History Main / DarkenedBuildingShootout

9th Jun '16 4:16:43 PM Prometheus117
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* The climax of the ''WebAnimation/DeathBattle'' between [[Franchise/MetalGear Solid Snake]] and [[VideoGame/SplinterCell Sam Fisher]] features this after Snake shuts off all the lights in the building that they were fighting in.

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* The climax of the ''WebAnimation/DeathBattle'' between [[Franchise/MetalGear Solid Snake]] and [[VideoGame/SplinterCell Sam Fisher]] features this after Snake shuts off all the lights in the building that they were fighting in. Neither one can kill the other with guns though, since both have tech that has night-vision. In the end, it comes down to a knife fight in the darkened building, [[spoiler:with Snake walking away alive]].
13th May '16 6:53:03 AM TheWildWestPyro
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* Pat Garret vs Billy the Kid

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* Pat Garret Garrett vs Billy the KidKid. In reality, though, a shirtless and sleepy Billy headed to the door to see Grant's silhouette in the doorway. As the Kid asked "Who's there?" in Spanish, Garrett quickly shot him in the chest.



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22nd Jul '15 11:49:13 AM Primis
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* ''Serjes/ForeverKnight'' had one in a dark parade float warehouse. Nick was shot in the head, but since he's a vampire, it wasn't fatal. it just gave him TraumaInducedAmnesia.

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* ''Serjes/ForeverKnight'' ''Series/ForeverKnight'' had one in a dark parade float warehouse. Nick was shot in the head, but since he's a vampire, it wasn't fatal. it just gave him TraumaInducedAmnesia.
6th Jun '15 9:55:32 AM Servbot
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Added DiffLines:

[[folder:Web Animation]]
* The climax of the ''WebAnimation/DeathBattle'' between [[Franchise/MetalGear Solid Snake]] and [[VideoGame/SplinterCell Sam Fisher]] features this after Snake shuts off all the lights in the building that they were fighting in.
[[/folder]]
11th Apr '15 7:58:03 AM Folamh3
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* The final shootout in ''Film/LAConfidential'' takes place in an unlit cabin.

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* The final shootout in ''Film/LAConfidential'' (which provides the page image) takes place in an unlit cabin.
9th Mar '15 6:43:54 PM merotoker
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The Denouement of any number of made-for-TV thrillers in the 80s. The hero pursues the villain through a darkened building. They both have guns. They shoot at each other. The guns [[{{Chiaroscuro}} flash brightly in the dark]]. The shots echo and ricochet. Finally the hero has OneBulletLeft. The villain has moved round behind him in the dark. He is about to shoot. The hero turns and fires his last bullet. The villain is shot squarely in the chest. He [[BlownAcrossTheRoom flies back]] (for extra points he [[RailingKill falls a huge distance over a balcony or into a stairwell]]). The villain lands, dead, on his back, eyes open and staring. Focus on face. Cut to hero returning to the sunlit world outside. Final {{Aesop}} if any, roll credits.

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The Denouement of any number of made-for-TV thrillers in the 80s. The hero pursues the villain through a darkened building. They both have guns. They shoot at each other. The guns [[{{Chiaroscuro}} flash brightly in the dark]]. The shots echo and ricochet. Finally the hero has OneBulletLeft. The villain has moved round behind him in the dark. He is about to shoot. The hero turns and fires his last bullet. The villain is shot squarely in the chest. He [[BlownAcrossTheRoom flies back]] (for extra points he [[RailingKill falls a huge distance over a balcony or into a stairwell]]). The villain lands, dead, on his back, eyes open and staring. Focus on face. Cut to hero returning to the sunlit world outside. Final {{Aesop}} [[AnAesop Aesop]] if any, roll credits.



* The manga version of ''ChronoCrusade'' has a shootout in a darkened warehouse that's similar to this, although it has two variations--first, it's the ''heroes'' that get chased into the building by the villains, not the other way around. Second, Rosette realizes that their enemies are using the darkness as a psychological attack, and shoots at a spilled puddle of some flammable liquid, causing the building to set on fire. This gives them more light at the climax of the fight, but also increases the danger and splits the group up into pairs. (Also, it takes place in the ''middle'' of the series, not the end.)
* Used in an episode of ''Anime/{{Noir}}'', where the girls find themselves the targets.
** But Kirika gives them an advantage by putting ''popcorn'' on the floor. She's so uncannily good that she can tell from the sound of it being broken where the Mooks are and shoot them accurately.

