History Main / DarknessEqualsDeath

23rd Apr '16 8:57:01 PM Sudsy16
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* In ''VideoGame/{{Wick}}'' you need to stay in candle light. You don't die when you leave it, but the ghosts become much more aggressive.
29th Feb '16 6:25:41 AM REV6Pilot
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* ''Franchise/SilentHill''. "Don't be afraid of the dark. Be afraid of what it hides."

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* ''Franchise/SilentHill''. "Don't ''Franchise/SilentHill'' zig-zags this trope like a circlestrafing first-person shooter player. The DarkWorld of the town contains much harder fights, including most of the bosses, but [[OptionalStealth turning off your light and treading lightly]] is a valid and effective way to play.
--> ''Don't
be afraid of the dark. Be afraid of what it hides."''
29th Feb '16 6:21:08 AM REV6Pilot
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* In ''VideoGame/FiveNightsAtFreddys'', the player has limited power and is trying to survive a wave of amoral animatronics trying to stuff them into a suit lined with gizmos and electronics, killing them in the attempt. If the power runs out, Freddy Fazbear himself appears and plays an OminousMusicBoxTune, leaving the player helpless to do anything but wait for 6 AM or their grisly death, whichever comes first.

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* In ''VideoGame/FiveNightsAtFreddys'', the player has limited power and is trying to survive a wave of amoral animatronics trying to stuff them into a suit lined with gizmos and electronics, killing them in the attempt. If the power runs out, Freddy Fazbear himself appears and plays an OminousMusicBoxTune, leaving the player helpless to do anything but wait for 6 AM [=6AM=] or their grisly jumpscare-y death, whichever comes first.
29th Jan '16 8:54:49 AM bt8257
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DaylightHorror is NotASubversion, but an ''{{inver|tedTrope}}sion'' of this trope. Not to be confused with DarkIsEvil, although it can invoke this.

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DaylightHorror is NotASubversion, but an ''{{inver|tedTrope}}sion'' of this trope.trope. NotASubversion. Not to be confused with DarkIsEvil, although it can invoke this.
27th Jan '16 11:23:04 AM REV6Pilot
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* In ''VideoGame/{{Minecraft}}'' (full version), being outside in the dark is a very bad ide-SSSSSSSSS *BOOM*. So is going into caverns without plenty of torches. The game mechanics make ''things'' spawn where it's dark, while (sun)light burns the less horrifying ones. And the developer is threatening to make torches non-permanent, so that you might watch them go out one by one around you. It's also suggested to sleep in a well-lit room so you wouldn't be woken up by a zombie.

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* In ''VideoGame/{{Minecraft}}'' (full version), being outside in the dark is a very bad ide-SSSSSSSSS *BOOM*. So is going into caverns without plenty of torches. The game mechanics make ''things'' hostile mobs spawn where it's dark, while (sun)light burns the less horrifying ones. And the developer is threatening to make torches non-permanent, so that you might watch them go out one by one around you. It's also suggested to sleep in a well-lit room so you wouldn't be woken up by a zombie.undead ones like Zombies and Skeletons and makes Spiders non-hostile unless provoked.



* In ''VideoGame/{{Penumbra}}'', there is a perfect example in which you had to run down a hall in which the lights were turning on and off. You had to ALWAYS be in the light, if you stepped into darkness, something launched out of the wall and ate you.
* Much of the beginning of ''VideoGame/HalfLife2: Episode One'' takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a TenSecondFlashlight and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with the lights out!
* ''VideoGame/BlackSnow'' had some sort of... pitch black cloud consume anything that stayed too long in the dark, and apparently murdered or consumed everyone on the research station being investigated by the protagonist. Much of the game's suspense revolves around having to enter a dark area according to light patterns, with a limited number of flares, or blind luck and a prayer that the darkness doesn't kill you. [[spoiler:It turns out that the ambulatory darkness is a very lethal swarm of fungal spores that cannot thrive in light.]]

