History Main / DayOldLegend

19th Oct '16 5:18:38 PM nombretomado
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* Averted in ''{{Drakengard}}'' (where, in both games, weapons reveal their histories as they increase in level) in two ways: one, you don't craft weapons, but instead unlock them, so you're not just making ancient weapons from scratch; and two, the starting weapons of your characters in the second game... have the backstories of their wielders as their histories.

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* Averted in ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' (where, in both games, weapons reveal their histories as they increase in level) in two ways: one, you don't craft weapons, but instead unlock them, so you're not just making ancient weapons from scratch; and two, the starting weapons of your characters in the second game... have the backstories of their wielders as their histories.
8th Feb '16 11:20:42 AM PDL
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Added DiffLines:

** An event in ''[[VideoGame/PokemonGoldAndSilver Pokemon Heart Gold and Soul Silver]]'' allows you to create a legendary Pokemon (Either Palkia, Dialga or Giratina, all of them representations of space, time and anti-matter) with the help of [[{{God}} Arceus]]. Apparently it involves [[{{Mindscrew}} deconstructing and then reconstructing the whole universe exactly as it was, only with an egg with one of these Pokemon inside it]].
16th Nov '15 4:33:44 PM Prfnoff
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* The ''StarOcean'' games do this a lot. It's possible you're just recreating the item for whatever planet you're on; and the flavor text is aimed at us, the audience; but still.
** ''InfiniteUndiscovery'' is also guilty of this. Upgraded weapons will have different backstories.
* ''{{Recettear}}'': The fire bracelet I made caused the centuries-old desert? Really? As far as the customer is concerned, [[HonestJohnsDealership yes]]. It helps that the seller is a little girl with a big imagination.

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* The ''StarOcean'' games do this a lot. It's possible you're just recreating the item for whatever planet you're on; and the flavor text FlavorText is aimed at us, the audience; but still.
** ''InfiniteUndiscovery'' ''VideoGame/InfiniteUndiscovery'' is also guilty of this. Upgraded weapons will have different backstories.
* ''{{Recettear}}'': ''VideoGame/RecettearAnItemShopsTale'': The fire bracelet I made caused the centuries-old desert? Really? As far as the customer is concerned, [[HonestJohnsDealership yes]]. It helps that the seller is a little girl with a big imagination.
19th Oct '15 2:58:38 PM LentilSandEater
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* ''VideoGame/{{NieR}}'' can be guilty of this: Take your weapons to be upgraded and you get some backstories claiming that the weapon once caused an ancient tragedy.
** There's a reason for that. [[spoiler:Nier is a direct sequel to one of ''Drakengard'''s (most infuriating) endings. Most, if not all, of those weapons were Caim's.]]
*** Not to mention that Nier and the blacksmith don't create any of the weapons. You find or buy them all, the blacksmith is just improving or restoring them.

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* ''VideoGame/{{NieR}}'' can be guilty of this: Take your weapons to be upgraded and you get some backstories claiming that the weapon once caused an ancient tragedy.
**
tragedy. There's a reason for that.this. [[spoiler:Nier is a direct sequel to one of ''Drakengard'''s (most infuriating) endings. Most, if not all, of those weapons were Caim's.]]
***
]] Not to mention that Nier and the blacksmith don't create any of the weapons. You find or buy them all, the blacksmith is just improving or restoring them.
19th Oct '15 2:57:39 PM LentilSandEater
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* ''{{Recettear}}'': The fire bracelet I made caused the centuries-old desert? Really?
** As far as the customer is concerned, [[HonestJohnsDealership yes]]. It helps that the seller is a little girl with a big imagination.

to:

* ''{{Recettear}}'': The fire bracelet I made caused the centuries-old desert? Really?
**
Really? As far as the customer is concerned, [[HonestJohnsDealership yes]]. It helps that the seller is a little girl with a big imagination.
8th Sep '15 3:18:47 AM jormis29
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* ''VideoGame/DwarfFortress'' will have engravers start depicting epic events on the walls and precious items of the fortress as soon as the event has happened. Maybe they're just vain. It's even possible, thanks to a particular bug involving sequestered items (ones dwarves can't get to, and don't necessarily realize they can't get to), to have an artifact contain decorations depicting ''the artifact itself'' (presumably including its decorations...) as well as the event of its completion.