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* The manga version of ''ChronoCrusade'' ''Manga/ChronoCrusade'' has a shootout in a darkened warehouse that's similar to this, although it has two variations--first, it's the ''heroes'' that get chased into the building by the villains, not the other way around. Second, Rosette realizes that their enemies are using the darkness as a psychological attack, and shoots at a spilled puddle of some flammable liquid, causing the building to set on fire. This gives them more light at the climax of the fight, but also increases the danger and splits the group up into pairs. (Also, it takes place in the ''middle'' of the series, not the end.)
* Used in an episode of ''Anime/{{Noir}}'', where the girls find themselves the targets.
**
targets. But Kirika gives them an advantage by putting ''popcorn'' on the floor. She's so uncannily good that she can tell from the sound of it being broken where the Mooks are and shoot them accurately.



* The hero of the ''SinCity'' story ''Hell And Back'' gets involved in a shootout that spans two buildings. In one dark building is a sniper with a night-vision scope. In the pitch-black apartment across the alley, is our protagonist Wallace, who has no night-vision and only goes off the glint of the sniper's rifle to tell where his foe is hiding. [[spoiler: The gunfight ends in a ScopeSnipe.]]

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* The hero of the ''SinCity'' ''Comicbook/SinCity'' story ''Hell And Back'' gets involved in a shootout that spans two buildings. In one dark building is a sniper with a night-vision scope. In the pitch-black apartment across the alley, is our protagonist Wallace, who has no night-vision and only goes off the glint of the sniper's rifle to tell where his foe is hiding. [[spoiler: The gunfight ends in a ScopeSnipe.]]



* Used in ''OnDeadlyGround''; the oil rig fits once Forrest Taft cuts its power. The methods of killing turn quite creative there...
** Also in ''UnderSiege'', sort of; it's more a Darkened Ship Shootout.

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* Used in ''OnDeadlyGround''; ''Film/OnDeadlyGround''; the oil rig fits once Forrest Taft cuts its power. The methods of killing turn quite creative there...
** Also in ''UnderSiege'', ''Film/UnderSiege'', sort of; it's more a Darkened Ship Shootout.



* The original ''{{Terminator}}'' ends with one in a SmokeAndFireFactory.

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* The original ''{{Terminator}}'' ''Film/TheTerminator'' ends with one in a SmokeAndFireFactory.



* ''TheFrenchConnection''.

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* ''TheFrenchConnection''.''Film/TheFrenchConnection''.



* Happens at the climax of ''Film/TheSilenceOfTheLambs'', when Buffalo Bill kills the lights in his basement. He is following Clarice using night-vision goggles, and it is seen from his point of view when she suddenly turns around and shoots him and the screen goes white. (In the book the same thing happens, but narrated more from Clarice's perspective.)
** It's worth noting that Clarice fires not because of a sixth sense or intuition, but because Bill [[DramaticGunCock cocks his revolver]] and she fires six times at the noise, two or three of which hit him.

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* Happens at the climax of ''Film/TheSilenceOfTheLambs'', when Buffalo Bill kills the lights in his basement. He is following Clarice using night-vision goggles, and it is seen from his point of view when she suddenly turns around and shoots him and the screen goes white. (In the book the same thing happens, but narrated more from Clarice's perspective.)
**
) It's worth noting that Clarice fires not because of a sixth sense or intuition, but because Bill [[DramaticGunCock cocks his revolver]] and she fires six times at the noise, two or three of which hit him.



* {{Lampshade}}d in ''Literature/ArtemisFowl: The Arctic Incident'', where LEP officers are drilled never to enter an unsecured building in a firefight without backup. ''Never.'' So guess what [[CowboyCop Holly]] proceeds to do when she's chasing down a smuggler. In her defense, it worked.