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* In ''VideoGame/{{Penumbra}}'', there is a perfect example in which you had have to run down a hall in which the lights were are turning on and off. You had have to ALWAYS be in the light, as if you stepped step into darkness, something launched launches out of the wall and ate eats you.
* Much of "Lowlife", the beginning third chapter of ''VideoGame/HalfLife2: Episode One'' One'', takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a TenSecondFlashlight and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with As Alyx will only shoot at foes that you light up, you have to learn to conserve your auxiliary power so you aren't caught flat-footed in the lights out!
dark, surrounded by monsters while waiting for the power to recharge.
* ''VideoGame/BlackSnow'' had has some sort of... of pitch black cloud consume thing that consumes anything that stayed stays too long in the dark, and apparently murdered or consumed everyone on the research station being investigated by the protagonist. Much of the game's suspense revolves around having to enter a dark area according to light patterns, with a limited number of flares, or blind luck and a prayer that the darkness doesn't kill you. [[spoiler:It turns out that the ambulatory darkness is a very lethal swarm of fungal spores that cannot thrive in light.]]
27th Jan '16 11:15:50 AM REV6Pilot
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** In ''Doom 3'', a game [[NothingIsScarier infamous for this trope]], there's a section where you have to choose between the flashlight or a weapon (unless you are escorting a scientist carrying a lantern.) Player frustration with this arbitrary choice led to the famous "duct-tape mod", in which the character TookAThirdOption by strapping the flashlight ''to'' the weapon.

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** In ''Doom 3'', a game [[NothingIsScarier [[WhoForgotTheLights infamous for this trope]], there's a section where darkness-related issues]], you have to choose between the flashlight or a weapon (unless weapon[[note]]unless you are escorting a scientist carrying a lantern.) lantern; even then, that only happens once, the EscortMission lasts for less than two minutes, and the dumb sod rushes ahead to the exit and [[ShaggyDogStory gets killed anyway]][[/note]]. Player frustration with this arbitrary choice and the entailing FakeDifficulty led to the famous "duct-tape mod", Duct Tape GameMod, in which the character TookAThirdOption Doomguy TakesAThirdOption by strapping the flashlight ''to'' the weapon.his weapons.



* Averted most of the time in ''VideoGame/DeadSpace'', many of the zombie monsters attack you in very brightly lit areas, allowing you to see them in their full horrifying glory (And making you jump all the more when they actually do attack you in the darkness).
** Also, just because the lights go out, doesn't mean you're about to be attacked. In fact, it's a 50-50 chance.
** Played more straight in ''VideoGame/DeadSpace2'', where the Necromorphs are much less inclined to attack in bright areas, and much more inclined to attack in darkness.

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* Averted most of the time in ''VideoGame/DeadSpace'', many of the zombie monsters attack you in very brightly lit areas, allowing you to see them in their full horrifying glory (And (and making you jump all the more when they actually do attack you in the darkness).
** Also, just
darkness). Just because the lights go out, doesn't mean you're about to be attacked. In fact, it's a 50-50 chance.
** * Played more straight in ''VideoGame/DeadSpace2'', where the Necromorphs are much less inclined to attack in bright areas, and much more inclined to attack in darkness.areas.



* In ''VideoGame/DontStarve'', any time a player character is in total darkness they are vulnerable to being attacked by a shadow monster that can take off half your health in one strike. First they'll remark on how dark it is, then you hear a sinister hissing noise, and then you get hit. Most non-natural light sources in the game have a limited duration after which they need to be replaced or refueled, except for Willow's lighter. Torches are the most readily available option for low-level characters, but you can't hold a weapon and a torch at the same time; you can beat monsters with the torch if absolutely necessary but it does very little damage.
** There's also the fact that unless you have a full SanityMeter, shadowy hands will reach out of the darkness to snuff out ground-based light sources.
** Night vision or going to sleep will also keep the night monster away, oddly enough. You're only in danger if you're awake and can't see.

