps and survive]]. Perception is reduced to 0, and head customization and headwear are no longer available, but at least enemies can't target what you don't have. The same can happen with NPCs.[=NPCs=].
4th Jan '17 2:35:55 PM Gingerkitteh
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** Some respawning [=NPCs=] can also coexist with their corpse or, more frequently the pile of ash or plasma that was their past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside Camp [=McCarren=], who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.

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** Some respawning [=NPCs=] can also coexist with their corpse or, more frequently the pile of ash or plasma that was their past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside Camp [=McCarren=], who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning respawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
4th Jan '17 2:32:45 PM Gingerkitteh
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** Some respawning [=NPCs=] can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside Camp [=McCarren=], who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.

to:

** Some respawning [=NPCs=] can also coexist with their corpse or, more frequently the pile of ash or plasma that was there their past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside Camp [=McCarren=], who are already likely to die multiple times thanks to the Fiends that spawn near them. These [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning [=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
5th Nov '16 1:23:28 PM LordAndrew
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*''VideoGame/FarCry3'' had a glitch where certain molotov throwing {Mooks} get stuck in their ready idle stance (hopping from one foot to the other, waving their arms) instead of dying. They can't be interacted with, and can't be shot or stabbed or blown up.
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