History Main / DarkWorld

22nd Jun '16 8:22:29 AM Dravencour
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If you merely go back to your hometown when it's dark, even if the town's been infested by TheUndead, then you're merely in a RemixedLevel.[[note]]Unless your town got zapped ''into'' a Dark World...[[/note]]

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If you merely go back to your hometown when it's dark, even if the town's been infested by TheUndead, then you're merely in a RemixedLevel.[[note]]Unless your town got zapped ''into'' a Dark World...World, in which case, ''good luck''.[[/note]]
27th May '16 1:34:54 PM zanyotaku
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* Several sections in VideoGame/{{Downfall}} and it's sister game VideoGame/TheCatLady take place in a nightmarish world rife with Bizarrchitecture and grotesque NightmareFuel.

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* Several sections in VideoGame/{{Downfall}} and it's sister game VideoGame/TheCatLady take place in a nightmarish world rife with Bizarrchitecture {{Bizarrchitecture}} and grotesque NightmareFuel.
27th May '16 1:32:38 PM zanyotaku
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* Several sections in VideoGame/{{Downfall}} and it's sister game VideoGame/TheCatLady take place in a nightmarish world rife with Bizarrchitecture and grotesque NightmareFuel.
23rd May '16 6:46:33 PM bwayrose7
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* The live-action adaptation of ''Film/BeautyAndTheBeast2017'' shows the interior of the Beast's castle to be a dark and haunting with years of disuse.
21st May '16 8:32:35 PM erforce
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* Although it was only briefly glimpsed at the end of the first ''Film/{{Ghostbusters}}'' movie (where it housed Gozer's otherworldly temple), ''VideoGame/GhostbustersTheVideoGame'' reveals that the ghost world is like this in spots where the dimensional boundaries have weakened, giving rise to a ghost world New York Public Library hovering in a cosmic abyss, and a ruined, cobweb-shrouded version of the Sedgewick Hotel.

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* Although it was only briefly glimpsed at the end of the first ''Film/{{Ghostbusters}}'' original ''Film/{{Ghostbusters|1984}}'' movie (where it housed Gozer's otherworldly temple), ''VideoGame/GhostbustersTheVideoGame'' reveals that the ghost world is like this in spots where the dimensional boundaries have weakened, giving rise to a ghost world New York Public Library hovering in a cosmic abyss, and a ruined, cobweb-shrouded version of the Sedgewick Hotel.
19th May '16 11:47:26 AM BillyMT
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* In ''[[http://akrasia.en.softonic.com/ Akrasia]]'', if you go for some time without collecting pills in the maze, the maze goes from bright and cheery to dark and gloomy. And then a monster descends upon you, [[InterfaceScrew reversing your direction keys]]. You can easily return to the light world by taking a pill. [[spoiler:Subverted in that the Dark World is actually the world that contains the exit from the maze; if you keep on taking the pills to stay in the non-dark world, you'll be unable to escape the maze (and will eventually ''die''). The seemingly nightmarish world is meant to represent drug withdrawal in that it can be frightening at first and ''very'' tempting to flee back to the apparently much more pleasant world with just another pill, but that if the player resists the temptation to take more pills in favor of finding an actual way out, s/he successfully "kicks the habit" and is able to return home.]]

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* In ''[[http://akrasia.en.softonic.com/ ''[[http://gambit.mit.edu/loadgame/akrasia.php Akrasia]]'', if you go for some time without collecting pills in the maze, the maze goes from bright and cheery to dark and gloomy. And then a monster descends upon you, [[InterfaceScrew reversing your direction keys]]. You can easily return to the light world by taking a pill. [[spoiler:Subverted in that the Dark World is actually the world that contains the exit from the maze; if you keep on taking the pills to stay in the non-dark world, you'll be unable to escape the maze (and will eventually ''die''). The seemingly nightmarish world is meant to represent drug withdrawal in that it can be frightening at first and ''very'' tempting to flee back to the apparently much more pleasant world with just another pill, but that if the player resists the temptation to take more pills in favor of finding an actual way out, s/he successfully "kicks the habit" and is able to return home.]]
17th May '16 10:51:49 AM LobsterMagnusNovus
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* On a more literal note, the world at night. In the middle of the night, many places can give off a quite different (often more spooky) mood than during broad daylight.
5th May '16 1:45:54 PM TheOneWhoTropes
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* The Meta-World mechanic from ''[[VisualNovel/UminekoNoNakuKoroNi Ougon Musoukyoku]]'' has this kind of effect on the stages when used. Some of the Meta-World versions of stages are [[AmazingTechnicolorBattlefield pretty]] [[SceneryPorn fantastic]].

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* The Meta-World mechanic from ''[[VisualNovel/UminekoNoNakuKoroNi ''[[VisualNovel/UminekoWhenTheyCry Ougon Musoukyoku]]'' has this kind of effect on the stages when used. Some of the Meta-World versions of stages are [[AmazingTechnicolorBattlefield pretty]] [[SceneryPorn fantastic]].
3rd Apr '16 3:14:39 AM Adept
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* The Vigil in ''[[AnimaBeyondFantasy Anima: Beyond Fantasy]]''. The manual suggests the mess left behind by Eljared is weakening the barrier between it and the world.

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* The Vigil in ''[[AnimaBeyondFantasy Anima: Beyond Fantasy]]''.''TabletopGame/AnimaBeyondFantasy''. The manual suggests the mess left behind by Eljared is weakening the barrier between it and the world.
19th Mar '16 3:57:22 PM Morgenthaler
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* ''TwinPeaks'' had the "White Lodge" and the more often seen "Black Lodge." Both realms have hidden entrances in the woods: the former is an idyllic garden, the latter is an EldritchLocation comprised of checkered floors, chairs (the 'waiting room'), and distinctive red curtains. The Black Lodge is also home to the Doppelgangers -- manifestations of the evil within each of the show's characters -- one of whom [[spoiler:escapes into the body of Cooper in the series finale]].

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* ''TwinPeaks'' ''Series/TwinPeaks'' had the "White Lodge" and the more often seen "Black Lodge." Both realms have hidden entrances in the woods: the former is an idyllic garden, the latter is an EldritchLocation comprised of checkered floors, chairs (the 'waiting room'), and distinctive red curtains. The Black Lodge is also home to the Doppelgangers -- manifestations of the evil within each of the show's characters -- one of whom [[spoiler:escapes into the body of Cooper in the series finale]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DarkWorld