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* In ''VideoGame/DontStarve'', any time a player character is in total darkness darkness[[note]]Night vision or going to sleep will keep the night monster away just as well as normal light, oddly enough; you're only in danger if you're awake and can't see[[/note]] they are vulnerable to being attacked by a shadow monster that can take off half your health in one strike. First they'll remark on how dark it is, then you hear a sinister hissing noise, and then you get hit. Most non-natural light sources in the game have a limited duration after which they need to be replaced or refueled, except for Willow's lighter. Torches are the most readily available option for low-level characters, but you can't hold a weapon and a torch at the same time; you can beat monsters with the torch if absolutely necessary but it does very little damage.
**
damage. There's also the fact that that, unless you have a full SanityMeter, shadowy hands will reach out of the darkness to snuff out ground-based light sources.
** Night vision or going to sleep will also keep the night monster away, oddly enough. You're only in danger if you're awake and can't see.
sources.
13th Jan '16 6:49:19 PM Cannox
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[[caption-width-right:279: You're ''screwed'', kiddo!]]

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[[caption-width-right:279: You're ''screwed'', kiddo!]]
[[caption-width-right:279:Toreador, en guard! Toreador, Toreador!]]
1st Dec '15 8:22:21 AM 1204UFP
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17th Nov '15 2:56:59 AM StFan
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!!Examples

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!!Examples
!!Examples:



[[folder:ComicBooks]]

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[[folder:ComicBooks]][[folder:Comic Books]]



* ''Film/{{Alien}}'' was full of these.
* ''Film/IronMan1'' has the sequence when Pepper goes into Section 16. Also the beginning, when the terrorists are searching for Iron Man right before the killing starts.

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* %%* ''Film/{{Alien}}'' was full of these.
* ''Film/IronMan1'' has the sequence when Pepper goes into Section 16. Also the ''Film/IronMan1'':
** The
beginning, when the terrorists are searching for Iron Man right before the killing starts.starts.
** The sequence when Pepper goes into Section 16, where the Iron Monger awaits in the dark.



* There's a good guy example in ''Film/BatmanBegins'' in the sequence on the docks, where Batman pulls a mob goon into said dark space.

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* ''Franchise/{{Batman}}'':
**
There's a good guy example in ''Film/BatmanBegins'' in the sequence on the docks, where Batman pulls a mob goon into said dark space.



* Happens in ''Film/DeepBlueSea'' - female scientist goes into her dark, half-submerged room for files. A ThreateningShark sneaks in and tries to kill her.

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* Happens in ''Film/DeepBlueSea'' - -- female scientist goes into her dark, half-submerged room for files. A ThreateningShark sneaks in and tries to kill her.



* Beautifully subverted in the movie ''Theatre/WaitUntilDark''. Audrey Hepburn plays a blind woman who knocks out all the lights to give herself the advantage over her attacker.
** Too bad she forgot one. [[spoiler: You probably would, too. In the refrigerator. She thankfully does manage to unplug it at the last second, and darkness equals her attacker's death instead of her own.]]

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* Beautifully subverted in the movie ''Theatre/WaitUntilDark''. Audrey Hepburn plays a blind woman who knocks out all the lights to give herself the advantage over her attacker.
**
attacker. Too bad she forgot one. [[spoiler: You [[spoiler:You probably would, too. In the refrigerator. She thankfully does manage to unplug it at the last second, and darkness equals her attacker's death instead of her own.]]



* Subverted in the 1980 movie version of ''Film/TheShining'' where Jack kills [[spoiler: Halloran]] under the ''only lit lamp'' in the hall.
* ''Film/TheZombieDiaries'' has a group of survivors looking through an abandoned house where they enter a dark room and... Well you get the idea.

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* Subverted in the 1980 movie version of ''Film/TheShining'' where Jack kills [[spoiler: Halloran]] [[spoiler:Halloran]] under the ''only lit lamp'' in the hall.
* ''Film/TheZombieDiaries'' has a group of survivors looking through an abandoned house where they enter a dark room and... Well well, you get the idea.



