History Main / DarkWorld

3rd Apr '16 3:14:39 AM Adept
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* The Vigil in ''[[AnimaBeyondFantasy Anima: Beyond Fantasy]]''. The manual suggests the mess left behind by Eljared is weakening the barrier between it and the world.

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* The Vigil in ''[[AnimaBeyondFantasy Anima: Beyond Fantasy]]''.''TabletopGame/AnimaBeyondFantasy''. The manual suggests the mess left behind by Eljared is weakening the barrier between it and the world.
19th Mar '16 3:57:22 PM Morgenthaler
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* ''TwinPeaks'' had the "White Lodge" and the more often seen "Black Lodge." Both realms have hidden entrances in the woods: the former is an idyllic garden, the latter is an EldritchLocation comprised of checkered floors, chairs (the 'waiting room'), and distinctive red curtains. The Black Lodge is also home to the Doppelgangers -- manifestations of the evil within each of the show's characters -- one of whom [[spoiler:escapes into the body of Cooper in the series finale]].

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* ''TwinPeaks'' ''Series/TwinPeaks'' had the "White Lodge" and the more often seen "Black Lodge." Both realms have hidden entrances in the woods: the former is an idyllic garden, the latter is an EldritchLocation comprised of checkered floors, chairs (the 'waiting room'), and distinctive red curtains. The Black Lodge is also home to the Doppelgangers -- manifestations of the evil within each of the show's characters -- one of whom [[spoiler:escapes into the body of Cooper in the series finale]].
30th Jan '16 11:13:43 AM Morgenthaler
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* Evil Hat Productions' ''DontRestYourHead'' is an RPG set in a world clearly inspired by the titular ''Film/DarkCity'', and Neil Gaiman's London Below from ''Series/{{Neverwhere}}''; and which is reachable by the protagonist only after succumbing to destabilizing, long-term insomnia-fueled madness-inducing sleep-deprivation.

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* Evil Hat Productions' ''DontRestYourHead'' ''TabletopGame/DontRestYourHead'' is an RPG set in a world clearly inspired by the titular ''Film/DarkCity'', and Neil Gaiman's London Below from ''Series/{{Neverwhere}}''; and which is reachable by the protagonist only after succumbing to destabilizing, long-term insomnia-fueled madness-inducing sleep-deprivation.



* ''{{KULT}}'' has the endless city of Metropolis and the nightmarish realms connected to it, filled with twisted mockeries of life and sanity. And there is also Gaia, the darkside of nature where "eat or be eaten" is taken to an extreme. Both of them are The True Reality, as opposed to the illusion of the "real world" that mankind lives in.

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* ''{{KULT}}'' ''TabletopGame/{{KULT}}'' has the endless city of Metropolis and the nightmarish realms connected to it, filled with twisted mockeries of life and sanity. And there is also Gaia, the darkside of nature where "eat or be eaten" is taken to an extreme. Both of them are The True Reality, as opposed to the illusion of the "real world" that mankind lives in.
23rd Jan '16 7:36:46 PM NOYB
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* Dynamis in FinalFantasyXI. A dream world originally created by the avatar Diabolos to escape the Emptiness, other beings began to be pulled in, and turned it into a Beastmen-dominated version of Vana'diel. The area itself is warped enough that aside from temporary visits by players (even then, they need spiritual assistance to get in), if you get stuck in there, it's for ''good''.

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* Dynamis in FinalFantasyXI.''FinalFantasyXI''. A dream world originally created by the avatar Diabolos to escape the Emptiness, other beings began to be pulled in, and turned it into a Beastmen-dominated version of Vana'diel. The area itself is warped enough that aside from temporary visits by players (even then, they need spiritual assistance to get in), if you get stuck in there, it's for ''good''.
23rd Jan '16 7:35:48 PM NOYB
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* [[VideoGame/FinalFantasyXI Dynamis]]. A dream world originally created by the avatar Diabolos to escape the Emptiness, other beings began to be pulled in, and turned it into a Beastmen-dominated version of Vana'diel. The area itself is warped enough that aside from temporary visits by players (even then, they need spiritual assistance to get in), if you get stuck in there, it's for ''good''.

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* [[VideoGame/FinalFantasyXI Dynamis]].Dynamis in FinalFantasyXI. A dream world originally created by the avatar Diabolos to escape the Emptiness, other beings began to be pulled in, and turned it into a Beastmen-dominated version of Vana'diel. The area itself is warped enough that aside from temporary visits by players (even then, they need spiritual assistance to get in), if you get stuck in there, it's for ''good''.
21st Jan '16 6:54:38 PM cornbreab
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Added DiffLines:

[[folder: Podcast]]
*''Podcast/TheDrunkAndTheUgly'': [[spoiler: Odyn creates a house of horrors based around the home of Emma's ex to torment her]]
[[/folder]]
14th Jan '16 5:30:06 PM GastonRabbit
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* ''VideoGame/DragonQuestIII'' has a strange take on the trope. The Dark World is [[spoiler:Alefgard, the continent which comprised the bulk of [[VideoGame/DragonQuestI the first game.]]]]
* ''VideoGame/DragonQuestVIII'' has a DarkIsNotEvil version, because although the world is a darker version of the normal world (and everything is black-and-white, with very little color being present in it, in contrast to the vibrant world the heroes came from) and the SealedEvilInACan the heroes are after hails from there, the people there are as friendly and helpful as in the normal world. Unfortunately, unlike most examples such as the TropeNamer, only a small part of this game's Dark World is visited (specifically, the Dark World's counterpart of an island the heroes visited; the heroes have no way of getting to the rest of the Dark World due to the fact that they have no way off the island since they only have a ship in their own world), even though the full world would have no doubt been very large like the normal world map.

