History Main / DarkWorld

7th Nov '17 10:34:28 AM BeerBaron
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* In ''Franchise/TheElderScrolls[='=]'' in-game mythology, the Oblivion realm of Molag Bal, Coldharbour, is this: it looks just like Nirn, but with every imaginable catastrophe and disaster rolled over it.

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* In ''Franchise/TheElderScrolls[='=]'' in-game mythology, ''Franchise/TheElderScrolls'' series, Coldharbour, the Oblivion realm [[EldritchLocation Daedric Plane]] of Molag Bal, Coldharbour, the [[OurGodsAreDifferent Daedric Prince]] of [[TheCorrupter Domination and Corruption]], is this: it looks just like said to be a "ruined parody" of Nirn, but with every imaginable catastrophe and disaster rolled over it.having happened to it. Every surface is said to be [[BloodyBowelsOfHell spattered with blood and excrement]], and the [[EvilSmellsBad smell alone]] is said to be enough to incapacitate any mortals unfortunate enough to be there.
2nd Oct '17 3:30:55 PM darkpit06
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* Svartalfheim in ''Film/ThorTheDarkWorld''. No wonder, since the trope was name-dropped within the title. This realm is home to the Dark Elves, led by Malekith, who wish to plunge the universe into darkness for reasons unknown.
18th Sep '17 3:39:57 AM Doug86
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* The Dark Ocean in ''Anime/DigimonAdventure02'', gloomy home to digimon that... aren't really digimon, in thrall to a {{Cthulhu| Mythos}} {{Expy}}.

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* The Dark Ocean in ''Anime/DigimonAdventure02'', gloomy home to digimon that... aren't really digimon, in thrall to a {{Cthulhu| Franchise/{{Cthulhu| Mythos}} {{Expy}}.
10th Sep '17 9:27:21 AM nombretomado
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* The freeware game ''{{Eversion}}'' starts out in a typically cheerful retro platformer world, but in order to progress you must "evert," traveling through a sequence of mostly-similar worlds that each contain crucial differences (i.e. whether particular obstacles are intangible, solid, or breakable) allowing you to navigate through a maze and collect all the gems. Once you get to the third world, it becomes clear that each World in the sequence is gradually Darker than the last - a "descent into PlatformHell" if you will.

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* The freeware game ''{{Eversion}}'' ''VideoGame/{{Eversion}}'' starts out in a typically cheerful retro platformer world, but in order to progress you must "evert," traveling through a sequence of mostly-similar worlds that each contain crucial differences (i.e. whether particular obstacles are intangible, solid, or breakable) allowing you to navigate through a maze and collect all the gems. Once you get to the third world, it becomes clear that each World in the sequence is gradually Darker than the last - a "descent into PlatformHell" if you will.
31st Aug '17 9:41:13 PM PaulA
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* Some of Creator/ThomasLigotti's less dreamlike horror fiction has elements of the dark world, particularly "The Frolic", in which an inmate of a mental asylum describes a sort of ruined and rubbish strewn Dark World.

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* Some of Creator/ThomasLigotti's less dreamlike horror fiction has elements of the dark world, particularly fiction:
**
"The Frolic", in which an inmate of a mental asylum describes a sort of ruined and rubbish strewn Dark World.



** The alternate Bruges in "The Journal of J.P. Drapeau" is certainly one.

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** The alternate Bruges in "The Journal of J.P. Drapeau" is certainly one.Drapeau".
31st Aug '17 8:16:09 AM MyFinalEdits
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* ''VideoGame/TheSecretWorld'' combines this with AmusementParkOfDoom in the Savage Coast area. Not only is Atlantic Island Park pretty horrible already (being overrun with zombies, like most of the island), there's also a shadow version of the park (entered by riding the ferris wheel) that players have to enter in order to hunt down the evil behind the haunted park.
** During the mission "The Vanishing Of Tyler Freeborn," players find a dark world-style replica of the entire town of [[TownWithADarkSecret Kingsmouth]], incarnated as a nightmarish Lovecraftian surburbia: here, you can find a world of eerily identical whitewashed houses, jagged picket fences, and seemingly endless roads strewn with tendrils of Filth, all languishing beneath a [[TheNightThatNeverEnds pitch-black sky]]. Plus, it's infested with Filth-infected replicas of townsfolk you've met and befriended, all of whom will attack you on sight. [[spoiler: it's been created by the Dreamers as a vision of what the world will be like when they finally escape; worse still, it's been drawn from the memories of all the people who've been infected by the Filth - because everyone in Kingsmouth has received a tiny but lethal dose. And there's nothing you can do to save them or stop the Dream.]]

