History Main / DarknessEqualsDeath

12th Aug '16 2:19:54 PM UmbrellasWereAwesome
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* If a level is dark in ''VideoGame/{{Halo}}'', it is likely that you will be fighting Flood very soon.

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* If a level is dark in ''VideoGame/{{Halo}}'', ''Franchise/{{Halo}}'', it is likely that you will be fighting Flood very soon.
3rd Aug '16 6:38:44 AM REV6Pilot
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* [[InvokedTrope Explicitly used]] in WiiWare game ''VideoGame/{{LIT}}''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death.

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* [[InvokedTrope Explicitly used]] in WiiWare game ''VideoGame/{{LIT}}''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death. You also have an InfiniteFlashlight, but that's only used to scope out the surroundings and figure out how to proceed - it won't protect you as you move.
17th Jul '16 2:22:05 PM YourDoom
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** However, [[ActionBomb creepers]] also overlap with DaylightHorror. While they only ''spawn'' at night, daylight has no effect on them. In fact, they can be ''more'' dangerous during the day, because players usually bring less armor and weapons with them when they're journeying out in daylight.
10th Jul '16 6:50:08 PM MarcInGA
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* In the British TV Movie ''The Eyes Have It'', assassins take over a school for the blind during a break, to turn it into a shooting post. They kill the only sighted person and pretty much ignore the helpless students. The students cannot wait for nightfall and have to use their teamwork and superior knowledge of the school to fight back.
5th Jul '16 4:20:38 PM Vir
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* [[InvokedTrope Explicitly used]] in WiiWare game ''[[VideoGame/{{LIT}}''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death.

to:

* [[InvokedTrope Explicitly used]] in WiiWare game ''[[VideoGame/{{LIT}}''.''VideoGame/{{LIT}}''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death.
21st Jun '16 8:25:22 PM FlakyPorcupine
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* [[InvokedTrope Explicitly used]] in WiiWare game ''LIT''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death.

to:

* [[InvokedTrope Explicitly used]] in WiiWare game ''LIT''.''[[VideoGame/{{LIT}}''. The objective is to cross the nearly pitch-black rooms of the school by creating paths of light with lamps, computer monitors, etc. Stepping into an unlit area is instant death.
21st Jun '16 6:43:35 AM REV6Pilot
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* The main mechanic of the short indie game ''VideoGame/TheLastLight'' is that the ''thing'' in the subway kills people who venture into the darkness. You have to manage power distribution in certain areas, keep your TenSecondFlashlight charged and have a good number of flares to get to the end.
21st Jun '16 6:35:14 AM REV6Pilot
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* In ''VideoGame/{{Wick}}'' you need to stay in candle light. You don't die when you leave it, but the ghosts become much more aggressive.

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* In ''VideoGame/{{Wick}}'' ''VideoGame/{{Wick}}'', you need to stay in candle light. light, preferably by carrying a candle. You don't die outright when you leave it, you're in the dark, but the ghosts become much more aggressive. aggressive.
* Inverted in ''VideoGame/SilenceOfTheSleep''. At one point in the final stretch where you're trudging through a rainstorm, you can only move when it's totally dark. When lightning strikes and lights up the screen, you have to stand perfectly still or the roaming monstrosities can catch you.
12th Jun '16 7:41:05 PM REV6Pilot
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** In ''Doom 3'', a game [[WhoForgotTheLights infamous for darkness-related issues]], you have to choose between the flashlight or a weapon[[note]]unless you are escorting a scientist carrying a lantern; even then, that only happens once, the EscortMission lasts for less than two minutes, and the dumb sod rushes ahead to the exit and [[ShaggyDogStory gets killed anyway]][[/note]]. Player frustration with this arbitrary choice and the entailing FakeDifficulty led to the famous Duct Tape GameMod, in which Doomguy TakesAThirdOption by strapping the flashlight ''to'' his weapons.

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** In ''Doom 3'', a game [[WhoForgotTheLights infamous for darkness-related issues]], you have to choose between the flashlight or a weapon[[note]]unless you are escorting a scientist carrying a lantern; even then, that only happens once, the EscortMission lasts for less than two minutes, and the [[LeeroyJenkins overeager dumb sod sod]] [[TooDumbToLive rushes ahead to the exit exit]] and [[ShaggyDogStory gets killed anyway]][[/note]]. Player frustration with this arbitrary choice and the entailing FakeDifficulty led to the famous Duct Tape GameMod, in which Doomguy TakesAThirdOption by strapping the flashlight ''to'' his weapons.
23rd Apr '16 8:57:01 PM Sudsy16
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* In ''VideoGame/{{Wick}}'' you need to stay in candle light. You don't die when you leave it, but the ghosts become much more aggressive.
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