History Main / DeadCharacterWalking

5th Jan '16 3:14:09 AM Rolf
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removal of subjective
* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
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* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights off Exdeath at 0 HP.]] HP. [[spoiler: He dies immediately after that, though.]]
1st Jan '16 4:48:45 PM mariofan1000
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Gaaahhhh
* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
to:
* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of off Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
1st Jan '16 4:48:09 PM mariofan1000
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to:
* A rare plot-related example occurs in ''VideoGame/FinalFantasyV'' where Galuf [[SugarWiki/AwesomeMoments successfully fights of Exdeath at 0 HP.]] [[spoiler: He dies immediately after that, though.]]
29th Dec '15 9:25:38 PM ElectricBoogaloo
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Added DiffLines:
** In the console multiplayer mode of ''VideoGame/GrandTheftAutoSanAndreas'', equip your second player with a katana, make him kill the first player by beheading him. As the game resumes single player mode and CJ wakes up in the hospital, watch his head still being missing, with his neck stump continuously spurting blood.
19th Nov '15 1:18:40 PM Rolf
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star wars immortality.
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* ''VideoGame/StarWarsBattlefront'': Players that was in craft that crashed sometimes turn into immortal players that can't be killed. Company is banning those who abuse this. [[http://arstechnica.co.uk/gaming/2015/11/star-wars-battlefront-suffers-immortal-player-glitch/ Here.]]
25th Jul '15 4:20:43 PM Vios
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* There was a bug in ''VideoGame/BaldursGate 2'' that would occasionally cause a monster not to register that it has died, rendering it undead in a manner the authors hadn't anticipated. This required either a reload or a hasty escape as the player would be chased around the area by an unkillable cloud of flying LudicrousGibs.
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* There was a bug in ''VideoGame/BaldursGate 2'' ''VideoGame/BaldursGateII'' that would occasionally cause a monster not to register that it has died, rendering it undead in a manner the authors hadn't anticipated. This required either a reload or a hasty escape as the player would be chased around the area by an unkillable cloud of flying LudicrousGibs.
22nd Jul '15 9:23:53 AM VPhantom
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** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
to:
** Some respawning NPC can also coexist with their corpse or, more frequently the pile of ash or plasma that was there past self. When you try to loot the glitched corpse or ash pile, the living version will respond to you as if you just tried to talk to them. The most prominent place this occurs is the guards outside camp McCarren, who are already likely to die multiple times thanks to the Fiends that spawn near them. These NPCs, [=NPCs=], and all other that trigger this glitch, are counted as unique, and thus have saved facial structures and load outs, but use the same code as generic re spawning NPCs.[=NPCs=]. This results in creating another instance of that NPC when they respawn, without necessarily removing the old instance (their corpse) in the process. In the game's eyes, the corpse and the person are the same thing.
1st Jun '15 9:25:35 AM Prfnoff
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Namespaces
* The early Playstation game ''Loaded'' had a cheat menu to immediately boost the player to full health. If the player had just been killed, however, it would allow them to move around the map as an invulnerable [[LudicrousGibs splattered corpse]]. Unable to shoot, open doors or pick up keys. However, they could still detonate smart bombs, whilst a second player could deal with the doors for them, but still not much point.
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* The early Playstation game ''Loaded'' ''VideoGame/{{Loaded}}'' had a cheat menu to immediately boost the player to full health. If the player had just been killed, however, it would allow them to move around the map as an invulnerable [[LudicrousGibs splattered corpse]]. Unable to shoot, open doors or pick up keys. However, they could still detonate smart bombs, whilst a second player could deal with the doors for them, but still not much point.

* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continuous fountain of LudicrousGibs.
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* If the player enables the invincibility cheat in ''OddworldStrangersWrath'' ''VideoGame/OddworldStrangersWrath'' but then falls into a fan, they will remain able to move and attack as continuous fountain of LudicrousGibs.
26th May '15 7:07:13 AM Saber15
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* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.

* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.
26th May '15 7:04:52 AM Saber15
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Added DiffLines:
* ''Videogame/PlanetSide 2'' has a wide variety of glitches that can cause dead characters to continue fighting. On rare occasions, players who have been using their MagicTool on a friendly vehicle can continue to repair it even past its destruction, which will "revive" the vehicle albeit with no turret. An animation glitch can cause dead players who have been revived by a medic to slide around the ground as a corpse while shooting at enemies.
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