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* ''VideoGame/TheSecretWorld'' ''VideoGame/TheSecretWorld'':
** The game
combines this with AmusementParkOfDoom in the Savage Coast area. Not only is Atlantic Island Park pretty horrible already (being overrun with zombies, like most of the island), there's also a shadow version of the park (entered by riding the ferris wheel) that players have to enter in order to hunt down the evil behind the haunted park.
** During the mission "The Vanishing Of Tyler Freeborn," players find a dark world-style replica of the entire town of [[TownWithADarkSecret Kingsmouth]], incarnated as a nightmarish Lovecraftian surburbia: here, you can find a world of eerily identical whitewashed houses, jagged picket fences, and seemingly endless roads strewn with tendrils of Filth, all languishing beneath a [[TheNightThatNeverEnds pitch-black sky]]. Plus, it's infested with Filth-infected replicas of townsfolk you've met and befriended, all of whom will attack you on sight. [[spoiler: it's It's been created by the Dreamers as a vision of what the world will be like when they finally escape; worse still, it's been drawn from the memories of all the people who've been infected by the Filth - because everyone in Kingsmouth has received a tiny but lethal dose. And there's nothing you can do to save them or stop the Dream.]]
31st Aug '17 7:58:52 AM AnotherEpicFail
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* ''VideoGame/TheSecretWorld'' combines this with AmusementParkOfDoom in the Savage Coast area. Not only is Atlantic Park pretty horrible already (being overrun with zombies, like most of the island), there's also a shadow version of the park (entered by riding the ferris wheel) that players have to enter in order to hunt down the evil behind the haunted park.

to:

* ''VideoGame/TheSecretWorld'' combines this with AmusementParkOfDoom in the Savage Coast area. Not only is Atlantic Island Park pretty horrible already (being overrun with zombies, like most of the island), there's also a shadow version of the park (entered by riding the ferris wheel) that players have to enter in order to hunt down the evil behind the haunted park.park.
** During the mission "The Vanishing Of Tyler Freeborn," players find a dark world-style replica of the entire town of [[TownWithADarkSecret Kingsmouth]], incarnated as a nightmarish Lovecraftian surburbia: here, you can find a world of eerily identical whitewashed houses, jagged picket fences, and seemingly endless roads strewn with tendrils of Filth, all languishing beneath a [[TheNightThatNeverEnds pitch-black sky]]. Plus, it's infested with Filth-infected replicas of townsfolk you've met and befriended, all of whom will attack you on sight. [[spoiler: it's been created by the Dreamers as a vision of what the world will be like when they finally escape; worse still, it's been drawn from the memories of all the people who've been infected by the Filth - because everyone in Kingsmouth has received a tiny but lethal dose. And there's nothing you can do to save them or stop the Dream.]]
17th Aug '17 2:58:21 PM Necrodomo
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* [[FireAndBrimstoneHell Stygia]] in ''[[NexusWar Nexus Clash]]'' is an evil and corrupted MirrorWorld of the angels' home plane of Elysium. [[spoiler: They're the [[GodAndSatanAreBothJerks same place]], seen from two different perspectives.]]
24th Jun '17 6:20:52 PM rjd1922
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* Another early example comes from the NES ''[[Videogame/ANightmareOnElmStreetNES A Nightmare on Elm Street]]'' game. While you're exploring the regular town, a sleep gauge slowly drains away. If you don't keep it recharged with coffee, you'll eventually shift into the dream world. On the bright side, you can then change into one of four superpowered forms. On the not so bright side, the setting becomes darker and more twisted, with water turned into blood and the enemies stronger and now bearing Freddy's[[TradeSnark ™]] features. And once you're in the dream world, another, unseen timer begins to count down until Freddy's[[RunningGag ™]] IronicNurseryRhyme theme begins to play. If you haven't woken up by the time it finishes, you'll end up trapped in a RecurringBoss fight with Freddy]] himself.

to:

* Another early example comes from the NES ''[[Videogame/ANightmareOnElmStreetNES A Nightmare on Elm Street]]'' game. While you're exploring the regular town, a sleep gauge slowly drains away. If you don't keep it recharged with coffee, you'll eventually shift into the dream world. On the bright side, you can then change into one of four superpowered forms. On the not so bright side, the setting becomes darker and more twisted, with water turned into blood and the enemies stronger and now bearing Freddy's[[TradeSnark ™]] features. And once you're in the dream world, another, unseen timer begins to count down until Freddy's[[RunningGag ™]] IronicNurseryRhyme theme begins to play. If you haven't woken up by the time it finishes, you'll end up trapped in a RecurringBoss fight with Freddy]] Freddy™ himself.
24th Jun '17 6:20:17 PM rjd1922
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* Another early example comes from the NES ''[[Videogame/ANightmareOnElmStreetNES A Nightmare on Elm Street]]'' game. While you're exploring the regular town, a sleep gauge slowly drains away. If you don't keep it recharged with coffee, you'll eventually shift into the dream world. On the bright side, you can then change into one of four superpowered forms. On the not so bright side, the setting becomes darker and more twisted, with water turned into blood and the enemies stronger and now bearing Freddy's features. And once you're in the dream world, another, unseen timer begins to count down until Freddy's IronicNurseryRhyme theme begins to play. If you haven't woken up by the time it finishes, you'll end up trapped in a RecurringBoss fight with Freddy himself.

to:

* Another early example comes from the NES ''[[Videogame/ANightmareOnElmStreetNES A Nightmare on Elm Street]]'' game. While you're exploring the regular town, a sleep gauge slowly drains away. If you don't keep it recharged with coffee, you'll eventually shift into the dream world. On the bright side, you can then change into one of four superpowered forms. On the not so bright side, the setting becomes darker and more twisted, with water turned into blood and the enemies stronger and now bearing Freddy's Freddy's[[TradeSnark ™]] features. And once you're in the dream world, another, unseen timer begins to count down until Freddy's Freddy's[[RunningGag ™]] IronicNurseryRhyme theme begins to play. If you haven't woken up by the time it finishes, you'll end up trapped in a RecurringBoss fight with Freddy Freddy]] himself.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DarkWorld