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* ''VideoGame/DragonQuestIII'' has a strange take on the trope. The Dark World is [[spoiler:Alefgard, the continent which comprised the bulk of [[VideoGame/DragonQuestI the first game.]]]]
* ''VideoGame/DragonQuestVIII'' has a DarkIsNotEvil version, because although the world is a darker version of the normal world (and everything is black-and-white, black and white, with very little color being present in it, in contrast to the vibrant world the heroes came from) and the SealedEvilInACan the heroes are after hails from there, the people there are as friendly and helpful as in the normal world. Unfortunately, unlike most examples such as the TropeNamer, only a small part of this game's Dark World is visited (specifically, the Dark World's counterpart of an island the heroes visited; the heroes have no way of getting to the rest of the Dark World due to the fact that because they have no way off the island island, since they only have a ship in their own world), even though the full world would have no doubt been very large like the normal world map.
28th Dec '15 8:28:43 AM BlackSunNocturne
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* In the ''TabletopGame/YuGiOh'' card game, there is the Dark World archtype. All the monsters are {{Humanoid Abomination}}s and the images on the Spell and Trap cards depict a hellish landscape with organic looking walls.

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* In the ''TabletopGame/YuGiOh'' card game, there is the Dark World archtype. All the monsters are {{Humanoid Abomination}}s and the images on the Spell and Trap cards depict a hellish landscape with organic looking walls. Unusually for this trope however, according to the [[AllThereInTheManual Master Guides]], [[DarkIsNotEvil despite being mostly Dark-attribute fiends, they're actually pretty decent guys]]. They were hit with AdaptationalVillainy in the anime however. In fact, them being decent guys is best exemplified in Zure, Knight of the Dark World's FlavorText:
-->'' The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.''
20th Dec '15 9:50:55 PM Gorank
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* In the ''VideoGame/DarkSeed'' games, the Dark World is a twisted, desolate alternate version of Earth. It doesn't help that H.R. Giger designed it. It's subversion in that [[spoiler:the evil aliens that are threatening the real world actually ''aren't'' from the Dark World and just recently conquered it from the [[DarkIsNotEvil mostly peaceful original inhabitants]].]].

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* In the ''VideoGame/DarkSeed'' games, the Dark World is a twisted, desolate alternate version of Earth. It doesn't help that H.R. Giger designed it. It's subversion in that [[spoiler:the evil aliens that are threatening the real world actually ''aren't'' from the Dark World and just recently conquered it from the [[DarkIsNotEvil mostly peaceful original inhabitants]].]].inhabitants]]]].
19th Nov '15 9:40:05 AM Galacton
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It is a twisted fun-house mirror version of our world, filled with the distorted reflections of normal buildings, decayed into {{Sinister Subway}}s and {{Abandoned Hospital}}s. The changes can even extend to the layout of the city or area, the geography will turn [[MalevolentArchitecture malevolent]] as it gets [[BottomlessPits huge gaping holes]], fences, or other barriers [[InsurmountableWaistHighFence added]]-- or ''[[TheMaze removed.]]'' The dimensions don't [[AlienGeometries have to add up]] the way you learned in geometry class.

Its inhabitants will likely be similarly warped, if not monsters outright or unfathomable spirits. If the real world is also populated with monsters, expect the former to [[SortingAlgorithmOfEvil be tougher.]] Perhaps [[GeoEffects they feel at home in the dark?]] It's not always literally darker, but often is. It might not [[DarkIsNotEvil necessarily be evil]], but often is. The nature of the Dark World might never be revealed, but could very well be entirely "natural", or outright hellish.

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It is a twisted fun-house mirror version of our own world, filled with the dilapidated and distorted reflections of normal buildings, decayed into {{Sinister Subway}}s and {{Abandoned Hospital}}s. The changes can even extend to the layout of the city or area, the geography will turn [[MalevolentArchitecture malevolent]] as it gets [[BottomlessPits huge gaping holes]], fences, or other barriers [[InsurmountableWaistHighFence added]]-- or ''[[TheMaze removed.]]'' The dimensions don't [[AlienGeometries have to add up]] the way you learned in geometry class.

Its inhabitants will likely be similarly warped, if not monsters outright or unfathomable spirits. If the real world is also populated with monsters, expect the former to [[SortingAlgorithmOfEvil be tougher.]] Perhaps [[GeoEffects they feel at home in the dark?]] It's not always literally darker, but often is. It might not [[DarkIsNotEvil necessarily be evil]], but often is. The nature of the Dark World might never be revealed, but could very well be entirely "natural", "[[LandOfFaerie natural]]", or outright hellish.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DarkWorld