* A variation occurs in ''Film/TheMist''. Surely, at daytime the mist is not dark, but you still can't see that far in front of you. [[spoiler: Averted with the first person to walk into the mist, who is seen very alive at the end]].

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* A variation occurs in ''Film/TheMist''. Surely, at daytime the mist is not dark, but you still can't see that far in front of you. [[spoiler: Averted [[spoiler:Averted with the first person to walk into the mist, who is seen very alive at the end]].



[[folder:Gamebooks]]
* Several ''Literature/FightingFantasy'' books will award you non-standard game overs for going into tunnels and caves without a light (many of which chastise the player for their foolishness).
* The ''VideoGame/{{Zork}}'' gamebook has you (unsurprisingly) eaten by a Grue.
[[/folder]]



* Every death in ''Literature/DeadFriend'' (aka The Ghost) happens on a dark night in a dark room. For an extra kicker, there's usually a storm outside too.

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* Every death in ''Literature/DeadFriend'' (aka The Ghost) (a.k.a. ''The Ghost'') happens on a dark night in a dark room. For an extra kicker, there's usually a storm outside too.



* Arguably the entire point of ''Literature/HouseOfLeaves''.
* Several Literature/FightingFantasy books will award you non standard game overs for going into tunnels and caves without a light (many of which chastise the player for their foolishness). The VideoGame/{{Zork}} gamebook has you (unsurprisingly) eaten by a Grue.

to:

* %%* Arguably the entire point of ''Literature/HouseOfLeaves''.
* Several Literature/FightingFantasy books will award you non standard game overs for going into tunnels and caves without a light (many of which chastise the player for their foolishness). The VideoGame/{{Zork}} gamebook has you (unsurprisingly) eaten by a Grue.
''Literature/HouseOfLeaves''.



** He sets out his stall in the very first episode: a blonde girl goes into the school late at night with a boy - but as this blonde girl is really badass vampire Darla, the boy's the one who meets a sticky end.

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** He sets out his stall in the very first episode: a blonde girl goes into the school late at night with a boy - -- but as this blonde girl is really badass vampire Darla, the boy's the one who meets a sticky end.



[[folder:Pinball]]
* Averted in ''[[Pinball/WHODunnit WHO dunnit]].'' When Nick goes into the basement of Tony's Palace, he gets ambushed by an axe-welding attacker. Nick narrowly dodges the blow and gives chase, starting Basement Multiball.

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[[folder:Pinball]]
[[folder:Pinballs]]
* Averted in ''[[Pinball/WHODunnit WHO dunnit]].'' ''Pinball/WhoDunnit''. When Nick goes into the basement of Tony's Palace, he gets ambushed by an axe-welding attacker. Nick narrowly dodges the blow and gives chase, starting Basement Multiball.



* At Universal Studios' Theatre/HalloweenHorrorNights event, several haunted houses have attempted (not always successfully) at making completely dark environments.

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* At Universal Studios' Theatre/HalloweenHorrorNights ''Theatre/HalloweenHorrorNights'' event, several haunted houses have attempted (not always successfully) at making completely dark environments.environments.
* The Ride/{{Futuroscope}} features an attraction that put you in the shoes of blind people, ''Journey into the Dark''. It's a walk-through in complete darkness, ending [[spoiler:in the Himalaya, where you have a close call with the Yeti]].



* In ''VisualNovel/ApolloJusticeAceAttorney'''s third case, [[spoiler:the blind Lamiroir]] employs the same tactic by running into a pitch black stage to take cover from an assailant.



** VideoGame/{{Dunnet}} mashes these up: you ''trip over a grue'', fall, and break every bone in your body. Presumably, the grue proceeds to eat your corpse.

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** VideoGame/{{Dunnet}} ''VideoGame/{{Dunnet}}'' mashes these up: you ''trip over a grue'', fall, and break every bone in your body. Presumably, the grue proceeds to eat your corpse.