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* ''VideoGame/DwarfFortress'' will have engravers start depicting epic events on the walls and precious items of the fortress as soon as the event has happened. Maybe they're just vain. It's even possible, thanks to a particular bug involving sequestered items (ones dwarves can't get to, and don't necessarily realize they can't get to), to have an artifact contain decorations depicting ''the ''[[DrosteImage the artifact itself'' itself]]'' (presumably including its decorations...) as well as the event of its completion.
6th Sep '15 7:20:59 PM nombretomado
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* Averted in ''{{Neverwinter Nights}}'', where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.

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* Averted in ''{{Neverwinter ''VideoGame/{{Neverwinter Nights}}'', where a weapon or piece of armor made by in-game will have the flavor text describe it being made by the specific blacksmith, in the current year and for the current campaign [[http://www.gamebanshee.com/neverwinternights/equipment/images/runehammerplus1.jpg but in the same style as the "ancient" equipment]] so it feels like the player is crafting their legend for future adventurers as they play the game.
1st Aug '15 10:37:58 AM DarkStorm
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* ''VideoGame/KingdomOfLoathing'' gives each class a starting weapon that can be upgraded to an Epic Weapon, then Legendary Epic Weapon, then Ultimate Legendary Epic Weapon. It spoofs this in having the Accordion Thief's ULEW have a legend about something that hasn't happened yet. "It's even whispered that Shelia the Creeper used it to assassinate the villainous Pope Flaunchett VIII, though it'll be a while before that can be confirmed, since the current Pope of the Kingdom of Loathing is Flaunchett VI."

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* ''VideoGame/KingdomOfLoathing'' gives use to spoof this by giving each class a starting weapon that can be upgraded to an Epic Weapon, then Legendary Epic Weapon, then Ultimate Legendary Epic Weapon. Weapon, but that was changed recently (now the Epic Weapon is actually a unique weapon found in the tomb of an ancient warrior, rather than being constructed by the player)
**
It spoofs does still spoof this in by having the Accordion Thief's ULEW have a legend about something that hasn't happened yet. "It's even whispered that Shelia the Creeper used it to assassinate the villainous Pope Flaunchett VIII, though it'll be a while before that can be confirmed, since the current Pope of the Kingdom of Loathing is Flaunchett VI."
25th Jul '15 8:59:57 PM nombretomado
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* A recurring feature of the ''MightAndMagic'' games is the presence of ores of various qualities which can be brought to craftsmen and used to make equipment. With the best ores, you have a chance of making equipment which is not merely ancient, but unique and legendary. In the sixth game, one of the enchantments which can appear on equipment is the "antique" modifier which multiplies the item's value by ten. By using the Enchant Item on unenchanted items, you may randomly turn them into antiques.

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* A recurring feature of the ''MightAndMagic'' ''VideoGame/MightAndMagic'' games is the presence of ores of various qualities which can be brought to craftsmen and used to make equipment. With the best ores, you have a chance of making equipment which is not merely ancient, but unique and legendary. In the sixth game, one of the enchantments which can appear on equipment is the "antique" modifier which multiplies the item's value by ten. By using the Enchant Item on unenchanted items, you may randomly turn them into antiques.
21st Jun '15 5:40:08 PM nombretomado
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* ''KingdomOfLoathing'' gives each class a starting weapon that can be upgraded to an Epic Weapon, then Legendary Epic Weapon, then Ultimate Legendary Epic Weapon. It spoofs this in having the Accordion Thief's ULEW have a legend about something that hasn't happened yet. "It's even whispered that Shelia the Creeper used it to assassinate the villainous Pope Flaunchett VIII, though it'll be a while before that can be confirmed, since the current Pope of the Kingdom of Loathing is Flaunchett VI."

to:

* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' gives each class a starting weapon that can be upgraded to an Epic Weapon, then Legendary Epic Weapon, then Ultimate Legendary Epic Weapon. It spoofs this in having the Accordion Thief's ULEW have a legend about something that hasn't happened yet. "It's even whispered that Shelia the Creeper used it to assassinate the villainous Pope Flaunchett VIII, though it'll be a while before that can be confirmed, since the current Pope of the Kingdom of Loathing is Flaunchett VI."
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