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* {{Lampshade}}d {{Lampshade|Hanging}}d in ''Literature/ArtemisFowl: The Arctic Incident'', where LEP officers are drilled never to enter an unsecured building in a firefight without backup. ''Never.'' So guess what [[CowboyCop Holly]] proceeds to do when she's chasing down a smuggler. In her defense, it worked.



* ''ForeverKnight'' had one in a dark parade float warehouse.Nick was shot in the head,but since he's a vampire,it wasn't fatal. it just gave him TraumaInducedAmnesia.
* A variation involving pitch-black jungles in ''ThePacific''. Parts I, II and IV all involve frantic shootouts at night, (the Battles of the Tenaru, Henderson Field, and New Gloucester, respectively) where it's so dark that often the only available light are the muzzle flashes of the Marines' rifles and machine guns, or the occasional flash of lightning. [[RealityIsUnrealistic This was actually a point of criticism]] about the series, but very much TruthInTelevision.

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* ''ForeverKnight'' ''Serjes/ForeverKnight'' had one in a dark parade float warehouse.warehouse. Nick was shot in the head,but head, but since he's a vampire,it vampire, it wasn't fatal. it just gave him TraumaInducedAmnesia.
* A variation involving pitch-black jungles in ''ThePacific''.''Series/ThePacific''. Parts I, II and IV all involve frantic shootouts at night, (the Battles of the Tenaru, Henderson Field, and New Gloucester, respectively) where it's so dark that often the only available light are the muzzle flashes of the Marines' rifles and machine guns, or the occasional flash of lightning. [[RealityIsUnrealistic This was actually a point of criticism]] about the series, but very much TruthInTelevision.



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8th Mar '15 1:28:36 PM TheUnsquished
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* Agent Jerry shooting at Molly and Galatea in the peanut butter factory at night in "There But For the Grace" in ''TheInexplicableAdventuresOfBob.''

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* Agent Jerry shooting at Molly and Galatea in the peanut butter factory at night in "There But For the Grace" in ''TheInexplicableAdventuresOfBob.''Webcomic/TheInexplicableAdventuresOfBob.''
25th Feb '15 6:12:22 PM tknite
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* In [[Creator/TherinKnite Therin Knite's]] Literature/{{Echoes}} series, the deserted Club Valkyrie shootout in ''Echoes'' (the first book). Dynara manages to land a shot on an assassin in the shadows of a pitch black dance floor from fifty feet away.
17th Feb '15 7:39:22 PM gallium
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* The Creator/FritzLang movie ''Ministry of Fear'' (1944) has a climactic shootout with Nazi spies on a stairwell lit only by their muzzle flashes.

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* The Creator/FritzLang movie ''Ministry of Fear'' ''Film/MinistryOfFear'' (1944) has a climactic shootout with Nazi spies on a stairwell lit only by their muzzle flashes.
11th Feb '15 11:25:30 AM modgethanc
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* ''VideoGame/ModernWarfare'' has one when you and Captain Price storm a building after Gaz cuts the power - though you have an advantage: "These night-vision goggles make it too easy." You then go through a pitch black house with surpressed weapons - with your night vision you can see enemies fumbling through the dark or pointing guns at whatever noises they hear.

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* ''VideoGame/ModernWarfare'' has one when you and Captain Price storm a building after Gaz cuts the power - though you have an advantage: "These night-vision goggles make it too easy." You then go through a pitch black house with surpressed suppressed weapons - with your night vision you can see enemies fumbling through the dark or pointing guns at whatever noises they hear.



* The beginning and end of Level 1-3 in ''VideoGame/PerfectDark''.

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* The Both the beginning and end of Level 1-3 in ''VideoGame/PerfectDark''.''VideoGame/PerfectDark''.
** Also, there are other levels which involve the use of NightVisionGoggles to see in dark caves or buildings. Finally, there is a cheat that turns '''every''' level into this trope by removing all the lighting and equipping night vision at the start.



** Pretty much ''VideoGame/{{Doom}}''. Full Stop.
* Happens quite frequently in the ''VideoGame/HalfLife'' series.

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** Pretty much ''VideoGame/{{Doom}}''. Full Stop.
all of ''VideoGame/{{Doom}}''.
* Happens quite frequently in the ''VideoGame/HalfLife'' series.
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