* In VideoGame/AncientDomainsOfMystery, if a player is "doomed", they have a small chance of being eaten by a grue when in the dark in [[ShoutOut homage]] to Zork.

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* In VideoGame/AncientDomainsOfMystery, ''VideoGame/AncientDomainsOfMystery'', if a player is "doomed", they have a small chance of being eaten by a grue when in the dark in [[ShoutOut homage]] to Zork.



** ''VideoGame/RuneScape'' has something similar, if you enter a dark area with no lightsource, you "hear the skittering of tiny insects on the floor" a few seconds later, and you will be hit with a constant stream of 1 damage every half second or so.(new players start with 10 hp, the best of the best have 99, to put that in context)

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** * ''VideoGame/RuneScape'' has something similar, if you enter a dark area with no lightsource, you "hear the skittering of tiny insects on the floor" a few seconds later, and you will be hit with a constant stream of 1 damage every half second or so.(new players start with 10 hp, the best of the best have 99, to put that in context)



** {{Inverted|Trope}} in ''VideoGame/TheAether'', where the most dangerous common mobs spawn in broad daylight, but none spawn underground except in the Dungeons, and even those spawns are Dungeon features rather than random monsters.
* The developers of ''VideoGame/MirrorsEdge'' deliberately made lower areas darker than the sunlit rooftops.
** Which just goes to show how well the game mirrors the real life effects of sinlight and solid objects that block sunlight!

to:

** * {{Inverted|Trope}} in ''VideoGame/TheAether'', where the most dangerous common mobs spawn in broad daylight, but none spawn underground except in the Dungeons, and even those spawns are Dungeon features rather than random monsters.
* The developers of ''VideoGame/MirrorsEdge'' deliberately made lower areas darker than the sunlit rooftops.
**
rooftops. Which just goes to show how well the game mirrors the real life real-life effects of sinlight sunlight and solid objects that block sunlight!



* In ''VideoGame/{{Penumbra}}'', there was a perfect example in which you had to run down a hall in which the lights were turning on and off. You had to ALWAYS be in the light, if you stepped into darkness, something launched out of the wall and ate you.
* Much of the beginning of ''VideoGame/{{Half-Life 2}}: Episode One'' takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a TenSecondFlashlight and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with the lights out!

to:

* In ''VideoGame/{{Penumbra}}'', there was is a perfect example in which you had to run down a hall in which the lights were turning on and off. You had to ALWAYS be in the light, if you stepped into darkness, something launched out of the wall and ate you.
* Much of the beginning of ''VideoGame/{{Half-Life 2}}: ''VideoGame/HalfLife2: Episode One'' takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a TenSecondFlashlight and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with the lights out!



* In ''SpaceQuest II'', if you go into dark caves without a light source, you will be eaten by a Cave Beaver or Cave Squid.

to:

* In ''SpaceQuest II'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', if you go into dark caves without a light source, you will be eaten by a Cave Beaver or Cave Squid.



[[folder:Visual Novels]]
* In ''VisualNovel/ApolloJusticeAceAttorney'''s third case, [[spoiler:the blind Lamiroir]] employs the same tactic by running into a pitch black stage to take cover from an assailant.
[[/folder]]



16th Nov '15 5:09:22 PM stuffedninja
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[[quoteright:279:http://static.tvtropes.org/pmwiki/pub/images/powers_out.jpg]]
[[caption-width-right:314: You're ''screwed'', [[VideoGame/FiveNightsAtFreddys kiddo!]]]]

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[[quoteright:279:http://static.[[quoteright:279:[[VideoGame/FiveNightsAtFreddys http://static.tvtropes.org/pmwiki/pub/images/powers_out.jpg]]
[[caption-width-right:314:
jpg]]]]
[[caption-width-right:279:
You're ''screwed'', [[VideoGame/FiveNightsAtFreddys kiddo!]]]]kiddo!]]
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